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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000011#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000012
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000014static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000015
16// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000017static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000018
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000019// ES2 FS only guarantees mediump and lowp support
20static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
21
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000022typedef GrGLUniformManager::UniformHandle UniformHandle;
23///////////////////////////////////////////////////////////////////////////////
24
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000025namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000026
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000027inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000028 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000029 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000030 } else {
31 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000032 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000033 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000034}
35
bsalomon@google.com6d003d12012-09-11 15:45:20 +000036/**
37 * Do we need to either map r,g,b->a or a->r.
38 */
39inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
40 const GrTextureAccess& access) {
41 if (GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
42 if (caps.textureRedSupport() && (GrTextureAccess::kA_SwizzleFlag & access.swizzleMask())) {
43 return true;
44 }
45 if (GrTextureAccess::kRGB_SwizzleMask & access.swizzleMask()) {
46 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000047 }
48 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000049 return false;
50}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000051
bsalomon@google.com6d003d12012-09-11 15:45:20 +000052void append_swizzle(SkString* outAppend,
53 const GrTextureAccess& access,
54 const GrGLCaps& caps) {
55 const char* swizzle = access.getSwizzle();
56 char mangledSwizzle[5];
57
58 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
59 // is available.
60 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
61 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
62 int i;
63 for (i = 0; '\0' != swizzle[i]; ++i) {
64 mangledSwizzle[i] = alphaChar;
65 }
66 mangledSwizzle[i] ='\0';
67 swizzle = mangledSwizzle;
68 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000069 // For shader prettiness we omit the swizzle rather than appending ".rgba".
70 if (memcmp(swizzle, "rgba", 4)) {
71 outAppend->appendf(".%s", swizzle);
72 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000073}
74
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000075}
76
twiz@google.coma5e65ec2012-08-02 15:15:16 +000077///////////////////////////////////////////////////////////////////////////////
78
tomhudson@google.com9c639a42012-05-14 19:58:06 +000079// Architectural assumption: always 2-d input coords.
80// Likely to become non-constant and non-static, perhaps even
81// varying by stage, if we use 1D textures for gradients!
82//const int GrGLShaderBuilder::fCoordDims = 2;
83
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000084GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
robertphillips@google.com6177e692013-02-28 20:16:25 +000085 GrGLUniformManager& uniformManager)
bsalomon@google.com032b2212012-07-16 13:36:18 +000086 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000087 , fVSAttrs(kVarsPerBlock)
88 , fVSOutputs(kVarsPerBlock)
89 , fGSInputs(kVarsPerBlock)
90 , fGSOutputs(kVarsPerBlock)
91 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000092 , fFSOutputs(kMaxFSOutputs)
tomhudson@google.com040c41a2012-05-18 14:57:40 +000093 , fUsesGS(false)
robertphillips@google.com6177e692013-02-28 20:16:25 +000094 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +000095 , fUniformManager(uniformManager)
bsalomon@google.com08283af2012-10-26 13:01:20 +000096 , fCurrentStageIdx(kNonStageIdx)
bsalomon@google.com706f6682012-10-23 14:53:55 +000097 , fSetupFragPosition(false)
bsalomon@google.comdbe49f72012-11-05 16:36:02 +000098 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +000099
bsalomon@google.com17504f52012-10-30 12:34:25 +0000100 fPositionVar = &fVSAttrs.push_back();
101 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000102}
103
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000104void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
105 SkString* string;
106 switch (type) {
107 case kVertex_ShaderType:
108 string = &fVSCode;
109 break;
110 case kGeometry_ShaderType:
111 string = &fGSCode;
112 break;
113 case kFragment_ShaderType:
114 string = &fFSCode;
115 break;
116 default:
117 GrCrash("Invalid shader type");
118 }
119 string->appendf(format, args);
120}
121
122void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
123 SkString* string;
124 switch (type) {
125 case kVertex_ShaderType:
126 string = &fVSCode;
127 break;
128 case kGeometry_ShaderType:
129 string = &fGSCode;
130 break;
131 case kFragment_ShaderType:
132 string = &fFSCode;
133 break;
134 default:
135 GrCrash("Invalid shader type");
136 }
137 string->append(str);
138}
139
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000140void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000141 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000142 const char* coordName,
143 GrSLType varyingType) const {
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000144 GrAssert(NULL != sampler.textureAccess());
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000145 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000146
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000147 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000148 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000149 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000150 coordName);
robertphillips@google.com6177e692013-02-28 20:16:25 +0000151 append_swizzle(out, *sampler.textureAccess(), fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000152}
153
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000154void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
155 const GrGLShaderBuilder::TextureSampler& sampler,
156 const char* coordName,
157 GrSLType varyingType) {
158 GrAssert(kFragment_ShaderType == type);
159 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
160}
161
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000162void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000163 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000164 const char* modulation,
165 const GrGLShaderBuilder::TextureSampler& sampler,
166 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000167 GrSLType varyingType) {
168 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000169 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000170 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000171 GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000172}
173
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000174GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
175 const GrTextureAccess& access,
176 const GrGLCaps& caps) {
177 GrBackendEffectFactory::EffectKey key = 0;
bsalomon@google.comd4726202012-08-03 14:34:46 +0000178
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000179 // Assume that swizzle support implies that we never have to modify a shader to adjust
180 // for texture format/swizzle settings.
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000181 if (!caps.textureSwizzleSupport() && swizzle_requires_alpha_remapping(caps, access)) {
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000182 key = 1;
183 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +0000184#if GR_DEBUG
185 // Assert that key is set iff the swizzle will be modified.
186 SkString origString(access.getSwizzle());
187 origString.prepend(".");
188 SkString modifiedString;
189 append_swizzle(&modifiedString, access, caps);
190 if (!modifiedString.size()) {
191 modifiedString = ".rgba";
192 }
193 GrAssert(SkToBool(key) == (modifiedString != origString));
194#endif
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000195 return key;
196}
197
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000198const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
199 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
200 if (caps.textureRedSupport()) {
201 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
202 return gRedSmear;
203 } else {
204 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
205 GR_GL_ALPHA, GR_GL_ALPHA };
206 return gAlphaSmear;
207 }
208 } else {
209 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
210 return gStraight;
211 }
212}
213
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000214GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
215 GrSLType type,
216 const char* name,
217 int count,
218 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000219 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000220 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000221 GrAssert(0 == (~kVisibilityMask & visibility));
222 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000223
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000224 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000225 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000226 GR_DEBUGCODE(UniformHandle h2 =)
227 fUniformManager.appendUniform(type, count);
228 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
229 // by this function. Therefore, the handles should match.
230 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000231 uni.fVariable.setType(type);
232 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000233 SkString* uniName = uni.fVariable.accessName();
bsalomon@google.com08283af2012-10-26 13:01:20 +0000234 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000235 uniName->printf("u%s", name);
236 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000237 uniName->printf("u%s%d", name, fCurrentStageIdx);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000238 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000239 uni.fVariable.setArrayCount(count);
240 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000241
bsalomon@google.com032b2212012-07-16 13:36:18 +0000242 // If it is visible in both the VS and FS, the precision must match.
243 // We declare a default FS precision, but not a default VS. So set the var
244 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000245 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000246 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000247 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000248 }
249
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000250 if (NULL != outName) {
251 *outName = uni.fVariable.c_str();
252 }
253
bsalomon@google.com032b2212012-07-16 13:36:18 +0000254 return h;
255}
256
257const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
258 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000259}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000260
261void GrGLShaderBuilder::addVarying(GrSLType type,
262 const char* name,
263 const char** vsOutName,
264 const char** fsInName) {
265 fVSOutputs.push_back();
266 fVSOutputs.back().setType(type);
267 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000268 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000269 fVSOutputs.back().accessName()->printf("v%s", name);
270 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000271 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000272 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000273 if (vsOutName) {
274 *vsOutName = fVSOutputs.back().getName().c_str();
275 }
276 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000277 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000278 if (fUsesGS) {
279 // if we have a GS take each varying in as an array
280 // and output as non-array.
281 fGSInputs.push_back();
282 fGSInputs.back().setType(type);
283 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
284 fGSInputs.back().setUnsizedArray();
285 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
286 fGSOutputs.push_back();
287 fGSOutputs.back().setType(type);
288 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000289 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.comd4726202012-08-03 14:34:46 +0000290 fGSOutputs.back().accessName()->printf("g%s", name);
291 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000292 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000293 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000294 fsName = fGSOutputs.back().accessName();
295 } else {
296 fsName = fVSOutputs.back().accessName();
297 }
298 fFSInputs.push_back();
299 fFSInputs.back().setType(type);
300 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
301 fFSInputs.back().setName(*fsName);
302 if (fsInName) {
303 *fsInName = fsName->c_str();
304 }
305}
306
bsalomon@google.com706f6682012-10-23 14:53:55 +0000307const char* GrGLShaderBuilder::fragmentPosition() {
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000308#if 1
robertphillips@google.com6177e692013-02-28 20:16:25 +0000309 if (fCtxInfo.caps().fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000310 if (!fSetupFragPosition) {
bsalomon@google.com6918d482013-03-07 19:09:11 +0000311 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
312 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
313 }
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000314 fFSInputs.push_back().set(kVec4f_GrSLType,
315 GrGLShaderVar::kIn_TypeModifier,
316 "gl_FragCoord",
317 GrGLShaderVar::kDefault_Precision,
318 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000319 fSetupFragPosition = true;
320 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000321 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000322 } else {
323 static const char* kCoordName = "fragCoordYDown";
324 if (!fSetupFragPosition) {
325 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
326 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000327
bsalomon@google.com706f6682012-10-23 14:53:55 +0000328 // temporarily change the stage index because we're inserting a uniform whose name
329 // shouldn't be mangled to be stage-specific.
bsalomon@google.com08283af2012-10-26 13:01:20 +0000330 int oldStageIdx = fCurrentStageIdx;
331 fCurrentStageIdx = kNonStageIdx;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000332 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
333 kFloat_GrSLType,
334 "RTHeight",
335 &rtHeightName);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000336 fCurrentStageIdx = oldStageIdx;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000337
bsalomon@google.com706f6682012-10-23 14:53:55 +0000338 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
339 kCoordName, rtHeightName);
340 fSetupFragPosition = true;
341 }
342 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
343 return kCoordName;
344 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000345#else
346 // This is the path we'll need to use once we have support for TopLeft
347 // render targets.
348 if (!fSetupFragPosition) {
349 fFSInputs.push_back().set(kVec4f_GrSLType,
350 GrGLShaderVar::kIn_TypeModifier,
351 "gl_FragCoord",
352 GrGLShaderVar::kDefault_Precision);
353 fSetupFragPosition = true;
354 }
355 return "gl_FragCoord";
356#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000357}
358
359
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000360void GrGLShaderBuilder::emitFunction(ShaderType shader,
361 GrSLType returnType,
362 const char* name,
363 int argCnt,
364 const GrGLShaderVar* args,
365 const char* body,
366 SkString* outName) {
367 GrAssert(kFragment_ShaderType == shader);
368 fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
bsalomon@google.com08283af2012-10-26 13:01:20 +0000369 if (kNonStageIdx != fCurrentStageIdx) {
370 outName->printf(" %s_%d", name, fCurrentStageIdx);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000371 } else {
372 *outName = name;
373 }
374 fFSFunctions.append(*outName);
375 fFSFunctions.append("(");
376 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000377 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000378 if (i < argCnt - 1) {
379 fFSFunctions.append(", ");
380 }
381 }
382 fFSFunctions.append(") {\n");
383 fFSFunctions.append(body);
384 fFSFunctions.append("}\n\n");
385}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000386
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000387namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000388
389inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
390 GrGLBinding binding,
391 SkString* str) {
392 // Desktop GLSL has added precision qualifiers but they don't do anything.
393 if (kES2_GrGLBinding == binding) {
394 switch (p) {
395 case GrGLShaderVar::kHigh_Precision:
396 str->append("precision highp float;\n");
397 break;
398 case GrGLShaderVar::kMedium_Precision:
399 str->append("precision mediump float;\n");
400 break;
401 case GrGLShaderVar::kLow_Precision:
402 str->append("precision lowp float;\n");
403 break;
404 case GrGLShaderVar::kDefault_Precision:
405 GrCrash("Default precision now allowed.");
406 default:
407 GrCrash("Unknown precision value.");
408 }
409 }
410}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000411}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000412
bsalomon@google.com032b2212012-07-16 13:36:18 +0000413void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000414 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000415 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000416 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000417 }
418}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000419
420void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
421 for (int i = 0; i < fUniforms.count(); ++i) {
422 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000423 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000424 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000425 }
426 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000427}
428
429void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
430 switch (type) {
431 case kVertex_ShaderType:
432 *shaderStr = fHeader;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000433 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
434 this->appendDecls(fVSAttrs, shaderStr);
435 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000436 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000437 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000438 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000439 break;
440 case kGeometry_ShaderType:
441 if (fUsesGS) {
442 *shaderStr = fHeader;
443 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000444 this->appendDecls(fGSInputs, shaderStr);
445 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000446 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000447 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000448 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000449 } else {
450 shaderStr->reset();
451 }
452 break;
453 case kFragment_ShaderType:
454 *shaderStr = fHeader;
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000455 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000456 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000457 shaderStr);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000458 shaderStr->append(fFSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000459 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
460 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000461 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000462 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000463 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000464 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000465 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000466 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000467 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000468 break;
469 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000470 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000471
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000472void GrGLShaderBuilder::finished(GrGLuint programID) {
473 fUniformManager.getUniformLocations(programID, fUniforms);
474}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000475
476GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
477 const GrEffectStage& stage,
478 GrGLEffect::EffectKey key,
479 const char* fsInColor,
480 const char* fsOutColor,
481 const char* vsInCoord,
482 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) {
483 GrAssert(NULL != stage.getEffect());
484
bsalomon@google.com6340a412013-01-22 19:55:59 +0000485 const GrEffectRef& effect = *stage.getEffect();
486 int numTextures = effect->numTextures();
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000487 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
488 textureSamplers.push_back_n(numTextures);
489 for (int i = 0; i < numTextures; ++i) {
bsalomon@google.com6340a412013-01-22 19:55:59 +0000490 textureSamplers[i].init(this, &effect->textureAccess(i), i);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000491 samplerHandles->push_back(textureSamplers[i].fSamplerUniform);
492 }
493
bsalomon@google.com6340a412013-01-22 19:55:59 +0000494 GrGLEffect* glEffect = effect->getFactory().createGLInstance(effect);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000495
496 // Enclose custom code in a block to avoid namespace conflicts
497 this->fVSCode.appendf("\t{ // %s\n", glEffect->name());
498 this->fFSCode.appendf("\t{ // %s \n", glEffect->name());
499 glEffect->emitCode(this,
500 stage,
501 key,
502 vsInCoord,
503 fsOutColor,
504 fsInColor,
505 textureSamplers);
506 this->fVSCode.appendf("\t}\n");
507 this->fFSCode.appendf("\t}\n");
508
509 return glEffect;
510}