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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
Brian Salomon467921e2017-03-06 16:17:12 -05009#include "GrRenderTarget.h"
Brian Salomon94efbf52016-11-29 13:43:05 -050010#include "GrShaderCaps.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050011#include "GrVkUtil.h"
jvanverthfd7bd452016-03-25 06:29:52 -070012#include "vk/GrVkBackendContext.h"
Brian Salomon467921e2017-03-06 16:17:12 -050013#include "vk/GrVkInterface.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielbc9b2962016-09-27 08:00:53 -070020 fSupportsCopiesAsDraws = false;
egdanielfd016d72016-09-27 12:13:05 -070021 fMustSubmitCommandsBeforeCopyOp = false;
Greg Daniel80a08dd2017-01-20 10:45:49 -050022 fMustSleepOnTearDown = false;
Greg Daniel22bc8652017-03-22 15:45:43 -040023 fNewSecondaryCBOnPipelineChange = false;
egdanielc5ec1402016-03-28 12:14:42 -070024
Greg Daniel164a9f02016-02-22 09:56:40 -050025 /**************************************************************************
26 * GrDrawTargetCaps fields
27 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070028 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070029 fSRGBSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070030 fNPOTTextureTileSupport = true; // always available in Vulkan
jvanverthc8ef0532016-05-03 10:45:48 -070031 fTwoSidedStencilSupport = true; // always available in Vulkan
egdaniel50134cc2016-05-23 12:34:38 -070032 fStencilWrapOpsSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070033 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050034 fReuseScratchTextures = true; //TODO: figure this out
35 fGpuTracingSupport = false; //TODO: figure this out
36 fCompressedTexSubImageSupport = false; //TODO: figure this out
37 fOversizedStencilSupport = false; //TODO: figure this out
38
egdaniel9cb63402016-06-23 08:37:05 -070039 fUseDrawInsteadOfClear = false;
jvanverth84741b32016-09-30 08:39:02 -070040 fFenceSyncSupport = true; // always available in Vulkan
Brian Osman2c2bc112017-02-28 10:02:49 -050041 fCrossContextTextureSupport = false; // TODO: Add thread-safe memory pools so we can enable this
Greg Daniel164a9f02016-02-22 09:56:40 -050042
43 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070044 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050045
46 fMaxRenderTargetSize = 4096; // minimum required by spec
47 fMaxTextureSize = 4096; // minimum required by spec
48 fMaxColorSampleCount = 4; // minimum required by spec
49 fMaxStencilSampleCount = 4; // minimum required by spec
50
Brian Salomon94efbf52016-11-29 13:43:05 -050051 fShaderCaps.reset(new GrShaderCaps(contextOptions));
Greg Daniel164a9f02016-02-22 09:56:40 -050052
egdanielc5ec1402016-03-28 12:14:42 -070053 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050054}
55
Eric Karl74480882017-04-03 14:49:05 -070056bool GrVkCaps::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc,
57 bool* rectsMustMatch, bool* disallowSubrect) const {
58 // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false.
59 *rectsMustMatch = false;
60 *disallowSubrect = false;
61
Brian Salomon467921e2017-03-06 16:17:12 -050062 // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
63 // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
64 // render target as well.
65 desc->fOrigin = src->origin();
66 desc->fConfig = src->config();
67 if (src->numColorSamples() > 1 || (src->asTexture() && this->supportsCopiesAsDraws())) {
68 desc->fFlags = kRenderTarget_GrSurfaceFlag;
69 } else {
70 // Just going to use CopyImage here
71 desc->fFlags = kNone_GrSurfaceFlags;
72 }
73
74 return true;
75}
76
Greg Daniel164a9f02016-02-22 09:56:40 -050077void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070078 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050079
egdanield5e3b9e2016-03-08 12:19:54 -080080 VkPhysicalDeviceProperties properties;
81 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
82
egdanield5e3b9e2016-03-08 12:19:54 -080083 VkPhysicalDeviceMemoryProperties memoryProperties;
84 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
85
jvanverthfd7bd452016-03-25 06:29:52 -070086 this->initGrCaps(properties, memoryProperties, featureFlags);
Brian Salomon1edc5b92016-11-29 13:43:46 -050087 this->initShaderCaps(properties, featureFlags);
egdaniel8f1dcaa2016-04-01 10:10:45 -070088 this->initConfigTable(vkInterface, physDev);
89 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050090
egdanielc5ec1402016-03-28 12:14:42 -070091 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070092 // Currently disabling this feature since it does not play well with validation layers which
93 // expect a SPIR-V shader
94 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070095 }
Greg Daniel164a9f02016-02-22 09:56:40 -050096
egdaniel6fa0a912016-09-12 11:51:29 -070097 if (kQualcomm_VkVendor == properties.vendorID) {
98 fMustDoCopiesFromOrigin = true;
99 }
100
egdanielfd016d72016-09-27 12:13:05 -0700101 if (kNvidia_VkVendor == properties.vendorID) {
102 fSupportsCopiesAsDraws = true;
103 fMustSubmitCommandsBeforeCopyOp = true;
104 }
105
Greg Daniel80a08dd2017-01-20 10:45:49 -0500106#if defined(SK_BUILD_FOR_WIN)
107 if (kNvidia_VkVendor == properties.vendorID) {
108 fMustSleepOnTearDown = true;
109 }
110#elif defined(SK_BUILD_FOR_ANDROID)
111 if (kImagination_VkVendor == properties.vendorID) {
112 fMustSleepOnTearDown = true;
113 }
114#endif
115
Greg Daniel164a9f02016-02-22 09:56:40 -0500116 this->applyOptionsOverrides(contextOptions);
Brian Salomon1edc5b92016-11-29 13:43:46 -0500117 fShaderCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -0500118}
119
120int get_max_sample_count(VkSampleCountFlags flags) {
121 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
122 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
123 return 0;
124 }
125 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
126 return 2;
127 }
128 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
129 return 4;
130 }
131 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
132 return 8;
133 }
134 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
135 return 16;
136 }
137 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
138 return 32;
139 }
140 return 64;
141}
142
143void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
144 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
145 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
146
147 fMaxColorSampleCount = get_max_sample_count(colorSamples);
148 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
149}
150
egdanield5e3b9e2016-03-08 12:19:54 -0800151void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700152 const VkPhysicalDeviceMemoryProperties& memoryProperties,
153 uint32_t featureFlags) {
Greg Danielc5cc2de2017-03-20 11:40:58 -0400154 // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no
155 // need for us ever to support that amount, and it makes tests which tests all the vertex
156 // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if
157 // we ever find that need.
158 static const uint32_t kMaxVertexAttributes = 64;
159 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes);
160 // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32.
161 if (kAMD_VkVendor == properties.vendorID) {
162 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32);
163 }
164
egdanield5e3b9e2016-03-08 12:19:54 -0800165 // We could actually query and get a max size for each config, however maxImageDimension2D will
166 // give the minimum max size across all configs. So for simplicity we will use that for now.
jvanverthe78d4872016-09-27 03:33:05 -0700167 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
168 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800169
170 this->initSampleCount(properties);
171
egdanield5e3b9e2016-03-08 12:19:54 -0800172 // Assuming since we will always map in the end to upload the data we might as well just map
173 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700174 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800175
176 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
177
178 fStencilWrapOpsSupport = true;
179 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700180 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
Greg Daniel22bc8652017-03-22 15:45:43 -0400181
182 // AMD seems to have issues binding new VkPipelines inside a secondary command buffer.
183 // Current workaround is to use a different secondary command buffer for each new VkPipeline.
184 if (kAMD_VkVendor == properties.vendorID) {
185 fNewSecondaryCBOnPipelineChange = true;
186 }
egdanield5e3b9e2016-03-08 12:19:54 -0800187}
188
Brian Salomon1edc5b92016-11-29 13:43:46 -0500189void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint32_t featureFlags) {
190 GrShaderCaps* shaderCaps = fShaderCaps.get();
191 shaderCaps->fVersionDeclString = "#version 330\n";
egdaniel3a15fd42016-04-05 11:00:29 -0700192
Greg Daniel164a9f02016-02-22 09:56:40 -0500193
194 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
195 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
196 GrPixelConfig config = static_cast<GrPixelConfig>(i);
197 if (GrPixelConfigIsAlphaOnly(config)) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500198 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
199 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
Greg Daniel164a9f02016-02-22 09:56:40 -0500200 } else {
Brian Osman986563b2017-01-10 14:20:02 -0500201 if (kGray_8_GrPixelConfig == config) {
202 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA();
203 } else if (kRGBA_4444_GrPixelConfig == config) {
egdaniel3fe03272016-08-15 10:59:17 -0700204 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
205 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
206 // or writing to outputs. Since we're not actually changing the data at all, the
207 // only extra work is the swizzle in the shader for all operations.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500208 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
209 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
egdaniel3fe03272016-08-15 10:59:17 -0700210 } else {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500211 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
egdaniel3fe03272016-08-15 10:59:17 -0700212 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500213 }
214 }
egdaniel67acb832016-02-26 08:32:20 -0800215
Greg Daniel80a08dd2017-01-20 10:45:49 -0500216 if (kImagination_VkVendor == properties.vendorID) {
217 shaderCaps->fAtan2ImplementedAsAtanYOverX = true;
218 }
219
egdanield5e3b9e2016-03-08 12:19:54 -0800220 // Vulkan is based off ES 3.0 so the following should all be supported
Brian Salomon1edc5b92016-11-29 13:43:46 -0500221 shaderCaps->fUsesPrecisionModifiers = true;
222 shaderCaps->fFlatInterpolationSupport = true;
egdanield5e3b9e2016-03-08 12:19:54 -0800223
224 // GrShaderCaps
225
Brian Salomon1edc5b92016-11-29 13:43:46 -0500226 shaderCaps->fShaderDerivativeSupport = true;
227 shaderCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
egdanield632bb42016-03-30 12:06:48 -0700228
Brian Salomon1edc5b92016-11-29 13:43:46 -0500229 shaderCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
Greg Daniel84cff132017-03-22 16:25:53 -0400230 if (kAMD_VkVendor == properties.vendorID) {
231 // Currently DualSourceBlending is not working on AMD. vkCreateGraphicsPipeline fails when
232 // using a draw with dual source. Looking into whether it is driver bug or issue with our
233 // SPIR-V. Bug skia:6405
234 shaderCaps->fDualSourceBlendingSupport = false;
235 }
egdanield632bb42016-03-30 12:06:48 -0700236
Brian Salomon1edc5b92016-11-29 13:43:46 -0500237 shaderCaps->fIntegerSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800238
cdaltona6b92ad2016-04-11 12:03:08 -0700239 // Assume the minimum precisions mandated by the SPIR-V spec.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500240 shaderCaps->fShaderPrecisionVaries = true;
cdaltona6b92ad2016-04-11 12:03:08 -0700241 for (int s = 0; s < kGrShaderTypeCount; ++s) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500242 auto& highp = shaderCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
cdaltona6b92ad2016-04-11 12:03:08 -0700243 highp.fLogRangeLow = highp.fLogRangeHigh = 127;
244 highp.fBits = 23;
245
Brian Salomon1edc5b92016-11-29 13:43:46 -0500246 auto& mediump = shaderCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
cdaltona6b92ad2016-04-11 12:03:08 -0700247 mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
248 mediump.fBits = 10;
249
Brian Salomon1edc5b92016-11-29 13:43:46 -0500250 shaderCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
cdaltona6b92ad2016-04-11 12:03:08 -0700251 }
Brian Salomon1edc5b92016-11-29 13:43:46 -0500252 shaderCaps->initSamplerPrecisionTable();
cdaltona6b92ad2016-04-11 12:03:08 -0700253
Brian Salomon1edc5b92016-11-29 13:43:46 -0500254 shaderCaps->fMaxVertexSamplers =
255 shaderCaps->fMaxGeometrySamplers =
256 shaderCaps->fMaxFragmentSamplers = SkTMin(
257 SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
258 properties.limits.maxPerStageDescriptorSamplers),
259 (uint32_t)INT_MAX);
260 shaderCaps->fMaxCombinedSamplers = SkTMin(
261 SkTMin(properties.limits.maxDescriptorSetSampledImages,
262 properties.limits.maxDescriptorSetSamplers),
263 (uint32_t)INT_MAX);
Greg Daniel164a9f02016-02-22 09:56:40 -0500264}
265
egdaniel8f1dcaa2016-04-01 10:10:45 -0700266bool stencil_format_supported(const GrVkInterface* interface,
267 VkPhysicalDevice physDev,
268 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500269 VkFormatProperties props;
270 memset(&props, 0, sizeof(VkFormatProperties));
271 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700272 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500273}
274
egdaniel8f1dcaa2016-04-01 10:10:45 -0700275void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
276 // List of legal stencil formats (though perhaps not supported on
277 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700278 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700279 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500280 static const StencilFormat
281 // internal Format stencil bits total bits packed?
282 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700283 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
284 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500285
egdaniel8f1dcaa2016-04-01 10:10:45 -0700286 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
287 fPreferedStencilFormat = gS8;
288 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
289 fPreferedStencilFormat = gD24S8;
290 } else {
291 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
292 fPreferedStencilFormat = gD32S8;
293 }
294}
295
296void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
297 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
298 VkFormat format;
299 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
300 fConfigTable[i].init(interface, physDev, format);
301 }
302 }
Robert Phillips351b0452017-02-01 14:45:04 -0500303
304 // We currently do not support compressed textures in Vulkan
305 const uint16_t kFlagsToRemove = ConfigInfo::kTextureable_Flag|ConfigInfo::kRenderable_Flag;
306 fConfigTable[kETC1_GrPixelConfig].fOptimalFlags &= ~kFlagsToRemove;
307 fConfigTable[kETC1_GrPixelConfig].fLinearFlags &= ~kFlagsToRemove;
egdaniel8f1dcaa2016-04-01 10:10:45 -0700308}
309
310void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
311 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
312 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
313 *flags = *flags | kTextureable_Flag;
314 }
315
316 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
317 *flags = *flags | kRenderable_Flag;
318 }
319
320 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
321 *flags = *flags | kBlitSrc_Flag;
322 }
323
324 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
325 *flags = *flags | kBlitDst_Flag;
326 }
327}
328
329void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
330 VkPhysicalDevice physDev,
331 VkFormat format) {
332 VkFormatProperties props;
333 memset(&props, 0, sizeof(VkFormatProperties));
334 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
335 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
336 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -0500337}