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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00002 * Copyright 2006 The Android Open Source Project
reed@android.com8a1c16f2008-12-17 15:59:43 +00003 *
epoger@google.comec3ed6a2011-07-28 14:26:00 +00004 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
reed@android.com8a1c16f2008-12-17 15:59:43 +00006 */
7
epoger@google.comec3ed6a2011-07-28 14:26:00 +00008
reed@android.com8a1c16f2008-12-17 15:59:43 +00009#ifndef SkShader_DEFINED
10#define SkShader_DEFINED
11
12#include "SkBitmap.h"
13#include "SkFlattenable.h"
14#include "SkMask.h"
15#include "SkMatrix.h"
16#include "SkPaint.h"
bsalomon4beef912014-07-28 13:43:02 -070017#include "../gpu/GrColor.h"
reed@android.com8a1c16f2008-12-17 15:59:43 +000018
19class SkPath;
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +000020class SkPicture;
commit-bot@chromium.org79590552014-05-13 18:14:45 +000021class SkXfermode;
rileya@google.com03c1c352012-07-20 20:02:43 +000022class GrContext;
joshualittb0a8a372014-09-23 09:50:21 -070023class GrFragmentProcessor;
reed@android.com8a1c16f2008-12-17 15:59:43 +000024
25/** \class SkShader
reed@google.comad917992011-04-11 19:01:12 +000026 *
reed@google.com880dc472012-05-11 14:47:03 +000027 * Shaders specify the source color(s) for what is being drawn. If a paint
28 * has no shader, then the paint's color is used. If the paint has a
29 * shader, then the shader's color(s) are use instead, but they are
30 * modulated by the paint's alpha. This makes it easy to create a shader
31 * once (e.g. bitmap tiling or gradient) and then change its transparency
32 * w/o having to modify the original shader... only the paint's alpha needs
33 * to be modified.
reed@google.comad917992011-04-11 19:01:12 +000034 */
ctguil@chromium.org7ffb1b22011-03-15 21:27:08 +000035class SK_API SkShader : public SkFlattenable {
reed@android.com8a1c16f2008-12-17 15:59:43 +000036public:
robertphillips@google.com0456e0b2012-06-27 14:03:26 +000037 SK_DECLARE_INST_COUNT(SkShader)
38
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +000039 SkShader(const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +000040 virtual ~SkShader();
41
reed@google.comad917992011-04-11 19:01:12 +000042 /**
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000043 * Returns the local matrix.
scroggoc870d492014-07-11 10:42:12 -070044 *
45 * FIXME: This can be incorrect for a Shader with its own local matrix
46 * that is also wrapped via CreateLocalMatrixShader.
commit-bot@chromium.orgd12de022014-05-09 15:42:07 +000047 */
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
49
commit-bot@chromium.org5970f622014-05-12 20:42:21 +000050 /**
51 * Returns true if the local matrix is not an identity matrix.
scroggoc870d492014-07-11 10:42:12 -070052 *
53 * FIXME: This can be incorrect for a Shader with its own local matrix
54 * that is also wrapped via CreateLocalMatrixShader.
commit-bot@chromium.org5970f622014-05-12 20:42:21 +000055 */
56 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
57
reed@android.com8a1c16f2008-12-17 15:59:43 +000058 enum TileMode {
reed@google.com0beaba52012-03-16 14:38:06 +000059 /** replicate the edge color if the shader draws outside of its
60 * original bounds
61 */
62 kClamp_TileMode,
63
64 /** repeat the shader's image horizontally and vertically */
65 kRepeat_TileMode,
66
67 /** repeat the shader's image horizontally and vertically, alternating
68 * mirror images so that adjacent images always seam
69 */
70 kMirror_TileMode,
71
72#if 0
73 /** only draw within the original domain, return 0 everywhere else */
74 kDecal_TileMode,
75#endif
reed@android.com8a1c16f2008-12-17 15:59:43 +000076
77 kTileModeCount
78 };
79
80 // override these in your subclass
81
82 enum Flags {
83 //!< set if all of the colors will be opaque
reed@android.com3c9b2a42009-08-27 19:28:37 +000084 kOpaqueAlpha_Flag = 0x01,
reed@android.com5119bdb2009-06-12 21:27:03 +000085
reed@android.com8a1c16f2008-12-17 15:59:43 +000086 //! set if this shader's shadeSpan16() method can be called
reed@android.com3c9b2a42009-08-27 19:28:37 +000087 kHasSpan16_Flag = 0x02,
reed@android.com5119bdb2009-06-12 21:27:03 +000088
reed@android.com8a1c16f2008-12-17 15:59:43 +000089 /** Set this bit if the shader's native data type is instrinsically 16
90 bit, meaning that calling the 32bit shadeSpan() entry point will
91 mean the the impl has to up-sample 16bit data into 32bit. Used as a
92 a means of clearing a dither request if the it will have no effect
93 */
reed@android.com5119bdb2009-06-12 21:27:03 +000094 kIntrinsicly16_Flag = 0x04,
95
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +000096 /** set if the spans only vary in X (const in Y).
reed@android.com5119bdb2009-06-12 21:27:03 +000097 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
reed@android.com3c9b2a42009-08-27 19:28:37 +000098 that varies from left-to-right. This flag specifies this for
99 shadeSpan().
reed@android.com5119bdb2009-06-12 21:27:03 +0000100 */
reed@android.com3c9b2a42009-08-27 19:28:37 +0000101 kConstInY32_Flag = 0x08,
reed@google.com7c2f27d2011-03-07 19:29:00 +0000102
reed@android.com3c9b2a42009-08-27 19:28:37 +0000103 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
104 which may not always be the case, since shadeSpan16 may be
105 predithered, which would mean it was not const in Y, even though
106 the 32bit shadeSpan() would be const.
107 */
108 kConstInY16_Flag = 0x10
reed@android.com8a1c16f2008-12-17 15:59:43 +0000109 };
110
reed@google.comad917992011-04-11 19:01:12 +0000111 /**
junov@chromium.orgb6e16192011-12-09 15:48:03 +0000112 * Returns true if the shader is guaranteed to produce only opaque
113 * colors, subject to the SkPaint using the shader to apply an opaque
114 * alpha value. Subclasses should override this to allow some
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000115 * optimizations.
junov@chromium.orgb6e16192011-12-09 15:48:03 +0000116 */
117 virtual bool isOpaque() const { return false; }
118
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000119 /**
120 * ContextRec acts as a parameter bundle for creating Contexts.
121 */
122 struct ContextRec {
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000123 ContextRec() : fDevice(NULL), fPaint(NULL), fMatrix(NULL), fLocalMatrix(NULL) {}
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000124 ContextRec(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
125 : fDevice(&device)
126 , fPaint(&paint)
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000127 , fMatrix(&matrix)
128 , fLocalMatrix(NULL) {}
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000129
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000130 const SkBitmap* fDevice; // the bitmap we are drawing into
131 const SkPaint* fPaint; // the current paint associated with the draw
132 const SkMatrix* fMatrix; // the current matrix in the canvas
133 const SkMatrix* fLocalMatrix; // optional local matrix
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000134 };
135
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000136 class Context : public ::SkNoncopyable {
137 public:
commit-bot@chromium.orge901b6d2014-05-01 19:31:31 +0000138 Context(const SkShader& shader, const ContextRec&);
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000139
140 virtual ~Context();
141
142 /**
143 * Called sometimes before drawing with this shader. Return the type of
144 * alpha your shader will return. The default implementation returns 0.
145 * Your subclass should override if it can (even sometimes) report a
146 * non-zero value, since that will enable various blitters to perform
147 * faster.
148 */
149 virtual uint32_t getFlags() const { return 0; }
150
151 /**
152 * Return the alpha associated with the data returned by shadeSpan16(). If
153 * kHasSpan16_Flag is not set, this value is meaningless.
154 */
155 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
156
157 /**
158 * Called for each span of the object being drawn. Your subclass should
159 * set the appropriate colors (with premultiplied alpha) that correspond
160 * to the specified device coordinates.
161 */
162 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
163
164 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
165 virtual ShadeProc asAShadeProc(void** ctx);
166
167 /**
168 * Called only for 16bit devices when getFlags() returns
169 * kOpaqueAlphaFlag | kHasSpan16_Flag
170 */
171 virtual void shadeSpan16(int x, int y, uint16_t[], int count);
172
173 /**
174 * Similar to shadeSpan, but only returns the alpha-channel for a span.
175 * The default implementation calls shadeSpan() and then extracts the alpha
176 * values from the returned colors.
177 */
178 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
179
180 /**
181 * Helper function that returns true if this shader's shadeSpan16() method
182 * can be called.
183 */
184 bool canCallShadeSpan16() {
185 return SkShader::CanCallShadeSpan16(this->getFlags());
186 }
187
reedcc0e3112014-09-10 10:20:24 -0700188 // Notification from blitter::blitMask in case we need to see the non-alpha channels
189 virtual void set3DMask(const SkMask*) {}
190
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000191 protected:
192 // Reference to shader, so we don't have to dupe information.
193 const SkShader& fShader;
194
195 enum MatrixClass {
196 kLinear_MatrixClass, // no perspective
197 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each
198 // scanline
199 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
200 };
201 static MatrixClass ComputeMatrixClass(const SkMatrix&);
202
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000203 uint8_t getPaintAlpha() const { return fPaintAlpha; }
204 const SkMatrix& getTotalInverse() const { return fTotalInverse; }
205 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
206 const SkMatrix& getCTM() const { return fCTM; }
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000207 private:
commit-bot@chromium.org80116dc2014-05-06 17:16:03 +0000208 SkMatrix fCTM;
209 SkMatrix fTotalInverse;
210 uint8_t fPaintAlpha;
211 uint8_t fTotalInverseClass;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000212
213 typedef SkNoncopyable INHERITED;
214 };
reed@google.com7c2f27d2011-03-07 19:29:00 +0000215
reed@google.comad917992011-04-11 19:01:12 +0000216 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000217 * Create the actual object that does the shading.
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000218 * Size of storage must be >= contextSize.
reed@google.coma641f3f2012-12-13 22:16:30 +0000219 */
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000220 Context* createContext(const ContextRec&, void* storage) const;
reed@google.coma641f3f2012-12-13 22:16:30 +0000221
222 /**
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000223 * Return the size of a Context returned by createContext.
commit-bot@chromium.orgf3e50592014-04-30 23:29:02 +0000224 *
225 * Override this if your subclass overrides createContext, to return the correct size of
226 * your subclass' context.
reed@google.comad917992011-04-11 19:01:12 +0000227 */
commit-bot@chromium.orgf3e50592014-04-30 23:29:02 +0000228 virtual size_t contextSize() const;
reed@android.com8a1c16f2008-12-17 15:59:43 +0000229
reed@google.comad917992011-04-11 19:01:12 +0000230 /**
231 * Helper to check the flags to know if it is legal to call shadeSpan16()
232 */
reed@android.com8a1c16f2008-12-17 15:59:43 +0000233 static bool CanCallShadeSpan16(uint32_t flags) {
234 return (flags & kHasSpan16_Flag) != 0;
235 }
236
reed@google.comad917992011-04-11 19:01:12 +0000237 /**
reed@android.comf2b98d62010-12-20 18:26:13 +0000238 Gives method bitmap should be read to implement a shader.
239 Also determines number and interpretation of "extra" parameters returned
240 by asABitmap
241 */
242 enum BitmapType {
243 kNone_BitmapType, //<! Shader is not represented as a bitmap
reed@google.com7c2f27d2011-03-07 19:29:00 +0000244 kDefault_BitmapType,//<! Access bitmap using local coords transformed
reed@android.comf2b98d62010-12-20 18:26:13 +0000245 // by matrix. No extras
reed@google.com7c2f27d2011-03-07 19:29:00 +0000246 kRadial_BitmapType, //<! Access bitmap by transforming local coordinates
247 // by the matrix and taking the distance of result
248 // from (0,0) as bitmap column. Bitmap is 1 pixel
reed@android.comf2b98d62010-12-20 18:26:13 +0000249 // tall. No extras
reed@google.com7c2f27d2011-03-07 19:29:00 +0000250 kSweep_BitmapType, //<! Access bitmap by transforming local coordinates
reed@android.comf2b98d62010-12-20 18:26:13 +0000251 // by the matrix and taking the angle of result
252 // to (0,0) as bitmap x coord, where angle = 0 is
reed@google.com7c2f27d2011-03-07 19:29:00 +0000253 // bitmap left edge of bitmap = 2pi is the
reed@android.comf2b98d62010-12-20 18:26:13 +0000254 // right edge. Bitmap is 1 pixel tall. No extras
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000255 kTwoPointRadial_BitmapType,
reed@google.com7c2f27d2011-03-07 19:29:00 +0000256 //<! Matrix transforms to space where (0,0) is
reed@android.comf2b98d62010-12-20 18:26:13 +0000257 // the center of the starting circle. The second
reed@google.com7c2f27d2011-03-07 19:29:00 +0000258 // circle will be centered (x, 0) where x may be
259 // 0. The post-matrix space is normalized such
reed@android.comf2b98d62010-12-20 18:26:13 +0000260 // that 1 is the second radius - first radius.
261 // Three extra parameters are returned:
reed@google.com7c2f27d2011-03-07 19:29:00 +0000262 // 0: x-offset of second circle center
reed@android.comf2b98d62010-12-20 18:26:13 +0000263 // to first.
reed@google.com7c2f27d2011-03-07 19:29:00 +0000264 // 1: radius of first circle in post-matrix
reed@android.comf2b98d62010-12-20 18:26:13 +0000265 // space
266 // 2: the second radius minus the first radius
reed@google.com7c2f27d2011-03-07 19:29:00 +0000267 // in pre-transformed space.
rileya@google.com3e332582012-07-03 13:43:35 +0000268 kTwoPointConical_BitmapType,
269 //<! Matrix transforms to space where (0,0) is
270 // the center of the starting circle. The second
271 // circle will be centered (x, 0) where x may be
272 // 0.
273 // Three extra parameters are returned:
274 // 0: x-offset of second circle center
275 // to first.
276 // 1: radius of first circle
277 // 2: the second radius minus the first radius
rileya@google.com22e57f92012-07-19 15:16:19 +0000278 kLinear_BitmapType, //<! Access bitmap using local coords transformed
279 // by matrix. No extras
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000280
rileya@google.com22e57f92012-07-19 15:16:19 +0000281 kLast_BitmapType = kLinear_BitmapType
reed@android.comf2b98d62010-12-20 18:26:13 +0000282 };
reed@android.com8a1c16f2008-12-17 15:59:43 +0000283 /** Optional methods for shaders that can pretend to be a bitmap/texture
reed@google.com7c2f27d2011-03-07 19:29:00 +0000284 to play along with opengl. Default just returns kNone_BitmapType and
reed@android.comf2b98d62010-12-20 18:26:13 +0000285 ignores the out parameters.
286
287 @param outTexture if non-NULL will be the bitmap representing the shader
288 after return.
289 @param outMatrix if non-NULL will be the matrix to apply to vertices
290 to access the bitmap after return.
291 @param xy if non-NULL will be the tile modes that should be
292 used to access the bitmap after return.
293 @param twoPointRadialParams Two extra return values needed for two point
294 radial bitmaps. The first is the x-offset of
295 the second point and the second is the radius
296 about the first point.
reed@android.com8a1c16f2008-12-17 15:59:43 +0000297 */
reed@android.comf2b98d62010-12-20 18:26:13 +0000298 virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
rileya@google.com91f319c2012-07-25 17:18:31 +0000299 TileMode xy[2]) const;
reed@android.com8a1c16f2008-12-17 15:59:43 +0000300
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000301 /**
302 * If the shader subclass can be represented as a gradient, asAGradient
303 * returns the matching GradientType enum (or kNone_GradientType if it
304 * cannot). Also, if info is not null, asAGradient populates info with
305 * the relevant (see below) parameters for the gradient. fColorCount
306 * is both an input and output parameter. On input, it indicates how
307 * many entries in fColors and fColorOffsets can be used, if they are
308 * non-NULL. After asAGradient has run, fColorCount indicates how
309 * many color-offset pairs there are in the gradient. If there is
310 * insufficient space to store all of the color-offset pairs, fColors
311 * and fColorOffsets will not be altered. fColorOffsets specifies
312 * where on the range of 0 to 1 to transition to the given color.
313 * The meaning of fPoint and fRadius is dependant on the type of gradient.
314 *
315 * None:
316 * info is ignored.
317 * Color:
318 * fColorOffsets[0] is meaningless.
319 * Linear:
320 * fPoint[0] and fPoint[1] are the end-points of the gradient
321 * Radial:
322 * fPoint[0] and fRadius[0] are the center and radius
323 * Radial2:
324 * fPoint[0] and fRadius[0] are the center and radius of the 1st circle
325 * fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
326 * Sweep:
327 * fPoint[0] is the center of the sweep.
328 */
329
330 enum GradientType {
331 kNone_GradientType,
332 kColor_GradientType,
333 kLinear_GradientType,
334 kRadial_GradientType,
335 kRadial2_GradientType,
336 kSweep_GradientType,
reed@google.com83226972012-06-07 20:26:47 +0000337 kConical_GradientType,
338 kLast_GradientType = kConical_GradientType
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000339 };
340
341 struct GradientInfo {
342 int fColorCount; //!< In-out parameter, specifies passed size
343 // of fColors/fColorOffsets on input, and
344 // actual number of colors/offsets on
345 // output.
346 SkColor* fColors; //!< The colors in the gradient.
347 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
348 SkPoint fPoint[2]; //!< Type specific, see above.
349 SkScalar fRadius[2]; //!< Type specific, see above.
350 TileMode fTileMode; //!< The tile mode used.
reed@google.com3d3a8602013-05-24 14:58:44 +0000351 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
vandebo@chromium.orgd3ae7792011-02-24 00:21:06 +0000352 };
353
354 virtual GradientType asAGradient(GradientInfo* info) const;
355
rileya@google.com03c1c352012-07-20 20:02:43 +0000356 /**
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000357 * If the shader subclass is composed of two shaders, return true, and if rec is not NULL,
358 * fill it out with info about the shader.
commit-bot@chromium.org30558792014-05-14 14:28:34 +0000359 *
360 * These are bare pointers; the ownership and reference count are unchanged.
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000361 */
362
363 struct ComposeRec {
364 const SkShader* fShaderA;
365 const SkShader* fShaderB;
366 const SkXfermode* fMode;
367 };
368
369 virtual bool asACompose(ComposeRec* rec) const { return false; }
370
371
372 /**
bsalomon83d081a2014-07-08 09:56:10 -0700373 * Returns true if the shader subclass succeeds in creating an effect or if none is required.
374 * False is returned if it fails or if there is not an implementation of this method in the
375 * shader subclass.
376 *
377 * On success an implementation of this method must inspect the SkPaint and set paintColor to
378 * the color the effect expects as its input color. If the SkShader wishes to emit a solid
379 * color then it should set paintColor to that color and not create an effect. Note that
380 * GrColor is always premul. The common patterns are to convert paint's SkColor to GrColor or
381 * to extract paint's alpha and replicate it to all channels in paintColor. Upon failure
382 * paintColor should not be modified. It is not recommended to specialize the effect to
383 * the paint's color as then many GPU shaders may be generated.
384 *
385 * The GrContext may be used by the effect to create textures. The GPU device does not
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000386 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
rileya@google.com03c1c352012-07-20 20:02:43 +0000387 */
joshualittb0a8a372014-09-23 09:50:21 -0700388 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
389 GrFragmentProcessor**) const;
rileya@google.com03c1c352012-07-20 20:02:43 +0000390
reed8367b8c2014-08-22 08:30:20 -0700391 /**
392 * If the shader can represent its "average" luminance in a single color, return true and
393 * if color is not NULL, return that color. If it cannot, return false and ignore the color
394 * parameter.
395 *
396 * Note: if this returns true, the returned color will always be opaque, as only the RGB
397 * components are used to compute luminance.
398 */
399 bool asLuminanceColor(SkColor*) const;
400
commit-bot@chromium.org79590552014-05-13 18:14:45 +0000401#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
402 /**
403 * If the shader is a custom shader which has data the caller might want, call this function
404 * to get that data.
405 */
406 virtual bool asACustomShader(void** customData) const { return false; }
407#endif
408
reed@android.com8a1c16f2008-12-17 15:59:43 +0000409 //////////////////////////////////////////////////////////////////////////
410 // Factory methods for stock shaders
411
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000412 /**
413 * Call this to create a new "empty" shader, that will not draw anything.
414 */
415 static SkShader* CreateEmptyShader();
416
reed8367b8c2014-08-22 08:30:20 -0700417 /**
418 * Call this to create a new shader that just draws the specified color. This should always
419 * draw the same as a paint with this color (and no shader).
420 */
421 static SkShader* CreateColorShader(SkColor);
422
reed@android.com8a1c16f2008-12-17 15:59:43 +0000423 /** Call this to create a new shader that will draw with the specified bitmap.
reed@google.com99c114e2012-05-03 20:14:26 +0000424 *
425 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions
426 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
427 * may be returned.
428 *
commit-bot@chromium.org91246b92013-12-05 15:43:19 +0000429 * If the src is kA8_Config then that mask will be colorized using the color on
430 * the paint.
431 *
reed@google.com99c114e2012-05-03 20:14:26 +0000432 * @param src The bitmap to use inside the shader
433 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
434 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
435 * @return Returns a new shader object. Note: this function never returns null.
reed@android.com8a1c16f2008-12-17 15:59:43 +0000436 */
437 static SkShader* CreateBitmapShader(const SkBitmap& src,
commit-bot@chromium.org9c9005a2014-04-28 14:55:39 +0000438 TileMode tmx, TileMode tmy,
439 const SkMatrix* localMatrix = NULL);
reed@android.com8a1c16f2008-12-17 15:59:43 +0000440
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000441 /** Call this to create a new shader that will draw with the specified picture.
442 *
443 * @param src The picture to use inside the shader (if not NULL, its ref count
commit-bot@chromium.org855e88e2014-04-21 19:33:12 +0000444 * is incremented). The SkPicture must not be changed after
445 * successfully creating a picture shader.
446 * FIXME: src cannot be const due to SkCanvas::drawPicture
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000447 * @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
448 * @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
fmalitab5f78262014-08-06 13:07:15 -0700449 * @param tile The tile rectangle in picture coordinates: this represents the subset
450 * (or superset) of the picture used when building a tile. It is not
451 * affected by localMatrix and does not imply scaling (only translation
452 * and cropping). If null, the tile rect is considered equal to the picture
453 * bounds.
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000454 * @return Returns a new shader object. Note: this function never returns null.
455 */
fmalitab5f78262014-08-06 13:07:15 -0700456 static SkShader* CreatePictureShader(SkPicture* src,
457 TileMode tmx, TileMode tmy,
458 const SkMatrix* localMatrix,
459 const SkRect* tile);
commit-bot@chromium.orgc5d9bb02014-04-08 15:19:34 +0000460
commit-bot@chromium.org8fae2132014-05-07 22:26:37 +0000461 /**
462 * Return a shader that will apply the specified localMatrix to the proxy shader.
463 * The specified matrix will be applied before any matrix associated with the proxy.
464 *
465 * Note: ownership of the proxy is not transferred (though a ref is taken).
466 */
467 static SkShader* CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix);
468
469 /**
470 * If this shader can be represented by another shader + a localMatrix, return that shader
471 * and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter.
472 *
473 * Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility
474 * of the caller to balance that with unref() when they are done.
475 */
476 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
477
commit-bot@chromium.org0f10f7b2014-03-13 18:02:17 +0000478 SK_TO_STRING_VIRT()
commit-bot@chromium.orgc0b7e102013-10-23 17:06:21 +0000479 SK_DEFINE_FLATTENABLE_TYPE(SkShader)
480
reed@android.com8a1c16f2008-12-17 15:59:43 +0000481protected:
reed9fa60da2014-08-21 07:59:51 -0700482#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
commit-bot@chromium.org8b0e8ac2014-01-30 18:58:24 +0000483 SkShader(SkReadBuffer& );
reed9fa60da2014-08-21 07:59:51 -0700484#endif
commit-bot@chromium.org8b0e8ac2014-01-30 18:58:24 +0000485 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000486
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000487 bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;
commit-bot@chromium.org87fcd952014-04-23 19:10:51 +0000488
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000489 /**
490 * Your subclass must also override contextSize() if it overrides onCreateContext().
491 * Base class impl returns NULL.
492 */
493 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
494
reed8367b8c2014-08-22 08:30:20 -0700495 virtual bool onAsLuminanceColor(SkColor*) const {
496 return false;
497 }
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000498private:
scroggoef0fd612014-07-11 11:33:52 -0700499 // This is essentially const, but not officially so it can be modified in
500 // constructors.
commit-bot@chromium.orgce56d962014-05-05 18:39:18 +0000501 SkMatrix fLocalMatrix;
scroggoc870d492014-07-11 10:42:12 -0700502
503 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer constructor.
504 friend class SkLocalMatrixShader;
505
reed@android.com8a1c16f2008-12-17 15:59:43 +0000506 typedef SkFlattenable INHERITED;
507};
508
509#endif