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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
Chia-I Wu234a0ae2014-12-29 15:23:20 +080032
33class XglDevice : public xgl_testing::Device
34{
35public:
36 XglDevice(XGL_UINT id, XGL_PHYSICAL_GPU obj);
37
38 XGL_DEVICE device() { return obj(); }
39 void get_device_queue();
40
41 XGL_UINT id;
42 XGL_PHYSICAL_GPU_PROPERTIES props;
43 const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES *queue_props;
44
45 XGL_QUEUE m_queue;
46};
47
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060048
49class XglRenderFramework : public XglTestFramework
50{
51public:
52 XglRenderFramework();
53 ~XglRenderFramework();
54
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060055 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070056 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Jon Ashburn85b3cb32015-01-02 18:27:14 -070057 XGL_RENDER_PASS renderPass() {return m_renderPass;}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060058 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060059 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060060 void InitRenderTarget();
61 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060062 void ShutdownFramework();
63 void InitState();
Tony Barbourf43b6982014-11-25 13:18:32 -070064
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060065
66protected:
Tony Barbourfa6cac72015-01-16 14:27:35 -070067 XGL_APPLICATION_INFO app_info;
68 XGL_PHYSICAL_GPU objs[XGL_MAX_PHYSICAL_GPUS];
69 XGL_UINT gpu_count;
70 XglDevice *m_device;
71 XGL_CMD_BUFFER m_cmdBuffer;
72 XGL_RENDER_PASS m_renderPass;
73 XGL_MEMORY_REF m_memRefs[5];
74 XGL_DYNAMIC_RS_STATE_OBJECT m_stateRaster;
75 XGL_DYNAMIC_CB_STATE_OBJECT m_colorBlend;
76 XGL_DYNAMIC_VP_STATE_OBJECT m_stateViewport;
77 XGL_DYNAMIC_DS_STATE_OBJECT m_stateDepthStencil;
78 vector<XglImage*> m_renderTargets;
79 XGL_UINT m_renderTargetCount;
80 XGL_FLOAT m_width, m_height;
81 XGL_FORMAT m_render_target_fmt;
82 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBindings[8];
83 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060084
85 /*
86 * SetUp and TearDown are called by the Google Test framework
87 * to initialize a test framework based on this class.
88 */
89 virtual void SetUp() {
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060090 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
91 this->app_info.pNext = NULL;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080092 this->app_info.pAppName = "base";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060093 this->app_info.appVersion = 1;
Chia-I Wu7461fcf2014-12-27 15:16:07 +080094 this->app_info.pEngineName = "unittest";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060095 this->app_info.engineVersion = 1;
96 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
97
Chia-I Wu48580a82014-12-29 15:18:43 +080098 InitFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060099 }
100
101 virtual void TearDown() {
Chia-I Wu48580a82014-12-29 15:18:43 +0800102 ShutdownFramework();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600103 }
104};
105
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700106class XglIndexBufferObj;
107class XglConstantBufferObj;
108
Chia-I Wuae0564f2014-12-28 15:12:48 +0800109class XglCommandBufferObj : xgl_testing::CmdBuffer
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700110{
111public:
112 XglCommandBufferObj(XglDevice *device);
Tony Barboure8f14162014-12-10 17:28:39 -0700113 XGL_CMD_BUFFER GetBufferHandle();
Jon Ashburn744b8cf2014-12-31 17:10:47 -0700114 XGL_RESULT BeginCommandBuffer(XGL_CMD_BUFFER_BEGIN_INFO *pInfo);
Jeremy Hayese0c3b222015-01-14 16:17:08 -0700115 XGL_RESULT BeginCommandBuffer(XGL_RENDER_PASS renderpass_obj);
116 XGL_RESULT BeginCommandBuffer();
Tony Barboure8f14162014-12-10 17:28:39 -0700117 XGL_RESULT EndCommandBuffer();
Mike Stroyan55658c22014-12-04 11:08:39 +0000118 void PipelineBarrier(XGL_PIPELINE_BARRIER *barrierPtr);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700119 void AddRenderTarget(XglImage *renderTarget);
120 void AddDepthStencil();
121 void ClearAllBuffers();
122 void ClearAllBuffers(XGL_DEPTH_STENCIL_BIND_INFO *depthStencilBinding, XGL_IMAGE depthStencilImage);
Jon Ashburn85b3cb32015-01-02 18:27:14 -0700123 void PrepareAttachments();
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700124 void BindPipeline(XGL_PIPELINE pipeline);
125 void BindDescriptorSet(XGL_DESCRIPTOR_SET descriptorSet);
126 void BindVertexBuffer(XglConstantBufferObj *vertexBuffer, XGL_UINT offset, XGL_UINT binding);
127 void BindIndexBuffer(XglIndexBufferObj *indexBuffer, XGL_UINT offset);
Tony Barbourfa6cac72015-01-16 14:27:35 -0700128 void BindStateObject(XGL_STATE_BIND_POINT stateBindPoint, XGL_DYNAMIC_STATE_OBJECT stateObject);
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700129 void Draw(XGL_UINT firstVertex, XGL_UINT vertexCount, XGL_UINT firstInstance, XGL_UINT instanceCount);
130 void DrawIndexed(XGL_UINT firstIndex, XGL_UINT indexCount, XGL_INT vertexOffset, XGL_UINT firstInstance, XGL_UINT instanceCount);
131 void QueueCommandBuffer(XGL_MEMORY_REF *memRefs, XGL_UINT32 numMemRefs);
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700132
133protected:
134 XglDevice *m_device;
Tony Barbour1d7a55d2014-12-17 11:53:55 -0700135 vector<XglImage*> m_renderTargets;
136 XGL_UINT m_renderTargetCount;
Tony Barbour4f3e5a62014-12-10 14:34:45 -0700137
138};
139
Chia-I Wu714df452015-01-01 07:55:04 +0800140class XglConstantBufferObj : public xgl_testing::Buffer
Tony Barbourf12bfb92014-11-19 16:33:11 -0700141{
142public:
Courtney Goeltzenleuchterea2db0d2014-12-04 15:18:47 -0700143 XglConstantBufferObj(XglDevice *device);
Tony Barbour685f4332014-11-20 15:06:56 -0700144 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
Mike Stroyan55658c22014-12-04 11:08:39 +0000145 void BufferMemoryBarrier(
146 XGL_FLAGS outputMask =
147 XGL_MEMORY_OUTPUT_CPU_WRITE_BIT |
148 XGL_MEMORY_OUTPUT_SHADER_WRITE_BIT |
149 XGL_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT |
150 XGL_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT |
151 XGL_MEMORY_OUTPUT_COPY_BIT,
152 XGL_FLAGS inputMask =
153 XGL_MEMORY_INPUT_CPU_READ_BIT |
154 XGL_MEMORY_INPUT_INDIRECT_COMMAND_BIT |
155 XGL_MEMORY_INPUT_INDEX_FETCH_BIT |
156 XGL_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT |
157 XGL_MEMORY_INPUT_UNIFORM_READ_BIT |
158 XGL_MEMORY_INPUT_SHADER_READ_BIT |
159 XGL_MEMORY_INPUT_COLOR_ATTACHMENT_BIT |
160 XGL_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT |
161 XGL_MEMORY_INPUT_COPY_BIT);
162
Courtney Goeltzenleuchter7715bc42014-12-04 15:26:56 -0700163 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset, XGL_UINT binding);
Chia-I Wu714df452015-01-01 07:55:04 +0800164
165 XGL_BUFFER_VIEW_ATTACH_INFO m_bufferViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700166
167protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700168 XglDevice *m_device;
Chia-I Wu714df452015-01-01 07:55:04 +0800169 xgl_testing::BufferView m_bufferView;
Tony Barbour685f4332014-11-20 15:06:56 -0700170 int m_numVertices;
171 int m_stride;
Tony Barbour9f47dc72014-12-10 14:36:31 -0700172 XglCommandBufferObj *m_commandBuffer;
Chia-I Wu67ee00f2014-12-28 15:26:08 +0800173 xgl_testing::Fence m_fence;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700174};
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700175
176class XglIndexBufferObj : public XglConstantBufferObj
177{
178public:
179 XglIndexBufferObj(XglDevice *device);
180 void CreateAndInitBuffer(int numIndexes, XGL_INDEX_TYPE dataFormat, const void* data);
181 void Bind(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_SIZE offset);
Tony Barbour140a59f2014-12-17 10:57:58 -0700182 XGL_INDEX_TYPE GetIndexType();
Courtney Goeltzenleuchterfa834c92014-12-04 15:24:05 -0700183
184protected:
185 XGL_INDEX_TYPE m_indexType;
186};
187
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800188class XglImage : public xgl_testing::Image
189{
190public:
191 XglImage(XglDevice *dev);
192
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800193public:
194 void init( XGL_UINT32 w, XGL_UINT32 h,
195 XGL_FORMAT fmt, XGL_FLAGS usage,
196 XGL_IMAGE_TILING tiling=XGL_LINEAR_TILING);
197
198 // void clear( CommandBuffer*, XGL_UINT[4] );
199 // void prepare( CommandBuffer*, XGL_IMAGE_STATE );
200
Mike Stroyan55658c22014-12-04 11:08:39 +0000201 void layout( XGL_IMAGE_LAYOUT layout )
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800202 {
Mike Stroyan55658c22014-12-04 11:08:39 +0000203 m_imageInfo.layout = layout;
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800204 }
205 XGL_GPU_MEMORY memory() const
206 {
207 const std::vector<XGL_GPU_MEMORY> mems = memories();
208 return mems.empty() ? XGL_NULL_HANDLE : mems[0];
209 }
210
211
212 XGL_IMAGE image() const
213 {
214 return obj();
215 }
216 XGL_COLOR_ATTACHMENT_VIEW targetView()const
217 {
218 return m_targetView.obj();
219 }
220
Mike Stroyan55658c22014-12-04 11:08:39 +0000221 XGL_IMAGE_LAYOUT layout() const
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800222 {
Mike Stroyan55658c22014-12-04 11:08:39 +0000223 return ( XGL_IMAGE_LAYOUT )m_imageInfo.layout;
Chia-I Wu13ecdcd2014-12-29 14:38:28 +0800224 }
225 XGL_UINT32 width() const
226 {
227 return extent().width;
228 }
229 XGL_UINT32 height() const
230 {
231 return extent().height;
232 }
233
234 XGL_RESULT MapMemory(XGL_VOID** ptr);
235 XGL_RESULT UnmapMemory();
236
237protected:
238 XglDevice *m_device;
239
240 xgl_testing::ColorAttachmentView m_targetView;
241 XGL_IMAGE_VIEW_ATTACH_INFO m_imageInfo;
242};
243
Chia-I Wudbec1222014-12-28 15:55:09 +0800244class XglTextureObj : public xgl_testing::Image
Tony Barbourf12bfb92014-11-19 16:33:11 -0700245{
246public:
247 XglTextureObj(XglDevice *device);
Tony Barbour84d3d022014-11-21 17:17:49 -0700248 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700249 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700250
251protected:
252 XglDevice *m_device;
Chia-I Wudbec1222014-12-28 15:55:09 +0800253 xgl_testing::ImageView m_textureView;
254 XGL_GPU_SIZE m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700255};
256
Chia-I Wua64266a2014-12-28 16:32:24 +0800257class XglSamplerObj : public xgl_testing::Sampler
Tony Barbourf12bfb92014-11-19 16:33:11 -0700258{
259public:
260 XglSamplerObj(XglDevice *device);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700261
262protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700263 XglDevice *m_device;
264
265};
266
Chia-I Wu6ae4cfb2014-12-28 22:32:36 +0800267class XglDescriptorSetObj : public xgl_testing::DescriptorSet
Tony Barbourf12bfb92014-11-19 16:33:11 -0700268{
269public:
Tony Barbour685f4332014-11-20 15:06:56 -0700270 XglDescriptorSetObj(XglDevice *device);
Chia-I Wu714df452015-01-01 07:55:04 +0800271 void AttachBufferView(XglConstantBufferObj* constantBuffer);
Tony Barbour685f4332014-11-20 15:06:56 -0700272 void AttachSampler( XglSamplerObj* sampler);
273 void AttachImageView( XglTextureObj* texture);
274 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
Tony Barbour3edb6ac2014-12-17 10:54:03 -0700275 void CreateXGLDescriptorSet();
276 XGL_DESCRIPTOR_SET GetDescriptorSetHandle();
Tony Barboura5712982014-12-18 17:06:21 -0700277 int GetTotalSlots();
Chia-I Wu5c590de2014-12-28 16:07:01 +0800278 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<void*>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700279
280protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700281 XglDevice *m_device;
282 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
283 int m_nextSlot;
Chia-I Wu714df452015-01-01 07:55:04 +0800284 vector<int> m_bufferSlots;
285 vector<XGL_BUFFER_VIEW_ATTACH_INFO*> m_bufferViews;
Tony Barbour685f4332014-11-20 15:06:56 -0700286 vector<int> m_samplerSlots;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800287 vector<XglSamplerObj*> m_samplers;
Tony Barbour685f4332014-11-20 15:06:56 -0700288 vector<int> m_imageSlots;
289 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700290};
Tony Barbour685f4332014-11-20 15:06:56 -0700291
292
Chia-I Wuc2c31082014-12-29 14:14:03 +0800293class XglShaderObj : public xgl_testing::Shader
Tony Barbourf12bfb92014-11-19 16:33:11 -0700294{
295public:
Tony Barbourf43b6982014-11-25 13:18:32 -0700296 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage, XglRenderFramework *framework);
Tony Barbourbf678472014-12-03 13:58:15 -0700297 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj *descriptorSet);
Chia-I Wu714df452015-01-01 07:55:04 +0800298 void BindShaderEntitySlotToBuffer(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
Tony Barbour685f4332014-11-20 15:06:56 -0700299 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
300 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700301
302protected:
303 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700304 XGL_PIPELINE_SHADER_STAGE m_stage;
305 XglDevice *m_device;
Chia-I Wu714df452015-01-01 07:55:04 +0800306 vector<int> m_bufferSlots;
307 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_bufferTypes;
308 vector<XGL_BUFFER_VIEW_ATTACH_INFO*> m_bufferObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700309 vector<int> m_samplerSlots;
310 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800311 vector<XglSamplerObj*> m_samplerObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700312 vector<int> m_imageSlots;
313 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
Chia-I Wu5c590de2014-12-28 16:07:01 +0800314 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700315
316};
317
Chia-I Wuf5d81872014-12-29 14:24:14 +0800318class XglPipelineObj : public xgl_testing::Pipeline
Tony Barbourf12bfb92014-11-19 16:33:11 -0700319{
320public:
321 XglPipelineObj(XglDevice *device);
Tony Barbourbf678472014-12-03 13:58:15 -0700322 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj *descriptorSet);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700323 void AddShader(XglShaderObj* shaderObj);
324 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
325 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
326 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
Tony Barbourfa6cac72015-01-16 14:27:35 -0700327 void AddColorAttachment(XGL_UINT binding, const XGL_PIPELINE_CB_ATTACHMENT_STATE *att);
328 void SetDepthStencil(XGL_PIPELINE_DS_STATE_CREATE_INFO *);
Tony Barboure7f2c7c2014-12-17 11:57:31 -0700329 void CreateXGLPipeline(XglDescriptorSetObj *descriptorSet);
330 XGL_PIPELINE GetPipelineHandle();
Tony Barbourf12bfb92014-11-19 16:33:11 -0700331
332protected:
Tony Barbourf12bfb92014-11-19 16:33:11 -0700333 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
334 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
335 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
Tony Barbourfa6cac72015-01-16 14:27:35 -0700336 XGL_PIPELINE_CB_STATE_CREATE_INFO m_cb_state;
337 XGL_PIPELINE_DS_STATE_CREATE_INFO m_ds_state;
338 XGL_PIPELINE_MS_STATE_CREATE_INFO m_ms_state;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700339 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700340 vector<XglShaderObj*> m_shaderObjs;
341 vector<XglConstantBufferObj*> m_vertexBufferObjs;
342 vector<int> m_vertexBufferBindings;
Tony Barbourfa6cac72015-01-16 14:27:35 -0700343 vector<XGL_PIPELINE_CB_ATTACHMENT_STATE> m_colorAttachments;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700344 int m_vertexBufferCount;
345
346};
347class XglMemoryRefManager{
348public:
349 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700350 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
351 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700352 XGL_MEMORY_REF* GetMemoryRefList();
353 int GetNumRefs();
354
355protected:
356 int m_numRefs;
Chia-I Wu5b308132014-12-28 15:43:42 +0800357 vector<XGL_GPU_MEMORY> m_bufferObjs;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700358
359};
360
361
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600362#endif // XGLRENDERFRAMEWORK_H