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Chia-I Wue54854a2014-08-05 10:23:50 +08001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
Chia-I Wu44e42362014-09-02 08:32:09 +080023 *
24 * Authors:
25 * Chia-I Wu <olv@lunarg.com>
Chia-I Wue54854a2014-08-05 10:23:50 +080026 */
27
28#ifndef DEV_H
29#define DEV_H
30
Chia-I Wue09b5362014-08-07 09:25:14 +080031#include "intel.h"
Chia-I Wue54854a2014-08-05 10:23:50 +080032#include "gpu.h"
Chia-I Wua2161db2014-08-15 16:34:34 +080033#include "obj.h"
Chia-I Wue54854a2014-08-05 10:23:50 +080034
Chia-I Wu9fe3ec42014-10-17 09:49:16 +080035struct intel_pipeline_shader;
Chia-I Wue54854a2014-08-05 10:23:50 +080036struct intel_queue;
37struct intel_winsys;
38
Chia-I Wu9fe3ec42014-10-17 09:49:16 +080039enum intel_dev_meta_shader {
40 /*
41 * These expect an ivec4 to be pushed:
42 *
43 * .xy is added to fragment coord to form (u, v)
44 * .z is ai
45 * .w is lod
46 */
47 INTEL_DEV_META_FS_COPY_MEM, /* ld_lz(u) */
48 INTEL_DEV_META_FS_COPY_1D, /* ld(u, lod) */
49 INTEL_DEV_META_FS_COPY_1D_ARRAY, /* ld(u, lod, ai) */
50 INTEL_DEV_META_FS_COPY_2D, /* ld(u, lod, v) */
51 INTEL_DEV_META_FS_COPY_2D_ARRAY, /* ld(u, lod, v, ai) */
52 INTEL_DEV_META_FS_COPY_2D_MS, /* ld_mcs() + ld2dms() */
53
54 /*
55 * These expect a second ivec4 to be pushed:
56 *
57 * .x is memory offset
58 * .y is extent width
59 *
60 * The second ivec4 is to convert linear fragment coord to (u, v).
61 */
62 INTEL_DEV_META_FS_COPY_1D_TO_MEM, /* ld(u, lod) */
63 INTEL_DEV_META_FS_COPY_1D_ARRAY_TO_MEM, /* ld(u, lod, ai) */
64 INTEL_DEV_META_FS_COPY_2D_TO_MEM, /* ld(u, lod, v) */
65 INTEL_DEV_META_FS_COPY_2D_ARRAY_TO_MEM, /* ld(u, lod, v, ai) */
66 INTEL_DEV_META_FS_COPY_2D_MS_TO_MEM, /* ld_mcs() + ld2dms() */
67
68 /*
69 * This expects an ivec4 to be pushed:
70 *
71 * .xy is added to fargment coord to form (u, v)
72 * .z is extent width
73 *
74 * .z is used to linearize (u, v).
75 */
76 INTEL_DEV_META_FS_COPY_MEM_TO_IMG, /* ld_lz(u) */
77
78 /*
79 * These expect the clear value to be pushed, and set fragment color or
80 * depth to the clear value.
81 */
82 INTEL_DEV_META_FS_CLEAR_COLOR,
83 INTEL_DEV_META_FS_CLEAR_DEPTH,
84
85 /*
86 * These expect an ivec4 to be pushed:
87 *
88 * .xy is added to fragment coord to form (u, v)
89 *
90 * All samples are fetched and averaged. The fragment color is set to the
91 * averaged value.
92 */
93 INTEL_DEV_META_FS_RESOLVE_2X,
94 INTEL_DEV_META_FS_RESOLVE_4X,
95 INTEL_DEV_META_FS_RESOLVE_8X,
96 INTEL_DEV_META_FS_RESOLVE_16X,
97
98 INTEL_DEV_META_SHADER_COUNT,
99};
100
Chia-I Wue54854a2014-08-05 10:23:50 +0800101struct intel_dev_dbg_msg_filter {
102 XGL_INT msg_code;
103 XGL_DBG_MSG_FILTER filter;
104 bool triggered;
105
106 struct intel_dev_dbg_msg_filter *next;
107};
108
109struct intel_dev_dbg {
110 struct intel_base_dbg base;
111
Chia-I Wu069f30f2014-08-21 13:45:20 +0800112 XGL_VALIDATION_LEVEL validation_level;
113 bool disable_pipeline_loads;
114 bool force_object_memory_reqs;
115 bool force_large_image_alignment;
116
Chia-I Wue54854a2014-08-05 10:23:50 +0800117 struct intel_dev_dbg_msg_filter *filters;
118};
119
120struct intel_dev {
121 struct intel_base base;
122
Chia-I Wu1db76e02014-09-15 14:21:14 +0800123 bool exts[INTEL_EXT_COUNT];
124
Chia-I Wue54854a2014-08-05 10:23:50 +0800125 struct intel_gpu *gpu;
126 struct intel_winsys *winsys;
Chia-I Wu9fe3ec42014-10-17 09:49:16 +0800127
Chia-I Wu0b784442014-08-25 22:54:16 +0800128 struct intel_bo *cmd_scratch_bo;
Chia-I Wu9fe3ec42014-10-17 09:49:16 +0800129 struct intel_pipeline_shader *cmd_meta_shaders[INTEL_DEV_META_SHADER_COUNT];
Chia-I Wu0b784442014-08-25 22:54:16 +0800130
Chia-I Wue54854a2014-08-05 10:23:50 +0800131 struct intel_queue *queues[INTEL_GPU_ENGINE_COUNT];
132};
133
Chia-I Wue54854a2014-08-05 10:23:50 +0800134static inline struct intel_dev *intel_dev(XGL_DEVICE dev)
135{
136 return (struct intel_dev *) dev;
137}
138
139static inline struct intel_dev_dbg *intel_dev_dbg(struct intel_dev *dev)
140{
141 return (struct intel_dev_dbg *) dev->base.dbg;
142}
143
Chia-I Wue54854a2014-08-05 10:23:50 +0800144XGL_RESULT intel_dev_create(struct intel_gpu *gpu,
145 const XGL_DEVICE_CREATE_INFO *info,
146 struct intel_dev **dev_ret);
147void intel_dev_destroy(struct intel_dev *dev);
148
149void intel_dev_get_heap_props(const struct intel_dev *dev,
150 XGL_MEMORY_HEAP_PROPERTIES *props);
151
152XGL_RESULT intel_dev_add_msg_filter(struct intel_dev *dev,
153 XGL_INT msg_code,
154 XGL_DBG_MSG_FILTER filter);
155
156void intel_dev_remove_msg_filter(struct intel_dev *dev,
157 XGL_INT msg_code);
158
Chia-I Wu82d3d8b2014-08-09 13:07:44 +0800159void intel_dev_log(struct intel_dev *dev,
160 XGL_DBG_MSG_TYPE msg_type,
161 XGL_VALIDATION_LEVEL validation_level,
Chia-I Wuaabb3602014-08-19 14:18:23 +0800162 struct intel_base *src_object,
Chia-I Wu82d3d8b2014-08-09 13:07:44 +0800163 XGL_SIZE location,
164 XGL_INT msg_code,
165 const char *format, ...);
166
Chia-I Wu9fe3ec42014-10-17 09:49:16 +0800167static inline const struct intel_pipeline_shader *intel_dev_get_meta_shader(const struct intel_dev *dev,
168 enum intel_dev_meta_shader id)
169{
170 assert(id < INTEL_DEV_META_SHADER_COUNT);
171 return dev->cmd_meta_shaders[id];
172}
173
Chia-I Wua207aba2014-08-05 15:13:37 +0800174XGL_RESULT XGLAPI intelCreateDevice(
175 XGL_PHYSICAL_GPU gpu,
176 const XGL_DEVICE_CREATE_INFO* pCreateInfo,
177 XGL_DEVICE* pDevice);
178
179XGL_RESULT XGLAPI intelDestroyDevice(
180 XGL_DEVICE device);
181
182XGL_RESULT XGLAPI intelGetMemoryHeapCount(
183 XGL_DEVICE device,
184 XGL_UINT* pCount);
185
186XGL_RESULT XGLAPI intelGetMemoryHeapInfo(
187 XGL_DEVICE device,
188 XGL_UINT heapId,
189 XGL_MEMORY_HEAP_INFO_TYPE infoType,
190 XGL_SIZE* pDataSize,
191 XGL_VOID* pData);
192
Chia-I Wu49dbee82014-08-06 12:48:47 +0800193XGL_RESULT XGLAPI intelGetDeviceQueue(
194 XGL_DEVICE device,
195 XGL_QUEUE_TYPE queueType,
196 XGL_UINT queueIndex,
197 XGL_QUEUE* pQueue);
198
Chia-I Wu49dbee82014-08-06 12:48:47 +0800199XGL_RESULT XGLAPI intelDeviceWaitIdle(
200 XGL_DEVICE device);
201
Chia-I Wu7ec9f342014-08-19 10:47:53 +0800202XGL_RESULT XGLAPI intelDbgSetValidationLevel(
203 XGL_DEVICE device,
204 XGL_VALIDATION_LEVEL validationLevel);
205
206XGL_RESULT XGLAPI intelDbgSetMessageFilter(
207 XGL_DEVICE device,
208 XGL_INT msgCode,
209 XGL_DBG_MSG_FILTER filter);
210
211XGL_RESULT XGLAPI intelDbgSetDeviceOption(
212 XGL_DEVICE device,
213 XGL_DBG_DEVICE_OPTION dbgOption,
214 XGL_SIZE dataSize,
215 const XGL_VOID* pData);
216
Chia-I Wue54854a2014-08-05 10:23:50 +0800217#endif /* DEV_H */