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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
126
127.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000128.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
129.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000130.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000131.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
132.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
133.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
134.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
135.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000136.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000137.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
138.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
139.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
140.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
141.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
142.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
143.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
144.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
145.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000146.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000147
148The supported features in the C++11 standard libraries are less well tracked,
149but also much greater. Most of the standard libraries implement most of C++11's
150library. The most likely lowest common denominator is Linux support. For
151libc++, the support is just poorly tested and undocumented but expected to be
152largely complete. YMMV. For libstdc++, the support is documented in detail in
153`the libstdc++ manual`_. There are some very minor missing facilities that are
154unlikely to be common problems, and there are a few larger gaps that are worth
155being aware of:
156
157* Not all of the type traits are implemented
158* No regular expression library.
159* While most of the atomics library is well implemented, the fences are
160 missing. Fortunately, they are rarely needed.
161* The locale support is incomplete.
Peter Collingbourne23d72e82014-03-03 19:54:42 +0000162* ``std::initializer_list`` (and the constructors and functions that take it as
163 an argument) are not always available, so you cannot (for example) initialize
164 a ``std::vector`` with a braced initializer list.
Duncan P. N. Exon Smith38f556d2014-08-19 16:49:40 +0000165* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
166 ``nullptr`` as an iterator.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000167
Chandler Carruth25353ac2014-03-01 02:48:03 +0000168Other than these areas you should assume the standard library is available and
169working as expected until some build bot tells you otherwise. If you're in an
170uncertain area of one of the above points, but you cannot test on a Linux
171system, your best approach is to minimize your use of these features, and watch
172the Linux build bots to find out if your usage triggered a bug. For example, if
173you hit a type trait which doesn't work we can then add support to LLVM's
174traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000175
Chandler Carruthe8c97892014-02-28 13:35:54 +0000176.. _the libstdc++ manual:
177 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
178
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000179Mechanical Source Issues
180========================
181
182Source Code Formatting
183----------------------
184
185Commenting
186^^^^^^^^^^
187
188Comments are one critical part of readability and maintainability. Everyone
189knows they should comment their code, and so should you. When writing comments,
190write them as English prose, which means they should use proper capitalization,
191punctuation, etc. Aim to describe what the code is trying to do and why, not
192*how* it does it at a micro level. Here are a few critical things to document:
193
194.. _header file comment:
195
196File Headers
197""""""""""""
198
199Every source file should have a header on it that describes the basic purpose of
200the file. If a file does not have a header, it should not be checked into the
201tree. The standard header looks like this:
202
203.. code-block:: c++
204
205 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
206 //
207 // The LLVM Compiler Infrastructure
208 //
209 // This file is distributed under the University of Illinois Open Source
210 // License. See LICENSE.TXT for details.
211 //
212 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000213 ///
214 /// \file
215 /// \brief This file contains the declaration of the Instruction class, which is
216 /// the base class for all of the VM instructions.
217 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000218 //===----------------------------------------------------------------------===//
219
220A few things to note about this particular format: The "``-*- C++ -*-``" string
221on the first line is there to tell Emacs that the source file is a C++ file, not
222a C file (Emacs assumes ``.h`` files are C files by default).
223
224.. note::
225
226 This tag is not necessary in ``.cpp`` files. The name of the file is also
227 on the first line, along with a very short description of the purpose of the
228 file. This is important when printing out code and flipping though lots of
229 pages.
230
231The next section in the file is a concise note that defines the license that the
232file is released under. This makes it perfectly clear what terms the source
233code can be distributed under and should not be modified in any way.
234
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000235The main body is a ``doxygen`` comment describing the purpose of the file. It
236should have a ``\brief`` command that describes the file in one or two
237sentences. Any additional information should be separated by a blank line. If
238an algorithm is being implemented or something tricky is going on, a reference
239to the paper where it is published should be included, as well as any notes or
240*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000241
242Class overviews
243"""""""""""""""
244
245Classes are one fundamental part of a good object oriented design. As such, a
246class definition should have a comment block that explains what the class is
247used for and how it works. Every non-trivial class is expected to have a
248``doxygen`` comment block.
249
250Method information
251""""""""""""""""""
252
253Methods defined in a class (as well as any global functions) should also be
254documented properly. A quick note about what it does and a description of the
255borderline behaviour is all that is necessary here (unless something
256particularly tricky or insidious is going on). The hope is that people can
257figure out how to use your interfaces without reading the code itself.
258
259Good things to talk about here are what happens when something unexpected
260happens: does the method return null? Abort? Format your hard disk?
261
262Comment Formatting
263^^^^^^^^^^^^^^^^^^
264
265In general, prefer C++ style (``//``) comments. They take less space, require
266less typing, don't have nesting problems, etc. There are a few cases when it is
267useful to use C style (``/* */``) comments however:
268
269#. When writing C code: Obviously if you are writing C code, use C style
270 comments.
271
272#. When writing a header file that may be ``#include``\d by a C source file.
273
274#. When writing a source file that is used by a tool that only accepts C style
275 comments.
276
277To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
278properly and are better behaved in general than C style comments.
279
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000280Doxygen Use in Documentation Comments
281^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
282
283Use the ``\file`` command to turn the standard file header into a file-level
284comment.
285
286Include descriptive ``\brief`` paragraphs for all public interfaces (public
287classes, member and non-member functions). Explain API use and purpose in
288``\brief`` paragraphs, don't just restate the information that can be inferred
289from the API name. Put detailed discussion into separate paragraphs.
290
291To refer to parameter names inside a paragraph, use the ``\p name`` command.
292Don't use the ``\arg name`` command since it starts a new paragraph that
293contains documentation for the parameter.
294
295Wrap non-inline code examples in ``\code ... \endcode``.
296
297To document a function parameter, start a new paragraph with the
298``\param name`` command. If the parameter is used as an out or an in/out
299parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
300respectively.
301
302To describe function return value, start a new paragraph with the ``\returns``
303command.
304
305A minimal documentation comment:
306
307.. code-block:: c++
308
309 /// \brief Does foo and bar.
310 void fooBar(bool Baz);
311
312A documentation comment that uses all Doxygen features in a preferred way:
313
314.. code-block:: c++
315
316 /// \brief Does foo and bar.
317 ///
318 /// Does not do foo the usual way if \p Baz is true.
319 ///
320 /// Typical usage:
321 /// \code
322 /// fooBar(false, "quux", Res);
323 /// \endcode
324 ///
325 /// \param Quux kind of foo to do.
326 /// \param [out] Result filled with bar sequence on foo success.
327 ///
328 /// \returns true on success.
329 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
330
Chris Lattner4fe27462013-09-01 15:48:08 +0000331Don't duplicate the documentation comment in the header file and in the
332implementation file. Put the documentation comments for public APIs into the
333header file. Documentation comments for private APIs can go to the
334implementation file. In any case, implementation files can include additional
335comments (not necessarily in Doxygen markup) to explain implementation details
336as needed.
337
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000338Don't duplicate function or class name at the beginning of the comment.
339For humans it is obvious which function or class is being documented;
340automatic documentation processing tools are smart enough to bind the comment
341to the correct declaration.
342
343Wrong:
344
345.. code-block:: c++
346
347 // In Something.h:
348
349 /// Something - An abstraction for some complicated thing.
350 class Something {
351 public:
352 /// fooBar - Does foo and bar.
353 void fooBar();
354 };
355
356 // In Something.cpp:
357
358 /// fooBar - Does foo and bar.
359 void Something::fooBar() { ... }
360
361Correct:
362
363.. code-block:: c++
364
365 // In Something.h:
366
367 /// \brief An abstraction for some complicated thing.
368 class Something {
369 public:
370 /// \brief Does foo and bar.
371 void fooBar();
372 };
373
374 // In Something.cpp:
375
376 // Builds a B-tree in order to do foo. See paper by...
377 void Something::fooBar() { ... }
378
379It is not required to use additional Doxygen features, but sometimes it might
380be a good idea to do so.
381
382Consider:
383
384* adding comments to any narrow namespace containing a collection of
385 related functions or types;
386
387* using top-level groups to organize a collection of related functions at
388 namespace scope where the grouping is smaller than the namespace;
389
390* using member groups and additional comments attached to member
391 groups to organize within a class.
392
393For example:
394
395.. code-block:: c++
396
397 class Something {
398 /// \name Functions that do Foo.
399 /// @{
400 void fooBar();
401 void fooBaz();
402 /// @}
403 ...
404 };
405
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000406``#include`` Style
407^^^^^^^^^^^^^^^^^^
408
409Immediately after the `header file comment`_ (and include guards if working on a
410header file), the `minimal list of #includes`_ required by the file should be
411listed. We prefer these ``#include``\s to be listed in this order:
412
413.. _Main Module Header:
414.. _Local/Private Headers:
415
416#. Main Module Header
417#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000418#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000419#. System ``#include``\s
420
Chandler Carruth494cfc02012-12-02 11:53:27 +0000421and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000422
423The `Main Module Header`_ file applies to ``.cpp`` files which implement an
424interface defined by a ``.h`` file. This ``#include`` should always be included
425**first** regardless of where it lives on the file system. By including a
426header file first in the ``.cpp`` files that implement the interfaces, we ensure
427that the header does not have any hidden dependencies which are not explicitly
428``#include``\d in the header, but should be. It is also a form of documentation
429in the ``.cpp`` file to indicate where the interfaces it implements are defined.
430
431.. _fit into 80 columns:
432
433Source Code Width
434^^^^^^^^^^^^^^^^^
435
436Write your code to fit within 80 columns of text. This helps those of us who
437like to print out code and look at your code in an ``xterm`` without resizing
438it.
439
440The longer answer is that there must be some limit to the width of the code in
441order to reasonably allow developers to have multiple files side-by-side in
442windows on a modest display. If you are going to pick a width limit, it is
443somewhat arbitrary but you might as well pick something standard. Going with 90
444columns (for example) instead of 80 columns wouldn't add any significant value
445and would be detrimental to printing out code. Also many other projects have
446standardized on 80 columns, so some people have already configured their editors
447for it (vs something else, like 90 columns).
448
449This is one of many contentious issues in coding standards, but it is not up for
450debate.
451
452Use Spaces Instead of Tabs
453^^^^^^^^^^^^^^^^^^^^^^^^^^
454
455In all cases, prefer spaces to tabs in source files. People have different
456preferred indentation levels, and different styles of indentation that they
457like; this is fine. What isn't fine is that different editors/viewers expand
458tabs out to different tab stops. This can cause your code to look completely
459unreadable, and it is not worth dealing with.
460
461As always, follow the `Golden Rule`_ above: follow the style of
462existing code if you are modifying and extending it. If you like four spaces of
463indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
464of indentation. Also, do not reindent a whole source file: it makes for
465incredible diffs that are absolutely worthless.
466
467Indent Code Consistently
468^^^^^^^^^^^^^^^^^^^^^^^^
469
470Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000471important. If you didn't believe and internalize this then, now is the time.
472Just do it. With the introduction of C++11, there are some new formatting
473challenges that merit some suggestions to help have consistent, maintainable,
474and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000475
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000476Format Lambdas Like Blocks Of Code
477""""""""""""""""""""""""""""""""""
478
479When formatting a multi-line lambda, format it like a block of code, that's
480what it is. If there is only one multi-line lambda in a statement, and there
481are no expressions lexically after it in the statement, drop the indent to the
482standard two space indent for a block of code, as if it were an if-block opened
483by the preceding part of the statement:
484
485.. code-block:: c++
486
487 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
488 if (a.blah < b.blah)
489 return true;
490 if (a.baz < b.baz)
491 return true;
492 return a.bam < b.bam;
493 });
494
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000495To take best advantage of this formatting, if you are designing an API which
496accepts a continuation or single callable argument (be it a functor, or
497a ``std::function``), it should be the last argument if at all possible.
498
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000499If there are multiple multi-line lambdas in a statement, or there is anything
500interesting after the lambda in the statement, indent the block two spaces from
501the indent of the ``[]``:
502
503.. code-block:: c++
504
505 dyn_switch(V->stripPointerCasts(),
506 [] (PHINode *PN) {
507 // process phis...
508 },
509 [] (SelectInst *SI) {
510 // process selects...
511 },
512 [] (LoadInst *LI) {
513 // process loads...
514 },
515 [] (AllocaInst *AI) {
516 // process allocas...
517 });
518
519Braced Initializer Lists
520""""""""""""""""""""""""
521
522With C++11, there are significantly more uses of braced lists to perform
523initialization. These allow you to easily construct aggregate temporaries in
524expressions among other niceness. They now have a natural way of ending up
525nested within each other and within function calls in order to build up
526aggregates (such as option structs) from local variables. To make matters
527worse, we also have many more uses of braces in an expression context that are
528*not* performing initialization.
529
530The historically common formatting of braced initialization of aggregate
531variables does not mix cleanly with deep nesting, general expression contexts,
532function arguments, and lambdas. We suggest new code use a simple rule for
533formatting braced initialization lists: act as-if the braces were parentheses
534in a function call. The formatting rules exactly match those already well
535understood for formatting nested function calls. Examples:
536
537.. code-block:: c++
538
539 foo({a, b, c}, {1, 2, 3});
540
541 llvm::Constant *Mask[] = {
542 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
543 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
544 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
545
546This formatting scheme also makes it particularly easy to get predictable,
547consistent, and automatic formatting with tools like `Clang Format`_.
548
549.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
550
551Language and Compiler Issues
552----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000553
554Treat Compiler Warnings Like Errors
555^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
556
557If your code has compiler warnings in it, something is wrong --- you aren't
558casting values correctly, you have "questionable" constructs in your code, or
559you are doing something legitimately wrong. Compiler warnings can cover up
560legitimate errors in output and make dealing with a translation unit difficult.
561
562It is not possible to prevent all warnings from all compilers, nor is it
563desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
564good thorough set of warnings, and stick to it. At least in the case of
565``gcc``, it is possible to work around any spurious errors by changing the
566syntax of the code slightly. For example, a warning that annoys me occurs when
567I write code like this:
568
569.. code-block:: c++
570
571 if (V = getValue()) {
572 ...
573 }
574
575``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
576probably mistyped it. In most cases, I haven't, and I really don't want the
577spurious errors. To fix this particular problem, I rewrite the code like
578this:
579
580.. code-block:: c++
581
582 if ((V = getValue())) {
583 ...
584 }
585
586which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
587massaging the code appropriately.
588
589Write Portable Code
590^^^^^^^^^^^^^^^^^^^
591
592In almost all cases, it is possible and within reason to write completely
593portable code. If there are cases where it isn't possible to write portable
594code, isolate it behind a well defined (and well documented) interface.
595
596In practice, this means that you shouldn't assume much about the host compiler
597(and Visual Studio tends to be the lowest common denominator). If advanced
598features are used, they should only be an implementation detail of a library
599which has a simple exposed API, and preferably be buried in ``libSystem``.
600
601Do not use RTTI or Exceptions
602^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
603
604In an effort to reduce code and executable size, LLVM does not use RTTI
605(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
606the general C++ principle of *"you only pay for what you use"*, causing
607executable bloat even if exceptions are never used in the code base, or if RTTI
608is never used for a class. Because of this, we turn them off globally in the
609code.
610
611That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000612templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000613This form of RTTI is opt-in and can be
614:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000615substantially more efficient than ``dynamic_cast<>``.
616
617.. _static constructor:
618
619Do not use Static Constructors
620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
621
622Static constructors and destructors (e.g. global variables whose types have a
623constructor or destructor) should not be added to the code base, and should be
624removed wherever possible. Besides `well known problems
625<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
626initialization is undefined between globals in different source files, the
627entire concept of static constructors is at odds with the common use case of
628LLVM as a library linked into a larger application.
629
630Consider the use of LLVM as a JIT linked into another application (perhaps for
631`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
632<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
633design of static constructors, they must be executed at startup time of the
634entire application, regardless of whether or how LLVM is used in that larger
635application. There are two problems with this:
636
637* The time to run the static constructors impacts startup time of applications
638 --- a critical time for GUI apps, among others.
639
640* The static constructors cause the app to pull many extra pages of memory off
641 the disk: both the code for the constructor in each ``.o`` file and the small
642 amount of data that gets touched. In addition, touched/dirty pages put more
643 pressure on the VM system on low-memory machines.
644
645We would really like for there to be zero cost for linking in an additional LLVM
646target or other library into an application, but static constructors violate
647this goal.
648
649That said, LLVM unfortunately does contain static constructors. It would be a
650`great project <http://llvm.org/PR11944>`_ for someone to purge all static
651constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
652flag (when building with Clang) to ensure we do not regress in the future.
653
654Use of ``class`` and ``struct`` Keywords
655^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
656
657In C++, the ``class`` and ``struct`` keywords can be used almost
658interchangeably. The only difference is when they are used to declare a class:
659``class`` makes all members private by default while ``struct`` makes all
660members public by default.
661
662Unfortunately, not all compilers follow the rules and some will generate
663different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000664the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000665
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000666* All declarations and definitions of a given ``class`` or ``struct`` must use
667 the same keyword. For example:
668
669.. code-block:: c++
670
671 class Foo;
672
673 // Breaks mangling in MSVC.
674 struct Foo { int Data; };
675
676* As a rule of thumb, ``struct`` should be kept to structures where *all*
677 members are declared public.
678
679.. code-block:: c++
680
681 // Foo feels like a class... this is strange.
682 struct Foo {
683 private:
684 int Data;
685 public:
686 Foo() : Data(0) { }
687 int getData() const { return Data; }
688 void setData(int D) { Data = D; }
689 };
690
691 // Bar isn't POD, but it does look like a struct.
692 struct Bar {
693 int Data;
694 Foo() : Data(0) { }
695 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000696
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000697Do not use Braced Initializer Lists to Call a Constructor
698^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
699
700In C++11 there is a "generalized initialization syntax" which allows calling
701constructors using braced initializer lists. Do not use these to call
702constructors with any interesting logic or if you care that you're calling some
703*particular* constructor. Those should look like function calls using
704parentheses rather than like aggregate initialization. Similarly, if you need
705to explicitly name the type and call its constructor to create a temporary,
706don't use a braced initializer list. Instead, use a braced initializer list
707(without any type for temporaries) when doing aggregate initialization or
708something notionally equivalent. Examples:
709
710.. code-block:: c++
711
712 class Foo {
713 public:
714 // Construct a Foo by reading data from the disk in the whizbang format, ...
715 Foo(std::string filename);
716
717 // Construct a Foo by looking up the Nth element of some global data ...
718 Foo(int N);
719
720 // ...
721 };
722
723 // The Foo constructor call is very deliberate, no braces.
724 std::fill(foo.begin(), foo.end(), Foo("name"));
725
726 // The pair is just being constructed like an aggregate, use braces.
727 bar_map.insert({my_key, my_value});
728
729If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
730
731.. code-block:: c++
732
733 int data[] = {0, 1, 2, 3};
734
735Use ``auto`` Type Deduction to Make Code More Readable
736^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
737
738Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
739uses a more moderate stance. Use ``auto`` if and only if it makes the code more
740readable or easier to maintain. Don't "almost always" use ``auto``, but do use
741``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
742type is already obvious from the context. Another time when ``auto`` works well
743for these purposes is when the type would have been abstracted away anyways,
744often behind a container's typedef such as ``std::vector<T>::iterator``.
745
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000746Beware unnecessary copies with ``auto``
747^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
748
749The convenience of ``auto`` makes it easy to forget that its default behavior
750is a copy. Particularly in range-based ``for`` loops, careless copies are
751expensive.
752
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000753As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
754``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000755
756.. code-block:: c++
757
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000758 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000759 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000760 for (auto &Val : Container) { Val.change(); }
761
762 // Remove the reference if you really want a new copy.
763 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
764
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000765 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000766 for (const auto *Ptr : Container) { observe(*Ptr); }
767 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000768
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000769Style Issues
770============
771
772The High-Level Issues
773---------------------
774
775A Public Header File **is** a Module
776^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
777
778C++ doesn't do too well in the modularity department. There is no real
779encapsulation or data hiding (unless you use expensive protocol classes), but it
780is what we have to work with. When you write a public header file (in the LLVM
781source tree, they live in the top level "``include``" directory), you are
782defining a module of functionality.
783
784Ideally, modules should be completely independent of each other, and their
785header files should only ``#include`` the absolute minimum number of headers
786possible. A module is not just a class, a function, or a namespace: it's a
787collection of these that defines an interface. This interface may be several
788functions, classes, or data structures, but the important issue is how they work
789together.
790
791In general, a module should be implemented by one or more ``.cpp`` files. Each
792of these ``.cpp`` files should include the header that defines their interface
793first. This ensures that all of the dependences of the module header have been
794properly added to the module header itself, and are not implicit. System
795headers should be included after user headers for a translation unit.
796
797.. _minimal list of #includes:
798
799``#include`` as Little as Possible
800^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
801
802``#include`` hurts compile time performance. Don't do it unless you have to,
803especially in header files.
804
805But wait! Sometimes you need to have the definition of a class to use it, or to
806inherit from it. In these cases go ahead and ``#include`` that header file. Be
807aware however that there are many cases where you don't need to have the full
808definition of a class. If you are using a pointer or reference to a class, you
809don't need the header file. If you are simply returning a class instance from a
810prototyped function or method, you don't need it. In fact, for most cases, you
811simply don't need the definition of a class. And not ``#include``\ing speeds up
812compilation.
813
814It is easy to try to go too overboard on this recommendation, however. You
815**must** include all of the header files that you are using --- you can include
816them either directly or indirectly through another header file. To make sure
817that you don't accidentally forget to include a header file in your module
818header, make sure to include your module header **first** in the implementation
819file (as mentioned above). This way there won't be any hidden dependencies that
820you'll find out about later.
821
822Keep "Internal" Headers Private
823^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
824
825Many modules have a complex implementation that causes them to use more than one
826implementation (``.cpp``) file. It is often tempting to put the internal
827communication interface (helper classes, extra functions, etc) in the public
828module header file. Don't do this!
829
830If you really need to do something like this, put a private header file in the
831same directory as the source files, and include it locally. This ensures that
832your private interface remains private and undisturbed by outsiders.
833
834.. note::
835
836 It's okay to put extra implementation methods in a public class itself. Just
837 make them private (or protected) and all is well.
838
839.. _early exits:
840
841Use Early Exits and ``continue`` to Simplify Code
842^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
843
844When reading code, keep in mind how much state and how many previous decisions
845have to be remembered by the reader to understand a block of code. Aim to
846reduce indentation where possible when it doesn't make it more difficult to
847understand the code. One great way to do this is by making use of early exits
848and the ``continue`` keyword in long loops. As an example of using an early
849exit from a function, consider this "bad" code:
850
851.. code-block:: c++
852
Andrew Tricke6af4b92012-09-20 17:02:04 +0000853 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000854 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000855 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000856 ... some long code ....
857 }
858
859 return 0;
860 }
861
862This code has several problems if the body of the ``'if'`` is large. When
863you're looking at the top of the function, it isn't immediately clear that this
864*only* does interesting things with non-terminator instructions, and only
865applies to things with the other predicates. Second, it is relatively difficult
866to describe (in comments) why these predicates are important because the ``if``
867statement makes it difficult to lay out the comments. Third, when you're deep
868within the body of the code, it is indented an extra level. Finally, when
869reading the top of the function, it isn't clear what the result is if the
870predicate isn't true; you have to read to the end of the function to know that
871it returns null.
872
873It is much preferred to format the code like this:
874
875.. code-block:: c++
876
Andrew Tricke6af4b92012-09-20 17:02:04 +0000877 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000878 // Terminators never need 'something' done to them because ...
879 if (isa<TerminatorInst>(I))
880 return 0;
881
882 // We conservatively avoid transforming instructions with multiple uses
883 // because goats like cheese.
884 if (!I->hasOneUse())
885 return 0;
886
887 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000888 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000889 return 0;
890
891 ... some long code ....
892 }
893
894This fixes these problems. A similar problem frequently happens in ``for``
895loops. A silly example is something like this:
896
897.. code-block:: c++
898
899 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
900 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
901 Value *LHS = BO->getOperand(0);
902 Value *RHS = BO->getOperand(1);
903 if (LHS != RHS) {
904 ...
905 }
906 }
907 }
908
909When you have very, very small loops, this sort of structure is fine. But if it
910exceeds more than 10-15 lines, it becomes difficult for people to read and
911understand at a glance. The problem with this sort of code is that it gets very
912nested very quickly. Meaning that the reader of the code has to keep a lot of
913context in their brain to remember what is going immediately on in the loop,
914because they don't know if/when the ``if`` conditions will have ``else``\s etc.
915It is strongly preferred to structure the loop like this:
916
917.. code-block:: c++
918
919 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
920 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
921 if (!BO) continue;
922
923 Value *LHS = BO->getOperand(0);
924 Value *RHS = BO->getOperand(1);
925 if (LHS == RHS) continue;
926
927 ...
928 }
929
930This has all the benefits of using early exits for functions: it reduces nesting
931of the loop, it makes it easier to describe why the conditions are true, and it
932makes it obvious to the reader that there is no ``else`` coming up that they
933have to push context into their brain for. If a loop is large, this can be a
934big understandability win.
935
936Don't use ``else`` after a ``return``
937^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
938
939For similar reasons above (reduction of indentation and easier reading), please
940do not use ``'else'`` or ``'else if'`` after something that interrupts control
941flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
942example, this is *bad*:
943
944.. code-block:: c++
945
946 case 'J': {
947 if (Signed) {
948 Type = Context.getsigjmp_bufType();
949 if (Type.isNull()) {
950 Error = ASTContext::GE_Missing_sigjmp_buf;
951 return QualType();
952 } else {
953 break;
954 }
955 } else {
956 Type = Context.getjmp_bufType();
957 if (Type.isNull()) {
958 Error = ASTContext::GE_Missing_jmp_buf;
959 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000960 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000961 break;
Meador Inge46137da2012-06-20 23:48:01 +0000962 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000963 }
964 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000965
966It is better to write it like this:
967
968.. code-block:: c++
969
970 case 'J':
971 if (Signed) {
972 Type = Context.getsigjmp_bufType();
973 if (Type.isNull()) {
974 Error = ASTContext::GE_Missing_sigjmp_buf;
975 return QualType();
976 }
977 } else {
978 Type = Context.getjmp_bufType();
979 if (Type.isNull()) {
980 Error = ASTContext::GE_Missing_jmp_buf;
981 return QualType();
982 }
983 }
984 break;
985
986Or better yet (in this case) as:
987
988.. code-block:: c++
989
990 case 'J':
991 if (Signed)
992 Type = Context.getsigjmp_bufType();
993 else
994 Type = Context.getjmp_bufType();
995
996 if (Type.isNull()) {
997 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
998 ASTContext::GE_Missing_jmp_buf;
999 return QualType();
1000 }
1001 break;
1002
1003The idea is to reduce indentation and the amount of code you have to keep track
1004of when reading the code.
1005
1006Turn Predicate Loops into Predicate Functions
1007^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1008
1009It is very common to write small loops that just compute a boolean value. There
1010are a number of ways that people commonly write these, but an example of this
1011sort of thing is:
1012
1013.. code-block:: c++
1014
1015 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001016 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1017 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001018 FoundFoo = true;
1019 break;
1020 }
1021
1022 if (FoundFoo) {
1023 ...
1024 }
1025
1026This sort of code is awkward to write, and is almost always a bad sign. Instead
1027of this sort of loop, we strongly prefer to use a predicate function (which may
1028be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1029code to be structured like this:
1030
1031.. code-block:: c++
1032
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001033 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001034 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001035 for (unsigned I = 0, E = List.size(); I != E; ++I)
1036 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001037 return true;
1038 return false;
1039 }
1040 ...
1041
Andrew Trickfc9420c2012-09-20 02:01:06 +00001042 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001043 ...
1044 }
1045
1046There are many reasons for doing this: it reduces indentation and factors out
1047code which can often be shared by other code that checks for the same predicate.
1048More importantly, it *forces you to pick a name* for the function, and forces
1049you to write a comment for it. In this silly example, this doesn't add much
1050value. However, if the condition is complex, this can make it a lot easier for
1051the reader to understand the code that queries for this predicate. Instead of
1052being faced with the in-line details of how we check to see if the BarList
1053contains a foo, we can trust the function name and continue reading with better
1054locality.
1055
1056The Low-Level Issues
1057--------------------
1058
1059Name Types, Functions, Variables, and Enumerators Properly
1060^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1061
1062Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1063enough how important it is to use *descriptive* names. Pick names that match
1064the semantics and role of the underlying entities, within reason. Avoid
1065abbreviations unless they are well known. After picking a good name, make sure
1066to use consistent capitalization for the name, as inconsistency requires clients
1067to either memorize the APIs or to look it up to find the exact spelling.
1068
1069In general, names should be in camel case (e.g. ``TextFileReader`` and
1070``isLValue()``). Different kinds of declarations have different rules:
1071
1072* **Type names** (including classes, structs, enums, typedefs, etc) should be
1073 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1074
1075* **Variable names** should be nouns (as they represent state). The name should
1076 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1077 ``Boats``).
1078
1079* **Function names** should be verb phrases (as they represent actions), and
1080 command-like function should be imperative. The name should be camel case,
1081 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1082
1083* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1084 follow the naming conventions for types. A common use for enums is as a
1085 discriminator for a union, or an indicator of a subclass. When an enum is
1086 used for something like this, it should have a ``Kind`` suffix
1087 (e.g. ``ValueKind``).
1088
1089* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1090 should start with an upper-case letter, just like types. Unless the
1091 enumerators are defined in their own small namespace or inside a class,
1092 enumerators should have a prefix corresponding to the enum declaration name.
1093 For example, ``enum ValueKind { ... };`` may contain enumerators like
1094 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1095 convenience constants are exempt from the requirement for a prefix. For
1096 instance:
1097
1098 .. code-block:: c++
1099
1100 enum {
1101 MaxSize = 42,
1102 Density = 12
1103 };
1104
1105As an exception, classes that mimic STL classes can have member names in STL's
1106style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001107``push_back()``, and ``empty()``). Classes that provide multiple
1108iterators should add a singular prefix to ``begin()`` and ``end()``
1109(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001110
1111Here are some examples of good and bad names:
1112
Meador Inge6a706af2012-06-20 23:57:00 +00001113.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001114
1115 class VehicleMaker {
1116 ...
1117 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1118 Factory<Tire> Factory; // Better.
1119 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1120 // kind of factories.
1121 };
1122
1123 Vehicle MakeVehicle(VehicleType Type) {
1124 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001125 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1126 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001127 ...
1128 }
1129
1130Assert Liberally
1131^^^^^^^^^^^^^^^^
1132
1133Use the "``assert``" macro to its fullest. Check all of your preconditions and
1134assumptions, you never know when a bug (not necessarily even yours) might be
1135caught early by an assertion, which reduces debugging time dramatically. The
1136"``<cassert>``" header file is probably already included by the header files you
1137are using, so it doesn't cost anything to use it.
1138
1139To further assist with debugging, make sure to put some kind of error message in
1140the assertion statement, which is printed if the assertion is tripped. This
1141helps the poor debugger make sense of why an assertion is being made and
1142enforced, and hopefully what to do about it. Here is one complete example:
1143
1144.. code-block:: c++
1145
Sean Silva7333a842012-11-17 23:25:33 +00001146 inline Value *getOperand(unsigned I) {
1147 assert(I < Operands.size() && "getOperand() out of range!");
1148 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001149 }
1150
1151Here are more examples:
1152
1153.. code-block:: c++
1154
Alp Tokerf907b892013-12-05 05:44:44 +00001155 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001156
1157 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1158
1159 assert(idx < getNumSuccessors() && "Successor # out of range!");
1160
1161 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1162
1163 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1164
1165You get the idea.
1166
Jordan Rose2962d952012-10-26 22:08:46 +00001167In the past, asserts were used to indicate a piece of code that should not be
1168reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001169
1170.. code-block:: c++
1171
Jordan Rose2962d952012-10-26 22:08:46 +00001172 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001173
Jordan Rose2962d952012-10-26 22:08:46 +00001174This has a few issues, the main one being that some compilers might not
1175understand the assertion, or warn about a missing return in builds where
1176assertions are compiled out.
1177
1178Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001179
1180.. code-block:: c++
1181
Jordan Rose2962d952012-10-26 22:08:46 +00001182 llvm_unreachable("Invalid radix for integer literal");
1183
1184When assertions are enabled, this will print the message if it's ever reached
1185and then exit the program. When assertions are disabled (i.e. in release
1186builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1187code for this branch. If the compiler does not support this, it will fall back
1188to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001189
1190Another issue is that values used only by assertions will produce an "unused
1191value" warning when assertions are disabled. For example, this code will warn:
1192
1193.. code-block:: c++
1194
1195 unsigned Size = V.size();
1196 assert(Size > 42 && "Vector smaller than it should be");
1197
1198 bool NewToSet = Myset.insert(Value);
1199 assert(NewToSet && "The value shouldn't be in the set yet");
1200
1201These are two interesting different cases. In the first case, the call to
1202``V.size()`` is only useful for the assert, and we don't want it executed when
1203assertions are disabled. Code like this should move the call into the assert
1204itself. In the second case, the side effects of the call must happen whether
1205the assert is enabled or not. In this case, the value should be cast to void to
1206disable the warning. To be specific, it is preferred to write the code like
1207this:
1208
1209.. code-block:: c++
1210
1211 assert(V.size() > 42 && "Vector smaller than it should be");
1212
1213 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1214 assert(NewToSet && "The value shouldn't be in the set yet");
1215
1216Do Not Use ``using namespace std``
1217^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1218
1219In LLVM, we prefer to explicitly prefix all identifiers from the standard
1220namespace with an "``std::``" prefix, rather than rely on "``using namespace
1221std;``".
1222
1223In header files, adding a ``'using namespace XXX'`` directive pollutes the
1224namespace of any source file that ``#include``\s the header. This is clearly a
1225bad thing.
1226
1227In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1228rule, but is still important. Basically, using explicit namespace prefixes
1229makes the code **clearer**, because it is immediately obvious what facilities
1230are being used and where they are coming from. And **more portable**, because
1231namespace clashes cannot occur between LLVM code and other namespaces. The
1232portability rule is important because different standard library implementations
1233expose different symbols (potentially ones they shouldn't), and future revisions
1234to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1235never use ``'using namespace std;'`` in LLVM.
1236
1237The exception to the general rule (i.e. it's not an exception for the ``std``
1238namespace) is for implementation files. For example, all of the code in the
1239LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1240ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1241llvm;'`` directive at the top, after the ``#include``\s. This reduces
1242indentation in the body of the file for source editors that indent based on
1243braces, and keeps the conceptual context cleaner. The general form of this rule
1244is that any ``.cpp`` file that implements code in any namespace may use that
1245namespace (and its parents'), but should not use any others.
1246
1247Provide a Virtual Method Anchor for Classes in Headers
1248^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1249
1250If a class is defined in a header file and has a vtable (either it has virtual
1251methods or it derives from classes with virtual methods), it must always have at
1252least one out-of-line virtual method in the class. Without this, the compiler
1253will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1254header, bloating ``.o`` file sizes and increasing link times.
1255
David Blaikie00bec9a2012-09-21 17:47:36 +00001256Don't use default labels in fully covered switches over enumerations
1257^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1258
1259``-Wswitch`` warns if a switch, without a default label, over an enumeration
1260does not cover every enumeration value. If you write a default label on a fully
1261covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1262when new elements are added to that enumeration. To help avoid adding these
1263kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1264off by default but turned on when building LLVM with a version of Clang that
1265supports the warning.
1266
1267A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001268GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001269if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001270that the enum expression may take any representable value, not just those of
1271individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1272the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001273
Craig Topper1740e052012-09-18 04:43:40 +00001274Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1275^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1276
1277Prior to C++11, a common pattern to make a class uncopyable was to declare an
1278unimplemented copy constructor and copy assignment operator and make them
1279private. This would give a compiler error for accessing a private method or a
1280linker error because it wasn't implemented.
1281
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001282With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001283This will trigger a much better error message and tell the compiler that the
1284method will never be implemented. This enables other checks like
1285``-Wunused-private-field`` to run correctly on classes that contain these
1286methods.
1287
Duncan P. N. Exon Smithb6f58112014-04-17 18:02:36 +00001288For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1289will expand to ``= delete`` on compilers that support it. These methods should
1290still be declared private. Example of the uncopyable pattern:
Craig Topper1740e052012-09-18 04:43:40 +00001291
1292.. code-block:: c++
1293
1294 class DontCopy {
1295 private:
1296 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1297 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1298 public:
1299 ...
1300 };
1301
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001302Don't evaluate ``end()`` every time through a loop
1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1304
1305Because C++ doesn't have a standard "``foreach``" loop (though it can be
1306emulated with macros and may be coming in C++'0x) we end up writing a lot of
1307loops that manually iterate from begin to end on a variety of containers or
1308through other data structures. One common mistake is to write a loop in this
1309style:
1310
1311.. code-block:: c++
1312
1313 BasicBlock *BB = ...
1314 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1315 ... use I ...
1316
1317The problem with this construct is that it evaluates "``BB->end()``" every time
1318through the loop. Instead of writing the loop like this, we strongly prefer
1319loops to be written so that they evaluate it once before the loop starts. A
1320convenient way to do this is like so:
1321
1322.. code-block:: c++
1323
1324 BasicBlock *BB = ...
1325 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1326 ... use I ...
1327
1328The observant may quickly point out that these two loops may have different
1329semantics: if the container (a basic block in this case) is being mutated, then
1330"``BB->end()``" may change its value every time through the loop and the second
1331loop may not in fact be correct. If you actually do depend on this behavior,
1332please write the loop in the first form and add a comment indicating that you
1333did it intentionally.
1334
1335Why do we prefer the second form (when correct)? Writing the loop in the first
1336form has two problems. First it may be less efficient than evaluating it at the
1337start of the loop. In this case, the cost is probably minor --- a few extra
1338loads every time through the loop. However, if the base expression is more
1339complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001340expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001341really aren't cheap. By writing it in the second form consistently, you
1342eliminate the issue entirely and don't even have to think about it.
1343
1344The second (even bigger) issue is that writing the loop in the first form hints
1345to the reader that the loop is mutating the container (a fact that a comment
1346would handily confirm!). If you write the loop in the second form, it is
1347immediately obvious without even looking at the body of the loop that the
1348container isn't being modified, which makes it easier to read the code and
1349understand what it does.
1350
1351While the second form of the loop is a few extra keystrokes, we do strongly
1352prefer it.
1353
1354``#include <iostream>`` is Forbidden
1355^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1356
1357The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1358because many common implementations transparently inject a `static constructor`_
1359into every translation unit that includes it.
1360
1361Note that using the other stream headers (``<sstream>`` for example) is not
1362problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1363provides various APIs that are better performing for almost every use than
1364``std::ostream`` style APIs.
1365
1366.. note::
1367
1368 New code should always use `raw_ostream`_ for writing, or the
1369 ``llvm::MemoryBuffer`` API for reading files.
1370
1371.. _raw_ostream:
1372
1373Use ``raw_ostream``
1374^^^^^^^^^^^^^^^^^^^
1375
1376LLVM includes a lightweight, simple, and efficient stream implementation in
1377``llvm/Support/raw_ostream.h``, which provides all of the common features of
1378``std::ostream``. All new code should use ``raw_ostream`` instead of
1379``ostream``.
1380
1381Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1382declared as ``class raw_ostream``. Public headers should generally not include
1383the ``raw_ostream`` header, but use forward declarations and constant references
1384to ``raw_ostream`` instances.
1385
1386Avoid ``std::endl``
1387^^^^^^^^^^^^^^^^^^^
1388
1389The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1390the output stream specified. In addition to doing this, however, it also
1391flushes the output stream. In other words, these are equivalent:
1392
1393.. code-block:: c++
1394
1395 std::cout << std::endl;
1396 std::cout << '\n' << std::flush;
1397
1398Most of the time, you probably have no reason to flush the output stream, so
1399it's better to use a literal ``'\n'``.
1400
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001401Don't use ``inline`` when defining a function in a class definition
1402^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1403
1404A member function defined in a class definition is implicitly inline, so don't
1405put the ``inline`` keyword in this case.
1406
1407Don't:
1408
1409.. code-block:: c++
1410
1411 class Foo {
1412 public:
1413 inline void bar() {
1414 // ...
1415 }
1416 };
1417
1418Do:
1419
1420.. code-block:: c++
1421
1422 class Foo {
1423 public:
1424 void bar() {
1425 // ...
1426 }
1427 };
1428
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001429Microscopic Details
1430-------------------
1431
1432This section describes preferred low-level formatting guidelines along with
1433reasoning on why we prefer them.
1434
1435Spaces Before Parentheses
1436^^^^^^^^^^^^^^^^^^^^^^^^^
1437
1438We prefer to put a space before an open parenthesis only in control flow
1439statements, but not in normal function call expressions and function-like
1440macros. For example, this is good:
1441
1442.. code-block:: c++
1443
Sean Silva7333a842012-11-17 23:25:33 +00001444 if (X) ...
1445 for (I = 0; I != 100; ++I) ...
1446 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001447
1448 somefunc(42);
1449 assert(3 != 4 && "laws of math are failing me");
1450
Sean Silva7333a842012-11-17 23:25:33 +00001451 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001452
1453and this is bad:
1454
1455.. code-block:: c++
1456
Sean Silva7333a842012-11-17 23:25:33 +00001457 if(X) ...
1458 for(I = 0; I != 100; ++I) ...
1459 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001460
1461 somefunc (42);
1462 assert (3 != 4 && "laws of math are failing me");
1463
Sean Silva7333a842012-11-17 23:25:33 +00001464 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001465
1466The reason for doing this is not completely arbitrary. This style makes control
1467flow operators stand out more, and makes expressions flow better. The function
1468call operator binds very tightly as a postfix operator. Putting a space after a
1469function name (as in the last example) makes it appear that the code might bind
1470the arguments of the left-hand-side of a binary operator with the argument list
1471of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001472misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001473
1474.. code-block:: c++
1475
Sean Silva7333a842012-11-17 23:25:33 +00001476 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001477
1478when skimming through the code. By avoiding a space in a function, we avoid
1479this misinterpretation.
1480
1481Prefer Preincrement
1482^^^^^^^^^^^^^^^^^^^
1483
1484Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1485(``X++``) and could very well be a lot faster than it. Use preincrementation
1486whenever possible.
1487
1488The semantics of postincrement include making a copy of the value being
1489incremented, returning it, and then preincrementing the "work value". For
1490primitive types, this isn't a big deal. But for iterators, it can be a huge
1491issue (for example, some iterators contains stack and set objects in them...
1492copying an iterator could invoke the copy ctor's of these as well). In general,
1493get in the habit of always using preincrement, and you won't have a problem.
1494
1495
1496Namespace Indentation
1497^^^^^^^^^^^^^^^^^^^^^
1498
1499In general, we strive to reduce indentation wherever possible. This is useful
1500because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001501also because it makes it easier to understand the code. To facilitate this and
1502avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1503helps readability, feel free to add a comment indicating what namespace is
1504being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001505
1506.. code-block:: c++
1507
1508 namespace llvm {
1509 namespace knowledge {
1510
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001511 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001512 /// understanding of and contains the data associated with it.
1513 class Grokable {
1514 ...
1515 public:
1516 explicit Grokable() { ... }
1517 virtual ~Grokable() = 0;
1518
1519 ...
1520
1521 };
1522
1523 } // end namespace knowledge
1524 } // end namespace llvm
1525
Chandler Carruth36dc5192014-01-20 10:15:32 +00001526
1527Feel free to skip the closing comment when the namespace being closed is
1528obvious for any reason. For example, the outer-most namespace in a header file
1529is rarely a source of confusion. But namespaces both anonymous and named in
1530source files that are being closed half way through the file probably could use
1531clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001532
1533.. _static:
1534
1535Anonymous Namespaces
1536^^^^^^^^^^^^^^^^^^^^
1537
1538After talking about namespaces in general, you may be wondering about anonymous
1539namespaces in particular. Anonymous namespaces are a great language feature
1540that tells the C++ compiler that the contents of the namespace are only visible
1541within the current translation unit, allowing more aggressive optimization and
1542eliminating the possibility of symbol name collisions. Anonymous namespaces are
1543to C++ as "static" is to C functions and global variables. While "``static``"
1544is available in C++, anonymous namespaces are more general: they can make entire
1545classes private to a file.
1546
1547The problem with anonymous namespaces is that they naturally want to encourage
1548indentation of their body, and they reduce locality of reference: if you see a
1549random function definition in a C++ file, it is easy to see if it is marked
1550static, but seeing if it is in an anonymous namespace requires scanning a big
1551chunk of the file.
1552
1553Because of this, we have a simple guideline: make anonymous namespaces as small
1554as possible, and only use them for class declarations. For example, this is
1555good:
1556
1557.. code-block:: c++
1558
1559 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001560 class StringSort {
1561 ...
1562 public:
1563 StringSort(...)
1564 bool operator<(const char *RHS) const;
1565 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001566 } // end anonymous namespace
1567
Andrew Trickfc9420c2012-09-20 02:01:06 +00001568 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001569 ...
1570 }
1571
1572 bool StringSort::operator<(const char *RHS) const {
1573 ...
1574 }
1575
1576This is bad:
1577
1578.. code-block:: c++
1579
1580 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001581
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001582 class StringSort {
1583 ...
1584 public:
1585 StringSort(...)
1586 bool operator<(const char *RHS) const;
1587 };
1588
Andrew Trickfc9420c2012-09-20 02:01:06 +00001589 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001590 ...
1591 }
1592
1593 bool StringSort::operator<(const char *RHS) const {
1594 ...
1595 }
1596
1597 } // end anonymous namespace
1598
Andrew Trickfc9420c2012-09-20 02:01:06 +00001599This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001600of a large C++ file, that you have no immediate way to tell if it is local to
1601the file. When it is marked static explicitly, this is immediately obvious.
1602Also, there is no reason to enclose the definition of "``operator<``" in the
1603namespace just because it was declared there.
1604
1605See Also
1606========
1607
Joel Jones7818be42013-01-21 23:20:47 +00001608A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001609Two particularly important books for our work are:
1610
1611#. `Effective C++
1612 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1613 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1614 "Effective STL" by the same author.
1615
1616#. `Large-Scale C++ Software Design
1617 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1618 by John Lakos
1619
1620If you get some free time, and you haven't read them: do so, you might learn
1621something.