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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
110 * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
Richard Smithddb2fde2014-05-06 07:45:39 +0000111 In many cases, you may be able to use ``llvm::function_ref`` instead, and it
112 is a superior choice in those cases.
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000113 * And *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000114
Chandler Carruthe8c97892014-02-28 13:35:54 +0000115* ``decltype``: N2343_
116* Nested closing right angle brackets: N1757_
117* Extern templates: N1987_
118* ``nullptr``: N2431_
119* Strongly-typed and forward declarable enums: N2347_, N2764_
120* Local and unnamed types as template arguments: N2657_
121* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000122
123 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
124 ``{}`` are required around function-like macros inside range-based for
125 loops.
126
Chandler Carruthe8c97892014-02-28 13:35:54 +0000127* ``override`` and ``final``: N2928_, N3206_, N3272_
128* Atomic operations and the C++11 memory model: N2429_
129
130.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000131.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
132.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000133.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000134.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
135.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
136.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
137.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
138.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000139.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000140.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
141.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
142.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
143.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
144.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
145.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
146.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
147.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
148.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000149.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000150
151The supported features in the C++11 standard libraries are less well tracked,
152but also much greater. Most of the standard libraries implement most of C++11's
153library. The most likely lowest common denominator is Linux support. For
154libc++, the support is just poorly tested and undocumented but expected to be
155largely complete. YMMV. For libstdc++, the support is documented in detail in
156`the libstdc++ manual`_. There are some very minor missing facilities that are
157unlikely to be common problems, and there are a few larger gaps that are worth
158being aware of:
159
160* Not all of the type traits are implemented
161* No regular expression library.
162* While most of the atomics library is well implemented, the fences are
163 missing. Fortunately, they are rarely needed.
164* The locale support is incomplete.
Peter Collingbourne23d72e82014-03-03 19:54:42 +0000165* ``std::initializer_list`` (and the constructors and functions that take it as
166 an argument) are not always available, so you cannot (for example) initialize
167 a ``std::vector`` with a braced initializer list.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000168
Chandler Carruth25353ac2014-03-01 02:48:03 +0000169Other than these areas you should assume the standard library is available and
170working as expected until some build bot tells you otherwise. If you're in an
171uncertain area of one of the above points, but you cannot test on a Linux
172system, your best approach is to minimize your use of these features, and watch
173the Linux build bots to find out if your usage triggered a bug. For example, if
174you hit a type trait which doesn't work we can then add support to LLVM's
175traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000176
Chandler Carruthe8c97892014-02-28 13:35:54 +0000177.. _the libstdc++ manual:
178 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
179
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000180Mechanical Source Issues
181========================
182
183Source Code Formatting
184----------------------
185
186Commenting
187^^^^^^^^^^
188
189Comments are one critical part of readability and maintainability. Everyone
190knows they should comment their code, and so should you. When writing comments,
191write them as English prose, which means they should use proper capitalization,
192punctuation, etc. Aim to describe what the code is trying to do and why, not
193*how* it does it at a micro level. Here are a few critical things to document:
194
195.. _header file comment:
196
197File Headers
198""""""""""""
199
200Every source file should have a header on it that describes the basic purpose of
201the file. If a file does not have a header, it should not be checked into the
202tree. The standard header looks like this:
203
204.. code-block:: c++
205
206 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
207 //
208 // The LLVM Compiler Infrastructure
209 //
210 // This file is distributed under the University of Illinois Open Source
211 // License. See LICENSE.TXT for details.
212 //
213 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000214 ///
215 /// \file
216 /// \brief This file contains the declaration of the Instruction class, which is
217 /// the base class for all of the VM instructions.
218 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000219 //===----------------------------------------------------------------------===//
220
221A few things to note about this particular format: The "``-*- C++ -*-``" string
222on the first line is there to tell Emacs that the source file is a C++ file, not
223a C file (Emacs assumes ``.h`` files are C files by default).
224
225.. note::
226
227 This tag is not necessary in ``.cpp`` files. The name of the file is also
228 on the first line, along with a very short description of the purpose of the
229 file. This is important when printing out code and flipping though lots of
230 pages.
231
232The next section in the file is a concise note that defines the license that the
233file is released under. This makes it perfectly clear what terms the source
234code can be distributed under and should not be modified in any way.
235
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000236The main body is a ``doxygen`` comment describing the purpose of the file. It
237should have a ``\brief`` command that describes the file in one or two
238sentences. Any additional information should be separated by a blank line. If
239an algorithm is being implemented or something tricky is going on, a reference
240to the paper where it is published should be included, as well as any notes or
241*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000242
243Class overviews
244"""""""""""""""
245
246Classes are one fundamental part of a good object oriented design. As such, a
247class definition should have a comment block that explains what the class is
248used for and how it works. Every non-trivial class is expected to have a
249``doxygen`` comment block.
250
251Method information
252""""""""""""""""""
253
254Methods defined in a class (as well as any global functions) should also be
255documented properly. A quick note about what it does and a description of the
256borderline behaviour is all that is necessary here (unless something
257particularly tricky or insidious is going on). The hope is that people can
258figure out how to use your interfaces without reading the code itself.
259
260Good things to talk about here are what happens when something unexpected
261happens: does the method return null? Abort? Format your hard disk?
262
263Comment Formatting
264^^^^^^^^^^^^^^^^^^
265
266In general, prefer C++ style (``//``) comments. They take less space, require
267less typing, don't have nesting problems, etc. There are a few cases when it is
268useful to use C style (``/* */``) comments however:
269
270#. When writing C code: Obviously if you are writing C code, use C style
271 comments.
272
273#. When writing a header file that may be ``#include``\d by a C source file.
274
275#. When writing a source file that is used by a tool that only accepts C style
276 comments.
277
278To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
279properly and are better behaved in general than C style comments.
280
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000281Doxygen Use in Documentation Comments
282^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
283
284Use the ``\file`` command to turn the standard file header into a file-level
285comment.
286
287Include descriptive ``\brief`` paragraphs for all public interfaces (public
288classes, member and non-member functions). Explain API use and purpose in
289``\brief`` paragraphs, don't just restate the information that can be inferred
290from the API name. Put detailed discussion into separate paragraphs.
291
292To refer to parameter names inside a paragraph, use the ``\p name`` command.
293Don't use the ``\arg name`` command since it starts a new paragraph that
294contains documentation for the parameter.
295
296Wrap non-inline code examples in ``\code ... \endcode``.
297
298To document a function parameter, start a new paragraph with the
299``\param name`` command. If the parameter is used as an out or an in/out
300parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
301respectively.
302
303To describe function return value, start a new paragraph with the ``\returns``
304command.
305
306A minimal documentation comment:
307
308.. code-block:: c++
309
310 /// \brief Does foo and bar.
311 void fooBar(bool Baz);
312
313A documentation comment that uses all Doxygen features in a preferred way:
314
315.. code-block:: c++
316
317 /// \brief Does foo and bar.
318 ///
319 /// Does not do foo the usual way if \p Baz is true.
320 ///
321 /// Typical usage:
322 /// \code
323 /// fooBar(false, "quux", Res);
324 /// \endcode
325 ///
326 /// \param Quux kind of foo to do.
327 /// \param [out] Result filled with bar sequence on foo success.
328 ///
329 /// \returns true on success.
330 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
331
Chris Lattner4fe27462013-09-01 15:48:08 +0000332Don't duplicate the documentation comment in the header file and in the
333implementation file. Put the documentation comments for public APIs into the
334header file. Documentation comments for private APIs can go to the
335implementation file. In any case, implementation files can include additional
336comments (not necessarily in Doxygen markup) to explain implementation details
337as needed.
338
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000339Don't duplicate function or class name at the beginning of the comment.
340For humans it is obvious which function or class is being documented;
341automatic documentation processing tools are smart enough to bind the comment
342to the correct declaration.
343
344Wrong:
345
346.. code-block:: c++
347
348 // In Something.h:
349
350 /// Something - An abstraction for some complicated thing.
351 class Something {
352 public:
353 /// fooBar - Does foo and bar.
354 void fooBar();
355 };
356
357 // In Something.cpp:
358
359 /// fooBar - Does foo and bar.
360 void Something::fooBar() { ... }
361
362Correct:
363
364.. code-block:: c++
365
366 // In Something.h:
367
368 /// \brief An abstraction for some complicated thing.
369 class Something {
370 public:
371 /// \brief Does foo and bar.
372 void fooBar();
373 };
374
375 // In Something.cpp:
376
377 // Builds a B-tree in order to do foo. See paper by...
378 void Something::fooBar() { ... }
379
380It is not required to use additional Doxygen features, but sometimes it might
381be a good idea to do so.
382
383Consider:
384
385* adding comments to any narrow namespace containing a collection of
386 related functions or types;
387
388* using top-level groups to organize a collection of related functions at
389 namespace scope where the grouping is smaller than the namespace;
390
391* using member groups and additional comments attached to member
392 groups to organize within a class.
393
394For example:
395
396.. code-block:: c++
397
398 class Something {
399 /// \name Functions that do Foo.
400 /// @{
401 void fooBar();
402 void fooBaz();
403 /// @}
404 ...
405 };
406
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000407``#include`` Style
408^^^^^^^^^^^^^^^^^^
409
410Immediately after the `header file comment`_ (and include guards if working on a
411header file), the `minimal list of #includes`_ required by the file should be
412listed. We prefer these ``#include``\s to be listed in this order:
413
414.. _Main Module Header:
415.. _Local/Private Headers:
416
417#. Main Module Header
418#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000419#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000420#. System ``#include``\s
421
Chandler Carruth494cfc02012-12-02 11:53:27 +0000422and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000423
424The `Main Module Header`_ file applies to ``.cpp`` files which implement an
425interface defined by a ``.h`` file. This ``#include`` should always be included
426**first** regardless of where it lives on the file system. By including a
427header file first in the ``.cpp`` files that implement the interfaces, we ensure
428that the header does not have any hidden dependencies which are not explicitly
429``#include``\d in the header, but should be. It is also a form of documentation
430in the ``.cpp`` file to indicate where the interfaces it implements are defined.
431
432.. _fit into 80 columns:
433
434Source Code Width
435^^^^^^^^^^^^^^^^^
436
437Write your code to fit within 80 columns of text. This helps those of us who
438like to print out code and look at your code in an ``xterm`` without resizing
439it.
440
441The longer answer is that there must be some limit to the width of the code in
442order to reasonably allow developers to have multiple files side-by-side in
443windows on a modest display. If you are going to pick a width limit, it is
444somewhat arbitrary but you might as well pick something standard. Going with 90
445columns (for example) instead of 80 columns wouldn't add any significant value
446and would be detrimental to printing out code. Also many other projects have
447standardized on 80 columns, so some people have already configured their editors
448for it (vs something else, like 90 columns).
449
450This is one of many contentious issues in coding standards, but it is not up for
451debate.
452
453Use Spaces Instead of Tabs
454^^^^^^^^^^^^^^^^^^^^^^^^^^
455
456In all cases, prefer spaces to tabs in source files. People have different
457preferred indentation levels, and different styles of indentation that they
458like; this is fine. What isn't fine is that different editors/viewers expand
459tabs out to different tab stops. This can cause your code to look completely
460unreadable, and it is not worth dealing with.
461
462As always, follow the `Golden Rule`_ above: follow the style of
463existing code if you are modifying and extending it. If you like four spaces of
464indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
465of indentation. Also, do not reindent a whole source file: it makes for
466incredible diffs that are absolutely worthless.
467
468Indent Code Consistently
469^^^^^^^^^^^^^^^^^^^^^^^^
470
471Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000472important. If you didn't believe and internalize this then, now is the time.
473Just do it. With the introduction of C++11, there are some new formatting
474challenges that merit some suggestions to help have consistent, maintainable,
475and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000476
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000477Format Lambdas Like Blocks Of Code
478""""""""""""""""""""""""""""""""""
479
480When formatting a multi-line lambda, format it like a block of code, that's
481what it is. If there is only one multi-line lambda in a statement, and there
482are no expressions lexically after it in the statement, drop the indent to the
483standard two space indent for a block of code, as if it were an if-block opened
484by the preceding part of the statement:
485
486.. code-block:: c++
487
488 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
489 if (a.blah < b.blah)
490 return true;
491 if (a.baz < b.baz)
492 return true;
493 return a.bam < b.bam;
494 });
495
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000496To take best advantage of this formatting, if you are designing an API which
497accepts a continuation or single callable argument (be it a functor, or
498a ``std::function``), it should be the last argument if at all possible.
499
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000500If there are multiple multi-line lambdas in a statement, or there is anything
501interesting after the lambda in the statement, indent the block two spaces from
502the indent of the ``[]``:
503
504.. code-block:: c++
505
506 dyn_switch(V->stripPointerCasts(),
507 [] (PHINode *PN) {
508 // process phis...
509 },
510 [] (SelectInst *SI) {
511 // process selects...
512 },
513 [] (LoadInst *LI) {
514 // process loads...
515 },
516 [] (AllocaInst *AI) {
517 // process allocas...
518 });
519
520Braced Initializer Lists
521""""""""""""""""""""""""
522
523With C++11, there are significantly more uses of braced lists to perform
524initialization. These allow you to easily construct aggregate temporaries in
525expressions among other niceness. They now have a natural way of ending up
526nested within each other and within function calls in order to build up
527aggregates (such as option structs) from local variables. To make matters
528worse, we also have many more uses of braces in an expression context that are
529*not* performing initialization.
530
531The historically common formatting of braced initialization of aggregate
532variables does not mix cleanly with deep nesting, general expression contexts,
533function arguments, and lambdas. We suggest new code use a simple rule for
534formatting braced initialization lists: act as-if the braces were parentheses
535in a function call. The formatting rules exactly match those already well
536understood for formatting nested function calls. Examples:
537
538.. code-block:: c++
539
540 foo({a, b, c}, {1, 2, 3});
541
542 llvm::Constant *Mask[] = {
543 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
544 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
545 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
546
547This formatting scheme also makes it particularly easy to get predictable,
548consistent, and automatic formatting with tools like `Clang Format`_.
549
550.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
551
552Language and Compiler Issues
553----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000554
555Treat Compiler Warnings Like Errors
556^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
557
558If your code has compiler warnings in it, something is wrong --- you aren't
559casting values correctly, you have "questionable" constructs in your code, or
560you are doing something legitimately wrong. Compiler warnings can cover up
561legitimate errors in output and make dealing with a translation unit difficult.
562
563It is not possible to prevent all warnings from all compilers, nor is it
564desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
565good thorough set of warnings, and stick to it. At least in the case of
566``gcc``, it is possible to work around any spurious errors by changing the
567syntax of the code slightly. For example, a warning that annoys me occurs when
568I write code like this:
569
570.. code-block:: c++
571
572 if (V = getValue()) {
573 ...
574 }
575
576``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
577probably mistyped it. In most cases, I haven't, and I really don't want the
578spurious errors. To fix this particular problem, I rewrite the code like
579this:
580
581.. code-block:: c++
582
583 if ((V = getValue())) {
584 ...
585 }
586
587which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
588massaging the code appropriately.
589
590Write Portable Code
591^^^^^^^^^^^^^^^^^^^
592
593In almost all cases, it is possible and within reason to write completely
594portable code. If there are cases where it isn't possible to write portable
595code, isolate it behind a well defined (and well documented) interface.
596
597In practice, this means that you shouldn't assume much about the host compiler
598(and Visual Studio tends to be the lowest common denominator). If advanced
599features are used, they should only be an implementation detail of a library
600which has a simple exposed API, and preferably be buried in ``libSystem``.
601
602Do not use RTTI or Exceptions
603^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
604
605In an effort to reduce code and executable size, LLVM does not use RTTI
606(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
607the general C++ principle of *"you only pay for what you use"*, causing
608executable bloat even if exceptions are never used in the code base, or if RTTI
609is never used for a class. Because of this, we turn them off globally in the
610code.
611
612That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000613templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000614This form of RTTI is opt-in and can be
615:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000616substantially more efficient than ``dynamic_cast<>``.
617
618.. _static constructor:
619
620Do not use Static Constructors
621^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
622
623Static constructors and destructors (e.g. global variables whose types have a
624constructor or destructor) should not be added to the code base, and should be
625removed wherever possible. Besides `well known problems
626<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
627initialization is undefined between globals in different source files, the
628entire concept of static constructors is at odds with the common use case of
629LLVM as a library linked into a larger application.
630
631Consider the use of LLVM as a JIT linked into another application (perhaps for
632`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
633<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
634design of static constructors, they must be executed at startup time of the
635entire application, regardless of whether or how LLVM is used in that larger
636application. There are two problems with this:
637
638* The time to run the static constructors impacts startup time of applications
639 --- a critical time for GUI apps, among others.
640
641* The static constructors cause the app to pull many extra pages of memory off
642 the disk: both the code for the constructor in each ``.o`` file and the small
643 amount of data that gets touched. In addition, touched/dirty pages put more
644 pressure on the VM system on low-memory machines.
645
646We would really like for there to be zero cost for linking in an additional LLVM
647target or other library into an application, but static constructors violate
648this goal.
649
650That said, LLVM unfortunately does contain static constructors. It would be a
651`great project <http://llvm.org/PR11944>`_ for someone to purge all static
652constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
653flag (when building with Clang) to ensure we do not regress in the future.
654
655Use of ``class`` and ``struct`` Keywords
656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
657
658In C++, the ``class`` and ``struct`` keywords can be used almost
659interchangeably. The only difference is when they are used to declare a class:
660``class`` makes all members private by default while ``struct`` makes all
661members public by default.
662
663Unfortunately, not all compilers follow the rules and some will generate
664different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000665the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000666
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000667* All declarations and definitions of a given ``class`` or ``struct`` must use
668 the same keyword. For example:
669
670.. code-block:: c++
671
672 class Foo;
673
674 // Breaks mangling in MSVC.
675 struct Foo { int Data; };
676
677* As a rule of thumb, ``struct`` should be kept to structures where *all*
678 members are declared public.
679
680.. code-block:: c++
681
682 // Foo feels like a class... this is strange.
683 struct Foo {
684 private:
685 int Data;
686 public:
687 Foo() : Data(0) { }
688 int getData() const { return Data; }
689 void setData(int D) { Data = D; }
690 };
691
692 // Bar isn't POD, but it does look like a struct.
693 struct Bar {
694 int Data;
695 Foo() : Data(0) { }
696 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000697
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000698Do not use Braced Initializer Lists to Call a Constructor
699^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
700
701In C++11 there is a "generalized initialization syntax" which allows calling
702constructors using braced initializer lists. Do not use these to call
703constructors with any interesting logic or if you care that you're calling some
704*particular* constructor. Those should look like function calls using
705parentheses rather than like aggregate initialization. Similarly, if you need
706to explicitly name the type and call its constructor to create a temporary,
707don't use a braced initializer list. Instead, use a braced initializer list
708(without any type for temporaries) when doing aggregate initialization or
709something notionally equivalent. Examples:
710
711.. code-block:: c++
712
713 class Foo {
714 public:
715 // Construct a Foo by reading data from the disk in the whizbang format, ...
716 Foo(std::string filename);
717
718 // Construct a Foo by looking up the Nth element of some global data ...
719 Foo(int N);
720
721 // ...
722 };
723
724 // The Foo constructor call is very deliberate, no braces.
725 std::fill(foo.begin(), foo.end(), Foo("name"));
726
727 // The pair is just being constructed like an aggregate, use braces.
728 bar_map.insert({my_key, my_value});
729
730If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
731
732.. code-block:: c++
733
734 int data[] = {0, 1, 2, 3};
735
736Use ``auto`` Type Deduction to Make Code More Readable
737^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
738
739Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
740uses a more moderate stance. Use ``auto`` if and only if it makes the code more
741readable or easier to maintain. Don't "almost always" use ``auto``, but do use
742``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
743type is already obvious from the context. Another time when ``auto`` works well
744for these purposes is when the type would have been abstracted away anyways,
745often behind a container's typedef such as ``std::vector<T>::iterator``.
746
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000747Beware unnecessary copies with ``auto``
748^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
749
750The convenience of ``auto`` makes it easy to forget that its default behavior
751is a copy. Particularly in range-based ``for`` loops, careless copies are
752expensive.
753
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000754As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
755``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000756
757.. code-block:: c++
758
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000759 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000760 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000761 for (auto &Val : Container) { Val.change(); }
762
763 // Remove the reference if you really want a new copy.
764 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
765
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000766 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000767 for (const auto *Ptr : Container) { observe(*Ptr); }
768 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000769
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000770Style Issues
771============
772
773The High-Level Issues
774---------------------
775
776A Public Header File **is** a Module
777^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
778
779C++ doesn't do too well in the modularity department. There is no real
780encapsulation or data hiding (unless you use expensive protocol classes), but it
781is what we have to work with. When you write a public header file (in the LLVM
782source tree, they live in the top level "``include``" directory), you are
783defining a module of functionality.
784
785Ideally, modules should be completely independent of each other, and their
786header files should only ``#include`` the absolute minimum number of headers
787possible. A module is not just a class, a function, or a namespace: it's a
788collection of these that defines an interface. This interface may be several
789functions, classes, or data structures, but the important issue is how they work
790together.
791
792In general, a module should be implemented by one or more ``.cpp`` files. Each
793of these ``.cpp`` files should include the header that defines their interface
794first. This ensures that all of the dependences of the module header have been
795properly added to the module header itself, and are not implicit. System
796headers should be included after user headers for a translation unit.
797
798.. _minimal list of #includes:
799
800``#include`` as Little as Possible
801^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
802
803``#include`` hurts compile time performance. Don't do it unless you have to,
804especially in header files.
805
806But wait! Sometimes you need to have the definition of a class to use it, or to
807inherit from it. In these cases go ahead and ``#include`` that header file. Be
808aware however that there are many cases where you don't need to have the full
809definition of a class. If you are using a pointer or reference to a class, you
810don't need the header file. If you are simply returning a class instance from a
811prototyped function or method, you don't need it. In fact, for most cases, you
812simply don't need the definition of a class. And not ``#include``\ing speeds up
813compilation.
814
815It is easy to try to go too overboard on this recommendation, however. You
816**must** include all of the header files that you are using --- you can include
817them either directly or indirectly through another header file. To make sure
818that you don't accidentally forget to include a header file in your module
819header, make sure to include your module header **first** in the implementation
820file (as mentioned above). This way there won't be any hidden dependencies that
821you'll find out about later.
822
823Keep "Internal" Headers Private
824^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
825
826Many modules have a complex implementation that causes them to use more than one
827implementation (``.cpp``) file. It is often tempting to put the internal
828communication interface (helper classes, extra functions, etc) in the public
829module header file. Don't do this!
830
831If you really need to do something like this, put a private header file in the
832same directory as the source files, and include it locally. This ensures that
833your private interface remains private and undisturbed by outsiders.
834
835.. note::
836
837 It's okay to put extra implementation methods in a public class itself. Just
838 make them private (or protected) and all is well.
839
840.. _early exits:
841
842Use Early Exits and ``continue`` to Simplify Code
843^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
844
845When reading code, keep in mind how much state and how many previous decisions
846have to be remembered by the reader to understand a block of code. Aim to
847reduce indentation where possible when it doesn't make it more difficult to
848understand the code. One great way to do this is by making use of early exits
849and the ``continue`` keyword in long loops. As an example of using an early
850exit from a function, consider this "bad" code:
851
852.. code-block:: c++
853
Andrew Tricke6af4b92012-09-20 17:02:04 +0000854 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000855 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000856 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000857 ... some long code ....
858 }
859
860 return 0;
861 }
862
863This code has several problems if the body of the ``'if'`` is large. When
864you're looking at the top of the function, it isn't immediately clear that this
865*only* does interesting things with non-terminator instructions, and only
866applies to things with the other predicates. Second, it is relatively difficult
867to describe (in comments) why these predicates are important because the ``if``
868statement makes it difficult to lay out the comments. Third, when you're deep
869within the body of the code, it is indented an extra level. Finally, when
870reading the top of the function, it isn't clear what the result is if the
871predicate isn't true; you have to read to the end of the function to know that
872it returns null.
873
874It is much preferred to format the code like this:
875
876.. code-block:: c++
877
Andrew Tricke6af4b92012-09-20 17:02:04 +0000878 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000879 // Terminators never need 'something' done to them because ...
880 if (isa<TerminatorInst>(I))
881 return 0;
882
883 // We conservatively avoid transforming instructions with multiple uses
884 // because goats like cheese.
885 if (!I->hasOneUse())
886 return 0;
887
888 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000889 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000890 return 0;
891
892 ... some long code ....
893 }
894
895This fixes these problems. A similar problem frequently happens in ``for``
896loops. A silly example is something like this:
897
898.. code-block:: c++
899
900 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
901 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
902 Value *LHS = BO->getOperand(0);
903 Value *RHS = BO->getOperand(1);
904 if (LHS != RHS) {
905 ...
906 }
907 }
908 }
909
910When you have very, very small loops, this sort of structure is fine. But if it
911exceeds more than 10-15 lines, it becomes difficult for people to read and
912understand at a glance. The problem with this sort of code is that it gets very
913nested very quickly. Meaning that the reader of the code has to keep a lot of
914context in their brain to remember what is going immediately on in the loop,
915because they don't know if/when the ``if`` conditions will have ``else``\s etc.
916It is strongly preferred to structure the loop like this:
917
918.. code-block:: c++
919
920 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
921 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
922 if (!BO) continue;
923
924 Value *LHS = BO->getOperand(0);
925 Value *RHS = BO->getOperand(1);
926 if (LHS == RHS) continue;
927
928 ...
929 }
930
931This has all the benefits of using early exits for functions: it reduces nesting
932of the loop, it makes it easier to describe why the conditions are true, and it
933makes it obvious to the reader that there is no ``else`` coming up that they
934have to push context into their brain for. If a loop is large, this can be a
935big understandability win.
936
937Don't use ``else`` after a ``return``
938^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
939
940For similar reasons above (reduction of indentation and easier reading), please
941do not use ``'else'`` or ``'else if'`` after something that interrupts control
942flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
943example, this is *bad*:
944
945.. code-block:: c++
946
947 case 'J': {
948 if (Signed) {
949 Type = Context.getsigjmp_bufType();
950 if (Type.isNull()) {
951 Error = ASTContext::GE_Missing_sigjmp_buf;
952 return QualType();
953 } else {
954 break;
955 }
956 } else {
957 Type = Context.getjmp_bufType();
958 if (Type.isNull()) {
959 Error = ASTContext::GE_Missing_jmp_buf;
960 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000961 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000962 break;
Meador Inge46137da2012-06-20 23:48:01 +0000963 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000964 }
965 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000966
967It is better to write it like this:
968
969.. code-block:: c++
970
971 case 'J':
972 if (Signed) {
973 Type = Context.getsigjmp_bufType();
974 if (Type.isNull()) {
975 Error = ASTContext::GE_Missing_sigjmp_buf;
976 return QualType();
977 }
978 } else {
979 Type = Context.getjmp_bufType();
980 if (Type.isNull()) {
981 Error = ASTContext::GE_Missing_jmp_buf;
982 return QualType();
983 }
984 }
985 break;
986
987Or better yet (in this case) as:
988
989.. code-block:: c++
990
991 case 'J':
992 if (Signed)
993 Type = Context.getsigjmp_bufType();
994 else
995 Type = Context.getjmp_bufType();
996
997 if (Type.isNull()) {
998 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
999 ASTContext::GE_Missing_jmp_buf;
1000 return QualType();
1001 }
1002 break;
1003
1004The idea is to reduce indentation and the amount of code you have to keep track
1005of when reading the code.
1006
1007Turn Predicate Loops into Predicate Functions
1008^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1009
1010It is very common to write small loops that just compute a boolean value. There
1011are a number of ways that people commonly write these, but an example of this
1012sort of thing is:
1013
1014.. code-block:: c++
1015
1016 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001017 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1018 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001019 FoundFoo = true;
1020 break;
1021 }
1022
1023 if (FoundFoo) {
1024 ...
1025 }
1026
1027This sort of code is awkward to write, and is almost always a bad sign. Instead
1028of this sort of loop, we strongly prefer to use a predicate function (which may
1029be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1030code to be structured like this:
1031
1032.. code-block:: c++
1033
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001034 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001035 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001036 for (unsigned I = 0, E = List.size(); I != E; ++I)
1037 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001038 return true;
1039 return false;
1040 }
1041 ...
1042
Andrew Trickfc9420c2012-09-20 02:01:06 +00001043 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001044 ...
1045 }
1046
1047There are many reasons for doing this: it reduces indentation and factors out
1048code which can often be shared by other code that checks for the same predicate.
1049More importantly, it *forces you to pick a name* for the function, and forces
1050you to write a comment for it. In this silly example, this doesn't add much
1051value. However, if the condition is complex, this can make it a lot easier for
1052the reader to understand the code that queries for this predicate. Instead of
1053being faced with the in-line details of how we check to see if the BarList
1054contains a foo, we can trust the function name and continue reading with better
1055locality.
1056
1057The Low-Level Issues
1058--------------------
1059
1060Name Types, Functions, Variables, and Enumerators Properly
1061^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1062
1063Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1064enough how important it is to use *descriptive* names. Pick names that match
1065the semantics and role of the underlying entities, within reason. Avoid
1066abbreviations unless they are well known. After picking a good name, make sure
1067to use consistent capitalization for the name, as inconsistency requires clients
1068to either memorize the APIs or to look it up to find the exact spelling.
1069
1070In general, names should be in camel case (e.g. ``TextFileReader`` and
1071``isLValue()``). Different kinds of declarations have different rules:
1072
1073* **Type names** (including classes, structs, enums, typedefs, etc) should be
1074 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1075
1076* **Variable names** should be nouns (as they represent state). The name should
1077 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1078 ``Boats``).
1079
1080* **Function names** should be verb phrases (as they represent actions), and
1081 command-like function should be imperative. The name should be camel case,
1082 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1083
1084* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1085 follow the naming conventions for types. A common use for enums is as a
1086 discriminator for a union, or an indicator of a subclass. When an enum is
1087 used for something like this, it should have a ``Kind`` suffix
1088 (e.g. ``ValueKind``).
1089
1090* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1091 should start with an upper-case letter, just like types. Unless the
1092 enumerators are defined in their own small namespace or inside a class,
1093 enumerators should have a prefix corresponding to the enum declaration name.
1094 For example, ``enum ValueKind { ... };`` may contain enumerators like
1095 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1096 convenience constants are exempt from the requirement for a prefix. For
1097 instance:
1098
1099 .. code-block:: c++
1100
1101 enum {
1102 MaxSize = 42,
1103 Density = 12
1104 };
1105
1106As an exception, classes that mimic STL classes can have member names in STL's
1107style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001108``push_back()``, and ``empty()``). Classes that provide multiple
1109iterators should add a singular prefix to ``begin()`` and ``end()``
1110(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001111
1112Here are some examples of good and bad names:
1113
Meador Inge6a706af2012-06-20 23:57:00 +00001114.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001115
1116 class VehicleMaker {
1117 ...
1118 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1119 Factory<Tire> Factory; // Better.
1120 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1121 // kind of factories.
1122 };
1123
1124 Vehicle MakeVehicle(VehicleType Type) {
1125 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001126 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1127 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001128 ...
1129 }
1130
1131Assert Liberally
1132^^^^^^^^^^^^^^^^
1133
1134Use the "``assert``" macro to its fullest. Check all of your preconditions and
1135assumptions, you never know when a bug (not necessarily even yours) might be
1136caught early by an assertion, which reduces debugging time dramatically. The
1137"``<cassert>``" header file is probably already included by the header files you
1138are using, so it doesn't cost anything to use it.
1139
1140To further assist with debugging, make sure to put some kind of error message in
1141the assertion statement, which is printed if the assertion is tripped. This
1142helps the poor debugger make sense of why an assertion is being made and
1143enforced, and hopefully what to do about it. Here is one complete example:
1144
1145.. code-block:: c++
1146
Sean Silva7333a842012-11-17 23:25:33 +00001147 inline Value *getOperand(unsigned I) {
1148 assert(I < Operands.size() && "getOperand() out of range!");
1149 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001150 }
1151
1152Here are more examples:
1153
1154.. code-block:: c++
1155
Alp Tokerf907b892013-12-05 05:44:44 +00001156 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001157
1158 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1159
1160 assert(idx < getNumSuccessors() && "Successor # out of range!");
1161
1162 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1163
1164 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1165
1166You get the idea.
1167
Jordan Rose2962d952012-10-26 22:08:46 +00001168In the past, asserts were used to indicate a piece of code that should not be
1169reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001170
1171.. code-block:: c++
1172
Jordan Rose2962d952012-10-26 22:08:46 +00001173 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001174
Jordan Rose2962d952012-10-26 22:08:46 +00001175This has a few issues, the main one being that some compilers might not
1176understand the assertion, or warn about a missing return in builds where
1177assertions are compiled out.
1178
1179Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001180
1181.. code-block:: c++
1182
Jordan Rose2962d952012-10-26 22:08:46 +00001183 llvm_unreachable("Invalid radix for integer literal");
1184
1185When assertions are enabled, this will print the message if it's ever reached
1186and then exit the program. When assertions are disabled (i.e. in release
1187builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1188code for this branch. If the compiler does not support this, it will fall back
1189to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001190
1191Another issue is that values used only by assertions will produce an "unused
1192value" warning when assertions are disabled. For example, this code will warn:
1193
1194.. code-block:: c++
1195
1196 unsigned Size = V.size();
1197 assert(Size > 42 && "Vector smaller than it should be");
1198
1199 bool NewToSet = Myset.insert(Value);
1200 assert(NewToSet && "The value shouldn't be in the set yet");
1201
1202These are two interesting different cases. In the first case, the call to
1203``V.size()`` is only useful for the assert, and we don't want it executed when
1204assertions are disabled. Code like this should move the call into the assert
1205itself. In the second case, the side effects of the call must happen whether
1206the assert is enabled or not. In this case, the value should be cast to void to
1207disable the warning. To be specific, it is preferred to write the code like
1208this:
1209
1210.. code-block:: c++
1211
1212 assert(V.size() > 42 && "Vector smaller than it should be");
1213
1214 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1215 assert(NewToSet && "The value shouldn't be in the set yet");
1216
1217Do Not Use ``using namespace std``
1218^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1219
1220In LLVM, we prefer to explicitly prefix all identifiers from the standard
1221namespace with an "``std::``" prefix, rather than rely on "``using namespace
1222std;``".
1223
1224In header files, adding a ``'using namespace XXX'`` directive pollutes the
1225namespace of any source file that ``#include``\s the header. This is clearly a
1226bad thing.
1227
1228In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1229rule, but is still important. Basically, using explicit namespace prefixes
1230makes the code **clearer**, because it is immediately obvious what facilities
1231are being used and where they are coming from. And **more portable**, because
1232namespace clashes cannot occur between LLVM code and other namespaces. The
1233portability rule is important because different standard library implementations
1234expose different symbols (potentially ones they shouldn't), and future revisions
1235to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1236never use ``'using namespace std;'`` in LLVM.
1237
1238The exception to the general rule (i.e. it's not an exception for the ``std``
1239namespace) is for implementation files. For example, all of the code in the
1240LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1241ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1242llvm;'`` directive at the top, after the ``#include``\s. This reduces
1243indentation in the body of the file for source editors that indent based on
1244braces, and keeps the conceptual context cleaner. The general form of this rule
1245is that any ``.cpp`` file that implements code in any namespace may use that
1246namespace (and its parents'), but should not use any others.
1247
1248Provide a Virtual Method Anchor for Classes in Headers
1249^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1250
1251If a class is defined in a header file and has a vtable (either it has virtual
1252methods or it derives from classes with virtual methods), it must always have at
1253least one out-of-line virtual method in the class. Without this, the compiler
1254will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1255header, bloating ``.o`` file sizes and increasing link times.
1256
David Blaikie00bec9a2012-09-21 17:47:36 +00001257Don't use default labels in fully covered switches over enumerations
1258^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1259
1260``-Wswitch`` warns if a switch, without a default label, over an enumeration
1261does not cover every enumeration value. If you write a default label on a fully
1262covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1263when new elements are added to that enumeration. To help avoid adding these
1264kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1265off by default but turned on when building LLVM with a version of Clang that
1266supports the warning.
1267
1268A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001269GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001270if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001271that the enum expression may take any representable value, not just those of
1272individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1273the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001274
Craig Topper1740e052012-09-18 04:43:40 +00001275Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1276^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1277
1278Prior to C++11, a common pattern to make a class uncopyable was to declare an
1279unimplemented copy constructor and copy assignment operator and make them
1280private. This would give a compiler error for accessing a private method or a
1281linker error because it wasn't implemented.
1282
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001283With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001284This will trigger a much better error message and tell the compiler that the
1285method will never be implemented. This enables other checks like
1286``-Wunused-private-field`` to run correctly on classes that contain these
1287methods.
1288
Duncan P. N. Exon Smithb6f58112014-04-17 18:02:36 +00001289For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1290will expand to ``= delete`` on compilers that support it. These methods should
1291still be declared private. Example of the uncopyable pattern:
Craig Topper1740e052012-09-18 04:43:40 +00001292
1293.. code-block:: c++
1294
1295 class DontCopy {
1296 private:
1297 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1298 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1299 public:
1300 ...
1301 };
1302
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001303Don't evaluate ``end()`` every time through a loop
1304^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1305
1306Because C++ doesn't have a standard "``foreach``" loop (though it can be
1307emulated with macros and may be coming in C++'0x) we end up writing a lot of
1308loops that manually iterate from begin to end on a variety of containers or
1309through other data structures. One common mistake is to write a loop in this
1310style:
1311
1312.. code-block:: c++
1313
1314 BasicBlock *BB = ...
1315 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1316 ... use I ...
1317
1318The problem with this construct is that it evaluates "``BB->end()``" every time
1319through the loop. Instead of writing the loop like this, we strongly prefer
1320loops to be written so that they evaluate it once before the loop starts. A
1321convenient way to do this is like so:
1322
1323.. code-block:: c++
1324
1325 BasicBlock *BB = ...
1326 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1327 ... use I ...
1328
1329The observant may quickly point out that these two loops may have different
1330semantics: if the container (a basic block in this case) is being mutated, then
1331"``BB->end()``" may change its value every time through the loop and the second
1332loop may not in fact be correct. If you actually do depend on this behavior,
1333please write the loop in the first form and add a comment indicating that you
1334did it intentionally.
1335
1336Why do we prefer the second form (when correct)? Writing the loop in the first
1337form has two problems. First it may be less efficient than evaluating it at the
1338start of the loop. In this case, the cost is probably minor --- a few extra
1339loads every time through the loop. However, if the base expression is more
1340complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001341expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001342really aren't cheap. By writing it in the second form consistently, you
1343eliminate the issue entirely and don't even have to think about it.
1344
1345The second (even bigger) issue is that writing the loop in the first form hints
1346to the reader that the loop is mutating the container (a fact that a comment
1347would handily confirm!). If you write the loop in the second form, it is
1348immediately obvious without even looking at the body of the loop that the
1349container isn't being modified, which makes it easier to read the code and
1350understand what it does.
1351
1352While the second form of the loop is a few extra keystrokes, we do strongly
1353prefer it.
1354
1355``#include <iostream>`` is Forbidden
1356^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1357
1358The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1359because many common implementations transparently inject a `static constructor`_
1360into every translation unit that includes it.
1361
1362Note that using the other stream headers (``<sstream>`` for example) is not
1363problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1364provides various APIs that are better performing for almost every use than
1365``std::ostream`` style APIs.
1366
1367.. note::
1368
1369 New code should always use `raw_ostream`_ for writing, or the
1370 ``llvm::MemoryBuffer`` API for reading files.
1371
1372.. _raw_ostream:
1373
1374Use ``raw_ostream``
1375^^^^^^^^^^^^^^^^^^^
1376
1377LLVM includes a lightweight, simple, and efficient stream implementation in
1378``llvm/Support/raw_ostream.h``, which provides all of the common features of
1379``std::ostream``. All new code should use ``raw_ostream`` instead of
1380``ostream``.
1381
1382Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1383declared as ``class raw_ostream``. Public headers should generally not include
1384the ``raw_ostream`` header, but use forward declarations and constant references
1385to ``raw_ostream`` instances.
1386
1387Avoid ``std::endl``
1388^^^^^^^^^^^^^^^^^^^
1389
1390The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1391the output stream specified. In addition to doing this, however, it also
1392flushes the output stream. In other words, these are equivalent:
1393
1394.. code-block:: c++
1395
1396 std::cout << std::endl;
1397 std::cout << '\n' << std::flush;
1398
1399Most of the time, you probably have no reason to flush the output stream, so
1400it's better to use a literal ``'\n'``.
1401
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001402Don't use ``inline`` when defining a function in a class definition
1403^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1404
1405A member function defined in a class definition is implicitly inline, so don't
1406put the ``inline`` keyword in this case.
1407
1408Don't:
1409
1410.. code-block:: c++
1411
1412 class Foo {
1413 public:
1414 inline void bar() {
1415 // ...
1416 }
1417 };
1418
1419Do:
1420
1421.. code-block:: c++
1422
1423 class Foo {
1424 public:
1425 void bar() {
1426 // ...
1427 }
1428 };
1429
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001430Microscopic Details
1431-------------------
1432
1433This section describes preferred low-level formatting guidelines along with
1434reasoning on why we prefer them.
1435
1436Spaces Before Parentheses
1437^^^^^^^^^^^^^^^^^^^^^^^^^
1438
1439We prefer to put a space before an open parenthesis only in control flow
1440statements, but not in normal function call expressions and function-like
1441macros. For example, this is good:
1442
1443.. code-block:: c++
1444
Sean Silva7333a842012-11-17 23:25:33 +00001445 if (X) ...
1446 for (I = 0; I != 100; ++I) ...
1447 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001448
1449 somefunc(42);
1450 assert(3 != 4 && "laws of math are failing me");
1451
Sean Silva7333a842012-11-17 23:25:33 +00001452 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001453
1454and this is bad:
1455
1456.. code-block:: c++
1457
Sean Silva7333a842012-11-17 23:25:33 +00001458 if(X) ...
1459 for(I = 0; I != 100; ++I) ...
1460 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001461
1462 somefunc (42);
1463 assert (3 != 4 && "laws of math are failing me");
1464
Sean Silva7333a842012-11-17 23:25:33 +00001465 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001466
1467The reason for doing this is not completely arbitrary. This style makes control
1468flow operators stand out more, and makes expressions flow better. The function
1469call operator binds very tightly as a postfix operator. Putting a space after a
1470function name (as in the last example) makes it appear that the code might bind
1471the arguments of the left-hand-side of a binary operator with the argument list
1472of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001473misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001474
1475.. code-block:: c++
1476
Sean Silva7333a842012-11-17 23:25:33 +00001477 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001478
1479when skimming through the code. By avoiding a space in a function, we avoid
1480this misinterpretation.
1481
1482Prefer Preincrement
1483^^^^^^^^^^^^^^^^^^^
1484
1485Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1486(``X++``) and could very well be a lot faster than it. Use preincrementation
1487whenever possible.
1488
1489The semantics of postincrement include making a copy of the value being
1490incremented, returning it, and then preincrementing the "work value". For
1491primitive types, this isn't a big deal. But for iterators, it can be a huge
1492issue (for example, some iterators contains stack and set objects in them...
1493copying an iterator could invoke the copy ctor's of these as well). In general,
1494get in the habit of always using preincrement, and you won't have a problem.
1495
1496
1497Namespace Indentation
1498^^^^^^^^^^^^^^^^^^^^^
1499
1500In general, we strive to reduce indentation wherever possible. This is useful
1501because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001502also because it makes it easier to understand the code. To facilitate this and
1503avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1504helps readability, feel free to add a comment indicating what namespace is
1505being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001506
1507.. code-block:: c++
1508
1509 namespace llvm {
1510 namespace knowledge {
1511
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001512 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001513 /// understanding of and contains the data associated with it.
1514 class Grokable {
1515 ...
1516 public:
1517 explicit Grokable() { ... }
1518 virtual ~Grokable() = 0;
1519
1520 ...
1521
1522 };
1523
1524 } // end namespace knowledge
1525 } // end namespace llvm
1526
Chandler Carruth36dc5192014-01-20 10:15:32 +00001527
1528Feel free to skip the closing comment when the namespace being closed is
1529obvious for any reason. For example, the outer-most namespace in a header file
1530is rarely a source of confusion. But namespaces both anonymous and named in
1531source files that are being closed half way through the file probably could use
1532clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001533
1534.. _static:
1535
1536Anonymous Namespaces
1537^^^^^^^^^^^^^^^^^^^^
1538
1539After talking about namespaces in general, you may be wondering about anonymous
1540namespaces in particular. Anonymous namespaces are a great language feature
1541that tells the C++ compiler that the contents of the namespace are only visible
1542within the current translation unit, allowing more aggressive optimization and
1543eliminating the possibility of symbol name collisions. Anonymous namespaces are
1544to C++ as "static" is to C functions and global variables. While "``static``"
1545is available in C++, anonymous namespaces are more general: they can make entire
1546classes private to a file.
1547
1548The problem with anonymous namespaces is that they naturally want to encourage
1549indentation of their body, and they reduce locality of reference: if you see a
1550random function definition in a C++ file, it is easy to see if it is marked
1551static, but seeing if it is in an anonymous namespace requires scanning a big
1552chunk of the file.
1553
1554Because of this, we have a simple guideline: make anonymous namespaces as small
1555as possible, and only use them for class declarations. For example, this is
1556good:
1557
1558.. code-block:: c++
1559
1560 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001561 class StringSort {
1562 ...
1563 public:
1564 StringSort(...)
1565 bool operator<(const char *RHS) const;
1566 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001567 } // end anonymous namespace
1568
Andrew Trickfc9420c2012-09-20 02:01:06 +00001569 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001570 ...
1571 }
1572
1573 bool StringSort::operator<(const char *RHS) const {
1574 ...
1575 }
1576
1577This is bad:
1578
1579.. code-block:: c++
1580
1581 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001582
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001583 class StringSort {
1584 ...
1585 public:
1586 StringSort(...)
1587 bool operator<(const char *RHS) const;
1588 };
1589
Andrew Trickfc9420c2012-09-20 02:01:06 +00001590 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001591 ...
1592 }
1593
1594 bool StringSort::operator<(const char *RHS) const {
1595 ...
1596 }
1597
1598 } // end anonymous namespace
1599
Andrew Trickfc9420c2012-09-20 02:01:06 +00001600This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001601of a large C++ file, that you have no immediate way to tell if it is local to
1602the file. When it is marked static explicitly, this is immediately obvious.
1603Also, there is no reason to enclose the definition of "``operator<``" in the
1604namespace just because it was declared there.
1605
1606See Also
1607========
1608
Joel Jones7818be42013-01-21 23:20:47 +00001609A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001610Two particularly important books for our work are:
1611
1612#. `Effective C++
1613 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1614 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1615 "Effective STL" by the same author.
1616
1617#. `Large-Scale C++ Software Design
1618 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1619 by John Lakos
1620
1621If you get some free time, and you haven't read them: do so, you might learn
1622something.