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Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
Daniel Lamf71c4ae2012-03-23 18:12:04 -070021#include <EGL/eglext.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080022
Mathias Agopian90ac7992012-02-25 18:48:35 -080023#include <gui/IGraphicBufferAlloc.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080024#include <gui/ISurfaceTexture.h>
25
Jesse Hallef194142012-06-14 14:45:17 -070026#include <ui/Fence.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080027#include <ui/GraphicBuffer.h>
28
29#include <utils/String8.h>
30#include <utils/Vector.h>
31#include <utils/threads.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class BufferQueue : public BnSurfaceTexture {
37public:
38 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
Daniel Lam6b091c52012-01-22 15:26:27 -080039 enum { NUM_BUFFER_SLOTS = 32 };
40 enum { NO_CONNECTED_API = 0 };
Daniel Lameae59d22012-01-22 15:26:27 -080041 enum { INVALID_BUFFER_SLOT = -1 };
Daniel Lamfbcda932012-04-09 22:51:52 -070042 enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
Daniel Lam6b091c52012-01-22 15:26:27 -080043
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070044 // ConsumerListener is the interface through which the BufferQueue notifies
45 // the consumer of events that the consumer may wish to react to. Because
46 // the consumer will generally have a mutex that is locked during calls from
47 // teh consumer to the BufferQueue, these calls from the BufferQueue to the
48 // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
49 struct ConsumerListener : public virtual RefBase {
50 // onFrameAvailable is called from queueBuffer each time an additional
51 // frame becomes available for consumption. This means that frames that
52 // are queued while in asynchronous mode only trigger the callback if no
53 // previous frames are pending. Frames queued while in synchronous mode
54 // always trigger the callback.
Daniel Lam6b091c52012-01-22 15:26:27 -080055 //
56 // This is called without any lock held and can be called concurrently
57 // by multiple threads.
58 virtual void onFrameAvailable() = 0;
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070059
60 // onBuffersReleased is called to notify the buffer consumer that the
61 // BufferQueue has released its references to one or more GraphicBuffers
62 // contained in its slots. The buffer consumer should then call
63 // BufferQueue::getReleasedBuffers to retrieve the list of buffers
64 //
65 // This is called without any lock held and can be called concurrently
66 // by multiple threads.
67 virtual void onBuffersReleased() = 0;
Daniel Lam6b091c52012-01-22 15:26:27 -080068 };
69
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070070 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
71 // reference to the actual consumer object. It forwards all calls to that
72 // consumer object so long as it exists.
73 //
74 // This class exists to avoid having a circular reference between the
75 // BufferQueue object and the consumer object. The reason this can't be a weak
76 // reference in the BufferQueue class is because we're planning to expose the
77 // consumer side of a BufferQueue as a binder interface, which doesn't support
78 // weak references.
79 class ProxyConsumerListener : public BufferQueue::ConsumerListener {
80 public:
81
82 ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
83 virtual ~ProxyConsumerListener();
84 virtual void onFrameAvailable();
85 virtual void onBuffersReleased();
86
87 private:
88
89 // mConsumerListener is a weak reference to the ConsumerListener. This is
90 // the raison d'etre of ProxyConsumerListener.
91 wp<BufferQueue::ConsumerListener> mConsumerListener;
92 };
93
94
Daniel Lam6b091c52012-01-22 15:26:27 -080095 // BufferQueue manages a pool of gralloc memory slots to be used
96 // by producers and consumers.
97 // allowSynchronousMode specifies whether or not synchronous mode can be
98 // enabled.
Daniel Lamabe61bf2012-03-26 20:37:15 -070099 // bufferCount sets the minimum number of undequeued buffers for this queue
Mathias Agopian3e876012012-06-07 17:52:54 -0700100 BufferQueue(bool allowSynchronousMode = true,
101 int bufferCount = MIN_UNDEQUEUED_BUFFERS,
102 const sp<IGraphicBufferAlloc>& allocator = NULL);
Daniel Lam6b091c52012-01-22 15:26:27 -0800103 virtual ~BufferQueue();
104
Daniel Lamb8560522012-01-30 15:51:27 -0800105 virtual int query(int what, int* value);
106
Daniel Lam6b091c52012-01-22 15:26:27 -0800107 // setBufferCount updates the number of available buffer slots. After
108 // calling this all buffer slots are both unallocated and owned by the
109 // BufferQueue object (i.e. they are not owned by the client).
110 virtual status_t setBufferCount(int bufferCount);
111
112 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
113
114 // dequeueBuffer gets the next buffer slot index for the client to use. If a
115 // buffer slot is available then that slot index is written to the location
116 // pointed to by the buf argument and a status of OK is returned. If no
117 // slot is available then a status of -EBUSY is returned and buf is
118 // unmodified.
119 // The width and height parameters must be no greater than the minimum of
120 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
121 // An error due to invalid dimensions might not be reported until
122 // updateTexImage() is called.
123 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
124 uint32_t format, uint32_t usage);
125
126 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
127 // timestamp must be provided for the buffer. The timestamp is in
128 // nanoseconds, and must be monotonically increasing. Its other semantics
129 // (zero point, etc) are client-dependent and should be documented by the
130 // client.
Mathias Agopianf0bc2f12012-04-09 16:14:01 -0700131 virtual status_t queueBuffer(int buf,
132 const QueueBufferInput& input, QueueBufferOutput* output);
133
Daniel Lam6b091c52012-01-22 15:26:27 -0800134 virtual void cancelBuffer(int buf);
Daniel Lam6b091c52012-01-22 15:26:27 -0800135
136 // setSynchronousMode set whether dequeueBuffer is synchronous or
137 // asynchronous. In synchronous mode, dequeueBuffer blocks until
138 // a buffer is available, the currently bound buffer can be dequeued and
139 // queued buffers will be retired in order.
140 // The default mode is asynchronous.
141 virtual status_t setSynchronousMode(bool enabled);
142
143 // connect attempts to connect a producer client API to the BufferQueue.
144 // This must be called before any other ISurfaceTexture methods are called
145 // except for getAllocator.
146 //
147 // This method will fail if the connect was previously called on the
148 // BufferQueue and no corresponding disconnect call was made.
Mathias Agopian24202f52012-04-23 14:28:58 -0700149 virtual status_t connect(int api, QueueBufferOutput* output);
Daniel Lam6b091c52012-01-22 15:26:27 -0800150
151 // disconnect attempts to disconnect a producer client API from the
152 // BufferQueue. Calling this method will cause any subsequent calls to other
153 // ISurfaceTexture methods to fail except for getAllocator and connect.
154 // Successfully calling connect after this will allow the other methods to
155 // succeed again.
156 //
157 // This method will fail if the the BufferQueue is not currently
158 // connected to the specified client API.
159 virtual status_t disconnect(int api);
160
Daniel Lameae59d22012-01-22 15:26:27 -0800161 // dump our state in a String
162 virtual void dump(String8& result) const;
163 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Daniel Lam6b091c52012-01-22 15:26:27 -0800164
Daniel Lameae59d22012-01-22 15:26:27 -0800165 // public facing structure for BufferSlot
166 struct BufferItem {
167
168 BufferItem()
169 :
170 mTransform(0),
171 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
172 mTimestamp(0),
173 mFrameNumber(0),
174 mBuf(INVALID_BUFFER_SLOT) {
175 mCrop.makeInvalid();
176 }
177 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
178 // if no buffer has been allocated.
179 sp<GraphicBuffer> mGraphicBuffer;
180
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700181 // mCrop is the current crop rectangle for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800182 Rect mCrop;
183
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700184 // mTransform is the current transform flags for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800185 uint32_t mTransform;
186
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700187 // mScalingMode is the current scaling mode for this buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800188 uint32_t mScalingMode;
189
190 // mTimestamp is the current timestamp for this buffer slot. This gets
191 // to set by queueBuffer each time this slot is queued.
192 int64_t mTimestamp;
193
194 // mFrameNumber is the number of the queued frame for this slot.
195 uint64_t mFrameNumber;
196
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700197 // mBuf is the slot index of this buffer
Daniel Lameae59d22012-01-22 15:26:27 -0800198 int mBuf;
Daniel Lameae59d22012-01-22 15:26:27 -0800199 };
200
201 // The following public functions is the consumer facing interface
202
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700203 // acquireBuffer attempts to acquire ownership of the next pending buffer in
204 // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
205 // buffer is successfully acquired, the information about the buffer is
206 // returned in BufferItem. If the buffer returned had previously been
207 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
208 // NULL and it is assumed that the consumer still holds a reference to the
209 // buffer.
210 status_t acquireBuffer(BufferItem *buffer);
Daniel Lameae59d22012-01-22 15:26:27 -0800211
212 // releaseBuffer releases a buffer slot from the consumer back to the
213 // BufferQueue pending a fence sync.
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700214 //
Eino-Ville Talvalae41b3182012-04-16 17:54:33 -0700215 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
216 // any references to the just-released buffer that it might have, as if it
217 // had received a onBuffersReleased() call with a mask set for the released
218 // buffer.
219 //
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700220 // Note that the dependencies on EGL will be removed once we switch to using
221 // the Android HW Sync HAL.
Jesse Hallef194142012-06-14 14:45:17 -0700222 status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
223 const sp<Fence>& releaseFence = Fence::NO_FENCE);
Daniel Lameae59d22012-01-22 15:26:27 -0800224
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700225 // consumerConnect connects a consumer to the BufferQueue. Only one
226 // consumer may be connected, and when that consumer disconnects the
227 // BufferQueue is placed into the "abandoned" state, causing most
228 // interactions with the BufferQueue by the producer to fail.
229 status_t consumerConnect(const sp<ConsumerListener>& consumer);
230
Daniel Lameae59d22012-01-22 15:26:27 -0800231 // consumerDisconnect disconnects a consumer from the BufferQueue. All
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700232 // buffers will be freed and the BufferQueue is placed in the "abandoned"
233 // state, causing most interactions with the BufferQueue by the producer to
234 // fail.
Daniel Lameae59d22012-01-22 15:26:27 -0800235 status_t consumerDisconnect();
236
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700237 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
238 // indicating which buffer slots the have been released by the BufferQueue
239 // but have not yet been released by the consumer.
240 status_t getReleasedBuffers(uint32_t* slotMask);
241
Daniel Lameae59d22012-01-22 15:26:27 -0800242 // setDefaultBufferSize is used to set the size of buffers returned by
243 // requestBuffers when a with and height of zero is requested.
244 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
245
246 // setBufferCountServer set the buffer count. If the client has requested
247 // a buffer count using setBufferCount, the server-buffer count will
248 // take effect once the client sets the count back to zero.
249 status_t setBufferCountServer(int bufferCount);
250
251 // isSynchronousMode returns whether the SurfaceTexture is currently in
252 // synchronous mode.
253 bool isSynchronousMode() const;
254
255 // setConsumerName sets the name used in logging
256 void setConsumerName(const String8& name);
257
Daniel Lamb2675792012-02-23 14:35:13 -0800258 // setDefaultBufferFormat allows the BufferQueue to create
259 // GraphicBuffers of a defaultFormat if no format is specified
260 // in dequeueBuffer
261 status_t setDefaultBufferFormat(uint32_t defaultFormat);
262
263 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer
264 status_t setConsumerUsageBits(uint32_t usage);
265
266 // setTransformHint bakes in rotation to buffers so overlays can be used
267 status_t setTransformHint(uint32_t hint);
Daniel Lameae59d22012-01-22 15:26:27 -0800268
269private:
Daniel Lam6b091c52012-01-22 15:26:27 -0800270 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
271 // for the given slot.
272 void freeBufferLocked(int index);
273
274 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
275 // EGLImage) for all slots.
276 void freeAllBuffersLocked();
277
278 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
279 // and EGLImage) for all slots except the head of mQueue
280 void freeAllBuffersExceptHeadLocked();
281
282 // drainQueueLocked drains the buffer queue if we're in synchronous mode
283 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
284 // became abandoned or disconnected during this call.
285 status_t drainQueueLocked();
286
287 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
288 // synchronous mode and free all buffers. In asynchronous mode, all buffers
289 // are freed except the current buffer.
290 status_t drainQueueAndFreeBuffersLocked();
291
292 status_t setBufferCountServerLocked(int bufferCount);
293
Daniel Lam6b091c52012-01-22 15:26:27 -0800294 struct BufferSlot {
295
296 BufferSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800297 : mEglDisplay(EGL_NO_DISPLAY),
Daniel Lam6b091c52012-01-22 15:26:27 -0800298 mBufferState(BufferSlot::FREE),
299 mRequestBufferCalled(false),
300 mTransform(0),
301 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
302 mTimestamp(0),
303 mFrameNumber(0),
Daniel Lameae59d22012-01-22 15:26:27 -0800304 mFence(EGL_NO_SYNC_KHR),
Daniel Lam9abe1eb2012-03-26 20:37:15 -0700305 mAcquireCalled(false),
306 mNeedsCleanupOnRelease(false) {
Daniel Lam6b091c52012-01-22 15:26:27 -0800307 mCrop.makeInvalid();
308 }
309
310 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
311 // if no buffer has been allocated.
312 sp<GraphicBuffer> mGraphicBuffer;
313
Daniel Lam6b091c52012-01-22 15:26:27 -0800314 // mEglDisplay is the EGLDisplay used to create mEglImage.
315 EGLDisplay mEglDisplay;
316
317 // BufferState represents the different states in which a buffer slot
318 // can be.
319 enum BufferState {
320 // FREE indicates that the buffer is not currently being used and
321 // will not be used in the future until it gets dequeued and
322 // subsequently queued by the client.
Daniel Lameae59d22012-01-22 15:26:27 -0800323 // aka "owned by BufferQueue, ready to be dequeued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800324 FREE = 0,
325
326 // DEQUEUED indicates that the buffer has been dequeued by the
327 // client, but has not yet been queued or canceled. The buffer is
328 // considered 'owned' by the client, and the server should not use
329 // it for anything.
330 //
331 // Note that when in synchronous-mode (mSynchronousMode == true),
332 // the buffer that's currently attached to the texture may be
333 // dequeued by the client. That means that the current buffer can
334 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
335 // however, the current buffer is always in the QUEUED state.
Daniel Lameae59d22012-01-22 15:26:27 -0800336 // aka "owned by producer, ready to be queued"
Daniel Lam6b091c52012-01-22 15:26:27 -0800337 DEQUEUED = 1,
338
339 // QUEUED indicates that the buffer has been queued by the client,
340 // and has not since been made available for the client to dequeue.
341 // Attaching the buffer to the texture does NOT transition the
342 // buffer away from the QUEUED state. However, in Synchronous mode
343 // the current buffer may be dequeued by the client under some
344 // circumstances. See the note about the current buffer in the
345 // documentation for DEQUEUED.
Daniel Lameae59d22012-01-22 15:26:27 -0800346 // aka "owned by BufferQueue, ready to be acquired"
Daniel Lam6b091c52012-01-22 15:26:27 -0800347 QUEUED = 2,
Daniel Lameae59d22012-01-22 15:26:27 -0800348
349 // aka "owned by consumer, ready to be released"
350 ACQUIRED = 3
Daniel Lam6b091c52012-01-22 15:26:27 -0800351 };
352
353 // mBufferState is the current state of this buffer slot.
354 BufferState mBufferState;
355
356 // mRequestBufferCalled is used for validating that the client did
357 // call requestBuffer() when told to do so. Technically this is not
358 // needed but useful for debugging and catching client bugs.
359 bool mRequestBufferCalled;
360
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700361 // mCrop is the current crop rectangle for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800362 Rect mCrop;
363
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700364 // mTransform is the current transform flags for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800365 uint32_t mTransform;
366
Mathias Agopian851ef8f2012-03-29 17:10:08 -0700367 // mScalingMode is the current scaling mode for this buffer slot.
Daniel Lam6b091c52012-01-22 15:26:27 -0800368 uint32_t mScalingMode;
369
370 // mTimestamp is the current timestamp for this buffer slot. This gets
371 // to set by queueBuffer each time this slot is queued.
372 int64_t mTimestamp;
373
374 // mFrameNumber is the number of the queued frame for this slot.
375 uint64_t mFrameNumber;
376
377 // mFence is the EGL sync object that must signal before the buffer
378 // associated with this buffer slot may be dequeued. It is initialized
379 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
380 // on a compile-time option) set to a new sync object in updateTexImage.
381 EGLSyncKHR mFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800382
Jesse Hallef194142012-06-14 14:45:17 -0700383 // mReleaseFence is a fence which must signal before the contents of
384 // the buffer associated with this buffer slot may be overwritten.
385 sp<Fence> mReleaseFence;
386
Daniel Lameae59d22012-01-22 15:26:27 -0800387 // Indicates whether this buffer has been seen by a consumer yet
388 bool mAcquireCalled;
Daniel Lam9abe1eb2012-03-26 20:37:15 -0700389
390 // Indicates whether this buffer needs to be cleaned up by consumer
391 bool mNeedsCleanupOnRelease;
Daniel Lam6b091c52012-01-22 15:26:27 -0800392 };
393
394 // mSlots is the array of buffer slots that must be mirrored on the client
395 // side. This allows buffer ownership to be transferred between the client
396 // and server without sending a GraphicBuffer over binder. The entire array
397 // is initialized to NULL at construction time, and buffers are allocated
398 // for a slot when requestBuffer is called with that slot's index.
399 BufferSlot mSlots[NUM_BUFFER_SLOTS];
400
Daniel Lam6b091c52012-01-22 15:26:27 -0800401 // mDefaultWidth holds the default width of allocated buffers. It is used
402 // in requestBuffers() if a width and height of zero is specified.
403 uint32_t mDefaultWidth;
404
405 // mDefaultHeight holds the default height of allocated buffers. It is used
406 // in requestBuffers() if a width and height of zero is specified.
407 uint32_t mDefaultHeight;
408
409 // mPixelFormat holds the pixel format of allocated buffers. It is used
410 // in requestBuffers() if a format of zero is specified.
411 uint32_t mPixelFormat;
412
Daniel Lamabe61bf2012-03-26 20:37:15 -0700413 // mMinUndequeuedBuffers is a constraint on the number of buffers
414 // not dequeued at any time
415 int mMinUndequeuedBuffers;
416
417 // mMinAsyncBufferSlots is a constraint on the minimum mBufferCount
418 // when this BufferQueue is in asynchronous mode
419 int mMinAsyncBufferSlots;
420
421 // mMinSyncBufferSlots is a constraint on the minimum mBufferCount
422 // when this BufferQueue is in synchronous mode
423 int mMinSyncBufferSlots;
424
Daniel Lam6b091c52012-01-22 15:26:27 -0800425 // mBufferCount is the number of buffer slots that the client and server
426 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
427 // by calling setBufferCount or setBufferCountServer
428 int mBufferCount;
429
430 // mClientBufferCount is the number of buffer slots requested by the client.
431 // The default is zero, which means the client doesn't care how many buffers
432 // there is.
433 int mClientBufferCount;
434
435 // mServerBufferCount buffer count requested by the server-side
436 int mServerBufferCount;
437
Daniel Lam6b091c52012-01-22 15:26:27 -0800438 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
439 // allocate new GraphicBuffer objects.
440 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
441
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700442 // mConsumerListener is used to notify the connected consumer of
443 // asynchronous events that it may wish to react to. It is initially set
444 // to NULL and is written by consumerConnect and consumerDisconnect.
445 sp<ConsumerListener> mConsumerListener;
Daniel Lam6b091c52012-01-22 15:26:27 -0800446
447 // mSynchronousMode whether we're in synchronous mode or not
448 bool mSynchronousMode;
449
450 // mAllowSynchronousMode whether we allow synchronous mode or not
451 const bool mAllowSynchronousMode;
452
453 // mConnectedApi indicates the API that is currently connected to this
454 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
455 // by the connect and disconnect methods.
456 int mConnectedApi;
457
458 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
459 mutable Condition mDequeueCondition;
460
461 // mQueue is a FIFO of queued buffers used in synchronous mode
462 typedef Vector<int> Fifo;
463 Fifo mQueue;
464
465 // mAbandoned indicates that the BufferQueue will no longer be used to
466 // consume images buffers pushed to it using the ISurfaceTexture interface.
467 // It is initialized to false, and set to true in the abandon method. A
468 // BufferQueue that has been abandoned will return the NO_INIT error from
469 // all ISurfaceTexture methods capable of returning an error.
470 bool mAbandoned;
471
472 // mName is a string used to identify the BufferQueue in log messages.
473 // It is set by the setName method.
Daniel Lameae59d22012-01-22 15:26:27 -0800474 String8 mConsumerName;
Daniel Lam6b091c52012-01-22 15:26:27 -0800475
476 // mMutex is the mutex used to prevent concurrent access to the member
477 // variables of BufferQueue objects. It must be locked whenever the
478 // member variables are accessed.
479 mutable Mutex mMutex;
480
481 // mFrameCounter is the free running counter, incremented for every buffer queued
482 // with the surface Texture.
483 uint64_t mFrameCounter;
Daniel Lameae59d22012-01-22 15:26:27 -0800484
Daniel Lamb2675792012-02-23 14:35:13 -0800485 // mBufferHasBeenQueued is true once a buffer has been queued. It is reset
486 // by changing the buffer count.
Daniel Lameae59d22012-01-22 15:26:27 -0800487 bool mBufferHasBeenQueued;
Daniel Lamb2675792012-02-23 14:35:13 -0800488
489 // mDefaultBufferFormat can be set so it will override
490 // the buffer format when it isn't specified in dequeueBuffer
491 uint32_t mDefaultBufferFormat;
492
493 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
494 uint32_t mConsumerUsageBits;
495
496 // mTransformHint is used to optimize for screen rotations
497 uint32_t mTransformHint;
Daniel Lam6b091c52012-01-22 15:26:27 -0800498};
499
500// ----------------------------------------------------------------------------
501}; // namespace android
502
503#endif // ANDROID_GUI_BUFFERQUEUE_H