shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2 | // |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 3 | // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 9 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 10 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 11 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 12 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | 29ab952 | 2012-08-27 16:25:37 +0000 | [diff] [blame] | 14 | #include "GLSLANG/ShaderLang.h" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 15 | #include "libGLESv2/utilities.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 16 | #include "libGLESv2/renderer/Renderer.h" |
| 17 | #include "libGLESv2/Constants.h" |
| 18 | #include "libGLESv2/ResourceManager.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 19 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 20 | namespace gl |
| 21 | { |
| 22 | void *Shader::mFragmentCompiler = NULL; |
| 23 | void *Shader::mVertexCompiler = NULL; |
| 24 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 25 | Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 26 | : mHandle(handle), mRenderer(renderer), mResourceManager(manager) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 27 | { |
| 28 | mSource = NULL; |
| 29 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 30 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 31 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 32 | uncompile(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 33 | initializeCompiler(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 34 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 35 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | mDeleteStatus = false; |
| 37 | } |
| 38 | |
| 39 | Shader::~Shader() |
| 40 | { |
| 41 | delete[] mSource; |
| 42 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 43 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 44 | } |
| 45 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 46 | GLuint Shader::getHandle() const |
| 47 | { |
| 48 | return mHandle; |
| 49 | } |
| 50 | |
shannon.woods%transgaming.com@gtempaccount.com | 5f33933 | 2013-04-13 03:29:02 +0000 | [diff] [blame] | 51 | void Shader::setSource(GLsizei count, const char *const *string, const GLint *length) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 52 | { |
| 53 | delete[] mSource; |
| 54 | int totalLength = 0; |
| 55 | |
| 56 | for (int i = 0; i < count; i++) |
| 57 | { |
| 58 | if (length && length[i] >= 0) |
| 59 | { |
| 60 | totalLength += length[i]; |
| 61 | } |
| 62 | else |
| 63 | { |
| 64 | totalLength += (int)strlen(string[i]); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | mSource = new char[totalLength + 1]; |
| 69 | char *code = mSource; |
| 70 | |
| 71 | for (int i = 0; i < count; i++) |
| 72 | { |
| 73 | int stringLength; |
| 74 | |
| 75 | if (length && length[i] >= 0) |
| 76 | { |
| 77 | stringLength = length[i]; |
| 78 | } |
| 79 | else |
| 80 | { |
| 81 | stringLength = (int)strlen(string[i]); |
| 82 | } |
| 83 | |
| 84 | strncpy(code, string[i], stringLength); |
| 85 | code += stringLength; |
| 86 | } |
| 87 | |
| 88 | mSource[totalLength] = '\0'; |
| 89 | } |
| 90 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 91 | int Shader::getInfoLogLength() const |
| 92 | { |
| 93 | if (!mInfoLog) |
| 94 | { |
| 95 | return 0; |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | return strlen(mInfoLog) + 1; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 104 | { |
| 105 | int index = 0; |
| 106 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 107 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 108 | { |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 109 | if (mInfoLog) |
| 110 | { |
| 111 | index = std::min(bufSize - 1, (int)strlen(mInfoLog)); |
| 112 | memcpy(infoLog, mInfoLog, index); |
| 113 | } |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 114 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 115 | infoLog[index] = '\0'; |
| 116 | } |
| 117 | |
| 118 | if (length) |
| 119 | { |
| 120 | *length = index; |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | int Shader::getSourceLength() const |
| 125 | { |
| 126 | if (!mSource) |
| 127 | { |
| 128 | return 0; |
| 129 | } |
| 130 | else |
| 131 | { |
| 132 | return strlen(mSource) + 1; |
| 133 | } |
| 134 | } |
| 135 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 136 | int Shader::getTranslatedSourceLength() const |
| 137 | { |
| 138 | if (!mHlsl) |
| 139 | { |
| 140 | return 0; |
| 141 | } |
| 142 | else |
| 143 | { |
| 144 | return strlen(mHlsl) + 1; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 149 | { |
| 150 | int index = 0; |
| 151 | |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 152 | if (bufSize > 0) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 153 | { |
daniel@transgaming.com | 807d8c3 | 2012-04-04 15:06:04 +0000 | [diff] [blame] | 154 | if (source) |
| 155 | { |
| 156 | index = std::min(bufSize - 1, (int)strlen(source)); |
| 157 | memcpy(buffer, source, index); |
| 158 | } |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 159 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 160 | buffer[index] = '\0'; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 161 | } |
| 162 | |
| 163 | if (length) |
| 164 | { |
| 165 | *length = index; |
| 166 | } |
| 167 | } |
| 168 | |
zmo@google.com | a574f78 | 2011-10-03 21:45:23 +0000 | [diff] [blame] | 169 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 170 | { |
| 171 | getSourceImpl(mSource, bufSize, length, buffer); |
| 172 | } |
| 173 | |
| 174 | void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) |
| 175 | { |
| 176 | getSourceImpl(mHlsl, bufSize, length, buffer); |
| 177 | } |
| 178 | |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 179 | const sh::ActiveUniforms &Shader::getUniforms() |
| 180 | { |
| 181 | return mActiveUniforms; |
| 182 | } |
| 183 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 184 | bool Shader::isCompiled() |
| 185 | { |
| 186 | return mHlsl != NULL; |
| 187 | } |
| 188 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 189 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 190 | { |
| 191 | return mHlsl; |
| 192 | } |
| 193 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 194 | void Shader::addRef() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 196 | mRefCount++; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | } |
| 198 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 199 | void Shader::release() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 200 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 201 | mRefCount--; |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 202 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 203 | if (mRefCount == 0 && mDeleteStatus) |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 204 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 205 | mResourceManager->deleteShader(mHandle); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 206 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 207 | } |
| 208 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 209 | unsigned int Shader::getRefCount() const |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 210 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 211 | return mRefCount; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 212 | } |
| 213 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 214 | bool Shader::isFlaggedForDeletion() const |
| 215 | { |
| 216 | return mDeleteStatus; |
| 217 | } |
| 218 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 219 | void Shader::flagForDeletion() |
| 220 | { |
| 221 | mDeleteStatus = true; |
| 222 | } |
| 223 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 224 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 225 | void Shader::initializeCompiler() |
| 226 | { |
| 227 | if (!mFragmentCompiler) |
| 228 | { |
| 229 | int result = ShInitialize(); |
| 230 | |
| 231 | if (result) |
| 232 | { |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 233 | ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; |
| 234 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 235 | ShBuiltInResources resources; |
| 236 | ShInitBuiltInResources(&resources); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 237 | |
| 238 | resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 239 | resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 240 | resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 241 | resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 242 | resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 243 | resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 244 | resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors(); |
shannon.woods%transgaming.com@gtempaccount.com | e266c83 | 2013-04-13 03:31:48 +0000 | [diff] [blame] | 245 | resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets(); |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 246 | resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport(); |
shannon.woods%transgaming.com@gtempaccount.com | e266c83 | 2013-04-13 03:31:48 +0000 | [diff] [blame] | 247 | resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1; |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 248 | // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. |
shannon.woods%transgaming.com@gtempaccount.com | 331192d | 2013-04-13 03:27:57 +0000 | [diff] [blame] | 249 | resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp |
shannonwoods@chromium.org | 74b86cf | 2013-05-30 00:02:58 +0000 | [diff] [blame] | 250 | // GLSL ES 3.0 constants |
| 251 | resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors(); |
| 252 | resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors(); |
| 253 | resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE |
| 254 | resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 255 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 256 | mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
| 257 | mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 258 | } |
| 259 | } |
| 260 | } |
| 261 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 262 | void Shader::releaseCompiler() |
| 263 | { |
| 264 | ShDestruct(mFragmentCompiler); |
| 265 | ShDestruct(mVertexCompiler); |
| 266 | |
| 267 | mFragmentCompiler = NULL; |
| 268 | mVertexCompiler = NULL; |
alokp@chromium.org | 90033b9 | 2010-05-24 15:02:43 +0000 | [diff] [blame] | 269 | |
| 270 | ShFinalize(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 271 | } |
| 272 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 273 | void Shader::parseVaryings() |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 274 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 275 | if (mHlsl) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 276 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 277 | const char *input = strstr(mHlsl, "// Varyings") + 12; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 278 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 279 | while(true) |
| 280 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 281 | char string1[256]; |
| 282 | char string2[256]; |
| 283 | char string3[256]; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 284 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 285 | int matches = sscanf(input, "static %255s %255s %255s", string1, string2, string3); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 286 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 287 | char *interpolation = "linear"; // Default |
| 288 | char *type = string1; |
| 289 | char *name = string2; |
| 290 | |
| 291 | if (matches == 0) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 292 | { |
| 293 | break; |
| 294 | } |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 295 | else if (matches == 3) |
| 296 | { |
| 297 | if (string3[0] != '=') // Explicit interpolation qualifier |
| 298 | { |
| 299 | type = string2; |
| 300 | name = string3; |
| 301 | } |
| 302 | } |
| 303 | else UNREACHABLE(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 304 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 305 | char *array = strstr(name, "["); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 306 | int size = 1; |
| 307 | |
| 308 | if (array) |
| 309 | { |
| 310 | size = atoi(array + 1); |
| 311 | *array = '\0'; |
| 312 | } |
| 313 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 314 | mVaryings.push_back(Varying(parseInterpolation(interpolation), parseType(type), name, size, array != NULL)); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 315 | |
| 316 | input = strstr(input, ";") + 2; |
| 317 | } |
| 318 | |
shannon.woods%transgaming.com@gtempaccount.com | aa8b5cf | 2013-04-13 03:31:55 +0000 | [diff] [blame] | 319 | mUsesMultipleRenderTargets = strstr(mHlsl, "GL_USES_MRT") != NULL; |
| 320 | mUsesFragColor = strstr(mHlsl, "GL_USES_FRAG_COLOR") != NULL; |
| 321 | mUsesFragData = strstr(mHlsl, "GL_USES_FRAG_DATA") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 322 | mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; |
| 323 | mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 324 | mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; |
| 325 | mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; |
shannonwoods@chromium.org | 0329988 | 2013-05-30 00:05:26 +0000 | [diff] [blame^] | 326 | mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 327 | } |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 328 | } |
| 329 | |
shannon.woods@transgaming.com | 5bcf7df | 2013-01-25 21:55:33 +0000 | [diff] [blame] | 330 | void Shader::resetVaryingsRegisterAssignment() |
| 331 | { |
| 332 | for (VaryingList::iterator var = mVaryings.begin(); var != mVaryings.end(); var++) |
| 333 | { |
| 334 | var->reg = -1; |
| 335 | var->col = -1; |
| 336 | } |
| 337 | } |
| 338 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 339 | // initialize/clean up previous state |
| 340 | void Shader::uncompile() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 341 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 342 | // set by compileToHLSL |
| 343 | delete[] mHlsl; |
| 344 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 345 | delete[] mInfoLog; |
| 346 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 347 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 348 | // set by parseVaryings |
| 349 | mVaryings.clear(); |
| 350 | |
shannon.woods%transgaming.com@gtempaccount.com | aa8b5cf | 2013-04-13 03:31:55 +0000 | [diff] [blame] | 351 | mUsesMultipleRenderTargets = false; |
| 352 | mUsesFragColor = false; |
| 353 | mUsesFragData = false; |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 354 | mUsesFragCoord = false; |
| 355 | mUsesFrontFacing = false; |
| 356 | mUsesPointSize = false; |
| 357 | mUsesPointCoord = false; |
shannonwoods@chromium.org | 0329988 | 2013-05-30 00:05:26 +0000 | [diff] [blame^] | 358 | mUsesDepthRange = false; |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 359 | |
| 360 | mActiveUniforms.clear(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 361 | } |
| 362 | |
| 363 | void Shader::compileToHLSL(void *compiler) |
| 364 | { |
| 365 | // ensure we don't pass a NULL source to the compiler |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 366 | const char *source = "\0"; |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 367 | if (mSource) |
| 368 | { |
| 369 | source = mSource; |
| 370 | } |
| 371 | |
daniel@transgaming.com | 0725e7d | 2012-02-17 18:02:20 +0000 | [diff] [blame] | 372 | // ensure the compiler is loaded |
| 373 | initializeCompiler(); |
| 374 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 375 | int compileOptions = SH_OBJECT_CODE; |
| 376 | std::string sourcePath; |
| 377 | if (perfActive()) |
| 378 | { |
| 379 | sourcePath = getTempPath(); |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 380 | writeFile(sourcePath.c_str(), source, strlen(source)); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 381 | compileOptions |= SH_LINE_DIRECTIVES; |
| 382 | } |
| 383 | |
| 384 | int result; |
| 385 | if (sourcePath.empty()) |
| 386 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 387 | result = ShCompile(compiler, &source, 1, compileOptions); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 388 | } |
| 389 | else |
| 390 | { |
| 391 | const char* sourceStrings[2] = |
| 392 | { |
| 393 | sourcePath.c_str(), |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 394 | source |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 395 | }; |
| 396 | |
| 397 | result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH); |
| 398 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 399 | |
shannon.woods%transgaming.com@gtempaccount.com | 0bbed38 | 2013-04-13 03:38:07 +0000 | [diff] [blame] | 400 | size_t shaderVersion = 100; |
| 401 | ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion); |
| 402 | |
| 403 | if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3) |
| 404 | { |
| 405 | const char versionError[] = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts"; |
| 406 | mInfoLog = new char[sizeof(versionError) + 1]; |
| 407 | strcpy(mInfoLog, versionError); |
| 408 | |
| 409 | TRACE("\n%s", mInfoLog); |
| 410 | } |
| 411 | else if (result) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 412 | { |
shannon.woods@transgaming.com | d64b3da | 2013-02-28 23:19:26 +0000 | [diff] [blame] | 413 | size_t objCodeLen = 0; |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 414 | ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); |
| 415 | mHlsl = new char[objCodeLen]; |
| 416 | ShGetObjectCode(compiler, mHlsl); |
daniel@transgaming.com | c5c9e3c | 2012-12-20 21:12:32 +0000 | [diff] [blame] | 417 | |
| 418 | void *activeUniforms; |
| 419 | ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms); |
| 420 | mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 421 | } |
| 422 | else |
| 423 | { |
shannon.woods@transgaming.com | d64b3da | 2013-02-28 23:19:26 +0000 | [diff] [blame] | 424 | size_t infoLogLen = 0; |
alokp@chromium.org | 7beea40 | 2010-09-15 21:18:34 +0000 | [diff] [blame] | 425 | ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); |
| 426 | mInfoLog = new char[infoLogLen]; |
| 427 | ShGetInfoLog(compiler, mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 428 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 429 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 430 | } |
| 431 | } |
| 432 | |
shannon.woods%transgaming.com@gtempaccount.com | 1886fd4 | 2013-04-13 03:41:45 +0000 | [diff] [blame] | 433 | Interpolation Shader::parseInterpolation(const std::string &type) |
| 434 | { |
| 435 | if (type == "linear") |
| 436 | { |
| 437 | return Smooth; |
| 438 | } |
| 439 | else if (type == "centroid") |
| 440 | { |
| 441 | return Centroid; |
| 442 | } |
| 443 | else if (type == "nointerpolation") |
| 444 | { |
| 445 | return Flat; |
| 446 | } |
| 447 | else UNREACHABLE(); |
| 448 | |
| 449 | return Smooth; |
| 450 | } |
| 451 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 452 | GLenum Shader::parseType(const std::string &type) |
| 453 | { |
| 454 | if (type == "float") |
| 455 | { |
| 456 | return GL_FLOAT; |
| 457 | } |
| 458 | else if (type == "float2") |
| 459 | { |
| 460 | return GL_FLOAT_VEC2; |
| 461 | } |
| 462 | else if (type == "float3") |
| 463 | { |
| 464 | return GL_FLOAT_VEC3; |
| 465 | } |
| 466 | else if (type == "float4") |
| 467 | { |
| 468 | return GL_FLOAT_VEC4; |
| 469 | } |
| 470 | else if (type == "float2x2") |
| 471 | { |
| 472 | return GL_FLOAT_MAT2; |
| 473 | } |
| 474 | else if (type == "float3x3") |
| 475 | { |
| 476 | return GL_FLOAT_MAT3; |
| 477 | } |
| 478 | else if (type == "float4x4") |
| 479 | { |
| 480 | return GL_FLOAT_MAT4; |
| 481 | } |
| 482 | else UNREACHABLE(); |
| 483 | |
| 484 | return GL_NONE; |
| 485 | } |
| 486 | |
| 487 | // true if varying x has a higher priority in packing than y |
| 488 | bool Shader::compareVarying(const Varying &x, const Varying &y) |
| 489 | { |
| 490 | if(x.type == y.type) |
| 491 | { |
| 492 | return x.size > y.size; |
| 493 | } |
| 494 | |
| 495 | switch (x.type) |
| 496 | { |
| 497 | case GL_FLOAT_MAT4: return true; |
| 498 | case GL_FLOAT_MAT2: |
| 499 | switch(y.type) |
| 500 | { |
| 501 | case GL_FLOAT_MAT4: return false; |
| 502 | case GL_FLOAT_MAT2: return true; |
| 503 | case GL_FLOAT_VEC4: return true; |
| 504 | case GL_FLOAT_MAT3: return true; |
| 505 | case GL_FLOAT_VEC3: return true; |
| 506 | case GL_FLOAT_VEC2: return true; |
| 507 | case GL_FLOAT: return true; |
| 508 | default: UNREACHABLE(); |
| 509 | } |
| 510 | break; |
| 511 | case GL_FLOAT_VEC4: |
| 512 | switch(y.type) |
| 513 | { |
| 514 | case GL_FLOAT_MAT4: return false; |
| 515 | case GL_FLOAT_MAT2: return false; |
| 516 | case GL_FLOAT_VEC4: return true; |
| 517 | case GL_FLOAT_MAT3: return true; |
| 518 | case GL_FLOAT_VEC3: return true; |
| 519 | case GL_FLOAT_VEC2: return true; |
| 520 | case GL_FLOAT: return true; |
| 521 | default: UNREACHABLE(); |
| 522 | } |
| 523 | break; |
| 524 | case GL_FLOAT_MAT3: |
| 525 | switch(y.type) |
| 526 | { |
| 527 | case GL_FLOAT_MAT4: return false; |
| 528 | case GL_FLOAT_MAT2: return false; |
| 529 | case GL_FLOAT_VEC4: return false; |
| 530 | case GL_FLOAT_MAT3: return true; |
| 531 | case GL_FLOAT_VEC3: return true; |
| 532 | case GL_FLOAT_VEC2: return true; |
| 533 | case GL_FLOAT: return true; |
| 534 | default: UNREACHABLE(); |
| 535 | } |
| 536 | break; |
| 537 | case GL_FLOAT_VEC3: |
| 538 | switch(y.type) |
| 539 | { |
| 540 | case GL_FLOAT_MAT4: return false; |
| 541 | case GL_FLOAT_MAT2: return false; |
| 542 | case GL_FLOAT_VEC4: return false; |
| 543 | case GL_FLOAT_MAT3: return false; |
| 544 | case GL_FLOAT_VEC3: return true; |
| 545 | case GL_FLOAT_VEC2: return true; |
| 546 | case GL_FLOAT: return true; |
| 547 | default: UNREACHABLE(); |
| 548 | } |
| 549 | break; |
| 550 | case GL_FLOAT_VEC2: |
| 551 | switch(y.type) |
| 552 | { |
| 553 | case GL_FLOAT_MAT4: return false; |
| 554 | case GL_FLOAT_MAT2: return false; |
| 555 | case GL_FLOAT_VEC4: return false; |
| 556 | case GL_FLOAT_MAT3: return false; |
| 557 | case GL_FLOAT_VEC3: return false; |
| 558 | case GL_FLOAT_VEC2: return true; |
| 559 | case GL_FLOAT: return true; |
| 560 | default: UNREACHABLE(); |
| 561 | } |
| 562 | break; |
| 563 | case GL_FLOAT: return false; |
| 564 | default: UNREACHABLE(); |
| 565 | } |
| 566 | |
| 567 | return false; |
| 568 | } |
| 569 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 570 | VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 571 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 572 | { |
| 573 | } |
| 574 | |
| 575 | VertexShader::~VertexShader() |
| 576 | { |
| 577 | } |
| 578 | |
| 579 | GLenum VertexShader::getType() |
| 580 | { |
| 581 | return GL_VERTEX_SHADER; |
| 582 | } |
| 583 | |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 584 | void VertexShader::uncompile() |
| 585 | { |
| 586 | Shader::uncompile(); |
| 587 | |
| 588 | // set by ParseAttributes |
| 589 | mAttributes.clear(); |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 590 | } |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 591 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 592 | void VertexShader::compile() |
| 593 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 594 | uncompile(); |
| 595 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 596 | compileToHLSL(mVertexCompiler); |
| 597 | parseAttributes(); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 598 | parseVaryings(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 599 | } |
| 600 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 601 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 602 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 603 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 604 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 605 | int semanticIndex = 0; |
| 606 | for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 607 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 608 | if (attribute->name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 609 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 610 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 611 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 612 | |
| 613 | semanticIndex += VariableRowCount(attribute->type); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 614 | } |
| 615 | } |
| 616 | |
| 617 | return -1; |
| 618 | } |
| 619 | |
| 620 | void VertexShader::parseAttributes() |
| 621 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 622 | const char *hlsl = getHLSL(); |
| 623 | if (hlsl) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 624 | { |
daniel@transgaming.com | 2cdf833 | 2012-02-17 18:00:50 +0000 | [diff] [blame] | 625 | const char *input = strstr(hlsl, "// Attributes") + 14; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 626 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 627 | while(true) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 628 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 629 | char attributeType[256]; |
| 630 | char attributeName[256]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 631 | |
daniel@transgaming.com | 7ea933f | 2010-12-12 08:52:42 +0000 | [diff] [blame] | 632 | int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 633 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 634 | if (matches != 2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 635 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 636 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 637 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 638 | |
| 639 | mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); |
| 640 | |
| 641 | input = strstr(input, ";") + 2; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 642 | } |
| 643 | } |
| 644 | } |
| 645 | |
shannon.woods@transgaming.com | b73964e | 2013-01-25 21:49:14 +0000 | [diff] [blame] | 646 | FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) |
| 647 | : Shader(manager, renderer, handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 648 | { |
| 649 | } |
| 650 | |
| 651 | FragmentShader::~FragmentShader() |
| 652 | { |
| 653 | } |
| 654 | |
| 655 | GLenum FragmentShader::getType() |
| 656 | { |
| 657 | return GL_FRAGMENT_SHADER; |
| 658 | } |
| 659 | |
| 660 | void FragmentShader::compile() |
| 661 | { |
daniel@transgaming.com | 938009c | 2012-02-17 18:02:15 +0000 | [diff] [blame] | 662 | uncompile(); |
| 663 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 664 | compileToHLSL(mFragmentCompiler); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 665 | parseVaryings(); |
daniel@transgaming.com | cde6a61 | 2012-02-17 18:01:10 +0000 | [diff] [blame] | 666 | mVaryings.sort(compareVarying); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 667 | } |
| 668 | } |