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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Shader.cpp: Implements the gl::Shader class and its derived classes
8// VertexShader and FragmentShader. Implements GL shader objects and related
9// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
10
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Shader.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040012
13#include <sstream>
14
Jamie Madill91445bc2015-09-23 16:47:53 -040015#include "common/utilities.h"
16#include "GLSLANG/ShaderLang.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Caps.h"
Jamie Madill006cbc52015-09-23 16:47:54 -040018#include "libANGLE/Compiler.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040019#include "libANGLE/Constants.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040020#include "libANGLE/renderer/GLImplFactory.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040021#include "libANGLE/renderer/ShaderImpl.h"
22#include "libANGLE/ResourceManager.h"
Bryan Bernhart619c8332016-11-09 11:11:41 -080023#include "libANGLE/Context.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
Jamie Madill006cbc52015-09-23 16:47:54 -040028namespace
29{
30template <typename VarT>
31std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
32{
33 ASSERT(variableList);
34 std::vector<VarT> result;
35 for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
36 {
37 const VarT &var = variableList->at(varIndex);
38 if (var.staticUse)
39 {
40 result.push_back(var);
41 }
42 }
43 return result;
44}
45
46template <typename VarT>
47const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
48{
49 ASSERT(variableList);
50 return *variableList;
51}
52
Jamie Madill9fc36822015-11-18 13:08:07 -050053} // anonymous namespace
54
Jamie Madill006cbc52015-09-23 16:47:54 -040055// true if varying x has a higher priority in packing than y
Jamie Madill55c25d02015-11-18 13:08:08 -050056bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
Jamie Madill006cbc52015-09-23 16:47:54 -040057{
58 if (x.type == y.type)
59 {
60 return x.arraySize > y.arraySize;
61 }
62
63 // Special case for handling structs: we sort these to the end of the list
64 if (x.type == GL_STRUCT_ANGLEX)
65 {
66 return false;
67 }
68
69 if (y.type == GL_STRUCT_ANGLEX)
70 {
71 return true;
72 }
73
74 return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
75}
76
Jamie Madill34ca4f52017-06-13 11:49:39 -040077ShaderState::ShaderState(GLenum shaderType)
78 : mLabel(),
79 mShaderType(shaderType),
80 mShaderVersion(100),
81 mCompileStatus(CompileStatus::NOT_COMPILED)
Jamie Madill91445bc2015-09-23 16:47:53 -040082{
Martin Radev4c4c8e72016-08-04 12:25:34 +030083 mLocalSize.fill(-1);
Jamie Madill91445bc2015-09-23 16:47:53 -040084}
85
Jamie Madill15243d92016-04-26 13:41:35 -040086ShaderState::~ShaderState()
Jamie Madill91445bc2015-09-23 16:47:53 -040087{
88}
89
Geoff Lang4ddf5af2016-12-01 14:30:44 -050090Shader::Shader(ShaderProgramManager *manager,
Jamie Madill7aea7e02016-05-10 10:39:45 -040091 rx::GLImplFactory *implFactory,
Jamie Madill006cbc52015-09-23 16:47:54 -040092 const gl::Limitations &rendererLimitations,
93 GLenum type,
94 GLuint handle)
Jamie Madill15243d92016-04-26 13:41:35 -040095 : mState(type),
96 mImplementation(implFactory->createShader(mState)),
Jamie Madill006cbc52015-09-23 16:47:54 -040097 mRendererLimitations(rendererLimitations),
Brandon Jonesf05cdee2014-08-27 15:24:07 -070098 mHandle(handle),
Corentin Wallezbc99bb62015-05-14 17:42:20 -040099 mType(type),
Brandon Jonesf05cdee2014-08-27 15:24:07 -0700100 mRefCount(0),
101 mDeleteStatus(false),
Corentin Wallezbc99bb62015-05-14 17:42:20 -0400102 mResourceManager(manager)
Jamie Madille294bb82014-07-17 14:16:26 -0400103{
Jamie Madill91445bc2015-09-23 16:47:53 -0400104 ASSERT(mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105}
106
107Shader::~Shader()
108{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400109 mBoundCompiler.set(nullptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110}
111
Geoff Lang70d0f492015-12-10 17:45:46 -0500112void Shader::setLabel(const std::string &label)
113{
Jamie Madill15243d92016-04-26 13:41:35 -0400114 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500115}
116
117const std::string &Shader::getLabel() const
118{
Jamie Madill15243d92016-04-26 13:41:35 -0400119 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500120}
121
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000122GLuint Shader::getHandle() const
123{
124 return mHandle;
125}
126
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +0000127void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000128{
Geoff Lang536d7262013-08-26 17:04:20 -0400129 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000130
131 for (int i = 0; i < count; i++)
132 {
Geoff Langf60fab62014-11-24 11:21:20 -0500133 if (length == nullptr || length[i] < 0)
134 {
Jamie Madille7cfb3d2014-12-03 10:58:56 -0500135 stream.write(string[i], strlen(string[i]));
Geoff Langf60fab62014-11-24 11:21:20 -0500136 }
137 else
138 {
139 stream.write(string[i], length[i]);
140 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141 }
142
Jamie Madill15243d92016-04-26 13:41:35 -0400143 mState.mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144}
145
Jamie Madillbd044ed2017-06-05 12:59:21 -0400146int Shader::getInfoLogLength(const Context *context)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000147{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400148 resolveCompile(context);
Jamie Madill006cbc52015-09-23 16:47:54 -0400149 if (mInfoLog.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400150 {
151 return 0;
152 }
153
Jamie Madill006cbc52015-09-23 16:47:54 -0400154 return (static_cast<int>(mInfoLog.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000155}
156
Jamie Madillbd044ed2017-06-05 12:59:21 -0400157void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000158{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400159 resolveCompile(context);
160
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000161 int index = 0;
162
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000163 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000164 {
Jamie Madill006cbc52015-09-23 16:47:54 -0400165 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
166 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000167
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000168 infoLog[index] = '\0';
169 }
170
171 if (length)
172 {
173 *length = index;
174 }
175}
176
177int Shader::getSourceLength() const
178{
Jamie Madill15243d92016-04-26 13:41:35 -0400179 return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000180}
181
Jamie Madillbd044ed2017-06-05 12:59:21 -0400182int Shader::getTranslatedSourceLength(const Context *context)
zmo@google.coma574f782011-10-03 21:45:23 +0000183{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400184 resolveCompile(context);
185
Jamie Madill15243d92016-04-26 13:41:35 -0400186 if (mState.mTranslatedSource.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400187 {
188 return 0;
189 }
190
Jamie Madill15243d92016-04-26 13:41:35 -0400191 return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
zmo@google.coma574f782011-10-03 21:45:23 +0000192}
193
Jamie Madillbd044ed2017-06-05 12:59:21 -0400194int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context)
Jamie Madill847638a2015-11-20 13:01:41 -0500195{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400196 resolveCompile(context);
197
Jamie Madill847638a2015-11-20 13:01:41 -0500198 const std::string &debugInfo = mImplementation->getDebugInfo();
199 if (debugInfo.empty())
200 {
201 return 0;
202 }
203
204 return (static_cast<int>(debugInfo.length()) + 1);
205}
206
Jamie Madillbd044ed2017-06-05 12:59:21 -0400207// static
208void Shader::GetSourceImpl(const std::string &source,
209 GLsizei bufSize,
210 GLsizei *length,
211 char *buffer)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000212{
213 int index = 0;
214
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000215 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000216 {
Geoff Lang536d7262013-08-26 17:04:20 -0400217 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
218 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000219
zmo@google.coma574f782011-10-03 21:45:23 +0000220 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000221 }
222
223 if (length)
224 {
225 *length = index;
226 }
227}
228
Geoff Lang536d7262013-08-26 17:04:20 -0400229void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000230{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400231 GetSourceImpl(mState.mSource, bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000232}
233
Jamie Madillbd044ed2017-06-05 12:59:21 -0400234void Shader::getTranslatedSource(const Context *context,
235 GLsizei bufSize,
236 GLsizei *length,
237 char *buffer)
zmo@google.coma574f782011-10-03 21:45:23 +0000238{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400239 GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000240}
241
Jamie Madillbd044ed2017-06-05 12:59:21 -0400242const std::string &Shader::getTranslatedSource(const Context *context)
Tibor den Ouden97049c62014-10-06 21:39:16 +0200243{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400244 resolveCompile(context);
245 return mState.mTranslatedSource;
246}
247
248void Shader::getTranslatedSourceWithDebugInfo(const Context *context,
249 GLsizei bufSize,
250 GLsizei *length,
251 char *buffer)
252{
253 resolveCompile(context);
Jamie Madill847638a2015-11-20 13:01:41 -0500254 const std::string &debugInfo = mImplementation->getDebugInfo();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400255 GetSourceImpl(debugInfo, bufSize, length, buffer);
Tibor den Ouden97049c62014-10-06 21:39:16 +0200256}
257
Bryan Bernhart619c8332016-11-09 11:11:41 -0800258void Shader::compile(const Context *context)
Jamie Madillbf9cce22014-07-18 10:33:09 -0400259{
Jamie Madill15243d92016-04-26 13:41:35 -0400260 mState.mTranslatedSource.clear();
Jamie Madill006cbc52015-09-23 16:47:54 -0400261 mInfoLog.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400262 mState.mShaderVersion = 100;
263 mState.mVaryings.clear();
264 mState.mUniforms.clear();
265 mState.mInterfaceBlocks.clear();
266 mState.mActiveAttributes.clear();
267 mState.mActiveOutputVariables.clear();
Jamie Madill91445bc2015-09-23 16:47:53 -0400268
Jamie Madill34ca4f52017-06-13 11:49:39 -0400269 mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400270 mBoundCompiler.set(context->getCompiler());
271
272 // Cache the compile source and options for compilation. Must be done now, since the source
273 // can change before the link call or another call that resolves the compile.
Jamie Madill006cbc52015-09-23 16:47:54 -0400274
275 std::stringstream sourceStream;
276
Jamie Madillbd044ed2017-06-05 12:59:21 -0400277 mLastCompileOptions =
278 mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath);
279 mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES);
280 mLastCompiledSource = sourceStream.str();
Jamie Madill006cbc52015-09-23 16:47:54 -0400281
Bryan Bernhart619c8332016-11-09 11:11:41 -0800282 // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
283 if (context->getExtensions().webglCompatibility)
284 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400285 mLastCompileOptions |= SH_INIT_GL_POSITION;
286 mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
287 mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
288 mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
Bryan Bernhart619c8332016-11-09 11:11:41 -0800289 }
290
Jamie Madill006cbc52015-09-23 16:47:54 -0400291 // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
292 // in fragment shaders. Shader compilation will fail. To provide a better error message we can
293 // instruct the compiler to pre-validate.
294 if (mRendererLimitations.shadersRequireIndexedLoopValidation)
295 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400296 mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING;
Jamie Madill006cbc52015-09-23 16:47:54 -0400297 }
Jamie Madillbd044ed2017-06-05 12:59:21 -0400298}
Jamie Madill006cbc52015-09-23 16:47:54 -0400299
Jamie Madillbd044ed2017-06-05 12:59:21 -0400300void Shader::resolveCompile(const Context *context)
301{
Jamie Madill34ca4f52017-06-13 11:49:39 -0400302 if (!mState.compilePending())
Jamie Madilld2c52e32015-10-14 17:07:05 -0400303 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400304 return;
Jamie Madilld2c52e32015-10-14 17:07:05 -0400305 }
306
Jamie Madillbd044ed2017-06-05 12:59:21 -0400307 ASSERT(mBoundCompiler.get());
308 ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType);
Jamie Madilld2c52e32015-10-14 17:07:05 -0400309
Jamie Madillbd044ed2017-06-05 12:59:21 -0400310 std::vector<const char *> srcStrings;
Jamie Madill006cbc52015-09-23 16:47:54 -0400311
Jamie Madillbd044ed2017-06-05 12:59:21 -0400312 if (!mLastCompiledSourcePath.empty())
313 {
314 srcStrings.push_back(mLastCompiledSourcePath.c_str());
315 }
316
317 srcStrings.push_back(mLastCompiledSource.c_str());
318
319 if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions))
Jamie Madill006cbc52015-09-23 16:47:54 -0400320 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500321 mInfoLog = sh::GetInfoLog(compilerHandle);
Yuly Novikovd73f8522017-01-13 17:48:57 -0500322 WARN() << std::endl << mInfoLog;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400323 mState.mCompileStatus = CompileStatus::NOT_COMPILED;
Jamie Madill006cbc52015-09-23 16:47:54 -0400324 return;
325 }
326
Jamie Madillacb4b812016-11-07 13:50:29 -0500327 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400328
Jamie Madillbd044ed2017-06-05 12:59:21 -0400329#if !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400330 // Prefix translated shader with commented out un-translated shader.
331 // Useful in diagnostics tools which capture the shader source.
332 std::ostringstream shaderStream;
333 shaderStream << "// GLSL\n";
334 shaderStream << "//\n";
335
Geoff Lang9e1bf102017-03-28 15:10:48 -0400336 std::istringstream inputSourceStream(mState.mSource);
337 std::string line;
338 while (std::getline(inputSourceStream, line))
Jamie Madill006cbc52015-09-23 16:47:54 -0400339 {
Geoff Lang9e1bf102017-03-28 15:10:48 -0400340 // Remove null characters from the source line
341 line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
Jamie Madill006cbc52015-09-23 16:47:54 -0400342
Geoff Lang9e1bf102017-03-28 15:10:48 -0400343 shaderStream << "// " << line;
Jamie Madill006cbc52015-09-23 16:47:54 -0400344 }
345 shaderStream << "\n\n";
Jamie Madill15243d92016-04-26 13:41:35 -0400346 shaderStream << mState.mTranslatedSource;
347 mState.mTranslatedSource = shaderStream.str();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400348#endif // !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400349
350 // Gather the shader information
Jamie Madillacb4b812016-11-07 13:50:29 -0500351 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400352
Jamie Madillacb4b812016-11-07 13:50:29 -0500353 mState.mVaryings = GetShaderVariables(sh::GetVaryings(compilerHandle));
354 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
355 mState.mInterfaceBlocks = GetShaderVariables(sh::GetInterfaceBlocks(compilerHandle));
Jamie Madill006cbc52015-09-23 16:47:54 -0400356
Martin Radev4c4c8e72016-08-04 12:25:34 +0300357 switch (mState.mShaderType)
Jamie Madill006cbc52015-09-23 16:47:54 -0400358 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300359 case GL_COMPUTE_SHADER:
360 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500361 mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300362 break;
363 }
364 case GL_VERTEX_SHADER:
365 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500366 mState.mActiveAttributes = GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300367 break;
368 }
369 case GL_FRAGMENT_SHADER:
370 {
371 // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
372 std::sort(mState.mVaryings.begin(), mState.mVaryings.end(), CompareShaderVar);
373 mState.mActiveOutputVariables =
Jamie Madillacb4b812016-11-07 13:50:29 -0500374 GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300375 break;
376 }
377 default:
378 UNREACHABLE();
Jamie Madill006cbc52015-09-23 16:47:54 -0400379 }
380
Jamie Madill15243d92016-04-26 13:41:35 -0400381 ASSERT(!mState.mTranslatedSource.empty());
Jamie Madill006cbc52015-09-23 16:47:54 -0400382
Jamie Madillbd044ed2017-06-05 12:59:21 -0400383 bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog);
Jamie Madill34ca4f52017-06-13 11:49:39 -0400384 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000385}
386
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000387void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000388{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000389 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390}
391
Jamie Madill6c1f6712017-02-14 19:08:04 -0500392void Shader::release(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000393{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000394 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000395
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000396 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000397 {
Jamie Madill6c1f6712017-02-14 19:08:04 -0500398 mResourceManager->deleteShader(context, mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000399 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000400}
401
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000402unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000403{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000404 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000405}
406
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000407bool Shader::isFlaggedForDeletion() const
408{
409 return mDeleteStatus;
410}
411
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000412void Shader::flagForDeletion()
413{
414 mDeleteStatus = true;
415}
416
Jamie Madillbd044ed2017-06-05 12:59:21 -0400417bool Shader::isCompiled(const Context *context)
Jamie Madill80a6fc02015-08-21 16:53:16 -0400418{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400419 resolveCompile(context);
Jamie Madill34ca4f52017-06-13 11:49:39 -0400420 return mState.mCompileStatus == CompileStatus::COMPILED;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400421}
422
423int Shader::getShaderVersion(const Context *context)
424{
425 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400426 return mState.mShaderVersion;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400427}
428
Jamie Madillbd044ed2017-06-05 12:59:21 -0400429const std::vector<sh::Varying> &Shader::getVaryings(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400430{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400431 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400432 return mState.getVaryings();
Jamie Madilld15250e2014-09-03 09:40:44 -0400433}
434
Jamie Madillbd044ed2017-06-05 12:59:21 -0400435const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400436{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400437 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400438 return mState.getUniforms();
Jamie Madilld15250e2014-09-03 09:40:44 -0400439}
440
Jamie Madillbd044ed2017-06-05 12:59:21 -0400441const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400442{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400443 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400444 return mState.getInterfaceBlocks();
Jamie Madilld15250e2014-09-03 09:40:44 -0400445}
446
Jamie Madillbd044ed2017-06-05 12:59:21 -0400447const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400448{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400449 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400450 return mState.getActiveAttributes();
Jamie Madilld15250e2014-09-03 09:40:44 -0400451}
452
Jamie Madillbd044ed2017-06-05 12:59:21 -0400453const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400454{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400455 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400456 return mState.getActiveOutputVariables();
Jamie Madilld15250e2014-09-03 09:40:44 -0400457}
458
Jamie Madillbd044ed2017-06-05 12:59:21 -0400459const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context)
460{
461 resolveCompile(context);
462 return mState.mLocalSize;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463}
Jamie Madillbd044ed2017-06-05 12:59:21 -0400464
465} // namespace gl