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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000015#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050016#include "libANGLE/Constants.h"
17#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040018#include "libANGLE/FramebufferAttachment.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040020
daniel@transgaming.com16418b12012-11-28 19:32:22 +000021namespace rx
22{
Jamie Madill48115b62015-03-16 10:46:57 -040023class ImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050024class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050025class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040026class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050027}
28
29namespace egl
30{
31class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000032}
33
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034namespace gl
35{
Jamie Madill1b94d432015-08-07 13:23:23 -040036class Context;
Geoff Langab75a052014-10-15 12:56:37 -040037class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050038class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050039class Texture;
40class TextureCapsMap;
41struct Caps;
42struct Data;
43struct Extensions;
44struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050045struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046
Geoff Lang9d9132d2014-12-03 14:46:48 -050047class Framebuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048{
49 public:
Jamie Madilld1405e52015-03-05 15:41:39 -050050
Jamie Madillf0d10f82015-03-31 12:56:52 -040051 class Data final : angle::NonCopyable
Jamie Madilld1405e52015-03-05 15:41:39 -050052 {
53 public:
Corentin Wallez37c39792015-08-20 14:19:46 -040054 explicit Data();
Jamie Madill28291c52015-03-16 10:46:54 -040055 explicit Data(const Caps &caps);
Jamie Madilld1405e52015-03-05 15:41:39 -050056 ~Data();
57
Jamie Madillb6bda4a2015-04-20 12:53:26 -040058 const FramebufferAttachment *getReadAttachment() const;
59 const FramebufferAttachment *getFirstColorAttachment() const;
60 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallez37c39792015-08-20 14:19:46 -040061 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040062 const FramebufferAttachment *getDepthAttachment() const;
63 const FramebufferAttachment *getStencilAttachment() const;
64 const FramebufferAttachment *getDepthStencilAttachment() const;
Jamie Madill7147f012015-03-05 15:41:40 -050065
Jamie Madillb6bda4a2015-04-20 12:53:26 -040066 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Jamie Madill2d06b732015-04-20 12:53:28 -040067 const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
Jamie Madillb6bda4a2015-04-20 12:53:26 -040068
69 private:
70 friend class Framebuffer;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040071
Jamie Madill2d06b732015-04-20 12:53:28 -040072 std::vector<FramebufferAttachment> mColorAttachments;
73 FramebufferAttachment mDepthAttachment;
74 FramebufferAttachment mStencilAttachment;
Jamie Madilld1405e52015-03-05 15:41:39 -050075
76 std::vector<GLenum> mDrawBufferStates;
77 GLenum mReadBufferState;
Jamie Madilld1405e52015-03-05 15:41:39 -050078 };
79
Jamie Madill48115b62015-03-16 10:46:57 -040080 Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
Corentin Wallez37c39792015-08-20 14:19:46 -040081 Framebuffer(rx::SurfaceImpl *surface);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000082 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083
Geoff Langda88add2014-12-01 10:22:01 -050084 const rx::FramebufferImpl *getImplementation() const { return mImpl; }
85 rx::FramebufferImpl *getImplementation() { return mImpl; }
86
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -040087 GLuint id() const { return mId; }
88
Jamie Madill2d06b732015-04-20 12:53:28 -040089 void setAttachment(GLenum type,
90 GLenum binding,
91 const ImageIndex &textureIndex,
92 FramebufferAttachmentObject *resource);
93 void resetAttachment(GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094
95 void detachTexture(GLuint texture);
96 void detachRenderbuffer(GLuint renderbuffer);
97
Corentin Wallez37c39792015-08-20 14:19:46 -040098 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040099 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400100 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400101 const FramebufferAttachment *getDepthStencilBuffer() const;
102 const FramebufferAttachment *getDepthOrStencilbuffer() const;
103 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000104 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400105 const FramebufferAttachment *getFirstColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400107 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400108
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000109 GLenum getDrawBufferState(unsigned int colorAttachment) const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500110 void setDrawBuffers(size_t count, const GLenum *buffers);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000111
Geoff Lang9dd95802014-12-01 11:12:59 -0500112 GLenum getReadBufferState() const;
113 void setReadBuffer(GLenum buffer);
114
Corentin Wallez37c39792015-08-20 14:19:46 -0400115 bool isEnabledColorAttachment(size_t colorAttachment) const;
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000116 bool hasEnabledColorAttachment() const;
Corentin Wallez37c39792015-08-20 14:19:46 -0400117 size_t getNumColorBuffers() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000118 bool hasStencil() const;
Jamie Madill48faf802014-11-06 15:27:22 -0500119 int getSamples(const gl::Data &data) const;
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000120 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000121
Geoff Lang748f74e2014-12-01 11:25:34 -0500122 GLenum checkStatus(const gl::Data &data) const;
Jamie Madille92a3542014-07-03 10:38:58 -0400123 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000124
Austin Kinross08332632015-05-05 13:35:47 -0700125 Error discard(size_t count, const GLenum *attachments);
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500126 Error invalidate(size_t count, const GLenum *attachments);
127 Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400128
Jamie Madill1b94d432015-08-07 13:23:23 -0400129 Error clear(Context *context, GLbitfield mask);
130 Error clearBufferfv(Context *context, GLenum buffer, GLint drawbuffer, const GLfloat *values);
131 Error clearBufferuiv(Context *context, GLenum buffer, GLint drawbuffer, const GLuint *values);
132 Error clearBufferiv(Context *context, GLenum buffer, GLint drawbuffer, const GLint *values);
133 Error clearBufferfi(Context *context,
134 GLenum buffer,
135 GLint drawbuffer,
136 GLfloat depth,
137 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500138
Geoff Langbce529e2014-12-01 12:48:41 -0500139 GLenum getImplementationColorReadFormat() const;
140 GLenum getImplementationColorReadType() const;
Jamie Madill1b94d432015-08-07 13:23:23 -0400141 Error readPixels(Context *context,
142 const gl::Rectangle &area,
143 GLenum format,
144 GLenum type,
145 GLvoid *pixels) const;
Geoff Langbce529e2014-12-01 12:48:41 -0500146
Geoff Lang54bd5a42014-12-01 12:51:04 -0500147 Error blit(const gl::State &state, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea,
148 GLbitfield mask, GLenum filter, const gl::Framebuffer *sourceFramebuffer);
149
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000150 protected:
Jamie Madilld1405e52015-03-05 15:41:39 -0500151 void detachResourceById(GLenum resourceType, GLuint resourceId);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500152
Jamie Madilld1405e52015-03-05 15:41:39 -0500153 Data mData;
Geoff Langda88add2014-12-01 10:22:01 -0500154 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400155 GLuint mId;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000157
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000158}
159
Geoff Lang0a73dd82014-11-19 16:18:08 -0500160#endif // LIBANGLE_FRAMEBUFFER_H_