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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +000024#include "libGLESv2/Context.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000025
daniel@transgaming.com88853c52012-12-20 20:56:40 +000026#undef near
27#undef far
28
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029namespace gl
30{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031std::string str(int i)
32{
33 char buffer[20];
34 snprintf(buffer, sizeof(buffer), "%d", i);
35 return buffer;
36}
37
daniel@transgaming.comdb019952012-12-20 21:13:32 +000038UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
39 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000040{
41}
42
daniel@transgaming.come87ca002012-07-24 18:30:43 +000043unsigned int ProgramBinary::mCurrentSerial = 1;
44
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000045ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047 mPixelExecutable = NULL;
48 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000049 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000050
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000051 mValidated = false;
52
53 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
54 {
55 mSemanticIndex[index] = -1;
56 }
57
58 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
59 {
60 mSamplersPS[index].active = false;
61 }
62
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000063 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064 {
65 mSamplersVS[index].active = false;
66 }
67
68 mUsedVertexSamplerRange = 0;
69 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000070 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071}
72
73ProgramBinary::~ProgramBinary()
74{
daniel@transgaming.com95892412012-11-28 20:59:09 +000075 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000076 mPixelExecutable = NULL;
77
daniel@transgaming.com95892412012-11-28 20:59:09 +000078 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000079 mVertexExecutable = NULL;
80
81 delete mGeometryExecutable;
82 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000083
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084 while (!mUniforms.empty())
85 {
86 delete mUniforms.back();
87 mUniforms.pop_back();
88 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089}
90
daniel@transgaming.come87ca002012-07-24 18:30:43 +000091unsigned int ProgramBinary::getSerial() const
92{
93 return mSerial;
94}
95
96unsigned int ProgramBinary::issueSerial()
97{
98 return mCurrentSerial++;
99}
100
daniel@transgaming.com95892412012-11-28 20:59:09 +0000101rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000102{
103 return mPixelExecutable;
104}
105
daniel@transgaming.com95892412012-11-28 20:59:09 +0000106rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000107{
108 return mVertexExecutable;
109}
110
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000111rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
112{
113 return mGeometryExecutable;
114}
115
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000116GLuint ProgramBinary::getAttributeLocation(const char *name)
117{
118 if (name)
119 {
120 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
121 {
122 if (mLinkedAttribute[index].name == std::string(name))
123 {
124 return index;
125 }
126 }
127 }
128
129 return -1;
130}
131
132int ProgramBinary::getSemanticIndex(int attributeIndex)
133{
134 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
135
136 return mSemanticIndex[attributeIndex];
137}
138
139// Returns one more than the highest sampler index used.
140GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
141{
142 switch (type)
143 {
144 case SAMPLER_PIXEL:
145 return mUsedPixelSamplerRange;
146 case SAMPLER_VERTEX:
147 return mUsedVertexSamplerRange;
148 default:
149 UNREACHABLE();
150 return 0;
151 }
152}
153
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000154bool ProgramBinary::usesPointSize() const
155{
156 return mUsesPointSize;
157}
158
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000159bool ProgramBinary::usesPointSpriteEmulation() const
160{
161 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
162}
163
164bool ProgramBinary::usesGeometryShader() const
165{
166 return usesPointSpriteEmulation();
167}
168
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000169// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
170// index (0-15 for the pixel shader and 0-3 for the vertex shader).
171GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
172{
173 GLint logicalTextureUnit = -1;
174
175 switch (type)
176 {
177 case SAMPLER_PIXEL:
178 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
179
180 if (mSamplersPS[samplerIndex].active)
181 {
182 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
183 }
184 break;
185 case SAMPLER_VERTEX:
186 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
187
188 if (mSamplersVS[samplerIndex].active)
189 {
190 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
191 }
192 break;
193 default: UNREACHABLE();
194 }
195
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000196 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000197 {
198 return logicalTextureUnit;
199 }
200
201 return -1;
202}
203
204// Returns the texture type for a given Direct3D 9 sampler type and
205// index (0-15 for the pixel shader and 0-3 for the vertex shader).
206TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
207{
208 switch (type)
209 {
210 case SAMPLER_PIXEL:
211 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
212 ASSERT(mSamplersPS[samplerIndex].active);
213 return mSamplersPS[samplerIndex].textureType;
214 case SAMPLER_VERTEX:
215 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
216 ASSERT(mSamplersVS[samplerIndex].active);
217 return mSamplersVS[samplerIndex].textureType;
218 default: UNREACHABLE();
219 }
220
221 return TEXTURE_2D;
222}
223
224GLint ProgramBinary::getUniformLocation(std::string name)
225{
226 unsigned int subscript = 0;
227
228 // Strip any trailing array operator and retrieve the subscript
229 size_t open = name.find_last_of('[');
230 size_t close = name.find_last_of(']');
231 if (open != std::string::npos && close == name.length() - 1)
232 {
233 subscript = atoi(name.substr(open + 1).c_str());
234 name.erase(open);
235 }
236
237 unsigned int numUniforms = mUniformIndex.size();
238 for (unsigned int location = 0; location < numUniforms; location++)
239 {
240 if (mUniformIndex[location].name == name &&
241 mUniformIndex[location].element == subscript)
242 {
243 return location;
244 }
245 }
246
247 return -1;
248}
249
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000250template <typename T>
251bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000252{
253 if (location < 0 || location >= (int)mUniformIndex.size())
254 {
255 return false;
256 }
257
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000258 const int components = UniformComponentCount(targetUniformType);
259 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
260
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000261 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
262 targetUniform->dirty = true;
263
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000264 int elementCount = targetUniform->elementCount();
265
266 if (elementCount == 1 && count > 1)
267 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
268
269 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
270
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000271 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000272 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000273 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000274
275 for (int i = 0; i < count; i++)
276 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000277 for (int c = 0; c < components; c++)
278 {
279 target[c] = v[c];
280 }
281 for (int c = components; c < 4; c++)
282 {
283 target[c] = 0;
284 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000285 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000286 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000287 }
288 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000289 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000290 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000291 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000292
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000293 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000294 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000295 for (int c = 0; c < components; c++)
296 {
297 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
298 }
299 for (int c = components; c < 4; c++)
300 {
301 boolParams[c] = GL_FALSE;
302 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000303 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000304 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000305 }
306 }
307 else
308 {
309 return false;
310 }
311
312 return true;
313}
314
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000315bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
316{
317 return setUniform(location, count, v, GL_FLOAT);
318}
319
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
321{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000322 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000323}
324
325bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
326{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000327 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000328}
329
330bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
331{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000332 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000333}
334
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000335template<typename T>
336void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000337{
338 int copyWidth = std::min(targetWidth, srcWidth);
339 int copyHeight = std::min(targetHeight, srcHeight);
340
341 for (int x = 0; x < copyWidth; x++)
342 {
343 for (int y = 0; y < copyHeight; y++)
344 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000345 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000346 }
347 }
348 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000349 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000350 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000351 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000352 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000353 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000354 }
355 }
356 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000357 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000358 {
359 for (int x = 0; x < targetWidth; x++)
360 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000361 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000362 }
363 }
364}
365
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000366template<typename T>
367void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
368{
369 int copyWidth = std::min(targetWidth, srcWidth);
370 int copyHeight = std::min(targetHeight, srcHeight);
371
372 for (int y = 0; y < copyHeight; y++)
373 {
374 for (int x = 0; x < copyWidth; x++)
375 {
376 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
377 }
378 }
379 // clear unfilled right side
380 for (int y = 0; y < copyHeight; y++)
381 {
382 for (int x = copyWidth; x < targetWidth; x++)
383 {
384 target[y * targetWidth + x] = static_cast<T>(0);
385 }
386 }
387 // clear unfilled bottom.
388 for (int y = copyHeight; y < targetHeight; y++)
389 {
390 for (int x = 0; x < targetWidth; x++)
391 {
392 target[y * targetWidth + x] = static_cast<T>(0);
393 }
394 }
395}
396
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000397template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000398bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000399{
400 if (location < 0 || location >= (int)mUniformIndex.size())
401 {
402 return false;
403 }
404
405 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
406 targetUniform->dirty = true;
407
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000408 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000409 {
410 return false;
411 }
412
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000413 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000414
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000415 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000416 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
417
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000418 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000419 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4 * rows);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000420
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000421 for (int i = 0; i < count; i++)
422 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000423 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
424 if (transpose == GL_FALSE)
425 {
426 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
427 }
428 else
429 {
430 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
431 }
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000432 target += 4 * rows;
433 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000434 }
435
436 return true;
437}
438
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000439bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000440{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000441 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000442}
443
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000444bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000445{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000446 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000447}
448
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000449bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000450{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000451 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000452}
453
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000454bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000455{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000456 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000457}
458
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000459bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000460{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000461 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000462}
463
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000464bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000465{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000466 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000467}
468
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000469bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000470{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000471 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000472}
473
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000474bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000475{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000476 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000477}
478
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000479bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000480{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000481 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000482}
483
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000484bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
485{
486 if (location < 0 || location >= (int)mUniformIndex.size())
487 {
488 return false;
489 }
490
491 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
492 targetUniform->dirty = true;
493
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000494 int elementCount = targetUniform->elementCount();
495
496 if (elementCount == 1 && count > 1)
497 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
498
499 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
500
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000501 if (targetUniform->type == GL_INT ||
502 targetUniform->type == GL_SAMPLER_2D ||
503 targetUniform->type == GL_SAMPLER_CUBE)
504 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000505 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000506
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000507 for (int i = 0; i < count; i++)
508 {
509 target[0] = v[0];
510 target[1] = 0;
511 target[2] = 0;
512 target[3] = 0;
513 target += 4;
514 v += 1;
515 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000516 }
517 else if (targetUniform->type == GL_BOOL)
518 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000519 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000520
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000521 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000522 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000523 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
524 boolParams[1] = GL_FALSE;
525 boolParams[2] = GL_FALSE;
526 boolParams[3] = GL_FALSE;
527 boolParams += 4;
528 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000529 }
530 }
531 else
532 {
533 return false;
534 }
535
536 return true;
537}
538
539bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
540{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000541 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000542}
543
544bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
545{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000546 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000547}
548
549bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
550{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000551 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000552}
553
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000554bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
555{
556 return setUniform(location, count, v, GL_UNSIGNED_INT);
557}
558
559bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
560{
561 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
562}
563
564bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
565{
566 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
567}
568
569bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
570{
571 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
572}
573
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000574bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
575{
576 if (location < 0 || location >= (int)mUniformIndex.size())
577 {
578 return false;
579 }
580
581 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
582
583 // sized queries -- ensure the provided buffer is large enough
584 if (bufSize)
585 {
586 int requiredBytes = UniformExternalSize(targetUniform->type);
587 if (*bufSize < requiredBytes)
588 {
589 return false;
590 }
591 }
592
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000593 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000594 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000595 const int rows = VariableRowCount(targetUniform->type);
596 const int cols = VariableColumnCount(targetUniform->type);
597 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
598 }
599 else
600 {
601 unsigned int size = UniformComponentCount(targetUniform->type);
602
603 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000604 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000605 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000606 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000607 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000608
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000609 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000610 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000611 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000612 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000613 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000614 break;
615 case GL_FLOAT:
616 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
617 size * sizeof(GLfloat));
618 break;
619 case GL_INT:
620 {
621 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
622
623 for (unsigned int i = 0; i < size; i++)
624 {
625 params[i] = (float)intParams[i];
626 }
627 }
628 break;
629 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000630 }
631 }
632
633 return true;
634}
635
636bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
637{
638 if (location < 0 || location >= (int)mUniformIndex.size())
639 {
640 return false;
641 }
642
643 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
644
645 // sized queries -- ensure the provided buffer is large enough
646 if (bufSize)
647 {
648 int requiredBytes = UniformExternalSize(targetUniform->type);
649 if (*bufSize < requiredBytes)
650 {
651 return false;
652 }
653 }
654
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000655 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000656 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000657 const int rows = VariableRowCount(targetUniform->type);
658 const int cols = VariableColumnCount(targetUniform->type);
659 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, cols, rows, 4, rows);
660 }
661 else
662 {
663 unsigned int size = VariableColumnCount(targetUniform->type);
664
665 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000666 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000667 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000668 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000669 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000670
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000671 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000672 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000673 params[i] = boolParams[i];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000674 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000675 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000676 break;
677 case GL_FLOAT:
678 {
679 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
680
681 for (unsigned int i = 0; i < size; i++)
682 {
683 params[i] = (GLint)floatParams[i];
684 }
685 }
686 break;
687 case GL_INT:
688 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
689 size * sizeof(GLint));
690 break;
691 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000692 }
693 }
694
695 return true;
696}
697
698void ProgramBinary::dirtyAllUniforms()
699{
700 unsigned int numUniforms = mUniforms.size();
701 for (unsigned int index = 0; index < numUniforms; index++)
702 {
703 mUniforms[index]->dirty = true;
704 }
705}
706
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000707// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000708void ProgramBinary::applyUniforms()
709{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000710 // Retrieve sampler uniform values
711 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
712 {
713 Uniform *targetUniform = *ub;
714
715 if (targetUniform->dirty)
716 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000717 if (targetUniform->type == GL_SAMPLER_2D ||
718 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000719 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000720 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000721 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000722
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000723 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000724 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000725 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000726
727 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000728 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000729 unsigned int samplerIndex = firstIndex + i;
730
731 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000732 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000733 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000734 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000735 }
736 }
737 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000738
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000739 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000740 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000741 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000742
743 for (int i = 0; i < count; i++)
744 {
745 unsigned int samplerIndex = firstIndex + i;
746
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000747 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000748 {
749 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000750 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000751 }
752 }
753 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000754 }
755 }
756 }
757
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000758 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000759}
760
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000761// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
762// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000763int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000764{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000765 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000766
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000767 fragmentShader->resetVaryingsRegisterAssignment();
768
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000769 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
770 {
771 int n = VariableRowCount(varying->type) * varying->size;
772 int m = VariableColumnCount(varying->type);
773 bool success = false;
774
775 if (m == 2 || m == 3 || m == 4)
776 {
777 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
778 {
779 bool available = true;
780
781 for (int y = 0; y < n && available; y++)
782 {
783 for (int x = 0; x < m && available; x++)
784 {
785 if (packing[r + y][x])
786 {
787 available = false;
788 }
789 }
790 }
791
792 if (available)
793 {
794 varying->reg = r;
795 varying->col = 0;
796
797 for (int y = 0; y < n; y++)
798 {
799 for (int x = 0; x < m; x++)
800 {
801 packing[r + y][x] = &*varying;
802 }
803 }
804
805 success = true;
806 }
807 }
808
809 if (!success && m == 2)
810 {
811 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
812 {
813 bool available = true;
814
815 for (int y = 0; y < n && available; y++)
816 {
817 for (int x = 2; x < 4 && available; x++)
818 {
819 if (packing[r + y][x])
820 {
821 available = false;
822 }
823 }
824 }
825
826 if (available)
827 {
828 varying->reg = r;
829 varying->col = 2;
830
831 for (int y = 0; y < n; y++)
832 {
833 for (int x = 2; x < 4; x++)
834 {
835 packing[r + y][x] = &*varying;
836 }
837 }
838
839 success = true;
840 }
841 }
842 }
843 }
844 else if (m == 1)
845 {
846 int space[4] = {0};
847
848 for (int y = 0; y < maxVaryingVectors; y++)
849 {
850 for (int x = 0; x < 4; x++)
851 {
852 space[x] += packing[y][x] ? 0 : 1;
853 }
854 }
855
856 int column = 0;
857
858 for (int x = 0; x < 4; x++)
859 {
860 if (space[x] >= n && space[x] < space[column])
861 {
862 column = x;
863 }
864 }
865
866 if (space[column] >= n)
867 {
868 for (int r = 0; r < maxVaryingVectors; r++)
869 {
870 if (!packing[r][column])
871 {
872 varying->reg = r;
873
874 for (int y = r; y < r + n; y++)
875 {
876 packing[y][column] = &*varying;
877 }
878
879 break;
880 }
881 }
882
883 varying->col = column;
884
885 success = true;
886 }
887 }
888 else UNREACHABLE();
889
890 if (!success)
891 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000892 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000893
894 return -1;
895 }
896 }
897
898 // Return the number of used registers
899 int registers = 0;
900
901 for (int r = 0; r < maxVaryingVectors; r++)
902 {
903 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
904 {
905 registers++;
906 }
907 }
908
909 return registers;
910}
911
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000912bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
913 std::string& pixelHLSL, std::string& vertexHLSL,
914 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000915{
916 if (pixelHLSL.empty() || vertexHLSL.empty())
917 {
918 return false;
919 }
920
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000921 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
922 bool usesFragColor = fragmentShader->mUsesFragColor;
923 bool usesFragData = fragmentShader->mUsesFragData;
924 if (usesMRT && usesFragColor && usesFragData)
925 {
926 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
927 return false;
928 }
929
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000930 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000931 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000932 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000933
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000934 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
935
936 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000937 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000938 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000939
940 return false;
941 }
942
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000943 vertexShader->resetVaryingsRegisterAssignment();
944
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000945 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
946 {
947 bool matched = false;
948
949 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
950 {
951 if (output->name == input->name)
952 {
953 if (output->type != input->type || output->size != input->size)
954 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000955 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000956
957 return false;
958 }
959
960 output->reg = input->reg;
961 output->col = input->col;
962
963 matched = true;
964 break;
965 }
966 }
967
968 if (!matched)
969 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000970 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000971
972 return false;
973 }
974 }
975
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000976 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000977 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +0000978 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000979 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
980
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000981 const unsigned int renderTargetCount = usesMRT ? mRenderer->getMaxRenderTargets() : 1;
982
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +0000983 // special varyings that use reserved registers
984 int reservedRegisterIndex = registers;
985 std::string fragCoordSemantic;
986 std::string pointCoordSemantic;
987
988 if (fragmentShader->mUsesFragCoord)
989 {
990 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
991 }
992
993 if (fragmentShader->mUsesPointCoord)
994 {
995 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
996 // In DX11 we compute this in the GS.
997 if (shaderModel == 3)
998 {
999 pointCoordSemantic = "TEXCOORD0";
1000 }
1001 else if (shaderModel >= 4)
1002 {
1003 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1004 }
1005 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001006
1007 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001008 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001009
1010 int semanticIndex = 0;
1011 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1012 {
1013 switch (attribute->type)
1014 {
1015 case GL_FLOAT: vertexHLSL += " float "; break;
1016 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1017 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1018 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1019 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1020 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1021 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1022 default: UNREACHABLE();
1023 }
1024
1025 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1026
1027 semanticIndex += VariableRowCount(attribute->type);
1028 }
1029
1030 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001031 "\n"
1032 "struct VS_OUTPUT\n"
1033 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001034
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001035 if (shaderModel < 4)
1036 {
1037 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1038 }
1039
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001040 for (int r = 0; r < registers; r++)
1041 {
1042 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1043
1044 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1045 }
1046
1047 if (fragmentShader->mUsesFragCoord)
1048 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001049 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001050 }
1051
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001052 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001053 {
1054 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1055 }
1056
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001057 if (shaderModel >= 4)
1058 {
1059 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1060 }
1061
1062 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001063 "\n"
1064 "VS_OUTPUT main(VS_INPUT input)\n"
1065 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001066
1067 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1068 {
1069 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1070
1071 if (VariableRowCount(attribute->type) > 1) // Matrix
1072 {
1073 vertexHLSL += "transpose";
1074 }
1075
1076 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1077 }
1078
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001079 if (shaderModel >= 4)
1080 {
1081 vertexHLSL += "\n"
1082 " gl_main();\n"
1083 "\n"
1084 " VS_OUTPUT output;\n"
1085 " output.gl_Position.x = gl_Position.x;\n"
1086 " output.gl_Position.y = -gl_Position.y;\n"
1087 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1088 " output.gl_Position.w = gl_Position.w;\n";
1089 }
1090 else
1091 {
1092 vertexHLSL += "\n"
1093 " gl_main();\n"
1094 "\n"
1095 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001096 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1097 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001098 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1099 " output.gl_Position.w = gl_Position.w;\n";
1100 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001101
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001102 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001103 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001104 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001105 }
1106
1107 if (fragmentShader->mUsesFragCoord)
1108 {
1109 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1110 }
1111
1112 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1113 {
1114 if (varying->reg >= 0)
1115 {
1116 for (int i = 0; i < varying->size; i++)
1117 {
1118 int rows = VariableRowCount(varying->type);
1119
1120 for (int j = 0; j < rows; j++)
1121 {
1122 int r = varying->reg + i * rows + j;
1123 vertexHLSL += " output.v" + str(r);
1124
1125 bool sharedRegister = false; // Register used by multiple varyings
1126
1127 for (int x = 0; x < 4; x++)
1128 {
1129 if (packing[r][x] && packing[r][x] != packing[r][0])
1130 {
1131 sharedRegister = true;
1132 break;
1133 }
1134 }
1135
1136 if(sharedRegister)
1137 {
1138 vertexHLSL += ".";
1139
1140 for (int x = 0; x < 4; x++)
1141 {
1142 if (packing[r][x] == &*varying)
1143 {
1144 switch(x)
1145 {
1146 case 0: vertexHLSL += "x"; break;
1147 case 1: vertexHLSL += "y"; break;
1148 case 2: vertexHLSL += "z"; break;
1149 case 3: vertexHLSL += "w"; break;
1150 }
1151 }
1152 }
1153 }
1154
1155 vertexHLSL += " = " + varying->name;
1156
1157 if (varying->array)
1158 {
1159 vertexHLSL += "[" + str(i) + "]";
1160 }
1161
1162 if (rows > 1)
1163 {
1164 vertexHLSL += "[" + str(j) + "]";
1165 }
1166
1167 vertexHLSL += ";\n";
1168 }
1169 }
1170 }
1171 }
1172
1173 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001174 " return output;\n"
1175 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001176
1177 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001178 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001179
1180 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1181 {
1182 if (varying->reg >= 0)
1183 {
1184 for (int i = 0; i < varying->size; i++)
1185 {
1186 int rows = VariableRowCount(varying->type);
1187 for (int j = 0; j < rows; j++)
1188 {
1189 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001190 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001191 }
1192 }
1193 }
1194 else UNREACHABLE();
1195 }
1196
1197 if (fragmentShader->mUsesFragCoord)
1198 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001199 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001200 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001201
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001202 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1203 {
1204 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1205 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001206
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001207 // Must consume the PSIZE element if the geometry shader is not active
1208 // We won't know if we use a GS until we draw
1209 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1210 {
1211 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1212 }
1213
1214 if (fragmentShader->mUsesFragCoord)
1215 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001216 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001217 {
1218 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1219 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001220 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001221 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001222 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1223 }
1224 }
1225
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001226 pixelHLSL += "};\n"
1227 "\n"
1228 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001229 "{\n";
1230
1231 for (unsigned int i = 0; i < renderTargetCount; i++)
1232 {
1233 pixelHLSL += " float4 gl_Color" + str(i) + " : " + targetSemantic + str(i) + ";\n";
1234 }
1235
1236 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001237 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001238
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001239 if (fragmentShader->mUsesFrontFacing)
1240 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001241 if (shaderModel >= 4)
1242 {
1243 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1244 "{\n";
1245 }
1246 else
1247 {
1248 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1249 "{\n";
1250 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001251 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001252 else
1253 {
1254 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1255 "{\n";
1256 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001257
1258 if (fragmentShader->mUsesFragCoord)
1259 {
1260 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1261
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001262 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001263 {
1264 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1265 " gl_FragCoord.y = input.dx_VPos.y;\n";
1266 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001267 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001268 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001269 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001270 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001271 }
1272 else
1273 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001274 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1275 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1276 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001277 }
1278
daniel@transgaming.com12985182012-12-20 20:56:31 +00001279 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001280 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001281 }
1282
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001283 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001284 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001285 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1286 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001287 }
1288
1289 if (fragmentShader->mUsesFrontFacing)
1290 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001291 if (shaderModel <= 3)
1292 {
1293 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1294 }
1295 else
1296 {
1297 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1298 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001299 }
1300
1301 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1302 {
1303 if (varying->reg >= 0)
1304 {
1305 for (int i = 0; i < varying->size; i++)
1306 {
1307 int rows = VariableRowCount(varying->type);
1308 for (int j = 0; j < rows; j++)
1309 {
1310 std::string n = str(varying->reg + i * rows + j);
1311 pixelHLSL += " " + varying->name;
1312
1313 if (varying->array)
1314 {
1315 pixelHLSL += "[" + str(i) + "]";
1316 }
1317
1318 if (rows > 1)
1319 {
1320 pixelHLSL += "[" + str(j) + "]";
1321 }
1322
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001323 switch (VariableColumnCount(varying->type))
1324 {
1325 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1326 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1327 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1328 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1329 default: UNREACHABLE();
1330 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001331 }
1332 }
1333 }
1334 else UNREACHABLE();
1335 }
1336
1337 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001338 " gl_main();\n"
1339 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001340 " PS_OUTPUT output;\n";
1341
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001342 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1343 // - with a 3.0 context, the output color is copied to channel 0
1344 // - with a 2.0 context using EXT_draw_buffers, the output color is broadcast to all channels
1345 const bool broadcast = fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3;
1346
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001347 for (unsigned int i = 0; i < renderTargetCount; i++)
1348 {
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001349 unsigned int sourceColor = !broadcast ? i : 0;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001350
1351 pixelHLSL += " output.gl_Color" + str(i) + " = gl_Color[" + str(sourceColor) + "];\n";
1352 }
1353
1354 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001355 " return output;\n"
1356 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001357
1358 return true;
1359}
1360
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001361bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1362{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001363 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001364
1365 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001366 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001367 if (format != GL_PROGRAM_BINARY_ANGLE)
1368 {
1369 infoLog.append("Invalid program binary format.");
1370 return false;
1371 }
1372
1373 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001374 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001375 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001376 {
1377 infoLog.append("Invalid program binary version.");
1378 return false;
1379 }
1380
1381 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1382 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001383 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001384 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001385 stream.read(&name);
1386 mLinkedAttribute[i].name = name;
1387 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001388 }
1389
1390 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1391 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001392 stream.read(&mSamplersPS[i].active);
1393 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001394
1395 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001396 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001397 mSamplersPS[i].textureType = (TextureType) textureType;
1398 }
1399
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001400 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001401 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001402 stream.read(&mSamplersVS[i].active);
1403 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001404
1405 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001406 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001407 mSamplersVS[i].textureType = (TextureType) textureType;
1408 }
1409
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001410 stream.read(&mUsedVertexSamplerRange);
1411 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001412 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001413
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001414 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001415 stream.read(&size);
1416 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001417 {
1418 infoLog.append("Invalid program binary.");
1419 return false;
1420 }
1421
1422 mUniforms.resize(size);
1423 for (unsigned int i = 0; i < size; ++i)
1424 {
1425 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001426 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001427 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001428 unsigned int arraySize;
1429
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001430 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001431 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001432 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001433 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001434
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001435 mUniforms[i] = new Uniform(type, precision, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001436
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001437 stream.read(&mUniforms[i]->psRegisterIndex);
1438 stream.read(&mUniforms[i]->vsRegisterIndex);
1439 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001440 }
1441
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001442 stream.read(&size);
1443 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001444 {
1445 infoLog.append("Invalid program binary.");
1446 return false;
1447 }
1448
1449 mUniformIndex.resize(size);
1450 for (unsigned int i = 0; i < size; ++i)
1451 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001452 stream.read(&mUniformIndex[i].name);
1453 stream.read(&mUniformIndex[i].element);
1454 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001455 }
1456
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001457 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001458 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001459
1460 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001461 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001462
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001463 unsigned int geometryShaderSize;
1464 stream.read(&geometryShaderSize);
1465
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001466 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001467
daniel@transgaming.com36038542012-11-28 20:59:26 +00001468 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001469 ptr += sizeof(GUID);
1470
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001471 GUID identifier = mRenderer->getAdapterIdentifier();
1472 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001473 {
1474 infoLog.append("Invalid program binary.");
1475 return false;
1476 }
1477
1478 const char *pixelShaderFunction = ptr;
1479 ptr += pixelShaderSize;
1480
1481 const char *vertexShaderFunction = ptr;
1482 ptr += vertexShaderSize;
1483
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001484 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1485 ptr += geometryShaderSize;
1486
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001487 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001488 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001489 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001490 {
1491 infoLog.append("Could not create pixel shader.");
1492 return false;
1493 }
1494
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001495 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001496 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001497 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001498 {
1499 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001500 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001501 mPixelExecutable = NULL;
1502 return false;
1503 }
1504
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001505 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1506 {
1507 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1508 geometryShaderSize, rx::SHADER_GEOMETRY);
1509 if (!mGeometryExecutable)
1510 {
1511 infoLog.append("Could not create geometry shader.");
1512 delete mPixelExecutable;
1513 mPixelExecutable = NULL;
1514 delete mVertexExecutable;
1515 mVertexExecutable = NULL;
1516 return false;
1517 }
1518 }
1519 else
1520 {
1521 mGeometryExecutable = NULL;
1522 }
1523
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001524 return true;
1525}
1526
1527bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1528{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001529 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001530
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001531 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001532 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001533
1534 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1535 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001536 stream.write(mLinkedAttribute[i].type);
1537 stream.write(mLinkedAttribute[i].name);
1538 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001539 }
1540
1541 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1542 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001543 stream.write(mSamplersPS[i].active);
1544 stream.write(mSamplersPS[i].logicalTextureUnit);
1545 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001546 }
1547
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001548 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001549 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001550 stream.write(mSamplersVS[i].active);
1551 stream.write(mSamplersVS[i].logicalTextureUnit);
1552 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001553 }
1554
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001555 stream.write(mUsedVertexSamplerRange);
1556 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001557 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001558
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001559 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001560 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1561 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001562 stream.write(mUniforms[i]->type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001563 stream.write(mUniforms[i]->precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001564 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001565 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001566
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001567 stream.write(mUniforms[i]->psRegisterIndex);
1568 stream.write(mUniforms[i]->vsRegisterIndex);
1569 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001570 }
1571
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001572 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001573 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1574 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001575 stream.write(mUniformIndex[i].name);
1576 stream.write(mUniformIndex[i].element);
1577 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001578 }
1579
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001580 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001581 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001582
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001583 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001584 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001585
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001586 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1587 stream.write(geometryShaderSize);
1588
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001589 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001590
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001591 GLsizei streamLength = stream.length();
1592 const void *streamData = stream.data();
1593
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001594 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001595 if (totalLength > bufSize)
1596 {
1597 if (length)
1598 {
1599 *length = 0;
1600 }
1601
1602 return false;
1603 }
1604
1605 if (binary)
1606 {
1607 char *ptr = (char*) binary;
1608
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001609 memcpy(ptr, streamData, streamLength);
1610 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001611
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001612 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001613 ptr += sizeof(GUID);
1614
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001615 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001616 ptr += pixelShaderSize;
1617
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001618 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001619 ptr += vertexShaderSize;
1620
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001621 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1622 {
1623 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1624 ptr += geometryShaderSize;
1625 }
1626
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001627 ASSERT(ptr - totalLength == binary);
1628 }
1629
1630 if (length)
1631 {
1632 *length = totalLength;
1633 }
1634
1635 return true;
1636}
1637
1638GLint ProgramBinary::getLength()
1639{
1640 GLint length;
1641 if (save(NULL, INT_MAX, &length))
1642 {
1643 return length;
1644 }
1645 else
1646 {
1647 return 0;
1648 }
1649}
1650
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001651bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001652{
1653 if (!fragmentShader || !fragmentShader->isCompiled())
1654 {
1655 return false;
1656 }
1657
1658 if (!vertexShader || !vertexShader->isCompiled())
1659 {
1660 return false;
1661 }
1662
1663 std::string pixelHLSL = fragmentShader->getHLSL();
1664 std::string vertexHLSL = vertexShader->getHLSL();
1665
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001666 // Map the varyings to the register file
1667 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1668 int registers = packVaryings(infoLog, packing, fragmentShader);
1669
1670 if (registers < 0)
1671 {
1672 return false;
1673 }
1674
1675 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001676 {
1677 return false;
1678 }
1679
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001680 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001681 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1682 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001683
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001684 if (usesGeometryShader())
1685 {
1686 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1687 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1688 }
1689
1690 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001691 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001692 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001693 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001694
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001695 delete mVertexExecutable;
1696 mVertexExecutable = NULL;
1697 delete mPixelExecutable;
1698 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001699 delete mGeometryExecutable;
1700 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001701 }
1702
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001703 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1704 {
1705 success = false;
1706 }
1707
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001708 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001709 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001710 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001711 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001712
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001713 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001714}
1715
1716// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001717bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001718{
1719 unsigned int usedLocations = 0;
1720
1721 // Link attributes that have a binding location
1722 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1723 {
1724 int location = attributeBindings.getAttributeBinding(attribute->name);
1725
1726 if (location != -1) // Set by glBindAttribLocation
1727 {
1728 if (!mLinkedAttribute[location].name.empty())
1729 {
1730 // Multiple active attributes bound to the same location; not an error
1731 }
1732
1733 mLinkedAttribute[location] = *attribute;
1734
1735 int rows = VariableRowCount(attribute->type);
1736
1737 if (rows + location > MAX_VERTEX_ATTRIBS)
1738 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001739 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001740
1741 return false;
1742 }
1743
1744 for (int i = 0; i < rows; i++)
1745 {
1746 usedLocations |= 1 << (location + i);
1747 }
1748 }
1749 }
1750
1751 // Link attributes that don't have a binding location
1752 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1753 {
1754 int location = attributeBindings.getAttributeBinding(attribute->name);
1755
1756 if (location == -1) // Not set by glBindAttribLocation
1757 {
1758 int rows = VariableRowCount(attribute->type);
1759 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1760
1761 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1762 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001763 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001764
1765 return false; // Fail to link
1766 }
1767
1768 mLinkedAttribute[availableIndex] = *attribute;
1769 }
1770 }
1771
1772 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1773 {
1774 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1775 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
1776
1777 for (int r = 0; r < rows; r++)
1778 {
1779 mSemanticIndex[attributeIndex++] = index++;
1780 }
1781 }
1782
1783 return true;
1784}
1785
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001786bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001787{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001788 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001789 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001790 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001791 {
1792 return false;
1793 }
1794 }
1795
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001796 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001797 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001798 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001799 {
1800 return false;
1801 }
1802 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001803
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001804 return true;
1805}
1806
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001807bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001808{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001809 if (constant.type == GL_SAMPLER_2D ||
1810 constant.type == GL_SAMPLER_CUBE)
1811 {
1812 unsigned int samplerIndex = constant.registerIndex;
1813
1814 do
1815 {
1816 if (shader == GL_VERTEX_SHADER)
1817 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001818 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001819 {
1820 mSamplersVS[samplerIndex].active = true;
1821 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1822 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1823 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1824 }
1825 else
1826 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001827 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001828 return false;
1829 }
1830 }
1831 else if (shader == GL_FRAGMENT_SHADER)
1832 {
1833 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1834 {
1835 mSamplersPS[samplerIndex].active = true;
1836 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1837 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1838 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1839 }
1840 else
1841 {
1842 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1843 return false;
1844 }
1845 }
1846 else UNREACHABLE();
1847
1848 samplerIndex++;
1849 }
1850 while (samplerIndex < constant.registerIndex + constant.arraySize);
1851 }
1852
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001853 Uniform *uniform = NULL;
1854 GLint location = getUniformLocation(constant.name);
1855
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001856 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001857 {
1858 uniform = mUniforms[mUniformIndex[location].index];
1859
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001860 if (uniform->type != constant.type)
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001861 {
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00001862 infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
1863 return false;
1864 }
1865
1866 if (uniform->precision != constant.precision)
1867 {
1868 infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001869 return false;
1870 }
1871 }
1872 else
1873 {
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001874 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001875 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001876
1877 if (!uniform)
1878 {
1879 return false;
1880 }
1881
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001882 if (shader == GL_FRAGMENT_SHADER)
1883 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001884 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001885 }
1886 else if (shader == GL_VERTEX_SHADER)
1887 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001888 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001889 }
1890 else UNREACHABLE();
1891
1892 if (location >= 0)
1893 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001894 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001895 }
1896
1897 mUniforms.push_back(uniform);
1898 unsigned int uniformIndex = mUniforms.size() - 1;
1899
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001900 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001901 {
1902 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
1903 }
1904
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00001905 if (shader == GL_VERTEX_SHADER)
1906 {
1907 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
1908 {
1909 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
1910 return false;
1911 }
1912 }
1913 else if (shader == GL_FRAGMENT_SHADER)
1914 {
1915 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
1916 {
1917 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
1918 return false;
1919 }
1920 }
1921 else UNREACHABLE();
1922
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001923 return true;
1924}
1925
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001926std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1927{
1928 // for now we only handle point sprite emulation
1929 ASSERT(usesPointSpriteEmulation());
1930 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
1931}
1932
1933std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
1934{
1935 ASSERT(registers >= 0);
1936 ASSERT(vertexShader->mUsesPointSize);
1937 ASSERT(mRenderer->getMajorShaderModel() >= 4);
1938
1939 std::string geomHLSL;
1940
1941 std::string varyingSemantic = "TEXCOORD";
1942
1943 std::string fragCoordSemantic;
1944 std::string pointCoordSemantic;
1945
1946 int reservedRegisterIndex = registers;
1947
1948 if (fragmentShader->mUsesFragCoord)
1949 {
1950 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1951 }
1952
1953 if (fragmentShader->mUsesPointCoord)
1954 {
1955 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1956 }
1957
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001958 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
1959 "\n"
1960 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001961 "{\n";
1962
1963 for (int r = 0; r < registers; r++)
1964 {
1965 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1966
1967 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1968 }
1969
1970 if (fragmentShader->mUsesFragCoord)
1971 {
1972 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
1973 }
1974
1975 geomHLSL += " float gl_PointSize : PSIZE;\n"
1976 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001977 "};\n"
1978 "\n"
1979 "struct GS_OUTPUT\n"
1980 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001981
1982 for (int r = 0; r < registers; r++)
1983 {
1984 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1985
1986 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1987 }
1988
1989 if (fragmentShader->mUsesFragCoord)
1990 {
1991 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
1992 }
1993
1994 if (fragmentShader->mUsesPointCoord)
1995 {
1996 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1997 }
1998
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001999 geomHLSL += " float gl_PointSize : PSIZE;\n"
2000 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002001 "};\n"
2002 "\n"
2003 "static float2 pointSpriteCorners[] = \n"
2004 "{\n"
2005 " float2( 0.5f, -0.5f),\n"
2006 " float2( 0.5f, 0.5f),\n"
2007 " float2(-0.5f, -0.5f),\n"
2008 " float2(-0.5f, 0.5f)\n"
2009 "};\n"
2010 "\n"
2011 "static float2 pointSpriteTexcoords[] = \n"
2012 "{\n"
2013 " float2(1.0f, 1.0f),\n"
2014 " float2(1.0f, 0.0f),\n"
2015 " float2(0.0f, 1.0f),\n"
2016 " float2(0.0f, 0.0f)\n"
2017 "};\n"
2018 "\n"
2019 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2020 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2021 "\n"
2022 "[maxvertexcount(4)]\n"
2023 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2024 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002025 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2026 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002027
2028 for (int r = 0; r < registers; r++)
2029 {
2030 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2031 }
2032
2033 if (fragmentShader->mUsesFragCoord)
2034 {
2035 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2036 }
2037
2038 geomHLSL += " \n"
2039 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2040 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002041 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002042
2043 for (int corner = 0; corner < 4; corner++)
2044 {
2045 geomHLSL += " \n"
2046 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2047
2048 if (fragmentShader->mUsesPointCoord)
2049 {
2050 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2051 }
2052
2053 geomHLSL += " outStream.Append(output);\n";
2054 }
2055
2056 geomHLSL += " \n"
2057 " outStream.RestartStrip();\n"
2058 "}\n";
2059
2060 return geomHLSL;
2061}
2062
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002063// This method needs to match OutputHLSL::decorate
2064std::string ProgramBinary::decorateAttribute(const std::string &name)
2065{
2066 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2067 {
2068 return "_" + name;
2069 }
2070
2071 return name;
2072}
2073
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002074bool ProgramBinary::isValidated() const
2075{
2076 return mValidated;
2077}
2078
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002079void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002080{
2081 // Skip over inactive attributes
2082 unsigned int activeAttribute = 0;
2083 unsigned int attribute;
2084 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2085 {
2086 if (mLinkedAttribute[attribute].name.empty())
2087 {
2088 continue;
2089 }
2090
2091 if (activeAttribute == index)
2092 {
2093 break;
2094 }
2095
2096 activeAttribute++;
2097 }
2098
2099 if (bufsize > 0)
2100 {
2101 const char *string = mLinkedAttribute[attribute].name.c_str();
2102
2103 strncpy(name, string, bufsize);
2104 name[bufsize - 1] = '\0';
2105
2106 if (length)
2107 {
2108 *length = strlen(name);
2109 }
2110 }
2111
2112 *size = 1; // Always a single 'type' instance
2113
2114 *type = mLinkedAttribute[attribute].type;
2115}
2116
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002117GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002118{
2119 int count = 0;
2120
2121 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2122 {
2123 if (!mLinkedAttribute[attributeIndex].name.empty())
2124 {
2125 count++;
2126 }
2127 }
2128
2129 return count;
2130}
2131
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002132GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002133{
2134 int maxLength = 0;
2135
2136 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2137 {
2138 if (!mLinkedAttribute[attributeIndex].name.empty())
2139 {
2140 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2141 }
2142 }
2143
2144 return maxLength;
2145}
2146
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002147void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002148{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002149 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002150
2151 if (bufsize > 0)
2152 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002153 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002154
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002155 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002156 {
2157 string += "[0]";
2158 }
2159
2160 strncpy(name, string.c_str(), bufsize);
2161 name[bufsize - 1] = '\0';
2162
2163 if (length)
2164 {
2165 *length = strlen(name);
2166 }
2167 }
2168
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002169 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002170
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002171 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002172}
2173
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002174GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002175{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002176 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002177}
2178
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002179GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002180{
2181 int maxLength = 0;
2182
2183 unsigned int numUniforms = mUniforms.size();
2184 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2185 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002186 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002187 {
2188 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2189 if (mUniforms[uniformIndex]->isArray())
2190 {
2191 length += 3; // Counting in "[0]".
2192 }
2193 maxLength = std::max(length, maxLength);
2194 }
2195 }
2196
2197 return maxLength;
2198}
2199
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002200void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002201{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002202 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002203 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002204 {
2205 mValidated = false;
2206 }
2207 else
2208 {
2209 mValidated = true;
2210 }
2211}
2212
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002213bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002214{
2215 // if any two active samplers in a program are of different types, but refer to the same
2216 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2217 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2218
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002219 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002220 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002221
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002222 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002223 {
2224 textureUnitType[i] = TEXTURE_UNKNOWN;
2225 }
2226
2227 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2228 {
2229 if (mSamplersPS[i].active)
2230 {
2231 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2232
2233 if (unit >= maxCombinedTextureImageUnits)
2234 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002235 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002236 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002237 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002238 }
2239
2240 return false;
2241 }
2242
2243 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2244 {
2245 if (mSamplersPS[i].textureType != textureUnitType[unit])
2246 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002247 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002248 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002249 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002250 }
2251
2252 return false;
2253 }
2254 }
2255 else
2256 {
2257 textureUnitType[unit] = mSamplersPS[i].textureType;
2258 }
2259 }
2260 }
2261
2262 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2263 {
2264 if (mSamplersVS[i].active)
2265 {
2266 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2267
2268 if (unit >= maxCombinedTextureImageUnits)
2269 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002270 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002271 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002272 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002273 }
2274
2275 return false;
2276 }
2277
2278 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2279 {
2280 if (mSamplersVS[i].textureType != textureUnitType[unit])
2281 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002282 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002283 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002284 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002285 }
2286
2287 return false;
2288 }
2289 }
2290 else
2291 {
2292 textureUnitType[unit] = mSamplersVS[i].textureType;
2293 }
2294 }
2295 }
2296
2297 return true;
2298}
2299
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002300ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2301{
2302}
2303
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002304struct AttributeSorter
2305{
2306 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2307 : originalIndices(semanticIndices)
2308 {
2309 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2310 {
2311 indices[i] = i;
2312 }
2313
2314 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
2315 }
2316
2317 bool operator()(int a, int b)
2318 {
2319 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
2320 }
2321
2322 int indices[MAX_VERTEX_ATTRIBS];
2323 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2324};
2325
2326void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2327{
2328 AttributeSorter sorter(mSemanticIndex);
2329
2330 int oldIndices[MAX_VERTEX_ATTRIBS];
2331 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2332
2333 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2334 {
2335 oldIndices[i] = mSemanticIndex[i];
2336 oldTranslatedAttributes[i] = attributes[i];
2337 }
2338
2339 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2340 {
2341 int oldIndex = sorter.indices[i];
2342 sortedSemanticIndices[i] = oldIndices[oldIndex];
2343 attributes[i] = oldTranslatedAttributes[oldIndex];
2344 }
2345}
2346
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002347}