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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
10#ifndef LIBGLESV2_PROGRAM_H_
11#define LIBGLESV2_PROGRAM_H_
12
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013#include <d3dx9.h>
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000014#include <d3dcompiler.h>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015#include <string>
16#include <vector>
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000017#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
daniel@transgaming.com85423182010-04-22 13:35:27 +000019#include "libGLESv2/Shader.h"
daniel@transgaming.come6842292010-04-20 18:52:50 +000020#include "libGLESv2/Context.h"
21
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022namespace gl
23{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000024class ResourceManager;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025class FragmentShader;
26class VertexShader;
27
daniel@transgaming.com86487c22010-03-11 19:41:43 +000028// Helper struct representing a single shader uniform
29struct Uniform
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000031 Uniform(GLenum type, const std::string &_name, unsigned int arraySize);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
33 ~Uniform();
34
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000035 bool isArray();
36
daniel@transgaming.com0361b922010-03-28 19:36:15 +000037 const GLenum type;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000038 const std::string _name; // Decorated name
39 const std::string name; // Undecorated name
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000040 const unsigned int arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000041
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000042 unsigned char *data;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000043 bool dirty;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +000044
jbauman@chromium.org72e8f442011-10-20 00:22:01 +000045 struct RegisterInfo
46 {
47 int registerSet;
48 int registerIndex;
49 int registerCount;
50 };
51
52 RegisterInfo ps;
53 RegisterInfo vs;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054};
55
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000056// Struct used for correlating uniforms/elements of uniform arrays to handles
57struct UniformLocation
58{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000059 UniformLocation(const std::string &_name, unsigned int element, unsigned int index);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000060
61 std::string name;
62 unsigned int element;
63 unsigned int index;
64};
65
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000066class Program
67{
68 public:
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000069 Program(ResourceManager *manager, GLuint handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000070
71 ~Program();
72
73 bool attachShader(Shader *shader);
74 bool detachShader(Shader *shader);
daniel@transgaming.comcba50572010-03-28 19:36:09 +000075 int getAttachedShadersCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076
77 IDirect3DPixelShader9 *getPixelShader();
78 IDirect3DVertexShader9 *getVertexShader();
79
80 void bindAttributeLocation(GLuint index, const char *name);
81 GLuint getAttributeLocation(const char *name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +000082 int getSemanticIndex(int attributeIndex);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083
daniel@transgaming.comd4a35172011-05-11 15:36:45 +000084 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex);
85 TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex);
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +000086 GLint getUsedSamplerRange(SamplerType type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000087
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000088 GLint getUniformLocation(std::string name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000089 bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
90 bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
91 bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
92 bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
93 bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
94 bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
95 bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
96 bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +000097 bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
98 bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
99 bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000100
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000101 bool getUniformfv(GLint location, GLfloat *params);
102 bool getUniformiv(GLint location, GLint *params);
103
daniel@transgaming.com31754962010-11-28 02:02:52 +0000104 GLint getDxDepthRangeLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000105 GLint getDxDepthLocation() const;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +0000106 GLint getDxViewportLocation() const;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000107 GLint getDxHalfPixelSizeLocation() const;
108 GLint getDxFrontCCWLocation() const;
109 GLint getDxPointsOrLinesLocation() const;
110
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000111 void dirtyAllUniforms();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000112 void applyUniforms();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000113
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000114 void link();
115 bool isLinked();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000116 int getInfoLogLength() const;
117 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000118 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119
daniel@transgaming.com85423182010-04-22 13:35:27 +0000120 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
121 GLint getActiveAttributeCount();
122 GLint getActiveAttributeMaxLength();
123
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +0000124 void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
125 GLint getActiveUniformCount();
126 GLint getActiveUniformMaxLength();
127
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000128 void addRef();
129 void release();
130 unsigned int getRefCount() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000131 void flagForDeletion();
132 bool isFlaggedForDeletion() const;
133
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000134 void validate();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +0000135 bool validateSamplers(bool logErrors);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000136 bool isValidated() const;
137
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000138 unsigned int getSerial() const;
139
daniel@transgaming.comc72c6412011-09-20 16:09:17 +0000140 static std::string decorateAttribute(const std::string &name); // Prepend an underscore
141 static std::string undecorateUniform(const std::string &_name); // Remove leading underscore
142
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 private:
144 DISALLOW_COPY_AND_ASSIGN(Program);
145
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +0000146 ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147 void unlink(bool destroy = false);
148
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000149 int packVaryings(const Varying *packing[][4]);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000150 bool linkVaryings();
151
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152 bool linkAttributes();
daniel@transgaming.com85423182010-04-22 13:35:27 +0000153 int getAttributeBinding(const std::string &name);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000154
daniel@transgaming.com86487c22010-03-11 19:41:43 +0000155 bool linkUniforms(ID3DXConstantTable *constantTable);
156 bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
157 bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
158 Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000159 bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);
jbauman@chromium.orga28233e2011-10-12 16:51:33 +0000160 bool applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v);
161 bool applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v);
162 bool applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v);
163 bool applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000164 void applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector);
165 void applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000167 void initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *rs, ID3DXConstantTable *constantTable);
daniel@transgaming.com2d84df02010-05-14 17:31:13 +0000168
daniel@transgaming.com87891f72011-06-01 15:28:35 +0000169 void appendToInfoLogSanitized(const char *message);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000170 void appendToInfoLog(const char *info, ...);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000171 void resetInfoLog();
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000172
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000173 static unsigned int issueSerial();
174
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 FragmentShader *mFragmentShader;
176 VertexShader *mVertexShader;
177
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000178 std::string mPixelHLSL;
179 std::string mVertexHLSL;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +0000180
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181 IDirect3DPixelShader9 *mPixelExecutable;
182 IDirect3DVertexShader9 *mVertexExecutable;
183 ID3DXConstantTable *mConstantTablePS;
184 ID3DXConstantTable *mConstantTableVS;
185
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000186 std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com85423182010-04-22 13:35:27 +0000187 Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000188 int mSemanticIndex[MAX_VERTEX_ATTRIBS];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000189
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000190 struct Sampler
191 {
192 bool active;
193 GLint logicalTextureUnit;
daniel@transgaming.com0e64dd62011-05-11 15:36:37 +0000194 TextureType textureType;
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000195 };
196
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000197 Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
198 Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF];
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000199 GLuint mUsedVertexSamplerRange;
200 GLuint mUsedPixelSamplerRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201
202 typedef std::vector<Uniform*> UniformArray;
203 UniformArray mUniforms;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000204 typedef std::vector<UniformLocation> UniformIndex;
205 UniformIndex mUniformIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206
daniel@transgaming.com31754962010-11-28 02:02:52 +0000207 GLint mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000208 GLint mDxDepthLocation;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +0000209 GLint mDxViewportLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +0000210 GLint mDxHalfPixelSizeLocation;
211 GLint mDxFrontCCWLocation;
212 GLint mDxPointsOrLinesLocation;
213
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000214 bool mLinked;
215 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000216 char *mInfoLog;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +0000217 bool mValidated;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000218
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000219 unsigned int mRefCount;
220
daniel@transgaming.com73a5db62010-10-15 17:58:13 +0000221 const unsigned int mSerial;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000222
223 static unsigned int mCurrentSerial;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000224
225 ResourceManager *mResourceManager;
226 const GLuint mHandle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000227};
228}
229
230#endif // LIBGLESV2_PROGRAM_H_