daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.h: Defines the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
| 10 | #ifndef LIBGLESV2_PROGRAM_H_ |
| 11 | #define LIBGLESV2_PROGRAM_H_ |
| 12 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | #include <d3dx9.h> |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 14 | #include <d3dcompiler.h> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 15 | #include <string> |
| 16 | #include <vector> |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 17 | #include <set> |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 18 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 19 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | e684229 | 2010-04-20 18:52:50 +0000 | [diff] [blame] | 20 | #include "libGLESv2/Context.h" |
| 21 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 22 | namespace gl |
| 23 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 24 | class ResourceManager; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | class FragmentShader; |
| 26 | class VertexShader; |
| 27 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 28 | // Helper struct representing a single shader uniform |
| 29 | struct Uniform |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 30 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 31 | Uniform(GLenum type, const std::string &name, unsigned int arraySize); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 32 | |
| 33 | ~Uniform(); |
| 34 | |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 35 | const GLenum type; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 36 | const std::string name; |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 37 | const unsigned int arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 38 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 39 | unsigned char *data; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 40 | bool dirty; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 41 | |
| 42 | D3DXHANDLE vsHandle; |
| 43 | D3DXHANDLE psHandle; |
| 44 | bool handlesSet; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 45 | }; |
| 46 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 47 | // Struct used for correlating uniforms/elements of uniform arrays to handles |
| 48 | struct UniformLocation |
| 49 | { |
| 50 | UniformLocation(const std::string &name, unsigned int element, unsigned int index); |
| 51 | |
| 52 | std::string name; |
| 53 | unsigned int element; |
| 54 | unsigned int index; |
| 55 | }; |
| 56 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 57 | class Program |
| 58 | { |
| 59 | public: |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 60 | Program(ResourceManager *manager, GLuint handle); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | |
| 62 | ~Program(); |
| 63 | |
| 64 | bool attachShader(Shader *shader); |
| 65 | bool detachShader(Shader *shader); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 66 | int getAttachedShadersCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 67 | |
| 68 | IDirect3DPixelShader9 *getPixelShader(); |
| 69 | IDirect3DVertexShader9 *getVertexShader(); |
| 70 | |
| 71 | void bindAttributeLocation(GLuint index, const char *name); |
| 72 | GLuint getAttributeLocation(const char *name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 73 | int getSemanticIndex(int attributeIndex); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 74 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 75 | GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex); |
| 76 | TextureType getSamplerTextureType(SamplerType type, unsigned int samplerIndex); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 77 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 78 | GLint getUniformLocation(const char *name, bool decorated); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 79 | bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 80 | bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 81 | bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 82 | bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 83 | bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value); |
| 84 | bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value); |
| 85 | bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value); |
| 86 | bool setUniform1iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 87 | bool setUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 88 | bool setUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 89 | bool setUniform4iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 90 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 91 | bool getUniformfv(GLint location, GLfloat *params); |
| 92 | bool getUniformiv(GLint location, GLint *params); |
| 93 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 94 | GLint getDxDepthRangeLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 95 | GLint getDxDepthLocation() const; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 96 | GLint getDxViewportLocation() const; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 97 | GLint getDxHalfPixelSizeLocation() const; |
| 98 | GLint getDxFrontCCWLocation() const; |
| 99 | GLint getDxPointsOrLinesLocation() const; |
| 100 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 101 | void dirtyAllUniforms(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 102 | void applyUniforms(); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 103 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 104 | void link(); |
| 105 | bool isLinked(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 106 | int getInfoLogLength() const; |
| 107 | void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 108 | void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 109 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 110 | void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 111 | GLint getActiveAttributeCount(); |
| 112 | GLint getActiveAttributeMaxLength(); |
| 113 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 114 | void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
| 115 | GLint getActiveUniformCount(); |
| 116 | GLint getActiveUniformMaxLength(); |
| 117 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 118 | void addRef(); |
| 119 | void release(); |
| 120 | unsigned int getRefCount() const; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 121 | void flagForDeletion(); |
| 122 | bool isFlaggedForDeletion() const; |
| 123 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 124 | void validate(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame^] | 125 | bool validateSamplers(bool logErrors); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 126 | bool isValidated() const; |
| 127 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 128 | unsigned int getSerial() const; |
| 129 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 130 | private: |
| 131 | DISALLOW_COPY_AND_ASSIGN(Program); |
| 132 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 133 | ID3D10Blob *compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | void unlink(bool destroy = false); |
| 135 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 136 | int packVaryings(const Varying *packing[][4]); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 137 | bool linkVaryings(); |
| 138 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 139 | bool linkAttributes(); |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 140 | int getAttributeBinding(const std::string &name); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 141 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 142 | bool linkUniforms(ID3DXConstantTable *constantTable); |
| 143 | bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = ""); |
| 144 | bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name); |
| 145 | Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 146 | bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v); |
| 147 | bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v); |
| 148 | bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v); |
| 149 | bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 150 | bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v); |
| 151 | bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v); |
| 152 | bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v); |
| 153 | bool applyUniform4fv(GLint location, GLsizei count, const GLfloat *v); |
| 154 | bool applyUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value); |
| 155 | bool applyUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value); |
| 156 | bool applyUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value); |
| 157 | bool applyUniform1iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 158 | bool applyUniform2iv(GLint location, GLsizei count, const GLint *v); |
| 159 | bool applyUniform3iv(GLint location, GLsizei count, const GLint *v); |
| 160 | bool applyUniform4iv(GLint location, GLsizei count, const GLint *v); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 161 | |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 162 | void getConstantHandles(Uniform *targetUniform, D3DXHANDLE *constantPS, D3DXHANDLE *constantVS); |
| 163 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 164 | void appendToInfoLog(const char *info, ...); |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 165 | void resetInfoLog(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 166 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 167 | static std::string decorate(const std::string &string); // Prepend an underscore |
| 168 | static std::string undecorate(const std::string &string); // Remove leading underscore |
| 169 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 170 | static unsigned int issueSerial(); |
| 171 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 172 | FragmentShader *mFragmentShader; |
| 173 | VertexShader *mVertexShader; |
| 174 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 175 | std::string mPixelHLSL; |
| 176 | std::string mVertexHLSL; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 177 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 178 | IDirect3DPixelShader9 *mPixelExecutable; |
| 179 | IDirect3DVertexShader9 *mVertexExecutable; |
| 180 | ID3DXConstantTable *mConstantTablePS; |
| 181 | ID3DXConstantTable *mConstantTableVS; |
| 182 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 183 | std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 184 | Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 185 | int mSemanticIndex[MAX_VERTEX_ATTRIBS]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 186 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 187 | struct Sampler |
| 188 | { |
| 189 | bool active; |
| 190 | GLint logicalTextureUnit; |
daniel@transgaming.com | 0e64dd6 | 2011-05-11 15:36:37 +0000 | [diff] [blame] | 191 | TextureType textureType; |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 192 | }; |
| 193 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 194 | Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS]; |
| 195 | Sampler mSamplersVS[MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 196 | |
| 197 | typedef std::vector<Uniform*> UniformArray; |
| 198 | UniformArray mUniforms; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 199 | typedef std::vector<UniformLocation> UniformIndex; |
| 200 | UniformIndex mUniformIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 201 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 202 | GLint mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 203 | GLint mDxDepthLocation; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 204 | GLint mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 205 | GLint mDxHalfPixelSizeLocation; |
| 206 | GLint mDxFrontCCWLocation; |
| 207 | GLint mDxPointsOrLinesLocation; |
| 208 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 209 | bool mLinked; |
| 210 | bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 211 | char *mInfoLog; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 212 | bool mValidated; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 213 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 214 | unsigned int mRefCount; |
| 215 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 216 | const unsigned int mSerial; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 217 | |
| 218 | static unsigned int mCurrentSerial; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 219 | |
| 220 | ResourceManager *mResourceManager; |
| 221 | const GLuint mHandle; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 222 | }; |
| 223 | } |
| 224 | |
| 225 | #endif // LIBGLESV2_PROGRAM_H_ |