blob: 21eb6b5c91f6e7612637ad24f2836ffc22985717 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Dian Xianga4928832015-09-15 10:11:17 -070011#include "common/BitSetIterator.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Program.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040016#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000017#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050018#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050019#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/renderer/d3d/RendererD3D.h"
21#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050022#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill65345da2015-11-13 11:25:23 -050023#include "libANGLE/renderer/d3d/VaryingPacking.h"
Jamie Madill437d2662014-12-05 14:23:35 -050024#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050025
Brandon Jonesc9610c52014-08-25 17:02:59 -070026namespace rx
27{
28
Brandon Joneseb994362014-09-24 10:27:28 -070029namespace
30{
31
Jamie Madillf8dd7b12015-08-05 13:50:08 -040032gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070033{
Jamie Madillbd136f92015-08-10 14:51:37 -040034 gl::InputLayout defaultLayout;
35 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070036 {
Brandon Joneseb994362014-09-24 10:27:28 -070037 if (shaderAttr.type != GL_NONE)
38 {
39 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
40
Jamie Madilld3dfda22015-07-06 08:28:49 -040041 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040042 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070043 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040044 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040045 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040046 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040047 gl::VertexFormatType defaultType =
48 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070049
Jamie Madillbd136f92015-08-10 14:51:37 -040050 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070051 }
52 }
53 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040054
55 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070056}
57
Jamie Madill334d6152015-10-22 14:00:28 -040058std::vector<GLenum> GetDefaultOutputLayoutFromShader(
59 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070060{
Jamie Madillb4463142014-12-19 14:56:54 -050061 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070062
Jamie Madillb4463142014-12-19 14:56:54 -050063 if (!shaderOutputVars.empty())
64 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070065 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
66 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050067 }
Brandon Joneseb994362014-09-24 10:27:28 -070068
69 return defaultPixelOutput;
70}
71
Brandon Jones1a8a7e32014-10-01 12:49:30 -070072bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
73{
74 return var.isRowMajorLayout;
75}
76
77bool IsRowMajorLayout(const sh::ShaderVariable &var)
78{
79 return false;
80}
81
Jamie Madill437d2662014-12-05 14:23:35 -050082struct AttributeSorter
83{
Jamie Madill63805b42015-08-25 13:17:39 -040084 AttributeSorter(const ProgramD3D::SemanticIndexArray &semanticIndices)
Jamie Madill80d934b2015-02-19 10:16:12 -050085 : originalIndices(&semanticIndices)
Jamie Madill437d2662014-12-05 14:23:35 -050086 {
87 }
88
89 bool operator()(int a, int b)
90 {
Jamie Madill80d934b2015-02-19 10:16:12 -050091 int indexA = (*originalIndices)[a];
92 int indexB = (*originalIndices)[b];
93
Jamie Madill334d6152015-10-22 14:00:28 -040094 if (indexA == -1)
95 return false;
96 if (indexB == -1)
97 return true;
Jamie Madill80d934b2015-02-19 10:16:12 -050098 return (indexA < indexB);
Jamie Madill437d2662014-12-05 14:23:35 -050099 }
100
Jamie Madill63805b42015-08-25 13:17:39 -0400101 const ProgramD3D::SemanticIndexArray *originalIndices;
Jamie Madill437d2662014-12-05 14:23:35 -0500102};
103
Jamie Madillca03b352015-09-02 12:38:13 -0400104std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
105 const gl::Shader &fragmentShader,
106 const std::vector<std::string> &tfVaryings)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400107{
Jamie Madillca03b352015-09-02 12:38:13 -0400108 std::vector<PackedVarying> packedVaryings;
109
110 for (const sh::Varying &output : vertexShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400111 {
Jamie Madillca03b352015-09-02 12:38:13 -0400112 bool packed = false;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400113
114 // Built-in varyings obey special rules
Jamie Madillca03b352015-09-02 12:38:13 -0400115 if (output.isBuiltIn())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400116 {
117 continue;
118 }
119
Jamie Madillca03b352015-09-02 12:38:13 -0400120 for (const sh::Varying &input : fragmentShader.getVaryings())
Jamie Madillada9ecc2015-08-17 12:53:37 -0400121 {
Jamie Madillca03b352015-09-02 12:38:13 -0400122 if (output.name == input.name)
Jamie Madillada9ecc2015-08-17 12:53:37 -0400123 {
Jamie Madillca03b352015-09-02 12:38:13 -0400124 packedVaryings.push_back(PackedVarying(input));
125 packed = true;
Jamie Madillada9ecc2015-08-17 12:53:37 -0400126 break;
127 }
128 }
129
Jamie Madillca03b352015-09-02 12:38:13 -0400130 // Keep Transform FB varyings in the merged list always.
131 if (!packed)
132 {
133 for (const std::string &tfVarying : tfVaryings)
134 {
135 if (tfVarying == output.name)
136 {
137 packedVaryings.push_back(PackedVarying(output));
138 packedVaryings.back().vertexOnly = true;
139 break;
140 }
141 }
142 }
Jamie Madillada9ecc2015-08-17 12:53:37 -0400143 }
144
Jamie Madillca03b352015-09-02 12:38:13 -0400145 return packedVaryings;
Brandon Joneseb994362014-09-24 10:27:28 -0700146}
147
Jamie Madill62d31cb2015-09-11 13:25:51 -0400148template <typename VarT>
149void GetUniformBlockInfo(const std::vector<VarT> &fields,
150 const std::string &prefix,
151 sh::BlockLayoutEncoder *encoder,
152 bool inRowMajorLayout,
153 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
154{
155 for (const VarT &field : fields)
156 {
157 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
158
159 if (field.isStruct())
160 {
161 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
162
163 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
164 {
165 encoder->enterAggregateType();
166
167 const std::string uniformElementName =
168 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
169 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
170 blockInfoOut);
171
172 encoder->exitAggregateType();
173 }
174 }
175 else
176 {
177 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
178 (*blockInfoOut)[fieldName] =
179 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
180 }
181 }
182}
183
Jamie Madill334d6152015-10-22 14:00:28 -0400184template <typename T>
185bool TransposeMatrix(T *target,
186 const GLfloat *value,
187 int targetWidth,
188 int targetHeight,
189 int srcWidth,
190 int srcHeight)
191{
192 bool dirty = false;
193 int copyWidth = std::min(targetHeight, srcWidth);
194 int copyHeight = std::min(targetWidth, srcHeight);
195
196 for (int x = 0; x < copyWidth; x++)
197 {
198 for (int y = 0; y < copyHeight; y++)
199 {
200 SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]),
201 &dirty);
202 }
203 }
204 // clear unfilled right side
205 for (int y = 0; y < copyWidth; y++)
206 {
207 for (int x = copyHeight; x < targetWidth; x++)
208 {
209 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
210 }
211 }
212 // clear unfilled bottom.
213 for (int y = copyWidth; y < targetHeight; y++)
214 {
215 for (int x = 0; x < targetWidth; x++)
216 {
217 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
218 }
219 }
220
221 return dirty;
222}
223
224template <typename T>
225bool ExpandMatrix(T *target,
226 const GLfloat *value,
227 int targetWidth,
228 int targetHeight,
229 int srcWidth,
230 int srcHeight)
231{
232 bool dirty = false;
233 int copyWidth = std::min(targetWidth, srcWidth);
234 int copyHeight = std::min(targetHeight, srcHeight);
235
236 for (int y = 0; y < copyHeight; y++)
237 {
238 for (int x = 0; x < copyWidth; x++)
239 {
240 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]),
241 &dirty);
242 }
243 }
244 // clear unfilled right side
245 for (int y = 0; y < copyHeight; y++)
246 {
247 for (int x = copyWidth; x < targetWidth; x++)
248 {
249 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
250 }
251 }
252 // clear unfilled bottom.
253 for (int y = copyHeight; y < targetHeight; y++)
254 {
255 for (int x = 0; x < targetWidth; x++)
256 {
257 SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
258 }
259 }
260
261 return dirty;
262}
263
Jamie Madill4e31ad52015-10-29 10:32:57 -0400264gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
265{
266 switch (drawMode)
267 {
268 // Uses the point sprite geometry shader.
269 case GL_POINTS:
270 return gl::PRIMITIVE_POINTS;
271
272 // All line drawing uses the same geometry shader.
273 case GL_LINES:
274 case GL_LINE_STRIP:
275 case GL_LINE_LOOP:
276 return gl::PRIMITIVE_LINES;
277
278 // The triangle fan primitive is emulated with strips in D3D11.
279 case GL_TRIANGLES:
280 case GL_TRIANGLE_FAN:
281 return gl::PRIMITIVE_TRIANGLES;
282
283 // Special case for triangle strips.
284 case GL_TRIANGLE_STRIP:
285 return gl::PRIMITIVE_TRIANGLE_STRIP;
286
287 default:
288 UNREACHABLE();
289 return gl::PRIMITIVE_TYPE_MAX;
290 }
291}
292
Jamie Madillada9ecc2015-08-17 12:53:37 -0400293} // anonymous namespace
294
Jamie Madill28afae52015-11-09 15:07:57 -0500295// D3DUniform Implementation
296
Jamie Madill62d31cb2015-09-11 13:25:51 -0400297D3DUniform::D3DUniform(GLenum typeIn,
298 const std::string &nameIn,
299 unsigned int arraySizeIn,
300 bool defaultBlock)
301 : type(typeIn),
302 name(nameIn),
303 arraySize(arraySizeIn),
304 data(nullptr),
305 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400307 psRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400308 registerCount(0),
309 registerElement(0)
310{
311 // We use data storage for default block uniforms to cache values that are sent to D3D during
312 // rendering
313 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
314 if (defaultBlock)
315 {
316 size_t bytes = gl::VariableInternalSize(type) * elementCount();
317 data = new uint8_t[bytes];
318 memset(data, 0, bytes);
319
320 // TODO(jmadill): is this correct with non-square matrices?
321 registerCount = gl::VariableRowCount(type) * elementCount();
322 }
323}
324
325D3DUniform::~D3DUniform()
326{
327 SafeDeleteArray(data);
328}
329
330bool D3DUniform::isSampler() const
331{
332 return gl::IsSamplerType(type);
333}
334
335bool D3DUniform::isReferencedByVertexShader() const
336{
337 return vsRegisterIndex != GL_INVALID_INDEX;
338}
339
340bool D3DUniform::isReferencedByFragmentShader() const
341{
342 return psRegisterIndex != GL_INVALID_INDEX;
343}
344
Jamie Madill28afae52015-11-09 15:07:57 -0500345// D3DVarying Implementation
346
347D3DVarying::D3DVarying()
348{
349}
350
351D3DVarying::D3DVarying(const std::string &name,
352 GLenum type,
353 GLsizei size,
354 const std::string &semanticName,
355 unsigned int semanticIndex,
356 unsigned int semanticIndexCount)
357 : name(name),
358 type(type),
359 size(size),
360 semanticName(semanticName),
361 semanticIndex(semanticIndex),
362 semanticIndexCount(semanticIndexCount)
363{
364}
365
366// ProgramD3D Implementation
367
Jamie Madilld3dfda22015-07-06 08:28:49 -0400368ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
369 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500370 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400371 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700372{
Brandon Joneseb994362014-09-24 10:27:28 -0700373}
374
375ProgramD3D::VertexExecutable::~VertexExecutable()
376{
377 SafeDelete(mShaderExecutable);
378}
379
Jamie Madilld3dfda22015-07-06 08:28:49 -0400380// static
381void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
382 const gl::InputLayout &inputLayout,
383 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700384{
Jamie Madillbd136f92015-08-10 14:51:37 -0400385 signatureOut->resize(inputLayout.size());
Jamie Madilld3dfda22015-07-06 08:28:49 -0400386
387 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700388 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400389 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbd136f92015-08-10 14:51:37 -0400390 bool converted = false;
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400391 if (vertexFormatType != gl::VERTEX_FORMAT_INVALID)
Brandon Joneseb994362014-09-24 10:27:28 -0700392 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400393 VertexConversionType conversionType =
394 renderer->getVertexConversionType(vertexFormatType);
Jamie Madillbd136f92015-08-10 14:51:37 -0400395 converted = ((conversionType & VERTEX_CONVERT_GPU) != 0);
Brandon Joneseb994362014-09-24 10:27:28 -0700396 }
Jamie Madillbd136f92015-08-10 14:51:37 -0400397
398 (*signatureOut)[index] = converted;
Brandon Joneseb994362014-09-24 10:27:28 -0700399 }
Brandon Joneseb994362014-09-24 10:27:28 -0700400}
401
Jamie Madilld3dfda22015-07-06 08:28:49 -0400402bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
403{
Jamie Madillbd136f92015-08-10 14:51:37 -0400404 size_t limit = std::max(mSignature.size(), signature.size());
405 for (size_t index = 0; index < limit; ++index)
406 {
407 // treat undefined indexes as 'not converted'
408 bool a = index < signature.size() ? signature[index] : false;
409 bool b = index < mSignature.size() ? mSignature[index] : false;
410 if (a != b)
411 return false;
412 }
413
414 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400415}
416
417ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
418 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400419 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700420{
421}
422
423ProgramD3D::PixelExecutable::~PixelExecutable()
424{
425 SafeDelete(mShaderExecutable);
426}
427
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700428ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
429{
430}
431
Geoff Lang7dd2e102014-11-10 15:19:26 -0500432unsigned int ProgramD3D::mCurrentSerial = 1;
433
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400434ProgramD3D::ProgramD3D(const gl::Program::Data &data, RendererD3D *renderer)
435 : ProgramImpl(data),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700436 mRenderer(renderer),
437 mDynamicHLSL(NULL),
Jamie Madill4e31ad52015-10-29 10:32:57 -0400438 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX, nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700439 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400440 mUsesFlatInterpolation(false),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700441 mVertexUniformStorage(NULL),
Brandon Jones44151a92014-09-10 11:32:25 -0700442 mFragmentUniformStorage(NULL),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700443 mUsedVertexSamplerRange(0),
444 mUsedPixelSamplerRange(0),
445 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500446 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700447{
Brandon Joneseb994362014-09-24 10:27:28 -0700448 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700449}
450
451ProgramD3D::~ProgramD3D()
452{
453 reset();
454 SafeDelete(mDynamicHLSL);
455}
456
Brandon Jones44151a92014-09-10 11:32:25 -0700457bool ProgramD3D::usesPointSpriteEmulation() const
458{
459 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
460}
461
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400462bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700463{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400464 if (drawMode != GL_POINTS)
465 {
466 return mUsesFlatInterpolation;
467 }
468
Cooper Partine6664f02015-01-09 16:22:24 -0800469 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
470}
471
472bool ProgramD3D::usesInstancedPointSpriteEmulation() const
473{
474 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700475}
476
Jamie Madill334d6152015-10-22 14:00:28 -0400477GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
478 unsigned int samplerIndex,
479 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700480{
481 GLint logicalTextureUnit = -1;
482
483 switch (type)
484 {
Jamie Madill334d6152015-10-22 14:00:28 -0400485 case gl::SAMPLER_PIXEL:
486 ASSERT(samplerIndex < caps.maxTextureImageUnits);
487 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
488 {
489 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
490 }
491 break;
492 case gl::SAMPLER_VERTEX:
493 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
494 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
495 {
496 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
497 }
498 break;
499 default:
500 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700501 }
502
Jamie Madill334d6152015-10-22 14:00:28 -0400503 if (logicalTextureUnit >= 0 &&
504 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700505 {
506 return logicalTextureUnit;
507 }
508
509 return -1;
510}
511
512// Returns the texture type for a given Direct3D 9 sampler type and
513// index (0-15 for the pixel shader and 0-3 for the vertex shader).
514GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
515{
516 switch (type)
517 {
Jamie Madill334d6152015-10-22 14:00:28 -0400518 case gl::SAMPLER_PIXEL:
519 ASSERT(samplerIndex < mSamplersPS.size());
520 ASSERT(mSamplersPS[samplerIndex].active);
521 return mSamplersPS[samplerIndex].textureType;
522 case gl::SAMPLER_VERTEX:
523 ASSERT(samplerIndex < mSamplersVS.size());
524 ASSERT(mSamplersVS[samplerIndex].active);
525 return mSamplersVS[samplerIndex].textureType;
526 default:
527 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700528 }
529
530 return GL_TEXTURE_2D;
531}
532
533GLint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
534{
535 switch (type)
536 {
Jamie Madill334d6152015-10-22 14:00:28 -0400537 case gl::SAMPLER_PIXEL:
538 return mUsedPixelSamplerRange;
539 case gl::SAMPLER_VERTEX:
540 return mUsedVertexSamplerRange;
541 default:
542 UNREACHABLE();
543 return 0;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700544 }
545}
546
547void ProgramD3D::updateSamplerMapping()
548{
549 if (!mDirtySamplerMapping)
550 {
551 return;
552 }
553
554 mDirtySamplerMapping = false;
555
556 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400557 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700558 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400559 if (!d3dUniform->dirty)
560 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700561
Jamie Madill62d31cb2015-09-11 13:25:51 -0400562 if (!d3dUniform->isSampler())
563 continue;
564
565 int count = d3dUniform->elementCount();
566 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
567
568 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700569 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400570 unsigned int firstIndex = d3dUniform->psRegisterIndex;
571
572 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700573 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400574 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700575
Jamie Madill62d31cb2015-09-11 13:25:51 -0400576 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700577 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400578 ASSERT(mSamplersPS[samplerIndex].active);
579 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700580 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400581 }
582 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700583
Jamie Madill62d31cb2015-09-11 13:25:51 -0400584 if (d3dUniform->isReferencedByVertexShader())
585 {
586 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
587
588 for (int i = 0; i < count; i++)
589 {
590 unsigned int samplerIndex = firstIndex + i;
591
592 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700593 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400594 ASSERT(mSamplersVS[samplerIndex].active);
595 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700596 }
597 }
598 }
599 }
600}
601
Geoff Lang7dd2e102014-11-10 15:19:26 -0500602LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700603{
Jamie Madill62d31cb2015-09-11 13:25:51 -0400604 reset();
605
Jamie Madill334d6152015-10-22 14:00:28 -0400606 DeviceIdentifier binaryDeviceIdentifier = {0};
607 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
608 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700609
610 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
611 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
612 {
613 infoLog << "Invalid program binary, device configuration has changed.";
614 return LinkResult(false, gl::Error(GL_NO_ERROR));
615 }
616
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500617 int compileFlags = stream->readInt<int>();
618 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
619 {
Jamie Madillf6113162015-05-07 11:49:21 -0400620 infoLog << "Mismatched compilation flags.";
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500621 return LinkResult(false, gl::Error(GL_NO_ERROR));
622 }
623
Jamie Madill63805b42015-08-25 13:17:39 -0400624 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
625 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
626 {
627 stream->readInt(&mSemanticIndexes[i]);
628 }
629
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700630 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
631 for (unsigned int i = 0; i < psSamplerCount; ++i)
632 {
633 Sampler sampler;
634 stream->readBool(&sampler.active);
635 stream->readInt(&sampler.logicalTextureUnit);
636 stream->readInt(&sampler.textureType);
637 mSamplersPS.push_back(sampler);
638 }
639 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
640 for (unsigned int i = 0; i < vsSamplerCount; ++i)
641 {
642 Sampler sampler;
643 stream->readBool(&sampler.active);
644 stream->readInt(&sampler.logicalTextureUnit);
645 stream->readInt(&sampler.textureType);
646 mSamplersVS.push_back(sampler);
647 }
648
649 stream->readInt(&mUsedVertexSamplerRange);
650 stream->readInt(&mUsedPixelSamplerRange);
651
652 const unsigned int uniformCount = stream->readInt<unsigned int>();
653 if (stream->error())
654 {
Jamie Madillf6113162015-05-07 11:49:21 -0400655 infoLog << "Invalid program binary.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500656 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700657 }
658
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 const auto &linkedUniforms = mData.getUniforms();
660 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
662 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400663 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700664
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665 D3DUniform *d3dUniform =
666 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
667 linkedUniform.isInDefaultBlock());
668 stream->readInt(&d3dUniform->psRegisterIndex);
669 stream->readInt(&d3dUniform->vsRegisterIndex);
670 stream->readInt(&d3dUniform->registerCount);
671 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672
Jamie Madill62d31cb2015-09-11 13:25:51 -0400673 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700674 }
675
Jamie Madill4a3c2342015-10-08 12:58:45 -0400676 const unsigned int blockCount = stream->readInt<unsigned int>();
677 if (stream->error())
678 {
679 infoLog << "Invalid program binary.";
680 return LinkResult(false, gl::Error(GL_NO_ERROR));
681 }
682
683 ASSERT(mD3DUniformBlocks.empty());
684 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
685 {
686 D3DUniformBlock uniformBlock;
687 stream->readInt(&uniformBlock.psRegisterIndex);
688 stream->readInt(&uniformBlock.vsRegisterIndex);
689 mD3DUniformBlocks.push_back(uniformBlock);
690 }
691
Brandon Joneseb994362014-09-24 10:27:28 -0700692 const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>();
Jamie Madill28afae52015-11-09 15:07:57 -0500693 mTransformFeedbackD3DVaryings.resize(transformFeedbackVaryingCount);
Jamie Madill334d6152015-10-22 14:00:28 -0400694 for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount;
695 varyingIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700696 {
Jamie Madill28afae52015-11-09 15:07:57 -0500697 D3DVarying *varying = &mTransformFeedbackD3DVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700698
Jamie Madill28afae52015-11-09 15:07:57 -0500699 stream->readString(&varying->name);
700 stream->readInt(&varying->type);
701 stream->readInt(&varying->size);
702 stream->readString(&varying->semanticName);
703 stream->readInt(&varying->semanticIndex);
704 stream->readInt(&varying->semanticIndexCount);
Brandon Joneseb994362014-09-24 10:27:28 -0700705 }
706
Brandon Jones22502d52014-08-29 16:58:36 -0700707 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400708 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
709 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700710 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400711 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
712 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700713 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700714 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400715 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700716
717 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
718 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400719 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
720 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700721 {
722 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
723 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
724 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
725 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
726 }
727
Jamie Madill4e31ad52015-10-29 10:32:57 -0400728 stream->readString(&mGeometryShaderPreamble);
729
Jamie Madill334d6152015-10-22 14:00:28 -0400730 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700731
732 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400733 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
734 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700735 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400736 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400737 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700738
Jamie Madilld3dfda22015-07-06 08:28:49 -0400739 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700740 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400741 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700742 }
743
Jamie Madill334d6152015-10-22 14:00:28 -0400744 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700745 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400746
Jamie Madillada9ecc2015-08-17 12:53:37 -0400747 ShaderExecutableD3D *shaderExecutable = nullptr;
748
749 gl::Error error = mRenderer->loadExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -0500750 vertexShaderFunction, vertexShaderSize, SHADER_VERTEX, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -0400751 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400752 if (error.isError())
753 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500754 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400755 }
756
Brandon Joneseb994362014-09-24 10:27:28 -0700757 if (!shaderExecutable)
758 {
Jamie Madillf6113162015-05-07 11:49:21 -0400759 infoLog << "Could not create vertex shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500760 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700761 }
762
763 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400764 VertexExecutable::Signature signature;
765 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700766
767 // add new binary
Jamie Madill334d6152015-10-22 14:00:28 -0400768 mVertexExecutables.push_back(
769 new VertexExecutable(inputLayout, signature, shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700770
771 stream->skip(vertexShaderSize);
772 }
773
774 const size_t pixelShaderCount = stream->readInt<unsigned int>();
775 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
776 {
777 const size_t outputCount = stream->readInt<unsigned int>();
778 std::vector<GLenum> outputs(outputCount);
779 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
780 {
781 stream->readInt(&outputs[outputIndex]);
782 }
783
Jamie Madill334d6152015-10-22 14:00:28 -0400784 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700785 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400786 ShaderExecutableD3D *shaderExecutable = nullptr;
787
788 gl::Error error = mRenderer->loadExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -0500789 pixelShaderFunction, pixelShaderSize, SHADER_PIXEL, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -0400790 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), &shaderExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -0400791 if (error.isError())
792 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500793 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400794 }
Brandon Joneseb994362014-09-24 10:27:28 -0700795
796 if (!shaderExecutable)
797 {
Jamie Madillf6113162015-05-07 11:49:21 -0400798 infoLog << "Could not create pixel shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500799 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700800 }
801
802 // add new binary
803 mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
804
805 stream->skip(pixelShaderSize);
806 }
807
Jamie Madill4e31ad52015-10-29 10:32:57 -0400808 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
809 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700810 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400811 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
812 if (geometryShaderSize == 0)
813 {
814 mGeometryExecutables[geometryExeIndex] = nullptr;
815 continue;
816 }
817
Brandon Joneseb994362014-09-24 10:27:28 -0700818 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400819 bool splitAttribs = (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
820
Jamie Madill28afae52015-11-09 15:07:57 -0500821 gl::Error error = mRenderer->loadExecutable(
822 geometryShaderFunction, geometryShaderSize, SHADER_GEOMETRY,
823 mTransformFeedbackD3DVaryings, splitAttribs, &mGeometryExecutables[geometryExeIndex]);
Geoff Langb543aff2014-09-30 14:52:54 -0400824 if (error.isError())
825 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500826 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -0400827 }
Brandon Joneseb994362014-09-24 10:27:28 -0700828
Jamie Madill4e31ad52015-10-29 10:32:57 -0400829 if (!mGeometryExecutables[geometryExeIndex])
Brandon Joneseb994362014-09-24 10:27:28 -0700830 {
Jamie Madillf6113162015-05-07 11:49:21 -0400831 infoLog << "Could not create geometry shader.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500832 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Joneseb994362014-09-24 10:27:28 -0700833 }
834 stream->skip(geometryShaderSize);
835 }
836
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700837 initializeUniformStorage();
Jamie Madill437d2662014-12-05 14:23:35 -0500838 initAttributesByLayout();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700839
Geoff Lang7dd2e102014-11-10 15:19:26 -0500840 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -0700841}
842
Geoff Langb543aff2014-09-30 14:52:54 -0400843gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700844{
Austin Kinross137b1512015-06-17 16:14:53 -0700845 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400846 // When we load the binary again later, we can validate the device identifier before trying to
847 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700848 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400849 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
850 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700851
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500852 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
853
Jamie Madill63805b42015-08-25 13:17:39 -0400854 // TODO(jmadill): replace MAX_VERTEX_ATTRIBS
855 for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
856 {
857 stream->writeInt(mSemanticIndexes[i]);
858 }
859
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700860 stream->writeInt(mSamplersPS.size());
861 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
862 {
863 stream->writeInt(mSamplersPS[i].active);
864 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
865 stream->writeInt(mSamplersPS[i].textureType);
866 }
867
868 stream->writeInt(mSamplersVS.size());
869 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
870 {
871 stream->writeInt(mSamplersVS[i].active);
872 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
873 stream->writeInt(mSamplersVS[i].textureType);
874 }
875
876 stream->writeInt(mUsedVertexSamplerRange);
877 stream->writeInt(mUsedPixelSamplerRange);
878
Jamie Madill62d31cb2015-09-11 13:25:51 -0400879 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -0400880 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700881 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400882 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madill4a3c2342015-10-08 12:58:45 -0400883 stream->writeInt(uniform->psRegisterIndex);
884 stream->writeInt(uniform->vsRegisterIndex);
885 stream->writeInt(uniform->registerCount);
886 stream->writeInt(uniform->registerElement);
887 }
888
889 stream->writeInt(mD3DUniformBlocks.size());
890 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
891 {
892 stream->writeInt(uniformBlock.psRegisterIndex);
893 stream->writeInt(uniformBlock.vsRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700894 }
895
Jamie Madill28afae52015-11-09 15:07:57 -0500896 stream->writeInt(mTransformFeedbackD3DVaryings.size());
897 for (size_t i = 0; i < mTransformFeedbackD3DVaryings.size(); i++)
Brandon Joneseb994362014-09-24 10:27:28 -0700898 {
Jamie Madill28afae52015-11-09 15:07:57 -0500899 const D3DVarying &varying = mTransformFeedbackD3DVaryings[i];
Brandon Joneseb994362014-09-24 10:27:28 -0700900
901 stream->writeString(varying.name);
902 stream->writeInt(varying.type);
903 stream->writeInt(varying.size);
904 stream->writeString(varying.semanticName);
905 stream->writeInt(varying.semanticIndex);
906 stream->writeInt(varying.semanticIndexCount);
907 }
908
Brandon Jones22502d52014-08-29 16:58:36 -0700909 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400910 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
911 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700912 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400913 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
914 sizeof(D3DCompilerWorkarounds));
Brandon Jones22502d52014-08-29 16:58:36 -0700915 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700916 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400917 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700918
Brandon Joneseb994362014-09-24 10:27:28 -0700919 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -0700920 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -0400921 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
922 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700923 {
Brandon Joneseb994362014-09-24 10:27:28 -0700924 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -0700925 stream->writeInt(variable.type);
926 stream->writeString(variable.name);
927 stream->writeString(variable.source);
928 stream->writeInt(variable.outputIndex);
929 }
930
Jamie Madill4e31ad52015-10-29 10:32:57 -0400931 stream->writeString(mGeometryShaderPreamble);
932
Brandon Joneseb994362014-09-24 10:27:28 -0700933 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -0400934 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
935 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700936 {
937 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
938
Jamie Madilld3dfda22015-07-06 08:28:49 -0400939 const auto &inputLayout = vertexExecutable->inputs();
940 stream->writeInt(inputLayout.size());
941
942 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700943 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400944 stream->writeInt(inputLayout[inputIndex]);
Brandon Joneseb994362014-09-24 10:27:28 -0700945 }
946
947 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
948 stream->writeInt(vertexShaderSize);
949
950 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
951 stream->writeBytes(vertexBlob, vertexShaderSize);
952 }
953
954 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -0400955 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
956 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700957 {
958 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
959
960 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
961 stream->writeInt(outputs.size());
962 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
963 {
964 stream->writeInt(outputs[outputIndex]);
965 }
966
967 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
968 stream->writeInt(pixelShaderSize);
969
970 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
971 stream->writeBytes(pixelBlob, pixelShaderSize);
972 }
973
Jamie Madill4e31ad52015-10-29 10:32:57 -0400974 for (const ShaderExecutableD3D *geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700975 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400976 if (geometryExe == nullptr)
977 {
978 stream->writeInt(0);
979 continue;
980 }
981
982 size_t geometryShaderSize = geometryExe->getLength();
983 stream->writeInt(geometryShaderSize);
984 stream->writeBytes(geometryExe->getFunction(), geometryShaderSize);
Brandon Joneseb994362014-09-24 10:27:28 -0700985 }
986
Geoff Langb543aff2014-09-30 14:52:54 -0400987 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -0700988}
989
Jamie Madill334d6152015-10-22 14:00:28 -0400990gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
991 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -0700992{
Geoff Lang7a26a1a2015-03-25 12:29:06 -0400993 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -0700994
Jamie Madill85a18042015-03-05 15:41:41 -0500995 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
Jamie Madill334d6152015-10-22 14:00:28 -0400996 const gl::AttachmentList &colorbuffers =
997 fboD3D->getColorAttachmentsForRender(mRenderer->getWorkarounds());
Brandon Joneseb994362014-09-24 10:27:28 -0700998
999 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
1000 {
1001 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
1002
1003 if (colorbuffer)
1004 {
Jamie Madill334d6152015-10-22 14:00:28 -04001005 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
1006 ? GL_COLOR_ATTACHMENT0
1007 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -07001008 }
1009 else
1010 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001011 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001012 }
1013 }
1014
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001015 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -07001016}
1017
Jamie Madill97399232014-12-23 12:31:15 -05001018gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -05001019 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001020 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001021{
1022 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1023 {
1024 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
1025 {
Geoff Langb543aff2014-09-30 14:52:54 -04001026 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
1027 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001028 }
1029 }
1030
Jamie Madill334d6152015-10-22 14:00:28 -04001031 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
1032 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001033
1034 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -05001035 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001036
1037 gl::InfoLog tempInfoLog;
1038 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1039
Jamie Madillada9ecc2015-08-17 12:53:37 -04001040 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -05001041 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -04001042 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
1043 &pixelExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001044 if (error.isError())
1045 {
1046 return error;
1047 }
Brandon Joneseb994362014-09-24 10:27:28 -07001048
Jamie Madill97399232014-12-23 12:31:15 -05001049 if (pixelExecutable)
1050 {
1051 mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
1052 }
1053 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001054 {
1055 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001056 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -07001057 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
1058 }
Brandon Jones22502d52014-08-29 16:58:36 -07001059
Geoff Langb543aff2014-09-30 14:52:54 -04001060 *outExectuable = pixelExecutable;
1061 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001062}
1063
Jamie Madilld3dfda22015-07-06 08:28:49 -04001064gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001065 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001066 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001067{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001068 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001069
1070 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1071 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001072 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001073 {
Geoff Langb543aff2014-09-30 14:52:54 -04001074 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
1075 return gl::Error(GL_NO_ERROR);
Brandon Joneseb994362014-09-24 10:27:28 -07001076 }
1077 }
1078
Brandon Jones22502d52014-08-29 16:58:36 -07001079 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001080 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
1081 mVertexHLSL, inputLayout, mData.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001082
1083 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001084 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001085
1086 gl::InfoLog tempInfoLog;
1087 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1088
Jamie Madillada9ecc2015-08-17 12:53:37 -04001089 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -05001090 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mTransformFeedbackD3DVaryings,
Jamie Madillada9ecc2015-08-17 12:53:37 -04001091 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
1092 &vertexExecutable);
Geoff Langb543aff2014-09-30 14:52:54 -04001093 if (error.isError())
1094 {
1095 return error;
1096 }
1097
Jamie Madill97399232014-12-23 12:31:15 -05001098 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001099 {
Jamie Madill334d6152015-10-22 14:00:28 -04001100 mVertexExecutables.push_back(
1101 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001102 }
Jamie Madill97399232014-12-23 12:31:15 -05001103 else if (!infoLog)
1104 {
1105 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001106 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001107 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1108 }
Brandon Jones22502d52014-08-29 16:58:36 -07001109
Geoff Langb543aff2014-09-30 14:52:54 -04001110 *outExectuable = vertexExecutable;
1111 return gl::Error(GL_NO_ERROR);
Brandon Jones22502d52014-08-29 16:58:36 -07001112}
1113
Jamie Madill4e31ad52015-10-29 10:32:57 -04001114gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Data &data,
1115 GLenum drawMode,
1116 ShaderExecutableD3D **outExecutable,
1117 gl::InfoLog *infoLog)
1118{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001119 if (outExecutable)
1120 {
1121 *outExecutable = nullptr;
1122 }
1123
1124 // We only uses a geometry shader for point sprite emulation, or for fixing the provoking
1125 // vertex problem. Otherwise, return a null shader.
1126 if (drawMode != GL_POINTS && !mUsesFlatInterpolation)
1127 {
1128 return gl::Error(GL_NO_ERROR);
1129 }
1130
Jamie Madill4e31ad52015-10-29 10:32:57 -04001131 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1132
1133 if (mGeometryExecutables[geometryShaderType] != nullptr)
1134 {
1135 if (outExecutable)
1136 {
1137 *outExecutable = mGeometryExecutables[geometryShaderType];
1138 }
1139 return gl::Error(GL_NO_ERROR);
1140 }
1141
1142 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
1143 geometryShaderType, data, mData, mGeometryShaderPreamble);
1144
1145 gl::InfoLog tempInfoLog;
1146 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1147
1148 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill28afae52015-11-09 15:07:57 -05001149 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mTransformFeedbackD3DVaryings,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001150 (mData.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), D3DCompilerWorkarounds(),
1151 &mGeometryExecutables[geometryShaderType]);
1152
1153 if (!infoLog && error.isError())
1154 {
1155 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
1156 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
1157 ERR("Error compiling dynamic geometry executable:\n%s\n", &tempCharBuffer[0]);
1158 }
1159
1160 if (outExecutable)
1161 {
1162 *outExecutable = mGeometryExecutables[geometryShaderType];
1163 }
1164 return error;
1165}
1166
1167LinkResult ProgramD3D::compileProgramExecutables(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones44151a92014-09-10 11:32:25 -07001168{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001169 const gl::InputLayout &defaultInputLayout =
1170 GetDefaultInputLayoutFromShader(mData.getAttachedVertexShader());
Jamie Madille4ea2022015-03-26 20:35:05 +00001171 ShaderExecutableD3D *defaultVertexExecutable = NULL;
Jamie Madill334d6152015-10-22 14:00:28 -04001172 gl::Error error =
1173 getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog);
Jamie Madille4ea2022015-03-26 20:35:05 +00001174 if (error.isError())
Austin Kinross434953e2015-02-20 10:49:51 -08001175 {
Jamie Madille4ea2022015-03-26 20:35:05 +00001176 return LinkResult(false, error);
1177 }
Austin Kinross434953e2015-02-20 10:49:51 -08001178
Jamie Madill334d6152015-10-22 14:00:28 -04001179 std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
Geoff Lang359ef262015-01-05 14:42:29 -05001180 ShaderExecutableD3D *defaultPixelExecutable = NULL;
Jamie Madill334d6152015-10-22 14:00:28 -04001181 error =
1182 getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog);
Geoff Langb543aff2014-09-30 14:52:54 -04001183 if (error.isError())
1184 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001185 return LinkResult(false, error);
Geoff Langb543aff2014-09-30 14:52:54 -04001186 }
Brandon Jones44151a92014-09-10 11:32:25 -07001187
Jamie Madill4e31ad52015-10-29 10:32:57 -04001188 // Auto-generate the geometry shader here, if we expect to be using point rendering in D3D11.
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001189 if (usesGeometryShader(GL_POINTS))
Brandon Joneseb994362014-09-24 10:27:28 -07001190 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001191 getGeometryExecutableForPrimitiveType(data, GL_POINTS, nullptr, &infoLog);
Brandon Joneseb994362014-09-24 10:27:28 -07001192 }
1193
Brandon Jones091540d2014-10-29 11:32:04 -07001194#if ANGLE_SHADER_DEBUG_INFO == ANGLE_ENABLED
Jamie Madillca03b352015-09-02 12:38:13 -04001195 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001196 if (usesGeometryShader() && mGeometryExecutable)
1197 {
Jamie Madill334d6152015-10-22 14:00:28 -04001198 // Geometry shaders are currently only used internally, so there is no corresponding shader
1199 // object at the interface level. For now the geometry shader debug info is prepended to
1200 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001201 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1202 vertexShaderD3D->appendDebugInfo(mGeometryExecutable->getDebugInfo());
1203 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1204 }
1205
1206 if (defaultVertexExecutable)
1207 {
1208 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1209 }
1210
1211 if (defaultPixelExecutable)
1212 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001213 const ShaderD3D *fragmentShaderD3D =
1214 GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001215 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1216 }
1217#endif
1218
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001219 bool linkSuccess =
1220 (defaultVertexExecutable && defaultPixelExecutable &&
1221 (!usesGeometryShader(GL_POINTS) || mGeometryExecutables[gl::PRIMITIVE_POINTS]));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001222 return LinkResult(linkSuccess, gl::Error(GL_NO_ERROR));
Brandon Jones18bd4102014-09-22 14:21:44 -07001223}
1224
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001225LinkResult ProgramD3D::link(const gl::Data &data, gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001226{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001227 reset();
1228
1229 // TODO(jmadill): structures containing samplers
1230 for (const gl::LinkedUniform &linkedUniform : mData.getUniforms())
1231 {
1232 if (linkedUniform.isSampler() && linkedUniform.isField())
1233 {
1234 infoLog << "Structures containing samplers not currently supported in D3D.";
1235 return LinkResult(false, gl::Error(GL_NO_ERROR));
1236 }
1237 }
1238
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001239 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1240 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Brandon Joneseb994362014-09-24 10:27:28 -07001241
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001242 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1243 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1244
Jamie Madill63069df2015-09-01 17:26:41 +00001245 mSamplersVS.resize(data.caps->maxVertexTextureImageUnits);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001246 mSamplersPS.resize(data.caps->maxTextureImageUnits);
Brandon Jones22502d52014-08-29 16:58:36 -07001247
Arun Patole44efa0b2015-03-04 17:11:05 +05301248 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
Jamie Madillf5f4ad22015-09-02 18:32:38 +00001249 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1250
Austin Kinross02df7962015-07-01 10:03:42 -07001251 if (mRenderer->getRendererLimitations().noFrontFacingSupport)
1252 {
1253 if (fragmentShaderD3D->usesFrontFacing())
1254 {
1255 infoLog << "The current renderer doesn't support gl_FrontFacing";
1256 return LinkResult(false, gl::Error(GL_NO_ERROR));
1257 }
1258 }
1259
Jamie Madillca03b352015-09-02 12:38:13 -04001260 std::vector<PackedVarying> packedVaryings =
1261 MergeVaryings(*vertexShader, *fragmentShader, mData.getTransformFeedbackVaryingNames());
1262
Brandon Jones22502d52014-08-29 16:58:36 -07001263 // Map the varyings to the register file
Jamie Madill4e31ad52015-10-29 10:32:57 -04001264 unsigned int registerCount = 0;
Jamie Madill65345da2015-11-13 11:25:23 -05001265 if (!PackVaryings(*data.caps, infoLog, &packedVaryings,
1266 mData.getTransformFeedbackVaryingNames(), &registerCount))
Brandon Jones22502d52014-08-29 16:58:36 -07001267 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001268 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001269 }
1270
Jamie Madill28afae52015-11-09 15:07:57 -05001271 std::vector<D3DVarying> d3dVaryings;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001272 if (!mDynamicHLSL->generateShaderLinkHLSL(data, mData, infoLog, registerCount, &mPixelHLSL,
Jamie Madill28afae52015-11-09 15:07:57 -05001273 &mVertexHLSL, packedVaryings, &d3dVaryings,
Jamie Madillca03b352015-09-02 12:38:13 -04001274 &mPixelShaderKey, &mUsesFragDepth))
Brandon Jones22502d52014-08-29 16:58:36 -07001275 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001276 return LinkResult(false, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001277 }
1278
Brandon Jones44151a92014-09-10 11:32:25 -07001279 mUsesPointSize = vertexShaderD3D->usesPointSize();
1280
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001281 // Cache if we use flat shading
1282 for (const auto &varying : packedVaryings)
1283 {
1284 if (varying.varying->interpolation == sh::INTERPOLATION_FLAT)
1285 {
1286 mUsesFlatInterpolation = true;
1287 break;
1288 }
1289 }
1290
Jamie Madill4e31ad52015-10-29 10:32:57 -04001291 if (mRenderer->getMajorShaderModel() >= 4)
1292 {
1293 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
1294 data, mData, registerCount, packedVaryings);
1295 }
1296
Jamie Madill63805b42015-08-25 13:17:39 -04001297 initSemanticIndex();
Jamie Madill437d2662014-12-05 14:23:35 -05001298
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001299 defineUniformsAndAssignRegisters();
Jamie Madille473dee2015-08-18 14:49:01 -04001300
Jamie Madill28afae52015-11-09 15:07:57 -05001301 gatherTransformFeedbackVaryings(d3dVaryings);
Jamie Madillccdf74b2015-08-18 10:46:12 -04001302
Jamie Madill4e31ad52015-10-29 10:32:57 -04001303 LinkResult result = compileProgramExecutables(data, infoLog);
Jamie Madill31c8c562015-08-19 14:08:03 -04001304 if (result.error.isError() || !result.linkSuccess)
1305 {
1306 infoLog << "Failed to create D3D shaders.";
1307 return result;
1308 }
1309
Jamie Madill4a3c2342015-10-08 12:58:45 -04001310 initUniformBlockInfo();
1311
Geoff Lang7dd2e102014-11-10 15:19:26 -05001312 return LinkResult(true, gl::Error(GL_NO_ERROR));
Brandon Jones22502d52014-08-29 16:58:36 -07001313}
1314
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001315GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001316{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001317 // TODO(jmadill): Do something useful here?
1318 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001319}
1320
Jamie Madill4a3c2342015-10-08 12:58:45 -04001321void ProgramD3D::initUniformBlockInfo()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001322{
1323 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1324
Jamie Madill62d31cb2015-09-11 13:25:51 -04001325 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
1326 {
1327 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
1328 continue;
1329
Jamie Madill4a3c2342015-10-08 12:58:45 -04001330 if (mBlockDataSizes.count(vertexBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001331 continue;
1332
Jamie Madill4a3c2342015-10-08 12:58:45 -04001333 size_t dataSize = getUniformBlockInfo(vertexBlock);
1334 mBlockDataSizes[vertexBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001335 }
1336
1337 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
1338
1339 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
1340 {
1341 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
1342 continue;
1343
Jamie Madill4a3c2342015-10-08 12:58:45 -04001344 if (mBlockDataSizes.count(fragmentBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001345 continue;
1346
Jamie Madill4a3c2342015-10-08 12:58:45 -04001347 size_t dataSize = getUniformBlockInfo(fragmentBlock);
1348 mBlockDataSizes[fragmentBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001349 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001350}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001351
Jamie Madill4a3c2342015-10-08 12:58:45 -04001352void ProgramD3D::assignUniformBlockRegisters()
1353{
1354 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001355
1356 // Assign registers and update sizes.
Jamie Madill4a3c2342015-10-08 12:58:45 -04001357 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedVertexShader());
1358 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mData.getAttachedFragmentShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001359
Jamie Madill4a3c2342015-10-08 12:58:45 -04001360 for (const gl::UniformBlock &uniformBlock : mData.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001361 {
1362 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1363
Jamie Madill4a3c2342015-10-08 12:58:45 -04001364 D3DUniformBlock d3dUniformBlock;
1365
Jamie Madill62d31cb2015-09-11 13:25:51 -04001366 if (uniformBlock.vertexStaticUse)
1367 {
1368 unsigned int baseRegister =
1369 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001370 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001371 }
1372
1373 if (uniformBlock.fragmentStaticUse)
1374 {
1375 unsigned int baseRegister =
1376 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001377 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001378 }
1379
Jamie Madill4a3c2342015-10-08 12:58:45 -04001380 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001381 }
1382}
1383
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001384void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001385{
1386 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001387 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001388 unsigned int fragmentRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001389 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001390 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001391 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001392 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001393 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001394 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001395 vertexRegisters = std::max(vertexRegisters,
1396 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001397 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001398 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001399 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001400 fragmentRegisters = std::max(
1401 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001402 }
1403 }
1404 }
1405
Jamie Madill334d6152015-10-22 14:00:28 -04001406 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001407 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
1408}
1409
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001410gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001411{
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001412 updateSamplerMapping();
1413
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001414 gl::Error error = mRenderer->applyUniforms(*this, drawMode, mD3DUniforms);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001415 if (error.isError())
1416 {
1417 return error;
1418 }
1419
Jamie Madill62d31cb2015-09-11 13:25:51 -04001420 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001421 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001422 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001423 }
1424
1425 return gl::Error(GL_NO_ERROR);
Brandon Jones18bd4102014-09-22 14:21:44 -07001426}
1427
Jamie Madilld1fe1642015-08-21 16:26:04 -04001428gl::Error ProgramD3D::applyUniformBuffers(const gl::Data &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001429{
Jamie Madill4a3c2342015-10-08 12:58:45 -04001430 if (mData.getUniformBlocks().empty())
1431 {
1432 return gl::Error(GL_NO_ERROR);
1433 }
1434
1435 // Lazy init.
1436 if (mD3DUniformBlocks.empty())
1437 {
1438 assignUniformBlockRegisters();
1439 }
1440
Jamie Madill03260fa2015-06-22 13:57:22 -04001441 mVertexUBOCache.clear();
1442 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001443
1444 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1445 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1446
Jamie Madill4a3c2342015-10-08 12:58:45 -04001447 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001448 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001449 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001450 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
1451 GLuint blockBinding = mData.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001452
Brandon Jones18bd4102014-09-22 14:21:44 -07001453 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001454 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001455 {
1456 continue;
1457 }
1458
Jamie Madill4a3c2342015-10-08 12:58:45 -04001459 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001460 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001461 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001462 ASSERT(registerIndex < data.caps->maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001463
Jamie Madill969194d2015-07-20 14:36:56 -04001464 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001465 {
1466 mVertexUBOCache.resize(registerIndex + 1, -1);
1467 }
1468
1469 ASSERT(mVertexUBOCache[registerIndex] == -1);
1470 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001471 }
1472
Jamie Madill4a3c2342015-10-08 12:58:45 -04001473 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001474 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001475 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001476 ASSERT(registerIndex < data.caps->maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001477
1478 if (mFragmentUBOCache.size() <= registerIndex)
1479 {
1480 mFragmentUBOCache.resize(registerIndex + 1, -1);
1481 }
1482
1483 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1484 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001485 }
1486 }
1487
Jamie Madill03260fa2015-06-22 13:57:22 -04001488 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001489}
1490
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001491void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001492{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001493 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001494 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001495 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001496 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001497}
1498
Jamie Madill334d6152015-10-22 14:00:28 -04001499void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001500{
1501 setUniform(location, count, v, GL_FLOAT);
1502}
1503
1504void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1505{
1506 setUniform(location, count, v, GL_FLOAT_VEC2);
1507}
1508
1509void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1510{
1511 setUniform(location, count, v, GL_FLOAT_VEC3);
1512}
1513
1514void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1515{
1516 setUniform(location, count, v, GL_FLOAT_VEC4);
1517}
1518
Jamie Madill334d6152015-10-22 14:00:28 -04001519void ProgramD3D::setUniformMatrix2fv(GLint location,
1520 GLsizei count,
1521 GLboolean transpose,
1522 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001523{
1524 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1525}
1526
Jamie Madill334d6152015-10-22 14:00:28 -04001527void ProgramD3D::setUniformMatrix3fv(GLint location,
1528 GLsizei count,
1529 GLboolean transpose,
1530 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001531{
1532 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1533}
1534
Jamie Madill334d6152015-10-22 14:00:28 -04001535void ProgramD3D::setUniformMatrix4fv(GLint location,
1536 GLsizei count,
1537 GLboolean transpose,
1538 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001539{
1540 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1541}
1542
Jamie Madill334d6152015-10-22 14:00:28 -04001543void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1544 GLsizei count,
1545 GLboolean transpose,
1546 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001547{
1548 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1549}
1550
Jamie Madill334d6152015-10-22 14:00:28 -04001551void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1552 GLsizei count,
1553 GLboolean transpose,
1554 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001555{
1556 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1557}
1558
Jamie Madill334d6152015-10-22 14:00:28 -04001559void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1560 GLsizei count,
1561 GLboolean transpose,
1562 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001563{
1564 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1565}
1566
Jamie Madill334d6152015-10-22 14:00:28 -04001567void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1568 GLsizei count,
1569 GLboolean transpose,
1570 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001571{
1572 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1573}
1574
Jamie Madill334d6152015-10-22 14:00:28 -04001575void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1576 GLsizei count,
1577 GLboolean transpose,
1578 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001579{
1580 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1581}
1582
Jamie Madill334d6152015-10-22 14:00:28 -04001583void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1584 GLsizei count,
1585 GLboolean transpose,
1586 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001587{
1588 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1589}
1590
1591void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1592{
1593 setUniform(location, count, v, GL_INT);
1594}
1595
1596void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1597{
1598 setUniform(location, count, v, GL_INT_VEC2);
1599}
1600
1601void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1602{
1603 setUniform(location, count, v, GL_INT_VEC3);
1604}
1605
1606void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1607{
1608 setUniform(location, count, v, GL_INT_VEC4);
1609}
1610
1611void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1612{
1613 setUniform(location, count, v, GL_UNSIGNED_INT);
1614}
1615
1616void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1617{
1618 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1619}
1620
1621void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1622{
1623 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1624}
1625
1626void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1627{
1628 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1629}
1630
Jamie Madill4a3c2342015-10-08 12:58:45 -04001631void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1632 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001633{
1634}
1635
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001636void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001637{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001638 D3DUniformMap uniformMap;
Jamie Madill334d6152015-10-22 14:00:28 -04001639 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001640 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001641
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001642 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001643 if (vertexUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001644 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001645 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001646 }
1647 }
1648
Jamie Madill334d6152015-10-22 14:00:28 -04001649 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001650 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
Jamie Madillfb536032015-09-11 13:19:49 -04001651 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001652 if (fragmentUniform.staticUse)
Jamie Madillfb536032015-09-11 13:19:49 -04001653 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001654 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
Jamie Madillfb536032015-09-11 13:19:49 -04001655 }
1656 }
1657
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001658 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
1659 for (const gl::LinkedUniform &glUniform : mData.getUniforms())
1660 {
1661 if (!glUniform.isInDefaultBlock())
1662 continue;
1663
1664 auto mapEntry = uniformMap.find(glUniform.name);
1665 ASSERT(mapEntry != uniformMap.end());
1666 mD3DUniforms.push_back(mapEntry->second);
1667 }
1668
Jamie Madill62d31cb2015-09-11 13:25:51 -04001669 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001670 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001671}
1672
Jamie Madill91445bc2015-09-23 16:47:53 -04001673void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001674 const sh::Uniform &uniform,
1675 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001676{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677 if (uniform.isBuiltIn())
Jamie Madillfb536032015-09-11 13:19:49 -04001678 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001679 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001680 return;
1681 }
1682
Jamie Madill91445bc2015-09-23 16:47:53 -04001683 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1684
1685 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1686 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001687 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001688 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001689
Jamie Madill91445bc2015-09-23 16:47:53 -04001690 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001691}
1692
Jamie Madill62d31cb2015-09-11 13:25:51 -04001693D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
1694{
1695 for (D3DUniform *d3dUniform : mD3DUniforms)
1696 {
1697 if (d3dUniform->name == name)
1698 {
1699 return d3dUniform;
1700 }
1701 }
1702
1703 return nullptr;
1704}
1705
Jamie Madill91445bc2015-09-23 16:47:53 -04001706void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001707 const sh::ShaderVariable &uniform,
1708 const std::string &fullName,
1709 sh::HLSLBlockEncoder *encoder,
1710 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001711{
1712 if (uniform.isStruct())
1713 {
1714 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1715 {
1716 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1717
Jamie Madill55def582015-05-04 11:24:57 -04001718 if (encoder)
1719 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001720
1721 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1722 {
Jamie Madill334d6152015-10-22 14:00:28 -04001723 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001724 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
1725
Jamie Madill91445bc2015-09-23 16:47:53 -04001726 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001727 }
1728
Jamie Madill55def582015-05-04 11:24:57 -04001729 if (encoder)
1730 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001731 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001732 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001733 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001734
1735 // Not a struct. Arrays are treated as aggregate types.
1736 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001737 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001738 encoder->enterAggregateType();
1739 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001740
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741 // Advance the uniform offset, to track registers allocation for structs
1742 sh::BlockMemberInfo blockInfo =
1743 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
1744 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001745
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001746 auto uniformMapEntry = uniformMap->find(fullName);
1747 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05001748
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001749 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001750 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001751 d3dUniform = uniformMapEntry->second;
1752 }
1753 else
1754 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001755 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001756 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001757 }
1758
1759 if (encoder)
1760 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001761 d3dUniform->registerElement =
1762 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001763 unsigned int reg =
1764 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04001765 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001766 {
1767 d3dUniform->psRegisterIndex = reg;
1768 }
Jamie Madill91445bc2015-09-23 16:47:53 -04001769 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04001770 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001771 ASSERT(shaderType == GL_VERTEX_SHADER);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001772 d3dUniform->vsRegisterIndex = reg;
1773 }
Jamie Madillfb536032015-09-11 13:19:49 -04001774
1775 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04001776 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04001777 {
1778 encoder->exitAggregateType();
1779 }
1780 }
1781}
1782
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001783template <typename T>
Jamie Madill334d6152015-10-22 14:00:28 -04001784static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001785{
1786 ASSERT(dest != NULL);
1787 ASSERT(dirtyFlag != NULL);
1788
1789 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
Jamie Madill334d6152015-10-22 14:00:28 -04001790 *dest = source;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001791}
1792
1793template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001794void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001795{
Jamie Madill334d6152015-10-22 14:00:28 -04001796 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001797 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
1798
Jamie Madill62d31cb2015-09-11 13:25:51 -04001799 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001800
Jamie Madill62d31cb2015-09-11 13:25:51 -04001801 unsigned int elementCount = targetUniform->elementCount();
1802 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1803 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001804
1805 if (targetUniform->type == targetUniformType)
1806 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001807 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001808
Jamie Madill62d31cb2015-09-11 13:25:51 -04001809 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001810 {
Jamie Madill334d6152015-10-22 14:00:28 -04001811 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001812 const T *source = v + (i * components);
1813
1814 for (int c = 0; c < components; c++)
1815 {
1816 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
1817 }
1818 for (int c = components; c < 4; c++)
1819 {
1820 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
1821 }
1822 }
1823 }
1824 else if (targetUniform->type == targetBoolType)
1825 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001826 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001827
Jamie Madill62d31cb2015-09-11 13:25:51 -04001828 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001829 {
Jamie Madill334d6152015-10-22 14:00:28 -04001830 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001831 const T *source = v + (i * components);
1832
1833 for (int c = 0; c < components; c++)
1834 {
Jamie Madill334d6152015-10-22 14:00:28 -04001835 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
1836 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001837 }
1838 for (int c = components; c < 4; c++)
1839 {
1840 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
1841 }
1842 }
1843 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001844 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001845 {
1846 ASSERT(targetUniformType == GL_INT);
1847
Jamie Madill62d31cb2015-09-11 13:25:51 -04001848 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001849
1850 bool wasDirty = targetUniform->dirty;
1851
Jamie Madill62d31cb2015-09-11 13:25:51 -04001852 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001853 {
Jamie Madill334d6152015-10-22 14:00:28 -04001854 GLint *dest = target + (i * 4);
1855 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856
1857 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
1858 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
1859 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
1860 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
1861 }
1862
1863 if (!wasDirty && targetUniform->dirty)
1864 {
1865 mDirtySamplerMapping = true;
1866 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001867 }
Jamie Madill334d6152015-10-22 14:00:28 -04001868 else
1869 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001870}
1871
1872template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04001873void ProgramD3D::setUniformMatrixfv(GLint location,
1874 GLsizei countIn,
1875 GLboolean transpose,
1876 const GLfloat *value,
1877 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001878{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001879 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001880
Jamie Madill62d31cb2015-09-11 13:25:51 -04001881 unsigned int elementCount = targetUniform->elementCount();
1882 unsigned int arrayElement = mData.getUniformLocations()[location].element;
1883 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001885 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001886 GLfloat *target =
1887 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888
Jamie Madill62d31cb2015-09-11 13:25:51 -04001889 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001890 {
1891 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
1892 if (transpose == GL_FALSE)
1893 {
Jamie Madill334d6152015-10-22 14:00:28 -04001894 targetUniform->dirty = TransposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) ||
1895 targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896 }
1897 else
1898 {
Jamie Madill334d6152015-10-22 14:00:28 -04001899 targetUniform->dirty =
1900 ExpandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001901 }
1902 target += targetMatrixStride;
1903 value += cols * rows;
1904 }
1905}
1906
Jamie Madill4a3c2342015-10-08 12:58:45 -04001907size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001909 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001910
Jamie Madill62d31cb2015-09-11 13:25:51 -04001911 // define member uniforms
1912 sh::Std140BlockEncoder std140Encoder;
1913 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
1914 sh::BlockLayoutEncoder *encoder = nullptr;
1915
1916 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001917 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001918 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001919 }
1920 else
1921 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001922 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00001923 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001924
1925 GetUniformBlockInfo(interfaceBlock.fields, "", encoder, interfaceBlock.isRowMajorLayout,
Jamie Madill4a3c2342015-10-08 12:58:45 -04001926 &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001927
1928 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00001929}
1930
Jamie Madill62d31cb2015-09-11 13:25:51 -04001931void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001932{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001933 for (const D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001934 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001935 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04001936 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001937 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04001938 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001939 }
1940}
1941
Jamie Madill62d31cb2015-09-11 13:25:51 -04001942void ProgramD3D::assignSamplerRegisters(const D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04001943{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001944 ASSERT(d3dUniform->isSampler());
1945 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX ||
1946 d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madillfb536032015-09-11 13:19:49 -04001947
Jamie Madill62d31cb2015-09-11 13:25:51 -04001948 if (d3dUniform->vsRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001949 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001950 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1951 mSamplersVS, &mUsedVertexSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001952 }
1953
Jamie Madill62d31cb2015-09-11 13:25:51 -04001954 if (d3dUniform->psRegisterIndex != GL_INVALID_INDEX)
Jamie Madillfb536032015-09-11 13:19:49 -04001955 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001956 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
1957 mSamplersPS, &mUsedPixelSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04001958 }
1959}
1960
Jamie Madill62d31cb2015-09-11 13:25:51 -04001961// static
1962void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04001963 GLenum samplerType,
1964 unsigned int samplerCount,
1965 std::vector<Sampler> &outSamplers,
1966 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001967{
1968 unsigned int samplerIndex = startSamplerIndex;
1969
1970 do
1971 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001972 ASSERT(samplerIndex < outSamplers.size());
1973 Sampler *sampler = &outSamplers[samplerIndex];
1974 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001975 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001976 sampler->logicalTextureUnit = 0;
1977 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978 samplerIndex++;
1979 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07001980}
1981
Brandon Jonesc9610c52014-08-25 17:02:59 -07001982void ProgramD3D::reset()
1983{
Brandon Joneseb994362014-09-24 10:27:28 -07001984 SafeDeleteContainer(mVertexExecutables);
1985 SafeDeleteContainer(mPixelExecutables);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001986
1987 for (auto &element : mGeometryExecutables)
1988 {
1989 SafeDelete(element);
1990 }
Brandon Joneseb994362014-09-24 10:27:28 -07001991
Brandon Jones22502d52014-08-29 16:58:36 -07001992 mVertexHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001993 mVertexWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001994
1995 mPixelHLSL.clear();
Geoff Lang6941a552015-07-27 11:06:45 -04001996 mPixelWorkarounds = D3DCompilerWorkarounds();
Brandon Jones22502d52014-08-29 16:58:36 -07001997 mUsesFragDepth = false;
1998 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07001999 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002000 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002001
Jamie Madill62d31cb2015-09-11 13:25:51 -04002002 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002003 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002004
Brandon Jonesc9610c52014-08-25 17:02:59 -07002005 SafeDelete(mVertexUniformStorage);
2006 SafeDelete(mFragmentUniformStorage);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002007
2008 mSamplersPS.clear();
2009 mSamplersVS.clear();
2010
2011 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002012 mUsedPixelSamplerRange = 0;
2013 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002014
Jamie Madill63805b42015-08-25 13:17:39 -04002015 std::fill(mSemanticIndexes, mSemanticIndexes + ArraySize(mSemanticIndexes), -1);
Jamie Madill437d2662014-12-05 14:23:35 -05002016 std::fill(mAttributesByLayout, mAttributesByLayout + ArraySize(mAttributesByLayout), -1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002017
Jamie Madill28afae52015-11-09 15:07:57 -05002018 mTransformFeedbackD3DVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002019
2020 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002021}
2022
Geoff Lang7dd2e102014-11-10 15:19:26 -05002023unsigned int ProgramD3D::getSerial() const
2024{
2025 return mSerial;
2026}
2027
2028unsigned int ProgramD3D::issueSerial()
2029{
2030 return mCurrentSerial++;
2031}
2032
Jamie Madill63805b42015-08-25 13:17:39 -04002033void ProgramD3D::initSemanticIndex()
2034{
2035 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2036 ASSERT(vertexShader != nullptr);
2037
2038 // Init semantic index
2039 for (const sh::Attribute &attribute : mData.getAttributes())
2040 {
2041 int attributeIndex = attribute.location;
2042 int index = vertexShader->getSemanticIndex(attribute.name);
2043 int regs = gl::VariableRegisterCount(attribute.type);
2044
2045 for (int reg = 0; reg < regs; ++reg)
2046 {
2047 mSemanticIndexes[attributeIndex + reg] = index + reg;
2048 }
2049 }
2050
2051 initAttributesByLayout();
2052}
2053
Jamie Madill437d2662014-12-05 14:23:35 -05002054void ProgramD3D::initAttributesByLayout()
2055{
2056 for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
2057 {
2058 mAttributesByLayout[i] = i;
2059 }
2060
Jamie Madill63805b42015-08-25 13:17:39 -04002061 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[gl::MAX_VERTEX_ATTRIBS],
2062 AttributeSorter(mSemanticIndexes));
Jamie Madill437d2662014-12-05 14:23:35 -05002063}
2064
Jamie Madill334d6152015-10-22 14:00:28 -04002065void ProgramD3D::sortAttributesByLayout(
2066 const std::vector<TranslatedAttribute> &unsortedAttributes,
2067 int sortedSemanticIndicesOut[gl::MAX_VERTEX_ATTRIBS],
2068 const rx::TranslatedAttribute *sortedAttributesOut[gl::MAX_VERTEX_ATTRIBS]) const
Jamie Madill437d2662014-12-05 14:23:35 -05002069{
Jamie Madill476682e2015-06-30 10:04:29 -04002070 for (size_t attribIndex = 0; attribIndex < unsortedAttributes.size(); ++attribIndex)
Jamie Madill437d2662014-12-05 14:23:35 -05002071 {
Jamie Madill334d6152015-10-22 14:00:28 -04002072 int oldIndex = mAttributesByLayout[attribIndex];
Jamie Madill63805b42015-08-25 13:17:39 -04002073 sortedSemanticIndicesOut[attribIndex] = mSemanticIndexes[oldIndex];
Jamie Madill334d6152015-10-22 14:00:28 -04002074 sortedAttributesOut[attribIndex] = &unsortedAttributes[oldIndex];
Jamie Madill437d2662014-12-05 14:23:35 -05002075 }
2076}
2077
Jamie Madill63805b42015-08-25 13:17:39 -04002078void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002079{
Jamie Madillbd136f92015-08-10 14:51:37 -04002080 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002081 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002082
Dian Xianga4928832015-09-15 10:11:17 -07002083 for (unsigned int attributeIndex : angle::IterateBitSet(mData.getActiveAttribLocationsMask()))
Jamie Madilld3dfda22015-07-06 08:28:49 -04002084 {
Jamie Madill63805b42015-08-25 13:17:39 -04002085 int semanticIndex = mSemanticIndexes[attributeIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002086
2087 if (semanticIndex != -1)
2088 {
Jamie Madillbd136f92015-08-10 14:51:37 -04002089 if (mCachedInputLayout.size() < static_cast<size_t>(semanticIndex + 1))
2090 {
2091 mCachedInputLayout.resize(semanticIndex + 1, gl::VERTEX_FORMAT_INVALID);
2092 }
Jamie Madilld3dfda22015-07-06 08:28:49 -04002093 mCachedInputLayout[semanticIndex] =
2094 GetVertexFormatType(vertexAttributes[attributeIndex],
2095 state.getVertexAttribCurrentValue(attributeIndex).Type);
2096 }
2097 }
2098}
2099
Jamie Madill28afae52015-11-09 15:07:57 -05002100void ProgramD3D::gatherTransformFeedbackVaryings(const std::vector<D3DVarying> &d3dVaryings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002101{
2102 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill28afae52015-11-09 15:07:57 -05002103 mTransformFeedbackD3DVaryings.clear();
Jamie Madillccdf74b2015-08-18 10:46:12 -04002104 for (const std::string &tfVaryingName : mData.getTransformFeedbackVaryingNames())
2105 {
Jamie Madill28afae52015-11-09 15:07:57 -05002106 for (const D3DVarying &d3dVarying : d3dVaryings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002107 {
Jamie Madill28afae52015-11-09 15:07:57 -05002108 if (tfVaryingName == d3dVarying.name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002109 {
Jamie Madill28afae52015-11-09 15:07:57 -05002110 mTransformFeedbackD3DVaryings.push_back(d3dVarying);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002111 break;
2112 }
2113 }
2114 }
2115}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002116
2117D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2118{
2119 return mD3DUniforms[mData.getUniformLocations()[location].index];
2120}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002121
2122bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2123{
2124 std::string baseName = blockName;
2125 gl::ParseAndStripArrayIndex(&baseName);
2126
2127 auto sizeIter = mBlockDataSizes.find(baseName);
2128 if (sizeIter == mBlockDataSizes.end())
2129 {
2130 *sizeOut = 0;
2131 return false;
2132 }
2133
2134 *sizeOut = sizeIter->second;
2135 return true;
2136}
2137
2138bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2139 sh::BlockMemberInfo *memberInfoOut) const
2140{
2141 auto infoIter = mBlockInfo.find(memberUniformName);
2142 if (infoIter == mBlockInfo.end())
2143 {
2144 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2145 return false;
2146 }
2147
2148 *memberInfoOut = infoIter->second;
2149 return true;
2150}
Brandon Jonesc9610c52014-08-25 17:02:59 -07002151}