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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// utilities.cpp: Conversion functions and other utility routines.
8
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +00009#include "common/utilities.h"
10#include "common/mathutil.h"
Geoff Lang44fa7592014-05-30 11:50:07 -040011#include "common/platform.h"
Geoff Lang83217792014-01-16 09:52:38 -050012
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000013#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000014
Cooper Partin88d3b8c2014-10-08 10:41:56 -070015#if defined(ANGLE_ENABLE_WINDOWS_STORE)
16# include <wrl.h>
17# include <wrl/wrappers/corewrappers.h>
18# include <windows.applicationmodel.core.h>
19# include <windows.graphics.display.h>
20#endif
21
Geoff Lang3edfe032015-09-04 16:38:24 -040022namespace
23{
24
25template <class IndexType>
26gl::IndexRange ComputeTypedIndexRange(const IndexType *indices,
27 size_t count,
28 bool primitiveRestartEnabled,
29 GLuint primitiveRestartIndex)
30{
31 ASSERT(count > 0);
32
33 IndexType minIndex = 0;
34 IndexType maxIndex = 0;
35 size_t nonPrimitiveRestartIndices = 0;
36
37 if (primitiveRestartEnabled)
38 {
39 // Find the first non-primitive restart index to initialize the min and max values
40 size_t i = 0;
41 for (; i < count; i++)
42 {
43 if (indices[i] != primitiveRestartIndex)
44 {
45 minIndex = indices[i];
46 maxIndex = indices[i];
47 nonPrimitiveRestartIndices++;
48 break;
49 }
50 }
51
52 // Loop over the rest of the indices
53 for (; i < count; i++)
54 {
55 if (indices[i] != primitiveRestartIndex)
56 {
57 if (minIndex > indices[i])
58 {
59 minIndex = indices[i];
60 }
61 if (maxIndex < indices[i])
62 {
63 maxIndex = indices[i];
64 }
65 nonPrimitiveRestartIndices++;
66 }
67 }
68 }
69 else
70 {
71 minIndex = indices[0];
72 maxIndex = indices[0];
73 nonPrimitiveRestartIndices = count;
74
75 for (size_t i = 1; i < count; i++)
76 {
77 if (minIndex > indices[i])
78 {
79 minIndex = indices[i];
80 }
81 if (maxIndex < indices[i])
82 {
83 maxIndex = indices[i];
84 }
85 }
86 }
87
88 return gl::IndexRange(static_cast<size_t>(minIndex), static_cast<size_t>(maxIndex),
89 nonPrimitiveRestartIndices);
90}
91
92} // anonymous namespace
93
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000094namespace gl
95{
96
Jamie Madillf2575982014-06-25 16:04:54 -040097int VariableComponentCount(GLenum type)
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000098{
Jamie Madillaa72d782014-07-02 15:31:19 -040099 return VariableRowCount(type) * VariableColumnCount(type);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000100}
101
Jamie Madillf2575982014-06-25 16:04:54 -0400102GLenum VariableComponentType(GLenum type)
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000103{
104 switch(type)
105 {
106 case GL_BOOL:
107 case GL_BOOL_VEC2:
108 case GL_BOOL_VEC3:
109 case GL_BOOL_VEC4:
Nicolas Capense6050882013-07-08 10:43:10 -0400110 return GL_BOOL;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000111 case GL_FLOAT:
112 case GL_FLOAT_VEC2:
113 case GL_FLOAT_VEC3:
114 case GL_FLOAT_VEC4:
115 case GL_FLOAT_MAT2:
116 case GL_FLOAT_MAT3:
117 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.come6ca6702013-04-13 03:40:44 +0000118 case GL_FLOAT_MAT2x3:
119 case GL_FLOAT_MAT3x2:
120 case GL_FLOAT_MAT2x4:
121 case GL_FLOAT_MAT4x2:
122 case GL_FLOAT_MAT3x4:
123 case GL_FLOAT_MAT4x3:
Nicolas Capense6050882013-07-08 10:43:10 -0400124 return GL_FLOAT;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000125 case GL_INT:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000126 case GL_SAMPLER_2D:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400127 case GL_SAMPLER_2D_RECT_ANGLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400128 case GL_SAMPLER_3D:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000129 case GL_SAMPLER_CUBE:
Nicolas Capense6050882013-07-08 10:43:10 -0400130 case GL_SAMPLER_2D_ARRAY:
Ian Ewellbda75592016-04-18 17:25:54 -0400131 case GL_SAMPLER_EXTERNAL_OES:
JiangYizhou40219322016-12-09 09:50:51 +0800132 case GL_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400133 case GL_INT_SAMPLER_2D:
134 case GL_INT_SAMPLER_3D:
135 case GL_INT_SAMPLER_CUBE:
136 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800137 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400138 case GL_UNSIGNED_INT_SAMPLER_2D:
139 case GL_UNSIGNED_INT_SAMPLER_3D:
140 case GL_UNSIGNED_INT_SAMPLER_CUBE:
141 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800142 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400143 case GL_SAMPLER_2D_SHADOW:
144 case GL_SAMPLER_CUBE_SHADOW:
145 case GL_SAMPLER_2D_ARRAY_SHADOW:
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000146 case GL_INT_VEC2:
147 case GL_INT_VEC3:
148 case GL_INT_VEC4:
Olli Etuahoceb10482017-02-13 12:31:03 +0000149 case GL_IMAGE_2D:
150 case GL_INT_IMAGE_2D:
151 case GL_UNSIGNED_INT_IMAGE_2D:
152 case GL_IMAGE_3D:
153 case GL_INT_IMAGE_3D:
154 case GL_UNSIGNED_INT_IMAGE_3D:
155 case GL_IMAGE_2D_ARRAY:
156 case GL_INT_IMAGE_2D_ARRAY:
157 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
158 case GL_IMAGE_CUBE:
159 case GL_INT_IMAGE_CUBE:
160 case GL_UNSIGNED_INT_IMAGE_CUBE:
jchen104cdac9e2017-05-08 11:01:20 +0800161 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
Olli Etuahoceb10482017-02-13 12:31:03 +0000162 return GL_INT;
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000163 case GL_UNSIGNED_INT:
164 case GL_UNSIGNED_INT_VEC2:
165 case GL_UNSIGNED_INT_VEC3:
166 case GL_UNSIGNED_INT_VEC4:
Nicolas Capense6050882013-07-08 10:43:10 -0400167 return GL_UNSIGNED_INT;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000168 default:
Nicolas Capense6050882013-07-08 10:43:10 -0400169 UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000170 }
171
172 return GL_NONE;
173}
174
Jamie Madillf2575982014-06-25 16:04:54 -0400175size_t VariableComponentSize(GLenum type)
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000176{
177 switch(type)
178 {
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000179 case GL_BOOL: return sizeof(GLint);
180 case GL_FLOAT: return sizeof(GLfloat);
181 case GL_INT: return sizeof(GLint);
182 case GL_UNSIGNED_INT: return sizeof(GLuint);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000183 default: UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000184 }
185
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000186 return 0;
187}
188
Jamie Madillf2575982014-06-25 16:04:54 -0400189size_t VariableInternalSize(GLenum type)
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000190{
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000191 // Expanded to 4-element vectors
Jamie Madillf2575982014-06-25 16:04:54 -0400192 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000193}
194
Jamie Madillf2575982014-06-25 16:04:54 -0400195size_t VariableExternalSize(GLenum type)
daniel@transgaming.com47c60052011-11-12 03:17:50 +0000196{
Jamie Madillf2575982014-06-25 16:04:54 -0400197 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
daniel@transgaming.com47c60052011-11-12 03:17:50 +0000198}
199
Jamie Madillf2575982014-06-25 16:04:54 -0400200GLenum VariableBoolVectorType(GLenum type)
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000201{
202 switch (type)
203 {
204 case GL_FLOAT:
205 case GL_INT:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000206 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000207 return GL_BOOL;
208 case GL_FLOAT_VEC2:
209 case GL_INT_VEC2:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000210 case GL_UNSIGNED_INT_VEC2:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000211 return GL_BOOL_VEC2;
212 case GL_FLOAT_VEC3:
213 case GL_INT_VEC3:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000214 case GL_UNSIGNED_INT_VEC3:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000215 return GL_BOOL_VEC3;
216 case GL_FLOAT_VEC4:
217 case GL_INT_VEC4:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000218 case GL_UNSIGNED_INT_VEC4:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000219 return GL_BOOL_VEC4;
220
221 default:
222 UNREACHABLE();
223 return GL_NONE;
224 }
225}
226
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000227int VariableRowCount(GLenum type)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000228{
229 switch (type)
230 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000231 case GL_NONE:
232 return 0;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000233 case GL_BOOL:
234 case GL_FLOAT:
235 case GL_INT:
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +0000236 case GL_UNSIGNED_INT:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000237 case GL_BOOL_VEC2:
238 case GL_FLOAT_VEC2:
239 case GL_INT_VEC2:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000240 case GL_UNSIGNED_INT_VEC2:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000241 case GL_BOOL_VEC3:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000242 case GL_FLOAT_VEC3:
243 case GL_INT_VEC3:
244 case GL_UNSIGNED_INT_VEC3:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000245 case GL_BOOL_VEC4:
246 case GL_FLOAT_VEC4:
247 case GL_INT_VEC4:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000248 case GL_UNSIGNED_INT_VEC4:
daniel@transgaming.comda8d3802012-12-20 21:12:55 +0000249 case GL_SAMPLER_2D:
Nicolas Capense6050882013-07-08 10:43:10 -0400250 case GL_SAMPLER_3D:
daniel@transgaming.comda8d3802012-12-20 21:12:55 +0000251 case GL_SAMPLER_CUBE:
Nicolas Capense6050882013-07-08 10:43:10 -0400252 case GL_SAMPLER_2D_ARRAY:
Jamie Madillaa72d782014-07-02 15:31:19 -0400253 case GL_SAMPLER_EXTERNAL_OES:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400254 case GL_SAMPLER_2D_RECT_ANGLE:
JiangYizhou40219322016-12-09 09:50:51 +0800255 case GL_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400256 case GL_INT_SAMPLER_2D:
257 case GL_INT_SAMPLER_3D:
258 case GL_INT_SAMPLER_CUBE:
259 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800260 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400261 case GL_UNSIGNED_INT_SAMPLER_2D:
262 case GL_UNSIGNED_INT_SAMPLER_3D:
263 case GL_UNSIGNED_INT_SAMPLER_CUBE:
264 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800265 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400266 case GL_SAMPLER_2D_SHADOW:
267 case GL_SAMPLER_CUBE_SHADOW:
268 case GL_SAMPLER_2D_ARRAY_SHADOW:
Martin Radev2cc85b32016-08-05 16:22:53 +0300269 case GL_IMAGE_2D:
270 case GL_INT_IMAGE_2D:
271 case GL_UNSIGNED_INT_IMAGE_2D:
272 case GL_IMAGE_2D_ARRAY:
273 case GL_INT_IMAGE_2D_ARRAY:
274 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
275 case GL_IMAGE_3D:
276 case GL_INT_IMAGE_3D:
277 case GL_UNSIGNED_INT_IMAGE_3D:
278 case GL_IMAGE_CUBE:
279 case GL_INT_IMAGE_CUBE:
280 case GL_UNSIGNED_INT_IMAGE_CUBE:
jchen104cdac9e2017-05-08 11:01:20 +0800281 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
Martin Radev2cc85b32016-08-05 16:22:53 +0300282 return 1;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000283 case GL_FLOAT_MAT2:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000284 case GL_FLOAT_MAT3x2:
285 case GL_FLOAT_MAT4x2:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000286 return 2;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000287 case GL_FLOAT_MAT3:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000288 case GL_FLOAT_MAT2x3:
289 case GL_FLOAT_MAT4x3:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000290 return 3;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000291 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000292 case GL_FLOAT_MAT2x4:
293 case GL_FLOAT_MAT3x4:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000294 return 4;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000295 default:
296 UNREACHABLE();
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000297 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000298
299 return 0;
300}
301
302int VariableColumnCount(GLenum type)
303{
304 switch (type)
305 {
306 case GL_NONE:
307 return 0;
308 case GL_BOOL:
309 case GL_FLOAT:
310 case GL_INT:
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +0000311 case GL_UNSIGNED_INT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000312 case GL_SAMPLER_2D:
Nicolas Capense6050882013-07-08 10:43:10 -0400313 case GL_SAMPLER_3D:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000314 case GL_SAMPLER_CUBE:
Nicolas Capense6050882013-07-08 10:43:10 -0400315 case GL_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800316 case GL_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400317 case GL_INT_SAMPLER_2D:
318 case GL_INT_SAMPLER_3D:
319 case GL_INT_SAMPLER_CUBE:
320 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800321 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Jamie Madillaa72d782014-07-02 15:31:19 -0400322 case GL_SAMPLER_EXTERNAL_OES:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400323 case GL_SAMPLER_2D_RECT_ANGLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400324 case GL_UNSIGNED_INT_SAMPLER_2D:
325 case GL_UNSIGNED_INT_SAMPLER_3D:
326 case GL_UNSIGNED_INT_SAMPLER_CUBE:
327 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800328 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400329 case GL_SAMPLER_2D_SHADOW:
330 case GL_SAMPLER_CUBE_SHADOW:
331 case GL_SAMPLER_2D_ARRAY_SHADOW:
Olli Etuahoceb10482017-02-13 12:31:03 +0000332 case GL_IMAGE_2D:
333 case GL_INT_IMAGE_2D:
334 case GL_UNSIGNED_INT_IMAGE_2D:
335 case GL_IMAGE_3D:
336 case GL_INT_IMAGE_3D:
337 case GL_UNSIGNED_INT_IMAGE_3D:
338 case GL_IMAGE_2D_ARRAY:
339 case GL_INT_IMAGE_2D_ARRAY:
340 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
341 case GL_IMAGE_CUBE:
342 case GL_INT_IMAGE_CUBE:
343 case GL_UNSIGNED_INT_IMAGE_CUBE:
jchen104cdac9e2017-05-08 11:01:20 +0800344 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
Olli Etuahoceb10482017-02-13 12:31:03 +0000345 return 1;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000346 case GL_BOOL_VEC2:
347 case GL_FLOAT_VEC2:
348 case GL_INT_VEC2:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000349 case GL_UNSIGNED_INT_VEC2:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000350 case GL_FLOAT_MAT2:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000351 case GL_FLOAT_MAT2x3:
352 case GL_FLOAT_MAT2x4:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000353 return 2;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000354 case GL_BOOL_VEC3:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000355 case GL_FLOAT_VEC3:
356 case GL_INT_VEC3:
357 case GL_UNSIGNED_INT_VEC3:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000358 case GL_FLOAT_MAT3:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000359 case GL_FLOAT_MAT3x2:
360 case GL_FLOAT_MAT3x4:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000361 return 3;
362 case GL_BOOL_VEC4:
363 case GL_FLOAT_VEC4:
364 case GL_INT_VEC4:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000365 case GL_UNSIGNED_INT_VEC4:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000366 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000367 case GL_FLOAT_MAT4x2:
368 case GL_FLOAT_MAT4x3:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000369 return 4;
370 default:
371 UNREACHABLE();
372 }
373
374 return 0;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000375}
376
Geoff Lang2ec386b2014-12-03 14:44:38 -0500377bool IsSamplerType(GLenum type)
Nicolas Capense6050882013-07-08 10:43:10 -0400378{
379 switch (type)
380 {
381 case GL_SAMPLER_2D:
382 case GL_SAMPLER_3D:
383 case GL_SAMPLER_CUBE:
384 case GL_SAMPLER_2D_ARRAY:
Ian Ewellbda75592016-04-18 17:25:54 -0400385 case GL_SAMPLER_EXTERNAL_OES:
JiangYizhou40219322016-12-09 09:50:51 +0800386 case GL_SAMPLER_2D_MULTISAMPLE:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400387 case GL_SAMPLER_2D_RECT_ANGLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400388 case GL_INT_SAMPLER_2D:
389 case GL_INT_SAMPLER_3D:
390 case GL_INT_SAMPLER_CUBE:
391 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800392 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400393 case GL_UNSIGNED_INT_SAMPLER_2D:
394 case GL_UNSIGNED_INT_SAMPLER_3D:
395 case GL_UNSIGNED_INT_SAMPLER_CUBE:
396 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800397 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400398 case GL_SAMPLER_2D_SHADOW:
399 case GL_SAMPLER_CUBE_SHADOW:
400 case GL_SAMPLER_2D_ARRAY_SHADOW:
Nicolas Capense6050882013-07-08 10:43:10 -0400401 return true;
402 }
403
404 return false;
405}
406
Olli Etuahoceb10482017-02-13 12:31:03 +0000407bool IsImageType(GLenum type)
408{
409 switch (type)
410 {
411 case GL_IMAGE_2D:
412 case GL_INT_IMAGE_2D:
413 case GL_UNSIGNED_INT_IMAGE_2D:
414 case GL_IMAGE_3D:
415 case GL_INT_IMAGE_3D:
416 case GL_UNSIGNED_INT_IMAGE_3D:
417 case GL_IMAGE_2D_ARRAY:
418 case GL_INT_IMAGE_2D_ARRAY:
419 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
420 case GL_IMAGE_CUBE:
421 case GL_INT_IMAGE_CUBE:
422 case GL_UNSIGNED_INT_IMAGE_CUBE:
423 return true;
424 }
425 return false;
426}
427
jchen104cdac9e2017-05-08 11:01:20 +0800428bool IsAtomicCounterType(GLenum type)
429{
430 return type == GL_UNSIGNED_INT_ATOMIC_COUNTER;
431}
432
Olli Etuahoceb10482017-02-13 12:31:03 +0000433bool IsOpaqueType(GLenum type)
434{
435 // ESSL 3.10 section 4.1.7 defines opaque types as: samplers, images and atomic counters.
jchen104cdac9e2017-05-08 11:01:20 +0800436 return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type);
Olli Etuahoceb10482017-02-13 12:31:03 +0000437}
438
Geoff Langf51bc792015-05-04 14:57:03 -0400439GLenum SamplerTypeToTextureType(GLenum samplerType)
440{
441 switch (samplerType)
442 {
443 case GL_SAMPLER_2D:
444 case GL_INT_SAMPLER_2D:
445 case GL_UNSIGNED_INT_SAMPLER_2D:
446 case GL_SAMPLER_2D_SHADOW:
447 return GL_TEXTURE_2D;
448
Ian Ewellbda75592016-04-18 17:25:54 -0400449 case GL_SAMPLER_EXTERNAL_OES:
450 return GL_TEXTURE_EXTERNAL_OES;
451
Geoff Langf51bc792015-05-04 14:57:03 -0400452 case GL_SAMPLER_CUBE:
453 case GL_INT_SAMPLER_CUBE:
454 case GL_UNSIGNED_INT_SAMPLER_CUBE:
455 case GL_SAMPLER_CUBE_SHADOW:
456 return GL_TEXTURE_CUBE_MAP;
457
458 case GL_SAMPLER_2D_ARRAY:
459 case GL_INT_SAMPLER_2D_ARRAY:
460 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
461 case GL_SAMPLER_2D_ARRAY_SHADOW:
462 return GL_TEXTURE_2D_ARRAY;
463
464 case GL_SAMPLER_3D:
465 case GL_INT_SAMPLER_3D:
466 case GL_UNSIGNED_INT_SAMPLER_3D:
467 return GL_TEXTURE_3D;
468
JiangYizhou40219322016-12-09 09:50:51 +0800469 case GL_SAMPLER_2D_MULTISAMPLE:
470 case GL_INT_SAMPLER_2D_MULTISAMPLE:
471 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
472 return GL_TEXTURE_2D_MULTISAMPLE;
473
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400474 case GL_SAMPLER_2D_RECT_ANGLE:
475 return GL_TEXTURE_RECTANGLE_ANGLE;
476
Geoff Langf51bc792015-05-04 14:57:03 -0400477 default:
478 UNREACHABLE();
479 return 0;
480 }
481}
482
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000483bool IsMatrixType(GLenum type)
484{
485 return VariableRowCount(type) > 1;
486}
487
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000488GLenum TransposeMatrixType(GLenum type)
489{
490 if (!IsMatrixType(type))
491 {
492 return type;
493 }
494
495 switch (type)
496 {
497 case GL_FLOAT_MAT2: return GL_FLOAT_MAT2;
498 case GL_FLOAT_MAT3: return GL_FLOAT_MAT3;
499 case GL_FLOAT_MAT4: return GL_FLOAT_MAT4;
500 case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
501 case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
502 case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
503 case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
504 case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
505 case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
506 default: UNREACHABLE(); return GL_NONE;
507 }
508}
509
Jamie Madill8c6befc2013-06-20 11:55:55 -0400510int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
511{
512 ASSERT(IsMatrixType(type));
513 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
514}
515
516int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
517{
518 ASSERT(IsMatrixType(type));
519 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
520}
521
Jamie Madillf2575982014-06-25 16:04:54 -0400522int VariableRegisterCount(GLenum type)
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000523{
524 return IsMatrixType(type) ? VariableColumnCount(type) : 1;
525}
526
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000527int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
528{
529 ASSERT(allocationSize <= bitsSize);
530
531 unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
532
533 for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
534 {
535 if ((*bits & mask) == 0)
536 {
537 *bits |= mask;
538 return i;
539 }
540
541 mask <<= 1;
542 }
543
544 return -1;
545}
546
Geoff Langd4475812015-03-18 10:53:05 -0400547static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value.");
548static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value.");
549static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value.");
550static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value.");
551static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value.");
Geoff Lang691e58c2014-12-19 17:03:25 -0500552
553bool IsCubeMapTextureTarget(GLenum target)
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000554{
Geoff Lang691e58c2014-12-19 17:03:25 -0500555 return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
556}
557
558size_t CubeMapTextureTargetToLayerIndex(GLenum target)
559{
560 ASSERT(IsCubeMapTextureTarget(target));
561 return target - static_cast<size_t>(FirstCubeMapTextureTarget);
562}
563
564GLenum LayerIndexToCubeMapTextureTarget(size_t index)
565{
566 ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
567 return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000568}
569
Geoff Lang3edfe032015-09-04 16:38:24 -0400570IndexRange ComputeIndexRange(GLenum indexType,
571 const GLvoid *indices,
572 size_t count,
573 bool primitiveRestartEnabled)
Geoff Lang831b1952015-05-05 11:02:27 -0400574{
575 switch (indexType)
576 {
Geoff Lang3edfe032015-09-04 16:38:24 -0400577 case GL_UNSIGNED_BYTE:
578 return ComputeTypedIndexRange(static_cast<const GLubyte *>(indices), count,
579 primitiveRestartEnabled,
580 GetPrimitiveRestartIndex(indexType));
581 case GL_UNSIGNED_SHORT:
582 return ComputeTypedIndexRange(static_cast<const GLushort *>(indices), count,
583 primitiveRestartEnabled,
584 GetPrimitiveRestartIndex(indexType));
585 case GL_UNSIGNED_INT:
586 return ComputeTypedIndexRange(static_cast<const GLuint *>(indices), count,
587 primitiveRestartEnabled,
588 GetPrimitiveRestartIndex(indexType));
589 default:
590 UNREACHABLE();
591 return IndexRange();
592 }
593}
594
595GLuint GetPrimitiveRestartIndex(GLenum indexType)
596{
597 switch (indexType)
598 {
599 case GL_UNSIGNED_BYTE:
600 return 0xFF;
601 case GL_UNSIGNED_SHORT:
602 return 0xFFFF;
603 case GL_UNSIGNED_INT:
604 return 0xFFFFFFFF;
605 default:
606 UNREACHABLE();
607 return 0;
Geoff Lang831b1952015-05-05 11:02:27 -0400608 }
609}
610
daniel@transgaming.com97c852b2012-12-20 20:56:23 +0000611bool IsTriangleMode(GLenum drawMode)
612{
613 switch (drawMode)
614 {
615 case GL_TRIANGLES:
616 case GL_TRIANGLE_FAN:
617 case GL_TRIANGLE_STRIP:
618 return true;
619 case GL_POINTS:
620 case GL_LINES:
621 case GL_LINE_LOOP:
622 case GL_LINE_STRIP:
623 return false;
624 default: UNREACHABLE();
625 }
626
627 return false;
628}
629
Geoff Lang4f0e0032017-05-01 16:04:35 -0400630bool IsIntegerFormat(GLenum unsizedFormat)
631{
632 switch (unsizedFormat)
633 {
634 case GL_RGBA_INTEGER:
635 case GL_RGB_INTEGER:
636 case GL_RG_INTEGER:
637 case GL_RED_INTEGER:
638 return true;
639
640 default:
641 return false;
642 }
643}
644
Jamie Madill865d1452014-07-02 15:31:20 -0400645// [OpenGL ES SL 3.00.4] Section 11 p. 120
646// Vertex Outs/Fragment Ins packing priorities
647int VariableSortOrder(GLenum type)
648{
649 switch (type)
650 {
651 // 1. Arrays of mat4 and mat4
652 // Non-square matrices of type matCxR consume the same space as a square
653 // matrix of type matN where N is the greater of C and R
654 case GL_FLOAT_MAT4:
655 case GL_FLOAT_MAT2x4:
656 case GL_FLOAT_MAT3x4:
657 case GL_FLOAT_MAT4x2:
658 case GL_FLOAT_MAT4x3:
659 return 0;
660
661 // 2. Arrays of mat2 and mat2 (since they occupy full rows)
662 case GL_FLOAT_MAT2:
663 return 1;
664
665 // 3. Arrays of vec4 and vec4
666 case GL_FLOAT_VEC4:
667 case GL_INT_VEC4:
668 case GL_BOOL_VEC4:
669 case GL_UNSIGNED_INT_VEC4:
670 return 2;
671
672 // 4. Arrays of mat3 and mat3
673 case GL_FLOAT_MAT3:
674 case GL_FLOAT_MAT2x3:
675 case GL_FLOAT_MAT3x2:
676 return 3;
677
678 // 5. Arrays of vec3 and vec3
679 case GL_FLOAT_VEC3:
680 case GL_INT_VEC3:
681 case GL_BOOL_VEC3:
682 case GL_UNSIGNED_INT_VEC3:
683 return 4;
684
685 // 6. Arrays of vec2 and vec2
686 case GL_FLOAT_VEC2:
687 case GL_INT_VEC2:
688 case GL_BOOL_VEC2:
689 case GL_UNSIGNED_INT_VEC2:
690 return 5;
691
692 // 7. Single component types
693 case GL_FLOAT:
694 case GL_INT:
695 case GL_BOOL:
696 case GL_UNSIGNED_INT:
697 case GL_SAMPLER_2D:
698 case GL_SAMPLER_CUBE:
699 case GL_SAMPLER_EXTERNAL_OES:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400700 case GL_SAMPLER_2D_RECT_ANGLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400701 case GL_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800702 case GL_SAMPLER_2D_MULTISAMPLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400703 case GL_SAMPLER_3D:
704 case GL_INT_SAMPLER_2D:
705 case GL_INT_SAMPLER_3D:
706 case GL_INT_SAMPLER_CUBE:
707 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800708 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400709 case GL_UNSIGNED_INT_SAMPLER_2D:
710 case GL_UNSIGNED_INT_SAMPLER_3D:
711 case GL_UNSIGNED_INT_SAMPLER_CUBE:
712 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800713 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400714 case GL_SAMPLER_2D_SHADOW:
715 case GL_SAMPLER_2D_ARRAY_SHADOW:
716 case GL_SAMPLER_CUBE_SHADOW:
jchen1005c31da2017-07-18 16:11:39 +0800717 case GL_IMAGE_2D:
718 case GL_INT_IMAGE_2D:
719 case GL_UNSIGNED_INT_IMAGE_2D:
720 case GL_IMAGE_3D:
721 case GL_INT_IMAGE_3D:
722 case GL_UNSIGNED_INT_IMAGE_3D:
723 case GL_IMAGE_2D_ARRAY:
724 case GL_INT_IMAGE_2D_ARRAY:
725 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
726 case GL_IMAGE_CUBE:
727 case GL_INT_IMAGE_CUBE:
728 case GL_UNSIGNED_INT_IMAGE_CUBE:
729 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
730 return 6;
Jamie Madill865d1452014-07-02 15:31:20 -0400731
732 default:
733 UNREACHABLE();
734 return 0;
735 }
736}
737
Olli Etuahoc8538042017-09-27 11:20:15 +0300738std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400739{
Olli Etuahoc8538042017-09-27 11:20:15 +0300740 if (outSubscripts)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400741 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300742 outSubscripts->clear();
Geoff Langcfaeaa92015-04-14 13:41:02 -0400743 }
Olli Etuahoc8538042017-09-27 11:20:15 +0300744 // Strip any trailing array indexing operators and retrieve the subscripts.
745 size_t baseNameLength = name.length();
746 bool hasIndex = true;
747 while (hasIndex)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400748 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300749 size_t open = name.find_last_of('[', baseNameLength - 1);
750 size_t close = name.find_last_of(']', baseNameLength - 1);
751 hasIndex = (open != std::string::npos) && (close == baseNameLength - 1);
752 if (hasIndex)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400753 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300754 baseNameLength = open;
755 if (outSubscripts)
756 {
757 int index = atoi(name.substr(open + 1).c_str());
758 if (index >= 0)
759 {
760 outSubscripts->push_back(index);
761 }
762 else
763 {
764 outSubscripts->push_back(GL_INVALID_INDEX);
765 }
766 }
Geoff Langcfaeaa92015-04-14 13:41:02 -0400767 }
768 }
769
Olli Etuahoc8538042017-09-27 11:20:15 +0300770 return name.substr(0, baseNameLength);
Geoff Langcfaeaa92015-04-14 13:41:02 -0400771}
772
Olli Etuaho465835d2017-09-26 13:34:10 +0300773unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes)
774{
775 unsigned int arraySizeProduct = 1u;
776 for (unsigned int arraySize : arraySizes)
777 {
778 arraySizeProduct *= arraySize;
779 }
780 return arraySizeProduct;
781}
782
Olli Etuahod2551232017-10-26 20:03:33 +0300783unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut)
Jamie Madill4a3c2342015-10-08 12:58:45 -0400784{
Olli Etuahod2551232017-10-26 20:03:33 +0300785 ASSERT(nameLengthWithoutArrayIndexOut != nullptr);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400786
787 // Strip any trailing array operator and retrieve the subscript
Olli Etuahod2551232017-10-26 20:03:33 +0300788 size_t open = name.find_last_of('[');
789 if (open != std::string::npos && name.back() == ']')
Jamie Madill4a3c2342015-10-08 12:58:45 -0400790 {
Olli Etuahod2551232017-10-26 20:03:33 +0300791 bool indexIsValidDecimalNumber = true;
792 for (size_t i = open + 1; i < name.length() - 1u; ++i)
793 {
794 if (!isdigit(name[i]))
795 {
796 indexIsValidDecimalNumber = false;
797 break;
798 }
799 }
800 if (indexIsValidDecimalNumber)
801 {
Bryan Bernhart (Intel Americas Inc)f4f293e2017-11-06 15:56:29 -0800802 errno = 0; // reset global error flag.
803 unsigned long subscript =
804 strtoul(name.c_str() + open + 1, /*endptr*/ nullptr, /*radix*/ 10);
805
806 // Check if resulting integer is out-of-range or conversion error.
807 if ((subscript <= static_cast<unsigned long>(UINT_MAX)) &&
808 !(subscript == ULONG_MAX && errno == ERANGE) && !(errno != 0 && subscript == 0))
809 {
810 *nameLengthWithoutArrayIndexOut = open;
811 return static_cast<unsigned int>(subscript);
812 }
Olli Etuahod2551232017-10-26 20:03:33 +0300813 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400814 }
815
Olli Etuahod2551232017-10-26 20:03:33 +0300816 *nameLengthWithoutArrayIndexOut = name.length();
Bryan Bernhart (Intel Americas Inc)f4f293e2017-11-06 15:56:29 -0800817 return GL_INVALID_INDEX;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000818}
819
Geoff Langee6884e2017-11-09 16:51:11 -0500820const char *GetGenericErrorMessage(GLenum error)
821{
822 switch (error)
823 {
824 case GL_NO_ERROR:
825 return "";
826 case GL_INVALID_ENUM:
827 return "Invalid enum.";
828 case GL_INVALID_VALUE:
829 return "Invalid value.";
830 case GL_INVALID_OPERATION:
831 return "Invalid operation.";
832 case GL_STACK_OVERFLOW:
833 return "Stack overflow.";
834 case GL_STACK_UNDERFLOW:
835 return "Stack underflow.";
836 case GL_OUT_OF_MEMORY:
837 return "Out of memory.";
838 case GL_INVALID_FRAMEBUFFER_OPERATION:
839 return "Invalid framebuffer operation.";
840 default:
841 UNREACHABLE();
842 return "Unknown error.";
843 }
844}
845
Jamie Madill8957b6c2017-11-14 12:40:38 -0500846unsigned int ElementTypeSize(GLenum elementType)
847{
848 switch (elementType)
849 {
850 case GL_UNSIGNED_BYTE:
851 return sizeof(GLubyte);
852 case GL_UNSIGNED_SHORT:
853 return sizeof(GLushort);
854 case GL_UNSIGNED_INT:
855 return sizeof(GLuint);
856 default:
857 UNREACHABLE();
858 return 0;
859 }
860}
861
Jamie Madill4a3c2342015-10-08 12:58:45 -0400862} // namespace gl
863
Geoff Langa8406172015-07-21 16:53:39 -0400864namespace egl
865{
866static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 1,
867 "Unexpected EGL cube map enum value.");
868static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 2,
869 "Unexpected EGL cube map enum value.");
870static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 3,
871 "Unexpected EGL cube map enum value.");
872static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 4,
873 "Unexpected EGL cube map enum value.");
874static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 5,
875 "Unexpected EGL cube map enum value.");
876
877bool IsCubeMapTextureTarget(EGLenum target)
878{
879 return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
880}
881
882size_t CubeMapTextureTargetToLayerIndex(EGLenum target)
883{
884 ASSERT(IsCubeMapTextureTarget(target));
885 return target - static_cast<size_t>(FirstCubeMapTextureTarget);
886}
887
888EGLenum LayerIndexToCubeMapTextureTarget(size_t index)
889{
890 ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
891 return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
892}
893
894bool IsTextureTarget(EGLenum target)
895{
896 switch (target)
897 {
898 case EGL_GL_TEXTURE_2D_KHR:
899 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
900 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
901 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
902 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
903 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
904 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
905 case EGL_GL_TEXTURE_3D_KHR:
906 return true;
907
908 default:
909 return false;
910 }
911}
912
913bool IsRenderbufferTarget(EGLenum target)
914{
915 return target == EGL_GL_RENDERBUFFER_KHR;
916}
Geoff Langee6884e2017-11-09 16:51:11 -0500917
918const char *GetGenericErrorMessage(EGLint error)
919{
920 switch (error)
921 {
922 case EGL_SUCCESS:
923 return "";
924 case EGL_NOT_INITIALIZED:
925 return "Not initialized.";
926 case EGL_BAD_ACCESS:
927 return "Bad access.";
928 case EGL_BAD_ALLOC:
929 return "Bad allocation.";
930 case EGL_BAD_ATTRIBUTE:
931 return "Bad attribute.";
932 case EGL_BAD_CONFIG:
933 return "Bad config.";
934 case EGL_BAD_CONTEXT:
935 return "Bad context.";
936 case EGL_BAD_CURRENT_SURFACE:
937 return "Bad current surface.";
938 case EGL_BAD_DISPLAY:
939 return "Bad display.";
940 case EGL_BAD_MATCH:
941 return "Bad match.";
942 case EGL_BAD_NATIVE_WINDOW:
943 return "Bad native window.";
944 case EGL_BAD_PARAMETER:
945 return "Bad parameter.";
946 case EGL_BAD_SURFACE:
947 return "Bad surface.";
948 case EGL_CONTEXT_LOST:
949 return "Context lost.";
950 case EGL_BAD_STREAM_KHR:
951 return "Bad stream.";
952 case EGL_BAD_STATE_KHR:
953 return "Bad state.";
954 case EGL_BAD_DEVICE_EXT:
955 return "Bad device.";
956 default:
957 UNREACHABLE();
958 return "Unknown error.";
959 }
960}
961
Jamie Madill8b9b7922016-05-19 13:13:37 -0400962} // namespace egl
Geoff Langa8406172015-07-21 16:53:39 -0400963
964namespace egl_gl
965{
966GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget)
967{
968 ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
969 return gl::LayerIndexToCubeMapTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
970}
971
972GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget)
973{
974 switch (eglTarget)
975 {
976 case EGL_GL_TEXTURE_2D_KHR:
977 return GL_TEXTURE_2D;
978
979 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
980 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
981 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
982 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
983 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
984 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
985 return EGLCubeMapTargetToGLCubeMapTarget(eglTarget);
986
987 case EGL_GL_TEXTURE_3D_KHR:
988 return GL_TEXTURE_3D;
989
990 default:
991 UNREACHABLE();
992 return GL_NONE;
993 }
994}
995
Corentin Wallez9db70de2017-07-04 18:28:42 -0400996GLenum EGLTextureTargetToGLTextureTarget(EGLenum eglTarget)
997{
998 switch (eglTarget)
999 {
1000 case EGL_TEXTURE_2D:
1001 return GL_TEXTURE_2D;
1002
1003 case EGL_TEXTURE_RECTANGLE_ANGLE:
1004 return GL_TEXTURE_RECTANGLE_ANGLE;
1005
1006 default:
1007 UNREACHABLE();
1008 return GL_NONE;
1009 }
1010}
1011
Geoff Langa8406172015-07-21 16:53:39 -04001012GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer)
1013{
1014 return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer));
1015}
Jamie Madill8b9b7922016-05-19 13:13:37 -04001016} // namespace egl_gl
Geoff Langa8406172015-07-21 16:53:39 -04001017
Geoff Langc5a2a172017-01-13 15:55:07 -05001018namespace gl_egl
1019{
1020EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType)
1021{
1022 switch (glComponentType)
1023 {
1024 case GL_FLOAT:
1025 return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
1026
1027 case GL_UNSIGNED_NORMALIZED:
1028 return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
1029
1030 default:
1031 UNREACHABLE();
1032 return EGL_NONE;
1033 }
1034}
1035} // namespace gl_egl
1036
Austin Kinross922a9fb2014-10-21 14:26:33 -07001037#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001038std::string getTempPath()
1039{
Shannon Woodsfb839472014-06-16 13:21:41 -04001040#ifdef ANGLE_PLATFORM_WINDOWS
Austin Kinross922a9fb2014-10-21 14:26:33 -07001041 char path[MAX_PATH];
1042 DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
1043 if (pathLen == 0)
1044 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001045 UNREACHABLE();
1046 return std::string();
Austin Kinross922a9fb2014-10-21 14:26:33 -07001047 }
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001048
Austin Kinross922a9fb2014-10-21 14:26:33 -07001049 UINT unique = GetTempFileNameA(path, "sh", 0, path);
1050 if (unique == 0)
1051 {
1052 UNREACHABLE();
1053 return std::string();
1054 }
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +00001055
Austin Kinross922a9fb2014-10-21 14:26:33 -07001056 return path;
Geoff Lang83217792014-01-16 09:52:38 -05001057#else
1058 UNIMPLEMENTED();
1059 return "";
1060#endif
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001061}
1062
1063void writeFile(const char* path, const void* content, size_t size)
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001064{
1065 FILE* file = fopen(path, "w");
1066 if (!file)
1067 {
1068 UNREACHABLE();
1069 return;
1070 }
1071
1072 fwrite(content, sizeof(char), size, file);
1073 fclose(file);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001074}
Austin Kinross922a9fb2014-10-21 14:26:33 -07001075#endif // !ANGLE_ENABLE_WINDOWS_STORE
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001076
Cooper Partin1edac3b2014-11-20 13:49:27 -08001077#if defined (ANGLE_PLATFORM_WINDOWS)
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001078
Cooper Partin1edac3b2014-11-20 13:49:27 -08001079// Causes the thread to relinquish the remainder of its time slice to any
1080// other thread that is ready to run.If there are no other threads ready
1081// to run, the function returns immediately, and the thread continues execution.
1082void ScheduleYield()
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001083{
Geoff Lange5f735f2015-09-17 13:26:59 -04001084 Sleep(0);
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001085}
1086
Kenneth Russellb23deb22014-11-21 14:53:56 -08001087#endif