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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madill861ebb32016-11-17 16:40:22 -050016#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040017#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040018#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040019#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040020#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040021
Jamie Madill3d3d2f22015-09-23 16:47:51 -040022#include "common/angleutils.h"
23#include "common/mathutil.h"
24#include "common/Optional.h"
25
26#include "libANGLE/angletypes.h"
27#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
31
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032namespace rx
33{
Jamie Madill7aea7e02016-05-10 10:39:45 -040034class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050035class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040036struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000037}
daniel@transgaming.come6842292010-04-20 18:52:50 +000038
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000039namespace gl
40{
Brandon Jones43a53e22014-08-28 16:23:22 -070041struct Caps;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070042class ContextState;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000043class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000044class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050045class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050046class Buffer;
47class Framebuffer;
48struct UniformBlock;
49struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000050
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000051extern const char * const g_fakepath;
52
Jamie Madillf0d10f82015-03-31 12:56:52 -040053class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054{
55 public:
56 InfoLog();
57 ~InfoLog();
58
Jamie Madill71c3b2c2015-05-07 11:49:20 -040059 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040060 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000061
62 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000063 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040064
65 // This helper class ensures we append a newline after writing a line.
66 class StreamHelper : angle::NonCopyable
67 {
68 public:
69 StreamHelper(StreamHelper &&rhs)
70 : mStream(rhs.mStream)
71 {
72 rhs.mStream = nullptr;
73 }
74
75 StreamHelper &operator=(StreamHelper &&rhs)
76 {
77 std::swap(mStream, rhs.mStream);
78 return *this;
79 }
80
81 ~StreamHelper()
82 {
83 // Write newline when destroyed on the stack
84 if (mStream)
85 {
86 (*mStream) << std::endl;
87 }
88 }
89
90 template <typename T>
91 StreamHelper &operator<<(const T &value)
92 {
93 (*mStream) << value;
94 return *this;
95 }
96
97 private:
98 friend class InfoLog;
99
100 StreamHelper(std::stringstream *stream)
101 : mStream(stream)
102 {
103 ASSERT(stream);
104 }
105
106 std::stringstream *mStream;
107 };
108
109 template <typename T>
110 StreamHelper operator<<(const T &value)
111 {
112 StreamHelper helper(&mStream);
113 helper << value;
114 return helper;
115 }
116
117 std::string str() const { return mStream.str(); }
118
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000119 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400120 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000121};
122
Geoff Lang7dd2e102014-11-10 15:19:26 -0500123// Struct used for correlating uniforms/elements of uniform arrays to handles
124struct VariableLocation
125{
126 VariableLocation();
127 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
128
129 std::string name;
130 unsigned int element;
131 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400132
133 // If this is a valid uniform location
134 bool used;
135
136 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
137 // no-op.
138 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500139};
140
Sami Väisänen46eaa942016-06-29 10:26:37 +0300141// Information about a variable binding.
142// Currently used by CHROMIUM_path_rendering
143struct BindingInfo
144{
145 // The type of binding, for example GL_FLOAT_VEC3.
146 // This can be GL_NONE if the variable is optimized away.
147 GLenum type;
148
149 // This is the name of the variable in
150 // the translated shader program. Note that
151 // this can be empty in the case where the
152 // variable has been optimized away.
153 std::string name;
154
155 // True if the binding is valid, otherwise false.
156 bool valid;
157};
158
Jamie Madill48ef11b2016-04-27 15:21:52 -0400159class ProgramState final : angle::NonCopyable
160{
161 public:
162 ProgramState();
163 ~ProgramState();
164
165 const std::string &getLabel();
166
167 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
168 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300169 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400170 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
171 {
172 return mTransformFeedbackVaryingNames;
173 }
174 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
175 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
176 {
177 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
178 return mUniformBlockBindings[uniformBlockIndex];
179 }
180 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
181 {
182 return mActiveUniformBlockBindings;
183 }
184 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
185 const AttributesMask &getActiveAttribLocationsMask() const
186 {
187 return mActiveAttribLocationsMask;
188 }
189 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
190 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
191 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
192 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
193
194 const LinkedUniform *getUniformByName(const std::string &name) const;
195 GLint getUniformLocation(const std::string &name) const;
196 GLuint getUniformIndex(const std::string &name) const;
197
198 private:
199 friend class Program;
200
201 std::string mLabel;
202
Martin Radev4c4c8e72016-08-04 12:25:34 +0300203 sh::WorkGroupSize mComputeShaderLocalSize;
204
Jamie Madill48ef11b2016-04-27 15:21:52 -0400205 Shader *mAttachedFragmentShader;
206 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300207 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400208
209 std::vector<std::string> mTransformFeedbackVaryingNames;
210 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
211 GLenum mTransformFeedbackBufferMode;
212
213 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
214 UniformBlockBindingMask mActiveUniformBlockBindings;
215
216 std::vector<sh::Attribute> mAttributes;
217 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
218
219 // Uniforms are sorted in order:
220 // 1. Non-sampler uniforms
221 // 2. Sampler uniforms
222 // 3. Uniform block uniforms
223 // This makes sampler validation easier, since we don't need a separate list.
224 std::vector<LinkedUniform> mUniforms;
225 std::vector<VariableLocation> mUniformLocations;
226 std::vector<UniformBlock> mUniformBlocks;
227
228 // TODO(jmadill): use unordered/hash map when available
229 std::map<int, VariableLocation> mOutputVariables;
230
231 bool mBinaryRetrieveableHint;
232};
233
Geoff Lang70d0f492015-12-10 17:45:46 -0500234class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000235{
236 public:
Jamie Madill7aea7e02016-05-10 10:39:45 -0400237 Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000238 ~Program();
239
Geoff Lang7dd2e102014-11-10 15:19:26 -0500240 GLuint id() const { return mHandle; }
241
Geoff Lang70d0f492015-12-10 17:45:46 -0500242 void setLabel(const std::string &label) override;
243 const std::string &getLabel() const override;
244
Geoff Lang47110bf2016-04-20 11:13:22 -0700245 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500246
Jamie Madillef300b12016-10-07 15:12:09 -0400247 void attachShader(Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000248 bool detachShader(Shader *shader);
249 int getAttachedShadersCount() const;
250
Jamie Madillef300b12016-10-07 15:12:09 -0400251 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
252 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
253 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
254
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000255 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400256 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000257
Sami Väisänen46eaa942016-06-29 10:26:37 +0300258 // CHROMIUM_path_rendering
259 BindingInfo getFragmentInputBindingInfo(GLint index) const;
260 void bindFragmentInputLocation(GLint index, const char *name);
261 void pathFragmentInputGen(GLint index,
262 GLenum genMode,
263 GLint components,
264 const GLfloat *coeffs);
265
Jamie Madill9082b982016-04-27 15:21:51 -0400266 Error link(const ContextState &data);
Geoff Lange1a27752015-10-05 13:16:04 -0400267 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500268
269 Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
270 Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
271 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500272 void setBinaryRetrievableHint(bool retrievable);
273 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000274
275 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400276 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
277 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000278
Geoff Lange1a27752015-10-05 13:16:04 -0400279 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400280 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500281
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000282 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400283 GLint getActiveAttributeCount() const;
284 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400285 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000286
Geoff Lang7dd2e102014-11-10 15:19:26 -0500287 GLint getFragDataLocation(const std::string &name) const;
288
Geoff Lange1a27752015-10-05 13:16:04 -0400289 void getActiveUniform(GLuint index,
290 GLsizei bufsize,
291 GLsizei *length,
292 GLint *size,
293 GLenum *type,
294 GLchar *name) const;
295 GLint getActiveUniformCount() const;
296 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500297 GLint getActiveUniformi(GLuint index, GLenum pname) const;
298 bool isValidUniformLocation(GLint location) const;
Geoff Langd8605522016-04-13 10:19:12 -0400299 bool isIgnoredUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400300 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000301
Jamie Madill62d31cb2015-09-11 13:25:51 -0400302 GLint getUniformLocation(const std::string &name) const;
303 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500304 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
305 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
306 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
307 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
308 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
309 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
310 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
311 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
312 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
313 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
314 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
315 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
316 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
318 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
319 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
320 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
321 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
322 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
323 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
324 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
325
Geoff Lange1a27752015-10-05 13:16:04 -0400326 void getUniformfv(GLint location, GLfloat *params) const;
327 void getUniformiv(GLint location, GLint *params) const;
328 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500329
Geoff Lang7dd2e102014-11-10 15:19:26 -0500330 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400331 GLuint getActiveUniformBlockCount() const;
332 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000333
Geoff Lange1a27752015-10-05 13:16:04 -0400334 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500335
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000336 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
337 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
338
Jamie Madill62d31cb2015-09-11 13:25:51 -0400339 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000340
Geoff Lang48dcae72014-02-05 16:28:24 -0500341 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
342 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500343 GLsizei getTransformFeedbackVaryingCount() const;
344 GLsizei getTransformFeedbackVaryingMaxLength() const;
345 GLenum getTransformFeedbackBufferMode() const;
346
Geoff Lang7dd2e102014-11-10 15:19:26 -0500347 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
348 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
349
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000350 void addRef();
351 void release();
352 unsigned int getRefCount() const;
353 void flagForDeletion();
354 bool isFlaggedForDeletion() const;
355
Brandon Jones43a53e22014-08-28 16:23:22 -0700356 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500357 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000358 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000359
Jamie Madill63805b42015-08-25 13:17:39 -0400360 const AttributesMask &getActiveAttribLocationsMask() const
361 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400362 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400363 }
364
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000365 private:
Geoff Langd8605522016-04-13 10:19:12 -0400366 class Bindings final : angle::NonCopyable
367 {
368 public:
369 void bindLocation(GLuint index, const std::string &name);
370 int getBinding(const std::string &name) const;
371
372 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
373 const_iterator begin() const;
374 const_iterator end() const;
375
376 private:
377 std::unordered_map<std::string, GLuint> mBindings;
378 };
379
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000380 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000381 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000382
Jamie Madilleb979bf2016-11-15 12:28:46 -0500383 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300384 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
385 const std::vector<sh::InterfaceBlock> &block,
386 const std::string &errorMessage,
387 InfoLog &infoLog) const;
388 bool validateVertexAndFragmentInterfaceBlocks(
389 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
390 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
391 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400392 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300393 bool linkVaryings(InfoLog &infoLog, const Shader *vertexShader, const Shader *fragmentShader) const;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300394 bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
Geoff Langd8605522016-04-13 10:19:12 -0400395 bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps, const Bindings &uniformBindings);
396 bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps, const Bindings &uniformBindings);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300397 bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog,
398 const sh::InterfaceBlock &vertexInterfaceBlock,
399 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400
401 static bool linkValidateVariablesBase(InfoLog &infoLog,
402 const std::string &variableName,
403 const sh::ShaderVariable &vertexVariable,
404 const sh::ShaderVariable &fragmentVariable,
405 bool validatePrecision);
406
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400407 static bool linkValidateVaryings(InfoLog &infoLog,
408 const std::string &varyingName,
409 const sh::Varying &vertexVarying,
410 const sh::Varying &fragmentVarying,
411 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400412 bool linkValidateTransformFeedback(InfoLog &infoLog,
413 const std::vector<const sh::Varying *> &linkedVaryings,
414 const Caps &caps) const;
415
416 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500417 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
418 void defineOutputVariables(Shader *fragmentShader);
419
Jamie Madillccdf74b2015-08-18 10:46:12 -0400420 std::vector<const sh::Varying *> getMergedVaryings() const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400421 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400422
Martin Radev4c4c8e72016-08-04 12:25:34 +0300423 bool flattenUniformsAndCheckCapsForShader(const gl::Shader &shader,
424 GLuint maxUniformComponents,
425 GLuint maxTextureImageUnits,
426 const std::string &componentsErrorMessage,
427 const std::string &samplerErrorMessage,
428 std::vector<LinkedUniform> &samplerUniforms,
429 InfoLog &infoLog);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400430 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
431
432 struct VectorAndSamplerCount
433 {
434 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
435 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
436 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
437
438 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
439 {
440 vectorCount += other.vectorCount;
441 samplerCount += other.samplerCount;
442 return *this;
443 }
444
445 unsigned int vectorCount;
446 unsigned int samplerCount;
447 };
448
449 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400450 const std::string &fullName,
451 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400452
453 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400454 template <typename VarT>
455 void defineUniformBlockMembers(const std::vector<VarT> &fields,
456 const std::string &prefix,
457 int blockIndex);
458
Jamie Madill62d31cb2015-09-11 13:25:51 -0400459 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
460
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500461 // Both these function update the cached uniform values and return a modified "count"
462 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400463 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500464 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400465 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500466 GLsizei setMatrixUniformInternal(GLint location,
467 GLsizei count,
468 GLboolean transpose,
469 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400470
471 template <typename DestT>
472 void getUniformInternal(GLint location, DestT *dataOut) const;
473
Jamie Madill48ef11b2016-04-27 15:21:52 -0400474 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500475 rx::ProgramImpl *mProgram;
476
Geoff Lang7dd2e102014-11-10 15:19:26 -0500477 bool mValidated;
478
Geoff Langd8605522016-04-13 10:19:12 -0400479 Bindings mAttributeBindings;
480 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000481
Sami Väisänen46eaa942016-06-29 10:26:37 +0300482 // CHROMIUM_path_rendering
483 Bindings mFragmentInputBindings;
484
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000485 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000486 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000487
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000488 unsigned int mRefCount;
489
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000490 ResourceManager *mResourceManager;
491 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000492
493 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400494
495 // Cache for sampler validation
496 Optional<bool> mCachedValidateSamplersResult;
497 std::vector<GLenum> mTextureUnitTypesCache;
498 RangeUI mSamplerUniformRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000499};
500}
501
Geoff Lang0a73dd82014-11-19 16:18:08 -0500502#endif // LIBANGLE_PROGRAM_H_