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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
8
9#define GL_APICALL
10#include <GLES2/gl2.h>
11#include <GLES2/gl2ext.h>
12
daniel@transgaming.com00c75962010-03-11 20:36:15 +000013#include <exception>
14#include <limits>
15
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000016#include "common/debug.h"
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000017#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/mathutil.h"
21#include "libGLESv2/utilities.h"
22#include "libGLESv2/Buffer.h"
23#include "libGLESv2/Context.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000024#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000025#include "libGLESv2/Framebuffer.h"
26#include "libGLESv2/Program.h"
27#include "libGLESv2/Renderbuffer.h"
28#include "libGLESv2/Shader.h"
29#include "libGLESv2/Texture.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000031bool validImageSize(GLint level, GLsizei width, GLsizei height)
32{
33 if (level < 0 || width < 0 || height < 0)
34 {
35 return false;
36 }
37
38 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
39 {
40 return true;
41 }
42
43 if (level == 0)
44 {
45 return true;
46 }
47
48 if (gl::isPow2(width) && gl::isPow2(height))
49 {
50 return true;
51 }
52
53 return false;
54}
55
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000056extern "C"
57{
58
59void __stdcall glActiveTexture(GLenum texture)
60{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000061 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062
63 try
64 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000065 gl::Context *context = gl::getContext();
66
67 if (context)
68 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000069 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
70 {
71 return error(GL_INVALID_ENUM);
72 }
73
daniel@transgaming.com428d1582010-05-04 03:35:25 +000074 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000075 }
76 }
77 catch(std::bad_alloc&)
78 {
79 return error(GL_OUT_OF_MEMORY);
80 }
81}
82
83void __stdcall glAttachShader(GLuint program, GLuint shader)
84{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000085 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
87 try
88 {
89 gl::Context *context = gl::getContext();
90
91 if (context)
92 {
93 gl::Program *programObject = context->getProgram(program);
94 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000095
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000096 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000097 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 if (context->getShader(program))
99 {
100 return error(GL_INVALID_OPERATION);
101 }
102 else
103 {
104 return error(GL_INVALID_VALUE);
105 }
106 }
107
108 if (!shaderObject)
109 {
110 if (context->getProgram(shader))
111 {
112 return error(GL_INVALID_OPERATION);
113 }
114 else
115 {
116 return error(GL_INVALID_VALUE);
117 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000118 }
119
120 if (!programObject->attachShader(shaderObject))
121 {
122 return error(GL_INVALID_OPERATION);
123 }
124 }
125 }
126 catch(std::bad_alloc&)
127 {
128 return error(GL_OUT_OF_MEMORY);
129 }
130}
131
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000132void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000134 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000135
136 try
137 {
138 if (index >= gl::MAX_VERTEX_ATTRIBS)
139 {
140 return error(GL_INVALID_VALUE);
141 }
142
143 gl::Context *context = gl::getContext();
144
145 if (context)
146 {
147 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000148
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149 if (!programObject)
150 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000151 if (context->getShader(program))
152 {
153 return error(GL_INVALID_OPERATION);
154 }
155 else
156 {
157 return error(GL_INVALID_VALUE);
158 }
159 }
160
161 if (strncmp(name, "gl_", 3) == 0)
162 {
163 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164 }
165
166 programObject->bindAttributeLocation(index, name);
167 }
168 }
169 catch(std::bad_alloc&)
170 {
171 return error(GL_OUT_OF_MEMORY);
172 }
173}
174
175void __stdcall glBindBuffer(GLenum target, GLuint buffer)
176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000177 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000178
179 try
180 {
181 gl::Context *context = gl::getContext();
182
183 if (context)
184 {
185 switch (target)
186 {
187 case GL_ARRAY_BUFFER:
188 context->bindArrayBuffer(buffer);
189 return;
190 case GL_ELEMENT_ARRAY_BUFFER:
191 context->bindElementArrayBuffer(buffer);
192 return;
193 default:
194 return error(GL_INVALID_ENUM);
195 }
196 }
197 }
198 catch(std::bad_alloc&)
199 {
200 return error(GL_OUT_OF_MEMORY);
201 }
202}
203
204void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
205{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000206 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000207
208 try
209 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000210 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
212 return error(GL_INVALID_ENUM);
213 }
214
215 gl::Context *context = gl::getContext();
216
217 if (context)
218 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000219 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
220 {
221 context->bindReadFramebuffer(framebuffer);
222 }
223
224 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
225 {
226 context->bindDrawFramebuffer(framebuffer);
227 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000228 }
229 }
230 catch(std::bad_alloc&)
231 {
232 return error(GL_OUT_OF_MEMORY);
233 }
234}
235
236void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
237{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000238 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
240 try
241 {
242 if (target != GL_RENDERBUFFER)
243 {
244 return error(GL_INVALID_ENUM);
245 }
246
247 gl::Context *context = gl::getContext();
248
249 if (context)
250 {
251 context->bindRenderbuffer(renderbuffer);
252 }
253 }
254 catch(std::bad_alloc&)
255 {
256 return error(GL_OUT_OF_MEMORY);
257 }
258}
259
260void __stdcall glBindTexture(GLenum target, GLuint texture)
261{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000262 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000263
264 try
265 {
266 gl::Context *context = gl::getContext();
267
268 if (context)
269 {
270 gl::Texture *textureObject = context->getTexture(texture);
271
272 if (textureObject && textureObject->getTarget() != target && texture != 0)
273 {
274 return error(GL_INVALID_OPERATION);
275 }
276
277 switch (target)
278 {
279 case GL_TEXTURE_2D:
280 context->bindTexture2D(texture);
281 return;
282 case GL_TEXTURE_CUBE_MAP:
283 context->bindTextureCubeMap(texture);
284 return;
285 default:
286 return error(GL_INVALID_ENUM);
287 }
288 }
289 }
290 catch(std::bad_alloc&)
291 {
292 return error(GL_OUT_OF_MEMORY);
293 }
294}
295
296void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000298 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000299 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300
301 try
302 {
303 gl::Context* context = gl::getContext();
304
305 if (context)
306 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000307 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308 }
309 }
310 catch(std::bad_alloc&)
311 {
312 return error(GL_OUT_OF_MEMORY);
313 }
314}
315
316void __stdcall glBlendEquation(GLenum mode)
317{
318 glBlendEquationSeparate(mode, mode);
319}
320
321void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
322{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000323 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000324
325 try
326 {
327 switch (modeRGB)
328 {
329 case GL_FUNC_ADD:
330 case GL_FUNC_SUBTRACT:
331 case GL_FUNC_REVERSE_SUBTRACT:
332 break;
333 default:
334 return error(GL_INVALID_ENUM);
335 }
336
337 switch (modeAlpha)
338 {
339 case GL_FUNC_ADD:
340 case GL_FUNC_SUBTRACT:
341 case GL_FUNC_REVERSE_SUBTRACT:
342 break;
343 default:
344 return error(GL_INVALID_ENUM);
345 }
346
347 gl::Context *context = gl::getContext();
348
349 if (context)
350 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000351 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352 }
353 }
354 catch(std::bad_alloc&)
355 {
356 return error(GL_OUT_OF_MEMORY);
357 }
358}
359
360void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
361{
362 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
363}
364
365void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
366{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000367 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000368 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000369
370 try
371 {
372 switch (srcRGB)
373 {
374 case GL_ZERO:
375 case GL_ONE:
376 case GL_SRC_COLOR:
377 case GL_ONE_MINUS_SRC_COLOR:
378 case GL_DST_COLOR:
379 case GL_ONE_MINUS_DST_COLOR:
380 case GL_SRC_ALPHA:
381 case GL_ONE_MINUS_SRC_ALPHA:
382 case GL_DST_ALPHA:
383 case GL_ONE_MINUS_DST_ALPHA:
384 case GL_CONSTANT_COLOR:
385 case GL_ONE_MINUS_CONSTANT_COLOR:
386 case GL_CONSTANT_ALPHA:
387 case GL_ONE_MINUS_CONSTANT_ALPHA:
388 case GL_SRC_ALPHA_SATURATE:
389 break;
390 default:
391 return error(GL_INVALID_ENUM);
392 }
393
394 switch (dstRGB)
395 {
396 case GL_ZERO:
397 case GL_ONE:
398 case GL_SRC_COLOR:
399 case GL_ONE_MINUS_SRC_COLOR:
400 case GL_DST_COLOR:
401 case GL_ONE_MINUS_DST_COLOR:
402 case GL_SRC_ALPHA:
403 case GL_ONE_MINUS_SRC_ALPHA:
404 case GL_DST_ALPHA:
405 case GL_ONE_MINUS_DST_ALPHA:
406 case GL_CONSTANT_COLOR:
407 case GL_ONE_MINUS_CONSTANT_COLOR:
408 case GL_CONSTANT_ALPHA:
409 case GL_ONE_MINUS_CONSTANT_ALPHA:
410 break;
411 default:
412 return error(GL_INVALID_ENUM);
413 }
414
415 switch (srcAlpha)
416 {
417 case GL_ZERO:
418 case GL_ONE:
419 case GL_SRC_COLOR:
420 case GL_ONE_MINUS_SRC_COLOR:
421 case GL_DST_COLOR:
422 case GL_ONE_MINUS_DST_COLOR:
423 case GL_SRC_ALPHA:
424 case GL_ONE_MINUS_SRC_ALPHA:
425 case GL_DST_ALPHA:
426 case GL_ONE_MINUS_DST_ALPHA:
427 case GL_CONSTANT_COLOR:
428 case GL_ONE_MINUS_CONSTANT_COLOR:
429 case GL_CONSTANT_ALPHA:
430 case GL_ONE_MINUS_CONSTANT_ALPHA:
431 case GL_SRC_ALPHA_SATURATE:
432 break;
433 default:
434 return error(GL_INVALID_ENUM);
435 }
436
437 switch (dstAlpha)
438 {
439 case GL_ZERO:
440 case GL_ONE:
441 case GL_SRC_COLOR:
442 case GL_ONE_MINUS_SRC_COLOR:
443 case GL_DST_COLOR:
444 case GL_ONE_MINUS_DST_COLOR:
445 case GL_SRC_ALPHA:
446 case GL_ONE_MINUS_SRC_ALPHA:
447 case GL_DST_ALPHA:
448 case GL_ONE_MINUS_DST_ALPHA:
449 case GL_CONSTANT_COLOR:
450 case GL_ONE_MINUS_CONSTANT_COLOR:
451 case GL_CONSTANT_ALPHA:
452 case GL_ONE_MINUS_CONSTANT_ALPHA:
453 break;
454 default:
455 return error(GL_INVALID_ENUM);
456 }
457
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000458 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
459 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
460
461 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
462 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
463
464 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000466 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
467 return error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469
470 gl::Context *context = gl::getContext();
471
472 if (context)
473 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000474 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475 }
476 }
477 catch(std::bad_alloc&)
478 {
479 return error(GL_OUT_OF_MEMORY);
480 }
481}
482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000483void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000485 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000486 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000487
488 try
489 {
490 if (size < 0)
491 {
492 return error(GL_INVALID_VALUE);
493 }
494
495 switch (usage)
496 {
497 case GL_STREAM_DRAW:
498 case GL_STATIC_DRAW:
499 case GL_DYNAMIC_DRAW:
500 break;
501 default:
502 return error(GL_INVALID_ENUM);
503 }
504
505 gl::Context *context = gl::getContext();
506
507 if (context)
508 {
509 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000511 switch (target)
512 {
513 case GL_ARRAY_BUFFER:
514 buffer = context->getArrayBuffer();
515 break;
516 case GL_ELEMENT_ARRAY_BUFFER:
517 buffer = context->getElementArrayBuffer();
518 break;
519 default:
520 return error(GL_INVALID_ENUM);
521 }
522
523 if (!buffer)
524 {
525 return error(GL_INVALID_OPERATION);
526 }
527
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000528 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000529 }
530 }
531 catch(std::bad_alloc&)
532 {
533 return error(GL_OUT_OF_MEMORY);
534 }
535}
536
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000537void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000538{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000539 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000540 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
542 try
543 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000544 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 {
546 return error(GL_INVALID_VALUE);
547 }
548
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000549 if (data == NULL)
550 {
551 return;
552 }
553
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000554 gl::Context *context = gl::getContext();
555
556 if (context)
557 {
558 gl::Buffer *buffer;
559
560 switch (target)
561 {
562 case GL_ARRAY_BUFFER:
563 buffer = context->getArrayBuffer();
564 break;
565 case GL_ELEMENT_ARRAY_BUFFER:
566 buffer = context->getElementArrayBuffer();
567 break;
568 default:
569 return error(GL_INVALID_ENUM);
570 }
571
572 if (!buffer)
573 {
574 return error(GL_INVALID_OPERATION);
575 }
576
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000577 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000578 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000579 return error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000580 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000581
582 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000583 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584 }
585 catch(std::bad_alloc&)
586 {
587 return error(GL_OUT_OF_MEMORY);
588 }
589}
590
591GLenum __stdcall glCheckFramebufferStatus(GLenum target)
592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000593 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000597 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000598 {
599 return error(GL_INVALID_ENUM, 0);
600 }
601
602 gl::Context *context = gl::getContext();
603
604 if (context)
605 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000606 gl::Framebuffer *framebuffer = NULL;
607 if (target == GL_READ_FRAMEBUFFER_ANGLE)
608 {
609 framebuffer = context->getReadFramebuffer();
610 }
611 else
612 {
613 framebuffer = context->getDrawFramebuffer();
614 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000615
616 return framebuffer->completeness();
617 }
618 }
619 catch(std::bad_alloc&)
620 {
621 return error(GL_OUT_OF_MEMORY, 0);
622 }
623
624 return 0;
625}
626
627void __stdcall glClear(GLbitfield mask)
628{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000629 EVENT("(GLbitfield mask = %X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630
631 try
632 {
633 gl::Context *context = gl::getContext();
634
635 if (context)
636 {
637 context->clear(mask);
638 }
639 }
640 catch(std::bad_alloc&)
641 {
642 return error(GL_OUT_OF_MEMORY);
643 }
644}
645
646void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
647{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000648 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000649 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000650
651 try
652 {
653 gl::Context *context = gl::getContext();
654
655 if (context)
656 {
657 context->setClearColor(red, green, blue, alpha);
658 }
659 }
660 catch(std::bad_alloc&)
661 {
662 return error(GL_OUT_OF_MEMORY);
663 }
664}
665
666void __stdcall glClearDepthf(GLclampf depth)
667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000668 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000669
670 try
671 {
672 gl::Context *context = gl::getContext();
673
674 if (context)
675 {
676 context->setClearDepth(depth);
677 }
678 }
679 catch(std::bad_alloc&)
680 {
681 return error(GL_OUT_OF_MEMORY);
682 }
683}
684
685void __stdcall glClearStencil(GLint s)
686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000687 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000688
689 try
690 {
691 gl::Context *context = gl::getContext();
692
693 if (context)
694 {
695 context->setClearStencil(s);
696 }
697 }
698 catch(std::bad_alloc&)
699 {
700 return error(GL_OUT_OF_MEMORY);
701 }
702}
703
704void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
705{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000706 EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000707 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000708
709 try
710 {
711 gl::Context *context = gl::getContext();
712
713 if (context)
714 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000715 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000716 }
717 }
718 catch(std::bad_alloc&)
719 {
720 return error(GL_OUT_OF_MEMORY);
721 }
722}
723
724void __stdcall glCompileShader(GLuint shader)
725{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000726 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000727
728 try
729 {
730 gl::Context *context = gl::getContext();
731
732 if (context)
733 {
734 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000735
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 if (!shaderObject)
737 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000738 if (context->getProgram(shader))
739 {
740 return error(GL_INVALID_OPERATION);
741 }
742 else
743 {
744 return error(GL_INVALID_VALUE);
745 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 }
747
748 shaderObject->compile();
749 }
750 }
751 catch(std::bad_alloc&)
752 {
753 return error(GL_OUT_OF_MEMORY);
754 }
755}
756
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000757void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
758 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000759{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000760 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000761 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000762 target, level, internalformat, width, height, border, imageSize, data);
763
764 try
765 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000766 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000767 {
768 return error(GL_INVALID_VALUE);
769 }
770
daniel@transgaming.com01868132010-08-24 19:21:17 +0000771 switch (internalformat)
772 {
773 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
774 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000775 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
776 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000777 break;
778 default:
779 return error(GL_INVALID_ENUM);
780 }
781
782 if (border != 0)
783 {
784 return error(GL_INVALID_VALUE);
785 }
786
787 gl::Context *context = gl::getContext();
788
789 if (context)
790 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000791 if (level > context->getMaximumTextureLevel())
792 {
793 return error(GL_INVALID_VALUE);
794 }
795
796 switch (target)
797 {
798 case GL_TEXTURE_2D:
799 if (width > (context->getMaximumTextureDimension() >> level) ||
800 height > (context->getMaximumTextureDimension() >> level))
801 {
802 return error(GL_INVALID_VALUE);
803 }
804 break;
805 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
806 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
807 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
808 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
809 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
810 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
811 if (width != height)
812 {
813 return error(GL_INVALID_VALUE);
814 }
815
816 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
817 height > (context->getMaximumCubeTextureDimension() >> level))
818 {
819 return error(GL_INVALID_VALUE);
820 }
821 break;
822 default:
823 return error(GL_INVALID_ENUM);
824 }
825
gman@chromium.org50c526d2011-08-10 05:19:44 +0000826 switch (internalformat) {
827 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
828 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
829 if (!context->supportsDXT1Textures())
830 {
831 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
832 }
833 break;
834 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
835 if (!context->supportsDXT3Textures())
836 {
837 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
838 }
839 break;
840 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
841 if (!context->supportsDXT5Textures())
842 {
843 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
844 }
845 break;
846 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000847 }
848
849 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
850 {
851 return error(GL_INVALID_VALUE);
852 }
853
854 if (target == GL_TEXTURE_2D)
855 {
856 gl::Texture2D *texture = context->getTexture2D();
857
858 if (!texture)
859 {
860 return error(GL_INVALID_OPERATION);
861 }
862
863 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
864 }
865 else
866 {
867 gl::TextureCubeMap *texture = context->getTextureCubeMap();
868
869 if (!texture)
870 {
871 return error(GL_INVALID_OPERATION);
872 }
873
874 switch (target)
875 {
876 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
877 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
878 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
879 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
881 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
882 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
883 break;
884 default: UNREACHABLE();
885 }
886 }
887 }
888
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889 }
890 catch(std::bad_alloc&)
891 {
892 return error(GL_OUT_OF_MEMORY);
893 }
894}
895
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000896void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
897 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000899 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000900 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000901 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000902 target, level, xoffset, yoffset, width, height, format, imageSize, data);
903
904 try
905 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000906 if (!gl::IsTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +0000907 {
908 return error(GL_INVALID_ENUM);
909 }
910
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +0000911 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000912 {
913 return error(GL_INVALID_VALUE);
914 }
915
daniel@transgaming.com01868132010-08-24 19:21:17 +0000916 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +0000917 {
daniel@transgaming.com01868132010-08-24 19:21:17 +0000918 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
919 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +0000920 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
921 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +0000922 break;
923 default:
924 return error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +0000925 }
926
daniel@transgaming.com01868132010-08-24 19:21:17 +0000927 if (width == 0 || height == 0 || data == NULL)
928 {
929 return;
930 }
931
932 gl::Context *context = gl::getContext();
933
934 if (context)
935 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000936 if (level > context->getMaximumTextureLevel())
937 {
938 return error(GL_INVALID_VALUE);
939 }
940
gman@chromium.org50c526d2011-08-10 05:19:44 +0000941 switch (format) {
942 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
943 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
944 if (!context->supportsDXT1Textures())
945 {
946 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
947 }
948 break;
949 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
950 if (!context->supportsDXT3Textures())
951 {
952 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
953 }
954 break;
955 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
956 if (!context->supportsDXT5Textures())
957 {
958 return error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
959 }
960 break;
961 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000962 }
963
964 if (imageSize != gl::ComputeCompressedSize(width, height, format))
965 {
966 return error(GL_INVALID_VALUE);
967 }
968
969 if (xoffset % 4 != 0 || yoffset % 4 != 0)
970 {
971 return error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +0000972 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +0000973 }
974
975 if (target == GL_TEXTURE_2D)
976 {
977 gl::Texture2D *texture = context->getTexture2D();
978
979 if (!texture)
980 {
981 return error(GL_INVALID_OPERATION);
982 }
983
984 if (!texture->isCompressed())
985 {
986 return error(GL_INVALID_OPERATION);
987 }
988
989 if ((width % 4 != 0 && width != texture->getWidth()) ||
990 (height % 4 != 0 && height != texture->getHeight()))
991 {
992 return error(GL_INVALID_OPERATION);
993 }
994
995 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
996 }
997 else if (gl::IsCubemapTextureTarget(target))
998 {
999 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1000
1001 if (!texture)
1002 {
1003 return error(GL_INVALID_OPERATION);
1004 }
1005
1006 if (!texture->isCompressed())
1007 {
1008 return error(GL_INVALID_OPERATION);
1009 }
1010
1011 if ((width % 4 != 0 && width != texture->getWidth()) ||
1012 (height % 4 != 0 && height != texture->getHeight()))
1013 {
1014 return error(GL_INVALID_OPERATION);
1015 }
1016
1017 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1018 }
1019 else
1020 {
1021 UNREACHABLE();
1022 }
1023 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001024 }
1025 catch(std::bad_alloc&)
1026 {
1027 return error(GL_OUT_OF_MEMORY);
1028 }
1029}
1030
1031void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001034 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001035 target, level, internalformat, x, y, width, height, border);
1036
1037 try
1038 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001039 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001040 {
1041 return error(GL_INVALID_VALUE);
1042 }
1043
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001044 if (border != 0)
1045 {
1046 return error(GL_INVALID_VALUE);
1047 }
1048
1049 gl::Context *context = gl::getContext();
1050
1051 if (context)
1052 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001053 switch (target)
1054 {
1055 case GL_TEXTURE_2D:
1056 if (width > (context->getMaximumTextureDimension() >> level) ||
1057 height > (context->getMaximumTextureDimension() >> level))
1058 {
1059 return error(GL_INVALID_VALUE);
1060 }
1061 break;
1062 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1063 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1064 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1065 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1066 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1067 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1068 if (width != height)
1069 {
1070 return error(GL_INVALID_VALUE);
1071 }
1072
1073 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1074 height > (context->getMaximumCubeTextureDimension() >> level))
1075 {
1076 return error(GL_INVALID_VALUE);
1077 }
1078 break;
1079 default:
1080 return error(GL_INVALID_ENUM);
1081 }
1082
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001083 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001084
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001085 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1086 {
1087 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1088 }
1089
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001090 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1091 {
1092 return error(GL_INVALID_OPERATION);
1093 }
1094
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001095 gl::Colorbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001096 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001097
1098 // [OpenGL ES 2.0.24] table 3.9
1099 switch (internalformat)
1100 {
1101 case GL_ALPHA:
1102 if (colorbufferFormat != GL_ALPHA &&
1103 colorbufferFormat != GL_RGBA &&
1104 colorbufferFormat != GL_RGBA4 &&
1105 colorbufferFormat != GL_RGB5_A1 &&
1106 colorbufferFormat != GL_RGBA8_OES)
1107 {
1108 return error(GL_INVALID_OPERATION);
1109 }
1110 break;
1111 case GL_LUMINANCE:
1112 case GL_RGB:
1113 if (colorbufferFormat != GL_RGB &&
1114 colorbufferFormat != GL_RGB565 &&
1115 colorbufferFormat != GL_RGB8_OES &&
1116 colorbufferFormat != GL_RGBA &&
1117 colorbufferFormat != GL_RGBA4 &&
1118 colorbufferFormat != GL_RGB5_A1 &&
1119 colorbufferFormat != GL_RGBA8_OES)
1120 {
1121 return error(GL_INVALID_OPERATION);
1122 }
1123 break;
1124 case GL_LUMINANCE_ALPHA:
1125 case GL_RGBA:
1126 if (colorbufferFormat != GL_RGBA &&
1127 colorbufferFormat != GL_RGBA4 &&
1128 colorbufferFormat != GL_RGB5_A1 &&
1129 colorbufferFormat != GL_RGBA8_OES)
1130 {
1131 return error(GL_INVALID_OPERATION);
1132 }
1133 break;
1134 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1135 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001136 if (context->supportsDXT1Textures())
1137 {
1138 return error(GL_INVALID_OPERATION);
1139 }
1140 else
1141 {
1142 return error(GL_INVALID_ENUM);
1143 }
1144 break;
1145 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1146 if (context->supportsDXT3Textures())
1147 {
1148 return error(GL_INVALID_OPERATION);
1149 }
1150 else
1151 {
1152 return error(GL_INVALID_ENUM);
1153 }
1154 break;
1155 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1156 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001157 {
1158 return error(GL_INVALID_OPERATION);
1159 }
1160 else
1161 {
1162 return error(GL_INVALID_ENUM);
1163 }
1164 break;
1165 default:
1166 return error(GL_INVALID_ENUM);
1167 }
1168
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001169 if (target == GL_TEXTURE_2D)
1170 {
1171 gl::Texture2D *texture = context->getTexture2D();
1172
1173 if (!texture)
1174 {
1175 return error(GL_INVALID_OPERATION);
1176 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001177
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001178 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001179 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001180 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001181 {
1182 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1183
1184 if (!texture)
1185 {
1186 return error(GL_INVALID_OPERATION);
1187 }
1188
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001189 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001190 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001191 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001192 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001193 }
1194 catch(std::bad_alloc&)
1195 {
1196 return error(GL_OUT_OF_MEMORY);
1197 }
1198}
1199
1200void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1201{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001202 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001203 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001204 target, level, xoffset, yoffset, x, y, width, height);
1205
1206 try
1207 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001208 if (!gl::IsTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001209 {
1210 return error(GL_INVALID_ENUM);
1211 }
1212
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001213 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001214 {
1215 return error(GL_INVALID_VALUE);
1216 }
1217
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001218 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1219 {
1220 return error(GL_INVALID_VALUE);
1221 }
1222
1223 if (width == 0 || height == 0)
1224 {
1225 return;
1226 }
1227
1228 gl::Context *context = gl::getContext();
1229
1230 if (context)
1231 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001232 if (level > context->getMaximumTextureLevel())
1233 {
1234 return error(GL_INVALID_VALUE);
1235 }
1236
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001237 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001238
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001239 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1240 {
1241 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1242 }
1243
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001244 if (context->getReadFramebufferHandle() != 0 && framebuffer->getColorbuffer()->getSamples() != 0)
1245 {
1246 return error(GL_INVALID_OPERATION);
1247 }
1248
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00001249 gl::Colorbuffer *source = framebuffer->getColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001250 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001251 gl::Texture *texture = NULL;
1252
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001253 if (target == GL_TEXTURE_2D)
1254 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001255 texture = context->getTexture2D();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001256 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001257 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001258 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001259 texture = context->getTextureCubeMap();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001260 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001261 else UNREACHABLE();
1262
1263 if (!texture)
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001264 {
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001265 return error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001266 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001267
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001268 GLenum textureFormat = texture->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001269
1270 // [OpenGL ES 2.0.24] table 3.9
1271 switch (textureFormat)
1272 {
1273 case GL_ALPHA:
1274 if (colorbufferFormat != GL_ALPHA &&
1275 colorbufferFormat != GL_RGBA &&
1276 colorbufferFormat != GL_RGBA4 &&
1277 colorbufferFormat != GL_RGB5_A1 &&
1278 colorbufferFormat != GL_RGBA8_OES)
1279 {
1280 return error(GL_INVALID_OPERATION);
1281 }
1282 break;
1283 case GL_LUMINANCE:
1284 case GL_RGB:
1285 if (colorbufferFormat != GL_RGB &&
1286 colorbufferFormat != GL_RGB565 &&
1287 colorbufferFormat != GL_RGB8_OES &&
1288 colorbufferFormat != GL_RGBA &&
1289 colorbufferFormat != GL_RGBA4 &&
1290 colorbufferFormat != GL_RGB5_A1 &&
1291 colorbufferFormat != GL_RGBA8_OES)
1292 {
1293 return error(GL_INVALID_OPERATION);
1294 }
1295 break;
1296 case GL_LUMINANCE_ALPHA:
1297 case GL_RGBA:
1298 if (colorbufferFormat != GL_RGBA &&
1299 colorbufferFormat != GL_RGBA4 &&
1300 colorbufferFormat != GL_RGB5_A1 &&
1301 colorbufferFormat != GL_RGBA8_OES)
1302 {
1303 return error(GL_INVALID_OPERATION);
1304 }
1305 break;
1306 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1307 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001308 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1309 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001310 return error(GL_INVALID_OPERATION);
1311 default:
1312 return error(GL_INVALID_OPERATION);
1313 }
1314
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001315 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001317 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001318
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001319 catch(std::bad_alloc&)
1320 {
1321 return error(GL_OUT_OF_MEMORY);
1322 }
1323}
1324
1325GLuint __stdcall glCreateProgram(void)
1326{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001327 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001328
1329 try
1330 {
1331 gl::Context *context = gl::getContext();
1332
1333 if (context)
1334 {
1335 return context->createProgram();
1336 }
1337 }
1338 catch(std::bad_alloc&)
1339 {
1340 return error(GL_OUT_OF_MEMORY, 0);
1341 }
1342
1343 return 0;
1344}
1345
1346GLuint __stdcall glCreateShader(GLenum type)
1347{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001348 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001349
1350 try
1351 {
1352 gl::Context *context = gl::getContext();
1353
1354 if (context)
1355 {
1356 switch (type)
1357 {
1358 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001359 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001360 return context->createShader(type);
1361 default:
1362 return error(GL_INVALID_ENUM, 0);
1363 }
1364 }
1365 }
1366 catch(std::bad_alloc&)
1367 {
1368 return error(GL_OUT_OF_MEMORY, 0);
1369 }
1370
1371 return 0;
1372}
1373
1374void __stdcall glCullFace(GLenum mode)
1375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001376 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001377
1378 try
1379 {
1380 switch (mode)
1381 {
1382 case GL_FRONT:
1383 case GL_BACK:
1384 case GL_FRONT_AND_BACK:
1385 {
1386 gl::Context *context = gl::getContext();
1387
1388 if (context)
1389 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001390 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001391 }
1392 }
1393 break;
1394 default:
1395 return error(GL_INVALID_ENUM);
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
1400 return error(GL_OUT_OF_MEMORY);
1401 }
1402}
1403
1404void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1405{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001406 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001407
1408 try
1409 {
1410 if (n < 0)
1411 {
1412 return error(GL_INVALID_VALUE);
1413 }
1414
1415 gl::Context *context = gl::getContext();
1416
1417 if (context)
1418 {
1419 for (int i = 0; i < n; i++)
1420 {
1421 context->deleteBuffer(buffers[i]);
1422 }
1423 }
1424 }
1425 catch(std::bad_alloc&)
1426 {
1427 return error(GL_OUT_OF_MEMORY);
1428 }
1429}
1430
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001431void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1432{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001433 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001434
1435 try
1436 {
1437 if (n < 0)
1438 {
1439 return error(GL_INVALID_VALUE);
1440 }
1441
1442 gl::Context *context = gl::getContext();
1443
1444 if (context)
1445 {
1446 for (int i = 0; i < n; i++)
1447 {
1448 context->deleteFence(fences[i]);
1449 }
1450 }
1451 }
1452 catch(std::bad_alloc&)
1453 {
1454 return error(GL_OUT_OF_MEMORY);
1455 }
1456}
1457
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1459{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001460 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001461
1462 try
1463 {
1464 if (n < 0)
1465 {
1466 return error(GL_INVALID_VALUE);
1467 }
1468
1469 gl::Context *context = gl::getContext();
1470
1471 if (context)
1472 {
1473 for (int i = 0; i < n; i++)
1474 {
1475 if (framebuffers[i] != 0)
1476 {
1477 context->deleteFramebuffer(framebuffers[i]);
1478 }
1479 }
1480 }
1481 }
1482 catch(std::bad_alloc&)
1483 {
1484 return error(GL_OUT_OF_MEMORY);
1485 }
1486}
1487
1488void __stdcall glDeleteProgram(GLuint program)
1489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001490 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001491
1492 try
1493 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001494 if (program == 0)
1495 {
1496 return;
1497 }
1498
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001499 gl::Context *context = gl::getContext();
1500
1501 if (context)
1502 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001503 if (!context->getProgram(program))
1504 {
1505 if(context->getShader(program))
1506 {
1507 return error(GL_INVALID_OPERATION);
1508 }
1509 else
1510 {
1511 return error(GL_INVALID_VALUE);
1512 }
1513 }
1514
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001515 context->deleteProgram(program);
1516 }
1517 }
1518 catch(std::bad_alloc&)
1519 {
1520 return error(GL_OUT_OF_MEMORY);
1521 }
1522}
1523
1524void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001526 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001527
1528 try
1529 {
1530 if (n < 0)
1531 {
1532 return error(GL_INVALID_VALUE);
1533 }
1534
1535 gl::Context *context = gl::getContext();
1536
1537 if (context)
1538 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001539 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001540 {
1541 context->deleteRenderbuffer(renderbuffers[i]);
1542 }
1543 }
1544 }
1545 catch(std::bad_alloc&)
1546 {
1547 return error(GL_OUT_OF_MEMORY);
1548 }
1549}
1550
1551void __stdcall glDeleteShader(GLuint shader)
1552{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001553 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001554
1555 try
1556 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001557 if (shader == 0)
1558 {
1559 return;
1560 }
1561
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001562 gl::Context *context = gl::getContext();
1563
1564 if (context)
1565 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001566 if (!context->getShader(shader))
1567 {
1568 if(context->getProgram(shader))
1569 {
1570 return error(GL_INVALID_OPERATION);
1571 }
1572 else
1573 {
1574 return error(GL_INVALID_VALUE);
1575 }
1576 }
1577
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 context->deleteShader(shader);
1579 }
1580 }
1581 catch(std::bad_alloc&)
1582 {
1583 return error(GL_OUT_OF_MEMORY);
1584 }
1585}
1586
1587void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001589 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001590
1591 try
1592 {
1593 if (n < 0)
1594 {
1595 return error(GL_INVALID_VALUE);
1596 }
1597
1598 gl::Context *context = gl::getContext();
1599
1600 if (context)
1601 {
1602 for (int i = 0; i < n; i++)
1603 {
1604 if (textures[i] != 0)
1605 {
1606 context->deleteTexture(textures[i]);
1607 }
1608 }
1609 }
1610 }
1611 catch(std::bad_alloc&)
1612 {
1613 return error(GL_OUT_OF_MEMORY);
1614 }
1615}
1616
1617void __stdcall glDepthFunc(GLenum func)
1618{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001619 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001620
1621 try
1622 {
1623 switch (func)
1624 {
1625 case GL_NEVER:
1626 case GL_ALWAYS:
1627 case GL_LESS:
1628 case GL_LEQUAL:
1629 case GL_EQUAL:
1630 case GL_GREATER:
1631 case GL_GEQUAL:
1632 case GL_NOTEQUAL:
1633 break;
1634 default:
1635 return error(GL_INVALID_ENUM);
1636 }
1637
1638 gl::Context *context = gl::getContext();
1639
1640 if (context)
1641 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001642 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001643 }
1644 }
1645 catch(std::bad_alloc&)
1646 {
1647 return error(GL_OUT_OF_MEMORY);
1648 }
1649}
1650
1651void __stdcall glDepthMask(GLboolean flag)
1652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001653 EVENT("(GLboolean flag = %d)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001654
1655 try
1656 {
1657 gl::Context *context = gl::getContext();
1658
1659 if (context)
1660 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001661 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663 }
1664 catch(std::bad_alloc&)
1665 {
1666 return error(GL_OUT_OF_MEMORY);
1667 }
1668}
1669
1670void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1671{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001672 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001673
1674 try
1675 {
1676 gl::Context *context = gl::getContext();
1677
1678 if (context)
1679 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001680 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001681 }
1682 }
1683 catch(std::bad_alloc&)
1684 {
1685 return error(GL_OUT_OF_MEMORY);
1686 }
1687}
1688
1689void __stdcall glDetachShader(GLuint program, GLuint shader)
1690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001691 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001692
1693 try
1694 {
1695 gl::Context *context = gl::getContext();
1696
1697 if (context)
1698 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001699
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001700 gl::Program *programObject = context->getProgram(program);
1701 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001702
1703 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001704 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001705 gl::Shader *shaderByProgramHandle;
1706 shaderByProgramHandle = context->getShader(program);
1707 if (!shaderByProgramHandle)
1708 {
1709 return error(GL_INVALID_VALUE);
1710 }
1711 else
1712 {
1713 return error(GL_INVALID_OPERATION);
1714 }
1715 }
1716
1717 if (!shaderObject)
1718 {
1719 gl::Program *programByShaderHandle = context->getProgram(shader);
1720 if (!programByShaderHandle)
1721 {
1722 return error(GL_INVALID_VALUE);
1723 }
1724 else
1725 {
1726 return error(GL_INVALID_OPERATION);
1727 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
1730 if (!programObject->detachShader(shaderObject))
1731 {
1732 return error(GL_INVALID_OPERATION);
1733 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734 }
1735 }
1736 catch(std::bad_alloc&)
1737 {
1738 return error(GL_OUT_OF_MEMORY);
1739 }
1740}
1741
1742void __stdcall glDisable(GLenum cap)
1743{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001744 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001745
1746 try
1747 {
1748 gl::Context *context = gl::getContext();
1749
1750 if (context)
1751 {
1752 switch (cap)
1753 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001754 case GL_CULL_FACE: context->setCullFace(false); break;
1755 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1756 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1757 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1758 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1759 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1760 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1761 case GL_BLEND: context->setBlend(false); break;
1762 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001763 default:
1764 return error(GL_INVALID_ENUM);
1765 }
1766 }
1767 }
1768 catch(std::bad_alloc&)
1769 {
1770 return error(GL_OUT_OF_MEMORY);
1771 }
1772}
1773
1774void __stdcall glDisableVertexAttribArray(GLuint index)
1775{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001776 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001777
1778 try
1779 {
1780 if (index >= gl::MAX_VERTEX_ATTRIBS)
1781 {
1782 return error(GL_INVALID_VALUE);
1783 }
1784
1785 gl::Context *context = gl::getContext();
1786
1787 if (context)
1788 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001789 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001790 }
1791 }
1792 catch(std::bad_alloc&)
1793 {
1794 return error(GL_OUT_OF_MEMORY);
1795 }
1796}
1797
1798void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1799{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001800 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001801
1802 try
1803 {
1804 if (count < 0 || first < 0)
1805 {
1806 return error(GL_INVALID_VALUE);
1807 }
1808
1809 gl::Context *context = gl::getContext();
1810
1811 if (context)
1812 {
1813 context->drawArrays(mode, first, count);
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
1818 return error(GL_OUT_OF_MEMORY);
1819 }
1820}
1821
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001822void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001825 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001826
1827 try
1828 {
1829 if (count < 0)
1830 {
1831 return error(GL_INVALID_VALUE);
1832 }
1833
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001834 gl::Context *context = gl::getContext();
1835
1836 if (context)
1837 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001838 switch (type)
1839 {
1840 case GL_UNSIGNED_BYTE:
1841 case GL_UNSIGNED_SHORT:
1842 break;
1843 case GL_UNSIGNED_INT:
1844 if (!context->supports32bitIndices())
1845 {
1846 return error(GL_INVALID_ENUM);
1847 }
1848 break;
1849 default:
1850 return error(GL_INVALID_ENUM);
1851 }
1852
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001853 context->drawElements(mode, count, type, indices);
1854 }
1855 }
1856 catch(std::bad_alloc&)
1857 {
1858 return error(GL_OUT_OF_MEMORY);
1859 }
1860}
1861
1862void __stdcall glEnable(GLenum cap)
1863{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001864 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001865
1866 try
1867 {
1868 gl::Context *context = gl::getContext();
1869
1870 if (context)
1871 {
1872 switch (cap)
1873 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001874 case GL_CULL_FACE: context->setCullFace(true); break;
1875 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1876 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1877 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1878 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1879 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1880 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1881 case GL_BLEND: context->setBlend(true); break;
1882 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001883 default:
1884 return error(GL_INVALID_ENUM);
1885 }
1886 }
1887 }
1888 catch(std::bad_alloc&)
1889 {
1890 return error(GL_OUT_OF_MEMORY);
1891 }
1892}
1893
1894void __stdcall glEnableVertexAttribArray(GLuint index)
1895{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001896 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897
1898 try
1899 {
1900 if (index >= gl::MAX_VERTEX_ATTRIBS)
1901 {
1902 return error(GL_INVALID_VALUE);
1903 }
1904
1905 gl::Context *context = gl::getContext();
1906
1907 if (context)
1908 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001909 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001910 }
1911 }
1912 catch(std::bad_alloc&)
1913 {
1914 return error(GL_OUT_OF_MEMORY);
1915 }
1916}
1917
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001918void __stdcall glFinishFenceNV(GLuint fence)
1919{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001920 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001921
1922 try
1923 {
1924 gl::Context *context = gl::getContext();
1925
1926 if (context)
1927 {
1928 gl::Fence* fenceObject = context->getFence(fence);
1929
1930 if (fenceObject == NULL)
1931 {
1932 return error(GL_INVALID_OPERATION);
1933 }
1934
1935 fenceObject->finishFence();
1936 }
1937 }
1938 catch(std::bad_alloc&)
1939 {
1940 return error(GL_OUT_OF_MEMORY);
1941 }
1942}
1943
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001944void __stdcall glFinish(void)
1945{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001946 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001947
1948 try
1949 {
1950 gl::Context *context = gl::getContext();
1951
1952 if (context)
1953 {
1954 context->finish();
1955 }
1956 }
1957 catch(std::bad_alloc&)
1958 {
1959 return error(GL_OUT_OF_MEMORY);
1960 }
1961}
1962
1963void __stdcall glFlush(void)
1964{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001965 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966
1967 try
1968 {
1969 gl::Context *context = gl::getContext();
1970
1971 if (context)
1972 {
1973 context->flush();
1974 }
1975 }
1976 catch(std::bad_alloc&)
1977 {
1978 return error(GL_OUT_OF_MEMORY);
1979 }
1980}
1981
1982void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1983{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001984 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001985 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001989 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
1990 || renderbuffertarget != GL_RENDERBUFFER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001991 {
1992 return error(GL_INVALID_ENUM);
1993 }
1994
1995 gl::Context *context = gl::getContext();
1996
1997 if (context)
1998 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001999 gl::Framebuffer *framebuffer = NULL;
2000 GLuint framebufferHandle = 0;
2001 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2002 {
2003 framebuffer = context->getReadFramebuffer();
2004 framebufferHandle = context->getReadFramebufferHandle();
2005 }
2006 else
2007 {
2008 framebuffer = context->getDrawFramebuffer();
2009 framebufferHandle = context->getDrawFramebufferHandle();
2010 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002012 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 {
2014 return error(GL_INVALID_OPERATION);
2015 }
2016
2017 switch (attachment)
2018 {
2019 case GL_COLOR_ATTACHMENT0:
2020 framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer);
2021 break;
2022 case GL_DEPTH_ATTACHMENT:
2023 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2024 break;
2025 case GL_STENCIL_ATTACHMENT:
2026 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2027 break;
2028 default:
2029 return error(GL_INVALID_ENUM);
2030 }
2031 }
2032 }
2033 catch(std::bad_alloc&)
2034 {
2035 return error(GL_OUT_OF_MEMORY);
2036 }
2037}
2038
2039void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002041 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002042 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002043
2044 try
2045 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002046 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002047 {
2048 return error(GL_INVALID_ENUM);
2049 }
2050
2051 switch (attachment)
2052 {
2053 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002054 case GL_DEPTH_ATTACHMENT:
2055 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002056 break;
2057 default:
2058 return error(GL_INVALID_ENUM);
2059 }
2060
2061 gl::Context *context = gl::getContext();
2062
2063 if (context)
2064 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002065 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002067 textarget = GL_NONE;
2068 }
2069 else
2070 {
2071 gl::Texture *tex = context->getTexture(texture);
2072
2073 if (tex == NULL)
2074 {
2075 return error(GL_INVALID_OPERATION);
2076 }
2077
daniel@transgaming.com01868132010-08-24 19:21:17 +00002078 if (tex->isCompressed())
2079 {
2080 return error(GL_INVALID_OPERATION);
2081 }
2082
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 switch (textarget)
2084 {
2085 case GL_TEXTURE_2D:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002086 if (tex->getTarget() != GL_TEXTURE_2D)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002087 {
2088 return error(GL_INVALID_OPERATION);
2089 }
2090 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002091
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002092 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002093 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002096 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002097 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002098 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2099 {
2100 return error(GL_INVALID_OPERATION);
2101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002103
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 default:
2105 return error(GL_INVALID_ENUM);
2106 }
2107
2108 if (level != 0)
2109 {
2110 return error(GL_INVALID_VALUE);
2111 }
2112 }
2113
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002114 gl::Framebuffer *framebuffer = NULL;
2115 GLuint framebufferHandle = 0;
2116 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2117 {
2118 framebuffer = context->getReadFramebuffer();
2119 framebufferHandle = context->getReadFramebufferHandle();
2120 }
2121 else
2122 {
2123 framebuffer = context->getDrawFramebuffer();
2124 framebufferHandle = context->getDrawFramebufferHandle();
2125 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002126
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002127 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 {
2129 return error(GL_INVALID_OPERATION);
2130 }
2131
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002132 switch (attachment)
2133 {
2134 case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break;
2135 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2136 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2137 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138 }
2139 }
2140 catch(std::bad_alloc&)
2141 {
2142 return error(GL_OUT_OF_MEMORY);
2143 }
2144}
2145
2146void __stdcall glFrontFace(GLenum mode)
2147{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002148 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002149
2150 try
2151 {
2152 switch (mode)
2153 {
2154 case GL_CW:
2155 case GL_CCW:
2156 {
2157 gl::Context *context = gl::getContext();
2158
2159 if (context)
2160 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002161 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163 }
2164 break;
2165 default:
2166 return error(GL_INVALID_ENUM);
2167 }
2168 }
2169 catch(std::bad_alloc&)
2170 {
2171 return error(GL_OUT_OF_MEMORY);
2172 }
2173}
2174
2175void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002177 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002178
2179 try
2180 {
2181 if (n < 0)
2182 {
2183 return error(GL_INVALID_VALUE);
2184 }
2185
2186 gl::Context *context = gl::getContext();
2187
2188 if (context)
2189 {
2190 for (int i = 0; i < n; i++)
2191 {
2192 buffers[i] = context->createBuffer();
2193 }
2194 }
2195 }
2196 catch(std::bad_alloc&)
2197 {
2198 return error(GL_OUT_OF_MEMORY);
2199 }
2200}
2201
2202void __stdcall glGenerateMipmap(GLenum target)
2203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002204 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002205
2206 try
2207 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002208 gl::Context *context = gl::getContext();
2209
2210 if (context)
2211 {
2212 gl::Texture *texture;
2213
2214 switch (target)
2215 {
2216 case GL_TEXTURE_2D:
2217 texture = context->getTexture2D();
2218 break;
2219
2220 case GL_TEXTURE_CUBE_MAP:
2221 texture = context->getTextureCubeMap();
2222 break;
2223
2224 default:
2225 return error(GL_INVALID_ENUM);
2226 }
2227
daniel@transgaming.com01868132010-08-24 19:21:17 +00002228 if (texture->isCompressed())
2229 {
2230 return error(GL_INVALID_OPERATION);
2231 }
2232
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002233 texture->generateMipmaps();
2234 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002235 }
2236 catch(std::bad_alloc&)
2237 {
2238 return error(GL_OUT_OF_MEMORY);
2239 }
2240}
2241
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002242void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2243{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002244 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002245
2246 try
2247 {
2248 if (n < 0)
2249 {
2250 return error(GL_INVALID_VALUE);
2251 }
2252
2253 gl::Context *context = gl::getContext();
2254
2255 if (context)
2256 {
2257 for (int i = 0; i < n; i++)
2258 {
2259 fences[i] = context->createFence();
2260 }
2261 }
2262 }
2263 catch(std::bad_alloc&)
2264 {
2265 return error(GL_OUT_OF_MEMORY);
2266 }
2267}
2268
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002269void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2270{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002271 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002272
2273 try
2274 {
2275 if (n < 0)
2276 {
2277 return error(GL_INVALID_VALUE);
2278 }
2279
2280 gl::Context *context = gl::getContext();
2281
2282 if (context)
2283 {
2284 for (int i = 0; i < n; i++)
2285 {
2286 framebuffers[i] = context->createFramebuffer();
2287 }
2288 }
2289 }
2290 catch(std::bad_alloc&)
2291 {
2292 return error(GL_OUT_OF_MEMORY);
2293 }
2294}
2295
2296void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2297{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002298 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299
2300 try
2301 {
2302 if (n < 0)
2303 {
2304 return error(GL_INVALID_VALUE);
2305 }
2306
2307 gl::Context *context = gl::getContext();
2308
2309 if (context)
2310 {
2311 for (int i = 0; i < n; i++)
2312 {
2313 renderbuffers[i] = context->createRenderbuffer();
2314 }
2315 }
2316 }
2317 catch(std::bad_alloc&)
2318 {
2319 return error(GL_OUT_OF_MEMORY);
2320 }
2321}
2322
2323void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2324{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002325 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002326
2327 try
2328 {
2329 if (n < 0)
2330 {
2331 return error(GL_INVALID_VALUE);
2332 }
2333
2334 gl::Context *context = gl::getContext();
2335
2336 if (context)
2337 {
2338 for (int i = 0; i < n; i++)
2339 {
2340 textures[i] = context->createTexture();
2341 }
2342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
2346 return error(GL_OUT_OF_MEMORY);
2347 }
2348}
2349
daniel@transgaming.com85423182010-04-22 13:35:27 +00002350void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002353 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002354 program, index, bufsize, length, size, type, name);
2355
2356 try
2357 {
2358 if (bufsize < 0)
2359 {
2360 return error(GL_INVALID_VALUE);
2361 }
2362
daniel@transgaming.com85423182010-04-22 13:35:27 +00002363 gl::Context *context = gl::getContext();
2364
2365 if (context)
2366 {
2367 gl::Program *programObject = context->getProgram(program);
2368
2369 if (!programObject)
2370 {
2371 if (context->getShader(program))
2372 {
2373 return error(GL_INVALID_OPERATION);
2374 }
2375 else
2376 {
2377 return error(GL_INVALID_VALUE);
2378 }
2379 }
2380
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002381 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002382 {
2383 return error(GL_INVALID_VALUE);
2384 }
2385
2386 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2387 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388 }
2389 catch(std::bad_alloc&)
2390 {
2391 return error(GL_OUT_OF_MEMORY);
2392 }
2393}
2394
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002395void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002396{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002397 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002398 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 program, index, bufsize, length, size, type, name);
2400
2401 try
2402 {
2403 if (bufsize < 0)
2404 {
2405 return error(GL_INVALID_VALUE);
2406 }
2407
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002408 gl::Context *context = gl::getContext();
2409
2410 if (context)
2411 {
2412 gl::Program *programObject = context->getProgram(program);
2413
2414 if (!programObject)
2415 {
2416 if (context->getShader(program))
2417 {
2418 return error(GL_INVALID_OPERATION);
2419 }
2420 else
2421 {
2422 return error(GL_INVALID_VALUE);
2423 }
2424 }
2425
2426 if (index >= (GLuint)programObject->getActiveUniformCount())
2427 {
2428 return error(GL_INVALID_VALUE);
2429 }
2430
2431 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2432 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434 catch(std::bad_alloc&)
2435 {
2436 return error(GL_OUT_OF_MEMORY);
2437 }
2438}
2439
2440void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2441{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002442 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002443 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444
2445 try
2446 {
2447 if (maxcount < 0)
2448 {
2449 return error(GL_INVALID_VALUE);
2450 }
2451
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002452 gl::Context *context = gl::getContext();
2453
2454 if (context)
2455 {
2456 gl::Program *programObject = context->getProgram(program);
2457
2458 if (!programObject)
2459 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002460 if (context->getShader(program))
2461 {
2462 return error(GL_INVALID_OPERATION);
2463 }
2464 else
2465 {
2466 return error(GL_INVALID_VALUE);
2467 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002468 }
2469
2470 return programObject->getAttachedShaders(maxcount, count, shaders);
2471 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002472 }
2473 catch(std::bad_alloc&)
2474 {
2475 return error(GL_OUT_OF_MEMORY);
2476 }
2477}
2478
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002479int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
2485 gl::Context *context = gl::getContext();
2486
2487 if (context)
2488 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002489
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 gl::Program *programObject = context->getProgram(program);
2491
2492 if (!programObject)
2493 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002494 if (context->getShader(program))
2495 {
2496 return error(GL_INVALID_OPERATION, -1);
2497 }
2498 else
2499 {
2500 return error(GL_INVALID_VALUE, -1);
2501 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 }
2503
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002504 if (!programObject->isLinked())
2505 {
2506 return error(GL_INVALID_OPERATION, -1);
2507 }
2508
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 return programObject->getAttributeLocation(name);
2510 }
2511 }
2512 catch(std::bad_alloc&)
2513 {
2514 return error(GL_OUT_OF_MEMORY, -1);
2515 }
2516
2517 return -1;
2518}
2519
2520void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2521{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002522 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523
2524 try
2525 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002526 gl::Context *context = gl::getContext();
2527
2528 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002530 if (!(context->getBooleanv(pname, params)))
2531 {
2532 GLenum nativeType;
2533 unsigned int numParams = 0;
2534 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2535 return error(GL_INVALID_ENUM);
2536
2537 if (numParams == 0)
2538 return; // it is known that the pname is valid, but there are no parameters to return
2539
2540 if (nativeType == GL_FLOAT)
2541 {
2542 GLfloat *floatParams = NULL;
2543 floatParams = new GLfloat[numParams];
2544
2545 context->getFloatv(pname, floatParams);
2546
2547 for (unsigned int i = 0; i < numParams; ++i)
2548 {
2549 if (floatParams[i] == 0.0f)
2550 params[i] = GL_FALSE;
2551 else
2552 params[i] = GL_TRUE;
2553 }
2554
2555 delete [] floatParams;
2556 }
2557 else if (nativeType == GL_INT)
2558 {
2559 GLint *intParams = NULL;
2560 intParams = new GLint[numParams];
2561
2562 context->getIntegerv(pname, intParams);
2563
2564 for (unsigned int i = 0; i < numParams; ++i)
2565 {
2566 if (intParams[i] == 0)
2567 params[i] = GL_FALSE;
2568 else
2569 params[i] = GL_TRUE;
2570 }
2571
2572 delete [] intParams;
2573 }
2574 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002575 }
2576 }
2577 catch(std::bad_alloc&)
2578 {
2579 return error(GL_OUT_OF_MEMORY);
2580 }
2581}
2582
2583void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2584{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002585 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002586
2587 try
2588 {
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002589 gl::Context *context = gl::getContext();
2590
2591 if (context)
2592 {
2593 gl::Buffer *buffer;
2594
2595 switch (target)
2596 {
2597 case GL_ARRAY_BUFFER:
2598 buffer = context->getArrayBuffer();
2599 break;
2600 case GL_ELEMENT_ARRAY_BUFFER:
2601 buffer = context->getElementArrayBuffer();
2602 break;
2603 default: return error(GL_INVALID_ENUM);
2604 }
2605
2606 if (!buffer)
2607 {
2608 // A null buffer means that "0" is bound to the requested buffer target
2609 return error(GL_INVALID_OPERATION);
2610 }
2611
2612 switch (pname)
2613 {
2614 case GL_BUFFER_USAGE:
2615 *params = buffer->usage();
2616 break;
2617 case GL_BUFFER_SIZE:
2618 *params = buffer->size();
2619 break;
2620 default: return error(GL_INVALID_ENUM);
2621 }
2622 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002623 }
2624 catch(std::bad_alloc&)
2625 {
2626 return error(GL_OUT_OF_MEMORY);
2627 }
2628}
2629
2630GLenum __stdcall glGetError(void)
2631{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002632 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633
2634 gl::Context *context = gl::getContext();
2635
2636 if (context)
2637 {
2638 return context->getError();
2639 }
2640
2641 return GL_NO_ERROR;
2642}
2643
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002644void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2645{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002646 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002647
2648 try
2649 {
2650
2651 gl::Context *context = gl::getContext();
2652
2653 if (context)
2654 {
2655 gl::Fence *fenceObject = context->getFence(fence);
2656
2657 if (fenceObject == NULL)
2658 {
2659 return error(GL_INVALID_OPERATION);
2660 }
2661
2662 fenceObject->getFenceiv(pname, params);
2663 }
2664 }
2665 catch(std::bad_alloc&)
2666 {
2667 return error(GL_OUT_OF_MEMORY);
2668 }
2669}
2670
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002671void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2672{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002673 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002674
2675 try
2676 {
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002677 gl::Context *context = gl::getContext();
2678
2679 if (context)
2680 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002681 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002682 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002683 GLenum nativeType;
2684 unsigned int numParams = 0;
2685 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2686 return error(GL_INVALID_ENUM);
2687
2688 if (numParams == 0)
2689 return; // it is known that the pname is valid, but that there are no parameters to return.
2690
2691 if (nativeType == GL_BOOL)
2692 {
2693 GLboolean *boolParams = NULL;
2694 boolParams = new GLboolean[numParams];
2695
2696 context->getBooleanv(pname, boolParams);
2697
2698 for (unsigned int i = 0; i < numParams; ++i)
2699 {
2700 if (boolParams[i] == GL_FALSE)
2701 params[i] = 0.0f;
2702 else
2703 params[i] = 1.0f;
2704 }
2705
2706 delete [] boolParams;
2707 }
2708 else if (nativeType == GL_INT)
2709 {
2710 GLint *intParams = NULL;
2711 intParams = new GLint[numParams];
2712
2713 context->getIntegerv(pname, intParams);
2714
2715 for (unsigned int i = 0; i < numParams; ++i)
2716 {
2717 params[i] = (GLfloat)intParams[i];
2718 }
2719
2720 delete [] intParams;
2721 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002722 }
2723 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002724 }
2725 catch(std::bad_alloc&)
2726 {
2727 return error(GL_OUT_OF_MEMORY);
2728 }
2729}
2730
2731void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2732{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002733 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002734 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002735
2736 try
2737 {
2738 gl::Context *context = gl::getContext();
2739
2740 if (context)
2741 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002742 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002743 {
2744 return error(GL_INVALID_ENUM);
2745 }
2746
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002747 gl::Framebuffer *framebuffer = NULL;
2748 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2749 {
2750 if(context->getReadFramebufferHandle() == 0)
2751 {
2752 return error(GL_INVALID_OPERATION);
2753 }
2754
2755 framebuffer = context->getReadFramebuffer();
2756 }
2757 else
2758 {
2759 if (context->getDrawFramebufferHandle() == 0)
2760 {
2761 return error(GL_INVALID_OPERATION);
2762 }
2763
2764 framebuffer = context->getDrawFramebuffer();
2765 }
2766
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002767 GLenum attachmentType;
2768 GLuint attachmentHandle;
2769 switch (attachment)
2770 {
2771 case GL_COLOR_ATTACHMENT0:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002772 attachmentType = framebuffer->getColorbufferType();
2773 attachmentHandle = framebuffer->getColorbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002774 break;
2775 case GL_DEPTH_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002776 attachmentType = framebuffer->getDepthbufferType();
2777 attachmentHandle = framebuffer->getDepthbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002778 break;
2779 case GL_STENCIL_ATTACHMENT:
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002780 attachmentType = framebuffer->getStencilbufferType();
2781 attachmentHandle = framebuffer->getStencilbufferHandle();
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002782 break;
2783 default: return error(GL_INVALID_ENUM);
2784 }
2785
2786 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002787 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002788 {
2789 attachmentObjectType = attachmentType;
2790 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002791 else if (gl::IsTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002792 {
2793 attachmentObjectType = GL_TEXTURE;
2794 }
2795 else UNREACHABLE();
2796
2797 switch (pname)
2798 {
2799 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2800 *params = attachmentObjectType;
2801 break;
2802 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2803 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
2804 {
2805 *params = attachmentHandle;
2806 }
2807 else
2808 {
2809 return error(GL_INVALID_ENUM);
2810 }
2811 break;
2812 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2813 if (attachmentObjectType == GL_TEXTURE)
2814 {
2815 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
2816 }
2817 else
2818 {
2819 return error(GL_INVALID_ENUM);
2820 }
2821 break;
2822 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2823 if (attachmentObjectType == GL_TEXTURE)
2824 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00002825 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002826 {
2827 *params = attachmentType;
2828 }
2829 else
2830 {
2831 *params = 0;
2832 }
2833 }
2834 else
2835 {
2836 return error(GL_INVALID_ENUM);
2837 }
2838 break;
2839 default:
2840 return error(GL_INVALID_ENUM);
2841 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002842 }
2843 }
2844 catch(std::bad_alloc&)
2845 {
2846 return error(GL_OUT_OF_MEMORY);
2847 }
2848}
2849
2850void __stdcall glGetIntegerv(GLenum pname, GLint* params)
2851{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002852 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002853
2854 try
2855 {
2856 gl::Context *context = gl::getContext();
2857
2858 if (context)
2859 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002860 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002861 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002862 GLenum nativeType;
2863 unsigned int numParams = 0;
2864 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
2865 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002867 if (numParams == 0)
2868 return; // it is known that pname is valid, but there are no parameters to return
2869
2870 if (nativeType == GL_BOOL)
2871 {
2872 GLboolean *boolParams = NULL;
2873 boolParams = new GLboolean[numParams];
2874
2875 context->getBooleanv(pname, boolParams);
2876
2877 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002878 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002879 if (boolParams[i] == GL_FALSE)
2880 params[i] = 0;
2881 else
2882 params[i] = 1;
2883 }
2884
2885 delete [] boolParams;
2886 }
2887 else if (nativeType == GL_FLOAT)
2888 {
2889 GLfloat *floatParams = NULL;
2890 floatParams = new GLfloat[numParams];
2891
2892 context->getFloatv(pname, floatParams);
2893
2894 for (unsigned int i = 0; i < numParams; ++i)
2895 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00002896 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002897 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002898 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002899 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002900 else
2901 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002902 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002903
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002904 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002906 }
2907 }
2908 }
2909 catch(std::bad_alloc&)
2910 {
2911 return error(GL_OUT_OF_MEMORY);
2912 }
2913}
2914
2915void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
2916{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002917 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002918
2919 try
2920 {
2921 gl::Context *context = gl::getContext();
2922
2923 if (context)
2924 {
2925 gl::Program *programObject = context->getProgram(program);
2926
2927 if (!programObject)
2928 {
2929 return error(GL_INVALID_VALUE);
2930 }
2931
2932 switch (pname)
2933 {
2934 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002935 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002936 return;
2937 case GL_LINK_STATUS:
2938 *params = programObject->isLinked();
2939 return;
2940 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002941 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002942 return;
2943 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002944 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002945 return;
2946 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002947 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002948 return;
2949 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002950 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002951 return;
2952 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00002953 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002954 return;
2955 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002956 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002957 return;
2958 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002959 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 return;
2961 default:
2962 return error(GL_INVALID_ENUM);
2963 }
2964 }
2965 }
2966 catch(std::bad_alloc&)
2967 {
2968 return error(GL_OUT_OF_MEMORY);
2969 }
2970}
2971
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002972void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002973{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002974 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002975 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002976
2977 try
2978 {
2979 if (bufsize < 0)
2980 {
2981 return error(GL_INVALID_VALUE);
2982 }
2983
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002984 gl::Context *context = gl::getContext();
2985
2986 if (context)
2987 {
2988 gl::Program *programObject = context->getProgram(program);
2989
2990 if (!programObject)
2991 {
2992 return error(GL_INVALID_VALUE);
2993 }
2994
2995 programObject->getInfoLog(bufsize, length, infolog);
2996 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002997 }
2998 catch(std::bad_alloc&)
2999 {
3000 return error(GL_OUT_OF_MEMORY);
3001 }
3002}
3003
3004void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3005{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003006 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003007
3008 try
3009 {
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003010 gl::Context *context = gl::getContext();
3011
3012 if (context)
3013 {
3014 if (target != GL_RENDERBUFFER)
3015 {
3016 return error(GL_INVALID_ENUM);
3017 }
3018
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003019 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003020 {
3021 return error(GL_INVALID_OPERATION);
3022 }
3023
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003024 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003025
3026 switch (pname)
3027 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003028 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3029 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3030 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3031 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3032 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3033 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3034 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3035 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3036 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003037 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003038 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003039 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003040 *params = renderbuffer->getSamples();
3041 }
3042 else
3043 {
3044 return error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003045 }
3046 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003047 default:
3048 return error(GL_INVALID_ENUM);
3049 }
3050 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003051 }
3052 catch(std::bad_alloc&)
3053 {
3054 return error(GL_OUT_OF_MEMORY);
3055 }
3056}
3057
3058void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3059{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003060 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003061
3062 try
3063 {
3064 gl::Context *context = gl::getContext();
3065
3066 if (context)
3067 {
3068 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003069
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003070 if (!shaderObject)
3071 {
3072 return error(GL_INVALID_VALUE);
3073 }
3074
3075 switch (pname)
3076 {
3077 case GL_SHADER_TYPE:
3078 *params = shaderObject->getType();
3079 return;
3080 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003081 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003082 return;
3083 case GL_COMPILE_STATUS:
3084 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3085 return;
3086 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003087 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003088 return;
3089 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003090 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003091 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003092 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3093 *params = shaderObject->getTranslatedSourceLength();
3094 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003095 default:
3096 return error(GL_INVALID_ENUM);
3097 }
3098 }
3099 }
3100 catch(std::bad_alloc&)
3101 {
3102 return error(GL_OUT_OF_MEMORY);
3103 }
3104}
3105
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003106void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003107{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003108 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003109 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110
3111 try
3112 {
3113 if (bufsize < 0)
3114 {
3115 return error(GL_INVALID_VALUE);
3116 }
3117
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003118 gl::Context *context = gl::getContext();
3119
3120 if (context)
3121 {
3122 gl::Shader *shaderObject = context->getShader(shader);
3123
3124 if (!shaderObject)
3125 {
3126 return error(GL_INVALID_VALUE);
3127 }
3128
3129 shaderObject->getInfoLog(bufsize, length, infolog);
3130 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003131 }
3132 catch(std::bad_alloc&)
3133 {
3134 return error(GL_OUT_OF_MEMORY);
3135 }
3136}
3137
3138void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3139{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003140 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003141 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142
3143 try
3144 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003145 switch (shadertype)
3146 {
3147 case GL_VERTEX_SHADER:
3148 case GL_FRAGMENT_SHADER:
3149 break;
3150 default:
3151 return error(GL_INVALID_ENUM);
3152 }
3153
3154 switch (precisiontype)
3155 {
3156 case GL_LOW_FLOAT:
3157 case GL_MEDIUM_FLOAT:
3158 case GL_HIGH_FLOAT:
3159 // Assume IEEE 754 precision
3160 range[0] = 127;
3161 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003162 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003163 break;
3164 case GL_LOW_INT:
3165 case GL_MEDIUM_INT:
3166 case GL_HIGH_INT:
3167 // Some (most) hardware only supports single-precision floating-point numbers,
3168 // which can accurately represent integers up to +/-16777216
3169 range[0] = 24;
3170 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003171 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003172 break;
3173 default:
3174 return error(GL_INVALID_ENUM);
3175 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003176 }
3177 catch(std::bad_alloc&)
3178 {
3179 return error(GL_OUT_OF_MEMORY);
3180 }
3181}
3182
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003183void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003184{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003185 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003186 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187
3188 try
3189 {
3190 if (bufsize < 0)
3191 {
3192 return error(GL_INVALID_VALUE);
3193 }
3194
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003195 gl::Context *context = gl::getContext();
3196
3197 if (context)
3198 {
3199 gl::Shader *shaderObject = context->getShader(shader);
3200
3201 if (!shaderObject)
3202 {
daniel@transgaming.com41187f12010-04-01 13:39:29 +00003203 return error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003204 }
3205
3206 shaderObject->getSource(bufsize, length, source);
3207 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003208 }
3209 catch(std::bad_alloc&)
3210 {
3211 return error(GL_OUT_OF_MEMORY);
3212 }
3213}
3214
zmo@google.coma574f782011-10-03 21:45:23 +00003215void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3216{
3217 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3218 shader, bufsize, length, source);
3219
3220 try
3221 {
3222 if (bufsize < 0)
3223 {
3224 return error(GL_INVALID_VALUE);
3225 }
3226
3227 gl::Context *context = gl::getContext();
3228
3229 if (context)
3230 {
3231 gl::Shader *shaderObject = context->getShader(shader);
3232
3233 if (!shaderObject)
3234 {
3235 return error(GL_INVALID_OPERATION);
3236 }
3237
3238 shaderObject->getTranslatedSource(bufsize, length, source);
3239 }
3240 }
3241 catch(std::bad_alloc&)
3242 {
3243 return error(GL_OUT_OF_MEMORY);
3244 }
3245}
3246
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003247const GLubyte* __stdcall glGetString(GLenum name)
3248{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003249 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003250
3251 try
3252 {
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003253 gl::Context *context = gl::getContext();
3254
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003255 switch (name)
3256 {
3257 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003258 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003259 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003260 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003261 case GL_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003262 return (GLubyte*)"OpenGL ES 2.0 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003263 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003264 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE "VERSION_STRING")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003265 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003266 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003267 default:
3268 return error(GL_INVALID_ENUM, (GLubyte*)NULL);
3269 }
3270 }
3271 catch(std::bad_alloc&)
3272 {
3273 return error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
3274 }
3275
3276 return NULL;
3277}
3278
3279void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3280{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003281 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003282
3283 try
3284 {
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003285 gl::Context *context = gl::getContext();
3286
3287 if (context)
3288 {
3289 gl::Texture *texture;
3290
3291 switch (target)
3292 {
3293 case GL_TEXTURE_2D:
3294 texture = context->getTexture2D();
3295 break;
3296 case GL_TEXTURE_CUBE_MAP:
3297 texture = context->getTextureCubeMap();
3298 break;
3299 default:
3300 return error(GL_INVALID_ENUM);
3301 }
3302
3303 switch (pname)
3304 {
3305 case GL_TEXTURE_MAG_FILTER:
3306 *params = (GLfloat)texture->getMagFilter();
3307 break;
3308 case GL_TEXTURE_MIN_FILTER:
3309 *params = (GLfloat)texture->getMinFilter();
3310 break;
3311 case GL_TEXTURE_WRAP_S:
3312 *params = (GLfloat)texture->getWrapS();
3313 break;
3314 case GL_TEXTURE_WRAP_T:
3315 *params = (GLfloat)texture->getWrapT();
3316 break;
3317 default:
3318 return error(GL_INVALID_ENUM);
3319 }
3320 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003321 }
3322 catch(std::bad_alloc&)
3323 {
3324 return error(GL_OUT_OF_MEMORY);
3325 }
3326}
3327
3328void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3329{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003330 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003331
3332 try
3333 {
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003334 gl::Context *context = gl::getContext();
3335
3336 if (context)
3337 {
3338 gl::Texture *texture;
3339
3340 switch (target)
3341 {
3342 case GL_TEXTURE_2D:
3343 texture = context->getTexture2D();
3344 break;
3345 case GL_TEXTURE_CUBE_MAP:
3346 texture = context->getTextureCubeMap();
3347 break;
3348 default:
3349 return error(GL_INVALID_ENUM);
3350 }
3351
3352 switch (pname)
3353 {
3354 case GL_TEXTURE_MAG_FILTER:
3355 *params = texture->getMagFilter();
3356 break;
3357 case GL_TEXTURE_MIN_FILTER:
3358 *params = texture->getMinFilter();
3359 break;
3360 case GL_TEXTURE_WRAP_S:
3361 *params = texture->getWrapS();
3362 break;
3363 case GL_TEXTURE_WRAP_T:
3364 *params = texture->getWrapT();
3365 break;
3366 default:
3367 return error(GL_INVALID_ENUM);
3368 }
3369 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003370 }
3371 catch(std::bad_alloc&)
3372 {
3373 return error(GL_OUT_OF_MEMORY);
3374 }
3375}
3376
3377void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3378{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003379 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003380
3381 try
3382 {
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003383 gl::Context *context = gl::getContext();
3384
3385 if (context)
3386 {
3387 if (program == 0)
3388 {
3389 return error(GL_INVALID_VALUE);
3390 }
3391
3392 gl::Program *programObject = context->getProgram(program);
3393
3394 if (!programObject || !programObject->isLinked())
3395 {
3396 return error(GL_INVALID_OPERATION);
3397 }
3398
3399 if (!programObject->getUniformfv(location, params))
3400 {
3401 return error(GL_INVALID_OPERATION);
3402 }
3403 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003404 }
3405 catch(std::bad_alloc&)
3406 {
3407 return error(GL_OUT_OF_MEMORY);
3408 }
3409}
3410
3411void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3412{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003413 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003414
3415 try
3416 {
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003417 gl::Context *context = gl::getContext();
3418
3419 if (context)
3420 {
3421 if (program == 0)
3422 {
3423 return error(GL_INVALID_VALUE);
3424 }
3425
3426 gl::Program *programObject = context->getProgram(program);
3427
3428 if (!programObject || !programObject->isLinked())
3429 {
3430 return error(GL_INVALID_OPERATION);
3431 }
3432
3433 if (!programObject)
3434 {
3435 return error(GL_INVALID_OPERATION);
3436 }
3437
3438 if (!programObject->getUniformiv(location, params))
3439 {
3440 return error(GL_INVALID_OPERATION);
3441 }
3442 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003443 }
3444 catch(std::bad_alloc&)
3445 {
3446 return error(GL_OUT_OF_MEMORY);
3447 }
3448}
3449
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003450int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003451{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003452 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003453
3454 try
3455 {
3456 gl::Context *context = gl::getContext();
3457
3458 if (strstr(name, "gl_") == name)
3459 {
3460 return -1;
3461 }
3462
3463 if (context)
3464 {
3465 gl::Program *programObject = context->getProgram(program);
3466
3467 if (!programObject)
3468 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00003469 if (context->getShader(program))
3470 {
3471 return error(GL_INVALID_OPERATION, -1);
3472 }
3473 else
3474 {
3475 return error(GL_INVALID_VALUE, -1);
3476 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003477 }
3478
3479 if (!programObject->isLinked())
3480 {
3481 return error(GL_INVALID_OPERATION, -1);
3482 }
3483
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00003484 return programObject->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003485 }
3486 }
3487 catch(std::bad_alloc&)
3488 {
3489 return error(GL_OUT_OF_MEMORY, -1);
3490 }
3491
3492 return -1;
3493}
3494
3495void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
3496{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003497 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003498
3499 try
3500 {
daniel@transgaming.come0078962010-04-15 20:45:08 +00003501 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003502
daniel@transgaming.come0078962010-04-15 20:45:08 +00003503 if (context)
3504 {
3505 if (index >= gl::MAX_VERTEX_ATTRIBS)
3506 {
3507 return error(GL_INVALID_VALUE);
3508 }
3509
daniel@transgaming.com83921382011-01-08 05:46:00 +00003510 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003511
daniel@transgaming.come0078962010-04-15 20:45:08 +00003512 switch (pname)
3513 {
3514 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003515 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003516 break;
3517 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003518 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003519 break;
3520 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003521 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003522 break;
3523 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003524 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003525 break;
3526 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003527 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003528 break;
3529 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003530 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003531 break;
3532 case GL_CURRENT_VERTEX_ATTRIB:
3533 for (int i = 0; i < 4; ++i)
3534 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003535 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003536 }
3537 break;
3538 default: return error(GL_INVALID_ENUM);
3539 }
3540 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003541 }
3542 catch(std::bad_alloc&)
3543 {
3544 return error(GL_OUT_OF_MEMORY);
3545 }
3546}
3547
3548void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
3549{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003550 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003551
3552 try
3553 {
daniel@transgaming.come0078962010-04-15 20:45:08 +00003554 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003555
daniel@transgaming.come0078962010-04-15 20:45:08 +00003556 if (context)
3557 {
3558 if (index >= gl::MAX_VERTEX_ATTRIBS)
3559 {
3560 return error(GL_INVALID_VALUE);
3561 }
3562
daniel@transgaming.com83921382011-01-08 05:46:00 +00003563 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003564
daniel@transgaming.come0078962010-04-15 20:45:08 +00003565 switch (pname)
3566 {
3567 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00003568 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003569 break;
3570 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003571 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003572 break;
3573 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003574 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003575 break;
3576 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003577 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00003578 break;
3579 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003580 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00003581 break;
3582 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00003583 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00003584 break;
3585 case GL_CURRENT_VERTEX_ATTRIB:
3586 for (int i = 0; i < 4; ++i)
3587 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003588 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00003589 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
3590 }
3591 break;
3592 default: return error(GL_INVALID_ENUM);
3593 }
3594 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003595 }
3596 catch(std::bad_alloc&)
3597 {
3598 return error(GL_OUT_OF_MEMORY);
3599 }
3600}
3601
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003602void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003603{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003604 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003605
3606 try
3607 {
daniel@transgaming.come0078962010-04-15 20:45:08 +00003608 gl::Context *context = gl::getContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003609
daniel@transgaming.come0078962010-04-15 20:45:08 +00003610 if (context)
3611 {
3612 if (index >= gl::MAX_VERTEX_ATTRIBS)
3613 {
3614 return error(GL_INVALID_VALUE);
3615 }
3616
3617 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
3618 {
3619 return error(GL_INVALID_ENUM);
3620 }
3621
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003622 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00003623 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003624 }
3625 catch(std::bad_alloc&)
3626 {
3627 return error(GL_OUT_OF_MEMORY);
3628 }
3629}
3630
3631void __stdcall glHint(GLenum target, GLenum mode)
3632{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003633 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003634
3635 try
3636 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003637 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003638 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003639 case GL_FASTEST:
3640 case GL_NICEST:
3641 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003642 break;
3643 default:
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003644 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003645 }
3646
3647 gl::Context *context = gl::getContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003648 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003649 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00003650 case GL_GENERATE_MIPMAP_HINT:
3651 if (context) context->setGenerateMipmapHint(mode);
3652 break;
3653 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
3654 if (context) context->setFragmentShaderDerivativeHint(mode);
3655 break;
3656 default:
3657 return error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00003658 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003659 }
3660 catch(std::bad_alloc&)
3661 {
3662 return error(GL_OUT_OF_MEMORY);
3663 }
3664}
3665
3666GLboolean __stdcall glIsBuffer(GLuint buffer)
3667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003668 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003669
3670 try
3671 {
3672 gl::Context *context = gl::getContext();
3673
3674 if (context && buffer)
3675 {
3676 gl::Buffer *bufferObject = context->getBuffer(buffer);
3677
3678 if (bufferObject)
3679 {
3680 return GL_TRUE;
3681 }
3682 }
3683 }
3684 catch(std::bad_alloc&)
3685 {
3686 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3687 }
3688
3689 return GL_FALSE;
3690}
3691
3692GLboolean __stdcall glIsEnabled(GLenum cap)
3693{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003694 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003695
3696 try
3697 {
3698 gl::Context *context = gl::getContext();
3699
3700 if (context)
3701 {
3702 switch (cap)
3703 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003704 case GL_CULL_FACE: return context->isCullFaceEnabled();
3705 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
3706 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
3707 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
3708 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
3709 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
3710 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
3711 case GL_BLEND: return context->isBlendEnabled();
3712 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003713 default:
3714 return error(GL_INVALID_ENUM, false);
3715 }
3716 }
3717 }
3718 catch(std::bad_alloc&)
3719 {
3720 return error(GL_OUT_OF_MEMORY, false);
3721 }
3722
3723 return false;
3724}
3725
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003726GLboolean __stdcall glIsFenceNV(GLuint fence)
3727{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003728 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003729
3730 try
3731 {
3732 gl::Context *context = gl::getContext();
3733
3734 if (context)
3735 {
3736 gl::Fence *fenceObject = context->getFence(fence);
3737
3738 if (fenceObject == NULL)
3739 {
3740 return GL_FALSE;
3741 }
3742
3743 return fenceObject->isFence();
3744 }
3745 }
3746 catch(std::bad_alloc&)
3747 {
3748 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3749 }
3750
3751 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00003752}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003753
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003754GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
3755{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003756 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003757
3758 try
3759 {
3760 gl::Context *context = gl::getContext();
3761
3762 if (context && framebuffer)
3763 {
3764 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
3765
3766 if (framebufferObject)
3767 {
3768 return GL_TRUE;
3769 }
3770 }
3771 }
3772 catch(std::bad_alloc&)
3773 {
3774 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3775 }
3776
3777 return GL_FALSE;
3778}
3779
3780GLboolean __stdcall glIsProgram(GLuint program)
3781{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003782 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003783
3784 try
3785 {
3786 gl::Context *context = gl::getContext();
3787
3788 if (context && program)
3789 {
3790 gl::Program *programObject = context->getProgram(program);
3791
3792 if (programObject)
3793 {
3794 return GL_TRUE;
3795 }
3796 }
3797 }
3798 catch(std::bad_alloc&)
3799 {
3800 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3801 }
3802
3803 return GL_FALSE;
3804}
3805
3806GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
3807{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003808 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003809
3810 try
3811 {
3812 gl::Context *context = gl::getContext();
3813
3814 if (context && renderbuffer)
3815 {
3816 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
3817
3818 if (renderbufferObject)
3819 {
3820 return GL_TRUE;
3821 }
3822 }
3823 }
3824 catch(std::bad_alloc&)
3825 {
3826 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3827 }
3828
3829 return GL_FALSE;
3830}
3831
3832GLboolean __stdcall glIsShader(GLuint shader)
3833{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003834 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003835
3836 try
3837 {
3838 gl::Context *context = gl::getContext();
3839
3840 if (context && shader)
3841 {
3842 gl::Shader *shaderObject = context->getShader(shader);
3843
3844 if (shaderObject)
3845 {
3846 return GL_TRUE;
3847 }
3848 }
3849 }
3850 catch(std::bad_alloc&)
3851 {
3852 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3853 }
3854
3855 return GL_FALSE;
3856}
3857
3858GLboolean __stdcall glIsTexture(GLuint texture)
3859{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003860 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003861
3862 try
3863 {
3864 gl::Context *context = gl::getContext();
3865
3866 if (context && texture)
3867 {
3868 gl::Texture *textureObject = context->getTexture(texture);
3869
3870 if (textureObject)
3871 {
3872 return GL_TRUE;
3873 }
3874 }
3875 }
3876 catch(std::bad_alloc&)
3877 {
3878 return error(GL_OUT_OF_MEMORY, GL_FALSE);
3879 }
3880
3881 return GL_FALSE;
3882}
3883
3884void __stdcall glLineWidth(GLfloat width)
3885{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003886 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003887
3888 try
3889 {
3890 if (width <= 0.0f)
3891 {
3892 return error(GL_INVALID_VALUE);
3893 }
3894
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003895 gl::Context *context = gl::getContext();
3896
3897 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003898 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003899 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003900 }
3901 }
3902 catch(std::bad_alloc&)
3903 {
3904 return error(GL_OUT_OF_MEMORY);
3905 }
3906}
3907
3908void __stdcall glLinkProgram(GLuint program)
3909{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003910 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003911
3912 try
3913 {
3914 gl::Context *context = gl::getContext();
3915
3916 if (context)
3917 {
3918 gl::Program *programObject = context->getProgram(program);
3919
3920 if (!programObject)
3921 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00003922 if (context->getShader(program))
3923 {
3924 return error(GL_INVALID_OPERATION);
3925 }
3926 else
3927 {
3928 return error(GL_INVALID_VALUE);
3929 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003930 }
3931
3932 programObject->link();
3933 }
3934 }
3935 catch(std::bad_alloc&)
3936 {
3937 return error(GL_OUT_OF_MEMORY);
3938 }
3939}
3940
3941void __stdcall glPixelStorei(GLenum pname, GLint param)
3942{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003943 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003944
3945 try
3946 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003947 gl::Context *context = gl::getContext();
3948
3949 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003950 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003951 switch (pname)
3952 {
3953 case GL_UNPACK_ALIGNMENT:
3954 if (param != 1 && param != 2 && param != 4 && param != 8)
3955 {
3956 return error(GL_INVALID_VALUE);
3957 }
3958
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003959 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003960 break;
3961
3962 case GL_PACK_ALIGNMENT:
3963 if (param != 1 && param != 2 && param != 4 && param != 8)
3964 {
3965 return error(GL_INVALID_VALUE);
3966 }
3967
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003968 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00003969 break;
3970
3971 default:
3972 return error(GL_INVALID_ENUM);
3973 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003974 }
3975 }
3976 catch(std::bad_alloc&)
3977 {
3978 return error(GL_OUT_OF_MEMORY);
3979 }
3980}
3981
3982void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
3983{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003984 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003985
3986 try
3987 {
daniel@transgaming.comaede6302010-04-29 03:35:48 +00003988 gl::Context *context = gl::getContext();
3989
3990 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003991 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003992 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003993 }
3994 }
3995 catch(std::bad_alloc&)
3996 {
3997 return error(GL_OUT_OF_MEMORY);
3998 }
3999}
4000
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004001void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004002{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004003 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004004 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004005 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004006
4007 try
4008 {
4009 if (width < 0 || height < 0)
4010 {
4011 return error(GL_INVALID_VALUE);
4012 }
4013
4014 switch (format)
4015 {
4016 case GL_RGBA:
4017 switch (type)
4018 {
4019 case GL_UNSIGNED_BYTE:
4020 break;
4021 default:
4022 return error(GL_INVALID_OPERATION);
4023 }
4024 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004025 case GL_BGRA_EXT:
4026 switch (type)
4027 {
4028 case GL_UNSIGNED_BYTE:
4029 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
4030 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
4031 break;
4032 default:
4033 return error(GL_INVALID_OPERATION);
4034 }
4035 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004036 case gl::IMPLEMENTATION_COLOR_READ_FORMAT:
4037 switch (type)
4038 {
4039 case gl::IMPLEMENTATION_COLOR_READ_TYPE:
4040 break;
4041 default:
4042 return error(GL_INVALID_OPERATION);
4043 }
4044 break;
4045 default:
4046 return error(GL_INVALID_OPERATION);
4047 }
4048
4049 gl::Context *context = gl::getContext();
4050
4051 if (context)
4052 {
4053 context->readPixels(x, y, width, height, format, type, pixels);
4054 }
4055 }
4056 catch(std::bad_alloc&)
4057 {
4058 return error(GL_OUT_OF_MEMORY);
4059 }
4060}
4061
4062void __stdcall glReleaseShaderCompiler(void)
4063{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004064 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004065
4066 try
4067 {
4068 gl::Shader::releaseCompiler();
4069 }
4070 catch(std::bad_alloc&)
4071 {
4072 return error(GL_OUT_OF_MEMORY);
4073 }
4074}
4075
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004076void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004077{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004078 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004079 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004080
4081 try
4082 {
4083 switch (target)
4084 {
4085 case GL_RENDERBUFFER:
4086 break;
4087 default:
4088 return error(GL_INVALID_ENUM);
4089 }
4090
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004091 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004092 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004093 return error(GL_INVALID_ENUM);
4094 }
4095
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004096 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004097 {
4098 return error(GL_INVALID_VALUE);
4099 }
4100
4101 gl::Context *context = gl::getContext();
4102
4103 if (context)
4104 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004105 if (width > context->getMaximumRenderbufferDimension() ||
4106 height > context->getMaximumRenderbufferDimension() ||
4107 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004108 {
4109 return error(GL_INVALID_VALUE);
4110 }
4111
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004112 GLuint handle = context->getRenderbufferHandle();
4113 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004114 {
4115 return error(GL_INVALID_OPERATION);
4116 }
4117
4118 switch (internalformat)
4119 {
4120 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004121 context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004122 break;
4123 case GL_RGBA4:
4124 case GL_RGB5_A1:
4125 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004126 case GL_RGB8_OES:
4127 case GL_RGBA8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004128 context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004129 break;
4130 case GL_STENCIL_INDEX8:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004131 context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004132 break;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004133 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004134 context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples));
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004135 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004136 default:
4137 return error(GL_INVALID_ENUM);
4138 }
4139 }
4140 }
4141 catch(std::bad_alloc&)
4142 {
4143 return error(GL_OUT_OF_MEMORY);
4144 }
4145}
4146
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004147void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4148{
4149 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4150}
4151
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004152void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4153{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004154 EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004155
4156 try
4157 {
4158 gl::Context* context = gl::getContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004159
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004160 if (context)
4161 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004162 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004163 }
4164 }
4165 catch(std::bad_alloc&)
4166 {
4167 return error(GL_OUT_OF_MEMORY);
4168 }
4169}
4170
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004171void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4172{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004173 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004174
4175 try
4176 {
4177 if (condition != GL_ALL_COMPLETED_NV)
4178 {
4179 return error(GL_INVALID_ENUM);
4180 }
4181
4182 gl::Context *context = gl::getContext();
4183
4184 if (context)
4185 {
4186 gl::Fence *fenceObject = context->getFence(fence);
4187
4188 if (fenceObject == NULL)
4189 {
4190 return error(GL_INVALID_OPERATION);
4191 }
4192
4193 fenceObject->setFence(condition);
4194 }
4195 }
4196 catch(std::bad_alloc&)
4197 {
4198 return error(GL_OUT_OF_MEMORY);
4199 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004200}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004201
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004202void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004204 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004205
4206 try
4207 {
4208 if (width < 0 || height < 0)
4209 {
4210 return error(GL_INVALID_VALUE);
4211 }
4212
4213 gl::Context* context = gl::getContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004214
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004215 if (context)
4216 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004217 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004218 }
4219 }
4220 catch(std::bad_alloc&)
4221 {
4222 return error(GL_OUT_OF_MEMORY);
4223 }
4224}
4225
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004226void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004227{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004228 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004229 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004230 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004231
4232 try
4233 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004234 // No binary shader formats are supported.
4235 return error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004236 }
4237 catch(std::bad_alloc&)
4238 {
4239 return error(GL_OUT_OF_MEMORY);
4240 }
4241}
4242
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004243void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004244{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004245 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004246 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004247
4248 try
4249 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004250 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004251 {
4252 return error(GL_INVALID_VALUE);
4253 }
4254
4255 gl::Context *context = gl::getContext();
4256
4257 if (context)
4258 {
4259 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004261 if (!shaderObject)
4262 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004263 if (context->getProgram(shader))
4264 {
4265 return error(GL_INVALID_OPERATION);
4266 }
4267 else
4268 {
4269 return error(GL_INVALID_VALUE);
4270 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004271 }
4272
4273 shaderObject->setSource(count, string, length);
4274 }
4275 }
4276 catch(std::bad_alloc&)
4277 {
4278 return error(GL_OUT_OF_MEMORY);
4279 }
4280}
4281
4282void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4283{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004284 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004285}
4286
4287void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4288{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004289 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004290
4291 try
4292 {
4293 switch (face)
4294 {
4295 case GL_FRONT:
4296 case GL_BACK:
4297 case GL_FRONT_AND_BACK:
4298 break;
4299 default:
4300 return error(GL_INVALID_ENUM);
4301 }
4302
4303 switch (func)
4304 {
4305 case GL_NEVER:
4306 case GL_ALWAYS:
4307 case GL_LESS:
4308 case GL_LEQUAL:
4309 case GL_EQUAL:
4310 case GL_GEQUAL:
4311 case GL_GREATER:
4312 case GL_NOTEQUAL:
4313 break;
4314 default:
4315 return error(GL_INVALID_ENUM);
4316 }
4317
4318 gl::Context *context = gl::getContext();
4319
4320 if (context)
4321 {
4322 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4323 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004324 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004325 }
4326
4327 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4328 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004329 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004330 }
4331 }
4332 }
4333 catch(std::bad_alloc&)
4334 {
4335 return error(GL_OUT_OF_MEMORY);
4336 }
4337}
4338
4339void __stdcall glStencilMask(GLuint mask)
4340{
4341 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4342}
4343
4344void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4345{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004346 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004347
4348 try
4349 {
4350 switch (face)
4351 {
4352 case GL_FRONT:
4353 case GL_BACK:
4354 case GL_FRONT_AND_BACK:
4355 break;
4356 default:
4357 return error(GL_INVALID_ENUM);
4358 }
4359
4360 gl::Context *context = gl::getContext();
4361
4362 if (context)
4363 {
4364 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4365 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004366 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004367 }
4368
4369 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4370 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004371 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004372 }
4373 }
4374 }
4375 catch(std::bad_alloc&)
4376 {
4377 return error(GL_OUT_OF_MEMORY);
4378 }
4379}
4380
4381void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4382{
4383 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4384}
4385
4386void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4387{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004388 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004389 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004390
4391 try
4392 {
4393 switch (face)
4394 {
4395 case GL_FRONT:
4396 case GL_BACK:
4397 case GL_FRONT_AND_BACK:
4398 break;
4399 default:
4400 return error(GL_INVALID_ENUM);
4401 }
4402
4403 switch (fail)
4404 {
4405 case GL_ZERO:
4406 case GL_KEEP:
4407 case GL_REPLACE:
4408 case GL_INCR:
4409 case GL_DECR:
4410 case GL_INVERT:
4411 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004412 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004413 break;
4414 default:
4415 return error(GL_INVALID_ENUM);
4416 }
4417
4418 switch (zfail)
4419 {
4420 case GL_ZERO:
4421 case GL_KEEP:
4422 case GL_REPLACE:
4423 case GL_INCR:
4424 case GL_DECR:
4425 case GL_INVERT:
4426 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004427 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004428 break;
4429 default:
4430 return error(GL_INVALID_ENUM);
4431 }
4432
4433 switch (zpass)
4434 {
4435 case GL_ZERO:
4436 case GL_KEEP:
4437 case GL_REPLACE:
4438 case GL_INCR:
4439 case GL_DECR:
4440 case GL_INVERT:
4441 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004442 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004443 break;
4444 default:
4445 return error(GL_INVALID_ENUM);
4446 }
4447
4448 gl::Context *context = gl::getContext();
4449
4450 if (context)
4451 {
4452 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4453 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004454 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004455 }
4456
4457 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4458 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004459 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004460 }
4461 }
4462 }
4463 catch(std::bad_alloc&)
4464 {
4465 return error(GL_OUT_OF_MEMORY);
4466 }
4467}
4468
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004469GLboolean __stdcall glTestFenceNV(GLuint fence)
4470{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004471 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004472
4473 try
4474 {
4475 gl::Context *context = gl::getContext();
4476
4477 if (context)
4478 {
4479 gl::Fence *fenceObject = context->getFence(fence);
4480
4481 if (fenceObject == NULL)
4482 {
4483 return error(GL_INVALID_OPERATION, GL_TRUE);
4484 }
4485
4486 return fenceObject->testFence();
4487 }
4488 }
4489 catch(std::bad_alloc&)
4490 {
4491 error(GL_OUT_OF_MEMORY);
4492 }
4493
4494 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004495}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004496
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004497void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
4498 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004500 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004501 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004502 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004503
4504 try
4505 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00004506 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004507 {
4508 return error(GL_INVALID_VALUE);
4509 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004510
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004511 if (internalformat != format)
4512 {
4513 return error(GL_INVALID_OPERATION);
4514 }
4515
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004516 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004517 {
4518 case GL_ALPHA:
4519 case GL_LUMINANCE:
4520 case GL_LUMINANCE_ALPHA:
4521 switch (type)
4522 {
4523 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004524 case GL_FLOAT:
4525 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004526 break;
4527 default:
4528 return error(GL_INVALID_ENUM);
4529 }
4530 break;
4531 case GL_RGB:
4532 switch (type)
4533 {
4534 case GL_UNSIGNED_BYTE:
4535 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004536 case GL_FLOAT:
4537 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004538 break;
4539 default:
4540 return error(GL_INVALID_ENUM);
4541 }
4542 break;
4543 case GL_RGBA:
4544 switch (type)
4545 {
4546 case GL_UNSIGNED_BYTE:
4547 case GL_UNSIGNED_SHORT_4_4_4_4:
4548 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004549 case GL_FLOAT:
4550 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004551 break;
4552 default:
4553 return error(GL_INVALID_ENUM);
4554 }
4555 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00004556 case GL_BGRA_EXT:
4557 switch (type)
4558 {
4559 case GL_UNSIGNED_BYTE:
4560 break;
4561 default:
4562 return error(GL_INVALID_ENUM);
4563 }
4564 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004565 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
4566 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00004567 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4568 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00004569 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004570 default:
4571 return error(GL_INVALID_VALUE);
4572 }
4573
4574 if (border != 0)
4575 {
4576 return error(GL_INVALID_VALUE);
4577 }
4578
4579 gl::Context *context = gl::getContext();
4580
4581 if (context)
4582 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004583 switch (target)
4584 {
4585 case GL_TEXTURE_2D:
4586 if (width > (context->getMaximumTextureDimension() >> level) ||
4587 height > (context->getMaximumTextureDimension() >> level))
4588 {
4589 return error(GL_INVALID_VALUE);
4590 }
4591 break;
4592 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
4593 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
4594 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
4595 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
4596 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
4597 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
4598 if (width != height)
4599 {
4600 return error(GL_INVALID_VALUE);
4601 }
4602
4603 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
4604 height > (context->getMaximumCubeTextureDimension() >> level))
4605 {
4606 return error(GL_INVALID_VALUE);
4607 }
4608 break;
4609 default:
4610 return error(GL_INVALID_ENUM);
4611 }
4612
gman@chromium.org50c526d2011-08-10 05:19:44 +00004613 switch (format) {
4614 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
4615 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
4616 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00004617 {
4618 return error(GL_INVALID_OPERATION);
4619 }
4620 else
4621 {
4622 return error(GL_INVALID_ENUM);
4623 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00004624 break;
4625 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
4626 if (context->supportsDXT3Textures())
4627 {
4628 return error(GL_INVALID_OPERATION);
4629 }
4630 else
4631 {
4632 return error(GL_INVALID_ENUM);
4633 }
4634 break;
4635 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
4636 if (context->supportsDXT5Textures())
4637 {
4638 return error(GL_INVALID_OPERATION);
4639 }
4640 else
4641 {
4642 return error(GL_INVALID_ENUM);
4643 }
4644 break;
4645 default:
4646 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00004647 }
4648
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004649 if (type == GL_FLOAT)
4650 {
4651 if (!context->supportsFloatTextures())
4652 {
4653 return error(GL_INVALID_ENUM);
4654 }
4655 }
4656 else if (type == GL_HALF_FLOAT_OES)
4657 {
4658 if (!context->supportsHalfFloatTextures())
4659 {
4660 return error(GL_INVALID_ENUM);
4661 }
4662 }
4663
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004664 if (target == GL_TEXTURE_2D)
4665 {
4666 gl::Texture2D *texture = context->getTexture2D();
4667
4668 if (!texture)
4669 {
4670 return error(GL_INVALID_OPERATION);
4671 }
4672
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004673 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004674 }
4675 else
4676 {
4677 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4678
4679 if (!texture)
4680 {
4681 return error(GL_INVALID_OPERATION);
4682 }
4683
4684 switch (target)
4685 {
4686 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004687 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004688 break;
4689 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004690 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004691 break;
4692 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004693 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004694 break;
4695 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004696 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004697 break;
4698 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004699 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004700 break;
4701 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00004702 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004703 break;
4704 default: UNREACHABLE();
4705 }
4706 }
4707 }
4708 }
4709 catch(std::bad_alloc&)
4710 {
4711 return error(GL_OUT_OF_MEMORY);
4712 }
4713}
4714
4715void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
4716{
4717 glTexParameteri(target, pname, (GLint)param);
4718}
4719
4720void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
4721{
4722 glTexParameteri(target, pname, (GLint)*params);
4723}
4724
4725void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
4726{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004727 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004728
4729 try
4730 {
4731 gl::Context *context = gl::getContext();
4732
4733 if (context)
4734 {
4735 gl::Texture *texture;
4736
4737 switch (target)
4738 {
4739 case GL_TEXTURE_2D:
4740 texture = context->getTexture2D();
4741 break;
4742 case GL_TEXTURE_CUBE_MAP:
4743 texture = context->getTextureCubeMap();
4744 break;
4745 default:
4746 return error(GL_INVALID_ENUM);
4747 }
4748
4749 switch (pname)
4750 {
4751 case GL_TEXTURE_WRAP_S:
4752 if (!texture->setWrapS((GLenum)param))
4753 {
4754 return error(GL_INVALID_ENUM);
4755 }
4756 break;
4757 case GL_TEXTURE_WRAP_T:
4758 if (!texture->setWrapT((GLenum)param))
4759 {
4760 return error(GL_INVALID_ENUM);
4761 }
4762 break;
4763 case GL_TEXTURE_MIN_FILTER:
4764 if (!texture->setMinFilter((GLenum)param))
4765 {
4766 return error(GL_INVALID_ENUM);
4767 }
4768 break;
4769 case GL_TEXTURE_MAG_FILTER:
4770 if (!texture->setMagFilter((GLenum)param))
4771 {
4772 return error(GL_INVALID_ENUM);
4773 }
4774 break;
4775 default:
4776 return error(GL_INVALID_ENUM);
4777 }
4778 }
4779 }
4780 catch(std::bad_alloc&)
4781 {
4782 return error(GL_OUT_OF_MEMORY);
4783 }
4784}
4785
4786void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
4787{
4788 glTexParameteri(target, pname, *params);
4789}
4790
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004791void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
4792 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004793{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004794 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004795 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004796 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004797 target, level, xoffset, yoffset, width, height, format, type, pixels);
4798
4799 try
4800 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004801 if (!gl::IsTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004802 {
4803 return error(GL_INVALID_ENUM);
4804 }
4805
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004806 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004807 {
4808 return error(GL_INVALID_VALUE);
4809 }
4810
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004811 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
4812 {
4813 return error(GL_INVALID_VALUE);
4814 }
4815
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004816 if (!gl::CheckTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004817 {
4818 return error(GL_INVALID_ENUM);
4819 }
4820
4821 if (width == 0 || height == 0 || pixels == NULL)
4822 {
4823 return;
4824 }
4825
4826 gl::Context *context = gl::getContext();
4827
4828 if (context)
4829 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004830 if (level > context->getMaximumTextureLevel())
4831 {
4832 return error(GL_INVALID_VALUE);
4833 }
4834
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004835 if (format == GL_FLOAT)
4836 {
4837 if (!context->supportsFloatTextures())
4838 {
4839 return error(GL_INVALID_ENUM);
4840 }
4841 }
4842 else if (format == GL_HALF_FLOAT_OES)
4843 {
4844 if (!context->supportsHalfFloatTextures())
4845 {
4846 return error(GL_INVALID_ENUM);
4847 }
4848 }
4849
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004850 if (target == GL_TEXTURE_2D)
4851 {
4852 gl::Texture2D *texture = context->getTexture2D();
4853
4854 if (!texture)
4855 {
4856 return error(GL_INVALID_OPERATION);
4857 }
4858
daniel@transgaming.com01868132010-08-24 19:21:17 +00004859 if (texture->isCompressed())
4860 {
4861 return error(GL_INVALID_OPERATION);
4862 }
4863
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00004864 if (format != texture->getInternalFormat())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00004865 {
4866 return error(GL_INVALID_OPERATION);
4867 }
4868
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004869 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004870 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00004871 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004872 {
4873 gl::TextureCubeMap *texture = context->getTextureCubeMap();
4874
4875 if (!texture)
4876 {
4877 return error(GL_INVALID_OPERATION);
4878 }
4879
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004880 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00004881 }
4882 else
4883 {
4884 UNREACHABLE();
4885 }
4886 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004887 }
4888 catch(std::bad_alloc&)
4889 {
4890 return error(GL_OUT_OF_MEMORY);
4891 }
4892}
4893
4894void __stdcall glUniform1f(GLint location, GLfloat x)
4895{
4896 glUniform1fv(location, 1, &x);
4897}
4898
4899void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
4900{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004901 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004902
4903 try
4904 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004905 if (count < 0)
4906 {
4907 return error(GL_INVALID_VALUE);
4908 }
4909
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004910 if (location == -1)
4911 {
4912 return;
4913 }
4914
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004915 gl::Context *context = gl::getContext();
4916
4917 if (context)
4918 {
4919 gl::Program *program = context->getCurrentProgram();
4920
4921 if (!program)
4922 {
4923 return error(GL_INVALID_OPERATION);
4924 }
4925
4926 if (!program->setUniform1fv(location, count, v))
4927 {
4928 return error(GL_INVALID_OPERATION);
4929 }
4930 }
4931 }
4932 catch(std::bad_alloc&)
4933 {
4934 return error(GL_OUT_OF_MEMORY);
4935 }
4936}
4937
4938void __stdcall glUniform1i(GLint location, GLint x)
4939{
4940 glUniform1iv(location, 1, &x);
4941}
4942
4943void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
4944{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004945 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004946
4947 try
4948 {
4949 if (count < 0)
4950 {
4951 return error(GL_INVALID_VALUE);
4952 }
4953
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004954 if (location == -1)
4955 {
4956 return;
4957 }
4958
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004959 gl::Context *context = gl::getContext();
4960
4961 if (context)
4962 {
4963 gl::Program *program = context->getCurrentProgram();
4964
4965 if (!program)
4966 {
4967 return error(GL_INVALID_OPERATION);
4968 }
4969
4970 if (!program->setUniform1iv(location, count, v))
4971 {
4972 return error(GL_INVALID_OPERATION);
4973 }
4974 }
4975 }
4976 catch(std::bad_alloc&)
4977 {
4978 return error(GL_OUT_OF_MEMORY);
4979 }
4980}
4981
4982void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
4983{
4984 GLfloat xy[2] = {x, y};
4985
4986 glUniform2fv(location, 1, (GLfloat*)&xy);
4987}
4988
4989void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
4990{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004991 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004992
4993 try
4994 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004995 if (count < 0)
4996 {
4997 return error(GL_INVALID_VALUE);
4998 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00004999
5000 if (location == -1)
5001 {
5002 return;
5003 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005004
5005 gl::Context *context = gl::getContext();
5006
5007 if (context)
5008 {
5009 gl::Program *program = context->getCurrentProgram();
5010
5011 if (!program)
5012 {
5013 return error(GL_INVALID_OPERATION);
5014 }
5015
5016 if (!program->setUniform2fv(location, count, v))
5017 {
5018 return error(GL_INVALID_OPERATION);
5019 }
5020 }
5021 }
5022 catch(std::bad_alloc&)
5023 {
5024 return error(GL_OUT_OF_MEMORY);
5025 }
5026}
5027
5028void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5029{
5030 GLint xy[4] = {x, y};
5031
5032 glUniform2iv(location, 1, (GLint*)&xy);
5033}
5034
5035void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5036{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005037 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005038
5039 try
5040 {
5041 if (count < 0)
5042 {
5043 return error(GL_INVALID_VALUE);
5044 }
5045
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005046 if (location == -1)
5047 {
5048 return;
5049 }
5050
5051 gl::Context *context = gl::getContext();
5052
5053 if (context)
5054 {
5055 gl::Program *program = context->getCurrentProgram();
5056
5057 if (!program)
5058 {
5059 return error(GL_INVALID_OPERATION);
5060 }
5061
5062 if (!program->setUniform2iv(location, count, v))
5063 {
5064 return error(GL_INVALID_OPERATION);
5065 }
5066 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005067 }
5068 catch(std::bad_alloc&)
5069 {
5070 return error(GL_OUT_OF_MEMORY);
5071 }
5072}
5073
5074void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5075{
5076 GLfloat xyz[3] = {x, y, z};
5077
5078 glUniform3fv(location, 1, (GLfloat*)&xyz);
5079}
5080
5081void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5082{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005083 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005084
5085 try
5086 {
5087 if (count < 0)
5088 {
5089 return error(GL_INVALID_VALUE);
5090 }
5091
5092 if (location == -1)
5093 {
5094 return;
5095 }
5096
5097 gl::Context *context = gl::getContext();
5098
5099 if (context)
5100 {
5101 gl::Program *program = context->getCurrentProgram();
5102
5103 if (!program)
5104 {
5105 return error(GL_INVALID_OPERATION);
5106 }
5107
5108 if (!program->setUniform3fv(location, count, v))
5109 {
5110 return error(GL_INVALID_OPERATION);
5111 }
5112 }
5113 }
5114 catch(std::bad_alloc&)
5115 {
5116 return error(GL_OUT_OF_MEMORY);
5117 }
5118}
5119
5120void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5121{
5122 GLint xyz[3] = {x, y, z};
5123
5124 glUniform3iv(location, 1, (GLint*)&xyz);
5125}
5126
5127void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5128{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005129 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005130
5131 try
5132 {
5133 if (count < 0)
5134 {
5135 return error(GL_INVALID_VALUE);
5136 }
5137
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005138 if (location == -1)
5139 {
5140 return;
5141 }
5142
5143 gl::Context *context = gl::getContext();
5144
5145 if (context)
5146 {
5147 gl::Program *program = context->getCurrentProgram();
5148
5149 if (!program)
5150 {
5151 return error(GL_INVALID_OPERATION);
5152 }
5153
5154 if (!program->setUniform3iv(location, count, v))
5155 {
5156 return error(GL_INVALID_OPERATION);
5157 }
5158 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005159 }
5160 catch(std::bad_alloc&)
5161 {
5162 return error(GL_OUT_OF_MEMORY);
5163 }
5164}
5165
5166void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5167{
5168 GLfloat xyzw[4] = {x, y, z, w};
5169
5170 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5171}
5172
5173void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5174{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005175 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005176
5177 try
5178 {
5179 if (count < 0)
5180 {
5181 return error(GL_INVALID_VALUE);
5182 }
5183
5184 if (location == -1)
5185 {
5186 return;
5187 }
5188
5189 gl::Context *context = gl::getContext();
5190
5191 if (context)
5192 {
5193 gl::Program *program = context->getCurrentProgram();
5194
5195 if (!program)
5196 {
5197 return error(GL_INVALID_OPERATION);
5198 }
5199
5200 if (!program->setUniform4fv(location, count, v))
5201 {
5202 return error(GL_INVALID_OPERATION);
5203 }
5204 }
5205 }
5206 catch(std::bad_alloc&)
5207 {
5208 return error(GL_OUT_OF_MEMORY);
5209 }
5210}
5211
5212void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5213{
5214 GLint xyzw[4] = {x, y, z, w};
5215
5216 glUniform4iv(location, 1, (GLint*)&xyzw);
5217}
5218
5219void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5220{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005221 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005222
5223 try
5224 {
5225 if (count < 0)
5226 {
5227 return error(GL_INVALID_VALUE);
5228 }
5229
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005230 if (location == -1)
5231 {
5232 return;
5233 }
5234
5235 gl::Context *context = gl::getContext();
5236
5237 if (context)
5238 {
5239 gl::Program *program = context->getCurrentProgram();
5240
5241 if (!program)
5242 {
5243 return error(GL_INVALID_OPERATION);
5244 }
5245
5246 if (!program->setUniform4iv(location, count, v))
5247 {
5248 return error(GL_INVALID_OPERATION);
5249 }
5250 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005251 }
5252 catch(std::bad_alloc&)
5253 {
5254 return error(GL_OUT_OF_MEMORY);
5255 }
5256}
5257
5258void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5259{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005260 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005261 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005262
5263 try
5264 {
5265 if (count < 0 || transpose != GL_FALSE)
5266 {
5267 return error(GL_INVALID_VALUE);
5268 }
5269
5270 if (location == -1)
5271 {
5272 return;
5273 }
5274
5275 gl::Context *context = gl::getContext();
5276
5277 if (context)
5278 {
5279 gl::Program *program = context->getCurrentProgram();
5280
5281 if (!program)
5282 {
5283 return error(GL_INVALID_OPERATION);
5284 }
5285
5286 if (!program->setUniformMatrix2fv(location, count, value))
5287 {
5288 return error(GL_INVALID_OPERATION);
5289 }
5290 }
5291 }
5292 catch(std::bad_alloc&)
5293 {
5294 return error(GL_OUT_OF_MEMORY);
5295 }
5296}
5297
5298void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5299{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005300 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005301 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005302
5303 try
5304 {
5305 if (count < 0 || transpose != GL_FALSE)
5306 {
5307 return error(GL_INVALID_VALUE);
5308 }
5309
5310 if (location == -1)
5311 {
5312 return;
5313 }
5314
5315 gl::Context *context = gl::getContext();
5316
5317 if (context)
5318 {
5319 gl::Program *program = context->getCurrentProgram();
5320
5321 if (!program)
5322 {
5323 return error(GL_INVALID_OPERATION);
5324 }
5325
5326 if (!program->setUniformMatrix3fv(location, count, value))
5327 {
5328 return error(GL_INVALID_OPERATION);
5329 }
5330 }
5331 }
5332 catch(std::bad_alloc&)
5333 {
5334 return error(GL_OUT_OF_MEMORY);
5335 }
5336}
5337
5338void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5339{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005340 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005341 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005342
5343 try
5344 {
5345 if (count < 0 || transpose != GL_FALSE)
5346 {
5347 return error(GL_INVALID_VALUE);
5348 }
5349
5350 if (location == -1)
5351 {
5352 return;
5353 }
5354
5355 gl::Context *context = gl::getContext();
5356
5357 if (context)
5358 {
5359 gl::Program *program = context->getCurrentProgram();
5360
5361 if (!program)
5362 {
5363 return error(GL_INVALID_OPERATION);
5364 }
5365
5366 if (!program->setUniformMatrix4fv(location, count, value))
5367 {
5368 return error(GL_INVALID_OPERATION);
5369 }
5370 }
5371 }
5372 catch(std::bad_alloc&)
5373 {
5374 return error(GL_OUT_OF_MEMORY);
5375 }
5376}
5377
5378void __stdcall glUseProgram(GLuint program)
5379{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005380 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005381
5382 try
5383 {
5384 gl::Context *context = gl::getContext();
5385
5386 if (context)
5387 {
5388 gl::Program *programObject = context->getProgram(program);
5389
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005390 if (!programObject && program != 0)
5391 {
5392 if (context->getShader(program))
5393 {
5394 return error(GL_INVALID_OPERATION);
5395 }
5396 else
5397 {
5398 return error(GL_INVALID_VALUE);
5399 }
5400 }
5401
5402 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005403 {
5404 return error(GL_INVALID_OPERATION);
5405 }
5406
5407 context->useProgram(program);
5408 }
5409 }
5410 catch(std::bad_alloc&)
5411 {
5412 return error(GL_OUT_OF_MEMORY);
5413 }
5414}
5415
5416void __stdcall glValidateProgram(GLuint program)
5417{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005418 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005419
5420 try
5421 {
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005422 gl::Context *context = gl::getContext();
5423
5424 if (context)
5425 {
5426 gl::Program *programObject = context->getProgram(program);
5427
5428 if (!programObject)
5429 {
5430 if (context->getShader(program))
5431 {
5432 return error(GL_INVALID_OPERATION);
5433 }
5434 else
5435 {
5436 return error(GL_INVALID_VALUE);
5437 }
5438 }
5439
5440 programObject->validate();
5441 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005442 }
5443 catch(std::bad_alloc&)
5444 {
5445 return error(GL_OUT_OF_MEMORY);
5446 }
5447}
5448
5449void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5450{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005451 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005452
5453 try
5454 {
5455 if (index >= gl::MAX_VERTEX_ATTRIBS)
5456 {
5457 return error(GL_INVALID_VALUE);
5458 }
5459
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005460 gl::Context *context = gl::getContext();
5461
5462 if (context)
5463 {
5464 GLfloat vals[4] = { x, 0, 0, 1 };
5465 context->setVertexAttrib(index, vals);
5466 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005467 }
5468 catch(std::bad_alloc&)
5469 {
5470 return error(GL_OUT_OF_MEMORY);
5471 }
5472}
5473
5474void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5475{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005476 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005477
5478 try
5479 {
5480 if (index >= gl::MAX_VERTEX_ATTRIBS)
5481 {
5482 return error(GL_INVALID_VALUE);
5483 }
5484
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005485 gl::Context *context = gl::getContext();
5486
5487 if (context)
5488 {
5489 GLfloat vals[4] = { values[0], 0, 0, 1 };
5490 context->setVertexAttrib(index, vals);
5491 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005492 }
5493 catch(std::bad_alloc&)
5494 {
5495 return error(GL_OUT_OF_MEMORY);
5496 }
5497}
5498
5499void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5500{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005501 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005502
5503 try
5504 {
5505 if (index >= gl::MAX_VERTEX_ATTRIBS)
5506 {
5507 return error(GL_INVALID_VALUE);
5508 }
5509
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005510 gl::Context *context = gl::getContext();
5511
5512 if (context)
5513 {
5514 GLfloat vals[4] = { x, y, 0, 1 };
5515 context->setVertexAttrib(index, vals);
5516 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005517 }
5518 catch(std::bad_alloc&)
5519 {
5520 return error(GL_OUT_OF_MEMORY);
5521 }
5522}
5523
5524void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
5525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005526 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005527
5528 try
5529 {
5530 if (index >= gl::MAX_VERTEX_ATTRIBS)
5531 {
5532 return error(GL_INVALID_VALUE);
5533 }
5534
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005535 gl::Context *context = gl::getContext();
5536
5537 if (context)
5538 {
5539 GLfloat vals[4] = { values[0], values[1], 0, 1 };
5540 context->setVertexAttrib(index, vals);
5541 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005542 }
5543 catch(std::bad_alloc&)
5544 {
5545 return error(GL_OUT_OF_MEMORY);
5546 }
5547}
5548
5549void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5550{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005551 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005552
5553 try
5554 {
5555 if (index >= gl::MAX_VERTEX_ATTRIBS)
5556 {
5557 return error(GL_INVALID_VALUE);
5558 }
5559
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005560 gl::Context *context = gl::getContext();
5561
5562 if (context)
5563 {
5564 GLfloat vals[4] = { x, y, z, 1 };
5565 context->setVertexAttrib(index, vals);
5566 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005567 }
5568 catch(std::bad_alloc&)
5569 {
5570 return error(GL_OUT_OF_MEMORY);
5571 }
5572}
5573
5574void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
5575{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005576 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005577
5578 try
5579 {
5580 if (index >= gl::MAX_VERTEX_ATTRIBS)
5581 {
5582 return error(GL_INVALID_VALUE);
5583 }
5584
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005585 gl::Context *context = gl::getContext();
5586
5587 if (context)
5588 {
5589 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
5590 context->setVertexAttrib(index, vals);
5591 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005592 }
5593 catch(std::bad_alloc&)
5594 {
5595 return error(GL_OUT_OF_MEMORY);
5596 }
5597}
5598
5599void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5600{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005601 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005602
5603 try
5604 {
5605 if (index >= gl::MAX_VERTEX_ATTRIBS)
5606 {
5607 return error(GL_INVALID_VALUE);
5608 }
5609
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005610 gl::Context *context = gl::getContext();
5611
5612 if (context)
5613 {
5614 GLfloat vals[4] = { x, y, z, w };
5615 context->setVertexAttrib(index, vals);
5616 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005617 }
5618 catch(std::bad_alloc&)
5619 {
5620 return error(GL_OUT_OF_MEMORY);
5621 }
5622}
5623
5624void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
5625{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005626 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005627
5628 try
5629 {
5630 if (index >= gl::MAX_VERTEX_ATTRIBS)
5631 {
5632 return error(GL_INVALID_VALUE);
5633 }
5634
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005635 gl::Context *context = gl::getContext();
5636
5637 if (context)
5638 {
5639 context->setVertexAttrib(index, values);
5640 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005641 }
5642 catch(std::bad_alloc&)
5643 {
5644 return error(GL_OUT_OF_MEMORY);
5645 }
5646}
5647
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005648void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005649{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005650 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005651 "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005652 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005653
5654 try
5655 {
5656 if (index >= gl::MAX_VERTEX_ATTRIBS)
5657 {
5658 return error(GL_INVALID_VALUE);
5659 }
5660
5661 if (size < 1 || size > 4)
5662 {
5663 return error(GL_INVALID_VALUE);
5664 }
5665
5666 switch (type)
5667 {
5668 case GL_BYTE:
5669 case GL_UNSIGNED_BYTE:
5670 case GL_SHORT:
5671 case GL_UNSIGNED_SHORT:
5672 case GL_FIXED:
5673 case GL_FLOAT:
5674 break;
5675 default:
5676 return error(GL_INVALID_ENUM);
5677 }
5678
5679 if (stride < 0)
5680 {
5681 return error(GL_INVALID_VALUE);
5682 }
5683
5684 gl::Context *context = gl::getContext();
5685
5686 if (context)
5687 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005688 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005689 }
5690 }
5691 catch(std::bad_alloc&)
5692 {
5693 return error(GL_OUT_OF_MEMORY);
5694 }
5695}
5696
5697void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
5698{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005699 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005700
5701 try
5702 {
5703 if (width < 0 || height < 0)
5704 {
5705 return error(GL_INVALID_VALUE);
5706 }
5707
5708 gl::Context *context = gl::getContext();
5709
5710 if (context)
5711 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005712 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005713 }
5714 }
5715 catch(std::bad_alloc&)
5716 {
5717 return error(GL_OUT_OF_MEMORY);
5718 }
5719}
5720
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005721void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
5722 GLbitfield mask, GLenum filter)
5723{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005724 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00005725 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
5726 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
5727 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
5728
5729 try
5730 {
5731 switch (filter)
5732 {
5733 case GL_NEAREST:
5734 break;
5735 default:
5736 return error(GL_INVALID_ENUM);
5737 }
5738
5739 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
5740 {
5741 return error(GL_INVALID_VALUE);
5742 }
5743
5744 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
5745 {
5746 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
5747 return error(GL_INVALID_OPERATION);
5748 }
5749
5750 gl::Context *context = gl::getContext();
5751
5752 if (context)
5753 {
5754 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
5755 {
5756 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
5757 return error(GL_INVALID_OPERATION);
5758 }
5759
5760 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
5761 }
5762 }
5763 catch(std::bad_alloc&)
5764 {
5765 return error(GL_OUT_OF_MEMORY);
5766 }
5767}
5768
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005769void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
5770 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005771{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005772 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005773 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005774 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005775 target, level, internalformat, width, height, depth, border, format, type, pixels);
5776
5777 try
5778 {
5779 UNIMPLEMENTED(); // FIXME
5780 }
5781 catch(std::bad_alloc&)
5782 {
5783 return error(GL_OUT_OF_MEMORY);
5784 }
5785}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005786
5787__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
5788{
5789 struct Extension
5790 {
5791 const char *name;
5792 __eglMustCastToProperFunctionPointerType address;
5793 };
5794
5795 static const Extension glExtensions[] =
5796 {
5797 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00005798 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00005799 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005800 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
5801 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
5802 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
5803 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
5804 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
5805 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
5806 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00005807 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00005808 };
5809
5810 for (int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
5811 {
5812 if (strcmp(procname, glExtensions[ext].name) == 0)
5813 {
5814 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
5815 }
5816 }
5817
5818 return NULL;
5819}
5820
jbauman@chromium.orgae345802011-03-30 22:04:25 +00005821void __stdcall glBindTexImage(egl::Surface *surface)
5822{
5823 EVENT("(egl::Surface* surface = 0x%0.8p)",
5824 surface);
5825
5826 try
5827 {
5828 gl::Context *context = gl::getContext();
5829
5830 if (context)
5831 {
5832 gl::Texture2D *textureObject = context->getTexture2D();
5833
5834 if (textureObject)
5835 {
5836 textureObject->bindTexImage(surface);
5837 }
5838 }
5839 }
5840 catch(std::bad_alloc&)
5841 {
5842 return error(GL_OUT_OF_MEMORY);
5843 }
5844}
5845
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005846}