blob: 3aba5eda2e562d637e9177cde500ecc199418fc5 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000017#include "utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +000024#include "libGLESv2/Context.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000025
daniel@transgaming.com88853c52012-12-20 20:56:40 +000026#undef near
27#undef far
28
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000029namespace gl
30{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031std::string str(int i)
32{
33 char buffer[20];
34 snprintf(buffer, sizeof(buffer), "%d", i);
35 return buffer;
36}
37
daniel@transgaming.comdb019952012-12-20 21:13:32 +000038UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
39 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000040{
41}
42
daniel@transgaming.come87ca002012-07-24 18:30:43 +000043unsigned int ProgramBinary::mCurrentSerial = 1;
44
daniel@transgaming.com77fbf972012-11-28 21:02:55 +000045ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000046{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000047 mPixelExecutable = NULL;
48 mVertexExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000049 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000050
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000051 mValidated = false;
52
53 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
54 {
55 mSemanticIndex[index] = -1;
56 }
57
58 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
59 {
60 mSamplersPS[index].active = false;
61 }
62
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +000063 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000064 {
65 mSamplersVS[index].active = false;
66 }
67
68 mUsedVertexSamplerRange = 0;
69 mUsedPixelSamplerRange = 0;
shannon.woods@transgaming.com962d4be2013-01-25 21:55:18 +000070 mUsesPointSize = false;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000071}
72
73ProgramBinary::~ProgramBinary()
74{
daniel@transgaming.com95892412012-11-28 20:59:09 +000075 delete mPixelExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000076 mPixelExecutable = NULL;
77
daniel@transgaming.com95892412012-11-28 20:59:09 +000078 delete mVertexExecutable;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000079 mVertexExecutable = NULL;
80
81 delete mGeometryExecutable;
82 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000083
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000084 while (!mUniforms.empty())
85 {
86 delete mUniforms.back();
87 mUniforms.pop_back();
88 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000089}
90
daniel@transgaming.come87ca002012-07-24 18:30:43 +000091unsigned int ProgramBinary::getSerial() const
92{
93 return mSerial;
94}
95
96unsigned int ProgramBinary::issueSerial()
97{
98 return mCurrentSerial++;
99}
100
daniel@transgaming.com95892412012-11-28 20:59:09 +0000101rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000102{
103 return mPixelExecutable;
104}
105
daniel@transgaming.com95892412012-11-28 20:59:09 +0000106rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000107{
108 return mVertexExecutable;
109}
110
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000111rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
112{
113 return mGeometryExecutable;
114}
115
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000116GLuint ProgramBinary::getAttributeLocation(const char *name)
117{
118 if (name)
119 {
120 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
121 {
122 if (mLinkedAttribute[index].name == std::string(name))
123 {
124 return index;
125 }
126 }
127 }
128
129 return -1;
130}
131
132int ProgramBinary::getSemanticIndex(int attributeIndex)
133{
134 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
135
136 return mSemanticIndex[attributeIndex];
137}
138
139// Returns one more than the highest sampler index used.
140GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
141{
142 switch (type)
143 {
144 case SAMPLER_PIXEL:
145 return mUsedPixelSamplerRange;
146 case SAMPLER_VERTEX:
147 return mUsedVertexSamplerRange;
148 default:
149 UNREACHABLE();
150 return 0;
151 }
152}
153
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000154bool ProgramBinary::usesPointSize() const
155{
156 return mUsesPointSize;
157}
158
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000159bool ProgramBinary::usesPointSpriteEmulation() const
160{
161 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
162}
163
164bool ProgramBinary::usesGeometryShader() const
165{
166 return usesPointSpriteEmulation();
167}
168
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000169// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
170// index (0-15 for the pixel shader and 0-3 for the vertex shader).
171GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
172{
173 GLint logicalTextureUnit = -1;
174
175 switch (type)
176 {
177 case SAMPLER_PIXEL:
178 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
179
180 if (mSamplersPS[samplerIndex].active)
181 {
182 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
183 }
184 break;
185 case SAMPLER_VERTEX:
186 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
187
188 if (mSamplersVS[samplerIndex].active)
189 {
190 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
191 }
192 break;
193 default: UNREACHABLE();
194 }
195
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000196 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000197 {
198 return logicalTextureUnit;
199 }
200
201 return -1;
202}
203
204// Returns the texture type for a given Direct3D 9 sampler type and
205// index (0-15 for the pixel shader and 0-3 for the vertex shader).
206TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
207{
208 switch (type)
209 {
210 case SAMPLER_PIXEL:
211 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
212 ASSERT(mSamplersPS[samplerIndex].active);
213 return mSamplersPS[samplerIndex].textureType;
214 case SAMPLER_VERTEX:
215 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
216 ASSERT(mSamplersVS[samplerIndex].active);
217 return mSamplersVS[samplerIndex].textureType;
218 default: UNREACHABLE();
219 }
220
221 return TEXTURE_2D;
222}
223
224GLint ProgramBinary::getUniformLocation(std::string name)
225{
226 unsigned int subscript = 0;
227
228 // Strip any trailing array operator and retrieve the subscript
229 size_t open = name.find_last_of('[');
230 size_t close = name.find_last_of(']');
231 if (open != std::string::npos && close == name.length() - 1)
232 {
233 subscript = atoi(name.substr(open + 1).c_str());
234 name.erase(open);
235 }
236
237 unsigned int numUniforms = mUniformIndex.size();
238 for (unsigned int location = 0; location < numUniforms; location++)
239 {
240 if (mUniformIndex[location].name == name &&
241 mUniformIndex[location].element == subscript)
242 {
243 return location;
244 }
245 }
246
247 return -1;
248}
249
250bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
251{
252 if (location < 0 || location >= (int)mUniformIndex.size())
253 {
254 return false;
255 }
256
257 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
258 targetUniform->dirty = true;
259
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000260 int elementCount = targetUniform->elementCount();
261
262 if (elementCount == 1 && count > 1)
263 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
264
265 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
266
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000267 if (targetUniform->type == GL_FLOAT)
268 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000269 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
270
271 for (int i = 0; i < count; i++)
272 {
273 target[0] = v[0];
274 target[1] = 0;
275 target[2] = 0;
276 target[3] = 0;
277 target += 4;
278 v += 1;
279 }
280 }
281 else if (targetUniform->type == GL_BOOL)
282 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000283 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000284
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000285 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000286 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000287 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
288 boolParams[1] = GL_FALSE;
289 boolParams[2] = GL_FALSE;
290 boolParams[3] = GL_FALSE;
291 boolParams += 4;
292 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000293 }
294 }
295 else
296 {
297 return false;
298 }
299
300 return true;
301}
302
303bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
304{
305 if (location < 0 || location >= (int)mUniformIndex.size())
306 {
307 return false;
308 }
309
310 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
311 targetUniform->dirty = true;
312
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000313 int elementCount = targetUniform->elementCount();
314
315 if (elementCount == 1 && count > 1)
316 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
317
318 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
319
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000320 if (targetUniform->type == GL_FLOAT_VEC2)
321 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000322 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
323
324 for (int i = 0; i < count; i++)
325 {
326 target[0] = v[0];
327 target[1] = v[1];
328 target[2] = 0;
329 target[3] = 0;
330 target += 4;
331 v += 2;
332 }
333 }
334 else if (targetUniform->type == GL_BOOL_VEC2)
335 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000336 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000337
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000338 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000339 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000340 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
341 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
342 boolParams[2] = GL_FALSE;
343 boolParams[3] = GL_FALSE;
344 boolParams += 4;
345 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000346 }
347 }
348 else
349 {
350 return false;
351 }
352
353 return true;
354}
355
356bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
357{
358 if (location < 0 || location >= (int)mUniformIndex.size())
359 {
360 return false;
361 }
362
363 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
364 targetUniform->dirty = true;
365
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000366 int elementCount = targetUniform->elementCount();
367
368 if (elementCount == 1 && count > 1)
369 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
370
371 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
372
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000373 if (targetUniform->type == GL_FLOAT_VEC3)
374 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000375 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
376
377 for (int i = 0; i < count; i++)
378 {
379 target[0] = v[0];
380 target[1] = v[1];
381 target[2] = v[2];
382 target[3] = 0;
383 target += 4;
384 v += 3;
385 }
386 }
387 else if (targetUniform->type == GL_BOOL_VEC3)
388 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000389 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000390
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000391 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000392 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000393 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
394 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
395 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
396 boolParams[3] = GL_FALSE;
397 boolParams += 4;
398 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000399 }
400 }
401 else
402 {
403 return false;
404 }
405
406 return true;
407}
408
409bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
410{
411 if (location < 0 || location >= (int)mUniformIndex.size())
412 {
413 return false;
414 }
415
416 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
417 targetUniform->dirty = true;
418
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000419 int elementCount = targetUniform->elementCount();
420
421 if (elementCount == 1 && count > 1)
422 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
423
424 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
425
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000426 if (targetUniform->type == GL_FLOAT_VEC4)
427 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000428 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000429
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000430 for (int i = 0; i < count; i++)
431 {
432 target[0] = v[0];
433 target[1] = v[1];
434 target[2] = v[2];
435 target[3] = v[3];
436 target += 4;
437 v += 4;
438 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000439 }
440 else if (targetUniform->type == GL_BOOL_VEC4)
441 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000442 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000443
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000444 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000445 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000446 boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
447 boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
448 boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
449 boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE;
450 boolParams += 4;
451 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000452 }
453 }
454 else
455 {
456 return false;
457 }
458
459 return true;
460}
461
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000462template<typename T>
463void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000464{
465 int copyWidth = std::min(targetWidth, srcWidth);
466 int copyHeight = std::min(targetHeight, srcHeight);
467
468 for (int x = 0; x < copyWidth; x++)
469 {
470 for (int y = 0; y < copyHeight; y++)
471 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000472 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000473 }
474 }
475 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000476 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000477 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000478 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000479 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000480 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000481 }
482 }
483 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000484 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000485 {
486 for (int x = 0; x < targetWidth; x++)
487 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000488 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000489 }
490 }
491}
492
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000493template <int cols, int rows>
494bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000495{
496 if (location < 0 || location >= (int)mUniformIndex.size())
497 {
498 return false;
499 }
500
501 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
502 targetUniform->dirty = true;
503
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000504 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000505 {
506 return false;
507 }
508
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000509 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000510
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000511 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000512 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
513
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000514 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000515 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4 * rows);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000516
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000517 for (int i = 0; i < count; i++)
518 {
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000519 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
520 target += 4 * rows;
521 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000522 }
523
524 return true;
525}
526
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000527bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
528{
529 return setUniformMatrixfv<2, 2>(location, count, value, GL_FLOAT_MAT2);
530}
531
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000532bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
533{
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000534 return setUniformMatrixfv<3, 3>(location, count, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000535}
536
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000537bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
538{
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000539 return setUniformMatrixfv<4, 4>(location, count, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000540}
541
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000542bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value)
543{
544 return setUniformMatrixfv<2, 3>(location, count, value, GL_FLOAT_MAT2x3);
545}
546
547bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value)
548{
549 return setUniformMatrixfv<3, 2>(location, count, value, GL_FLOAT_MAT3x2);
550}
551
552bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value)
553{
554 return setUniformMatrixfv<2, 4>(location, count, value, GL_FLOAT_MAT2x4);
555}
556
557bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value)
558{
559 return setUniformMatrixfv<4, 2>(location, count, value, GL_FLOAT_MAT4x2);
560}
561
562bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value)
563{
564 return setUniformMatrixfv<3, 4>(location, count, value, GL_FLOAT_MAT3x4);
565}
566
567bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value)
568{
569 return setUniformMatrixfv<4, 3>(location, count, value, GL_FLOAT_MAT4x3);
570}
571
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000572bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
573{
574 if (location < 0 || location >= (int)mUniformIndex.size())
575 {
576 return false;
577 }
578
579 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
580 targetUniform->dirty = true;
581
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000582 int elementCount = targetUniform->elementCount();
583
584 if (elementCount == 1 && count > 1)
585 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
586
587 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
588
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000589 if (targetUniform->type == GL_INT ||
590 targetUniform->type == GL_SAMPLER_2D ||
591 targetUniform->type == GL_SAMPLER_CUBE)
592 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000593 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000594
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000595 for (int i = 0; i < count; i++)
596 {
597 target[0] = v[0];
598 target[1] = 0;
599 target[2] = 0;
600 target[3] = 0;
601 target += 4;
602 v += 1;
603 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000604 }
605 else if (targetUniform->type == GL_BOOL)
606 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000607 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000608
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000609 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000610 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000611 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
612 boolParams[1] = GL_FALSE;
613 boolParams[2] = GL_FALSE;
614 boolParams[3] = GL_FALSE;
615 boolParams += 4;
616 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000617 }
618 }
619 else
620 {
621 return false;
622 }
623
624 return true;
625}
626
627bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
628{
629 if (location < 0 || location >= (int)mUniformIndex.size())
630 {
631 return false;
632 }
633
634 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
635 targetUniform->dirty = true;
636
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000637 int elementCount = targetUniform->elementCount();
638
639 if (elementCount == 1 && count > 1)
640 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
641
642 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
643
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000644 if (targetUniform->type == GL_INT_VEC2)
645 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000646 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000647
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000648 for (int i = 0; i < count; i++)
649 {
650 target[0] = v[0];
651 target[1] = v[1];
652 target[2] = 0;
653 target[3] = 0;
654 target += 4;
655 v += 2;
656 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000657 }
658 else if (targetUniform->type == GL_BOOL_VEC2)
659 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000660 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000661
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000662 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000663 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000664 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
665 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
666 boolParams[2] = GL_FALSE;
667 boolParams[3] = GL_FALSE;
668 boolParams += 4;
669 v += 2;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000670 }
671 }
672 else
673 {
674 return false;
675 }
676
677 return true;
678}
679
680bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
681{
682 if (location < 0 || location >= (int)mUniformIndex.size())
683 {
684 return false;
685 }
686
687 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
688 targetUniform->dirty = true;
689
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000690 int elementCount = targetUniform->elementCount();
691
692 if (elementCount == 1 && count > 1)
693 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
694
695 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
696
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000697 if (targetUniform->type == GL_INT_VEC3)
698 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000699 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000700
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000701 for (int i = 0; i < count; i++)
702 {
703 target[0] = v[0];
704 target[1] = v[1];
705 target[2] = v[2];
706 target[3] = 0;
707 target += 4;
708 v += 3;
709 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000710 }
711 else if (targetUniform->type == GL_BOOL_VEC3)
712 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000713 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000714
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000715 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000716 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000717 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
718 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
719 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
720 boolParams[3] = GL_FALSE;
721 boolParams += 4;
722 v += 3;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000723 }
724 }
725 else
726 {
727 return false;
728 }
729
730 return true;
731}
732
733bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
734{
735 if (location < 0 || location >= (int)mUniformIndex.size())
736 {
737 return false;
738 }
739
740 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
741 targetUniform->dirty = true;
742
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000743 int elementCount = targetUniform->elementCount();
744
745 if (elementCount == 1 && count > 1)
746 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
747
748 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
749
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000750 if (targetUniform->type == GL_INT_VEC4)
751 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000752 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000753
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000754 for (int i = 0; i < count; i++)
755 {
756 target[0] = v[0];
757 target[1] = v[1];
758 target[2] = v[2];
759 target[3] = v[3];
760 target += 4;
761 v += 4;
762 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000763 }
764 else if (targetUniform->type == GL_BOOL_VEC4)
765 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000766 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000767
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000768 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000769 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000770 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
771 boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
772 boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
773 boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE;
774 boolParams += 4;
775 v += 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000776 }
777 }
778 else
779 {
780 return false;
781 }
782
783 return true;
784}
785
786bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
787{
788 if (location < 0 || location >= (int)mUniformIndex.size())
789 {
790 return false;
791 }
792
793 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
794
795 // sized queries -- ensure the provided buffer is large enough
796 if (bufSize)
797 {
798 int requiredBytes = UniformExternalSize(targetUniform->type);
799 if (*bufSize < requiredBytes)
800 {
801 return false;
802 }
803 }
804
805 switch (targetUniform->type)
806 {
807 case GL_FLOAT_MAT2:
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000808 transposeMatrix<GLfloat>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8, 2, 2, 4, 2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000809 break;
810 case GL_FLOAT_MAT3:
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000811 transposeMatrix<GLfloat>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12, 3, 3, 4, 3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000812 break;
813 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000814 transposeMatrix<GLfloat>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16, 4, 4, 4, 4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000815 break;
816 default:
817 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000818 unsigned int size = UniformComponentCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000819
820 switch (UniformComponentType(targetUniform->type))
821 {
822 case GL_BOOL:
823 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000824 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000825
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000826 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000827 {
828 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
829 }
830 }
831 break;
832 case GL_FLOAT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000833 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
834 size * sizeof(GLfloat));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000835 break;
836 case GL_INT:
837 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000838 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000839
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000840 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000841 {
842 params[i] = (float)intParams[i];
843 }
844 }
845 break;
846 default: UNREACHABLE();
847 }
848 }
849 }
850
851 return true;
852}
853
854bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
855{
856 if (location < 0 || location >= (int)mUniformIndex.size())
857 {
858 return false;
859 }
860
861 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
862
863 // sized queries -- ensure the provided buffer is large enough
864 if (bufSize)
865 {
866 int requiredBytes = UniformExternalSize(targetUniform->type);
867 if (*bufSize < requiredBytes)
868 {
869 return false;
870 }
871 }
872
873 switch (targetUniform->type)
874 {
875 case GL_FLOAT_MAT2:
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000876 transposeMatrix<GLint>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8, 2, 2, 4, 2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000877 break;
878 case GL_FLOAT_MAT3:
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000879 transposeMatrix<GLint>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12, 3, 3, 4, 3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000880 break;
881 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000882 transposeMatrix<GLint>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16, 4, 4, 4, 4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000883 break;
884 default:
885 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000886 unsigned int size = VariableColumnCount(targetUniform->type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000887
888 switch (UniformComponentType(targetUniform->type))
889 {
890 case GL_BOOL:
891 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000892 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000893
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000894 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000895 {
shannon.woods@transgaming.comcd714ef2013-02-28 23:09:50 +0000896 params[i] = boolParams[i];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000897 }
898 }
899 break;
900 case GL_FLOAT:
901 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000902 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000903
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000904 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000905 {
906 params[i] = (GLint)floatParams[i];
907 }
908 }
909 break;
910 case GL_INT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000911 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
912 size * sizeof(GLint));
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000913 break;
914 default: UNREACHABLE();
915 }
916 }
917 }
918
919 return true;
920}
921
922void ProgramBinary::dirtyAllUniforms()
923{
924 unsigned int numUniforms = mUniforms.size();
925 for (unsigned int index = 0; index < numUniforms; index++)
926 {
927 mUniforms[index]->dirty = true;
928 }
929}
930
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000931// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000932void ProgramBinary::applyUniforms()
933{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000934 // Retrieve sampler uniform values
935 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
936 {
937 Uniform *targetUniform = *ub;
938
939 if (targetUniform->dirty)
940 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000941 if (targetUniform->type == GL_SAMPLER_2D ||
942 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000943 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000944 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000945 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000946
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000947 if (targetUniform->psRegisterIndex >= 0)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000948 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000949 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000950
951 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000952 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000953 unsigned int samplerIndex = firstIndex + i;
954
955 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000956 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000957 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000958 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000959 }
960 }
961 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000962
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000963 if (targetUniform->vsRegisterIndex >= 0)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000964 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000965 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000966
967 for (int i = 0; i < count; i++)
968 {
969 unsigned int samplerIndex = firstIndex + i;
970
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000971 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000972 {
973 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000974 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000975 }
976 }
977 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000978 }
979 }
980 }
981
shannon.woods@transgaming.com358e88d2013-01-25 21:53:11 +0000982 mRenderer->applyUniforms(this, &mUniforms);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000983}
984
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000985// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
986// Returns the number of used varying registers, or -1 if unsuccesful
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000987int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000988{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000989 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000990
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000991 fragmentShader->resetVaryingsRegisterAssignment();
992
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000993 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
994 {
995 int n = VariableRowCount(varying->type) * varying->size;
996 int m = VariableColumnCount(varying->type);
997 bool success = false;
998
999 if (m == 2 || m == 3 || m == 4)
1000 {
1001 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
1002 {
1003 bool available = true;
1004
1005 for (int y = 0; y < n && available; y++)
1006 {
1007 for (int x = 0; x < m && available; x++)
1008 {
1009 if (packing[r + y][x])
1010 {
1011 available = false;
1012 }
1013 }
1014 }
1015
1016 if (available)
1017 {
1018 varying->reg = r;
1019 varying->col = 0;
1020
1021 for (int y = 0; y < n; y++)
1022 {
1023 for (int x = 0; x < m; x++)
1024 {
1025 packing[r + y][x] = &*varying;
1026 }
1027 }
1028
1029 success = true;
1030 }
1031 }
1032
1033 if (!success && m == 2)
1034 {
1035 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
1036 {
1037 bool available = true;
1038
1039 for (int y = 0; y < n && available; y++)
1040 {
1041 for (int x = 2; x < 4 && available; x++)
1042 {
1043 if (packing[r + y][x])
1044 {
1045 available = false;
1046 }
1047 }
1048 }
1049
1050 if (available)
1051 {
1052 varying->reg = r;
1053 varying->col = 2;
1054
1055 for (int y = 0; y < n; y++)
1056 {
1057 for (int x = 2; x < 4; x++)
1058 {
1059 packing[r + y][x] = &*varying;
1060 }
1061 }
1062
1063 success = true;
1064 }
1065 }
1066 }
1067 }
1068 else if (m == 1)
1069 {
1070 int space[4] = {0};
1071
1072 for (int y = 0; y < maxVaryingVectors; y++)
1073 {
1074 for (int x = 0; x < 4; x++)
1075 {
1076 space[x] += packing[y][x] ? 0 : 1;
1077 }
1078 }
1079
1080 int column = 0;
1081
1082 for (int x = 0; x < 4; x++)
1083 {
1084 if (space[x] >= n && space[x] < space[column])
1085 {
1086 column = x;
1087 }
1088 }
1089
1090 if (space[column] >= n)
1091 {
1092 for (int r = 0; r < maxVaryingVectors; r++)
1093 {
1094 if (!packing[r][column])
1095 {
1096 varying->reg = r;
1097
1098 for (int y = r; y < r + n; y++)
1099 {
1100 packing[y][column] = &*varying;
1101 }
1102
1103 break;
1104 }
1105 }
1106
1107 varying->col = column;
1108
1109 success = true;
1110 }
1111 }
1112 else UNREACHABLE();
1113
1114 if (!success)
1115 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001116 infoLog.append("Could not pack varying %s", varying->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001117
1118 return -1;
1119 }
1120 }
1121
1122 // Return the number of used registers
1123 int registers = 0;
1124
1125 for (int r = 0; r < maxVaryingVectors; r++)
1126 {
1127 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1128 {
1129 registers++;
1130 }
1131 }
1132
1133 return registers;
1134}
1135
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001136bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
1137 std::string& pixelHLSL, std::string& vertexHLSL,
1138 FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001139{
1140 if (pixelHLSL.empty() || vertexHLSL.empty())
1141 {
1142 return false;
1143 }
1144
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001145 bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
1146 bool usesFragColor = fragmentShader->mUsesFragColor;
1147 bool usesFragData = fragmentShader->mUsesFragData;
1148 if (usesMRT && usesFragColor && usesFragData)
1149 {
1150 infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
1151 return false;
1152 }
1153
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001154 // Write the HLSL input/output declarations
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001155 const int shaderModel = mRenderer->getMajorShaderModel();
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001156 const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001157
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001158 const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
1159
1160 if (registersNeeded > maxVaryingVectors)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001161 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001162 infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001163
1164 return false;
1165 }
1166
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001167 vertexShader->resetVaryingsRegisterAssignment();
1168
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001169 for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
1170 {
1171 bool matched = false;
1172
1173 for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
1174 {
1175 if (output->name == input->name)
1176 {
1177 if (output->type != input->type || output->size != input->size)
1178 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001179 infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001180
1181 return false;
1182 }
1183
1184 output->reg = input->reg;
1185 output->col = input->col;
1186
1187 matched = true;
1188 break;
1189 }
1190 }
1191
1192 if (!matched)
1193 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001194 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001195
1196 return false;
1197 }
1198 }
1199
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001200 mUsesPointSize = vertexShader->mUsesPointSize;
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001201 std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001202 std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001203 std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
1204
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001205 const unsigned int renderTargetCount = usesMRT ? mRenderer->getMaxRenderTargets() : 1;
1206
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001207 // special varyings that use reserved registers
1208 int reservedRegisterIndex = registers;
1209 std::string fragCoordSemantic;
1210 std::string pointCoordSemantic;
1211
1212 if (fragmentShader->mUsesFragCoord)
1213 {
1214 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1215 }
1216
1217 if (fragmentShader->mUsesPointCoord)
1218 {
1219 // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
1220 // In DX11 we compute this in the GS.
1221 if (shaderModel == 3)
1222 {
1223 pointCoordSemantic = "TEXCOORD0";
1224 }
1225 else if (shaderModel >= 4)
1226 {
1227 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
1228 }
1229 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001230
1231 vertexHLSL += "struct VS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001232 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001233
1234 int semanticIndex = 0;
1235 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1236 {
1237 switch (attribute->type)
1238 {
1239 case GL_FLOAT: vertexHLSL += " float "; break;
1240 case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
1241 case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
1242 case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
1243 case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
1244 case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
1245 case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
1246 default: UNREACHABLE();
1247 }
1248
1249 vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
1250
1251 semanticIndex += VariableRowCount(attribute->type);
1252 }
1253
1254 vertexHLSL += "};\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001255 "\n"
1256 "struct VS_OUTPUT\n"
1257 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001258
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001259 if (shaderModel < 4)
1260 {
1261 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1262 }
1263
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001264 for (int r = 0; r < registers; r++)
1265 {
1266 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1267
1268 vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
1269 }
1270
1271 if (fragmentShader->mUsesFragCoord)
1272 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001273 vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001274 }
1275
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001276 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001277 {
1278 vertexHLSL += " float gl_PointSize : PSIZE;\n";
1279 }
1280
shannon.woods%transgaming.com@gtempaccount.comee8d3c82013-04-13 03:27:26 +00001281 if (shaderModel >= 4)
1282 {
1283 vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
1284 }
1285
1286 vertexHLSL += "};\n"
daniel@transgaming.com9c4a6252013-01-11 04:07:18 +00001287 "\n"
1288 "VS_OUTPUT main(VS_INPUT input)\n"
1289 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001290
1291 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1292 {
1293 vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
1294
1295 if (VariableRowCount(attribute->type) > 1) // Matrix
1296 {
1297 vertexHLSL += "transpose";
1298 }
1299
1300 vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
1301 }
1302
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001303 if (shaderModel >= 4)
1304 {
1305 vertexHLSL += "\n"
1306 " gl_main();\n"
1307 "\n"
1308 " VS_OUTPUT output;\n"
1309 " output.gl_Position.x = gl_Position.x;\n"
1310 " output.gl_Position.y = -gl_Position.y;\n"
1311 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1312 " output.gl_Position.w = gl_Position.w;\n";
1313 }
1314 else
1315 {
1316 vertexHLSL += "\n"
1317 " gl_main();\n"
1318 "\n"
1319 " VS_OUTPUT output;\n"
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +00001320 " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
1321 " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001322 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1323 " output.gl_Position.w = gl_Position.w;\n";
1324 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001325
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001326 if (vertexShader->mUsesPointSize && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001327 {
daniel@transgaming.com13be3e42012-07-04 19:16:24 +00001328 vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001329 }
1330
1331 if (fragmentShader->mUsesFragCoord)
1332 {
1333 vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1334 }
1335
1336 for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
1337 {
1338 if (varying->reg >= 0)
1339 {
1340 for (int i = 0; i < varying->size; i++)
1341 {
1342 int rows = VariableRowCount(varying->type);
1343
1344 for (int j = 0; j < rows; j++)
1345 {
1346 int r = varying->reg + i * rows + j;
1347 vertexHLSL += " output.v" + str(r);
1348
1349 bool sharedRegister = false; // Register used by multiple varyings
1350
1351 for (int x = 0; x < 4; x++)
1352 {
1353 if (packing[r][x] && packing[r][x] != packing[r][0])
1354 {
1355 sharedRegister = true;
1356 break;
1357 }
1358 }
1359
1360 if(sharedRegister)
1361 {
1362 vertexHLSL += ".";
1363
1364 for (int x = 0; x < 4; x++)
1365 {
1366 if (packing[r][x] == &*varying)
1367 {
1368 switch(x)
1369 {
1370 case 0: vertexHLSL += "x"; break;
1371 case 1: vertexHLSL += "y"; break;
1372 case 2: vertexHLSL += "z"; break;
1373 case 3: vertexHLSL += "w"; break;
1374 }
1375 }
1376 }
1377 }
1378
1379 vertexHLSL += " = " + varying->name;
1380
1381 if (varying->array)
1382 {
1383 vertexHLSL += "[" + str(i) + "]";
1384 }
1385
1386 if (rows > 1)
1387 {
1388 vertexHLSL += "[" + str(j) + "]";
1389 }
1390
1391 vertexHLSL += ";\n";
1392 }
1393 }
1394 }
1395 }
1396
1397 vertexHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001398 " return output;\n"
1399 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001400
1401 pixelHLSL += "struct PS_INPUT\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001402 "{\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001403
1404 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1405 {
1406 if (varying->reg >= 0)
1407 {
1408 for (int i = 0; i < varying->size; i++)
1409 {
1410 int rows = VariableRowCount(varying->type);
1411 for (int j = 0; j < rows; j++)
1412 {
1413 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.com00c0d152013-01-11 04:07:23 +00001414 pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001415 }
1416 }
1417 }
1418 else UNREACHABLE();
1419 }
1420
1421 if (fragmentShader->mUsesFragCoord)
1422 {
shannon.woods@transgaming.come0e89872013-01-25 21:55:40 +00001423 pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001424 }
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001425
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001426 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
1427 {
1428 pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
1429 }
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00001430
shannon.woods@transgaming.com0693fc32013-02-28 23:18:03 +00001431 // Must consume the PSIZE element if the geometry shader is not active
1432 // We won't know if we use a GS until we draw
1433 if (vertexShader->mUsesPointSize && shaderModel >= 4)
1434 {
1435 pixelHLSL += " float gl_PointSize : PSIZE;\n";
1436 }
1437
1438 if (fragmentShader->mUsesFragCoord)
1439 {
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001440 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001441 {
1442 pixelHLSL += " float4 dx_VPos : SV_Position;\n";
1443 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001444 else if (shaderModel >= 3)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001445 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001446 pixelHLSL += " float2 dx_VPos : VPOS;\n";
1447 }
1448 }
1449
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001450 pixelHLSL += "};\n"
1451 "\n"
1452 "struct PS_OUTPUT\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001453 "{\n";
1454
1455 for (unsigned int i = 0; i < renderTargetCount; i++)
1456 {
1457 pixelHLSL += " float4 gl_Color" + str(i) + " : " + targetSemantic + str(i) + ";\n";
1458 }
1459
1460 pixelHLSL += "};\n"
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001461 "\n";
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001462
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001463 if (fragmentShader->mUsesFrontFacing)
1464 {
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001465 if (shaderModel >= 4)
1466 {
1467 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
1468 "{\n";
1469 }
1470 else
1471 {
1472 pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
1473 "{\n";
1474 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001475 }
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001476 else
1477 {
1478 pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
1479 "{\n";
1480 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001481
1482 if (fragmentShader->mUsesFragCoord)
1483 {
1484 pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1485
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001486 if (shaderModel >= 4)
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001487 {
1488 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
1489 " gl_FragCoord.y = input.dx_VPos.y;\n";
1490 }
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00001491 else if (shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001492 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001493 pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001494 " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001495 }
1496 else
1497 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00001498 // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
1499 pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
1500 " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001501 }
1502
daniel@transgaming.com12985182012-12-20 20:56:31 +00001503 pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
daniel@transgaming.com74471e02013-01-11 04:10:26 +00001504 " gl_FragCoord.w = rhw;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001505 }
1506
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001507 if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001508 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001509 pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
1510 pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001511 }
1512
1513 if (fragmentShader->mUsesFrontFacing)
1514 {
shannon.woods@transgaming.com41ba5e02013-01-25 21:51:20 +00001515 if (shaderModel <= 3)
1516 {
1517 pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
1518 }
1519 else
1520 {
1521 pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
1522 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001523 }
1524
1525 for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
1526 {
1527 if (varying->reg >= 0)
1528 {
1529 for (int i = 0; i < varying->size; i++)
1530 {
1531 int rows = VariableRowCount(varying->type);
1532 for (int j = 0; j < rows; j++)
1533 {
1534 std::string n = str(varying->reg + i * rows + j);
1535 pixelHLSL += " " + varying->name;
1536
1537 if (varying->array)
1538 {
1539 pixelHLSL += "[" + str(i) + "]";
1540 }
1541
1542 if (rows > 1)
1543 {
1544 pixelHLSL += "[" + str(j) + "]";
1545 }
1546
daniel@transgaming.comf5a2ae52012-12-20 20:52:03 +00001547 switch (VariableColumnCount(varying->type))
1548 {
1549 case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
1550 case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
1551 case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
1552 case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
1553 default: UNREACHABLE();
1554 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001555 }
1556 }
1557 }
1558 else UNREACHABLE();
1559 }
1560
1561 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001562 " gl_main();\n"
1563 "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001564 " PS_OUTPUT output;\n";
1565
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001566 // Two cases when writing to gl_FragColor and using ESSL 1.0:
1567 // - with a 3.0 context, the output color is copied to channel 0
1568 // - with a 2.0 context using EXT_draw_buffers, the output color is broadcast to all channels
1569 const bool broadcast = fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3;
1570
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001571 for (unsigned int i = 0; i < renderTargetCount; i++)
1572 {
shannon.woods%transgaming.com@gtempaccount.com0b05b7a2013-04-13 03:34:58 +00001573 unsigned int sourceColor = !broadcast ? i : 0;
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +00001574
1575 pixelHLSL += " output.gl_Color" + str(i) + " = gl_Color[" + str(sourceColor) + "];\n";
1576 }
1577
1578 pixelHLSL += "\n"
shannon.woods@transgaming.com5f77c552013-01-25 21:51:44 +00001579 " return output;\n"
1580 "}\n";
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001581
1582 return true;
1583}
1584
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001585bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1586{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001587 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001588
1589 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001590 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001591 if (format != GL_PROGRAM_BINARY_ANGLE)
1592 {
1593 infoLog.append("Invalid program binary format.");
1594 return false;
1595 }
1596
1597 int version = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001598 stream.read(&version);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001599 if (version != VERSION_DWORD)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001600 {
1601 infoLog.append("Invalid program binary version.");
1602 return false;
1603 }
1604
1605 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1606 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001607 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001608 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001609 stream.read(&name);
1610 mLinkedAttribute[i].name = name;
1611 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001612 }
1613
1614 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1615 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001616 stream.read(&mSamplersPS[i].active);
1617 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001618
1619 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001620 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001621 mSamplersPS[i].textureType = (TextureType) textureType;
1622 }
1623
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001624 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001625 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001626 stream.read(&mSamplersVS[i].active);
1627 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001628
1629 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001630 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001631 mSamplersVS[i].textureType = (TextureType) textureType;
1632 }
1633
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001634 stream.read(&mUsedVertexSamplerRange);
1635 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001636 stream.read(&mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001637
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001638 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001639 stream.read(&size);
1640 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001641 {
1642 infoLog.append("Invalid program binary.");
1643 return false;
1644 }
1645
1646 mUniforms.resize(size);
1647 for (unsigned int i = 0; i < size; ++i)
1648 {
1649 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001650 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001651 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001652 unsigned int arraySize;
1653
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001654 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001655 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001656 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001657 stream.read(&arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001658
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001659 mUniforms[i] = new Uniform(type, precision, name, arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001660
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001661 stream.read(&mUniforms[i]->psRegisterIndex);
1662 stream.read(&mUniforms[i]->vsRegisterIndex);
1663 stream.read(&mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001664 }
1665
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001666 stream.read(&size);
1667 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001668 {
1669 infoLog.append("Invalid program binary.");
1670 return false;
1671 }
1672
1673 mUniformIndex.resize(size);
1674 for (unsigned int i = 0; i < size; ++i)
1675 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001676 stream.read(&mUniformIndex[i].name);
1677 stream.read(&mUniformIndex[i].element);
1678 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001679 }
1680
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001681 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001682 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001683
1684 unsigned int vertexShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001685 stream.read(&vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001686
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001687 unsigned int geometryShaderSize;
1688 stream.read(&geometryShaderSize);
1689
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001690 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001691
daniel@transgaming.com36038542012-11-28 20:59:26 +00001692 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001693 ptr += sizeof(GUID);
1694
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001695 GUID identifier = mRenderer->getAdapterIdentifier();
1696 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001697 {
1698 infoLog.append("Invalid program binary.");
1699 return false;
1700 }
1701
1702 const char *pixelShaderFunction = ptr;
1703 ptr += pixelShaderSize;
1704
1705 const char *vertexShaderFunction = ptr;
1706 ptr += vertexShaderSize;
1707
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001708 const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
1709 ptr += geometryShaderSize;
1710
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001711 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001712 pixelShaderSize, rx::SHADER_PIXEL);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001713 if (!mPixelExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001714 {
1715 infoLog.append("Could not create pixel shader.");
1716 return false;
1717 }
1718
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001719 mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001720 vertexShaderSize, rx::SHADER_VERTEX);
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001721 if (!mVertexExecutable)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001722 {
1723 infoLog.append("Could not create vertex shader.");
daniel@transgaming.com95892412012-11-28 20:59:09 +00001724 delete mPixelExecutable;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001725 mPixelExecutable = NULL;
1726 return false;
1727 }
1728
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001729 if (geometryShaderFunction != NULL && geometryShaderSize > 0)
1730 {
1731 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1732 geometryShaderSize, rx::SHADER_GEOMETRY);
1733 if (!mGeometryExecutable)
1734 {
1735 infoLog.append("Could not create geometry shader.");
1736 delete mPixelExecutable;
1737 mPixelExecutable = NULL;
1738 delete mVertexExecutable;
1739 mVertexExecutable = NULL;
1740 return false;
1741 }
1742 }
1743 else
1744 {
1745 mGeometryExecutable = NULL;
1746 }
1747
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001748 return true;
1749}
1750
1751bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1752{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001753 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001754
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001755 stream.write(GL_PROGRAM_BINARY_ANGLE);
daniel@transgaming.com8226f4c2012-12-20 21:08:42 +00001756 stream.write(VERSION_DWORD);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001757
1758 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1759 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001760 stream.write(mLinkedAttribute[i].type);
1761 stream.write(mLinkedAttribute[i].name);
1762 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001763 }
1764
1765 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1766 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001767 stream.write(mSamplersPS[i].active);
1768 stream.write(mSamplersPS[i].logicalTextureUnit);
1769 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001770 }
1771
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001772 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001773 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001774 stream.write(mSamplersVS[i].active);
1775 stream.write(mSamplersVS[i].logicalTextureUnit);
1776 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001777 }
1778
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001779 stream.write(mUsedVertexSamplerRange);
1780 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001781 stream.write(mUsesPointSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001782
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001783 stream.write(mUniforms.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001784 for (unsigned int i = 0; i < mUniforms.size(); ++i)
1785 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001786 stream.write(mUniforms[i]->type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001787 stream.write(mUniforms[i]->precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001788 stream.write(mUniforms[i]->name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001789 stream.write(mUniforms[i]->arraySize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001790
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001791 stream.write(mUniforms[i]->psRegisterIndex);
1792 stream.write(mUniforms[i]->vsRegisterIndex);
1793 stream.write(mUniforms[i]->registerCount);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001794 }
1795
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001796 stream.write(mUniformIndex.size());
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001797 for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
1798 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001799 stream.write(mUniformIndex[i].name);
1800 stream.write(mUniformIndex[i].element);
1801 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001802 }
1803
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001804 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001805 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001806
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001807 UINT vertexShaderSize = mVertexExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001808 stream.write(vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001809
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001810 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1811 stream.write(geometryShaderSize);
1812
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001813 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001814
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001815 GLsizei streamLength = stream.length();
1816 const void *streamData = stream.data();
1817
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001818 GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001819 if (totalLength > bufSize)
1820 {
1821 if (length)
1822 {
1823 *length = 0;
1824 }
1825
1826 return false;
1827 }
1828
1829 if (binary)
1830 {
1831 char *ptr = (char*) binary;
1832
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001833 memcpy(ptr, streamData, streamLength);
1834 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001835
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001836 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001837 ptr += sizeof(GUID);
1838
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001839 memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001840 ptr += pixelShaderSize;
1841
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001842 memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001843 ptr += vertexShaderSize;
1844
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001845 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1846 {
1847 memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
1848 ptr += geometryShaderSize;
1849 }
1850
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001851 ASSERT(ptr - totalLength == binary);
1852 }
1853
1854 if (length)
1855 {
1856 *length = totalLength;
1857 }
1858
1859 return true;
1860}
1861
1862GLint ProgramBinary::getLength()
1863{
1864 GLint length;
1865 if (save(NULL, INT_MAX, &length))
1866 {
1867 return length;
1868 }
1869 else
1870 {
1871 return 0;
1872 }
1873}
1874
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001875bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001876{
1877 if (!fragmentShader || !fragmentShader->isCompiled())
1878 {
1879 return false;
1880 }
1881
1882 if (!vertexShader || !vertexShader->isCompiled())
1883 {
1884 return false;
1885 }
1886
1887 std::string pixelHLSL = fragmentShader->getHLSL();
1888 std::string vertexHLSL = vertexShader->getHLSL();
1889
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001890 // Map the varyings to the register file
1891 const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
1892 int registers = packVaryings(infoLog, packing, fragmentShader);
1893
1894 if (registers < 0)
1895 {
1896 return false;
1897 }
1898
1899 if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001900 {
1901 return false;
1902 }
1903
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001904 bool success = true;
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +00001905 mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX);
1906 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001907
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001908 if (usesGeometryShader())
1909 {
1910 std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
1911 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY);
1912 }
1913
1914 if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001915 {
daniel@transgaming.com95892412012-11-28 20:59:09 +00001916 infoLog.append("Failed to create D3D shaders.");
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001917 success = false;
daniel@transgaming.com95892412012-11-28 20:59:09 +00001918
daniel@transgaming.com4f0f65e2012-11-28 21:00:00 +00001919 delete mVertexExecutable;
1920 mVertexExecutable = NULL;
1921 delete mPixelExecutable;
1922 mPixelExecutable = NULL;
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001923 delete mGeometryExecutable;
1924 mGeometryExecutable = NULL;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001925 }
1926
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001927 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1928 {
1929 success = false;
1930 }
1931
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001932 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001933 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001934 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001935 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001936
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001937 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001938}
1939
1940// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001941bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001942{
1943 unsigned int usedLocations = 0;
1944
1945 // Link attributes that have a binding location
1946 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1947 {
1948 int location = attributeBindings.getAttributeBinding(attribute->name);
1949
1950 if (location != -1) // Set by glBindAttribLocation
1951 {
1952 if (!mLinkedAttribute[location].name.empty())
1953 {
1954 // Multiple active attributes bound to the same location; not an error
1955 }
1956
1957 mLinkedAttribute[location] = *attribute;
1958
1959 int rows = VariableRowCount(attribute->type);
1960
1961 if (rows + location > MAX_VERTEX_ATTRIBS)
1962 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001963 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001964
1965 return false;
1966 }
1967
1968 for (int i = 0; i < rows; i++)
1969 {
1970 usedLocations |= 1 << (location + i);
1971 }
1972 }
1973 }
1974
1975 // Link attributes that don't have a binding location
1976 for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
1977 {
1978 int location = attributeBindings.getAttributeBinding(attribute->name);
1979
1980 if (location == -1) // Not set by glBindAttribLocation
1981 {
1982 int rows = VariableRowCount(attribute->type);
1983 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1984
1985 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1986 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001987 infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001988
1989 return false; // Fail to link
1990 }
1991
1992 mLinkedAttribute[availableIndex] = *attribute;
1993 }
1994 }
1995
1996 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1997 {
1998 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
1999 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
2000
2001 for (int r = 0; r < rows; r++)
2002 {
2003 mSemanticIndex[attributeIndex++] = index++;
2004 }
2005 }
2006
2007 return true;
2008}
2009
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002010bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002011{
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002012 for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002013 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002014 if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002015 {
2016 return false;
2017 }
2018 }
2019
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002020 for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002021 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002022 if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00002023 {
2024 return false;
2025 }
2026 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00002027
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002028 return true;
2029}
2030
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002031bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002032{
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002033 if (constant.type == GL_SAMPLER_2D ||
2034 constant.type == GL_SAMPLER_CUBE)
2035 {
2036 unsigned int samplerIndex = constant.registerIndex;
2037
2038 do
2039 {
2040 if (shader == GL_VERTEX_SHADER)
2041 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002042 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002043 {
2044 mSamplersVS[samplerIndex].active = true;
2045 mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2046 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
2047 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
2048 }
2049 else
2050 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002051 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00002052 return false;
2053 }
2054 }
2055 else if (shader == GL_FRAGMENT_SHADER)
2056 {
2057 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
2058 {
2059 mSamplersPS[samplerIndex].active = true;
2060 mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
2061 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
2062 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
2063 }
2064 else
2065 {
2066 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
2067 return false;
2068 }
2069 }
2070 else UNREACHABLE();
2071
2072 samplerIndex++;
2073 }
2074 while (samplerIndex < constant.registerIndex + constant.arraySize);
2075 }
2076
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002077 Uniform *uniform = NULL;
2078 GLint location = getUniformLocation(constant.name);
2079
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00002080 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002081 {
2082 uniform = mUniforms[mUniformIndex[location].index];
2083
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00002084 if (uniform->type != constant.type)
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002085 {
shannon.woods@transgaming.coma09c70f2013-02-28 23:18:56 +00002086 infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
2087 return false;
2088 }
2089
2090 if (uniform->precision != constant.precision)
2091 {
2092 infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002093 return false;
2094 }
2095 }
2096 else
2097 {
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00002098 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002099 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002100
2101 if (!uniform)
2102 {
2103 return false;
2104 }
2105
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002106 if (shader == GL_FRAGMENT_SHADER)
2107 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002108 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002109 }
2110 else if (shader == GL_VERTEX_SHADER)
2111 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00002112 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002113 }
2114 else UNREACHABLE();
2115
2116 if (location >= 0)
2117 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002118 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002119 }
2120
2121 mUniforms.push_back(uniform);
2122 unsigned int uniformIndex = mUniforms.size() - 1;
2123
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002124 for (unsigned int i = 0; i < uniform->elementCount(); i++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002125 {
2126 mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
2127 }
2128
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00002129 if (shader == GL_VERTEX_SHADER)
2130 {
2131 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
2132 {
2133 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
2134 return false;
2135 }
2136 }
2137 else if (shader == GL_FRAGMENT_SHADER)
2138 {
2139 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2140 {
2141 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
2142 return false;
2143 }
2144 }
2145 else UNREACHABLE();
2146
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00002147 return true;
2148}
2149
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002150std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2151{
2152 // for now we only handle point sprite emulation
2153 ASSERT(usesPointSpriteEmulation());
2154 return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
2155}
2156
2157std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
2158{
2159 ASSERT(registers >= 0);
2160 ASSERT(vertexShader->mUsesPointSize);
2161 ASSERT(mRenderer->getMajorShaderModel() >= 4);
2162
2163 std::string geomHLSL;
2164
2165 std::string varyingSemantic = "TEXCOORD";
2166
2167 std::string fragCoordSemantic;
2168 std::string pointCoordSemantic;
2169
2170 int reservedRegisterIndex = registers;
2171
2172 if (fragmentShader->mUsesFragCoord)
2173 {
2174 fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2175 }
2176
2177 if (fragmentShader->mUsesPointCoord)
2178 {
2179 pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
2180 }
2181
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +00002182 geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
2183 "\n"
2184 "struct GS_INPUT\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002185 "{\n";
2186
2187 for (int r = 0; r < registers; r++)
2188 {
2189 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2190
2191 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2192 }
2193
2194 if (fragmentShader->mUsesFragCoord)
2195 {
2196 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2197 }
2198
2199 geomHLSL += " float gl_PointSize : PSIZE;\n"
2200 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002201 "};\n"
2202 "\n"
2203 "struct GS_OUTPUT\n"
2204 "{\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002205
2206 for (int r = 0; r < registers; r++)
2207 {
2208 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
2209
2210 geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
2211 }
2212
2213 if (fragmentShader->mUsesFragCoord)
2214 {
2215 geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
2216 }
2217
2218 if (fragmentShader->mUsesPointCoord)
2219 {
2220 geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
2221 }
2222
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002223 geomHLSL += " float gl_PointSize : PSIZE;\n"
2224 " float4 gl_Position : SV_Position;\n"
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002225 "};\n"
2226 "\n"
2227 "static float2 pointSpriteCorners[] = \n"
2228 "{\n"
2229 " float2( 0.5f, -0.5f),\n"
2230 " float2( 0.5f, 0.5f),\n"
2231 " float2(-0.5f, -0.5f),\n"
2232 " float2(-0.5f, 0.5f)\n"
2233 "};\n"
2234 "\n"
2235 "static float2 pointSpriteTexcoords[] = \n"
2236 "{\n"
2237 " float2(1.0f, 1.0f),\n"
2238 " float2(1.0f, 0.0f),\n"
2239 " float2(0.0f, 1.0f),\n"
2240 " float2(0.0f, 0.0f)\n"
2241 "};\n"
2242 "\n"
2243 "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
2244 "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
2245 "\n"
2246 "[maxvertexcount(4)]\n"
2247 "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
2248 "{\n"
shannon.woods@transgaming.com276337c2013-02-28 23:15:16 +00002249 " GS_OUTPUT output = (GS_OUTPUT)0;\n"
2250 " output.gl_PointSize = input[0].gl_PointSize;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002251
2252 for (int r = 0; r < registers; r++)
2253 {
2254 geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
2255 }
2256
2257 if (fragmentShader->mUsesFragCoord)
2258 {
2259 geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
2260 }
2261
2262 geomHLSL += " \n"
2263 " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
2264 " float4 gl_Position = input[0].gl_Position;\n"
shannon.woods@transgaming.com771ca2a2013-02-28 23:14:52 +00002265 " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00002266
2267 for (int corner = 0; corner < 4; corner++)
2268 {
2269 geomHLSL += " \n"
2270 " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
2271
2272 if (fragmentShader->mUsesPointCoord)
2273 {
2274 geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
2275 }
2276
2277 geomHLSL += " outStream.Append(output);\n";
2278 }
2279
2280 geomHLSL += " \n"
2281 " outStream.RestartStrip();\n"
2282 "}\n";
2283
2284 return geomHLSL;
2285}
2286
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002287// This method needs to match OutputHLSL::decorate
2288std::string ProgramBinary::decorateAttribute(const std::string &name)
2289{
2290 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
2291 {
2292 return "_" + name;
2293 }
2294
2295 return name;
2296}
2297
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002298bool ProgramBinary::isValidated() const
2299{
2300 return mValidated;
2301}
2302
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002303void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002304{
2305 // Skip over inactive attributes
2306 unsigned int activeAttribute = 0;
2307 unsigned int attribute;
2308 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2309 {
2310 if (mLinkedAttribute[attribute].name.empty())
2311 {
2312 continue;
2313 }
2314
2315 if (activeAttribute == index)
2316 {
2317 break;
2318 }
2319
2320 activeAttribute++;
2321 }
2322
2323 if (bufsize > 0)
2324 {
2325 const char *string = mLinkedAttribute[attribute].name.c_str();
2326
2327 strncpy(name, string, bufsize);
2328 name[bufsize - 1] = '\0';
2329
2330 if (length)
2331 {
2332 *length = strlen(name);
2333 }
2334 }
2335
2336 *size = 1; // Always a single 'type' instance
2337
2338 *type = mLinkedAttribute[attribute].type;
2339}
2340
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002341GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002342{
2343 int count = 0;
2344
2345 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2346 {
2347 if (!mLinkedAttribute[attributeIndex].name.empty())
2348 {
2349 count++;
2350 }
2351 }
2352
2353 return count;
2354}
2355
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002356GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002357{
2358 int maxLength = 0;
2359
2360 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2361 {
2362 if (!mLinkedAttribute[attributeIndex].name.empty())
2363 {
2364 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2365 }
2366 }
2367
2368 return maxLength;
2369}
2370
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002371void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002372{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002373 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002374
2375 if (bufsize > 0)
2376 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002377 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002378
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002379 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002380 {
2381 string += "[0]";
2382 }
2383
2384 strncpy(name, string.c_str(), bufsize);
2385 name[bufsize - 1] = '\0';
2386
2387 if (length)
2388 {
2389 *length = strlen(name);
2390 }
2391 }
2392
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002393 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002394
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002395 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002396}
2397
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002398GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002399{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002400 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002401}
2402
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002403GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002404{
2405 int maxLength = 0;
2406
2407 unsigned int numUniforms = mUniforms.size();
2408 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2409 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002410 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002411 {
2412 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2413 if (mUniforms[uniformIndex]->isArray())
2414 {
2415 length += 3; // Counting in "[0]".
2416 }
2417 maxLength = std::max(length, maxLength);
2418 }
2419 }
2420
2421 return maxLength;
2422}
2423
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002424void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002425{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002426 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002427 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002428 {
2429 mValidated = false;
2430 }
2431 else
2432 {
2433 mValidated = true;
2434 }
2435}
2436
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002437bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002438{
2439 // if any two active samplers in a program are of different types, but refer to the same
2440 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2441 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2442
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002443 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002444 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002445
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002446 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002447 {
2448 textureUnitType[i] = TEXTURE_UNKNOWN;
2449 }
2450
2451 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2452 {
2453 if (mSamplersPS[i].active)
2454 {
2455 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2456
2457 if (unit >= maxCombinedTextureImageUnits)
2458 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002459 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002460 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002461 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002462 }
2463
2464 return false;
2465 }
2466
2467 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2468 {
2469 if (mSamplersPS[i].textureType != textureUnitType[unit])
2470 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002471 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002472 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002473 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002474 }
2475
2476 return false;
2477 }
2478 }
2479 else
2480 {
2481 textureUnitType[unit] = mSamplersPS[i].textureType;
2482 }
2483 }
2484 }
2485
2486 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2487 {
2488 if (mSamplersVS[i].active)
2489 {
2490 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2491
2492 if (unit >= maxCombinedTextureImageUnits)
2493 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002494 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002495 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002496 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002497 }
2498
2499 return false;
2500 }
2501
2502 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2503 {
2504 if (mSamplersVS[i].textureType != textureUnitType[unit])
2505 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002506 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002507 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002508 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002509 }
2510
2511 return false;
2512 }
2513 }
2514 else
2515 {
2516 textureUnitType[unit] = mSamplersVS[i].textureType;
2517 }
2518 }
2519 }
2520
2521 return true;
2522}
2523
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002524ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2525{
2526}
2527
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002528struct AttributeSorter
2529{
2530 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2531 : originalIndices(semanticIndices)
2532 {
2533 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2534 {
2535 indices[i] = i;
2536 }
2537
2538 std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this);
2539 }
2540
2541 bool operator()(int a, int b)
2542 {
2543 return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b];
2544 }
2545
2546 int indices[MAX_VERTEX_ATTRIBS];
2547 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2548};
2549
2550void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2551{
2552 AttributeSorter sorter(mSemanticIndex);
2553
2554 int oldIndices[MAX_VERTEX_ATTRIBS];
2555 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2556
2557 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2558 {
2559 oldIndices[i] = mSemanticIndex[i];
2560 oldTranslatedAttributes[i] = attributes[i];
2561 }
2562
2563 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2564 {
2565 int oldIndex = sorter.indices[i];
2566 sortedSemanticIndices[i] = oldIndices[oldIndex];
2567 attributes[i] = oldTranslatedAttributes[oldIndex];
2568 }
2569}
2570
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002571}