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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Lang0a73dd82014-11-19 16:18:08 -05007#ifndef COMPILER_TRANSLATOR_COMPILER_H_
8#define COMPILER_TRANSLATOR_COMPILER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009
10//
11// Machine independent part of the compiler private objects
12// sent as ShHandle to the driver.
13//
14// This should not be included by driver code.
15//
16
Olli Etuaho8efc5ad2015-03-03 17:21:10 +020017#include "compiler/translator/BuiltInFunctionEmulator.h"
Corentin Wallez71d147f2015-02-11 11:15:24 -080018#include "compiler/translator/CallDAG.h"
Geoff Lang17732822013-08-29 13:46:49 -040019#include "compiler/translator/ExtensionBehavior.h"
20#include "compiler/translator/HashNames.h"
21#include "compiler/translator/InfoSink.h"
Zhenyao Mo94ac7b72014-10-15 18:22:08 -070022#include "compiler/translator/Pragma.h"
Geoff Lang17732822013-08-29 13:46:49 -040023#include "compiler/translator/SymbolTable.h"
24#include "compiler/translator/VariableInfo.h"
shannon.woods@transgaming.comda1ed362013-01-25 21:54:57 +000025#include "third_party/compiler/ArrayBoundsClamper.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026
Jamie Madillacb4b812016-11-07 13:50:29 -050027namespace sh
28{
29
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000030class TCompiler;
Daniel Bratell73941de2015-02-25 14:34:49 +010031#ifdef ANGLE_ENABLE_HLSL
daniel@transgaming.com043da132012-12-20 21:12:22 +000032class TranslatorHLSL;
Daniel Bratell73941de2015-02-25 14:34:49 +010033#endif // ANGLE_ENABLE_HLSL
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
35//
Qiankun Miaoc2c5fc42016-08-31 15:24:22 +080036// Helper function to identify specs that are based on the WebGL spec.
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000037//
Jamie Madill5508f392014-02-20 13:31:36 -050038bool IsWebGLBasedSpec(ShShaderSpec spec);
maxvujovic@gmail.com430f5e02012-06-08 17:47:59 +000039
40//
Qingqing Dengad0d0792015-04-08 14:25:06 -070041// Helper function to check if the shader type is GLSL.
42//
43bool IsGLSL130OrNewer(ShShaderOutput output);
Qiankun Miao705a9192016-08-29 10:05:27 +080044bool IsGLSL420OrNewer(ShShaderOutput output);
Qingqing Dengad0d0792015-04-08 14:25:06 -070045
46//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047// The base class used to back handles returned to the driver.
48//
49class TShHandleBase {
50public:
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000051 TShHandleBase();
52 virtual ~TShHandleBase();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053 virtual TCompiler* getAsCompiler() { return 0; }
Daniel Bratell73941de2015-02-25 14:34:49 +010054#ifdef ANGLE_ENABLE_HLSL
daniel@transgaming.com043da132012-12-20 21:12:22 +000055 virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
Daniel Bratell73941de2015-02-25 14:34:49 +010056#endif // ANGLE_ENABLE_HLSL
alokp@chromium.orgbafcbaa2010-11-23 19:07:43 +000057
58protected:
59 // Memory allocator. Allocates and tracks memory required by the compiler.
60 // Deallocates all memory when compiler is destructed.
61 TPoolAllocator allocator;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062};
63
64//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000065// The base class for the machine dependent compiler to derive from
66// for managing object code from the compile.
67//
Jamie Madilla718c1e2014-07-02 15:31:22 -040068class TCompiler : public TShHandleBase
69{
70 public:
Jamie Madill183bde52014-07-02 15:31:19 -040071 TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
Corentin Walleze5a1f272015-08-21 02:58:25 +020072 ~TCompiler() override;
73 TCompiler *getAsCompiler() override { return this; }
alokp@chromium.org76b82082010-03-24 17:59:39 +000074
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000075 bool Init(const ShBuiltInResources& resources);
Olli Etuahoa3a5cc62015-02-13 13:12:22 +020076
77 // compileTreeForTesting should be used only when tests require access to
78 // the AST. Users of this function need to manually manage the global pool
Olli Etuaho6d40bbd2016-09-30 13:49:38 +010079 // allocator. Returns nullptr whenever there are compilation errors.
80 TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
81 size_t numStrings,
82 ShCompileOptions compileOptions);
Olli Etuahoa3a5cc62015-02-13 13:12:22 +020083
Qiankun Miao7ebb97f2016-09-08 18:01:50 +080084 bool compile(const char *const shaderStrings[],
85 size_t numStrings,
86 ShCompileOptions compileOptions);
alokp@chromium.org07620a52010-09-23 17:53:56 +000087
88 // Get results of the last compilation.
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +000089 int getShaderVersion() const { return shaderVersion; }
alokp@chromium.org07620a52010-09-23 17:53:56 +000090 TInfoSink& getInfoSink() { return infoSink; }
Jamie Madilled27c722014-07-02 15:31:23 -040091
Martin Radev802abe02016-08-04 17:48:32 +030092 bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
Martin Radev4c4c8e72016-08-04 12:25:34 +030093 const sh::WorkGroupSize &getComputeShaderLocalSize() { return mComputeShaderLocalSize; }
Martin Radev802abe02016-08-04 17:48:32 +030094
Dmitry Skiba2539fff2015-06-16 17:56:09 -070095 // Clears the results from the previous compilation.
96 void clearResults();
97
Jamie Madilled27c722014-07-02 15:31:23 -040098 const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
Jamie Madilla0a9e122015-09-02 15:54:30 -040099 const std::vector<sh::OutputVariable> &getOutputVariables() const { return outputVariables; }
Jamie Madilla718c1e2014-07-02 15:31:22 -0400100 const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
101 const std::vector<sh::Varying> &getVaryings() const { return varyings; }
Jamie Madilled27c722014-07-02 15:31:23 -0400102 const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
alokp@chromium.org07620a52010-09-23 17:53:56 +0000103
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000104 ShHashFunction64 getHashFunction() const { return hashFunction; }
daniel@transgaming.com0aa3b5a2012-11-28 19:43:24 +0000105 NameMap& getNameMap() { return nameMap; }
106 TSymbolTable& getSymbolTable() { return symbolTable; }
Zhenyao Mo7faf1a12014-04-25 18:03:56 -0700107 ShShaderSpec getShaderSpec() const { return shaderSpec; }
Jamie Madill68fe74a2014-05-27 12:56:01 -0400108 ShShaderOutput getOutputType() const { return outputType; }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700109 const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000110
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800111 bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
Olli Etuaho5d91dda2015-06-18 15:47:46 +0300112
Jamie Madill54ad4f82014-09-03 09:40:46 -0400113 // Get the resources set by InitBuiltInSymbolTable
114 const ShBuiltInResources& getResources() const;
115
Jamie Madilla718c1e2014-07-02 15:31:22 -0400116 protected:
Jamie Madill183bde52014-07-02 15:31:19 -0400117 sh::GLenum getShaderType() const { return shaderType; }
alokp@chromium.org07620a52010-09-23 17:53:56 +0000118 // Initialize symbol-table with built-in symbols.
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000119 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400120 // Compute the string representation of the built-in resources
121 void setResourceString();
Corentin Wallez71d147f2015-02-11 11:15:24 -0800122 // Return false if the call depth is exceeded.
123 bool checkCallDepth();
Jamie Madill05a80ce2013-06-20 11:55:49 -0400124 // Returns true if a program has no conflicting or missing fragment outputs
125 bool validateOutputs(TIntermNode* root);
alokp@chromium.orgb59a7782010-11-24 18:38:33 +0000126 // Returns true if the given shader does not exceed the minimum
127 // functionality mandated in GLSL 1.0 spec Appendix A.
128 bool validateLimitations(TIntermNode* root);
Olli Etuaho8efc5ad2015-03-03 17:21:10 +0200129 // Add emulated functions to the built-in function emulator.
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800130 virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
131 ShCompileOptions compileOptions){};
alokp@chromium.org07620a52010-09-23 17:53:56 +0000132 // Translate to object code.
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800133 virtual void translate(TIntermNode *root, ShCompileOptions compileOptions) = 0;
gman@chromium.org8d804792012-10-17 21:33:48 +0000134 // Returns true if, after applying the packing rules in the GLSL 1.017 spec
135 // Appendix A, section 7, the shader does not use too many uniforms.
136 bool enforcePackingRestrictions();
Qin Jiajia7835b522016-10-08 11:20:17 +0800137 // Insert statements to reference all members in unused uniform blocks with standard and shared
138 // layout. This is to work around a Mac driver that treats unused standard/shared
139 // uniform blocks as inactive.
140 void useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root);
Zhenyao Mo72111912016-07-20 17:45:56 -0700141 // Insert statements to initialize output variables in the beginning of main().
142 // This is to avoid undefined behaviors.
Olli Etuaho27776e32016-07-22 14:00:56 +0300143 void initializeOutputVariables(TIntermNode *root);
Zhenyao Mo4a667fe2014-02-11 12:35:01 -0800144 // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
145 // It is to work around a Linux driver bug where missing this causes compile failure
146 // while spec says it is allowed.
147 // This function should only be applied to vertex shaders.
148 void initializeGLPosition(TIntermNode* root);
Jamie Madilleb1a0102013-07-08 13:31:38 -0400149 // Return true if the maximum expression complexity is below the limit.
150 bool limitExpressionComplexity(TIntermNode* root);
zmo@google.com5601ea02011-06-10 18:23:25 +0000151 // Get built-in extensions with default behavior.
152 const TExtensionBehavior& getExtensionBehavior() const;
Olli Etuahoa3a5cc62015-02-13 13:12:22 +0200153 const char *getSourcePath() const;
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700154 const TPragma& getPragma() const { return mPragma; }
Qiankun Miao7ebb97f2016-09-08 18:01:50 +0800155 void writePragma(ShCompileOptions compileOptions);
Corentin Wallezd4b50542015-09-28 12:19:26 -0700156 unsigned int *getTemporaryIndex() { return &mTemporaryIndex; }
Kenneth Russellbccc65d2016-07-19 16:48:43 -0700157 // Relies on collectVariables having been called.
158 bool isVaryingDefined(const char *varyingName);
alokp@chromium.org07620a52010-09-23 17:53:56 +0000159
daniel@transgaming.com4167cc92013-01-11 04:11:53 +0000160 const ArrayBoundsClamper& getArrayBoundsClamper() const;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000161 ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
Olli Etuaho8efc5ad2015-03-03 17:21:10 +0200162 const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
zmo@google.com32e97312011-08-24 01:03:11 +0000163
Kenneth Russellbccc65d2016-07-19 16:48:43 -0700164 virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
Corentin Wallez1df16022016-10-27 08:16:56 -0400165 virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
Kenneth Russellbccc65d2016-07-19 16:48:43 -0700166
Corentin Wallez1df16022016-10-27 08:16:56 -0400167 bool wereVariablesCollected() const;
Jamie Madilled27c722014-07-02 15:31:23 -0400168 std::vector<sh::Attribute> attributes;
Jamie Madilla0a9e122015-09-02 15:54:30 -0400169 std::vector<sh::OutputVariable> outputVariables;
Jamie Madilled27c722014-07-02 15:31:23 -0400170 std::vector<sh::Uniform> uniforms;
Jamie Madill42bcf322014-08-25 16:20:46 -0400171 std::vector<sh::ShaderVariable> expandedUniforms;
Jamie Madilled27c722014-07-02 15:31:23 -0400172 std::vector<sh::Varying> varyings;
173 std::vector<sh::InterfaceBlock> interfaceBlocks;
Olli Etuaho4dfe8092015-08-21 17:44:35 +0300174
Jamie Madilla718c1e2014-07-02 15:31:22 -0400175 private:
Corentin Wallez71d147f2015-02-11 11:15:24 -0800176 // Creates the function call DAG for further analysis, returning false if there is a recursion
177 bool initCallDag(TIntermNode *root);
178 // Return false if "main" doesn't exist
179 bool tagUsedFunctions();
180 void internalTagUsedFunction(size_t index);
181
Olli Etuaho183d7e22015-11-20 15:59:09 +0200182 void initSamplerDefaultPrecision(TBasicType samplerType);
183
Corentin Wallez1df16022016-10-27 08:16:56 -0400184 // Collect info for all attribs, uniforms, varyings.
185 void collectVariables(TIntermNode *root);
186
187 bool variablesCollected;
188
Corentin Walleza094a8a2015-04-07 11:53:06 -0700189 // Removes unused function declarations and prototypes from the AST
190 class UnusedPredicate;
Olli Etuaho6d40bbd2016-09-30 13:49:38 +0100191 bool pruneUnusedFunctions(TIntermBlock *root);
Corentin Walleza094a8a2015-04-07 11:53:06 -0700192
Olli Etuaho6d40bbd2016-09-30 13:49:38 +0100193 TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
194 size_t numStrings,
195 const ShCompileOptions compileOptions);
Olli Etuahoa3a5cc62015-02-13 13:12:22 +0200196
Jamie Madill183bde52014-07-02 15:31:19 -0400197 sh::GLenum shaderType;
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000198 ShShaderSpec shaderSpec;
Jamie Madill68fe74a2014-05-27 12:56:01 -0400199 ShShaderOutput outputType;
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000200
Corentin Wallez71d147f2015-02-11 11:15:24 -0800201 struct FunctionMetadata
202 {
203 FunctionMetadata()
204 : used(false)
205 {
206 }
207 bool used;
208 };
209
210 CallDAG mCallDag;
211 std::vector<FunctionMetadata> functionMetadata;
212
gman@chromium.org8d804792012-10-17 21:33:48 +0000213 int maxUniformVectors;
Jamie Madilleb1a0102013-07-08 13:31:38 -0400214 int maxExpressionComplexity;
215 int maxCallStackDepth;
Olli Etuaho19d1dc92016-03-08 17:18:46 +0200216 int maxFunctionParameters;
gman@chromium.org8d804792012-10-17 21:33:48 +0000217
shannon.woods%transgaming.com@gtempaccount.com18b4c4b2013-04-13 03:31:40 +0000218 ShBuiltInResources compileResources;
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400219 std::string builtInResourcesString;
shannon.woods%transgaming.com@gtempaccount.com18b4c4b2013-04-13 03:31:40 +0000220
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000221 // Built-in symbol table for the given language, spec, and resources.
222 // It is preserved from compile-to-compile.
223 TSymbolTable symbolTable;
alokp@chromium.orgad771eb2010-09-07 17:36:23 +0000224 // Built-in extensions with default behavior.
225 TExtensionBehavior extensionBehavior;
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000226 bool fragmentPrecisionHigh;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000227
daniel@transgaming.com4167cc92013-01-11 04:11:53 +0000228 ArrayBoundsClamper arrayBoundsClamper;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000229 ShArrayIndexClampingStrategy clampingStrategy;
Olli Etuaho8efc5ad2015-03-03 17:21:10 +0200230 BuiltInFunctionEmulator builtInFunctionEmulator;
zmo@google.com32e97312011-08-24 01:03:11 +0000231
alokp@chromium.org07620a52010-09-23 17:53:56 +0000232 // Results of compilation.
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +0000233 int shaderVersion;
alokp@chromium.org07620a52010-09-23 17:53:56 +0000234 TInfoSink infoSink; // Output sink.
Olli Etuahoa3a5cc62015-02-13 13:12:22 +0200235 const char *mSourcePath; // Path of source file or NULL
zmo@google.com24c08c42011-05-27 17:40:48 +0000236
Martin Radev802abe02016-08-04 17:48:32 +0300237 // compute shader local group size
238 bool mComputeShaderLocalSizeDeclared;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300239 sh::WorkGroupSize mComputeShaderLocalSize;
Martin Radev802abe02016-08-04 17:48:32 +0300240
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000241 // name hashing.
242 ShHashFunction64 hashFunction;
243 NameMap nameMap;
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700244
245 TPragma mPragma;
Corentin Wallezd4b50542015-09-28 12:19:26 -0700246
247 unsigned int mTemporaryIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248};
249
250//
251// This is the interface between the machine independent code
252// and the machine dependent code.
253//
254// The machine dependent code should derive from the classes
Jamie Madilld4a3a312014-06-25 16:04:56 -0400255// above. Then Construct*() and Delete*() will create and
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256// destroy the machine dependent objects, which contain the
257// above machine independent information.
258//
zmo@google.com5601ea02011-06-10 18:23:25 +0000259TCompiler* ConstructCompiler(
Jamie Madill183bde52014-07-02 15:31:19 -0400260 sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void DeleteCompiler(TCompiler*);
262
Jamie Madillacb4b812016-11-07 13:50:29 -0500263} // namespace sh
264
Geoff Lang0a73dd82014-11-19 16:18:08 -0500265#endif // COMPILER_TRANSLATOR_COMPILER_H_