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daniel@transgaming.com621ce052012-10-31 17:52:29 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Renderer.h: Defines a back-end specific class that hides the details of the
8// implementation-specific renderer.
9
10#ifndef LIBGLESV2_RENDERER_RENDERER_H_
11#define LIBGLESV2_RENDERER_RENDERER_H_
12
daniel@transgaming.com621ce052012-10-31 17:52:29 +000013#define GL_APICALL
14#include <GLES2/gl2.h>
15#include <GLES2/gl2ext.h>
16#define EGLAPI
17#include <EGL/egl.h>
18
daniel@transgaming.comab1c1462012-12-20 21:08:30 +000019#include "libGLESv2/Uniform.h"
daniel@transgaming.comef19da52012-11-28 19:35:08 +000020#include "libGLESv2/angletypes.h"
daniel@transgaming.come4733d72012-10-31 18:07:01 +000021
daniel@transgaming.com621ce052012-10-31 17:52:29 +000022const int versionWindowsVista = MAKEWORD(0x00, 0x06);
23const int versionWindows7 = MAKEWORD(0x01, 0x06);
24
25// Return the version of the operating system in a format suitable for ordering
26// comparison.
27inline int getComparableOSVersion()
28{
29 DWORD version = GetVersion();
30 int majorVersion = LOBYTE(LOWORD(version));
31 int minorVersion = HIBYTE(LOWORD(version));
32 return MAKEWORD(minorVersion, majorVersion);
33}
34
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000035namespace egl
36{
37class Display;
38}
39
daniel@transgaming.com83e80ee2012-11-28 19:40:53 +000040namespace gl
41{
daniel@transgaming.coma9c71422012-11-28 20:58:45 +000042class InfoLog;
daniel@transgaming.com83e80ee2012-11-28 19:40:53 +000043class ProgramBinary;
daniel@transgaming.com67094ee2012-11-28 20:53:04 +000044class VertexAttribute;
daniel@transgaming.com91207b72012-11-28 20:56:43 +000045class Buffer;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000046class Texture;
47class Framebuffer;
daniel@transgaming.com83e80ee2012-11-28 19:40:53 +000048}
49
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000050namespace rx
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +000051{
daniel@transgaming.com87705f82012-12-20 21:10:45 +000052class TextureStorageInterface2D;
53class TextureStorageInterfaceCube;
daniel@transgaming.com3f255b42012-12-20 21:07:35 +000054class VertexBuffer;
daniel@transgaming.com0b6d7742012-12-20 21:09:47 +000055class IndexBuffer;
shannon.woods@transgaming.com50df6c52013-02-28 23:02:49 +000056class QueryImpl;
shannon.woods@transgaming.comcfe787e2013-02-28 23:03:35 +000057class FenceImpl;
shannon.woods@transgaming.com4e52b632013-02-28 23:08:01 +000058class BufferStorage;
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000059class Blit;
daniel@transgaming.com31240482012-11-28 21:06:41 +000060struct TranslatedIndexData;
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000061class ShaderExecutable;
62class SwapChain;
63class RenderTarget;
64class Image;
65class TextureStorage;
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +000066
shannon.woods@transgaming.com4e91d562013-02-28 23:12:09 +000067typedef void * ShaderBlob;
68typedef void (*pCompileFunc)();
69
daniel@transgaming.com3281f972012-10-31 18:38:51 +000070struct ConfigDesc
71{
72 GLenum renderTargetFormat;
73 GLenum depthStencilFormat;
74 GLint multiSample;
75 bool fastConfig;
76};
77
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000078struct dx_VertexConstants
79{
80 float depthRange[4];
81 float halfPixelSize[4];
82};
83
84struct dx_PixelConstants
85{
86 float depthRange[4];
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +000087 float viewCoords[4];
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +000088 float depthFront[4];
89};
90
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +000091enum ShaderType
92{
93 SHADER_VERTEX,
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +000094 SHADER_PIXEL,
95 SHADER_GEOMETRY
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +000096};
97
daniel@transgaming.com621ce052012-10-31 17:52:29 +000098class Renderer
99{
100 public:
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000101 explicit Renderer(egl::Display *display);
102 virtual ~Renderer();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000103
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000104 virtual EGLint initialize() = 0;
105 virtual bool resetDevice() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000106
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000107 virtual int generateConfigs(ConfigDesc **configDescList) = 0;
108 virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
daniel@transgaming.com3281f972012-10-31 18:38:51 +0000109
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000110 virtual void sync(bool block) = 0;
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000111
daniel@transgaming.comb9bb2792012-11-28 19:36:49 +0000112 virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
113
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000114 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
115 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000116
daniel@transgaming.com237bc7e2012-11-28 21:01:06 +0000117 virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000118 virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
119 unsigned int sampleMask) = 0;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000120 virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +0000121 int stencilBackRef, bool frontFaceCCW) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000122
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000123 virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
daniel@transgaming.com12985182012-12-20 20:56:31 +0000124 virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +0000125 bool ignoreViewport) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000126
daniel@transgaming.comae39ee22012-11-28 19:42:02 +0000127 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +0000128 virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
shannon.woods@transgaming.com21ba6472013-01-25 21:53:32 +0000129 virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
daniel@transgaming.com91207b72012-11-28 20:56:43 +0000130 virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
131 virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
daniel@transgaming.com31240482012-11-28 21:06:41 +0000132 virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
daniel@transgaming.com493d4f82012-11-28 19:35:45 +0000133
daniel@transgaming.com91207b72012-11-28 20:56:43 +0000134 virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +0000135 virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
daniel@transgaming.com67094ee2012-11-28 20:53:04 +0000136
daniel@transgaming.com084a2572012-11-28 20:55:17 +0000137 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
daniel@transgaming.comd084c622012-11-28 19:36:05 +0000138
daniel@transgaming.comc43a6052012-11-28 19:41:51 +0000139 virtual void markAllStateDirty() = 0;
140
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000141 // lost device
shannon.woods@transgaming.comeb049e22013-02-28 23:04:49 +0000142 virtual void notifyDeviceLost() = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000143 virtual bool isDeviceLost() = 0;
144 virtual bool testDeviceLost(bool notify) = 0;
145 virtual bool testDeviceResettable() = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000146
147 // Renderer capabilities
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000148 virtual DWORD getAdapterVendor() const = 0;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000149 virtual std::string getRendererDescription() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000150 virtual GUID getAdapterIdentifier() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000151
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000152 virtual bool getBGRATextureSupport() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000153 virtual bool getDXT1TextureSupport() = 0;
154 virtual bool getDXT3TextureSupport() = 0;
155 virtual bool getDXT5TextureSupport() = 0;
156 virtual bool getEventQuerySupport() = 0;
157 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
158 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
159 virtual bool getLuminanceTextureSupport() = 0;
160 virtual bool getLuminanceAlphaTextureSupport() = 0;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000161 bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
162 virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000163 virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +0000164 virtual unsigned int getReservedVertexUniformVectors() const = 0;
165 virtual unsigned int getReservedFragmentUniformVectors() const = 0;
166 virtual unsigned int getMaxVertexUniformVectors() const = 0;
167 virtual unsigned int getMaxFragmentUniformVectors() const = 0;
168 virtual unsigned int getMaxVaryingVectors() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000169 virtual bool getNonPower2TextureSupport() const = 0;
170 virtual bool getDepthTextureSupport() const = 0;
171 virtual bool getOcclusionQuerySupport() const = 0;
172 virtual bool getInstancingSupport() const = 0;
173 virtual bool getTextureFilterAnisotropySupport() const = 0;
174 virtual float getTextureMaxAnisotropy() const = 0;
175 virtual bool getShareHandleSupport() const = 0;
daniel@transgaming.com7629bb62013-01-11 04:12:28 +0000176 virtual bool getDerivativeInstructionSupport() const = 0;
shannon.woods@transgaming.com8d2f0862013-02-28 23:09:19 +0000177 virtual bool getPostSubBufferSupport() const = 0;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000178
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000179 virtual int getMajorShaderModel() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000180 virtual float getMaxPointSize() const = 0;
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000181 virtual int getMaxViewportDimension() const = 0;
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000182 virtual int getMaxTextureWidth() const = 0;
183 virtual int getMaxTextureHeight() const = 0;
184 virtual bool get32BitIndexSupport() const = 0;
185 virtual int getMinSwapInterval() const = 0;
186 virtual int getMaxSwapInterval() const = 0;
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000187
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000188 virtual GLsizei getMaxSupportedSamples() const = 0;
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000189
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000190 // Pixel operations
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000191 virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
192 virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
daniel@transgaming.com1d80eee2012-11-28 19:33:31 +0000193
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000194 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000195 GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
shannon.woods@transgaming.com664916b2013-01-25 21:50:32 +0000196 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
daniel@transgaming.com87705f82012-12-20 21:10:45 +0000197 GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
daniel@transgaming.comde8a7ff2012-11-28 19:34:13 +0000198
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +0000199 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
daniel@transgaming.com6c872172012-11-28 19:39:33 +0000200 bool blitRenderTarget, bool blitDepthStencil) = 0;
201 virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
202 GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
203
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000204 // RenderTarget creation
daniel@transgaming.comf2423652012-11-28 20:53:50 +0000205 virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
206 virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
207
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000208 // Shader operations
shannon.woods@transgaming.com69ff7762013-01-25 21:55:24 +0000209 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
210 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
daniel@transgaming.coma9c71422012-11-28 20:58:45 +0000211
daniel@transgaming.comf721fdb2012-12-20 20:53:11 +0000212 // Image operations
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000213 virtual Image *createImage() = 0;
daniel@transgaming.comf721fdb2012-12-20 20:53:11 +0000214 virtual void generateMipmap(Image *dest, Image *source) = 0;
daniel@transgaming.com413d2712012-12-20 21:11:04 +0000215 virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
216 virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
217 virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
daniel@transgaming.com244e1832012-12-20 20:52:35 +0000218
daniel@transgaming.com3f255b42012-12-20 21:07:35 +0000219 // Buffer creation
220 virtual VertexBuffer *createVertexBuffer() = 0;
daniel@transgaming.com0b6d7742012-12-20 21:09:47 +0000221 virtual IndexBuffer *createIndexBuffer() = 0;
shannon.woods@transgaming.com4e52b632013-02-28 23:08:01 +0000222 virtual BufferStorage *createBufferStorage() = 0;
daniel@transgaming.com3f255b42012-12-20 21:07:35 +0000223
shannon.woods@transgaming.comcfe787e2013-02-28 23:03:35 +0000224 // Query and Fence creation
shannon.woods@transgaming.com50df6c52013-02-28 23:02:49 +0000225 virtual QueryImpl *createQuery(GLenum type) = 0;
shannon.woods@transgaming.comcfe787e2013-02-28 23:03:35 +0000226 virtual FenceImpl *createFence() = 0;
shannon.woods@transgaming.com50df6c52013-02-28 23:02:49 +0000227
daniel@transgaming.com2507f412012-10-31 18:46:48 +0000228 protected:
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000229 bool initializeCompiler();
shannon.woods@transgaming.comd3d42082013-02-28 23:14:31 +0000230 ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000231
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000232 egl::Display *mDisplay;
daniel@transgaming.com4f0af572012-10-31 19:55:46 +0000233
234 private:
235 DISALLOW_COPY_AND_ASSIGN(Renderer);
236
daniel@transgaming.com25e16af2012-11-28 21:05:57 +0000237 HMODULE mD3dCompilerModule;
shannon.woods@transgaming.com4e91d562013-02-28 23:12:09 +0000238 pCompileFunc mD3DCompileFunc;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000239};
240
241}
242#endif // LIBGLESV2_RENDERER_RENDERER_H_