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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
38 * Do we need to either map r,g,b->a or a->r.
39 */
40inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
41 const GrTextureAccess& access) {
42 if (GrPixelConfigIsAlphaOnly(access.getTexture()->config())) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000043 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & access.swizzleMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000044 return true;
45 }
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000046 if (kRGB_GrColorComponentFlags & access.swizzleMask()) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000047 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000048 }
49 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000050 return false;
51}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000052
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000054 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000055 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000056 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000057 char mangledSwizzle[5];
58
59 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
60 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000061 if (!caps.textureSwizzleSupport() &&
62 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000063 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
64 int i;
65 for (i = 0; '\0' != swizzle[i]; ++i) {
66 mangledSwizzle[i] = alphaChar;
67 }
68 mangledSwizzle[i] ='\0';
69 swizzle = mangledSwizzle;
70 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000071 // For shader prettiness we omit the swizzle rather than appending ".rgba".
72 if (memcmp(swizzle, "rgba", 4)) {
73 outAppend->appendf(".%s", swizzle);
74 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000075}
76
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000077}
78
twiz@google.coma5e65ec2012-08-02 15:15:16 +000079///////////////////////////////////////////////////////////////////////////////
80
tomhudson@google.com9c639a42012-05-14 19:58:06 +000081// Architectural assumption: always 2-d input coords.
82// Likely to become non-constant and non-static, perhaps even
83// varying by stage, if we use 1D textures for gradients!
84//const int GrGLShaderBuilder::fCoordDims = 2;
85
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000086GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000087 GrGLUniformManager& uniformManager,
88 bool explicitLocalCoords)
bsalomon@google.com032b2212012-07-16 13:36:18 +000089 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000090 , fVSAttrs(kVarsPerBlock)
91 , fVSOutputs(kVarsPerBlock)
92 , fGSInputs(kVarsPerBlock)
93 , fGSOutputs(kVarsPerBlock)
94 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000095 , fFSOutputs(kMaxFSOutputs)
tomhudson@google.com040c41a2012-05-18 14:57:40 +000096 , fUsesGS(false)
robertphillips@google.com6177e692013-02-28 20:16:25 +000097 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +000098 , fUniformManager(uniformManager)
bsalomon@google.com08283af2012-10-26 13:01:20 +000099 , fCurrentStageIdx(kNonStageIdx)
bsalomon@google.com706f6682012-10-23 14:53:55 +0000100 , fSetupFragPosition(false)
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000101 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000102
bsalomon@google.com17504f52012-10-30 12:34:25 +0000103 fPositionVar = &fVSAttrs.push_back();
104 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
bsalomon@google.comc7818882013-03-20 19:19:53 +0000105 if (explicitLocalCoords) {
106 fLocalCoordsVar = &fVSAttrs.push_back();
107 fLocalCoordsVar->set(kVec2f_GrSLType,
108 GrGLShaderVar::kAttribute_TypeModifier,
109 "aLocalCoords");
110 } else {
111 fLocalCoordsVar = fPositionVar;
112 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000113}
114
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000115void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000116 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000117 switch (type) {
118 case kVertex_ShaderType:
119 string = &fVSCode;
120 break;
121 case kGeometry_ShaderType:
122 string = &fGSCode;
123 break;
124 case kFragment_ShaderType:
125 string = &fFSCode;
126 break;
127 default:
128 GrCrash("Invalid shader type");
129 }
130 string->appendf(format, args);
131}
132
133void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000134 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000135 switch (type) {
136 case kVertex_ShaderType:
137 string = &fVSCode;
138 break;
139 case kGeometry_ShaderType:
140 string = &fGSCode;
141 break;
142 case kFragment_ShaderType:
143 string = &fFSCode;
144 break;
145 default:
146 GrCrash("Invalid shader type");
147 }
148 string->append(str);
149}
150
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000151void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000152 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000153 const char* coordName,
154 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000155 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000156
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000157 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000158 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000159 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000160 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000161 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000162}
163
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000164void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
165 const GrGLShaderBuilder::TextureSampler& sampler,
166 const char* coordName,
167 GrSLType varyingType) {
168 GrAssert(kFragment_ShaderType == type);
169 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
170}
171
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000172void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000173 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000174 const char* modulation,
175 const GrGLShaderBuilder::TextureSampler& sampler,
176 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000177 GrSLType varyingType) {
178 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000179 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000180 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000181 GrGLSLModulate4f(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000182}
183
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000184GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
185 const GrTextureAccess& access,
186 const GrGLCaps& caps) {
187 GrBackendEffectFactory::EffectKey key = 0;
bsalomon@google.comd4726202012-08-03 14:34:46 +0000188
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000189 // Assume that swizzle support implies that we never have to modify a shader to adjust
190 // for texture format/swizzle settings.
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000191 if (!caps.textureSwizzleSupport() && swizzle_requires_alpha_remapping(caps, access)) {
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000192 key = 1;
193 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000194 return key;
195}
196
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000197const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
198 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
199 if (caps.textureRedSupport()) {
200 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
201 return gRedSmear;
202 } else {
203 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
204 GR_GL_ALPHA, GR_GL_ALPHA };
205 return gAlphaSmear;
206 }
207 } else {
208 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
209 return gStraight;
210 }
211}
212
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000213GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
214 GrSLType type,
215 const char* name,
216 int count,
217 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000218 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000219 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000220 GrAssert(0 == (~kVisibilityMask & visibility));
221 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000222
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000223 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000224 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000225 GR_DEBUGCODE(UniformHandle h2 =)
226 fUniformManager.appendUniform(type, count);
227 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
228 // by this function. Therefore, the handles should match.
229 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000230 uni.fVariable.setType(type);
231 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000232 SkString* uniName = uni.fVariable.accessName();
bsalomon@google.com08283af2012-10-26 13:01:20 +0000233 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000234 uniName->printf("u%s", name);
235 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000236 uniName->printf("u%s%d", name, fCurrentStageIdx);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000237 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000238 uni.fVariable.setArrayCount(count);
239 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000240
bsalomon@google.com032b2212012-07-16 13:36:18 +0000241 // If it is visible in both the VS and FS, the precision must match.
242 // We declare a default FS precision, but not a default VS. So set the var
243 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000244 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000245 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000246 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000247 }
248
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000249 if (NULL != outName) {
250 *outName = uni.fVariable.c_str();
251 }
252
bsalomon@google.com032b2212012-07-16 13:36:18 +0000253 return h;
254}
255
256const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
257 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000258}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000259
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000260bool GrGLShaderBuilder::addAttribute(GrSLType type,
261 const char* name) {
262 for (int i = 0; i < fVSAttrs.count(); ++i) {
263 const GrGLShaderVar& attr = fVSAttrs[i];
264 // if attribute already added, don't add it again
265 if (attr.getName().equals(name)) {
266 GrAssert(attr.getType() == type);
267 return false;
268 }
269 }
270 fVSAttrs.push_back().set(type,
271 GrGLShaderVar::kAttribute_TypeModifier,
272 name);
273 return true;
274}
275
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000276void GrGLShaderBuilder::addVarying(GrSLType type,
277 const char* name,
278 const char** vsOutName,
279 const char** fsInName) {
280 fVSOutputs.push_back();
281 fVSOutputs.back().setType(type);
282 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000283 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000284 fVSOutputs.back().accessName()->printf("v%s", name);
285 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000286 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000287 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000288 if (vsOutName) {
289 *vsOutName = fVSOutputs.back().getName().c_str();
290 }
291 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000292 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000293 if (fUsesGS) {
294 // if we have a GS take each varying in as an array
295 // and output as non-array.
296 fGSInputs.push_back();
297 fGSInputs.back().setType(type);
298 fGSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
299 fGSInputs.back().setUnsizedArray();
300 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
301 fGSOutputs.push_back();
302 fGSOutputs.back().setType(type);
303 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000304 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.comd4726202012-08-03 14:34:46 +0000305 fGSOutputs.back().accessName()->printf("g%s", name);
306 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000307 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000308 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000309 fsName = fGSOutputs.back().accessName();
310 } else {
311 fsName = fVSOutputs.back().accessName();
312 }
313 fFSInputs.push_back();
314 fFSInputs.back().setType(type);
315 fFSInputs.back().setTypeModifier(GrGLShaderVar::kIn_TypeModifier);
316 fFSInputs.back().setName(*fsName);
317 if (fsInName) {
318 *fsInName = fsName->c_str();
319 }
320}
321
bsalomon@google.com706f6682012-10-23 14:53:55 +0000322const char* GrGLShaderBuilder::fragmentPosition() {
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000323#if 1
bsalomon@google.combcce8922013-03-25 15:38:39 +0000324 if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000325 if (!fSetupFragPosition) {
bsalomon@google.com6918d482013-03-07 19:09:11 +0000326 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
327 fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
328 }
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000329 fFSInputs.push_back().set(kVec4f_GrSLType,
330 GrGLShaderVar::kIn_TypeModifier,
331 "gl_FragCoord",
332 GrGLShaderVar::kDefault_Precision,
333 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000334 fSetupFragPosition = true;
335 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000336 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000337 } else {
338 static const char* kCoordName = "fragCoordYDown";
339 if (!fSetupFragPosition) {
340 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
341 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000342
bsalomon@google.com706f6682012-10-23 14:53:55 +0000343 // temporarily change the stage index because we're inserting a uniform whose name
344 // shouldn't be mangled to be stage-specific.
bsalomon@google.com08283af2012-10-26 13:01:20 +0000345 int oldStageIdx = fCurrentStageIdx;
346 fCurrentStageIdx = kNonStageIdx;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000347 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
348 kFloat_GrSLType,
349 "RTHeight",
350 &rtHeightName);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000351 fCurrentStageIdx = oldStageIdx;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000352
bsalomon@google.com706f6682012-10-23 14:53:55 +0000353 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
354 kCoordName, rtHeightName);
355 fSetupFragPosition = true;
356 }
357 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
358 return kCoordName;
359 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000360#else
361 // This is the path we'll need to use once we have support for TopLeft
362 // render targets.
363 if (!fSetupFragPosition) {
364 fFSInputs.push_back().set(kVec4f_GrSLType,
365 GrGLShaderVar::kIn_TypeModifier,
366 "gl_FragCoord",
367 GrGLShaderVar::kDefault_Precision);
368 fSetupFragPosition = true;
369 }
370 return "gl_FragCoord";
371#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000372}
373
374
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000375void GrGLShaderBuilder::emitFunction(ShaderType shader,
376 GrSLType returnType,
377 const char* name,
378 int argCnt,
379 const GrGLShaderVar* args,
380 const char* body,
381 SkString* outName) {
382 GrAssert(kFragment_ShaderType == shader);
383 fFSFunctions.append(GrGLShaderVar::TypeString(returnType));
bsalomon@google.com08283af2012-10-26 13:01:20 +0000384 if (kNonStageIdx != fCurrentStageIdx) {
385 outName->printf(" %s_%d", name, fCurrentStageIdx);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000386 } else {
387 *outName = name;
388 }
389 fFSFunctions.append(*outName);
390 fFSFunctions.append("(");
391 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000392 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000393 if (i < argCnt - 1) {
394 fFSFunctions.append(", ");
395 }
396 }
397 fFSFunctions.append(") {\n");
398 fFSFunctions.append(body);
399 fFSFunctions.append("}\n\n");
400}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000401
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000402namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000403
404inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
405 GrGLBinding binding,
406 SkString* str) {
407 // Desktop GLSL has added precision qualifiers but they don't do anything.
408 if (kES2_GrGLBinding == binding) {
409 switch (p) {
410 case GrGLShaderVar::kHigh_Precision:
411 str->append("precision highp float;\n");
412 break;
413 case GrGLShaderVar::kMedium_Precision:
414 str->append("precision mediump float;\n");
415 break;
416 case GrGLShaderVar::kLow_Precision:
417 str->append("precision lowp float;\n");
418 break;
419 case GrGLShaderVar::kDefault_Precision:
420 GrCrash("Default precision now allowed.");
421 default:
422 GrCrash("Unknown precision value.");
423 }
424 }
425}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000426}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000427
bsalomon@google.com032b2212012-07-16 13:36:18 +0000428void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000429 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000430 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000431 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000432 }
433}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000434
435void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
436 for (int i = 0; i < fUniforms.count(); ++i) {
437 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000438 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000439 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000440 }
441 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000442}
443
444void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
445 switch (type) {
446 case kVertex_ShaderType:
447 *shaderStr = fHeader;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000448 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
449 this->appendDecls(fVSAttrs, shaderStr);
450 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000451 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000452 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000453 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000454 break;
455 case kGeometry_ShaderType:
456 if (fUsesGS) {
457 *shaderStr = fHeader;
458 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000459 this->appendDecls(fGSInputs, shaderStr);
460 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000461 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000462 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000463 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000464 } else {
465 shaderStr->reset();
466 }
467 break;
468 case kFragment_ShaderType:
469 *shaderStr = fHeader;
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000470 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000471 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000472 shaderStr);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000473 shaderStr->append(fFSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000474 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
475 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000476 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000477 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000478 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000479 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000480 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000481 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000482 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000483 break;
484 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000485 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000486
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000487void GrGLShaderBuilder::finished(GrGLuint programID) {
488 fUniformManager.getUniformLocations(programID, fUniforms);
489}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000490
491GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
492 const GrEffectStage& stage,
493 GrGLEffect::EffectKey key,
494 const char* fsInColor,
495 const char* fsOutColor,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000496 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) {
497 GrAssert(NULL != stage.getEffect());
498
bsalomon@google.com6340a412013-01-22 19:55:59 +0000499 const GrEffectRef& effect = *stage.getEffect();
500 int numTextures = effect->numTextures();
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000501 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
502 textureSamplers.push_back_n(numTextures);
503 for (int i = 0; i < numTextures; ++i) {
bsalomon@google.com6340a412013-01-22 19:55:59 +0000504 textureSamplers[i].init(this, &effect->textureAccess(i), i);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000505 samplerHandles->push_back(textureSamplers[i].fSamplerUniform);
506 }
bsalomon@google.comc7818882013-03-20 19:19:53 +0000507 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000508
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000509 int numAttributes = stage.getVertexAttribIndexCount();
510 const int* attributeIndices = stage.getVertexAttribIndices();
511 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
512 for (int i = 0; i < numAttributes; ++i) {
513 SkString attributeName("aAttr");
514 attributeName.appendS32(attributeIndices[i]);
515
516 if (this->addAttribute(effect->vertexAttribType(i), attributeName.c_str())) {
517 fEffectAttributes.push_back().set(attributeIndices[i], attributeName);
518 }
519 }
520
bsalomon@google.comc7818882013-03-20 19:19:53 +0000521 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000522
523 // Enclose custom code in a block to avoid namespace conflicts
524 this->fVSCode.appendf("\t{ // %s\n", glEffect->name());
525 this->fFSCode.appendf("\t{ // %s \n", glEffect->name());
bsalomon@google.comc7818882013-03-20 19:19:53 +0000526
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000527 glEffect->emitCode(this,
bsalomon@google.comc7818882013-03-20 19:19:53 +0000528 drawEffect,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000529 key,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000530 fsOutColor,
531 fsInColor,
532 textureSamplers);
533 this->fVSCode.appendf("\t}\n");
534 this->fFSCode.appendf("\t}\n");
535
536 return glEffect;
537}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000538
539const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
540 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000541 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000542 attrib != attribEnd;
543 ++attrib) {
544 if (attrib->fIndex == attributeIndex) {
545 return &attrib->fName;
546 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000547 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000548
549 return NULL;
550}