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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com6b0cf022013-05-03 13:35:14 +000090static const char kDstCopyColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com08283af2012-10-26 13:01:20 +0000106 , fCurrentStageIdx(kNonStageIdx)
bsalomon@google.com42eff162013-04-02 12:50:49 +0000107 , fFSFeaturesAddedMask(0)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000108#if GR_GL_EXPERIMENTAL_GS
109 , fUsesGS(desc.fExperimentalGS)
110#else
111 , fUsesGS(false)
112#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000113 , fSetupFragPosition(false)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000114 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
115 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
116 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000117
bsalomon@google.com17504f52012-10-30 12:34:25 +0000118 fPositionVar = &fVSAttrs.push_back();
119 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
jvanverth@google.com054ae992013-04-01 20:06:51 +0000120 if (-1 != desc.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000121 fLocalCoordsVar = &fVSAttrs.push_back();
122 fLocalCoordsVar->set(kVec2f_GrSLType,
123 GrGLShaderVar::kAttribute_TypeModifier,
124 "aLocalCoords");
125 } else {
126 fLocalCoordsVar = fPositionVar;
127 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000128 // Emit code to read the dst copy textue if necessary.
129 if (kNoDstRead_DstReadKey != desc.fDstRead &&
130 GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000131 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & desc.fDstRead);
132 const char* dstCopyTopLeftName;
133 const char* dstCopyCoordScaleName;
134 uint32_t configMask;
135 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & desc.fDstRead)) {
136 configMask = kA_GrColorComponentFlag;
137 } else {
138 configMask = kRGBA_GrColorComponentFlags;
139 }
140 fDstCopySampler.init(this, configMask, "rgba", 0);
141
142 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
143 kVec2f_GrSLType,
144 "DstCopyUpperLeft",
145 &dstCopyTopLeftName);
146 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
147 kVec2f_GrSLType,
148 "DstCopyCoordScale",
149 &dstCopyCoordScaleName);
150 const char* fragPos = this->fragmentPosition();
151 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
152 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
153 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
154 if (!topDown) {
155 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
156 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000157 this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000158 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
159 this->fsCodeAppend(";\n\n");
160 }
161}
162
bsalomon@google.com42eff162013-04-02 12:50:49 +0000163bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
164 switch (feature) {
165 case kStandardDerivatives_GLSLFeature:
166 if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
167 return false;
168 }
169 if (kES2_GrGLBinding == fCtxInfo.binding()) {
170 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
171 "GL_OES_standard_derivatives");
172 }
173 return true;
174 default:
175 GrCrash("Unexpected GLSLFeature requested.");
176 return false;
177 }
178}
179
180bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
181 switch (feature) {
182 case kFragCoordConventions_GLSLPrivateFeature:
183 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
184 return false;
185 }
186 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
187 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
188 "GL_ARB_fragment_coord_conventions");
189 }
190 return true;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000191 case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
192 if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
193 return false;
194 }
195 this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
196 "GL_EXT_shader_framebuffer_fetch");
197 return true;
198 case kNVShaderFramebufferFetch_GLSLPrivateFeature:
199 if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
200 return false;
201 }
202 this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
203 "GL_NV_shader_framebuffer_fetch");
204 return true;
bsalomon@google.com42eff162013-04-02 12:50:49 +0000205 default:
206 GrCrash("Unexpected GLSLPrivateFeature requested.");
207 return false;
208 }
209}
210
211void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
212 if (!(featureBit & fFSFeaturesAddedMask)) {
213 fFSExtensions.appendf("#extension %s: require\n", extensionName);
214 fFSFeaturesAddedMask |= featureBit;
215 }
216}
217
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000218const char* GrGLShaderBuilder::dstColor() {
219 static const char kFBFetchColorName[] = "gl_LastFragData[0]";
220 GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
221 if (GrGLCaps::kEXT_FBFetchType == fetchType) {
222 SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
223 return kFBFetchColorName;
224 } else if (GrGLCaps::kNV_FBFetchType == fetchType) {
225 SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
226 return kFBFetchColorName;
227 } else if (fDstCopySampler.isInitialized()) {
228 return kDstCopyColorName;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000229 } else {
230 return NULL;
231 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000232}
233
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000234void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000235 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000236 switch (type) {
237 case kVertex_ShaderType:
238 string = &fVSCode;
239 break;
240 case kGeometry_ShaderType:
241 string = &fGSCode;
242 break;
243 case kFragment_ShaderType:
244 string = &fFSCode;
245 break;
246 default:
247 GrCrash("Invalid shader type");
248 }
249 string->appendf(format, args);
250}
251
252void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000253 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000254 switch (type) {
255 case kVertex_ShaderType:
256 string = &fVSCode;
257 break;
258 case kGeometry_ShaderType:
259 string = &fGSCode;
260 break;
261 case kFragment_ShaderType:
262 string = &fFSCode;
263 break;
264 default:
265 GrCrash("Invalid shader type");
266 }
267 string->append(str);
268}
269
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000270void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000271 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000272 const char* coordName,
273 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000274 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000275
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000276 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000277 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000278 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000279 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000280 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000281}
282
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000283void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
284 const GrGLShaderBuilder::TextureSampler& sampler,
285 const char* coordName,
286 GrSLType varyingType) {
287 GrAssert(kFragment_ShaderType == type);
288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
289}
290
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000291void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000292 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000293 const char* modulation,
294 const GrGLShaderBuilder::TextureSampler& sampler,
295 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000296 GrSLType varyingType) {
297 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000298 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000299 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000300 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000301}
302
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000303GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
304 const GrTextureAccess& access,
305 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000306 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
307 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
308 return 1;
309 } else {
310 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000311 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000312}
313
314GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
315 const GrGLCaps& caps) {
316 uint32_t key = kYesDstRead_DstReadKeyBit;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000317 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
318 return key;
319 }
320 GrAssert(NULL != dstCopy);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000321 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
322 // The fact that the config is alpha-only must be considered when generating code.
323 key |= kUseAlphaConfig_DstReadKeyBit;
324 }
325 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
326 key |= kTopLeftOrigin_DstReadKeyBit;
327 }
328 GrAssert(static_cast<DstReadKey>(key) == key);
329 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000330}
331
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000332const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
333 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
334 if (caps.textureRedSupport()) {
335 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
336 return gRedSmear;
337 } else {
338 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
339 GR_GL_ALPHA, GR_GL_ALPHA };
340 return gAlphaSmear;
341 }
342 } else {
343 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
344 return gStraight;
345 }
346}
347
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000348GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
349 GrSLType type,
350 const char* name,
351 int count,
352 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000353 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000354 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000355 GrAssert(0 == (~kVisibilityMask & visibility));
356 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000357
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000358 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000359 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000360 GR_DEBUGCODE(UniformHandle h2 =)
361 fUniformManager.appendUniform(type, count);
362 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
363 // by this function. Therefore, the handles should match.
364 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000365 uni.fVariable.setType(type);
366 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000367 SkString* uniName = uni.fVariable.accessName();
bsalomon@google.com08283af2012-10-26 13:01:20 +0000368 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000369 uniName->printf("u%s", name);
370 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000371 uniName->printf("u%s%d", name, fCurrentStageIdx);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000372 }
bsalomon@google.com032b2212012-07-16 13:36:18 +0000373 uni.fVariable.setArrayCount(count);
374 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000375
bsalomon@google.com032b2212012-07-16 13:36:18 +0000376 // If it is visible in both the VS and FS, the precision must match.
377 // We declare a default FS precision, but not a default VS. So set the var
378 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000379 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000380 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000381 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000382 }
383
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000384 if (NULL != outName) {
385 *outName = uni.fVariable.c_str();
386 }
387
bsalomon@google.com032b2212012-07-16 13:36:18 +0000388 return h;
389}
390
391const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
392 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000393}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000394
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000395bool GrGLShaderBuilder::addAttribute(GrSLType type,
396 const char* name) {
397 for (int i = 0; i < fVSAttrs.count(); ++i) {
398 const GrGLShaderVar& attr = fVSAttrs[i];
399 // if attribute already added, don't add it again
400 if (attr.getName().equals(name)) {
401 GrAssert(attr.getType() == type);
402 return false;
403 }
404 }
405 fVSAttrs.push_back().set(type,
406 GrGLShaderVar::kAttribute_TypeModifier,
407 name);
408 return true;
409}
410
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000411void GrGLShaderBuilder::addVarying(GrSLType type,
412 const char* name,
413 const char** vsOutName,
414 const char** fsInName) {
415 fVSOutputs.push_back();
416 fVSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000417 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000418 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000419 fVSOutputs.back().accessName()->printf("v%s", name);
420 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000421 fVSOutputs.back().accessName()->printf("v%s%d", name, fCurrentStageIdx);
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000422 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000423 if (vsOutName) {
424 *vsOutName = fVSOutputs.back().getName().c_str();
425 }
426 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000427 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000428 if (fUsesGS) {
429 // if we have a GS take each varying in as an array
430 // and output as non-array.
431 fGSInputs.push_back();
432 fGSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000433 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000434 fGSInputs.back().setUnsizedArray();
435 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
436 fGSOutputs.push_back();
437 fGSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000438 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000439 if (kNonStageIdx == fCurrentStageIdx) {
bsalomon@google.comd4726202012-08-03 14:34:46 +0000440 fGSOutputs.back().accessName()->printf("g%s", name);
441 } else {
bsalomon@google.com08283af2012-10-26 13:01:20 +0000442 fGSOutputs.back().accessName()->printf("g%s%d", name, fCurrentStageIdx);
bsalomon@google.comd4726202012-08-03 14:34:46 +0000443 }
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000444 fsName = fGSOutputs.back().accessName();
445 } else {
446 fsName = fVSOutputs.back().accessName();
447 }
448 fFSInputs.push_back();
449 fFSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000450 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000451 fFSInputs.back().setName(*fsName);
452 if (fsInName) {
453 *fsInName = fsName->c_str();
454 }
455}
456
bsalomon@google.com706f6682012-10-23 14:53:55 +0000457const char* GrGLShaderBuilder::fragmentPosition() {
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000458#if 1
bsalomon@google.combcce8922013-03-25 15:38:39 +0000459 if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000460 if (!fSetupFragPosition) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000461 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000462 fFSInputs.push_back().set(kVec4f_GrSLType,
463 GrGLShaderVar::kIn_TypeModifier,
464 "gl_FragCoord",
465 GrGLShaderVar::kDefault_Precision,
466 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000467 fSetupFragPosition = true;
468 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000469 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000470 } else {
471 static const char* kCoordName = "fragCoordYDown";
472 if (!fSetupFragPosition) {
473 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
474 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000475
bsalomon@google.com706f6682012-10-23 14:53:55 +0000476 // temporarily change the stage index because we're inserting a uniform whose name
477 // shouldn't be mangled to be stage-specific.
bsalomon@google.com08283af2012-10-26 13:01:20 +0000478 int oldStageIdx = fCurrentStageIdx;
479 fCurrentStageIdx = kNonStageIdx;
bsalomon@google.com706f6682012-10-23 14:53:55 +0000480 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
481 kFloat_GrSLType,
482 "RTHeight",
483 &rtHeightName);
bsalomon@google.com08283af2012-10-26 13:01:20 +0000484 fCurrentStageIdx = oldStageIdx;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000485
bsalomon@google.com706f6682012-10-23 14:53:55 +0000486 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
487 kCoordName, rtHeightName);
488 fSetupFragPosition = true;
489 }
490 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
491 return kCoordName;
492 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000493#else
494 // This is the path we'll need to use once we have support for TopLeft
495 // render targets.
496 if (!fSetupFragPosition) {
497 fFSInputs.push_back().set(kVec4f_GrSLType,
498 GrGLShaderVar::kIn_TypeModifier,
499 "gl_FragCoord",
500 GrGLShaderVar::kDefault_Precision);
501 fSetupFragPosition = true;
502 }
503 return "gl_FragCoord";
504#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000505}
506
507
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000508void GrGLShaderBuilder::emitFunction(ShaderType shader,
509 GrSLType returnType,
510 const char* name,
511 int argCnt,
512 const GrGLShaderVar* args,
513 const char* body,
514 SkString* outName) {
515 GrAssert(kFragment_ShaderType == shader);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000516 fFSFunctions.append(GrGLSLTypeString(returnType));
bsalomon@google.com08283af2012-10-26 13:01:20 +0000517 if (kNonStageIdx != fCurrentStageIdx) {
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000518 outName->printf("%s_%d", name, fCurrentStageIdx);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000519 } else {
520 *outName = name;
521 }
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000522 fFSFunctions.appendf(" %s", outName->c_str());
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000523 fFSFunctions.append("(");
524 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000525 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000526 if (i < argCnt - 1) {
527 fFSFunctions.append(", ");
528 }
529 }
530 fFSFunctions.append(") {\n");
531 fFSFunctions.append(body);
532 fFSFunctions.append("}\n\n");
533}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000534
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000535namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000536
537inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
538 GrGLBinding binding,
539 SkString* str) {
540 // Desktop GLSL has added precision qualifiers but they don't do anything.
541 if (kES2_GrGLBinding == binding) {
542 switch (p) {
543 case GrGLShaderVar::kHigh_Precision:
544 str->append("precision highp float;\n");
545 break;
546 case GrGLShaderVar::kMedium_Precision:
547 str->append("precision mediump float;\n");
548 break;
549 case GrGLShaderVar::kLow_Precision:
550 str->append("precision lowp float;\n");
551 break;
552 case GrGLShaderVar::kDefault_Precision:
553 GrCrash("Default precision now allowed.");
554 default:
555 GrCrash("Unknown precision value.");
556 }
557 }
558}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000559}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000560
bsalomon@google.com032b2212012-07-16 13:36:18 +0000561void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000562 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000563 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000564 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000565 }
566}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000567
568void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
569 for (int i = 0; i < fUniforms.count(); ++i) {
570 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000571 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000572 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000573 }
574 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000575}
576
577void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000578 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
579
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000580 switch (type) {
581 case kVertex_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000582 *shaderStr = version;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000583 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
584 this->appendDecls(fVSAttrs, shaderStr);
585 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000586 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000587 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000588 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000589 break;
590 case kGeometry_ShaderType:
591 if (fUsesGS) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000592 *shaderStr = version;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000593 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000594 this->appendDecls(fGSInputs, shaderStr);
595 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000596 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000597 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000598 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000599 } else {
600 shaderStr->reset();
601 }
602 break;
603 case kFragment_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000604 *shaderStr = version;
605 shaderStr->append(fFSExtensions);
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000606 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000607 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000608 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000609 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
610 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000611 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000612 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000613 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000614 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000615 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000616 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000617 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000618 break;
619 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000620 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000621
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000622void GrGLShaderBuilder::finished(GrGLuint programID) {
623 fUniformManager.getUniformLocations(programID, fUniforms);
624}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000625
626GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
627 const GrEffectStage& stage,
628 GrGLEffect::EffectKey key,
629 const char* fsInColor,
630 const char* fsOutColor,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000631 SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles) {
632 GrAssert(NULL != stage.getEffect());
633
bsalomon@google.com6340a412013-01-22 19:55:59 +0000634 const GrEffectRef& effect = *stage.getEffect();
635 int numTextures = effect->numTextures();
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000636 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
637 textureSamplers.push_back_n(numTextures);
638 for (int i = 0; i < numTextures; ++i) {
bsalomon@google.com6340a412013-01-22 19:55:59 +0000639 textureSamplers[i].init(this, &effect->textureAccess(i), i);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000640 samplerHandles->push_back(textureSamplers[i].fSamplerUniform);
641 }
bsalomon@google.comc7818882013-03-20 19:19:53 +0000642 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000643
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000644 int numAttributes = stage.getVertexAttribIndexCount();
645 const int* attributeIndices = stage.getVertexAttribIndices();
646 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
647 for (int i = 0; i < numAttributes; ++i) {
648 SkString attributeName("aAttr");
649 attributeName.appendS32(attributeIndices[i]);
650
651 if (this->addAttribute(effect->vertexAttribType(i), attributeName.c_str())) {
652 fEffectAttributes.push_back().set(attributeIndices[i], attributeName);
653 }
654 }
655
bsalomon@google.comc7818882013-03-20 19:19:53 +0000656 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000657
658 // Enclose custom code in a block to avoid namespace conflicts
659 this->fVSCode.appendf("\t{ // %s\n", glEffect->name());
660 this->fFSCode.appendf("\t{ // %s \n", glEffect->name());
bsalomon@google.comc7818882013-03-20 19:19:53 +0000661
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000662 glEffect->emitCode(this,
bsalomon@google.comc7818882013-03-20 19:19:53 +0000663 drawEffect,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000664 key,
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000665 fsOutColor,
666 fsInColor,
667 textureSamplers);
668 this->fVSCode.appendf("\t}\n");
669 this->fFSCode.appendf("\t}\n");
670
671 return glEffect;
672}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000673
674const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
675 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000676 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000677 attrib != attribEnd;
678 ++attrib) {
679 if (attrib->fIndex == attributeIndex) {
680 return &attrib->fName;
681 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000682 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000683
684 return NULL;
685}