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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy85bf02f2010-06-22 13:11:24 -070029#include "OpenGLRenderer.h"
Romain Guye4d01122010-06-16 18:44:05 -070030
31namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070032namespace uirenderer {
33
34///////////////////////////////////////////////////////////////////////////////
35// Defines
36///////////////////////////////////////////////////////////////////////////////
37
Romain Guy06f96e22010-07-30 19:18:16 -070038#define REQUIRED_TEXTURE_UNITS_COUNT 3
39
Romain Guydda57022010-07-06 11:39:32 -070040// Generates simple and textured vertices
Romain Guybd6b79b2010-06-26 00:13:53 -070041#define FV(x, y, u, v) { { x, y }, { u, v } }
Romain Guy9d5316e2010-06-24 19:30:36 -070042
Romain Guy759ea802010-09-16 20:49:46 -070043#define RAD_TO_DEG (180.0f / 3.14159265f)
44#define MIN_ANGLE 0.001f
45
Romain Guy9d5316e2010-06-24 19:30:36 -070046///////////////////////////////////////////////////////////////////////////////
47// Globals
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy026c5e162010-06-28 17:12:22 -070050// This array is never used directly but used as a memcpy source in the
51// OpenGLRenderer constructor
Romain Guyac670c02010-07-27 17:39:27 -070052static const TextureVertex gMeshVertices[] = {
Romain Guyc1396e92010-06-30 17:56:19 -070053 FV(0.0f, 0.0f, 0.0f, 0.0f),
54 FV(1.0f, 0.0f, 1.0f, 0.0f),
55 FV(0.0f, 1.0f, 0.0f, 1.0f),
56 FV(1.0f, 1.0f, 1.0f, 1.0f)
Romain Guybd6b79b2010-06-26 00:13:53 -070057};
Romain Guyac670c02010-07-27 17:39:27 -070058static const GLsizei gMeshStride = sizeof(TextureVertex);
59static const GLsizei gMeshCount = 4;
Romain Guybd6b79b2010-06-26 00:13:53 -070060
Romain Guy889f8d12010-07-29 14:37:42 -070061/**
62 * Structure mapping Skia xfermodes to OpenGL blending factors.
63 */
64struct Blender {
65 SkXfermode::Mode mode;
66 GLenum src;
67 GLenum dst;
68}; // struct Blender
69
Romain Guy026c5e162010-06-28 17:12:22 -070070// In this array, the index of each Blender equals the value of the first
71// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72static const Blender gBlends[] = {
73 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
74 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
75 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
76 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
78 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
79 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
80 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
81 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
84 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
85};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
91 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
103};
104
Romain Guy889f8d12010-07-29 14:37:42 -0700105static const GLenum gTextureUnits[] = {
Romain Guy06f96e22010-07-30 19:18:16 -0700106 GL_TEXTURE0,
107 GL_TEXTURE1,
108 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
112// Constructors/destructor
113///////////////////////////////////////////////////////////////////////////////
114
Romain Guyfb8b7632010-08-23 21:05:08 -0700115OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700116 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700117 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700118 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700119
Romain Guyac670c02010-07-27 17:39:27 -0700120 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
121
Romain Guyae5575b2010-07-29 18:48:04 -0700122 mFirstSnapshot = new Snapshot;
123
124 GLint maxTextureUnits;
125 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
126 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
Romain Guy889f8d12010-07-29 14:37:42 -0700127 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
128 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700129
130 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
Romain Guye4d01122010-06-16 18:44:05 -0700131}
132
Romain Guy85bf02f2010-06-22 13:11:24 -0700133OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700134 // The context has already been destroyed at this point, do not call
135 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guyf6a11b82010-06-23 17:47:49 -0700138///////////////////////////////////////////////////////////////////////////////
139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy85bf02f2010-06-22 13:11:24 -0700142void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700143 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700144 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700145
146 mWidth = width;
147 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700148
149 mFirstSnapshot->height = height;
150 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700151}
152
Romain Guy6b7bd242010-10-06 19:49:23 -0700153void OpenGLRenderer::prepare(bool opaque) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700154 mSnapshot = new Snapshot(mFirstSnapshot,
155 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700156 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700157
Romain Guyfb8b7632010-08-23 21:05:08 -0700158 glViewport(0, 0, mWidth, mHeight);
159
Romain Guyd90f23e2010-09-09 11:47:54 -0700160 glDisable(GL_DITHER);
Romain Guy08ae3172010-06-21 19:35:50 -0700161 glDisable(GL_SCISSOR_TEST);
Romain Guybb9524b2010-06-22 18:56:38 -0700162
Romain Guy6b7bd242010-10-06 19:49:23 -0700163 if (!opaque) {
164 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
165 glClear(GL_COLOR_BUFFER_BIT);
166 }
Romain Guybb9524b2010-06-22 18:56:38 -0700167
Romain Guy08ae3172010-06-21 19:35:50 -0700168 glEnable(GL_SCISSOR_TEST);
Romain Guyc7d53492010-06-25 13:41:57 -0700169 glScissor(0, 0, mWidth, mHeight);
Romain Guyf6a11b82010-06-23 17:47:49 -0700170
Romain Guyb82da652010-07-30 11:36:12 -0700171 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700172}
173
Romain Guyb025b9c2010-09-16 14:16:48 -0700174void OpenGLRenderer::finish() {
175#if DEBUG_OPENGL
176 GLenum status = GL_NO_ERROR;
177 while ((status = glGetError()) != GL_NO_ERROR) {
178 LOGD("GL error from OpenGLRenderer: 0x%x", status);
179 }
180#endif
181}
182
Romain Guyda8532c2010-08-31 11:50:35 -0700183void OpenGLRenderer::acquireContext() {
184 if (mCaches.currentProgram) {
185 if (mCaches.currentProgram->isInUse()) {
186 mCaches.currentProgram->remove();
187 mCaches.currentProgram = NULL;
188 }
189 }
190}
191
192void OpenGLRenderer::releaseContext() {
Romain Guyeb993562010-10-05 18:14:38 -0700193 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700194
195 glEnable(GL_SCISSOR_TEST);
196 setScissorFromClip();
197
Romain Guyf607bdc2010-09-10 19:20:06 -0700198 glDisable(GL_DITHER);
199
200 glBindFramebuffer(GL_FRAMEBUFFER, 0);
201
Romain Guyda8532c2010-08-31 11:50:35 -0700202 if (mCaches.blend) {
203 glEnable(GL_BLEND);
204 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
Romain Guyf607bdc2010-09-10 19:20:06 -0700205 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700206 } else {
207 glDisable(GL_BLEND);
208 }
209}
210
Romain Guyf6a11b82010-06-23 17:47:49 -0700211///////////////////////////////////////////////////////////////////////////////
212// State management
213///////////////////////////////////////////////////////////////////////////////
214
Romain Guybb9524b2010-06-22 18:56:38 -0700215int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700216 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700217}
218
219int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700220 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700221}
222
223void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700224 if (mSaveCount > 1) {
225 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700226 }
Romain Guybb9524b2010-06-22 18:56:38 -0700227}
228
229void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700230 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700231
Romain Guy8fb95422010-08-17 18:38:51 -0700232 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700233 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700234 }
Romain Guybb9524b2010-06-22 18:56:38 -0700235}
236
Romain Guy8aef54f2010-09-01 15:13:49 -0700237int OpenGLRenderer::saveSnapshot(int flags) {
238 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700239 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700240}
241
242bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700243 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700244 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700245 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700246
Romain Guybd6b79b2010-06-26 00:13:53 -0700247 sp<Snapshot> current = mSnapshot;
248 sp<Snapshot> previous = mSnapshot->previous;
249
Romain Guyeb993562010-10-05 18:14:38 -0700250 if (restoreOrtho) {
251 Rect& r = previous->viewport;
252 glViewport(r.left, r.top, r.right, r.bottom);
253 mOrthoMatrix.load(current->orthoMatrix);
254 }
255
Romain Guy8b55f372010-08-18 17:10:07 -0700256 mSaveCount--;
257 mSnapshot = previous;
258
Romain Guybd6b79b2010-06-26 00:13:53 -0700259 if (restoreLayer) {
Romain Guyd55a8612010-06-28 17:42:46 -0700260 composeLayer(current, previous);
Romain Guybd6b79b2010-06-26 00:13:53 -0700261 }
262
Romain Guy2542d192010-08-18 11:47:12 -0700263 if (restoreClip) {
264 setScissorFromClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700265 }
Romain Guy2542d192010-08-18 11:47:12 -0700266
267 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700268}
269
Romain Guyf6a11b82010-06-23 17:47:49 -0700270///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700271// Layers
272///////////////////////////////////////////////////////////////////////////////
273
274int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
275 const SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700276 const GLuint previousFbo = mSnapshot->fbo;
277 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700278
279 int alpha = 255;
280 SkXfermode::Mode mode;
281
282 if (p) {
283 alpha = p->getAlpha();
Romain Guya5aed0d2010-09-09 14:42:43 -0700284 if (!mExtensions.hasFramebufferFetch()) {
285 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
286 if (!isMode) {
287 // Assume SRC_OVER
288 mode = SkXfermode::kSrcOver_Mode;
289 }
290 } else {
291 mode = getXfermode(p->getXfermode());
Romain Guyd55a8612010-06-28 17:42:46 -0700292 }
293 } else {
294 mode = SkXfermode::kSrcOver_Mode;
295 }
296
Romain Guyeb993562010-10-05 18:14:38 -0700297 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700298
299 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700300}
301
302int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
303 int alpha, int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700304 if (alpha == 0xff) {
305 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700306 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700307 SkPaint paint;
308 paint.setAlpha(alpha);
309 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700310 }
Romain Guyd55a8612010-06-28 17:42:46 -0700311}
Romain Guybd6b79b2010-06-26 00:13:53 -0700312
Romain Guy1c740bc2010-09-13 18:00:09 -0700313/**
314 * Layers are viewed by Skia are slightly different than layers in image editing
315 * programs (for instance.) When a layer is created, previously created layers
316 * and the frame buffer still receive every drawing command. For instance, if a
317 * layer is created and a shape intersecting the bounds of the layers and the
318 * framebuffer is draw, the shape will be drawn on both (unless the layer was
319 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
320 *
321 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
322 * texture. Unfortunately, this is inefficient as it requires every primitive to
323 * be drawn n + 1 times, where n is the number of active layers. In practice this
324 * means, for every primitive:
325 * - Switch active frame buffer
326 * - Change viewport, clip and projection matrix
327 * - Issue the drawing
328 *
329 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700330 * To avoid this, layers are implemented in a different way here, at least in the
331 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
332 * is set. When this flag is set we can redirect all drawing operations into a
333 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700334 *
335 * This implementation relies on the frame buffer being at least RGBA 8888. When
336 * a layer is created, only a texture is created, not an FBO. The content of the
337 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700338 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700339 * buffer and drawing continues as normal. This technique therefore treats the
340 * frame buffer as a scratch buffer for the layers.
341 *
342 * To compose the layers back onto the frame buffer, each layer texture
343 * (containing the original frame buffer data) is drawn as a simple quad over
344 * the frame buffer. The trick is that the quad is set as the composition
345 * destination in the blending equation, and the frame buffer becomes the source
346 * of the composition.
347 *
348 * Drawing layers with an alpha value requires an extra step before composition.
349 * An empty quad is drawn over the layer's region in the frame buffer. This quad
350 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
351 * quad is used to multiply the colors in the frame buffer. This is achieved by
352 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
353 * GL_ZERO, GL_SRC_ALPHA.
354 *
355 * Because glCopyTexImage2D() can be slow, an alternative implementation might
356 * be use to draw a single clipped layer. The implementation described above
357 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700358 *
359 * (1) The frame buffer is actually not cleared right away. To allow the GPU
360 * to potentially optimize series of calls to glCopyTexImage2D, the frame
361 * buffer is left untouched until the first drawing operation. Only when
362 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700363 */
Romain Guyd55a8612010-06-28 17:42:46 -0700364bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700365 float right, float bottom, int alpha, SkXfermode::Mode mode,
366 int flags, GLuint previousFbo) {
367 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700368 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700369
Romain Guyeb993562010-10-05 18:14:38 -0700370 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
371
Romain Guyf607bdc2010-09-10 19:20:06 -0700372 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700373 Rect bounds(left, top, right, bottom);
Romain Guyeb993562010-10-05 18:14:38 -0700374 if (!fboLayer) {
375 mSnapshot->transform->mapRect(bounds);
376 // Layers only make sense if they are in the framebuffer's bounds
377 bounds.intersect(*mSnapshot->clipRect);
378 bounds.snapToPixelBoundaries();
379 }
Romain Guybf434112010-09-16 14:40:17 -0700380
Romain Guyb025b9c2010-09-16 14:16:48 -0700381 if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
382 bounds.getHeight() > mMaxTextureSize) {
383 return false;
384 }
Romain Guyf18fd992010-07-08 11:45:51 -0700385
Romain Guy0bb56672010-10-01 00:25:02 -0700386 glActiveTexture(GL_TEXTURE0);
387
Romain Guy8550c4c2010-10-08 15:49:53 -0700388 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700389 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700390 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700391 }
392
Romain Guydda57022010-07-06 11:39:32 -0700393 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700394 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700395 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700396 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
397 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guydda57022010-07-06 11:39:32 -0700398
Romain Guy8fb95422010-08-17 18:38:51 -0700399 // Save the layer in the snapshot
400 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700401 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700402
Romain Guyeb993562010-10-05 18:14:38 -0700403 if (fboLayer) {
404 layer->fbo = mCaches.fboCache.get();
Romain Guy38c85b92010-09-22 22:48:20 -0700405
Romain Guyeb993562010-10-05 18:14:38 -0700406 snapshot->flags |= Snapshot::kFlagIsFboLayer;
407 snapshot->fbo = layer->fbo;
408 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
409 snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
410 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
411 snapshot->height = bounds.getHeight();
412 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
413 snapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guyf607bdc2010-09-10 19:20:06 -0700414
Romain Guy0bb56672010-10-01 00:25:02 -0700415 setScissorFromClip();
Romain Guyf607bdc2010-09-10 19:20:06 -0700416
Romain Guyeb993562010-10-05 18:14:38 -0700417 // Bind texture to FBO
418 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
419 glBindTexture(GL_TEXTURE_2D, layer->texture);
420
421 // Initialize the texture if needed
422 if (layer->empty) {
423 layer->empty = false;
Romain Guy8550c4c2010-10-08 15:49:53 -0700424 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
Romain Guyeb993562010-10-05 18:14:38 -0700425 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
426 }
427
428 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
429 layer->texture, 0);
430
431 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
432 if (status != GL_FRAMEBUFFER_COMPLETE) {
433 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
434
435 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
436 glDeleteTextures(1, &layer->texture);
437 mCaches.fboCache.put(layer->fbo);
438
439 delete layer;
440
441 return false;
442 }
443
444 // Clear the FBO
445 glDisable(GL_SCISSOR_TEST);
446 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
447 glClear(GL_COLOR_BUFFER_BIT);
448 glEnable(GL_SCISSOR_TEST);
449
450 // Change the ortho projection
451 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
452 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
453 } else {
454 // Copy the framebuffer into the layer
455 glBindTexture(GL_TEXTURE_2D, layer->texture);
456
457 // TODO: Workaround for b/3054204
458 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
Romain Guy8550c4c2010-10-08 15:49:53 -0700459 layer->width, layer->height, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700460
461 // TODO: Waiting for b/3054204 to be fixed
462 // if (layer->empty) {
463 // glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
Romain Guy8550c4c2010-10-08 15:49:53 -0700464 // layer->width, layer->height, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700465 // layer->empty = false;
466 // } else {
467 // glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
468 // bounds.getWidth(), bounds.getHeight());
469 // }
470
471 // Enqueue the buffer coordinates to clear the corresponding region later
472 mLayers.push(new Rect(bounds));
473 }
Romain Guyf86ef572010-07-01 11:05:42 -0700474
Romain Guyd55a8612010-06-28 17:42:46 -0700475 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700476}
477
Romain Guy1c740bc2010-09-13 18:00:09 -0700478/**
479 * Read the documentation of createLayer() before doing anything in this method.
480 */
Romain Guy1d83e192010-08-17 11:37:00 -0700481void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
482 if (!current->layer) {
483 LOGE("Attempting to compose a layer that does not exist");
484 return;
485 }
486
Romain Guyeb993562010-10-05 18:14:38 -0700487 const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
488
489 if (fboLayer) {
490 // Unbind current FBO and restore previous one
491 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
492 }
493
Romain Guy1d83e192010-08-17 11:37:00 -0700494 // Restore the clip from the previous snapshot
Romain Guy8aef54f2010-09-01 15:13:49 -0700495 const Rect& clip = *previous->clipRect;
Romain Guyeb993562010-10-05 18:14:38 -0700496 glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy1d83e192010-08-17 11:37:00 -0700497
498 Layer* layer = current->layer;
499 const Rect& rect = layer->layer;
500
Romain Guyeb993562010-10-05 18:14:38 -0700501 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700502 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700503 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guyf607bdc2010-09-10 19:20:06 -0700504 }
505
Romain Guy8550c4c2010-10-08 15:49:53 -0700506 const Rect& texCoords = layer->texCoords;
507 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
Romain Guy8b55f372010-08-18 17:10:07 -0700508
Romain Guyeb993562010-10-05 18:14:38 -0700509 if (fboLayer) {
510 drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
511 layer->texture, layer->alpha / 255.0f, layer->mode, layer->blend);
512 } else {
513 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
514 1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
515 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
516 }
Romain Guy1d83e192010-08-17 11:37:00 -0700517
Romain Guy8b55f372010-08-18 17:10:07 -0700518 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
519
Romain Guyeb993562010-10-05 18:14:38 -0700520 if (fboLayer) {
521 // Detach the texture from the FBO
522 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
523 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
524 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
525
526 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
527 mCaches.fboCache.put(current->fbo);
528 }
529
Romain Guyeb993562010-10-05 18:14:38 -0700530 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700531 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700532 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700533 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700534 delete layer;
535 }
536}
537
Romain Guy86942302010-09-12 13:02:16 -0700538void OpenGLRenderer::clearLayerRegions() {
539 if (mLayers.size() == 0) return;
540
541 for (uint32_t i = 0; i < mLayers.size(); i++) {
542 Rect* bounds = mLayers.itemAt(i);
543
544 // Clear the framebuffer where the layer will draw
545 glScissor(bounds->left, mHeight - bounds->bottom,
546 bounds->getWidth(), bounds->getHeight());
547 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
548 glClear(GL_COLOR_BUFFER_BIT);
549
550 delete bounds;
551 }
552 mLayers.clear();
553
554 // Restore the clip
555 setScissorFromClip();
556}
557
Romain Guybd6b79b2010-06-26 00:13:53 -0700558///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700559// Transforms
560///////////////////////////////////////////////////////////////////////////////
561
562void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700563 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700564}
565
566void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700567 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700568}
569
570void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700571 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700572}
573
574void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700575 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700576}
577
578void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700579 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700580}
581
582void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700583 mat4 m(*matrix);
Romain Guy8aef54f2010-09-01 15:13:49 -0700584 mSnapshot->transform->multiply(m);
Romain Guyf6a11b82010-06-23 17:47:49 -0700585}
586
587///////////////////////////////////////////////////////////////////////////////
588// Clipping
589///////////////////////////////////////////////////////////////////////////////
590
Romain Guybb9524b2010-06-22 18:56:38 -0700591void OpenGLRenderer::setScissorFromClip() {
Romain Guy8aef54f2010-09-01 15:13:49 -0700592 const Rect& clip = *mSnapshot->clipRect;
Romain Guyeb993562010-10-05 18:14:38 -0700593 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy9d5316e2010-06-24 19:30:36 -0700594}
595
596const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700597 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700598}
599
Romain Guyc7d53492010-06-25 13:41:57 -0700600bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guy1d83e192010-08-17 11:37:00 -0700601 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700602 mSnapshot->transform->mapRect(r);
603 return !mSnapshot->clipRect->intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700604}
605
Romain Guy079ba2c2010-07-16 14:12:24 -0700606bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
607 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700608 if (clipped) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700609 setScissorFromClip();
610 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700611 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700612}
613
Romain Guyf6a11b82010-06-23 17:47:49 -0700614///////////////////////////////////////////////////////////////////////////////
615// Drawing
616///////////////////////////////////////////////////////////////////////////////
617
Romain Guyc1396e92010-06-30 17:56:19 -0700618void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700619 const float right = left + bitmap->width();
620 const float bottom = top + bitmap->height();
621
622 if (quickReject(left, top, right, bottom)) {
623 return;
624 }
625
Romain Guy61c8c9c2010-08-09 20:48:09 -0700626 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700627 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700628 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700629 const AutoTexture autoCleanup(texture);
630
Romain Guy6926c722010-07-12 20:20:03 -0700631 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -0700632}
633
Romain Guyf86ef572010-07-01 11:05:42 -0700634void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
635 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
636 const mat4 transform(*matrix);
637 transform.mapRect(r);
638
Romain Guy6926c722010-07-12 20:20:03 -0700639 if (quickReject(r.left, r.top, r.right, r.bottom)) {
640 return;
641 }
642
Romain Guy61c8c9c2010-08-09 20:48:09 -0700643 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700644 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700645 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700646 const AutoTexture autoCleanup(texture);
647
Romain Guy82ba8142010-07-09 13:25:56 -0700648 drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
Romain Guyf86ef572010-07-01 11:05:42 -0700649}
650
Romain Guy8ba548f2010-06-30 19:21:21 -0700651void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
652 float srcLeft, float srcTop, float srcRight, float srcBottom,
653 float dstLeft, float dstTop, float dstRight, float dstBottom,
Romain Guyf86ef572010-07-01 11:05:42 -0700654 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700655 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
656 return;
657 }
658
Romain Guy61c8c9c2010-08-09 20:48:09 -0700659 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700660 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700661 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700662 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -0700663
Romain Guy8ba548f2010-06-30 19:21:21 -0700664 const float width = texture->width;
665 const float height = texture->height;
666
667 const float u1 = srcLeft / width;
668 const float v1 = srcTop / height;
669 const float u2 = srcRight / width;
670 const float v2 = srcBottom / height;
671
672 resetDrawTextureTexCoords(u1, v1, u2, v2);
673
Romain Guy82ba8142010-07-09 13:25:56 -0700674 drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
Romain Guy8ba548f2010-06-30 19:21:21 -0700675
676 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
677}
678
Romain Guy4aa90572010-09-26 18:40:37 -0700679void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
680 uint32_t width, uint32_t height, float left, float top, float right, float bottom,
681 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -0700682 if (quickReject(left, top, right, bottom)) {
683 return;
684 }
685
Romain Guy61c8c9c2010-08-09 20:48:09 -0700686 glActiveTexture(GL_TEXTURE0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700687 const Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700688 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700689 const AutoTexture autoCleanup(texture);
Romain Guyf7f93552010-07-08 19:17:03 -0700690
691 int alpha;
692 SkXfermode::Mode mode;
693 getAlphaAndMode(paint, &alpha, &mode);
694
Romain Guy4aa90572010-09-26 18:40:37 -0700695 Patch* mesh = mCaches.patchCache.get(width, height);
Romain Guy759ea802010-09-16 20:49:46 -0700696 mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
Romain Guy4aa90572010-09-26 18:40:37 -0700697 xDivs, yDivs, width, height);
Romain Guyf7f93552010-07-08 19:17:03 -0700698
699 // Specify right and bottom as +1.0f from left/top to prevent scaling since the
700 // patch mesh already defines the final size
Romain Guya9794742010-07-13 11:37:54 -0700701 drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
702 mode, texture->blend, &mesh->vertices[0].position[0],
Romain Guy6820ac82010-09-15 18:11:50 -0700703 &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
Romain Guyf7f93552010-07-08 19:17:03 -0700704}
705
Romain Guy759ea802010-09-16 20:49:46 -0700706void OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
707 int alpha;
708 SkXfermode::Mode mode;
709 getAlphaAndMode(paint, &alpha, &mode);
710
711 uint32_t color = paint->getColor();
712 const GLfloat a = alpha / 255.0f;
713 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
714 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
715 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
716
Romain Guyc95c8d62010-09-17 15:31:32 -0700717 const bool isAA = paint->isAntiAlias();
718 if (isAA) {
719 GLuint textureUnit = 0;
Romain Guy29d89972010-09-22 16:10:57 -0700720 setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
721 mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
Romain Guyc95c8d62010-09-17 15:31:32 -0700722 } else {
723 setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
724 }
725
726 const float strokeWidth = paint->getStrokeWidth();
Romain Guy29d89972010-09-22 16:10:57 -0700727 const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
Romain Guyc95c8d62010-09-17 15:31:32 -0700728 const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
Romain Guy759ea802010-09-16 20:49:46 -0700729
730 for (int i = 0; i < count; i += 4) {
731 float tx = 0.0f;
732 float ty = 0.0f;
733
Romain Guyc95c8d62010-09-17 15:31:32 -0700734 if (isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700735 mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
Romain Guyc95c8d62010-09-17 15:31:32 -0700736 strokeWidth, tx, ty);
737 } else {
Romain Guyb5ab4172010-09-17 15:36:56 -0700738 ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
Romain Guyc95c8d62010-09-17 15:31:32 -0700739 }
Romain Guy759ea802010-09-16 20:49:46 -0700740
741 const float dx = points[i + 2] - points[i];
742 const float dy = points[i + 3] - points[i + 1];
743 const float mag = sqrtf(dx * dx + dy * dy);
744 const float angle = acos(dx / mag);
745
746 mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
747 if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
748 mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
749 }
750 mModelView.translate(tx, ty, 0.0f);
Romain Guyc95c8d62010-09-17 15:31:32 -0700751 if (!isAA) {
Romain Guy29d89972010-09-22 16:10:57 -0700752 float length = mCaches.line.getLength(points[i], points[i + 1],
753 points[i + 2], points[i + 3]);
Romain Guyc95c8d62010-09-17 15:31:32 -0700754 mModelView.scale(length, strokeWidth, 1.0f);
755 }
Romain Guy759ea802010-09-16 20:49:46 -0700756 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
757
758 if (mShader) {
759 mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
760 }
761
Romain Guyc95c8d62010-09-17 15:31:32 -0700762 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy759ea802010-09-16 20:49:46 -0700763 }
764
Romain Guy29d89972010-09-22 16:10:57 -0700765 if (isAA) {
766 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
767 }
Romain Guy759ea802010-09-16 20:49:46 -0700768}
769
Romain Guy85bf02f2010-06-22 13:11:24 -0700770void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700771 const Rect& clip = *mSnapshot->clipRect;
Romain Guy3d58c032010-07-14 16:34:53 -0700772 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -0700773}
Romain Guy9d5316e2010-06-24 19:30:36 -0700774
Romain Guybd6b79b2010-06-26 00:13:53 -0700775void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -0700776 if (quickReject(left, top, right, bottom)) {
777 return;
778 }
779
Romain Guy026c5e162010-06-28 17:12:22 -0700780 SkXfermode::Mode mode;
Romain Guya5aed0d2010-09-09 14:42:43 -0700781 if (!mExtensions.hasFramebufferFetch()) {
782 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
783 if (!isMode) {
784 // Assume SRC_OVER
785 mode = SkXfermode::kSrcOver_Mode;
786 }
787 } else {
788 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -0700789 }
790
791 // Skia draws using the color's alpha channel if < 255
792 // Otherwise, it uses the paint's alpha
793 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -0700794 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -0700795 color |= p->getAlpha() << 24;
796 }
797
798 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -0700799}
Romain Guy9d5316e2010-06-24 19:30:36 -0700800
Romain Guye8e62a42010-07-23 18:55:21 -0700801void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
802 float x, float y, SkPaint* paint) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700803 if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Romain Guye8e62a42010-07-23 18:55:21 -0700804 return;
805 }
Romain Guye2d345e2010-09-24 18:39:22 -0700806
Romain Guyf607bdc2010-09-10 19:20:06 -0700807 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -0700808
Romain Guya674ab72010-08-10 17:26:42 -0700809 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -0700810 switch (paint->getTextAlign()) {
811 case SkPaint::kCenter_Align:
812 length = paint->measureText(text, bytesCount);
813 x -= length / 2.0f;
814 break;
815 case SkPaint::kRight_Align:
816 length = paint->measureText(text, bytesCount);
817 x -= length;
818 break;
819 default:
820 break;
821 }
822
Romain Guy694b5192010-07-21 21:33:20 -0700823 int alpha;
824 SkXfermode::Mode mode;
825 getAlphaAndMode(paint, &alpha, &mode);
826
Romain Guy2542d192010-08-18 11:47:12 -0700827 uint32_t color = paint->getColor();
828 const GLfloat a = alpha / 255.0f;
829 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
830 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
831 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
832
Romain Guyb45c0c92010-08-26 20:35:23 -0700833 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
834 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -0700835 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -0700836
Romain Guy1e45aae2010-08-13 19:39:53 -0700837 if (mHasShadow) {
838 glActiveTexture(gTextureUnits[0]);
Romain Guyb45c0c92010-08-26 20:35:23 -0700839 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -0700840 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -0700841 count, mShadowRadius);
842 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -0700843
Romain Guy2542d192010-08-18 11:47:12 -0700844 setupShadow(shadow, x, y, mode, a);
Romain Guy0a417492010-08-16 20:26:20 -0700845
846 // Draw the mesh
847 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -0700848 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy1e45aae2010-08-13 19:39:53 -0700849 }
850
Romain Guy06f96e22010-07-30 19:18:16 -0700851 GLuint textureUnit = 0;
Romain Guydb1938e2010-08-02 18:50:22 -0700852 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guy06f96e22010-07-30 19:18:16 -0700853
Romain Guye8cb9c142010-10-04 14:14:11 -0700854 // Assume that the modelView matrix does not force scales, rotates, etc.
855 const bool linearFilter = mSnapshot->transform->changesBounds();
856 setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
857 x, y, r, g, b, a, mode, false, true);
Romain Guy06f96e22010-07-30 19:18:16 -0700858
Romain Guy09147fb2010-07-22 13:08:20 -0700859 const Rect& clip = mSnapshot->getLocalClip();
Romain Guy86942302010-09-12 13:02:16 -0700860 clearLayerRegions();
Romain Guyb45c0c92010-08-26 20:35:23 -0700861 fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
Romain Guy694b5192010-07-21 21:33:20 -0700862
863 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -0700864 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -0700865
Romain Guy0a417492010-08-16 20:26:20 -0700866 drawTextDecorations(text, bytesCount, length, x, y, paint);
Romain Guy694b5192010-07-21 21:33:20 -0700867}
868
Romain Guy7fbcc042010-08-04 15:40:07 -0700869void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
870 GLuint textureUnit = 0;
871 glActiveTexture(gTextureUnits[textureUnit]);
872
Romain Guyfb8b7632010-08-23 21:05:08 -0700873 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -0700874 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -0700875 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -0700876
Romain Guy8b55f372010-08-18 17:10:07 -0700877 const float x = texture->left - texture->offset;
878 const float y = texture->top - texture->offset;
879
880 if (quickReject(x, y, x + texture->width, y + texture->height)) {
881 return;
882 }
883
Romain Guy7fbcc042010-08-04 15:40:07 -0700884 int alpha;
885 SkXfermode::Mode mode;
886 getAlphaAndMode(paint, &alpha, &mode);
887
888 uint32_t color = paint->getColor();
889 const GLfloat a = alpha / 255.0f;
890 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
891 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
892 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
893
Romain Guy0a417492010-08-16 20:26:20 -0700894 setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
895
Romain Guy86942302010-09-12 13:02:16 -0700896 clearLayerRegions();
897
Romain Guy0a417492010-08-16 20:26:20 -0700898 // Draw the mesh
899 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyfb8b7632010-08-23 21:05:08 -0700900 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guy7fbcc042010-08-04 15:40:07 -0700901}
902
Romain Guy6926c722010-07-12 20:20:03 -0700903///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -0700904// Shaders
905///////////////////////////////////////////////////////////////////////////////
906
907void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -0700908 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -0700909}
910
Romain Guy06f96e22010-07-30 19:18:16 -0700911void OpenGLRenderer::setupShader(SkiaShader* shader) {
912 mShader = shader;
913 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -0700914 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -0700915 }
Romain Guy7fac2e12010-07-16 17:10:13 -0700916}
917
Romain Guyd27977d2010-07-14 19:18:51 -0700918///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -0700919// Color filters
920///////////////////////////////////////////////////////////////////////////////
921
922void OpenGLRenderer::resetColorFilter() {
923 mColorFilter = NULL;
924}
925
926void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
927 mColorFilter = filter;
928}
929
930///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -0700931// Drop shadow
932///////////////////////////////////////////////////////////////////////////////
933
934void OpenGLRenderer::resetShadow() {
935 mHasShadow = false;
936}
937
938void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
939 mHasShadow = true;
940 mShadowRadius = radius;
941 mShadowDx = dx;
942 mShadowDy = dy;
943 mShadowColor = color;
944}
945
946///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -0700947// Drawing implementation
948///////////////////////////////////////////////////////////////////////////////
949
Romain Guy0a417492010-08-16 20:26:20 -0700950void OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
Romain Guy2542d192010-08-18 11:47:12 -0700951 SkXfermode::Mode mode, float alpha) {
Romain Guy0a417492010-08-16 20:26:20 -0700952 const float sx = x - texture->left + mShadowDx;
953 const float sy = y - texture->top + mShadowDy;
954
Romain Guy2542d192010-08-18 11:47:12 -0700955 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
956 const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
Romain Guy0a417492010-08-16 20:26:20 -0700957 const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
958 const GLfloat g = a * ((mShadowColor >> 8) & 0xFF) / 255.0f;
959 const GLfloat b = a * ((mShadowColor ) & 0xFF) / 255.0f;
960
961 GLuint textureUnit = 0;
962 setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
963}
964
965void OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
966 float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
967 bool transforms, bool applyFilters) {
968 setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
Romain Guy759ea802010-09-16 20:49:46 -0700969 x, y, r, g, b, a, mode, transforms, applyFilters,
970 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
Romain Guy0a417492010-08-16 20:26:20 -0700971}
972
973void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
974 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
975 SkXfermode::Mode mode, bool transforms, bool applyFilters) {
Romain Guy759ea802010-09-16 20:49:46 -0700976 setupTextureAlpha8(texture, width, height, textureUnit,
977 x, y, r, g, b, a, mode, transforms, applyFilters,
978 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
979}
980
981void OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
982 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
983 SkXfermode::Mode mode, bool transforms, bool applyFilters,
984 GLvoid* vertices, GLvoid* texCoords) {
Romain Guy0a417492010-08-16 20:26:20 -0700985 // Describe the required shaders
986 ProgramDescription description;
987 description.hasTexture = true;
988 description.hasAlpha8Texture = true;
989
990 if (applyFilters) {
991 if (mShader) {
992 mShader->describe(description, mExtensions);
993 }
994 if (mColorFilter) {
995 mColorFilter->describe(description, mExtensions);
996 }
997 }
998
Romain Guya5aed0d2010-09-09 14:42:43 -0700999 // Setup the blending mode
1000 chooseBlending(true, mode, description);
1001
Romain Guy0a417492010-08-16 20:26:20 -07001002 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001003 useProgram(mCaches.programCache.get(description));
Romain Guy0a417492010-08-16 20:26:20 -07001004
Romain Guy0a417492010-08-16 20:26:20 -07001005 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
Romain Guyfb8b7632010-08-23 21:05:08 -07001006 glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001007
Romain Guyfb8b7632010-08-23 21:05:08 -07001008 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy0a417492010-08-16 20:26:20 -07001009 glEnableVertexAttribArray(texCoordsSlot);
1010
1011 // Setup attributes
Romain Guyfb8b7632010-08-23 21:05:08 -07001012 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy759ea802010-09-16 20:49:46 -07001013 gMeshStride, vertices);
Romain Guy0a417492010-08-16 20:26:20 -07001014 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
Romain Guy759ea802010-09-16 20:49:46 -07001015 gMeshStride, texCoords);
Romain Guy0a417492010-08-16 20:26:20 -07001016
1017 // Setup uniforms
1018 if (transforms) {
1019 mModelView.loadTranslate(x, y, 0.0f);
1020 mModelView.scale(width, height, 1.0f);
1021 } else {
1022 mModelView.loadIdentity();
1023 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001024 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guyfb8b7632010-08-23 21:05:08 -07001025 glUniform4f(mCaches.currentProgram->color, r, g, b, a);
Romain Guy0a417492010-08-16 20:26:20 -07001026
1027 textureUnit++;
1028 if (applyFilters) {
1029 // Setup attributes and uniforms required by the shaders
1030 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001031 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guy0a417492010-08-16 20:26:20 -07001032 }
1033 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001034 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy0a417492010-08-16 20:26:20 -07001035 }
1036 }
1037}
1038
Romain Guyf607bdc2010-09-10 19:20:06 -07001039// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001040#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1041#define kStdUnderline_Offset (1.0f / 9.0f)
1042#define kStdUnderline_Thickness (1.0f / 18.0f)
1043
1044void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1045 float x, float y, SkPaint* paint) {
1046 // Handle underline and strike-through
1047 uint32_t flags = paint->getFlags();
1048 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1049 float underlineWidth = length;
1050 // If length is > 0.0f, we already measured the text for the text alignment
1051 if (length <= 0.0f) {
1052 underlineWidth = paint->measureText(text, bytesCount);
1053 }
1054
1055 float offsetX = 0;
1056 switch (paint->getTextAlign()) {
1057 case SkPaint::kCenter_Align:
1058 offsetX = underlineWidth * 0.5f;
1059 break;
1060 case SkPaint::kRight_Align:
1061 offsetX = underlineWidth;
1062 break;
1063 default:
1064 break;
1065 }
1066
1067 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001068 const float textSize = paint->getTextSize();
1069 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001070
Romain Guye20ecbd2010-09-22 19:49:04 -07001071 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001072 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001073
1074 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1075 float points[pointsCount];
1076 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001077
1078 if (flags & SkPaint::kUnderlineText_Flag) {
1079 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001080 points[currentPoint++] = left;
1081 points[currentPoint++] = top;
1082 points[currentPoint++] = left + underlineWidth;
1083 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001084 }
1085
1086 if (flags & SkPaint::kStrikeThruText_Flag) {
1087 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001088 points[currentPoint++] = left;
1089 points[currentPoint++] = top;
1090 points[currentPoint++] = left + underlineWidth;
1091 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001092 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001093
1094 SkPaint linesPaint(*paint);
1095 linesPaint.setStrokeWidth(strokeWidth);
1096
1097 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001098 }
1099 }
1100}
1101
Romain Guy026c5e162010-06-28 17:12:22 -07001102void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001103 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy86942302010-09-12 13:02:16 -07001104 clearLayerRegions();
1105
Romain Guyd27977d2010-07-14 19:18:51 -07001106 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001107 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001108 color |= 0x00ffffff;
1109 }
1110
1111 // Render using pre-multiplied alpha
Romain Guy026c5e162010-06-28 17:12:22 -07001112 const int alpha = (color >> 24) & 0xFF;
Romain Guyd27977d2010-07-14 19:18:51 -07001113 const GLfloat a = alpha / 255.0f;
Romain Guyc0ac1932010-07-19 18:43:02 -07001114 const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1115 const GLfloat g = a * ((color >> 8) & 0xFF) / 255.0f;
1116 const GLfloat b = a * ((color ) & 0xFF) / 255.0f;
1117
Romain Guyc95c8d62010-09-17 15:31:32 -07001118 setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1119
1120 // Draw the mesh
1121 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1122}
1123
1124void OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1125 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guy06f96e22010-07-30 19:18:16 -07001126 GLuint textureUnit = 0;
Romain Guy9d5316e2010-06-24 19:30:36 -07001127
Romain Guy06f96e22010-07-30 19:18:16 -07001128 // Describe the required shaders
Romain Guy889f8d12010-07-29 14:37:42 -07001129 ProgramDescription description;
Romain Guy06f96e22010-07-30 19:18:16 -07001130 if (mShader) {
1131 mShader->describe(description, mExtensions);
Romain Guy6926c722010-07-12 20:20:03 -07001132 }
Romain Guydb1938e2010-08-02 18:50:22 -07001133 if (mColorFilter) {
1134 mColorFilter->describe(description, mExtensions);
1135 }
Romain Guyd27977d2010-07-14 19:18:51 -07001136
Romain Guy1c740bc2010-09-13 18:00:09 -07001137 // Setup the blending mode
Romain Guyc95c8d62010-09-17 15:31:32 -07001138 chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
Romain Guya5aed0d2010-09-09 14:42:43 -07001139
Romain Guy06f96e22010-07-30 19:18:16 -07001140 // Build and use the appropriate shader
Romain Guyfb8b7632010-08-23 21:05:08 -07001141 useProgram(mCaches.programCache.get(description));
Romain Guy06f96e22010-07-30 19:18:16 -07001142
1143 // Setup attributes
Romain Guyfb8b7632010-08-23 21:05:08 -07001144 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guy06f96e22010-07-30 19:18:16 -07001145 gMeshStride, &mMeshVertices[0].position[0]);
1146
1147 // Setup uniforms
1148 mModelView.loadTranslate(left, top, 0.0f);
1149 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guyd27977d2010-07-14 19:18:51 -07001150 if (!ignoreTransform) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001151 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
Romain Guyd27977d2010-07-14 19:18:51 -07001152 } else {
1153 mat4 identity;
Romain Guyfb8b7632010-08-23 21:05:08 -07001154 mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
Romain Guyd27977d2010-07-14 19:18:51 -07001155 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001156 glUniform4f(mCaches.currentProgram->color, r, g, b, a);
Romain Guy9d5316e2010-06-24 19:30:36 -07001157
Romain Guy06f96e22010-07-30 19:18:16 -07001158 // Setup attributes and uniforms required by the shaders
1159 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001160 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
Romain Guyc0ac1932010-07-19 18:43:02 -07001161 }
Romain Guydb1938e2010-08-02 18:50:22 -07001162 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001163 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001164 }
Romain Guyd27977d2010-07-14 19:18:51 -07001165}
1166
Romain Guy82ba8142010-07-09 13:25:56 -07001167void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001168 const Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001169 int alpha;
1170 SkXfermode::Mode mode;
1171 getAlphaAndMode(paint, &alpha, &mode);
1172
Romain Guy6820ac82010-09-15 18:11:50 -07001173 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1174 texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1175 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guy85bf02f2010-06-22 13:11:24 -07001176}
1177
Romain Guybd6b79b2010-06-26 00:13:53 -07001178void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001179 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1180 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001181 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1182 GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001183}
1184
1185void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001186 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001187 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -07001188 bool swapSrcDst, bool ignoreTransform) {
Romain Guy86942302010-09-12 13:02:16 -07001189 clearLayerRegions();
1190
Romain Guy889f8d12010-07-29 14:37:42 -07001191 ProgramDescription description;
1192 description.hasTexture = true;
Romain Guydb1938e2010-08-02 18:50:22 -07001193 if (mColorFilter) {
1194 mColorFilter->describe(description, mExtensions);
1195 }
Romain Guy889f8d12010-07-29 14:37:42 -07001196
Romain Guybd6b79b2010-06-26 00:13:53 -07001197 mModelView.loadTranslate(left, top, 0.0f);
1198 mModelView.scale(right - left, bottom - top, 1.0f);
1199
Romain Guyf607bdc2010-09-10 19:20:06 -07001200 chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
Romain Guya5aed0d2010-09-09 14:42:43 -07001201
Romain Guyfb8b7632010-08-23 21:05:08 -07001202 useProgram(mCaches.programCache.get(description));
Romain Guyf607bdc2010-09-10 19:20:06 -07001203 if (!ignoreTransform) {
1204 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1205 } else {
1206 mat4 m;
1207 mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1208 }
Romain Guybd6b79b2010-06-26 00:13:53 -07001209
Romain Guy889f8d12010-07-29 14:37:42 -07001210 // Texture
Romain Guy06f96e22010-07-30 19:18:16 -07001211 bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001212 glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
Romain Guyc1396e92010-06-30 17:56:19 -07001213
Romain Guya9794742010-07-13 11:37:54 -07001214 // Always premultiplied
Romain Guyfb8b7632010-08-23 21:05:08 -07001215 glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
Romain Guybd6b79b2010-06-26 00:13:53 -07001216
Romain Guy889f8d12010-07-29 14:37:42 -07001217 // Mesh
Romain Guyfb8b7632010-08-23 21:05:08 -07001218 int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
Romain Guy889f8d12010-07-29 14:37:42 -07001219 glEnableVertexAttribArray(texCoordsSlot);
Romain Guyfb8b7632010-08-23 21:05:08 -07001220 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
Romain Guyac670c02010-07-27 17:39:27 -07001221 gMeshStride, vertices);
Romain Guy889f8d12010-07-29 14:37:42 -07001222 glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
Romain Guybd6b79b2010-06-26 00:13:53 -07001223
Romain Guydb1938e2010-08-02 18:50:22 -07001224 // Color filter
1225 if (mColorFilter) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001226 mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guydb1938e2010-08-02 18:50:22 -07001227 }
1228
Romain Guy6820ac82010-09-15 18:11:50 -07001229 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy889f8d12010-07-29 14:37:42 -07001230 glDisableVertexAttribArray(texCoordsSlot);
Romain Guy82ba8142010-07-09 13:25:56 -07001231}
1232
Romain Guya5aed0d2010-09-09 14:42:43 -07001233void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001234 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001235 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1236 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001237 if (mode < SkXfermode::kPlus_Mode) {
1238 if (!mCaches.blend) {
1239 glEnable(GL_BLEND);
1240 }
Romain Guy82ba8142010-07-09 13:25:56 -07001241
Romain Guyf607bdc2010-09-10 19:20:06 -07001242 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1243 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001244
Romain Guya5aed0d2010-09-09 14:42:43 -07001245 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1246 glBlendFunc(sourceMode, destMode);
1247 mCaches.lastSrcMode = sourceMode;
1248 mCaches.lastDstMode = destMode;
1249 }
1250 } else {
1251 // These blend modes are not supported by OpenGL directly and have
1252 // to be implemented using shaders. Since the shader will perform
1253 // the blending, turn blending off here
1254 if (mExtensions.hasFramebufferFetch()) {
1255 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001256 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001257 }
1258
1259 if (mCaches.blend) {
1260 glDisable(GL_BLEND);
1261 }
1262 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001263 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001264 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001265 glDisable(GL_BLEND);
1266 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001267 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001268}
1269
Romain Guy889f8d12010-07-29 14:37:42 -07001270bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001271 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001272 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001273 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001274 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001275 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001276 }
Romain Guy6926c722010-07-12 20:20:03 -07001277 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001278}
1279
Romain Guy026c5e162010-06-28 17:12:22 -07001280void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001281 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001282 TextureVertex::setUV(v++, u1, v1);
1283 TextureVertex::setUV(v++, u2, v1);
1284 TextureVertex::setUV(v++, u1, v2);
1285 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001286}
1287
1288void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
1289 if (paint) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001290 if (!mExtensions.hasFramebufferFetch()) {
1291 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1292 if (!isMode) {
1293 // Assume SRC_OVER
1294 *mode = SkXfermode::kSrcOver_Mode;
1295 }
1296 } else {
1297 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001298 }
1299
1300 // Skia draws using the color's alpha channel if < 255
1301 // Otherwise, it uses the paint's alpha
1302 int color = paint->getColor();
1303 *alpha = (color >> 24) & 0xFF;
1304 if (*alpha == 255) {
1305 *alpha = paint->getAlpha();
1306 }
1307 } else {
1308 *mode = SkXfermode::kSrcOver_Mode;
1309 *alpha = 255;
1310 }
Romain Guy026c5e162010-06-28 17:12:22 -07001311}
1312
Romain Guya5aed0d2010-09-09 14:42:43 -07001313SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1314 if (mode == NULL) {
1315 return SkXfermode::kSrcOver_Mode;
1316 }
1317 return mode->fMode;
1318}
1319
Romain Guy889f8d12010-07-29 14:37:42 -07001320void OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1321 glActiveTexture(gTextureUnits[textureUnit]);
Romain Guyae5575b2010-07-29 18:48:04 -07001322 glBindTexture(GL_TEXTURE_2D, texture);
Romain Guya1db5742010-07-20 13:09:13 -07001323 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1324 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1325}
1326
Romain Guy9d5316e2010-06-24 19:30:36 -07001327}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001328}; // namespace android