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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Chandler Carruthe8c97892014-02-28 13:35:54 +0000127
128.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000129.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
130.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000131.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000132.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
133.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
134.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
135.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
136.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000137.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
139.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
140.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
141.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
142.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
143.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
144.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
145.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
146.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000147.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000148.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000149
150The supported features in the C++11 standard libraries are less well tracked,
151but also much greater. Most of the standard libraries implement most of C++11's
152library. The most likely lowest common denominator is Linux support. For
153libc++, the support is just poorly tested and undocumented but expected to be
154largely complete. YMMV. For libstdc++, the support is documented in detail in
155`the libstdc++ manual`_. There are some very minor missing facilities that are
156unlikely to be common problems, and there are a few larger gaps that are worth
157being aware of:
158
159* Not all of the type traits are implemented
160* No regular expression library.
161* While most of the atomics library is well implemented, the fences are
162 missing. Fortunately, they are rarely needed.
163* The locale support is incomplete.
Peter Collingbourne23d72e82014-03-03 19:54:42 +0000164* ``std::initializer_list`` (and the constructors and functions that take it as
165 an argument) are not always available, so you cannot (for example) initialize
166 a ``std::vector`` with a braced initializer list.
Duncan P. N. Exon Smith38f556d2014-08-19 16:49:40 +0000167* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
168 ``nullptr`` as an iterator.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000169
Chandler Carruth25353ac2014-03-01 02:48:03 +0000170Other than these areas you should assume the standard library is available and
171working as expected until some build bot tells you otherwise. If you're in an
172uncertain area of one of the above points, but you cannot test on a Linux
173system, your best approach is to minimize your use of these features, and watch
174the Linux build bots to find out if your usage triggered a bug. For example, if
175you hit a type trait which doesn't work we can then add support to LLVM's
176traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000177
Chandler Carruthe8c97892014-02-28 13:35:54 +0000178.. _the libstdc++ manual:
179 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
180
Peter Collingbournee0461992014-10-14 00:40:53 +0000181Other Languages
182---------------
183
184Any code written in the Go programming language is not subject to the
185formatting rules below. Instead, we adopt the formatting rules enforced by
186the `gofmt`_ tool.
187
188Go code should strive to be idiomatic. Two good sets of guidelines for what
189this means are `Effective Go`_ and `Go Code Review Comments`_.
190
191.. _gofmt:
192 https://golang.org/cmd/gofmt/
193
194.. _Effective Go:
195 https://golang.org/doc/effective_go.html
196
197.. _Go Code Review Comments:
198 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
199
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000200Mechanical Source Issues
201========================
202
203Source Code Formatting
204----------------------
205
206Commenting
207^^^^^^^^^^
208
209Comments are one critical part of readability and maintainability. Everyone
210knows they should comment their code, and so should you. When writing comments,
211write them as English prose, which means they should use proper capitalization,
212punctuation, etc. Aim to describe what the code is trying to do and why, not
213*how* it does it at a micro level. Here are a few critical things to document:
214
215.. _header file comment:
216
217File Headers
218""""""""""""
219
220Every source file should have a header on it that describes the basic purpose of
221the file. If a file does not have a header, it should not be checked into the
222tree. The standard header looks like this:
223
224.. code-block:: c++
225
226 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
227 //
228 // The LLVM Compiler Infrastructure
229 //
230 // This file is distributed under the University of Illinois Open Source
231 // License. See LICENSE.TXT for details.
232 //
233 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000234 ///
235 /// \file
236 /// \brief This file contains the declaration of the Instruction class, which is
237 /// the base class for all of the VM instructions.
238 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000239 //===----------------------------------------------------------------------===//
240
241A few things to note about this particular format: The "``-*- C++ -*-``" string
242on the first line is there to tell Emacs that the source file is a C++ file, not
243a C file (Emacs assumes ``.h`` files are C files by default).
244
245.. note::
246
247 This tag is not necessary in ``.cpp`` files. The name of the file is also
248 on the first line, along with a very short description of the purpose of the
249 file. This is important when printing out code and flipping though lots of
250 pages.
251
252The next section in the file is a concise note that defines the license that the
253file is released under. This makes it perfectly clear what terms the source
254code can be distributed under and should not be modified in any way.
255
Paul Robinson343e4962015-01-22 00:19:56 +0000256The main body is a ``doxygen`` comment (identified by the ``///`` comment
257marker instead of the usual ``//``) describing the purpose of the file. It
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000258should have a ``\brief`` command that describes the file in one or two
259sentences. Any additional information should be separated by a blank line. If
260an algorithm is being implemented or something tricky is going on, a reference
261to the paper where it is published should be included, as well as any notes or
262*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000263
264Class overviews
265"""""""""""""""
266
267Classes are one fundamental part of a good object oriented design. As such, a
268class definition should have a comment block that explains what the class is
269used for and how it works. Every non-trivial class is expected to have a
270``doxygen`` comment block.
271
272Method information
273""""""""""""""""""
274
275Methods defined in a class (as well as any global functions) should also be
276documented properly. A quick note about what it does and a description of the
277borderline behaviour is all that is necessary here (unless something
278particularly tricky or insidious is going on). The hope is that people can
279figure out how to use your interfaces without reading the code itself.
280
281Good things to talk about here are what happens when something unexpected
282happens: does the method return null? Abort? Format your hard disk?
283
284Comment Formatting
285^^^^^^^^^^^^^^^^^^
286
Paul Robinson343e4962015-01-22 00:19:56 +0000287In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
288``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000289less typing, don't have nesting problems, etc. There are a few cases when it is
290useful to use C style (``/* */``) comments however:
291
292#. When writing C code: Obviously if you are writing C code, use C style
293 comments.
294
295#. When writing a header file that may be ``#include``\d by a C source file.
296
297#. When writing a source file that is used by a tool that only accepts C style
298 comments.
299
300To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
301properly and are better behaved in general than C style comments.
302
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000303Doxygen Use in Documentation Comments
304^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
305
306Use the ``\file`` command to turn the standard file header into a file-level
307comment.
308
309Include descriptive ``\brief`` paragraphs for all public interfaces (public
310classes, member and non-member functions). Explain API use and purpose in
311``\brief`` paragraphs, don't just restate the information that can be inferred
312from the API name. Put detailed discussion into separate paragraphs.
313
314To refer to parameter names inside a paragraph, use the ``\p name`` command.
315Don't use the ``\arg name`` command since it starts a new paragraph that
316contains documentation for the parameter.
317
318Wrap non-inline code examples in ``\code ... \endcode``.
319
320To document a function parameter, start a new paragraph with the
321``\param name`` command. If the parameter is used as an out or an in/out
322parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
323respectively.
324
325To describe function return value, start a new paragraph with the ``\returns``
326command.
327
328A minimal documentation comment:
329
330.. code-block:: c++
331
332 /// \brief Does foo and bar.
333 void fooBar(bool Baz);
334
335A documentation comment that uses all Doxygen features in a preferred way:
336
337.. code-block:: c++
338
339 /// \brief Does foo and bar.
340 ///
341 /// Does not do foo the usual way if \p Baz is true.
342 ///
343 /// Typical usage:
344 /// \code
345 /// fooBar(false, "quux", Res);
346 /// \endcode
347 ///
348 /// \param Quux kind of foo to do.
349 /// \param [out] Result filled with bar sequence on foo success.
350 ///
351 /// \returns true on success.
352 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
353
Chris Lattner4fe27462013-09-01 15:48:08 +0000354Don't duplicate the documentation comment in the header file and in the
355implementation file. Put the documentation comments for public APIs into the
356header file. Documentation comments for private APIs can go to the
357implementation file. In any case, implementation files can include additional
358comments (not necessarily in Doxygen markup) to explain implementation details
359as needed.
360
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000361Don't duplicate function or class name at the beginning of the comment.
362For humans it is obvious which function or class is being documented;
363automatic documentation processing tools are smart enough to bind the comment
364to the correct declaration.
365
366Wrong:
367
368.. code-block:: c++
369
370 // In Something.h:
371
372 /// Something - An abstraction for some complicated thing.
373 class Something {
374 public:
375 /// fooBar - Does foo and bar.
376 void fooBar();
377 };
378
379 // In Something.cpp:
380
381 /// fooBar - Does foo and bar.
382 void Something::fooBar() { ... }
383
384Correct:
385
386.. code-block:: c++
387
388 // In Something.h:
389
390 /// \brief An abstraction for some complicated thing.
391 class Something {
392 public:
393 /// \brief Does foo and bar.
394 void fooBar();
395 };
396
397 // In Something.cpp:
398
399 // Builds a B-tree in order to do foo. See paper by...
400 void Something::fooBar() { ... }
401
402It is not required to use additional Doxygen features, but sometimes it might
403be a good idea to do so.
404
405Consider:
406
407* adding comments to any narrow namespace containing a collection of
408 related functions or types;
409
410* using top-level groups to organize a collection of related functions at
411 namespace scope where the grouping is smaller than the namespace;
412
413* using member groups and additional comments attached to member
414 groups to organize within a class.
415
416For example:
417
418.. code-block:: c++
419
420 class Something {
421 /// \name Functions that do Foo.
422 /// @{
423 void fooBar();
424 void fooBaz();
425 /// @}
426 ...
427 };
428
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000429``#include`` Style
430^^^^^^^^^^^^^^^^^^
431
432Immediately after the `header file comment`_ (and include guards if working on a
433header file), the `minimal list of #includes`_ required by the file should be
434listed. We prefer these ``#include``\s to be listed in this order:
435
436.. _Main Module Header:
437.. _Local/Private Headers:
438
439#. Main Module Header
440#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000441#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000442#. System ``#include``\s
443
Chandler Carruth494cfc02012-12-02 11:53:27 +0000444and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000445
446The `Main Module Header`_ file applies to ``.cpp`` files which implement an
447interface defined by a ``.h`` file. This ``#include`` should always be included
448**first** regardless of where it lives on the file system. By including a
449header file first in the ``.cpp`` files that implement the interfaces, we ensure
450that the header does not have any hidden dependencies which are not explicitly
451``#include``\d in the header, but should be. It is also a form of documentation
452in the ``.cpp`` file to indicate where the interfaces it implements are defined.
453
454.. _fit into 80 columns:
455
456Source Code Width
457^^^^^^^^^^^^^^^^^
458
459Write your code to fit within 80 columns of text. This helps those of us who
460like to print out code and look at your code in an ``xterm`` without resizing
461it.
462
463The longer answer is that there must be some limit to the width of the code in
464order to reasonably allow developers to have multiple files side-by-side in
465windows on a modest display. If you are going to pick a width limit, it is
466somewhat arbitrary but you might as well pick something standard. Going with 90
467columns (for example) instead of 80 columns wouldn't add any significant value
468and would be detrimental to printing out code. Also many other projects have
469standardized on 80 columns, so some people have already configured their editors
470for it (vs something else, like 90 columns).
471
472This is one of many contentious issues in coding standards, but it is not up for
473debate.
474
475Use Spaces Instead of Tabs
476^^^^^^^^^^^^^^^^^^^^^^^^^^
477
478In all cases, prefer spaces to tabs in source files. People have different
479preferred indentation levels, and different styles of indentation that they
480like; this is fine. What isn't fine is that different editors/viewers expand
481tabs out to different tab stops. This can cause your code to look completely
482unreadable, and it is not worth dealing with.
483
484As always, follow the `Golden Rule`_ above: follow the style of
485existing code if you are modifying and extending it. If you like four spaces of
486indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
487of indentation. Also, do not reindent a whole source file: it makes for
488incredible diffs that are absolutely worthless.
489
490Indent Code Consistently
491^^^^^^^^^^^^^^^^^^^^^^^^
492
493Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000494important. If you didn't believe and internalize this then, now is the time.
495Just do it. With the introduction of C++11, there are some new formatting
496challenges that merit some suggestions to help have consistent, maintainable,
497and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000498
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000499Format Lambdas Like Blocks Of Code
500""""""""""""""""""""""""""""""""""
501
502When formatting a multi-line lambda, format it like a block of code, that's
503what it is. If there is only one multi-line lambda in a statement, and there
504are no expressions lexically after it in the statement, drop the indent to the
505standard two space indent for a block of code, as if it were an if-block opened
506by the preceding part of the statement:
507
508.. code-block:: c++
509
510 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
511 if (a.blah < b.blah)
512 return true;
513 if (a.baz < b.baz)
514 return true;
515 return a.bam < b.bam;
516 });
517
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000518To take best advantage of this formatting, if you are designing an API which
519accepts a continuation or single callable argument (be it a functor, or
520a ``std::function``), it should be the last argument if at all possible.
521
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000522If there are multiple multi-line lambdas in a statement, or there is anything
523interesting after the lambda in the statement, indent the block two spaces from
524the indent of the ``[]``:
525
526.. code-block:: c++
527
528 dyn_switch(V->stripPointerCasts(),
529 [] (PHINode *PN) {
530 // process phis...
531 },
532 [] (SelectInst *SI) {
533 // process selects...
534 },
535 [] (LoadInst *LI) {
536 // process loads...
537 },
538 [] (AllocaInst *AI) {
539 // process allocas...
540 });
541
542Braced Initializer Lists
543""""""""""""""""""""""""
544
545With C++11, there are significantly more uses of braced lists to perform
546initialization. These allow you to easily construct aggregate temporaries in
547expressions among other niceness. They now have a natural way of ending up
548nested within each other and within function calls in order to build up
549aggregates (such as option structs) from local variables. To make matters
550worse, we also have many more uses of braces in an expression context that are
551*not* performing initialization.
552
553The historically common formatting of braced initialization of aggregate
554variables does not mix cleanly with deep nesting, general expression contexts,
555function arguments, and lambdas. We suggest new code use a simple rule for
556formatting braced initialization lists: act as-if the braces were parentheses
557in a function call. The formatting rules exactly match those already well
558understood for formatting nested function calls. Examples:
559
560.. code-block:: c++
561
562 foo({a, b, c}, {1, 2, 3});
563
564 llvm::Constant *Mask[] = {
565 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
566 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
567 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
568
569This formatting scheme also makes it particularly easy to get predictable,
570consistent, and automatic formatting with tools like `Clang Format`_.
571
572.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
573
574Language and Compiler Issues
575----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000576
577Treat Compiler Warnings Like Errors
578^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
579
580If your code has compiler warnings in it, something is wrong --- you aren't
581casting values correctly, you have "questionable" constructs in your code, or
582you are doing something legitimately wrong. Compiler warnings can cover up
583legitimate errors in output and make dealing with a translation unit difficult.
584
585It is not possible to prevent all warnings from all compilers, nor is it
586desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
587good thorough set of warnings, and stick to it. At least in the case of
588``gcc``, it is possible to work around any spurious errors by changing the
589syntax of the code slightly. For example, a warning that annoys me occurs when
590I write code like this:
591
592.. code-block:: c++
593
594 if (V = getValue()) {
595 ...
596 }
597
598``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
599probably mistyped it. In most cases, I haven't, and I really don't want the
600spurious errors. To fix this particular problem, I rewrite the code like
601this:
602
603.. code-block:: c++
604
605 if ((V = getValue())) {
606 ...
607 }
608
609which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
610massaging the code appropriately.
611
612Write Portable Code
613^^^^^^^^^^^^^^^^^^^
614
615In almost all cases, it is possible and within reason to write completely
616portable code. If there are cases where it isn't possible to write portable
617code, isolate it behind a well defined (and well documented) interface.
618
619In practice, this means that you shouldn't assume much about the host compiler
620(and Visual Studio tends to be the lowest common denominator). If advanced
621features are used, they should only be an implementation detail of a library
622which has a simple exposed API, and preferably be buried in ``libSystem``.
623
624Do not use RTTI or Exceptions
625^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
626
627In an effort to reduce code and executable size, LLVM does not use RTTI
628(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
629the general C++ principle of *"you only pay for what you use"*, causing
630executable bloat even if exceptions are never used in the code base, or if RTTI
631is never used for a class. Because of this, we turn them off globally in the
632code.
633
634That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000635templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000636This form of RTTI is opt-in and can be
637:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000638substantially more efficient than ``dynamic_cast<>``.
639
640.. _static constructor:
641
642Do not use Static Constructors
643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
644
645Static constructors and destructors (e.g. global variables whose types have a
646constructor or destructor) should not be added to the code base, and should be
647removed wherever possible. Besides `well known problems
648<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
649initialization is undefined between globals in different source files, the
650entire concept of static constructors is at odds with the common use case of
651LLVM as a library linked into a larger application.
652
653Consider the use of LLVM as a JIT linked into another application (perhaps for
654`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
655<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
656design of static constructors, they must be executed at startup time of the
657entire application, regardless of whether or how LLVM is used in that larger
658application. There are two problems with this:
659
660* The time to run the static constructors impacts startup time of applications
661 --- a critical time for GUI apps, among others.
662
663* The static constructors cause the app to pull many extra pages of memory off
664 the disk: both the code for the constructor in each ``.o`` file and the small
665 amount of data that gets touched. In addition, touched/dirty pages put more
666 pressure on the VM system on low-memory machines.
667
668We would really like for there to be zero cost for linking in an additional LLVM
669target or other library into an application, but static constructors violate
670this goal.
671
672That said, LLVM unfortunately does contain static constructors. It would be a
673`great project <http://llvm.org/PR11944>`_ for someone to purge all static
674constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
675flag (when building with Clang) to ensure we do not regress in the future.
676
677Use of ``class`` and ``struct`` Keywords
678^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
679
680In C++, the ``class`` and ``struct`` keywords can be used almost
681interchangeably. The only difference is when they are used to declare a class:
682``class`` makes all members private by default while ``struct`` makes all
683members public by default.
684
685Unfortunately, not all compilers follow the rules and some will generate
686different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000687the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000688
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000689* All declarations and definitions of a given ``class`` or ``struct`` must use
690 the same keyword. For example:
691
692.. code-block:: c++
693
694 class Foo;
695
696 // Breaks mangling in MSVC.
697 struct Foo { int Data; };
698
699* As a rule of thumb, ``struct`` should be kept to structures where *all*
700 members are declared public.
701
702.. code-block:: c++
703
704 // Foo feels like a class... this is strange.
705 struct Foo {
706 private:
707 int Data;
708 public:
709 Foo() : Data(0) { }
710 int getData() const { return Data; }
711 void setData(int D) { Data = D; }
712 };
713
714 // Bar isn't POD, but it does look like a struct.
715 struct Bar {
716 int Data;
717 Foo() : Data(0) { }
718 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000719
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000720Do not use Braced Initializer Lists to Call a Constructor
721^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
722
723In C++11 there is a "generalized initialization syntax" which allows calling
724constructors using braced initializer lists. Do not use these to call
725constructors with any interesting logic or if you care that you're calling some
726*particular* constructor. Those should look like function calls using
727parentheses rather than like aggregate initialization. Similarly, if you need
728to explicitly name the type and call its constructor to create a temporary,
729don't use a braced initializer list. Instead, use a braced initializer list
730(without any type for temporaries) when doing aggregate initialization or
731something notionally equivalent. Examples:
732
733.. code-block:: c++
734
735 class Foo {
736 public:
737 // Construct a Foo by reading data from the disk in the whizbang format, ...
738 Foo(std::string filename);
739
740 // Construct a Foo by looking up the Nth element of some global data ...
741 Foo(int N);
742
743 // ...
744 };
745
746 // The Foo constructor call is very deliberate, no braces.
747 std::fill(foo.begin(), foo.end(), Foo("name"));
748
749 // The pair is just being constructed like an aggregate, use braces.
750 bar_map.insert({my_key, my_value});
751
752If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
753
754.. code-block:: c++
755
756 int data[] = {0, 1, 2, 3};
757
758Use ``auto`` Type Deduction to Make Code More Readable
759^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
760
761Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
762uses a more moderate stance. Use ``auto`` if and only if it makes the code more
763readable or easier to maintain. Don't "almost always" use ``auto``, but do use
764``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
765type is already obvious from the context. Another time when ``auto`` works well
766for these purposes is when the type would have been abstracted away anyways,
767often behind a container's typedef such as ``std::vector<T>::iterator``.
768
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000769Beware unnecessary copies with ``auto``
770^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
771
772The convenience of ``auto`` makes it easy to forget that its default behavior
773is a copy. Particularly in range-based ``for`` loops, careless copies are
774expensive.
775
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000776As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
777``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000778
779.. code-block:: c++
780
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000781 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000782 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000783 for (auto &Val : Container) { Val.change(); }
784
785 // Remove the reference if you really want a new copy.
786 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
787
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000788 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000789 for (const auto *Ptr : Container) { observe(*Ptr); }
790 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000791
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000792Style Issues
793============
794
795The High-Level Issues
796---------------------
797
798A Public Header File **is** a Module
799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
800
801C++ doesn't do too well in the modularity department. There is no real
802encapsulation or data hiding (unless you use expensive protocol classes), but it
803is what we have to work with. When you write a public header file (in the LLVM
804source tree, they live in the top level "``include``" directory), you are
805defining a module of functionality.
806
807Ideally, modules should be completely independent of each other, and their
808header files should only ``#include`` the absolute minimum number of headers
809possible. A module is not just a class, a function, or a namespace: it's a
810collection of these that defines an interface. This interface may be several
811functions, classes, or data structures, but the important issue is how they work
812together.
813
814In general, a module should be implemented by one or more ``.cpp`` files. Each
815of these ``.cpp`` files should include the header that defines their interface
816first. This ensures that all of the dependences of the module header have been
817properly added to the module header itself, and are not implicit. System
818headers should be included after user headers for a translation unit.
819
820.. _minimal list of #includes:
821
822``#include`` as Little as Possible
823^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
824
825``#include`` hurts compile time performance. Don't do it unless you have to,
826especially in header files.
827
828But wait! Sometimes you need to have the definition of a class to use it, or to
829inherit from it. In these cases go ahead and ``#include`` that header file. Be
830aware however that there are many cases where you don't need to have the full
831definition of a class. If you are using a pointer or reference to a class, you
832don't need the header file. If you are simply returning a class instance from a
833prototyped function or method, you don't need it. In fact, for most cases, you
834simply don't need the definition of a class. And not ``#include``\ing speeds up
835compilation.
836
837It is easy to try to go too overboard on this recommendation, however. You
838**must** include all of the header files that you are using --- you can include
839them either directly or indirectly through another header file. To make sure
840that you don't accidentally forget to include a header file in your module
841header, make sure to include your module header **first** in the implementation
842file (as mentioned above). This way there won't be any hidden dependencies that
843you'll find out about later.
844
845Keep "Internal" Headers Private
846^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
847
848Many modules have a complex implementation that causes them to use more than one
849implementation (``.cpp``) file. It is often tempting to put the internal
850communication interface (helper classes, extra functions, etc) in the public
851module header file. Don't do this!
852
853If you really need to do something like this, put a private header file in the
854same directory as the source files, and include it locally. This ensures that
855your private interface remains private and undisturbed by outsiders.
856
857.. note::
858
859 It's okay to put extra implementation methods in a public class itself. Just
860 make them private (or protected) and all is well.
861
862.. _early exits:
863
864Use Early Exits and ``continue`` to Simplify Code
865^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
866
867When reading code, keep in mind how much state and how many previous decisions
868have to be remembered by the reader to understand a block of code. Aim to
869reduce indentation where possible when it doesn't make it more difficult to
870understand the code. One great way to do this is by making use of early exits
871and the ``continue`` keyword in long loops. As an example of using an early
872exit from a function, consider this "bad" code:
873
874.. code-block:: c++
875
Andrew Tricke6af4b92012-09-20 17:02:04 +0000876 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000877 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000878 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000879 ... some long code ....
880 }
881
882 return 0;
883 }
884
885This code has several problems if the body of the ``'if'`` is large. When
886you're looking at the top of the function, it isn't immediately clear that this
887*only* does interesting things with non-terminator instructions, and only
888applies to things with the other predicates. Second, it is relatively difficult
889to describe (in comments) why these predicates are important because the ``if``
890statement makes it difficult to lay out the comments. Third, when you're deep
891within the body of the code, it is indented an extra level. Finally, when
892reading the top of the function, it isn't clear what the result is if the
893predicate isn't true; you have to read to the end of the function to know that
894it returns null.
895
896It is much preferred to format the code like this:
897
898.. code-block:: c++
899
Andrew Tricke6af4b92012-09-20 17:02:04 +0000900 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000901 // Terminators never need 'something' done to them because ...
902 if (isa<TerminatorInst>(I))
903 return 0;
904
905 // We conservatively avoid transforming instructions with multiple uses
906 // because goats like cheese.
907 if (!I->hasOneUse())
908 return 0;
909
910 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000911 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000912 return 0;
913
914 ... some long code ....
915 }
916
917This fixes these problems. A similar problem frequently happens in ``for``
918loops. A silly example is something like this:
919
920.. code-block:: c++
921
922 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
923 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
924 Value *LHS = BO->getOperand(0);
925 Value *RHS = BO->getOperand(1);
926 if (LHS != RHS) {
927 ...
928 }
929 }
930 }
931
932When you have very, very small loops, this sort of structure is fine. But if it
933exceeds more than 10-15 lines, it becomes difficult for people to read and
934understand at a glance. The problem with this sort of code is that it gets very
935nested very quickly. Meaning that the reader of the code has to keep a lot of
936context in their brain to remember what is going immediately on in the loop,
937because they don't know if/when the ``if`` conditions will have ``else``\s etc.
938It is strongly preferred to structure the loop like this:
939
940.. code-block:: c++
941
942 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
943 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
944 if (!BO) continue;
945
946 Value *LHS = BO->getOperand(0);
947 Value *RHS = BO->getOperand(1);
948 if (LHS == RHS) continue;
949
950 ...
951 }
952
953This has all the benefits of using early exits for functions: it reduces nesting
954of the loop, it makes it easier to describe why the conditions are true, and it
955makes it obvious to the reader that there is no ``else`` coming up that they
956have to push context into their brain for. If a loop is large, this can be a
957big understandability win.
958
959Don't use ``else`` after a ``return``
960^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
961
962For similar reasons above (reduction of indentation and easier reading), please
963do not use ``'else'`` or ``'else if'`` after something that interrupts control
964flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
965example, this is *bad*:
966
967.. code-block:: c++
968
969 case 'J': {
970 if (Signed) {
971 Type = Context.getsigjmp_bufType();
972 if (Type.isNull()) {
973 Error = ASTContext::GE_Missing_sigjmp_buf;
974 return QualType();
975 } else {
976 break;
977 }
978 } else {
979 Type = Context.getjmp_bufType();
980 if (Type.isNull()) {
981 Error = ASTContext::GE_Missing_jmp_buf;
982 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000983 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000984 break;
Meador Inge46137da2012-06-20 23:48:01 +0000985 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000986 }
987 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000988
989It is better to write it like this:
990
991.. code-block:: c++
992
993 case 'J':
994 if (Signed) {
995 Type = Context.getsigjmp_bufType();
996 if (Type.isNull()) {
997 Error = ASTContext::GE_Missing_sigjmp_buf;
998 return QualType();
999 }
1000 } else {
1001 Type = Context.getjmp_bufType();
1002 if (Type.isNull()) {
1003 Error = ASTContext::GE_Missing_jmp_buf;
1004 return QualType();
1005 }
1006 }
1007 break;
1008
1009Or better yet (in this case) as:
1010
1011.. code-block:: c++
1012
1013 case 'J':
1014 if (Signed)
1015 Type = Context.getsigjmp_bufType();
1016 else
1017 Type = Context.getjmp_bufType();
1018
1019 if (Type.isNull()) {
1020 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1021 ASTContext::GE_Missing_jmp_buf;
1022 return QualType();
1023 }
1024 break;
1025
1026The idea is to reduce indentation and the amount of code you have to keep track
1027of when reading the code.
1028
1029Turn Predicate Loops into Predicate Functions
1030^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1031
1032It is very common to write small loops that just compute a boolean value. There
1033are a number of ways that people commonly write these, but an example of this
1034sort of thing is:
1035
1036.. code-block:: c++
1037
1038 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001039 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1040 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001041 FoundFoo = true;
1042 break;
1043 }
1044
1045 if (FoundFoo) {
1046 ...
1047 }
1048
1049This sort of code is awkward to write, and is almost always a bad sign. Instead
1050of this sort of loop, we strongly prefer to use a predicate function (which may
1051be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1052code to be structured like this:
1053
1054.. code-block:: c++
1055
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001056 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001057 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001058 for (unsigned I = 0, E = List.size(); I != E; ++I)
1059 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001060 return true;
1061 return false;
1062 }
1063 ...
1064
Andrew Trickfc9420c2012-09-20 02:01:06 +00001065 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001066 ...
1067 }
1068
1069There are many reasons for doing this: it reduces indentation and factors out
1070code which can often be shared by other code that checks for the same predicate.
1071More importantly, it *forces you to pick a name* for the function, and forces
1072you to write a comment for it. In this silly example, this doesn't add much
1073value. However, if the condition is complex, this can make it a lot easier for
1074the reader to understand the code that queries for this predicate. Instead of
1075being faced with the in-line details of how we check to see if the BarList
1076contains a foo, we can trust the function name and continue reading with better
1077locality.
1078
1079The Low-Level Issues
1080--------------------
1081
1082Name Types, Functions, Variables, and Enumerators Properly
1083^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1084
1085Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1086enough how important it is to use *descriptive* names. Pick names that match
1087the semantics and role of the underlying entities, within reason. Avoid
1088abbreviations unless they are well known. After picking a good name, make sure
1089to use consistent capitalization for the name, as inconsistency requires clients
1090to either memorize the APIs or to look it up to find the exact spelling.
1091
1092In general, names should be in camel case (e.g. ``TextFileReader`` and
1093``isLValue()``). Different kinds of declarations have different rules:
1094
1095* **Type names** (including classes, structs, enums, typedefs, etc) should be
1096 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1097
1098* **Variable names** should be nouns (as they represent state). The name should
1099 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1100 ``Boats``).
1101
1102* **Function names** should be verb phrases (as they represent actions), and
1103 command-like function should be imperative. The name should be camel case,
1104 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1105
1106* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1107 follow the naming conventions for types. A common use for enums is as a
1108 discriminator for a union, or an indicator of a subclass. When an enum is
1109 used for something like this, it should have a ``Kind`` suffix
1110 (e.g. ``ValueKind``).
1111
1112* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1113 should start with an upper-case letter, just like types. Unless the
1114 enumerators are defined in their own small namespace or inside a class,
1115 enumerators should have a prefix corresponding to the enum declaration name.
1116 For example, ``enum ValueKind { ... };`` may contain enumerators like
1117 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1118 convenience constants are exempt from the requirement for a prefix. For
1119 instance:
1120
1121 .. code-block:: c++
1122
1123 enum {
1124 MaxSize = 42,
1125 Density = 12
1126 };
1127
1128As an exception, classes that mimic STL classes can have member names in STL's
1129style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001130``push_back()``, and ``empty()``). Classes that provide multiple
1131iterators should add a singular prefix to ``begin()`` and ``end()``
1132(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001133
1134Here are some examples of good and bad names:
1135
Meador Inge6a706af2012-06-20 23:57:00 +00001136.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001137
1138 class VehicleMaker {
1139 ...
1140 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1141 Factory<Tire> Factory; // Better.
1142 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1143 // kind of factories.
1144 };
1145
1146 Vehicle MakeVehicle(VehicleType Type) {
1147 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001148 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1149 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001150 ...
1151 }
1152
1153Assert Liberally
1154^^^^^^^^^^^^^^^^
1155
1156Use the "``assert``" macro to its fullest. Check all of your preconditions and
1157assumptions, you never know when a bug (not necessarily even yours) might be
1158caught early by an assertion, which reduces debugging time dramatically. The
1159"``<cassert>``" header file is probably already included by the header files you
1160are using, so it doesn't cost anything to use it.
1161
1162To further assist with debugging, make sure to put some kind of error message in
1163the assertion statement, which is printed if the assertion is tripped. This
1164helps the poor debugger make sense of why an assertion is being made and
1165enforced, and hopefully what to do about it. Here is one complete example:
1166
1167.. code-block:: c++
1168
Sean Silva7333a842012-11-17 23:25:33 +00001169 inline Value *getOperand(unsigned I) {
1170 assert(I < Operands.size() && "getOperand() out of range!");
1171 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001172 }
1173
1174Here are more examples:
1175
1176.. code-block:: c++
1177
Alp Tokerf907b892013-12-05 05:44:44 +00001178 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001179
1180 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1181
1182 assert(idx < getNumSuccessors() && "Successor # out of range!");
1183
1184 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1185
1186 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1187
1188You get the idea.
1189
Jordan Rose2962d952012-10-26 22:08:46 +00001190In the past, asserts were used to indicate a piece of code that should not be
1191reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001192
1193.. code-block:: c++
1194
Jordan Rose2962d952012-10-26 22:08:46 +00001195 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001196
Jordan Rose2962d952012-10-26 22:08:46 +00001197This has a few issues, the main one being that some compilers might not
1198understand the assertion, or warn about a missing return in builds where
1199assertions are compiled out.
1200
1201Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001202
1203.. code-block:: c++
1204
Jordan Rose2962d952012-10-26 22:08:46 +00001205 llvm_unreachable("Invalid radix for integer literal");
1206
1207When assertions are enabled, this will print the message if it's ever reached
1208and then exit the program. When assertions are disabled (i.e. in release
1209builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1210code for this branch. If the compiler does not support this, it will fall back
1211to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001212
1213Another issue is that values used only by assertions will produce an "unused
1214value" warning when assertions are disabled. For example, this code will warn:
1215
1216.. code-block:: c++
1217
1218 unsigned Size = V.size();
1219 assert(Size > 42 && "Vector smaller than it should be");
1220
1221 bool NewToSet = Myset.insert(Value);
1222 assert(NewToSet && "The value shouldn't be in the set yet");
1223
1224These are two interesting different cases. In the first case, the call to
1225``V.size()`` is only useful for the assert, and we don't want it executed when
1226assertions are disabled. Code like this should move the call into the assert
1227itself. In the second case, the side effects of the call must happen whether
1228the assert is enabled or not. In this case, the value should be cast to void to
1229disable the warning. To be specific, it is preferred to write the code like
1230this:
1231
1232.. code-block:: c++
1233
1234 assert(V.size() > 42 && "Vector smaller than it should be");
1235
1236 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1237 assert(NewToSet && "The value shouldn't be in the set yet");
1238
1239Do Not Use ``using namespace std``
1240^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1241
1242In LLVM, we prefer to explicitly prefix all identifiers from the standard
1243namespace with an "``std::``" prefix, rather than rely on "``using namespace
1244std;``".
1245
1246In header files, adding a ``'using namespace XXX'`` directive pollutes the
1247namespace of any source file that ``#include``\s the header. This is clearly a
1248bad thing.
1249
1250In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1251rule, but is still important. Basically, using explicit namespace prefixes
1252makes the code **clearer**, because it is immediately obvious what facilities
1253are being used and where they are coming from. And **more portable**, because
1254namespace clashes cannot occur between LLVM code and other namespaces. The
1255portability rule is important because different standard library implementations
1256expose different symbols (potentially ones they shouldn't), and future revisions
1257to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1258never use ``'using namespace std;'`` in LLVM.
1259
1260The exception to the general rule (i.e. it's not an exception for the ``std``
1261namespace) is for implementation files. For example, all of the code in the
1262LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1263ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1264llvm;'`` directive at the top, after the ``#include``\s. This reduces
1265indentation in the body of the file for source editors that indent based on
1266braces, and keeps the conceptual context cleaner. The general form of this rule
1267is that any ``.cpp`` file that implements code in any namespace may use that
1268namespace (and its parents'), but should not use any others.
1269
1270Provide a Virtual Method Anchor for Classes in Headers
1271^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1272
1273If a class is defined in a header file and has a vtable (either it has virtual
1274methods or it derives from classes with virtual methods), it must always have at
1275least one out-of-line virtual method in the class. Without this, the compiler
1276will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1277header, bloating ``.o`` file sizes and increasing link times.
1278
David Blaikie00bec9a2012-09-21 17:47:36 +00001279Don't use default labels in fully covered switches over enumerations
1280^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1281
1282``-Wswitch`` warns if a switch, without a default label, over an enumeration
1283does not cover every enumeration value. If you write a default label on a fully
1284covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1285when new elements are added to that enumeration. To help avoid adding these
1286kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1287off by default but turned on when building LLVM with a version of Clang that
1288supports the warning.
1289
1290A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001291GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001292if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001293that the enum expression may take any representable value, not just those of
1294individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1295the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001296
Craig Topper1740e052012-09-18 04:43:40 +00001297Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1298^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1299
1300Prior to C++11, a common pattern to make a class uncopyable was to declare an
1301unimplemented copy constructor and copy assignment operator and make them
1302private. This would give a compiler error for accessing a private method or a
1303linker error because it wasn't implemented.
1304
Dmitri Gribenkobe88f562012-09-18 14:00:58 +00001305With C++11, we can mark methods that won't be implemented with ``= delete``.
Craig Topper1740e052012-09-18 04:43:40 +00001306This will trigger a much better error message and tell the compiler that the
1307method will never be implemented. This enables other checks like
1308``-Wunused-private-field`` to run correctly on classes that contain these
1309methods.
1310
Duncan P. N. Exon Smithb6f58112014-04-17 18:02:36 +00001311For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1312will expand to ``= delete`` on compilers that support it. These methods should
1313still be declared private. Example of the uncopyable pattern:
Craig Topper1740e052012-09-18 04:43:40 +00001314
1315.. code-block:: c++
1316
1317 class DontCopy {
1318 private:
1319 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1320 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1321 public:
1322 ...
1323 };
1324
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001325Don't evaluate ``end()`` every time through a loop
1326^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1327
1328Because C++ doesn't have a standard "``foreach``" loop (though it can be
1329emulated with macros and may be coming in C++'0x) we end up writing a lot of
1330loops that manually iterate from begin to end on a variety of containers or
1331through other data structures. One common mistake is to write a loop in this
1332style:
1333
1334.. code-block:: c++
1335
1336 BasicBlock *BB = ...
1337 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1338 ... use I ...
1339
1340The problem with this construct is that it evaluates "``BB->end()``" every time
1341through the loop. Instead of writing the loop like this, we strongly prefer
1342loops to be written so that they evaluate it once before the loop starts. A
1343convenient way to do this is like so:
1344
1345.. code-block:: c++
1346
1347 BasicBlock *BB = ...
1348 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1349 ... use I ...
1350
1351The observant may quickly point out that these two loops may have different
1352semantics: if the container (a basic block in this case) is being mutated, then
1353"``BB->end()``" may change its value every time through the loop and the second
1354loop may not in fact be correct. If you actually do depend on this behavior,
1355please write the loop in the first form and add a comment indicating that you
1356did it intentionally.
1357
1358Why do we prefer the second form (when correct)? Writing the loop in the first
1359form has two problems. First it may be less efficient than evaluating it at the
1360start of the loop. In this case, the cost is probably minor --- a few extra
1361loads every time through the loop. However, if the base expression is more
1362complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001363expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001364really aren't cheap. By writing it in the second form consistently, you
1365eliminate the issue entirely and don't even have to think about it.
1366
1367The second (even bigger) issue is that writing the loop in the first form hints
1368to the reader that the loop is mutating the container (a fact that a comment
1369would handily confirm!). If you write the loop in the second form, it is
1370immediately obvious without even looking at the body of the loop that the
1371container isn't being modified, which makes it easier to read the code and
1372understand what it does.
1373
1374While the second form of the loop is a few extra keystrokes, we do strongly
1375prefer it.
1376
1377``#include <iostream>`` is Forbidden
1378^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1379
1380The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1381because many common implementations transparently inject a `static constructor`_
1382into every translation unit that includes it.
1383
1384Note that using the other stream headers (``<sstream>`` for example) is not
1385problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1386provides various APIs that are better performing for almost every use than
1387``std::ostream`` style APIs.
1388
1389.. note::
1390
1391 New code should always use `raw_ostream`_ for writing, or the
1392 ``llvm::MemoryBuffer`` API for reading files.
1393
1394.. _raw_ostream:
1395
1396Use ``raw_ostream``
1397^^^^^^^^^^^^^^^^^^^
1398
1399LLVM includes a lightweight, simple, and efficient stream implementation in
1400``llvm/Support/raw_ostream.h``, which provides all of the common features of
1401``std::ostream``. All new code should use ``raw_ostream`` instead of
1402``ostream``.
1403
1404Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1405declared as ``class raw_ostream``. Public headers should generally not include
1406the ``raw_ostream`` header, but use forward declarations and constant references
1407to ``raw_ostream`` instances.
1408
1409Avoid ``std::endl``
1410^^^^^^^^^^^^^^^^^^^
1411
1412The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1413the output stream specified. In addition to doing this, however, it also
1414flushes the output stream. In other words, these are equivalent:
1415
1416.. code-block:: c++
1417
1418 std::cout << std::endl;
1419 std::cout << '\n' << std::flush;
1420
1421Most of the time, you probably have no reason to flush the output stream, so
1422it's better to use a literal ``'\n'``.
1423
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001424Don't use ``inline`` when defining a function in a class definition
1425^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1426
1427A member function defined in a class definition is implicitly inline, so don't
1428put the ``inline`` keyword in this case.
1429
1430Don't:
1431
1432.. code-block:: c++
1433
1434 class Foo {
1435 public:
1436 inline void bar() {
1437 // ...
1438 }
1439 };
1440
1441Do:
1442
1443.. code-block:: c++
1444
1445 class Foo {
1446 public:
1447 void bar() {
1448 // ...
1449 }
1450 };
1451
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001452Microscopic Details
1453-------------------
1454
1455This section describes preferred low-level formatting guidelines along with
1456reasoning on why we prefer them.
1457
1458Spaces Before Parentheses
1459^^^^^^^^^^^^^^^^^^^^^^^^^
1460
1461We prefer to put a space before an open parenthesis only in control flow
1462statements, but not in normal function call expressions and function-like
1463macros. For example, this is good:
1464
1465.. code-block:: c++
1466
Sean Silva7333a842012-11-17 23:25:33 +00001467 if (X) ...
1468 for (I = 0; I != 100; ++I) ...
1469 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001470
1471 somefunc(42);
1472 assert(3 != 4 && "laws of math are failing me");
1473
Sean Silva7333a842012-11-17 23:25:33 +00001474 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001475
1476and this is bad:
1477
1478.. code-block:: c++
1479
Sean Silva7333a842012-11-17 23:25:33 +00001480 if(X) ...
1481 for(I = 0; I != 100; ++I) ...
1482 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001483
1484 somefunc (42);
1485 assert (3 != 4 && "laws of math are failing me");
1486
Sean Silva7333a842012-11-17 23:25:33 +00001487 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001488
1489The reason for doing this is not completely arbitrary. This style makes control
1490flow operators stand out more, and makes expressions flow better. The function
1491call operator binds very tightly as a postfix operator. Putting a space after a
1492function name (as in the last example) makes it appear that the code might bind
1493the arguments of the left-hand-side of a binary operator with the argument list
1494of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001495misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001496
1497.. code-block:: c++
1498
Sean Silva7333a842012-11-17 23:25:33 +00001499 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001500
1501when skimming through the code. By avoiding a space in a function, we avoid
1502this misinterpretation.
1503
1504Prefer Preincrement
1505^^^^^^^^^^^^^^^^^^^
1506
1507Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1508(``X++``) and could very well be a lot faster than it. Use preincrementation
1509whenever possible.
1510
1511The semantics of postincrement include making a copy of the value being
1512incremented, returning it, and then preincrementing the "work value". For
1513primitive types, this isn't a big deal. But for iterators, it can be a huge
1514issue (for example, some iterators contains stack and set objects in them...
1515copying an iterator could invoke the copy ctor's of these as well). In general,
1516get in the habit of always using preincrement, and you won't have a problem.
1517
1518
1519Namespace Indentation
1520^^^^^^^^^^^^^^^^^^^^^
1521
1522In general, we strive to reduce indentation wherever possible. This is useful
1523because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001524also because it makes it easier to understand the code. To facilitate this and
1525avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1526helps readability, feel free to add a comment indicating what namespace is
1527being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001528
1529.. code-block:: c++
1530
1531 namespace llvm {
1532 namespace knowledge {
1533
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001534 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001535 /// understanding of and contains the data associated with it.
1536 class Grokable {
1537 ...
1538 public:
1539 explicit Grokable() { ... }
1540 virtual ~Grokable() = 0;
1541
1542 ...
1543
1544 };
1545
1546 } // end namespace knowledge
1547 } // end namespace llvm
1548
Chandler Carruth36dc5192014-01-20 10:15:32 +00001549
1550Feel free to skip the closing comment when the namespace being closed is
1551obvious for any reason. For example, the outer-most namespace in a header file
1552is rarely a source of confusion. But namespaces both anonymous and named in
1553source files that are being closed half way through the file probably could use
1554clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001555
1556.. _static:
1557
1558Anonymous Namespaces
1559^^^^^^^^^^^^^^^^^^^^
1560
1561After talking about namespaces in general, you may be wondering about anonymous
1562namespaces in particular. Anonymous namespaces are a great language feature
1563that tells the C++ compiler that the contents of the namespace are only visible
1564within the current translation unit, allowing more aggressive optimization and
1565eliminating the possibility of symbol name collisions. Anonymous namespaces are
1566to C++ as "static" is to C functions and global variables. While "``static``"
1567is available in C++, anonymous namespaces are more general: they can make entire
1568classes private to a file.
1569
1570The problem with anonymous namespaces is that they naturally want to encourage
1571indentation of their body, and they reduce locality of reference: if you see a
1572random function definition in a C++ file, it is easy to see if it is marked
1573static, but seeing if it is in an anonymous namespace requires scanning a big
1574chunk of the file.
1575
1576Because of this, we have a simple guideline: make anonymous namespaces as small
1577as possible, and only use them for class declarations. For example, this is
1578good:
1579
1580.. code-block:: c++
1581
1582 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001583 class StringSort {
1584 ...
1585 public:
1586 StringSort(...)
1587 bool operator<(const char *RHS) const;
1588 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001589 } // end anonymous namespace
1590
Andrew Trickfc9420c2012-09-20 02:01:06 +00001591 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001592 ...
1593 }
1594
1595 bool StringSort::operator<(const char *RHS) const {
1596 ...
1597 }
1598
1599This is bad:
1600
1601.. code-block:: c++
1602
1603 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001604
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001605 class StringSort {
1606 ...
1607 public:
1608 StringSort(...)
1609 bool operator<(const char *RHS) const;
1610 };
1611
Andrew Trickfc9420c2012-09-20 02:01:06 +00001612 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001613 ...
1614 }
1615
1616 bool StringSort::operator<(const char *RHS) const {
1617 ...
1618 }
1619
1620 } // end anonymous namespace
1621
Andrew Trickfc9420c2012-09-20 02:01:06 +00001622This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001623of a large C++ file, that you have no immediate way to tell if it is local to
1624the file. When it is marked static explicitly, this is immediately obvious.
1625Also, there is no reason to enclose the definition of "``operator<``" in the
1626namespace just because it was declared there.
1627
1628See Also
1629========
1630
Joel Jones7818be42013-01-21 23:20:47 +00001631A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001632Two particularly important books for our work are:
1633
1634#. `Effective C++
1635 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1636 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1637 "Effective STL" by the same author.
1638
1639#. `Large-Scale C++ Software Design
1640 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1641 by John Lakos
1642
1643If you get some free time, and you haven't read them: do so, you might learn
1644something.