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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000015#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050016#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050017#include "libANGLE/Debug.h"
Jamie Madill7147f012015-03-05 15:41:40 -050018#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040019#include "libANGLE/FramebufferAttachment.h"
Jamie Madill7147f012015-03-05 15:41:40 -050020#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040021
daniel@transgaming.com16418b12012-11-28 19:32:22 +000022namespace rx
23{
Jamie Madill48115b62015-03-16 10:46:57 -040024class ImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050025class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050026class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040027class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050028}
29
30namespace egl
31{
32class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000033}
34
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035namespace gl
36{
Jamie Madill1b94d432015-08-07 13:23:23 -040037class Context;
Geoff Langab75a052014-10-15 12:56:37 -040038class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050039class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050040class Texture;
41class TextureCapsMap;
42struct Caps;
43struct Data;
44struct Extensions;
45struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050046struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047
Geoff Lang70d0f492015-12-10 17:45:46 -050048class Framebuffer final : public LabeledObject
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000049{
50 public:
Jamie Madilld1405e52015-03-05 15:41:39 -050051
Jamie Madillf0d10f82015-03-31 12:56:52 -040052 class Data final : angle::NonCopyable
Jamie Madilld1405e52015-03-05 15:41:39 -050053 {
54 public:
Corentin Wallez37c39792015-08-20 14:19:46 -040055 explicit Data();
Jamie Madill28291c52015-03-16 10:46:54 -040056 explicit Data(const Caps &caps);
Jamie Madilld1405e52015-03-05 15:41:39 -050057 ~Data();
58
Geoff Lang70d0f492015-12-10 17:45:46 -050059 const std::string &getLabel();
60
Jamie Madillb6bda4a2015-04-20 12:53:26 -040061 const FramebufferAttachment *getReadAttachment() const;
62 const FramebufferAttachment *getFirstColorAttachment() const;
63 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallez37c39792015-08-20 14:19:46 -040064 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040065 const FramebufferAttachment *getDepthAttachment() const;
66 const FramebufferAttachment *getStencilAttachment() const;
67 const FramebufferAttachment *getDepthStencilAttachment() const;
Jamie Madill7147f012015-03-05 15:41:40 -050068
Jamie Madillb6bda4a2015-04-20 12:53:26 -040069 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Jamie Madill60ec6ea2016-01-22 15:27:19 -050070 GLenum getReadBufferState() const { return mReadBufferState; }
Jamie Madill2d06b732015-04-20 12:53:28 -040071 const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
Jamie Madillb6bda4a2015-04-20 12:53:26 -040072
Jamie Madillcc86d642015-11-24 13:00:07 -050073 bool attachmentsHaveSameDimensions() const;
74
Jamie Madillb6bda4a2015-04-20 12:53:26 -040075 private:
76 friend class Framebuffer;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040077
Geoff Lang70d0f492015-12-10 17:45:46 -050078 std::string mLabel;
79
Jamie Madill2d06b732015-04-20 12:53:28 -040080 std::vector<FramebufferAttachment> mColorAttachments;
81 FramebufferAttachment mDepthAttachment;
82 FramebufferAttachment mStencilAttachment;
Jamie Madilld1405e52015-03-05 15:41:39 -050083
84 std::vector<GLenum> mDrawBufferStates;
85 GLenum mReadBufferState;
Jamie Madilld1405e52015-03-05 15:41:39 -050086 };
87
Jamie Madill48115b62015-03-16 10:46:57 -040088 Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
Corentin Wallez37c39792015-08-20 14:19:46 -040089 Framebuffer(rx::SurfaceImpl *surface);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000090 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091
Geoff Lang70d0f492015-12-10 17:45:46 -050092 void setLabel(const std::string &label) override;
93 const std::string &getLabel() const override;
94
Geoff Langda88add2014-12-01 10:22:01 -050095 const rx::FramebufferImpl *getImplementation() const { return mImpl; }
96 rx::FramebufferImpl *getImplementation() { return mImpl; }
97
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -040098 GLuint id() const { return mId; }
99
Jamie Madill2d06b732015-04-20 12:53:28 -0400100 void setAttachment(GLenum type,
101 GLenum binding,
102 const ImageIndex &textureIndex,
103 FramebufferAttachmentObject *resource);
104 void resetAttachment(GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000105
106 void detachTexture(GLuint texture);
107 void detachRenderbuffer(GLuint renderbuffer);
108
Corentin Wallez37c39792015-08-20 14:19:46 -0400109 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400110 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400111 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400112 const FramebufferAttachment *getDepthStencilBuffer() const;
113 const FramebufferAttachment *getDepthOrStencilbuffer() const;
114 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000115 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400116 const FramebufferAttachment *getFirstColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400118 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400119
Geoff Langa15472a2015-08-11 11:48:03 -0400120 size_t getDrawbufferStateCount() const;
121 GLenum getDrawBufferState(size_t drawBuffer) const;
Jamie Madill1fbc59f2016-02-24 15:25:51 -0500122 const std::vector<GLenum> &getDrawBufferStates() const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500123 void setDrawBuffers(size_t count, const GLenum *buffers);
Geoff Langa15472a2015-08-11 11:48:03 -0400124 const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
125 bool hasEnabledDrawBuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000126
Geoff Lang9dd95802014-12-01 11:12:59 -0500127 GLenum getReadBufferState() const;
128 void setReadBuffer(GLenum buffer);
129
Corentin Wallez37c39792015-08-20 14:19:46 -0400130 size_t getNumColorBuffers() const;
Jamie Madill0df8fe42015-11-24 16:10:24 -0500131 bool hasDepth() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000132 bool hasStencil() const;
Jamie Madill48faf802014-11-06 15:27:22 -0500133 int getSamples(const gl::Data &data) const;
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000134 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000135
Geoff Lang748f74e2014-12-01 11:25:34 -0500136 GLenum checkStatus(const gl::Data &data) const;
Jamie Madille92a3542014-07-03 10:38:58 -0400137 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000138
Austin Kinross08332632015-05-05 13:35:47 -0700139 Error discard(size_t count, const GLenum *attachments);
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500140 Error invalidate(size_t count, const GLenum *attachments);
141 Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400142
Jamie Madillc29968b2016-01-20 11:17:23 -0500143 Error clear(const gl::Data &data, GLbitfield mask);
144 Error clearBufferfv(const gl::Data &data,
145 GLenum buffer,
146 GLint drawbuffer,
147 const GLfloat *values);
148 Error clearBufferuiv(const gl::Data &data,
149 GLenum buffer,
150 GLint drawbuffer,
151 const GLuint *values);
152 Error clearBufferiv(const gl::Data &data, GLenum buffer, GLint drawbuffer, const GLint *values);
153 Error clearBufferfi(const gl::Data &data,
Jamie Madill1b94d432015-08-07 13:23:23 -0400154 GLenum buffer,
155 GLint drawbuffer,
156 GLfloat depth,
157 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500158
Geoff Langbce529e2014-12-01 12:48:41 -0500159 GLenum getImplementationColorReadFormat() const;
160 GLenum getImplementationColorReadType() const;
Jamie Madillc29968b2016-01-20 11:17:23 -0500161 Error readPixels(const gl::State &state,
Jamie Madill1b94d432015-08-07 13:23:23 -0400162 const gl::Rectangle &area,
163 GLenum format,
164 GLenum type,
165 GLvoid *pixels) const;
Geoff Langbce529e2014-12-01 12:48:41 -0500166
Jamie Madillc29968b2016-01-20 11:17:23 -0500167 Error blit(const State &state,
168 const Rectangle &sourceArea,
169 const Rectangle &destArea,
Geoff Lang242468f2015-09-24 14:15:41 -0400170 GLbitfield mask,
171 GLenum filter,
Jamie Madillc29968b2016-01-20 11:17:23 -0500172 const Framebuffer *sourceFramebuffer);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500173
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500174 enum DirtyBitType
175 {
176 DIRTY_BIT_COLOR_ATTACHMENT_0,
177 DIRTY_BIT_COLOR_ATTACHMENT_MAX =
178 DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
179 DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
180 DIRTY_BIT_STENCIL_ATTACHMENT,
181 DIRTY_BIT_DRAW_BUFFERS,
182 DIRTY_BIT_READ_BUFFER,
183 DIRTY_BIT_UNKNOWN,
184 DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
185 };
186
187 typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
188 bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
189
190 void syncState() const;
191
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000192 protected:
Jamie Madilld1405e52015-03-05 15:41:39 -0500193 void detachResourceById(GLenum resourceType, GLuint resourceId);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500194
Jamie Madilld1405e52015-03-05 15:41:39 -0500195 Data mData;
Geoff Langda88add2014-12-01 10:22:01 -0500196 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400197 GLuint mId;
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500198
199 // TODO(jmadill): See if we can make this non-mutable.
200 mutable DirtyBits mDirtyBits;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000201};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000202
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203}
204
Geoff Lang0a73dd82014-11-19 16:18:08 -0500205#endif // LIBANGLE_FRAMEBUFFER_H_