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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
8// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_FRAMEBUFFER_H_
11#define LIBANGLE_FRAMEBUFFER_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Jamie Madill7147f012015-03-05 15:41:40 -050013#include <vector>
Jamie Madillce20c7f2014-09-03 11:56:29 -040014
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000015#include "common/angleutils.h"
Jamie Madill7147f012015-03-05 15:41:40 -050016#include "libANGLE/Constants.h"
17#include "libANGLE/Error.h"
Jamie Madill2d06b732015-04-20 12:53:28 -040018#include "libANGLE/FramebufferAttachment.h"
Jamie Madill7147f012015-03-05 15:41:40 -050019#include "libANGLE/RefCountObject.h"
Geoff Lang64f23f62014-09-10 14:40:12 -040020
daniel@transgaming.com16418b12012-11-28 19:32:22 +000021namespace rx
22{
Jamie Madill48115b62015-03-16 10:46:57 -040023class ImplFactory;
Geoff Langda88add2014-12-01 10:22:01 -050024class FramebufferImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050025class RenderbufferImpl;
Corentin Wallez37c39792015-08-20 14:19:46 -040026class SurfaceImpl;
Jamie Madilld1405e52015-03-05 15:41:39 -050027}
28
29namespace egl
30{
31class Surface;
daniel@transgaming.com16418b12012-11-28 19:32:22 +000032}
33
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034namespace gl
35{
Jamie Madill1b94d432015-08-07 13:23:23 -040036class Context;
Geoff Langab75a052014-10-15 12:56:37 -040037class Renderbuffer;
Geoff Langb04dc822014-12-01 12:02:02 -050038class State;
Jamie Madilld1405e52015-03-05 15:41:39 -050039class Texture;
40class TextureCapsMap;
41struct Caps;
42struct Data;
43struct Extensions;
44struct ImageIndex;
Geoff Lang9ad4bda2014-12-01 11:03:09 -050045struct Rectangle;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000046
Geoff Lang9d9132d2014-12-03 14:46:48 -050047class Framebuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048{
49 public:
Jamie Madilld1405e52015-03-05 15:41:39 -050050
Jamie Madillf0d10f82015-03-31 12:56:52 -040051 class Data final : angle::NonCopyable
Jamie Madilld1405e52015-03-05 15:41:39 -050052 {
53 public:
Corentin Wallez37c39792015-08-20 14:19:46 -040054 explicit Data();
Jamie Madill28291c52015-03-16 10:46:54 -040055 explicit Data(const Caps &caps);
Jamie Madilld1405e52015-03-05 15:41:39 -050056 ~Data();
57
Jamie Madillb6bda4a2015-04-20 12:53:26 -040058 const FramebufferAttachment *getReadAttachment() const;
59 const FramebufferAttachment *getFirstColorAttachment() const;
60 const FramebufferAttachment *getDepthOrStencilAttachment() const;
Corentin Wallez37c39792015-08-20 14:19:46 -040061 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040062 const FramebufferAttachment *getDepthAttachment() const;
63 const FramebufferAttachment *getStencilAttachment() const;
64 const FramebufferAttachment *getDepthStencilAttachment() const;
Jamie Madill7147f012015-03-05 15:41:40 -050065
Jamie Madillb6bda4a2015-04-20 12:53:26 -040066 const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
Jamie Madill2d06b732015-04-20 12:53:28 -040067 const std::vector<FramebufferAttachment> &getColorAttachments() const { return mColorAttachments; }
Jamie Madillb6bda4a2015-04-20 12:53:26 -040068
Jamie Madillcc86d642015-11-24 13:00:07 -050069 bool attachmentsHaveSameDimensions() const;
70
Jamie Madillb6bda4a2015-04-20 12:53:26 -040071 private:
72 friend class Framebuffer;
Jamie Madillb6bda4a2015-04-20 12:53:26 -040073
Jamie Madill2d06b732015-04-20 12:53:28 -040074 std::vector<FramebufferAttachment> mColorAttachments;
75 FramebufferAttachment mDepthAttachment;
76 FramebufferAttachment mStencilAttachment;
Jamie Madilld1405e52015-03-05 15:41:39 -050077
78 std::vector<GLenum> mDrawBufferStates;
79 GLenum mReadBufferState;
Jamie Madilld1405e52015-03-05 15:41:39 -050080 };
81
Jamie Madill48115b62015-03-16 10:46:57 -040082 Framebuffer(const Caps &caps, rx::ImplFactory *factory, GLuint id);
Corentin Wallez37c39792015-08-20 14:19:46 -040083 Framebuffer(rx::SurfaceImpl *surface);
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000084 virtual ~Framebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000085
Geoff Langda88add2014-12-01 10:22:01 -050086 const rx::FramebufferImpl *getImplementation() const { return mImpl; }
87 rx::FramebufferImpl *getImplementation() { return mImpl; }
88
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -040089 GLuint id() const { return mId; }
90
Jamie Madill2d06b732015-04-20 12:53:28 -040091 void setAttachment(GLenum type,
92 GLenum binding,
93 const ImageIndex &textureIndex,
94 FramebufferAttachmentObject *resource);
95 void resetAttachment(GLenum binding);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096
97 void detachTexture(GLuint texture);
98 void detachRenderbuffer(GLuint renderbuffer);
99
Corentin Wallez37c39792015-08-20 14:19:46 -0400100 const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400101 const FramebufferAttachment *getDepthbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400102 const FramebufferAttachment *getStencilbuffer() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400103 const FramebufferAttachment *getDepthStencilBuffer() const;
104 const FramebufferAttachment *getDepthOrStencilbuffer() const;
105 const FramebufferAttachment *getReadColorbuffer() const;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +0000106 GLenum getReadColorbufferType() const;
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400107 const FramebufferAttachment *getFirstColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000108
Jamie Madillb6bda4a2015-04-20 12:53:26 -0400109 const FramebufferAttachment *getAttachment(GLenum attachment) const;
Geoff Langc90d73a2013-07-22 16:39:23 -0400110
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000111 GLenum getDrawBufferState(unsigned int colorAttachment) const;
Geoff Lang164d54e2014-12-01 10:55:33 -0500112 void setDrawBuffers(size_t count, const GLenum *buffers);
shannon.woods%transgaming.com@gtempaccount.comf30ccc22013-04-13 03:28:36 +0000113
Geoff Lang9dd95802014-12-01 11:12:59 -0500114 GLenum getReadBufferState() const;
115 void setReadBuffer(GLenum buffer);
116
Corentin Wallez37c39792015-08-20 14:19:46 -0400117 bool isEnabledColorAttachment(size_t colorAttachment) const;
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +0000118 bool hasEnabledColorAttachment() const;
Corentin Wallez37c39792015-08-20 14:19:46 -0400119 size_t getNumColorBuffers() const;
shannon.woods%transgaming.com@gtempaccount.com3b57b4f2013-04-13 03:28:29 +0000120 bool hasStencil() const;
Jamie Madill48faf802014-11-06 15:27:22 -0500121 int getSamples(const gl::Data &data) const;
shannonwoods@chromium.org24ac8502013-05-30 00:01:37 +0000122 bool usingExtendedDrawBuffers() const;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000123
Geoff Lang748f74e2014-12-01 11:25:34 -0500124 GLenum checkStatus(const gl::Data &data) const;
Jamie Madille92a3542014-07-03 10:38:58 -0400125 bool hasValidDepthStencil() const;
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000126
Austin Kinross08332632015-05-05 13:35:47 -0700127 Error discard(size_t count, const GLenum *attachments);
Geoff Lang9ad4bda2014-12-01 11:03:09 -0500128 Error invalidate(size_t count, const GLenum *attachments);
129 Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
Jamie Madill400a4412014-08-29 15:46:45 -0400130
Jamie Madill1b94d432015-08-07 13:23:23 -0400131 Error clear(Context *context, GLbitfield mask);
132 Error clearBufferfv(Context *context, GLenum buffer, GLint drawbuffer, const GLfloat *values);
133 Error clearBufferuiv(Context *context, GLenum buffer, GLint drawbuffer, const GLuint *values);
134 Error clearBufferiv(Context *context, GLenum buffer, GLint drawbuffer, const GLint *values);
135 Error clearBufferfi(Context *context,
136 GLenum buffer,
137 GLint drawbuffer,
138 GLfloat depth,
139 GLint stencil);
Geoff Langb04dc822014-12-01 12:02:02 -0500140
Geoff Langbce529e2014-12-01 12:48:41 -0500141 GLenum getImplementationColorReadFormat() const;
142 GLenum getImplementationColorReadType() const;
Jamie Madill1b94d432015-08-07 13:23:23 -0400143 Error readPixels(Context *context,
144 const gl::Rectangle &area,
145 GLenum format,
146 GLenum type,
147 GLvoid *pixels) const;
Geoff Langbce529e2014-12-01 12:48:41 -0500148
Geoff Lang242468f2015-09-24 14:15:41 -0400149 Error blit(Context *context,
150 const gl::Rectangle &sourceArea,
151 const gl::Rectangle &destArea,
152 GLbitfield mask,
153 GLenum filter,
154 const gl::Framebuffer *sourceFramebuffer);
Geoff Lang54bd5a42014-12-01 12:51:04 -0500155
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000156 protected:
Jamie Madilld1405e52015-03-05 15:41:39 -0500157 void detachResourceById(GLenum resourceType, GLuint resourceId);
Geoff Lang528ce3c2014-12-01 10:44:07 -0500158
Jamie Madilld1405e52015-03-05 15:41:39 -0500159 Data mData;
Geoff Langda88add2014-12-01 10:22:01 -0500160 rx::FramebufferImpl *mImpl;
Shannon Woodsaa2ab7d2014-06-24 17:51:51 -0400161 GLuint mId;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000162};
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000163
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164}
165
Geoff Lang0a73dd82014-11-19 16:18:08 -0500166#endif // LIBANGLE_FRAMEBUFFER_H_