blob: 3067eadbddeb81e22cf2cf0c04e723cd0000bcd1 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
154 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000155 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
157 mState.packAlignment = 4;
158 mState.unpackAlignment = 4;
159 mState.packReverseRowOrder = false;
160
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000161 mExtensionString = NULL;
162 mRendererString = NULL;
163
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 mInvalidEnum = false;
165 mInvalidValue = false;
166 mInvalidOperation = false;
167 mOutOfMemory = false;
168 mInvalidFramebufferOperation = false;
169
170 mHasBeenCurrent = false;
171 mContextLost = false;
172 mResetStatus = GL_NO_ERROR;
173 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
174 mRobustAccess = robustAccess;
175
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000176 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mSupportsDXT1Textures = false;
178 mSupportsDXT3Textures = false;
179 mSupportsDXT5Textures = false;
180 mSupportsEventQueries = false;
181 mSupportsOcclusionQueries = false;
182 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183}
184
185Context::~Context()
186{
187 if (mState.currentProgram != 0)
188 {
189 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
190 if (programObject)
191 {
192 programObject->release();
193 }
194 mState.currentProgram = 0;
195 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
198 while (!mFramebufferMap.empty())
199 {
200 deleteFramebuffer(mFramebufferMap.begin()->first);
201 }
202
203 while (!mFenceMap.empty())
204 {
205 deleteFence(mFenceMap.begin()->first);
206 }
207
208 while (!mQueryMap.empty())
209 {
210 deleteQuery(mQueryMap.begin()->first);
211 }
212
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
214 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000215 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216 {
217 mState.samplerTexture[type][sampler].set(NULL);
218 }
219 }
220
221 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
222 {
223 mIncompleteTextures[type].set(NULL);
224 }
225
226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
227 {
228 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
229 }
230
231 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
232 {
233 mState.activeQuery[i].set(NULL);
234 }
235
236 mState.arrayBuffer.set(NULL);
237 mState.elementArrayBuffer.set(NULL);
238 mState.renderbuffer.set(NULL);
239
240 mTexture2DZero.set(NULL);
241 mTextureCubeMapZero.set(NULL);
242
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 mResourceManager->release();
244}
245
daniel@transgaming.comad629872012-11-28 19:32:06 +0000246void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000248 if (!mHasBeenCurrent)
249 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000250 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000251 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000252 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
253 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
254 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000255
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000256 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000257 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
259 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
260 mMaxRenderbufferDimension = mMaxTextureDimension;
261 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000262 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000263 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
264 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000266 mSupportsEventQueries = mRenderer->getEventQuerySupport();
267 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000268 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000269 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
270 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
271 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
272 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
273 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
274 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
275 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
276 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000277 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000278 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000279
280 mNumCompressedTextureFormats = 0;
281 if (supportsDXT1Textures())
282 {
283 mNumCompressedTextureFormats += 2;
284 }
285 if (supportsDXT3Textures())
286 {
287 mNumCompressedTextureFormats += 1;
288 }
289 if (supportsDXT5Textures())
290 {
291 mNumCompressedTextureFormats += 1;
292 }
293
294 initExtensionString();
295 initRendererString();
296
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000297 mState.viewport.x = 0;
298 mState.viewport.y = 0;
299 mState.viewport.width = surface->getWidth();
300 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000302 mState.scissor.x = 0;
303 mState.scissor.y = 0;
304 mState.scissor.width = surface->getWidth();
305 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306
307 mHasBeenCurrent = true;
308 }
309
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000310 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000311 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000313 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
314 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000315 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
317 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000318
319 // Store the current client version in the renderer
320 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321}
322
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000323// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324void Context::markContextLost()
325{
326 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
327 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
328 mContextLost = true;
329}
330
331bool Context::isContextLost()
332{
333 return mContextLost;
334}
335
336void Context::setClearColor(float red, float green, float blue, float alpha)
337{
338 mState.colorClearValue.red = red;
339 mState.colorClearValue.green = green;
340 mState.colorClearValue.blue = blue;
341 mState.colorClearValue.alpha = alpha;
342}
343
344void Context::setClearDepth(float depth)
345{
346 mState.depthClearValue = depth;
347}
348
349void Context::setClearStencil(int stencil)
350{
351 mState.stencilClearValue = stencil;
352}
353
354void Context::setCullFace(bool enabled)
355{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000356 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357}
358
359bool Context::isCullFaceEnabled() const
360{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000361 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362}
363
364void Context::setCullMode(GLenum mode)
365{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000366 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369void Context::setFrontFace(GLenum front)
370{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000371 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374void Context::setDepthTest(bool enabled)
375{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000376 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379bool Context::isDepthTestEnabled() const
380{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000381 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384void Context::setDepthFunc(GLenum depthFunc)
385{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000386 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387}
388
389void Context::setDepthRange(float zNear, float zFar)
390{
391 mState.zNear = zNear;
392 mState.zFar = zFar;
393}
394
395void Context::setBlend(bool enabled)
396{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000397 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000398}
399
400bool Context::isBlendEnabled() const
401{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000402 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000403}
404
405void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
406{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000407 mState.blend.sourceBlendRGB = sourceRGB;
408 mState.blend.destBlendRGB = destRGB;
409 mState.blend.sourceBlendAlpha = sourceAlpha;
410 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000411}
412
413void Context::setBlendColor(float red, float green, float blue, float alpha)
414{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000415 mState.blendColor.red = red;
416 mState.blendColor.green = green;
417 mState.blendColor.blue = blue;
418 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.blend.blendEquationRGB = rgbEquation;
424 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427void Context::setStencilTest(bool enabled)
428{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000429 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432bool Context::isStencilTestEnabled() const
433{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000434 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000440 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000447 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setStencilWritemask(GLuint stencilWritemask)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.depthStencil.stencilFail = stencilFail;
464 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
465 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.depthStencil.stencilBackFail = stencilBackFail;
471 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
472 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setPolygonOffsetFill(bool enabled)
476{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000477 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000478}
479
480bool Context::isPolygonOffsetFillEnabled() const
481{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000482 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000483}
484
485void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
486{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000487 // An application can pass NaN values here, so handle this gracefully
488 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
489 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setSampleAlphaToCoverage(bool enabled)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497bool Context::isSampleAlphaToCoverageEnabled() const
498{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000499 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502void Context::setSampleCoverage(bool enabled)
503{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507bool Context::isSampleCoverageEnabled() const
508{
509 return mState.sampleCoverage;
510}
511
512void Context::setSampleCoverageParams(GLclampf value, bool invert)
513{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000514 mState.sampleCoverageValue = value;
515 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setScissorTest(bool enabled)
519{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000520 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523bool Context::isScissorTestEnabled() const
524{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000525 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528void Context::setDither(bool enabled)
529{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000530 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533bool Context::isDitherEnabled() const
534{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000535 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setLineWidth(GLfloat width)
539{
540 mState.lineWidth = width;
541}
542
543void Context::setGenerateMipmapHint(GLenum hint)
544{
545 mState.generateMipmapHint = hint;
546}
547
548void Context::setFragmentShaderDerivativeHint(GLenum hint)
549{
550 mState.fragmentShaderDerivativeHint = hint;
551 // TODO: Propagate the hint to shader translator so we can write
552 // ddx, ddx_coarse, or ddx_fine depending on the hint.
553 // Ignore for now. It is valid for implementations to ignore hint.
554}
555
556void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
557{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000558 mState.viewport.x = x;
559 mState.viewport.y = y;
560 mState.viewport.width = width;
561 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.scissor.x = x;
567 mState.scissor.y = y;
568 mState.scissor.width = width;
569 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.blend.colorMaskRed = red;
575 mState.blend.colorMaskGreen = green;
576 mState.blend.colorMaskBlue = blue;
577 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580void Context::setDepthMask(bool mask)
581{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000582 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setActiveSampler(unsigned int active)
586{
587 mState.activeSampler = active;
588}
589
590GLuint Context::getReadFramebufferHandle() const
591{
592 return mState.readFramebuffer;
593}
594
595GLuint Context::getDrawFramebufferHandle() const
596{
597 return mState.drawFramebuffer;
598}
599
600GLuint Context::getRenderbufferHandle() const
601{
602 return mState.renderbuffer.id();
603}
604
605GLuint Context::getArrayBufferHandle() const
606{
607 return mState.arrayBuffer.id();
608}
609
610GLuint Context::getActiveQuery(GLenum target) const
611{
612 Query *queryObject = NULL;
613
614 switch (target)
615 {
616 case GL_ANY_SAMPLES_PASSED_EXT:
617 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
618 break;
619 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
620 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
621 break;
622 default:
623 ASSERT(false);
624 }
625
626 if (queryObject)
627 {
628 return queryObject->id();
629 }
630 else
631 {
632 return 0;
633 }
634}
635
636void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
637{
638 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
639}
640
641const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
642{
643 return mState.vertexAttribute[attribNum];
644}
645
646void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
647 GLsizei stride, const void *pointer)
648{
649 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
650 mState.vertexAttribute[attribNum].mSize = size;
651 mState.vertexAttribute[attribNum].mType = type;
652 mState.vertexAttribute[attribNum].mNormalized = normalized;
653 mState.vertexAttribute[attribNum].mStride = stride;
654 mState.vertexAttribute[attribNum].mPointer = pointer;
655}
656
657const void *Context::getVertexAttribPointer(unsigned int attribNum) const
658{
659 return mState.vertexAttribute[attribNum].mPointer;
660}
661
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000662void Context::setPackAlignment(GLint alignment)
663{
664 mState.packAlignment = alignment;
665}
666
667GLint Context::getPackAlignment() const
668{
669 return mState.packAlignment;
670}
671
672void Context::setUnpackAlignment(GLint alignment)
673{
674 mState.unpackAlignment = alignment;
675}
676
677GLint Context::getUnpackAlignment() const
678{
679 return mState.unpackAlignment;
680}
681
682void Context::setPackReverseRowOrder(bool reverseRowOrder)
683{
684 mState.packReverseRowOrder = reverseRowOrder;
685}
686
687bool Context::getPackReverseRowOrder() const
688{
689 return mState.packReverseRowOrder;
690}
691
692GLuint Context::createBuffer()
693{
694 return mResourceManager->createBuffer();
695}
696
697GLuint Context::createProgram()
698{
699 return mResourceManager->createProgram();
700}
701
702GLuint Context::createShader(GLenum type)
703{
704 return mResourceManager->createShader(type);
705}
706
707GLuint Context::createTexture()
708{
709 return mResourceManager->createTexture();
710}
711
712GLuint Context::createRenderbuffer()
713{
714 return mResourceManager->createRenderbuffer();
715}
716
717// Returns an unused framebuffer name
718GLuint Context::createFramebuffer()
719{
720 GLuint handle = mFramebufferHandleAllocator.allocate();
721
722 mFramebufferMap[handle] = NULL;
723
724 return handle;
725}
726
727GLuint Context::createFence()
728{
729 GLuint handle = mFenceHandleAllocator.allocate();
730
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000731 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000732
733 return handle;
734}
735
736// Returns an unused query name
737GLuint Context::createQuery()
738{
739 GLuint handle = mQueryHandleAllocator.allocate();
740
741 mQueryMap[handle] = NULL;
742
743 return handle;
744}
745
746void Context::deleteBuffer(GLuint buffer)
747{
748 if (mResourceManager->getBuffer(buffer))
749 {
750 detachBuffer(buffer);
751 }
752
753 mResourceManager->deleteBuffer(buffer);
754}
755
756void Context::deleteShader(GLuint shader)
757{
758 mResourceManager->deleteShader(shader);
759}
760
761void Context::deleteProgram(GLuint program)
762{
763 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000764}
765
766void Context::deleteTexture(GLuint texture)
767{
768 if (mResourceManager->getTexture(texture))
769 {
770 detachTexture(texture);
771 }
772
773 mResourceManager->deleteTexture(texture);
774}
775
776void Context::deleteRenderbuffer(GLuint renderbuffer)
777{
778 if (mResourceManager->getRenderbuffer(renderbuffer))
779 {
780 detachRenderbuffer(renderbuffer);
781 }
782
783 mResourceManager->deleteRenderbuffer(renderbuffer);
784}
785
786void Context::deleteFramebuffer(GLuint framebuffer)
787{
788 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
789
790 if (framebufferObject != mFramebufferMap.end())
791 {
792 detachFramebuffer(framebuffer);
793
794 mFramebufferHandleAllocator.release(framebufferObject->first);
795 delete framebufferObject->second;
796 mFramebufferMap.erase(framebufferObject);
797 }
798}
799
800void Context::deleteFence(GLuint fence)
801{
802 FenceMap::iterator fenceObject = mFenceMap.find(fence);
803
804 if (fenceObject != mFenceMap.end())
805 {
806 mFenceHandleAllocator.release(fenceObject->first);
807 delete fenceObject->second;
808 mFenceMap.erase(fenceObject);
809 }
810}
811
812void Context::deleteQuery(GLuint query)
813{
814 QueryMap::iterator queryObject = mQueryMap.find(query);
815 if (queryObject != mQueryMap.end())
816 {
817 mQueryHandleAllocator.release(queryObject->first);
818 if (queryObject->second)
819 {
820 queryObject->second->release();
821 }
822 mQueryMap.erase(queryObject);
823 }
824}
825
826Buffer *Context::getBuffer(GLuint handle)
827{
828 return mResourceManager->getBuffer(handle);
829}
830
831Shader *Context::getShader(GLuint handle)
832{
833 return mResourceManager->getShader(handle);
834}
835
836Program *Context::getProgram(GLuint handle)
837{
838 return mResourceManager->getProgram(handle);
839}
840
841Texture *Context::getTexture(GLuint handle)
842{
843 return mResourceManager->getTexture(handle);
844}
845
846Renderbuffer *Context::getRenderbuffer(GLuint handle)
847{
848 return mResourceManager->getRenderbuffer(handle);
849}
850
851Framebuffer *Context::getReadFramebuffer()
852{
853 return getFramebuffer(mState.readFramebuffer);
854}
855
856Framebuffer *Context::getDrawFramebuffer()
857{
858 return mBoundDrawFramebuffer;
859}
860
861void Context::bindArrayBuffer(unsigned int buffer)
862{
863 mResourceManager->checkBufferAllocation(buffer);
864
865 mState.arrayBuffer.set(getBuffer(buffer));
866}
867
868void Context::bindElementArrayBuffer(unsigned int buffer)
869{
870 mResourceManager->checkBufferAllocation(buffer);
871
872 mState.elementArrayBuffer.set(getBuffer(buffer));
873}
874
875void Context::bindTexture2D(GLuint texture)
876{
877 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
878
879 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
880}
881
882void Context::bindTextureCubeMap(GLuint texture)
883{
884 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
885
886 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
887}
888
889void Context::bindReadFramebuffer(GLuint framebuffer)
890{
891 if (!getFramebuffer(framebuffer))
892 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000893 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000894 }
895
896 mState.readFramebuffer = framebuffer;
897}
898
899void Context::bindDrawFramebuffer(GLuint framebuffer)
900{
901 if (!getFramebuffer(framebuffer))
902 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000903 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000904 }
905
906 mState.drawFramebuffer = framebuffer;
907
908 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
909}
910
911void Context::bindRenderbuffer(GLuint renderbuffer)
912{
913 mResourceManager->checkRenderbufferAllocation(renderbuffer);
914
915 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
916}
917
918void Context::useProgram(GLuint program)
919{
920 GLuint priorProgram = mState.currentProgram;
921 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
922
923 if (priorProgram != program)
924 {
925 Program *newProgram = mResourceManager->getProgram(program);
926 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000927 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000928
929 if (newProgram)
930 {
931 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000932 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000933 }
934
935 if (oldProgram)
936 {
937 oldProgram->release();
938 }
939 }
940}
941
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000942void Context::linkProgram(GLuint program)
943{
944 Program *programObject = mResourceManager->getProgram(program);
945
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000946 bool linked = programObject->link();
947
948 // if the current program was relinked successfully we
949 // need to install the new executables
950 if (linked && program == mState.currentProgram)
951 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000952 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000953 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000954}
955
956void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
957{
958 Program *programObject = mResourceManager->getProgram(program);
959
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000960 bool loaded = programObject->setProgramBinary(binary, length);
961
962 // if the current program was reloaded successfully we
963 // need to install the new executables
964 if (loaded && program == mState.currentProgram)
965 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000966 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000967 }
968
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000969}
970
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000971void Context::beginQuery(GLenum target, GLuint query)
972{
973 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
974 // of zero, if the active query object name for <target> is non-zero (for the
975 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
976 // the active query for either target is non-zero), if <id> is the name of an
977 // existing query object whose type does not match <target>, or if <id> is the
978 // active query object name for any query type, the error INVALID_OPERATION is
979 // generated.
980
981 // Ensure no other queries are active
982 // NOTE: If other queries than occlusion are supported, we will need to check
983 // separately that:
984 // a) The query ID passed is not the current active query for any target/type
985 // b) There are no active queries for the requested target (and in the case
986 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
987 // no query may be active for either if glBeginQuery targets either.
988 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
989 {
990 if (mState.activeQuery[i].get() != NULL)
991 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000992 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000993 }
994 }
995
996 QueryType qType;
997 switch (target)
998 {
999 case GL_ANY_SAMPLES_PASSED_EXT:
1000 qType = QUERY_ANY_SAMPLES_PASSED;
1001 break;
1002 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1003 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1004 break;
1005 default:
1006 ASSERT(false);
1007 return;
1008 }
1009
1010 Query *queryObject = getQuery(query, true, target);
1011
1012 // check that name was obtained with glGenQueries
1013 if (!queryObject)
1014 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001015 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001016 }
1017
1018 // check for type mismatch
1019 if (queryObject->getType() != target)
1020 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001021 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022 }
1023
1024 // set query as active for specified target
1025 mState.activeQuery[qType].set(queryObject);
1026
1027 // begin query
1028 queryObject->begin();
1029}
1030
1031void Context::endQuery(GLenum target)
1032{
1033 QueryType qType;
1034
1035 switch (target)
1036 {
1037 case GL_ANY_SAMPLES_PASSED_EXT:
1038 qType = QUERY_ANY_SAMPLES_PASSED;
1039 break;
1040 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1041 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1042 break;
1043 default:
1044 ASSERT(false);
1045 return;
1046 }
1047
1048 Query *queryObject = mState.activeQuery[qType].get();
1049
1050 if (queryObject == NULL)
1051 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001052 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001053 }
1054
1055 queryObject->end();
1056
1057 mState.activeQuery[qType].set(NULL);
1058}
1059
1060void Context::setFramebufferZero(Framebuffer *buffer)
1061{
1062 delete mFramebufferMap[0];
1063 mFramebufferMap[0] = buffer;
1064 if (mState.drawFramebuffer == 0)
1065 {
1066 mBoundDrawFramebuffer = buffer;
1067 }
1068}
1069
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001070void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001071{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001072 RenderbufferStorage *renderbuffer = NULL;
1073 switch (internalformat)
1074 {
1075 case GL_DEPTH_COMPONENT16:
1076 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1077 break;
1078 case GL_RGBA4:
1079 case GL_RGB5_A1:
1080 case GL_RGB565:
1081 case GL_RGB8_OES:
1082 case GL_RGBA8_OES:
1083 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1084 break;
1085 case GL_STENCIL_INDEX8:
1086 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1087 break;
1088 case GL_DEPTH24_STENCIL8_OES:
1089 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1090 break;
1091 default:
1092 UNREACHABLE(); return;
1093 }
1094
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001095 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1096 renderbufferObject->setStorage(renderbuffer);
1097}
1098
1099Framebuffer *Context::getFramebuffer(unsigned int handle)
1100{
1101 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1102
1103 if (framebuffer == mFramebufferMap.end())
1104 {
1105 return NULL;
1106 }
1107 else
1108 {
1109 return framebuffer->second;
1110 }
1111}
1112
1113Fence *Context::getFence(unsigned int handle)
1114{
1115 FenceMap::iterator fence = mFenceMap.find(handle);
1116
1117 if (fence == mFenceMap.end())
1118 {
1119 return NULL;
1120 }
1121 else
1122 {
1123 return fence->second;
1124 }
1125}
1126
1127Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1128{
1129 QueryMap::iterator query = mQueryMap.find(handle);
1130
1131 if (query == mQueryMap.end())
1132 {
1133 return NULL;
1134 }
1135 else
1136 {
1137 if (!query->second && create)
1138 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001139 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001140 query->second->addRef();
1141 }
1142 return query->second;
1143 }
1144}
1145
1146Buffer *Context::getArrayBuffer()
1147{
1148 return mState.arrayBuffer.get();
1149}
1150
1151Buffer *Context::getElementArrayBuffer()
1152{
1153 return mState.elementArrayBuffer.get();
1154}
1155
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001156ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001157{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001158 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001159}
1160
1161Texture2D *Context::getTexture2D()
1162{
1163 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1164}
1165
1166TextureCubeMap *Context::getTextureCubeMap()
1167{
1168 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1169}
1170
1171Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1172{
1173 GLuint texid = mState.samplerTexture[type][sampler].id();
1174
1175 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1176 {
1177 switch (type)
1178 {
1179 default: UNREACHABLE();
1180 case TEXTURE_2D: return mTexture2DZero.get();
1181 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1182 }
1183 }
1184
1185 return mState.samplerTexture[type][sampler].get();
1186}
1187
1188bool Context::getBooleanv(GLenum pname, GLboolean *params)
1189{
1190 switch (pname)
1191 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001192 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1193 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1194 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001196 params[0] = mState.blend.colorMaskRed;
1197 params[1] = mState.blend.colorMaskGreen;
1198 params[2] = mState.blend.colorMaskBlue;
1199 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001200 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001201 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1202 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1203 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1204 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001205 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001206 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1207 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1208 case GL_BLEND: *params = mState.blend.blend; break;
1209 case GL_DITHER: *params = mState.blend.dither; break;
1210 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001211 default:
1212 return false;
1213 }
1214
1215 return true;
1216}
1217
1218bool Context::getFloatv(GLenum pname, GLfloat *params)
1219{
1220 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1221 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1222 // GetIntegerv as its native query function. As it would require conversion in any
1223 // case, this should make no difference to the calling application.
1224 switch (pname)
1225 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001226 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1227 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1228 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1229 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1230 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001231 case GL_ALIASED_LINE_WIDTH_RANGE:
1232 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1233 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1234 break;
1235 case GL_ALIASED_POINT_SIZE_RANGE:
1236 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1237 params[1] = getMaximumPointSize();
1238 break;
1239 case GL_DEPTH_RANGE:
1240 params[0] = mState.zNear;
1241 params[1] = mState.zFar;
1242 break;
1243 case GL_COLOR_CLEAR_VALUE:
1244 params[0] = mState.colorClearValue.red;
1245 params[1] = mState.colorClearValue.green;
1246 params[2] = mState.colorClearValue.blue;
1247 params[3] = mState.colorClearValue.alpha;
1248 break;
1249 case GL_BLEND_COLOR:
1250 params[0] = mState.blendColor.red;
1251 params[1] = mState.blendColor.green;
1252 params[2] = mState.blendColor.blue;
1253 params[3] = mState.blendColor.alpha;
1254 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001255 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1256 if (!supportsTextureFilterAnisotropy())
1257 {
1258 return false;
1259 }
1260 *params = mMaxTextureAnisotropy;
1261 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001262 default:
1263 return false;
1264 }
1265
1266 return true;
1267}
1268
1269bool Context::getIntegerv(GLenum pname, GLint *params)
1270{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001271 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1272 {
1273 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1274
1275 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1276 {
1277 // return true to stop further operation in the parent call
1278 return gl::error(GL_INVALID_OPERATION, true);
1279 }
1280
1281 Framebuffer *framebuffer = getDrawFramebuffer();
1282
1283 *params = framebuffer->getDrawBufferState(colorAttachment);
1284 return true;
1285 }
1286
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001287 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1288 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1289 // GetIntegerv as its native query function. As it would require conversion in any
1290 // case, this should make no difference to the calling application. You may find it in
1291 // Context::getFloatv.
1292 switch (pname)
1293 {
1294 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001295 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001296 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1297 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001298 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001299 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001300 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001302 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001303 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001304 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1305 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1306 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1307 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1308 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1309 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1310 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1311 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1312 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1313 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1314 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1315 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1316 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1317 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1318 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001319 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001320 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001321 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1322 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001323 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001324 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1325 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1326 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1327 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1328 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1329 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1330 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1331 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1332 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1333 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1334 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1335 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1336 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1337 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1338 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1339 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001340 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1341 case GL_SUBPIXEL_BITS: *params = 4; break;
1342 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1343 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1344 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1345 params[0] = mNumCompressedTextureFormats;
1346 break;
1347 case GL_MAX_SAMPLES_ANGLE:
1348 {
1349 GLsizei maxSamples = getMaxSupportedSamples();
1350 if (maxSamples != 0)
1351 {
1352 *params = maxSamples;
1353 }
1354 else
1355 {
1356 return false;
1357 }
1358
1359 break;
1360 }
1361 case GL_SAMPLE_BUFFERS:
1362 case GL_SAMPLES:
1363 {
1364 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1365 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1366 {
1367 switch (pname)
1368 {
1369 case GL_SAMPLE_BUFFERS:
1370 if (framebuffer->getSamples() != 0)
1371 {
1372 *params = 1;
1373 }
1374 else
1375 {
1376 *params = 0;
1377 }
1378 break;
1379 case GL_SAMPLES:
1380 *params = framebuffer->getSamples();
1381 break;
1382 }
1383 }
1384 else
1385 {
1386 *params = 0;
1387 }
1388 }
1389 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001390 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1391 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1392 {
1393 GLenum format, type;
1394 if (getCurrentReadFormatType(&format, &type))
1395 {
1396 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1397 *params = format;
1398 else
1399 *params = type;
1400 }
1401 }
1402 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001403 case GL_MAX_VIEWPORT_DIMS:
1404 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001405 params[0] = mMaxViewportDimension;
1406 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407 }
1408 break;
1409 case GL_COMPRESSED_TEXTURE_FORMATS:
1410 {
1411 if (supportsDXT1Textures())
1412 {
1413 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1414 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1415 }
1416 if (supportsDXT3Textures())
1417 {
1418 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1419 }
1420 if (supportsDXT5Textures())
1421 {
1422 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1423 }
1424 }
1425 break;
1426 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001427 params[0] = mState.viewport.x;
1428 params[1] = mState.viewport.y;
1429 params[2] = mState.viewport.width;
1430 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 break;
1432 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001433 params[0] = mState.scissor.x;
1434 params[1] = mState.scissor.y;
1435 params[2] = mState.scissor.width;
1436 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001437 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001438 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1439 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001440 case GL_RED_BITS:
1441 case GL_GREEN_BITS:
1442 case GL_BLUE_BITS:
1443 case GL_ALPHA_BITS:
1444 {
1445 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001446 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001447
1448 if (colorbuffer)
1449 {
1450 switch (pname)
1451 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001452 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1453 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1454 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1455 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001456 }
1457 }
1458 else
1459 {
1460 *params = 0;
1461 }
1462 }
1463 break;
1464 case GL_DEPTH_BITS:
1465 {
1466 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1467 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1468
1469 if (depthbuffer)
1470 {
1471 *params = depthbuffer->getDepthSize();
1472 }
1473 else
1474 {
1475 *params = 0;
1476 }
1477 }
1478 break;
1479 case GL_STENCIL_BITS:
1480 {
1481 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1482 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1483
1484 if (stencilbuffer)
1485 {
1486 *params = stencilbuffer->getStencilSize();
1487 }
1488 else
1489 {
1490 *params = 0;
1491 }
1492 }
1493 break;
1494 case GL_TEXTURE_BINDING_2D:
1495 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001496 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001497 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001498 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001499 return false;
1500 }
1501
1502 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1503 }
1504 break;
1505 case GL_TEXTURE_BINDING_CUBE_MAP:
1506 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001507 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001509 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001510 return false;
1511 }
1512
1513 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1514 }
1515 break;
1516 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1517 *params = mResetStrategy;
1518 break;
1519 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1520 *params = 1;
1521 break;
1522 case GL_PROGRAM_BINARY_FORMATS_OES:
1523 *params = GL_PROGRAM_BINARY_ANGLE;
1524 break;
1525 default:
1526 return false;
1527 }
1528
1529 return true;
1530}
1531
1532bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1533{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001534 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1535 {
1536 *type = GL_INT;
1537 *numParams = 1;
1538 return true;
1539 }
1540
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001541 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1542 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1543 // to the fact that it is stored internally as a float, and so would require conversion
1544 // if returned from Context::getIntegerv. Since this conversion is already implemented
1545 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1546 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1547 // application.
1548 switch (pname)
1549 {
1550 case GL_COMPRESSED_TEXTURE_FORMATS:
1551 {
1552 *type = GL_INT;
1553 *numParams = mNumCompressedTextureFormats;
1554 }
1555 break;
1556 case GL_SHADER_BINARY_FORMATS:
1557 {
1558 *type = GL_INT;
1559 *numParams = 0;
1560 }
1561 break;
1562 case GL_MAX_VERTEX_ATTRIBS:
1563 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1564 case GL_MAX_VARYING_VECTORS:
1565 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1566 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1567 case GL_MAX_TEXTURE_IMAGE_UNITS:
1568 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1569 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001570 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001571 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001572 case GL_NUM_SHADER_BINARY_FORMATS:
1573 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1574 case GL_ARRAY_BUFFER_BINDING:
1575 case GL_FRAMEBUFFER_BINDING:
1576 case GL_RENDERBUFFER_BINDING:
1577 case GL_CURRENT_PROGRAM:
1578 case GL_PACK_ALIGNMENT:
1579 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1580 case GL_UNPACK_ALIGNMENT:
1581 case GL_GENERATE_MIPMAP_HINT:
1582 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1583 case GL_RED_BITS:
1584 case GL_GREEN_BITS:
1585 case GL_BLUE_BITS:
1586 case GL_ALPHA_BITS:
1587 case GL_DEPTH_BITS:
1588 case GL_STENCIL_BITS:
1589 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1590 case GL_CULL_FACE_MODE:
1591 case GL_FRONT_FACE:
1592 case GL_ACTIVE_TEXTURE:
1593 case GL_STENCIL_FUNC:
1594 case GL_STENCIL_VALUE_MASK:
1595 case GL_STENCIL_REF:
1596 case GL_STENCIL_FAIL:
1597 case GL_STENCIL_PASS_DEPTH_FAIL:
1598 case GL_STENCIL_PASS_DEPTH_PASS:
1599 case GL_STENCIL_BACK_FUNC:
1600 case GL_STENCIL_BACK_VALUE_MASK:
1601 case GL_STENCIL_BACK_REF:
1602 case GL_STENCIL_BACK_FAIL:
1603 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1604 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1605 case GL_DEPTH_FUNC:
1606 case GL_BLEND_SRC_RGB:
1607 case GL_BLEND_SRC_ALPHA:
1608 case GL_BLEND_DST_RGB:
1609 case GL_BLEND_DST_ALPHA:
1610 case GL_BLEND_EQUATION_RGB:
1611 case GL_BLEND_EQUATION_ALPHA:
1612 case GL_STENCIL_WRITEMASK:
1613 case GL_STENCIL_BACK_WRITEMASK:
1614 case GL_STENCIL_CLEAR_VALUE:
1615 case GL_SUBPIXEL_BITS:
1616 case GL_MAX_TEXTURE_SIZE:
1617 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1618 case GL_SAMPLE_BUFFERS:
1619 case GL_SAMPLES:
1620 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1621 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1622 case GL_TEXTURE_BINDING_2D:
1623 case GL_TEXTURE_BINDING_CUBE_MAP:
1624 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1625 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1626 case GL_PROGRAM_BINARY_FORMATS_OES:
1627 {
1628 *type = GL_INT;
1629 *numParams = 1;
1630 }
1631 break;
1632 case GL_MAX_SAMPLES_ANGLE:
1633 {
1634 if (getMaxSupportedSamples() != 0)
1635 {
1636 *type = GL_INT;
1637 *numParams = 1;
1638 }
1639 else
1640 {
1641 return false;
1642 }
1643 }
1644 break;
1645 case GL_MAX_VIEWPORT_DIMS:
1646 {
1647 *type = GL_INT;
1648 *numParams = 2;
1649 }
1650 break;
1651 case GL_VIEWPORT:
1652 case GL_SCISSOR_BOX:
1653 {
1654 *type = GL_INT;
1655 *numParams = 4;
1656 }
1657 break;
1658 case GL_SHADER_COMPILER:
1659 case GL_SAMPLE_COVERAGE_INVERT:
1660 case GL_DEPTH_WRITEMASK:
1661 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1662 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1663 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1664 case GL_SAMPLE_COVERAGE:
1665 case GL_SCISSOR_TEST:
1666 case GL_STENCIL_TEST:
1667 case GL_DEPTH_TEST:
1668 case GL_BLEND:
1669 case GL_DITHER:
1670 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1671 {
1672 *type = GL_BOOL;
1673 *numParams = 1;
1674 }
1675 break;
1676 case GL_COLOR_WRITEMASK:
1677 {
1678 *type = GL_BOOL;
1679 *numParams = 4;
1680 }
1681 break;
1682 case GL_POLYGON_OFFSET_FACTOR:
1683 case GL_POLYGON_OFFSET_UNITS:
1684 case GL_SAMPLE_COVERAGE_VALUE:
1685 case GL_DEPTH_CLEAR_VALUE:
1686 case GL_LINE_WIDTH:
1687 {
1688 *type = GL_FLOAT;
1689 *numParams = 1;
1690 }
1691 break;
1692 case GL_ALIASED_LINE_WIDTH_RANGE:
1693 case GL_ALIASED_POINT_SIZE_RANGE:
1694 case GL_DEPTH_RANGE:
1695 {
1696 *type = GL_FLOAT;
1697 *numParams = 2;
1698 }
1699 break;
1700 case GL_COLOR_CLEAR_VALUE:
1701 case GL_BLEND_COLOR:
1702 {
1703 *type = GL_FLOAT;
1704 *numParams = 4;
1705 }
1706 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001707 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1708 if (!supportsTextureFilterAnisotropy())
1709 {
1710 return false;
1711 }
1712 *type = GL_FLOAT;
1713 *numParams = 1;
1714 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001715 default:
1716 return false;
1717 }
1718
1719 return true;
1720}
1721
1722// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001723// scissor rectangle to the renderer
1724bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001725{
1726 Framebuffer *framebufferObject = getDrawFramebuffer();
1727
1728 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1729 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001730 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 }
1732
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001733 mRenderer->applyRenderTarget(framebufferObject);
1734
daniel@transgaming.com12985182012-12-20 20:56:31 +00001735 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001736 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001738 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 }
1740
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001741 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 return true;
1744}
1745
1746// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1747void Context::applyState(GLenum drawMode)
1748{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001749 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1750 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001751
1752 unsigned int mask = 0;
1753 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001755 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001757 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001758 float threshold = 0.5f;
1759
1760 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001762 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001764 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001765 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001766 threshold += 1.0f;
1767 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001768 }
1769 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001770 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001771
1772 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001773 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001774 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001775 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001776 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001777 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001779 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001781 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1782
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001783 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001784 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785}
1786
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787// Applies the shaders and shader constants to the Direct3D 9 device
1788void Context::applyShaders()
1789{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001790 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791
daniel@transgaming.come4991412012-12-20 20:55:34 +00001792 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001793
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 programBinary->applyUniforms();
1795}
1796
1797// Applies the textures and sampler states to the Direct3D 9 device
1798void Context::applyTextures()
1799{
1800 applyTextures(SAMPLER_PIXEL);
1801
1802 if (mSupportsVertexTexture)
1803 {
1804 applyTextures(SAMPLER_VERTEX);
1805 }
1806}
1807
1808// For each Direct3D 9 sampler of either the pixel or vertex stage,
1809// looks up the corresponding OpenGL texture image unit and texture type,
1810// and sets the texture and its addressing/filtering state (or NULL when inactive).
1811void Context::applyTextures(SamplerType type)
1812{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001813 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001814
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001815 // Range of Direct3D samplers of given sampler type
1816 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001817 int samplerRange = programBinary->getUsedSamplerRange(type);
1818
1819 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1820 {
1821 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822
1823 if (textureUnit != -1)
1824 {
1825 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001826 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001828 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001830 SamplerState samplerState;
1831 texture->getSamplerState(&samplerState);
1832 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001834 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 texture->resetDirty();
1837 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001838 else
1839 {
1840 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1841 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842 }
1843 else
1844 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001845 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 }
1847 }
1848
1849 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1850 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001851 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852 }
1853}
1854
1855void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1856 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1857{
1858 Framebuffer *framebuffer = getReadFramebuffer();
1859
1860 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001862 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001863 }
1864
1865 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1866 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001867 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868 }
1869
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001870 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871 // sized query sanity check
1872 if (bufSize)
1873 {
1874 int requiredSize = outputPitch * height;
1875 if (requiredSize > *bufSize)
1876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001877 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 }
1879 }
1880
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001881 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882}
1883
1884void Context::clear(GLbitfield mask)
1885{
1886 Framebuffer *framebufferObject = getDrawFramebuffer();
1887
1888 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1889 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001890 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891 }
1892
1893 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001894 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895
1896 if (mask & GL_COLOR_BUFFER_BIT)
1897 {
1898 mask &= ~GL_COLOR_BUFFER_BIT;
1899
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00001900 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001902 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001903 }
1904 }
1905
1906 if (mask & GL_DEPTH_BUFFER_BIT)
1907 {
1908 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001909 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001911 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 }
1913 }
1914
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 if (mask & GL_STENCIL_BUFFER_BIT)
1916 {
1917 mask &= ~GL_STENCIL_BUFFER_BIT;
1918 if (framebufferObject->getStencilbufferType() != GL_NONE)
1919 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001920 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001921 if (!depthStencil)
1922 {
1923 ERR("Depth stencil pointer unexpectedly null.");
1924 return;
1925 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001926
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001927 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001928 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001929 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001930 }
1931 }
1932 }
1933
1934 if (mask != 0)
1935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001936 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 }
1938
daniel@transgaming.com12985182012-12-20 20:56:31 +00001939 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 {
1941 return;
1942 }
1943
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001944 ClearParameters clearParams;
1945 clearParams.mask = finalMask;
1946 clearParams.colorClearValue = mState.colorClearValue;
1947 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1948 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1949 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1950 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1951 clearParams.depthClearValue = mState.depthClearValue;
1952 clearParams.stencilClearValue = mState.stencilClearValue;
1953 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001954
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001955 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956}
1957
1958void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1959{
1960 if (!mState.currentProgram)
1961 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001962 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963 }
1964
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001965 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966 {
1967 return;
1968 }
1969
daniel@transgaming.com12985182012-12-20 20:56:31 +00001970 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 {
1972 return;
1973 }
1974
1975 applyState(mode);
1976
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001977 ProgramBinary *programBinary = getCurrentProgramBinary();
1978
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001979 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 if (err != GL_NO_ERROR)
1981 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001982 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 }
1984
1985 applyShaders();
1986 applyTextures();
1987
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001988 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001989 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001990 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991 }
1992
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001993 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001994 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001995 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996 }
1997}
1998
1999void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2000{
2001 if (!mState.currentProgram)
2002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002003 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 }
2005
2006 if (!indices && !mState.elementArrayBuffer)
2007 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002008 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002010
2011 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002012 {
2013 return;
2014 }
2015
daniel@transgaming.com12985182012-12-20 20:56:31 +00002016 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 {
2018 return;
2019 }
2020
2021 applyState(mode);
2022
daniel@transgaming.com31240482012-11-28 21:06:41 +00002023 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002024 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 if (err != GL_NO_ERROR)
2026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002027 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 }
2029
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002030 ProgramBinary *programBinary = getCurrentProgramBinary();
2031
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002033 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002034 if (err != GL_NO_ERROR)
2035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002036 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037 }
2038
2039 applyShaders();
2040 applyTextures();
2041
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002042 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002044 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002045 }
2046
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002047 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002048 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002049 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 }
2051}
2052
2053// Implements glFlush when block is false, glFinish when block is true
2054void Context::sync(bool block)
2055{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002056 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002057}
2058
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059void Context::recordInvalidEnum()
2060{
2061 mInvalidEnum = true;
2062}
2063
2064void Context::recordInvalidValue()
2065{
2066 mInvalidValue = true;
2067}
2068
2069void Context::recordInvalidOperation()
2070{
2071 mInvalidOperation = true;
2072}
2073
2074void Context::recordOutOfMemory()
2075{
2076 mOutOfMemory = true;
2077}
2078
2079void Context::recordInvalidFramebufferOperation()
2080{
2081 mInvalidFramebufferOperation = true;
2082}
2083
2084// Get one of the recorded errors and clear its flag, if any.
2085// [OpenGL ES 2.0.24] section 2.5 page 13.
2086GLenum Context::getError()
2087{
2088 if (mInvalidEnum)
2089 {
2090 mInvalidEnum = false;
2091
2092 return GL_INVALID_ENUM;
2093 }
2094
2095 if (mInvalidValue)
2096 {
2097 mInvalidValue = false;
2098
2099 return GL_INVALID_VALUE;
2100 }
2101
2102 if (mInvalidOperation)
2103 {
2104 mInvalidOperation = false;
2105
2106 return GL_INVALID_OPERATION;
2107 }
2108
2109 if (mOutOfMemory)
2110 {
2111 mOutOfMemory = false;
2112
2113 return GL_OUT_OF_MEMORY;
2114 }
2115
2116 if (mInvalidFramebufferOperation)
2117 {
2118 mInvalidFramebufferOperation = false;
2119
2120 return GL_INVALID_FRAMEBUFFER_OPERATION;
2121 }
2122
2123 return GL_NO_ERROR;
2124}
2125
2126GLenum Context::getResetStatus()
2127{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002128 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002129 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002130 // mResetStatus will be set by the markContextLost callback
2131 // in the case a notification is sent
2132 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133 }
2134
2135 GLenum status = mResetStatus;
2136
2137 if (mResetStatus != GL_NO_ERROR)
2138 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002139 ASSERT(mContextLost);
2140
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002141 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 {
2143 mResetStatus = GL_NO_ERROR;
2144 }
2145 }
2146
2147 return status;
2148}
2149
2150bool Context::isResetNotificationEnabled()
2151{
2152 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2153}
2154
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002155int Context::getClientVersion() const
2156{
2157 return mClientVersion;
2158}
2159
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002160int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002161{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002162 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163}
2164
2165float Context::getMaximumPointSize() const
2166{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002167 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168}
2169
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002170unsigned int Context::getMaximumCombinedTextureImageUnits() const
2171{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002172 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173}
2174
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175int Context::getMaxSupportedSamples() const
2176{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002177 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002178}
2179
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002180unsigned int Context::getMaximumRenderTargets() const
2181{
2182 return mRenderer->getMaxRenderTargets();
2183}
2184
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185bool Context::supportsEventQueries() const
2186{
2187 return mSupportsEventQueries;
2188}
2189
2190bool Context::supportsOcclusionQueries() const
2191{
2192 return mSupportsOcclusionQueries;
2193}
2194
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002195bool Context::supportsBGRATextures() const
2196{
2197 return mSupportsBGRATextures;
2198}
2199
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002200bool Context::supportsDXT1Textures() const
2201{
2202 return mSupportsDXT1Textures;
2203}
2204
2205bool Context::supportsDXT3Textures() const
2206{
2207 return mSupportsDXT3Textures;
2208}
2209
2210bool Context::supportsDXT5Textures() const
2211{
2212 return mSupportsDXT5Textures;
2213}
2214
2215bool Context::supportsFloat32Textures() const
2216{
2217 return mSupportsFloat32Textures;
2218}
2219
2220bool Context::supportsFloat32LinearFilter() const
2221{
2222 return mSupportsFloat32LinearFilter;
2223}
2224
2225bool Context::supportsFloat32RenderableTextures() const
2226{
2227 return mSupportsFloat32RenderableTextures;
2228}
2229
2230bool Context::supportsFloat16Textures() const
2231{
2232 return mSupportsFloat16Textures;
2233}
2234
2235bool Context::supportsFloat16LinearFilter() const
2236{
2237 return mSupportsFloat16LinearFilter;
2238}
2239
2240bool Context::supportsFloat16RenderableTextures() const
2241{
2242 return mSupportsFloat16RenderableTextures;
2243}
2244
2245int Context::getMaximumRenderbufferDimension() const
2246{
2247 return mMaxRenderbufferDimension;
2248}
2249
2250int Context::getMaximumTextureDimension() const
2251{
2252 return mMaxTextureDimension;
2253}
2254
2255int Context::getMaximumCubeTextureDimension() const
2256{
2257 return mMaxCubeTextureDimension;
2258}
2259
2260int Context::getMaximumTextureLevel() const
2261{
2262 return mMaxTextureLevel;
2263}
2264
2265bool Context::supportsLuminanceTextures() const
2266{
2267 return mSupportsLuminanceTextures;
2268}
2269
2270bool Context::supportsLuminanceAlphaTextures() const
2271{
2272 return mSupportsLuminanceAlphaTextures;
2273}
2274
2275bool Context::supportsDepthTextures() const
2276{
2277 return mSupportsDepthTextures;
2278}
2279
2280bool Context::supports32bitIndices() const
2281{
2282 return mSupports32bitIndices;
2283}
2284
2285bool Context::supportsNonPower2Texture() const
2286{
2287 return mSupportsNonPower2Texture;
2288}
2289
2290bool Context::supportsInstancing() const
2291{
2292 return mSupportsInstancing;
2293}
2294
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002295bool Context::supportsTextureFilterAnisotropy() const
2296{
2297 return mSupportsTextureFilterAnisotropy;
2298}
2299
2300float Context::getTextureMaxAnisotropy() const
2301{
2302 return mMaxTextureAnisotropy;
2303}
2304
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002305bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2306{
2307 Framebuffer *framebuffer = getReadFramebuffer();
2308 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2309 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002310 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002311 }
2312
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002313 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002314 if (!renderbuffer)
2315 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002316 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002317 }
2318
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002319 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2320 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002321
2322 return true;
2323}
2324
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002325void Context::detachBuffer(GLuint buffer)
2326{
2327 // [OpenGL ES 2.0.24] section 2.9 page 22:
2328 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2329 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2330
2331 if (mState.arrayBuffer.id() == buffer)
2332 {
2333 mState.arrayBuffer.set(NULL);
2334 }
2335
2336 if (mState.elementArrayBuffer.id() == buffer)
2337 {
2338 mState.elementArrayBuffer.set(NULL);
2339 }
2340
2341 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2342 {
2343 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2344 {
2345 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2346 }
2347 }
2348}
2349
2350void Context::detachTexture(GLuint texture)
2351{
2352 // [OpenGL ES 2.0.24] section 3.8 page 84:
2353 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2354 // rebound to texture object zero
2355
2356 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2357 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002358 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002359 {
2360 if (mState.samplerTexture[type][sampler].id() == texture)
2361 {
2362 mState.samplerTexture[type][sampler].set(NULL);
2363 }
2364 }
2365 }
2366
2367 // [OpenGL ES 2.0.24] section 4.4 page 112:
2368 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2369 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2370 // image was attached in the currently bound framebuffer.
2371
2372 Framebuffer *readFramebuffer = getReadFramebuffer();
2373 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2374
2375 if (readFramebuffer)
2376 {
2377 readFramebuffer->detachTexture(texture);
2378 }
2379
2380 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2381 {
2382 drawFramebuffer->detachTexture(texture);
2383 }
2384}
2385
2386void Context::detachFramebuffer(GLuint framebuffer)
2387{
2388 // [OpenGL ES 2.0.24] section 4.4 page 107:
2389 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2390 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2391
2392 if (mState.readFramebuffer == framebuffer)
2393 {
2394 bindReadFramebuffer(0);
2395 }
2396
2397 if (mState.drawFramebuffer == framebuffer)
2398 {
2399 bindDrawFramebuffer(0);
2400 }
2401}
2402
2403void Context::detachRenderbuffer(GLuint renderbuffer)
2404{
2405 // [OpenGL ES 2.0.24] section 4.4 page 109:
2406 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2407 // had been executed with the target RENDERBUFFER and name of zero.
2408
2409 if (mState.renderbuffer.id() == renderbuffer)
2410 {
2411 bindRenderbuffer(0);
2412 }
2413
2414 // [OpenGL ES 2.0.24] section 4.4 page 111:
2415 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2416 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2417 // point to which this image was attached in the currently bound framebuffer.
2418
2419 Framebuffer *readFramebuffer = getReadFramebuffer();
2420 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2421
2422 if (readFramebuffer)
2423 {
2424 readFramebuffer->detachRenderbuffer(renderbuffer);
2425 }
2426
2427 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2428 {
2429 drawFramebuffer->detachRenderbuffer(renderbuffer);
2430 }
2431}
2432
2433Texture *Context::getIncompleteTexture(TextureType type)
2434{
2435 Texture *t = mIncompleteTextures[type].get();
2436
2437 if (t == NULL)
2438 {
2439 static const GLubyte color[] = { 0, 0, 0, 255 };
2440
2441 switch (type)
2442 {
2443 default:
2444 UNREACHABLE();
2445 // default falls through to TEXTURE_2D
2446
2447 case TEXTURE_2D:
2448 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002449 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002450 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2451 t = incomplete2d;
2452 }
2453 break;
2454
2455 case TEXTURE_CUBE:
2456 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002457 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458
2459 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2460 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2461 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2462 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2463 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2464 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2465
2466 t = incompleteCube;
2467 }
2468 break;
2469 }
2470
2471 mIncompleteTextures[type].set(t);
2472 }
2473
2474 return t;
2475}
2476
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002477bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002479 if (drawMode == GL_POINTS)
2480 {
2481 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2482 // which affects varying interpolation. Since the value of gl_PointSize is
2483 // undefined when not written, just skip drawing to avoid unexpected results.
2484 if (!getCurrentProgramBinary()->usesPointSize())
2485 {
2486 // This is stictly speaking not an error, but developers should be
2487 // notified of risking undefined behavior.
2488 ERR("Point rendering without writing to gl_PointSize.");
2489
2490 return true;
2491 }
2492 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002493 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002494 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002495 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002496 {
2497 return true;
2498 }
2499 }
2500
2501 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002502}
2503
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2505{
2506 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2507
2508 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2509 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2510 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2511 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512}
2513
2514void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2515{
2516 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2517
2518 mState.vertexAttribute[index].mDivisor = divisor;
2519}
2520
2521// keep list sorted in following order
2522// OES extensions
2523// EXT extensions
2524// Vendor extensions
2525void Context::initExtensionString()
2526{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002527 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002528
2529 // OES extensions
2530 if (supports32bitIndices())
2531 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002532 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002533 }
2534
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002535 extensionString += "GL_OES_packed_depth_stencil ";
2536 extensionString += "GL_OES_get_program_binary ";
2537 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002538 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002539 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002540 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002541 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002542
2543 if (supportsFloat16Textures())
2544 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002545 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002546 }
2547 if (supportsFloat16LinearFilter())
2548 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002549 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002550 }
2551 if (supportsFloat32Textures())
2552 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002553 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002554 }
2555 if (supportsFloat32LinearFilter())
2556 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002557 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002558 }
2559
2560 if (supportsNonPower2Texture())
2561 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002562 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563 }
2564
2565 // Multi-vendor (EXT) extensions
2566 if (supportsOcclusionQueries())
2567 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002568 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002569 }
2570
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002571 extensionString += "GL_EXT_read_format_bgra ";
2572 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573
2574 if (supportsDXT1Textures())
2575 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002576 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002577 }
2578
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002579 if (supportsTextureFilterAnisotropy())
2580 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002582 }
2583
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002584 if (supportsBGRATextures())
2585 {
2586 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2587 }
2588
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002589 if (mRenderer->getMaxRenderTargets() > 1)
2590 {
2591 extensionString += "GL_EXT_draw_buffers ";
2592 }
2593
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002594 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002595
2596 // ANGLE-specific extensions
2597 if (supportsDepthTextures())
2598 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002599 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600 }
2601
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002602 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603 if (getMaxSupportedSamples() != 0)
2604 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002605 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 }
2607
2608 if (supportsInstancing())
2609 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002610 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002611 }
2612
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002613 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614
2615 if (supportsDXT3Textures())
2616 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002617 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618 }
2619 if (supportsDXT5Textures())
2620 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002621 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622 }
2623
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002624 extensionString += "GL_ANGLE_texture_usage ";
2625 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002626
2627 // Other vendor-specific extensions
2628 if (supportsEventQueries())
2629 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002630 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631 }
2632
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002633 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002634 if (end != std::string::npos)
2635 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002636 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002637 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002638
2639 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640}
2641
2642const char *Context::getExtensionString() const
2643{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002644 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002645}
2646
2647void Context::initRendererString()
2648{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002649 std::ostringstream rendererString;
2650 rendererString << "ANGLE (";
2651 rendererString << mRenderer->getRendererDescription();
2652 rendererString << ")";
2653
2654 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002655}
2656
2657const char *Context::getRendererString() const
2658{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002659 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002660}
2661
2662void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2663 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2664 GLbitfield mask)
2665{
2666 Framebuffer *readFramebuffer = getReadFramebuffer();
2667 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2668
2669 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2670 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2671 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002672 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673 }
2674
2675 if (drawFramebuffer->getSamples() != 0)
2676 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002677 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002678 }
2679
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002680 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002681 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002682
2683 if (drawColorBuffer == NULL)
2684 {
2685 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2686 return gl::error(GL_INVALID_OPERATION);
2687 }
2688
2689 int readBufferWidth = readColorBuffer->getWidth();
2690 int readBufferHeight = readColorBuffer->getHeight();
2691 int drawBufferWidth = drawColorBuffer->getWidth();
2692 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002693
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002694 Rectangle sourceRect;
2695 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696
2697 if (srcX0 < srcX1)
2698 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002699 sourceRect.x = srcX0;
2700 destRect.x = dstX0;
2701 sourceRect.width = srcX1 - srcX0;
2702 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703 }
2704 else
2705 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002706 sourceRect.x = srcX1;
2707 destRect.x = dstX1;
2708 sourceRect.width = srcX0 - srcX1;
2709 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002710 }
2711
2712 if (srcY0 < srcY1)
2713 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002714 sourceRect.height = srcY1 - srcY0;
2715 destRect.height = dstY1 - dstY0;
2716 sourceRect.y = srcY0;
2717 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002718 }
2719 else
2720 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002721 sourceRect.height = srcY0 - srcY1;
2722 destRect.height = dstY0 - srcY1;
2723 sourceRect.y = srcY1;
2724 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 }
2726
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002727 Rectangle sourceScissoredRect = sourceRect;
2728 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002730 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002732 // Only write to parts of the destination framebuffer which pass the scissor test.
2733 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002735 int xDiff = mState.scissor.x - destRect.x;
2736 destScissoredRect.x = mState.scissor.x;
2737 destScissoredRect.width -= xDiff;
2738 sourceScissoredRect.x += xDiff;
2739 sourceScissoredRect.width -= xDiff;
2740
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002741 }
2742
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002743 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002745 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2746 destScissoredRect.width -= xDiff;
2747 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 }
2749
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002752 int yDiff = mState.scissor.y - destRect.y;
2753 destScissoredRect.y = mState.scissor.y;
2754 destScissoredRect.height -= yDiff;
2755 sourceScissoredRect.y += yDiff;
2756 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002757 }
2758
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002759 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002761 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2762 destScissoredRect.height -= yDiff;
2763 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
2765 }
2766
2767 bool blitRenderTarget = false;
2768 bool blitDepthStencil = false;
2769
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002770 Rectangle sourceTrimmedRect = sourceScissoredRect;
2771 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002772
2773 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2774 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002775 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002777 int xDiff = 0 - sourceTrimmedRect.x;
2778 sourceTrimmedRect.x = 0;
2779 sourceTrimmedRect.width -= xDiff;
2780 destTrimmedRect.x += xDiff;
2781 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 }
2783
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002784 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002786 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2787 sourceTrimmedRect.width -= xDiff;
2788 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002789 }
2790
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002791 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002792 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002793 int yDiff = 0 - sourceTrimmedRect.y;
2794 sourceTrimmedRect.y = 0;
2795 sourceTrimmedRect.height -= yDiff;
2796 destTrimmedRect.y += yDiff;
2797 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002798 }
2799
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002800 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002802 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2803 sourceTrimmedRect.height -= yDiff;
2804 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 }
2806
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002807 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002808 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002809 int xDiff = 0 - destTrimmedRect.x;
2810 destTrimmedRect.x = 0;
2811 destTrimmedRect.width -= xDiff;
2812 sourceTrimmedRect.x += xDiff;
2813 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002814 }
2815
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002816 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002818 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2819 destTrimmedRect.width -= xDiff;
2820 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002821 }
2822
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002823 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002824 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002825 int yDiff = 0 - destTrimmedRect.y;
2826 destTrimmedRect.y = 0;
2827 destTrimmedRect.height -= yDiff;
2828 sourceTrimmedRect.y += yDiff;
2829 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830 }
2831
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002832 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002834 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2835 destTrimmedRect.height -= yDiff;
2836 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837 }
2838
2839 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002840 if (sourceTrimmedRect.height < readBufferHeight ||
2841 sourceTrimmedRect.width < readBufferWidth ||
2842 destTrimmedRect.height < drawBufferHeight ||
2843 destTrimmedRect.width < drawBufferWidth ||
2844 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 {
2846 partialBufferCopy = true;
2847 }
2848
2849 if (mask & GL_COLOR_BUFFER_BIT)
2850 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002851 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
2852 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
2853 bool validDrawType = true;
2854 bool validDrawFormat = true;
2855
2856 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
2857 {
2858 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
2859 {
2860 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
2861 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
2862 {
2863 validDrawType = false;
2864 }
2865
2866 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
2867 {
2868 validDrawFormat = false;
2869 }
2870 }
2871 }
2872
2873 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874 {
2875 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002876 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002877 }
2878
2879 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2880 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002881 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882 }
2883
2884 blitRenderTarget = true;
2885
2886 }
2887
2888 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2889 {
2890 Renderbuffer *readDSBuffer = NULL;
2891 Renderbuffer *drawDSBuffer = NULL;
2892
2893 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2894 // both a depth and stencil buffer, it will be the same buffer.
2895
2896 if (mask & GL_DEPTH_BUFFER_BIT)
2897 {
2898 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2899 {
2900 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002901 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002903 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002904 }
2905
2906 blitDepthStencil = true;
2907 readDSBuffer = readFramebuffer->getDepthbuffer();
2908 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2909 }
2910 }
2911
2912 if (mask & GL_STENCIL_BUFFER_BIT)
2913 {
2914 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2915 {
2916 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002917 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002920 }
2921
2922 blitDepthStencil = true;
2923 readDSBuffer = readFramebuffer->getStencilbuffer();
2924 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2925 }
2926 }
2927
2928 if (partialBufferCopy)
2929 {
2930 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002931 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932 }
2933
2934 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2935 (readDSBuffer && readDSBuffer->getSamples() != 0))
2936 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002937 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938 }
2939 }
2940
2941 if (blitRenderTarget || blitDepthStencil)
2942 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002943 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944 }
2945}
2946
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002947}
2948
2949extern "C"
2950{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002951gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002953 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954}
2955
2956void glDestroyContext(gl::Context *context)
2957{
2958 delete context;
2959
2960 if (context == gl::getContext())
2961 {
2962 gl::makeCurrent(NULL, NULL, NULL);
2963 }
2964}
2965
2966void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2967{
2968 gl::makeCurrent(context, display, surface);
2969}
2970
2971gl::Context *glGetCurrentContext()
2972{
2973 return gl::getContext();
2974}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002975
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002976}