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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
12#include <algorithm>
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000013#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/main.h"
16#include "libGLESv2/mathutil.h"
17#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000018#include "libGLESv2/ResourceManager.h"
19#include "libGLESv2/Buffer.h"
20#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000021#include "libGLESv2/Framebuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Program.h"
23#include "libGLESv2/ProgramBinary.h"
24#include "libGLESv2/Query.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000025#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000026#include "libGLESv2/Shader.h"
27#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000028#include "libGLESv2/renderer/IndexDataManager.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000045Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
53 mState.depthClearValue = 1.0f;
54 mState.stencilClearValue = 0;
55
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000056 mState.rasterizer.cullFace = false;
57 mState.rasterizer.cullMode = GL_BACK;
58 mState.rasterizer.frontFace = GL_CCW;
59 mState.rasterizer.polygonOffsetFill = false;
60 mState.rasterizer.polygonOffsetFactor = 0.0f;
61 mState.rasterizer.polygonOffsetUnits = 0.0f;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000062 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000063 mState.scissor.x = 0;
64 mState.scissor.y = 0;
65 mState.scissor.width = 0;
66 mState.scissor.height = 0;
67
68 mState.blend.blend = false;
69 mState.blend.sourceBlendRGB = GL_ONE;
70 mState.blend.sourceBlendAlpha = GL_ONE;
71 mState.blend.destBlendRGB = GL_ZERO;
72 mState.blend.destBlendAlpha = GL_ZERO;
73 mState.blend.blendEquationRGB = GL_FUNC_ADD;
74 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
75 mState.blend.sampleAlphaToCoverage = false;
76 mState.blend.dither = true;
77
apatrick@chromium.org144f2802012-07-12 01:42:34 +000078 mState.blendColor.red = 0;
79 mState.blendColor.green = 0;
80 mState.blendColor.blue = 0;
81 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000082
83 mState.depthStencil.depthTest = false;
84 mState.depthStencil.depthFunc = GL_LESS;
85 mState.depthStencil.depthMask = true;
86 mState.depthStencil.stencilTest = false;
87 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088 mState.depthStencil.stencilMask = -1;
89 mState.depthStencil.stencilWritemask = -1;
90 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilBackMask = - 1;
92 mState.depthStencil.stencilBackWritemask = -1;
93 mState.depthStencil.stencilFail = GL_KEEP;
94 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
95 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
96 mState.depthStencil.stencilBackFail = GL_KEEP;
97 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
99
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000100 mState.stencilRef = 0;
101 mState.stencilBackRef = 0;
102
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000103 mState.sampleCoverage = false;
104 mState.sampleCoverageValue = 1.0f;
105 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.generateMipmapHint = GL_DONT_CARE;
107 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
108
109 mState.lineWidth = 1.0f;
110
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000111 mState.viewport.x = 0;
112 mState.viewport.y = 0;
113 mState.viewport.width = 0;
114 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000115 mState.zNear = 0.0f;
116 mState.zFar = 1.0f;
117
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000118 mState.blend.colorMaskRed = true;
119 mState.blend.colorMaskGreen = true;
120 mState.blend.colorMaskBlue = true;
121 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122
123 if (shareContext != NULL)
124 {
125 mResourceManager = shareContext->mResourceManager;
126 mResourceManager->addRef();
127 }
128 else
129 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000130 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000131 }
132
133 // [OpenGL ES 2.0.24] section 3.7 page 83:
134 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
135 // and cube map texture state vectors respectively associated with them.
136 // In order that access to these initial textures not be lost, they are treated as texture
137 // objects all of whose names are 0.
138
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000139 mTexture2DZero.set(new Texture2D(mRenderer, 0));
140 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000141
142 mState.activeSampler = 0;
143 bindArrayBuffer(0);
144 bindElementArrayBuffer(0);
145 bindTextureCubeMap(0);
146 bindTexture2D(0);
147 bindReadFramebuffer(0);
148 bindDrawFramebuffer(0);
149 bindRenderbuffer(0);
150
151 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000152 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000153
154 mState.packAlignment = 4;
155 mState.unpackAlignment = 4;
156 mState.packReverseRowOrder = false;
157
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000158 mExtensionString = NULL;
159 mRendererString = NULL;
160
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000161 mInvalidEnum = false;
162 mInvalidValue = false;
163 mInvalidOperation = false;
164 mOutOfMemory = false;
165 mInvalidFramebufferOperation = false;
166
167 mHasBeenCurrent = false;
168 mContextLost = false;
169 mResetStatus = GL_NO_ERROR;
170 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
171 mRobustAccess = robustAccess;
172
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000173 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000174 mSupportsDXT1Textures = false;
175 mSupportsDXT3Textures = false;
176 mSupportsDXT5Textures = false;
177 mSupportsEventQueries = false;
178 mSupportsOcclusionQueries = false;
179 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000180}
181
182Context::~Context()
183{
184 if (mState.currentProgram != 0)
185 {
186 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
187 if (programObject)
188 {
189 programObject->release();
190 }
191 mState.currentProgram = 0;
192 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000193 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000194
195 while (!mFramebufferMap.empty())
196 {
197 deleteFramebuffer(mFramebufferMap.begin()->first);
198 }
199
200 while (!mFenceMap.empty())
201 {
202 deleteFence(mFenceMap.begin()->first);
203 }
204
205 while (!mQueryMap.empty())
206 {
207 deleteQuery(mQueryMap.begin()->first);
208 }
209
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000210 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
211 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000212 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 {
214 mState.samplerTexture[type][sampler].set(NULL);
215 }
216 }
217
218 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
219 {
220 mIncompleteTextures[type].set(NULL);
221 }
222
223 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
224 {
225 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
226 }
227
228 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
229 {
230 mState.activeQuery[i].set(NULL);
231 }
232
233 mState.arrayBuffer.set(NULL);
234 mState.elementArrayBuffer.set(NULL);
235 mState.renderbuffer.set(NULL);
236
237 mTexture2DZero.set(NULL);
238 mTextureCubeMapZero.set(NULL);
239
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000240 mResourceManager->release();
241}
242
daniel@transgaming.comad629872012-11-28 19:32:06 +0000243void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000245 if (!mHasBeenCurrent)
246 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000247 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000248 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000249 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
250 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
251 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000253 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000254 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
255 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
256 mMaxRenderbufferDimension = mMaxTextureDimension;
257 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000258 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000259 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
260 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000261
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000262 mSupportsEventQueries = mRenderer->getEventQuerySupport();
263 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000264 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000265 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
266 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
267 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
268 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
269 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
270 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
271 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
272 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000273 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000274 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275
276 mNumCompressedTextureFormats = 0;
277 if (supportsDXT1Textures())
278 {
279 mNumCompressedTextureFormats += 2;
280 }
281 if (supportsDXT3Textures())
282 {
283 mNumCompressedTextureFormats += 1;
284 }
285 if (supportsDXT5Textures())
286 {
287 mNumCompressedTextureFormats += 1;
288 }
289
290 initExtensionString();
291 initRendererString();
292
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000293 mState.viewport.x = 0;
294 mState.viewport.y = 0;
295 mState.viewport.width = surface->getWidth();
296 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000298 mState.scissor.x = 0;
299 mState.scissor.y = 0;
300 mState.scissor.width = surface->getWidth();
301 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000302
303 mHasBeenCurrent = true;
304 }
305
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000306 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000307 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000308
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000309 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
310 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000311 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312
313 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000314}
315
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000316// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317void Context::markContextLost()
318{
319 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
320 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
321 mContextLost = true;
322}
323
324bool Context::isContextLost()
325{
326 return mContextLost;
327}
328
329void Context::setClearColor(float red, float green, float blue, float alpha)
330{
331 mState.colorClearValue.red = red;
332 mState.colorClearValue.green = green;
333 mState.colorClearValue.blue = blue;
334 mState.colorClearValue.alpha = alpha;
335}
336
337void Context::setClearDepth(float depth)
338{
339 mState.depthClearValue = depth;
340}
341
342void Context::setClearStencil(int stencil)
343{
344 mState.stencilClearValue = stencil;
345}
346
347void Context::setCullFace(bool enabled)
348{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000349 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350}
351
352bool Context::isCullFaceEnabled() const
353{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000354 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000355}
356
357void Context::setCullMode(GLenum mode)
358{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000359 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000360}
361
362void Context::setFrontFace(GLenum front)
363{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000364 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000365}
366
367void Context::setDepthTest(bool enabled)
368{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000369 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000370}
371
372bool Context::isDepthTestEnabled() const
373{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000374 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000375}
376
377void Context::setDepthFunc(GLenum depthFunc)
378{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000379 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000380}
381
382void Context::setDepthRange(float zNear, float zFar)
383{
384 mState.zNear = zNear;
385 mState.zFar = zFar;
386}
387
388void Context::setBlend(bool enabled)
389{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000390 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000391}
392
393bool Context::isBlendEnabled() const
394{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000395 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000396}
397
398void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
399{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000400 mState.blend.sourceBlendRGB = sourceRGB;
401 mState.blend.destBlendRGB = destRGB;
402 mState.blend.sourceBlendAlpha = sourceAlpha;
403 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000404}
405
406void Context::setBlendColor(float red, float green, float blue, float alpha)
407{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000408 mState.blendColor.red = red;
409 mState.blendColor.green = green;
410 mState.blendColor.blue = blue;
411 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
415{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000416 mState.blend.blendEquationRGB = rgbEquation;
417 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418}
419
420void Context::setStencilTest(bool enabled)
421{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000422 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000423}
424
425bool Context::isStencilTestEnabled() const
426{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000427 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000428}
429
430void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
431{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000432 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000433 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000440 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444void Context::setStencilWritemask(GLuint stencilWritemask)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.depthStencil.stencilFail = stencilFail;
457 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
458 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.depthStencil.stencilBackFail = stencilBackFail;
464 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
465 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setPolygonOffsetFill(bool enabled)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473bool Context::isPolygonOffsetFillEnabled() const
474{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000475 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.rasterizer.polygonOffsetFactor = factor;
481 mState.rasterizer.polygonOffsetUnits = units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setSampleAlphaToCoverage(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isSampleAlphaToCoverageEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setSampleCoverage(bool enabled)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499bool Context::isSampleCoverageEnabled() const
500{
501 return mState.sampleCoverage;
502}
503
504void Context::setSampleCoverageParams(GLclampf value, bool invert)
505{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000506 mState.sampleCoverageValue = value;
507 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setScissorTest(bool enabled)
511{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000512 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515bool Context::isScissorTestEnabled() const
516{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000517 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520void Context::setDither(bool enabled)
521{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000522 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525bool Context::isDitherEnabled() const
526{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000527 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setLineWidth(GLfloat width)
531{
532 mState.lineWidth = width;
533}
534
535void Context::setGenerateMipmapHint(GLenum hint)
536{
537 mState.generateMipmapHint = hint;
538}
539
540void Context::setFragmentShaderDerivativeHint(GLenum hint)
541{
542 mState.fragmentShaderDerivativeHint = hint;
543 // TODO: Propagate the hint to shader translator so we can write
544 // ddx, ddx_coarse, or ddx_fine depending on the hint.
545 // Ignore for now. It is valid for implementations to ignore hint.
546}
547
548void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
549{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000550 mState.viewport.x = x;
551 mState.viewport.y = y;
552 mState.viewport.width = width;
553 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000554}
555
556void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
557{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000558 mState.scissor.x = x;
559 mState.scissor.y = y;
560 mState.scissor.width = width;
561 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.blend.colorMaskRed = red;
567 mState.blend.colorMaskGreen = green;
568 mState.blend.colorMaskBlue = blue;
569 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setDepthMask(bool mask)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577void Context::setActiveSampler(unsigned int active)
578{
579 mState.activeSampler = active;
580}
581
582GLuint Context::getReadFramebufferHandle() const
583{
584 return mState.readFramebuffer;
585}
586
587GLuint Context::getDrawFramebufferHandle() const
588{
589 return mState.drawFramebuffer;
590}
591
592GLuint Context::getRenderbufferHandle() const
593{
594 return mState.renderbuffer.id();
595}
596
597GLuint Context::getArrayBufferHandle() const
598{
599 return mState.arrayBuffer.id();
600}
601
602GLuint Context::getActiveQuery(GLenum target) const
603{
604 Query *queryObject = NULL;
605
606 switch (target)
607 {
608 case GL_ANY_SAMPLES_PASSED_EXT:
609 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
610 break;
611 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
612 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
613 break;
614 default:
615 ASSERT(false);
616 }
617
618 if (queryObject)
619 {
620 return queryObject->id();
621 }
622 else
623 {
624 return 0;
625 }
626}
627
628void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
629{
630 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
631}
632
633const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
634{
635 return mState.vertexAttribute[attribNum];
636}
637
638void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
639 GLsizei stride, const void *pointer)
640{
641 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
642 mState.vertexAttribute[attribNum].mSize = size;
643 mState.vertexAttribute[attribNum].mType = type;
644 mState.vertexAttribute[attribNum].mNormalized = normalized;
645 mState.vertexAttribute[attribNum].mStride = stride;
646 mState.vertexAttribute[attribNum].mPointer = pointer;
647}
648
649const void *Context::getVertexAttribPointer(unsigned int attribNum) const
650{
651 return mState.vertexAttribute[attribNum].mPointer;
652}
653
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000654void Context::setPackAlignment(GLint alignment)
655{
656 mState.packAlignment = alignment;
657}
658
659GLint Context::getPackAlignment() const
660{
661 return mState.packAlignment;
662}
663
664void Context::setUnpackAlignment(GLint alignment)
665{
666 mState.unpackAlignment = alignment;
667}
668
669GLint Context::getUnpackAlignment() const
670{
671 return mState.unpackAlignment;
672}
673
674void Context::setPackReverseRowOrder(bool reverseRowOrder)
675{
676 mState.packReverseRowOrder = reverseRowOrder;
677}
678
679bool Context::getPackReverseRowOrder() const
680{
681 return mState.packReverseRowOrder;
682}
683
684GLuint Context::createBuffer()
685{
686 return mResourceManager->createBuffer();
687}
688
689GLuint Context::createProgram()
690{
691 return mResourceManager->createProgram();
692}
693
694GLuint Context::createShader(GLenum type)
695{
696 return mResourceManager->createShader(type);
697}
698
699GLuint Context::createTexture()
700{
701 return mResourceManager->createTexture();
702}
703
704GLuint Context::createRenderbuffer()
705{
706 return mResourceManager->createRenderbuffer();
707}
708
709// Returns an unused framebuffer name
710GLuint Context::createFramebuffer()
711{
712 GLuint handle = mFramebufferHandleAllocator.allocate();
713
714 mFramebufferMap[handle] = NULL;
715
716 return handle;
717}
718
719GLuint Context::createFence()
720{
721 GLuint handle = mFenceHandleAllocator.allocate();
722
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000723 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000724
725 return handle;
726}
727
728// Returns an unused query name
729GLuint Context::createQuery()
730{
731 GLuint handle = mQueryHandleAllocator.allocate();
732
733 mQueryMap[handle] = NULL;
734
735 return handle;
736}
737
738void Context::deleteBuffer(GLuint buffer)
739{
740 if (mResourceManager->getBuffer(buffer))
741 {
742 detachBuffer(buffer);
743 }
744
745 mResourceManager->deleteBuffer(buffer);
746}
747
748void Context::deleteShader(GLuint shader)
749{
750 mResourceManager->deleteShader(shader);
751}
752
753void Context::deleteProgram(GLuint program)
754{
755 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000756}
757
758void Context::deleteTexture(GLuint texture)
759{
760 if (mResourceManager->getTexture(texture))
761 {
762 detachTexture(texture);
763 }
764
765 mResourceManager->deleteTexture(texture);
766}
767
768void Context::deleteRenderbuffer(GLuint renderbuffer)
769{
770 if (mResourceManager->getRenderbuffer(renderbuffer))
771 {
772 detachRenderbuffer(renderbuffer);
773 }
774
775 mResourceManager->deleteRenderbuffer(renderbuffer);
776}
777
778void Context::deleteFramebuffer(GLuint framebuffer)
779{
780 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
781
782 if (framebufferObject != mFramebufferMap.end())
783 {
784 detachFramebuffer(framebuffer);
785
786 mFramebufferHandleAllocator.release(framebufferObject->first);
787 delete framebufferObject->second;
788 mFramebufferMap.erase(framebufferObject);
789 }
790}
791
792void Context::deleteFence(GLuint fence)
793{
794 FenceMap::iterator fenceObject = mFenceMap.find(fence);
795
796 if (fenceObject != mFenceMap.end())
797 {
798 mFenceHandleAllocator.release(fenceObject->first);
799 delete fenceObject->second;
800 mFenceMap.erase(fenceObject);
801 }
802}
803
804void Context::deleteQuery(GLuint query)
805{
806 QueryMap::iterator queryObject = mQueryMap.find(query);
807 if (queryObject != mQueryMap.end())
808 {
809 mQueryHandleAllocator.release(queryObject->first);
810 if (queryObject->second)
811 {
812 queryObject->second->release();
813 }
814 mQueryMap.erase(queryObject);
815 }
816}
817
818Buffer *Context::getBuffer(GLuint handle)
819{
820 return mResourceManager->getBuffer(handle);
821}
822
823Shader *Context::getShader(GLuint handle)
824{
825 return mResourceManager->getShader(handle);
826}
827
828Program *Context::getProgram(GLuint handle)
829{
830 return mResourceManager->getProgram(handle);
831}
832
833Texture *Context::getTexture(GLuint handle)
834{
835 return mResourceManager->getTexture(handle);
836}
837
838Renderbuffer *Context::getRenderbuffer(GLuint handle)
839{
840 return mResourceManager->getRenderbuffer(handle);
841}
842
843Framebuffer *Context::getReadFramebuffer()
844{
845 return getFramebuffer(mState.readFramebuffer);
846}
847
848Framebuffer *Context::getDrawFramebuffer()
849{
850 return mBoundDrawFramebuffer;
851}
852
853void Context::bindArrayBuffer(unsigned int buffer)
854{
855 mResourceManager->checkBufferAllocation(buffer);
856
857 mState.arrayBuffer.set(getBuffer(buffer));
858}
859
860void Context::bindElementArrayBuffer(unsigned int buffer)
861{
862 mResourceManager->checkBufferAllocation(buffer);
863
864 mState.elementArrayBuffer.set(getBuffer(buffer));
865}
866
867void Context::bindTexture2D(GLuint texture)
868{
869 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
870
871 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
872}
873
874void Context::bindTextureCubeMap(GLuint texture)
875{
876 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
877
878 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
879}
880
881void Context::bindReadFramebuffer(GLuint framebuffer)
882{
883 if (!getFramebuffer(framebuffer))
884 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000885 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000886 }
887
888 mState.readFramebuffer = framebuffer;
889}
890
891void Context::bindDrawFramebuffer(GLuint framebuffer)
892{
893 if (!getFramebuffer(framebuffer))
894 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000895 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000896 }
897
898 mState.drawFramebuffer = framebuffer;
899
900 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
901}
902
903void Context::bindRenderbuffer(GLuint renderbuffer)
904{
905 mResourceManager->checkRenderbufferAllocation(renderbuffer);
906
907 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
908}
909
910void Context::useProgram(GLuint program)
911{
912 GLuint priorProgram = mState.currentProgram;
913 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
914
915 if (priorProgram != program)
916 {
917 Program *newProgram = mResourceManager->getProgram(program);
918 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000919 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000920
921 if (newProgram)
922 {
923 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000924 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925 }
926
927 if (oldProgram)
928 {
929 oldProgram->release();
930 }
931 }
932}
933
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000934void Context::linkProgram(GLuint program)
935{
936 Program *programObject = mResourceManager->getProgram(program);
937
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000938 bool linked = programObject->link();
939
940 // if the current program was relinked successfully we
941 // need to install the new executables
942 if (linked && program == mState.currentProgram)
943 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000944 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000945 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000946}
947
948void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
949{
950 Program *programObject = mResourceManager->getProgram(program);
951
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000952 bool loaded = programObject->setProgramBinary(binary, length);
953
954 // if the current program was reloaded successfully we
955 // need to install the new executables
956 if (loaded && program == mState.currentProgram)
957 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000958 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000959 }
960
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000961}
962
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963void Context::beginQuery(GLenum target, GLuint query)
964{
965 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
966 // of zero, if the active query object name for <target> is non-zero (for the
967 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
968 // the active query for either target is non-zero), if <id> is the name of an
969 // existing query object whose type does not match <target>, or if <id> is the
970 // active query object name for any query type, the error INVALID_OPERATION is
971 // generated.
972
973 // Ensure no other queries are active
974 // NOTE: If other queries than occlusion are supported, we will need to check
975 // separately that:
976 // a) The query ID passed is not the current active query for any target/type
977 // b) There are no active queries for the requested target (and in the case
978 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
979 // no query may be active for either if glBeginQuery targets either.
980 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
981 {
982 if (mState.activeQuery[i].get() != NULL)
983 {
984 return error(GL_INVALID_OPERATION);
985 }
986 }
987
988 QueryType qType;
989 switch (target)
990 {
991 case GL_ANY_SAMPLES_PASSED_EXT:
992 qType = QUERY_ANY_SAMPLES_PASSED;
993 break;
994 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
995 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
996 break;
997 default:
998 ASSERT(false);
999 return;
1000 }
1001
1002 Query *queryObject = getQuery(query, true, target);
1003
1004 // check that name was obtained with glGenQueries
1005 if (!queryObject)
1006 {
1007 return error(GL_INVALID_OPERATION);
1008 }
1009
1010 // check for type mismatch
1011 if (queryObject->getType() != target)
1012 {
1013 return error(GL_INVALID_OPERATION);
1014 }
1015
1016 // set query as active for specified target
1017 mState.activeQuery[qType].set(queryObject);
1018
1019 // begin query
1020 queryObject->begin();
1021}
1022
1023void Context::endQuery(GLenum target)
1024{
1025 QueryType qType;
1026
1027 switch (target)
1028 {
1029 case GL_ANY_SAMPLES_PASSED_EXT:
1030 qType = QUERY_ANY_SAMPLES_PASSED;
1031 break;
1032 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1033 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1034 break;
1035 default:
1036 ASSERT(false);
1037 return;
1038 }
1039
1040 Query *queryObject = mState.activeQuery[qType].get();
1041
1042 if (queryObject == NULL)
1043 {
1044 return error(GL_INVALID_OPERATION);
1045 }
1046
1047 queryObject->end();
1048
1049 mState.activeQuery[qType].set(NULL);
1050}
1051
1052void Context::setFramebufferZero(Framebuffer *buffer)
1053{
1054 delete mFramebufferMap[0];
1055 mFramebufferMap[0] = buffer;
1056 if (mState.drawFramebuffer == 0)
1057 {
1058 mBoundDrawFramebuffer = buffer;
1059 }
1060}
1061
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001062void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001064 RenderbufferStorage *renderbuffer = NULL;
1065 switch (internalformat)
1066 {
1067 case GL_DEPTH_COMPONENT16:
1068 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1069 break;
1070 case GL_RGBA4:
1071 case GL_RGB5_A1:
1072 case GL_RGB565:
1073 case GL_RGB8_OES:
1074 case GL_RGBA8_OES:
1075 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1076 break;
1077 case GL_STENCIL_INDEX8:
1078 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1079 break;
1080 case GL_DEPTH24_STENCIL8_OES:
1081 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1082 break;
1083 default:
1084 UNREACHABLE(); return;
1085 }
1086
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001087 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1088 renderbufferObject->setStorage(renderbuffer);
1089}
1090
1091Framebuffer *Context::getFramebuffer(unsigned int handle)
1092{
1093 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1094
1095 if (framebuffer == mFramebufferMap.end())
1096 {
1097 return NULL;
1098 }
1099 else
1100 {
1101 return framebuffer->second;
1102 }
1103}
1104
1105Fence *Context::getFence(unsigned int handle)
1106{
1107 FenceMap::iterator fence = mFenceMap.find(handle);
1108
1109 if (fence == mFenceMap.end())
1110 {
1111 return NULL;
1112 }
1113 else
1114 {
1115 return fence->second;
1116 }
1117}
1118
1119Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1120{
1121 QueryMap::iterator query = mQueryMap.find(handle);
1122
1123 if (query == mQueryMap.end())
1124 {
1125 return NULL;
1126 }
1127 else
1128 {
1129 if (!query->second && create)
1130 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001131 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001132 query->second->addRef();
1133 }
1134 return query->second;
1135 }
1136}
1137
1138Buffer *Context::getArrayBuffer()
1139{
1140 return mState.arrayBuffer.get();
1141}
1142
1143Buffer *Context::getElementArrayBuffer()
1144{
1145 return mState.elementArrayBuffer.get();
1146}
1147
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001148ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001149{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001150 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001151}
1152
1153Texture2D *Context::getTexture2D()
1154{
1155 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1156}
1157
1158TextureCubeMap *Context::getTextureCubeMap()
1159{
1160 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1161}
1162
1163Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1164{
1165 GLuint texid = mState.samplerTexture[type][sampler].id();
1166
1167 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1168 {
1169 switch (type)
1170 {
1171 default: UNREACHABLE();
1172 case TEXTURE_2D: return mTexture2DZero.get();
1173 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1174 }
1175 }
1176
1177 return mState.samplerTexture[type][sampler].get();
1178}
1179
1180bool Context::getBooleanv(GLenum pname, GLboolean *params)
1181{
1182 switch (pname)
1183 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001184 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1185 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1186 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001187 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001188 params[0] = mState.blend.colorMaskRed;
1189 params[1] = mState.blend.colorMaskGreen;
1190 params[2] = mState.blend.colorMaskBlue;
1191 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001193 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1194 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1195 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1196 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001197 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001198 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1199 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1200 case GL_BLEND: *params = mState.blend.blend; break;
1201 case GL_DITHER: *params = mState.blend.dither; break;
1202 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001203 default:
1204 return false;
1205 }
1206
1207 return true;
1208}
1209
1210bool Context::getFloatv(GLenum pname, GLfloat *params)
1211{
1212 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1213 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1214 // GetIntegerv as its native query function. As it would require conversion in any
1215 // case, this should make no difference to the calling application.
1216 switch (pname)
1217 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001218 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1219 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1220 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1221 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1222 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001223 case GL_ALIASED_LINE_WIDTH_RANGE:
1224 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1225 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1226 break;
1227 case GL_ALIASED_POINT_SIZE_RANGE:
1228 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1229 params[1] = getMaximumPointSize();
1230 break;
1231 case GL_DEPTH_RANGE:
1232 params[0] = mState.zNear;
1233 params[1] = mState.zFar;
1234 break;
1235 case GL_COLOR_CLEAR_VALUE:
1236 params[0] = mState.colorClearValue.red;
1237 params[1] = mState.colorClearValue.green;
1238 params[2] = mState.colorClearValue.blue;
1239 params[3] = mState.colorClearValue.alpha;
1240 break;
1241 case GL_BLEND_COLOR:
1242 params[0] = mState.blendColor.red;
1243 params[1] = mState.blendColor.green;
1244 params[2] = mState.blendColor.blue;
1245 params[3] = mState.blendColor.alpha;
1246 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001247 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1248 if (!supportsTextureFilterAnisotropy())
1249 {
1250 return false;
1251 }
1252 *params = mMaxTextureAnisotropy;
1253 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001254 default:
1255 return false;
1256 }
1257
1258 return true;
1259}
1260
1261bool Context::getIntegerv(GLenum pname, GLint *params)
1262{
1263 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1264 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1265 // GetIntegerv as its native query function. As it would require conversion in any
1266 // case, this should make no difference to the calling application. You may find it in
1267 // Context::getFloatv.
1268 switch (pname)
1269 {
1270 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001271 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001272 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1273 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001274 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001275 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001276 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001277 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1278 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1279 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1280 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1281 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1282 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1283 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1284 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1285 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1286 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1287 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1288 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1289 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1290 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1291 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1292 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001293 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001294 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001295 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1296 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001297 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001298 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1299 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1300 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1301 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1302 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1303 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1304 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1305 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1306 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1307 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1308 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1309 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1310 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1311 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1312 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1313 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001314 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1315 case GL_SUBPIXEL_BITS: *params = 4; break;
1316 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1317 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1318 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1319 params[0] = mNumCompressedTextureFormats;
1320 break;
1321 case GL_MAX_SAMPLES_ANGLE:
1322 {
1323 GLsizei maxSamples = getMaxSupportedSamples();
1324 if (maxSamples != 0)
1325 {
1326 *params = maxSamples;
1327 }
1328 else
1329 {
1330 return false;
1331 }
1332
1333 break;
1334 }
1335 case GL_SAMPLE_BUFFERS:
1336 case GL_SAMPLES:
1337 {
1338 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1339 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1340 {
1341 switch (pname)
1342 {
1343 case GL_SAMPLE_BUFFERS:
1344 if (framebuffer->getSamples() != 0)
1345 {
1346 *params = 1;
1347 }
1348 else
1349 {
1350 *params = 0;
1351 }
1352 break;
1353 case GL_SAMPLES:
1354 *params = framebuffer->getSamples();
1355 break;
1356 }
1357 }
1358 else
1359 {
1360 *params = 0;
1361 }
1362 }
1363 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001364 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1365 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1366 {
1367 GLenum format, type;
1368 if (getCurrentReadFormatType(&format, &type))
1369 {
1370 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1371 *params = format;
1372 else
1373 *params = type;
1374 }
1375 }
1376 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001377 case GL_MAX_VIEWPORT_DIMS:
1378 {
1379 int maxDimension = std::max(getMaximumRenderbufferDimension(), getMaximumTextureDimension());
1380 params[0] = maxDimension;
1381 params[1] = maxDimension;
1382 }
1383 break;
1384 case GL_COMPRESSED_TEXTURE_FORMATS:
1385 {
1386 if (supportsDXT1Textures())
1387 {
1388 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1389 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1390 }
1391 if (supportsDXT3Textures())
1392 {
1393 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1394 }
1395 if (supportsDXT5Textures())
1396 {
1397 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1398 }
1399 }
1400 break;
1401 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001402 params[0] = mState.viewport.x;
1403 params[1] = mState.viewport.y;
1404 params[2] = mState.viewport.width;
1405 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406 break;
1407 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001408 params[0] = mState.scissor.x;
1409 params[1] = mState.scissor.y;
1410 params[2] = mState.scissor.width;
1411 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001412 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001413 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1414 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001415 case GL_RED_BITS:
1416 case GL_GREEN_BITS:
1417 case GL_BLUE_BITS:
1418 case GL_ALPHA_BITS:
1419 {
1420 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1421 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1422
1423 if (colorbuffer)
1424 {
1425 switch (pname)
1426 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001427 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1428 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1429 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1430 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 }
1432 }
1433 else
1434 {
1435 *params = 0;
1436 }
1437 }
1438 break;
1439 case GL_DEPTH_BITS:
1440 {
1441 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1442 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1443
1444 if (depthbuffer)
1445 {
1446 *params = depthbuffer->getDepthSize();
1447 }
1448 else
1449 {
1450 *params = 0;
1451 }
1452 }
1453 break;
1454 case GL_STENCIL_BITS:
1455 {
1456 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1457 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1458
1459 if (stencilbuffer)
1460 {
1461 *params = stencilbuffer->getStencilSize();
1462 }
1463 else
1464 {
1465 *params = 0;
1466 }
1467 }
1468 break;
1469 case GL_TEXTURE_BINDING_2D:
1470 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001471 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001472 {
1473 error(GL_INVALID_OPERATION);
1474 return false;
1475 }
1476
1477 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1478 }
1479 break;
1480 case GL_TEXTURE_BINDING_CUBE_MAP:
1481 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001482 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483 {
1484 error(GL_INVALID_OPERATION);
1485 return false;
1486 }
1487
1488 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1489 }
1490 break;
1491 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1492 *params = mResetStrategy;
1493 break;
1494 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1495 *params = 1;
1496 break;
1497 case GL_PROGRAM_BINARY_FORMATS_OES:
1498 *params = GL_PROGRAM_BINARY_ANGLE;
1499 break;
1500 default:
1501 return false;
1502 }
1503
1504 return true;
1505}
1506
1507bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1508{
1509 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1510 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1511 // to the fact that it is stored internally as a float, and so would require conversion
1512 // if returned from Context::getIntegerv. Since this conversion is already implemented
1513 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1514 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1515 // application.
1516 switch (pname)
1517 {
1518 case GL_COMPRESSED_TEXTURE_FORMATS:
1519 {
1520 *type = GL_INT;
1521 *numParams = mNumCompressedTextureFormats;
1522 }
1523 break;
1524 case GL_SHADER_BINARY_FORMATS:
1525 {
1526 *type = GL_INT;
1527 *numParams = 0;
1528 }
1529 break;
1530 case GL_MAX_VERTEX_ATTRIBS:
1531 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1532 case GL_MAX_VARYING_VECTORS:
1533 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1534 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1535 case GL_MAX_TEXTURE_IMAGE_UNITS:
1536 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1537 case GL_MAX_RENDERBUFFER_SIZE:
1538 case GL_NUM_SHADER_BINARY_FORMATS:
1539 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1540 case GL_ARRAY_BUFFER_BINDING:
1541 case GL_FRAMEBUFFER_BINDING:
1542 case GL_RENDERBUFFER_BINDING:
1543 case GL_CURRENT_PROGRAM:
1544 case GL_PACK_ALIGNMENT:
1545 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1546 case GL_UNPACK_ALIGNMENT:
1547 case GL_GENERATE_MIPMAP_HINT:
1548 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1549 case GL_RED_BITS:
1550 case GL_GREEN_BITS:
1551 case GL_BLUE_BITS:
1552 case GL_ALPHA_BITS:
1553 case GL_DEPTH_BITS:
1554 case GL_STENCIL_BITS:
1555 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1556 case GL_CULL_FACE_MODE:
1557 case GL_FRONT_FACE:
1558 case GL_ACTIVE_TEXTURE:
1559 case GL_STENCIL_FUNC:
1560 case GL_STENCIL_VALUE_MASK:
1561 case GL_STENCIL_REF:
1562 case GL_STENCIL_FAIL:
1563 case GL_STENCIL_PASS_DEPTH_FAIL:
1564 case GL_STENCIL_PASS_DEPTH_PASS:
1565 case GL_STENCIL_BACK_FUNC:
1566 case GL_STENCIL_BACK_VALUE_MASK:
1567 case GL_STENCIL_BACK_REF:
1568 case GL_STENCIL_BACK_FAIL:
1569 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1570 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1571 case GL_DEPTH_FUNC:
1572 case GL_BLEND_SRC_RGB:
1573 case GL_BLEND_SRC_ALPHA:
1574 case GL_BLEND_DST_RGB:
1575 case GL_BLEND_DST_ALPHA:
1576 case GL_BLEND_EQUATION_RGB:
1577 case GL_BLEND_EQUATION_ALPHA:
1578 case GL_STENCIL_WRITEMASK:
1579 case GL_STENCIL_BACK_WRITEMASK:
1580 case GL_STENCIL_CLEAR_VALUE:
1581 case GL_SUBPIXEL_BITS:
1582 case GL_MAX_TEXTURE_SIZE:
1583 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1584 case GL_SAMPLE_BUFFERS:
1585 case GL_SAMPLES:
1586 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1587 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1588 case GL_TEXTURE_BINDING_2D:
1589 case GL_TEXTURE_BINDING_CUBE_MAP:
1590 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1591 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1592 case GL_PROGRAM_BINARY_FORMATS_OES:
1593 {
1594 *type = GL_INT;
1595 *numParams = 1;
1596 }
1597 break;
1598 case GL_MAX_SAMPLES_ANGLE:
1599 {
1600 if (getMaxSupportedSamples() != 0)
1601 {
1602 *type = GL_INT;
1603 *numParams = 1;
1604 }
1605 else
1606 {
1607 return false;
1608 }
1609 }
1610 break;
1611 case GL_MAX_VIEWPORT_DIMS:
1612 {
1613 *type = GL_INT;
1614 *numParams = 2;
1615 }
1616 break;
1617 case GL_VIEWPORT:
1618 case GL_SCISSOR_BOX:
1619 {
1620 *type = GL_INT;
1621 *numParams = 4;
1622 }
1623 break;
1624 case GL_SHADER_COMPILER:
1625 case GL_SAMPLE_COVERAGE_INVERT:
1626 case GL_DEPTH_WRITEMASK:
1627 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1628 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1629 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1630 case GL_SAMPLE_COVERAGE:
1631 case GL_SCISSOR_TEST:
1632 case GL_STENCIL_TEST:
1633 case GL_DEPTH_TEST:
1634 case GL_BLEND:
1635 case GL_DITHER:
1636 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1637 {
1638 *type = GL_BOOL;
1639 *numParams = 1;
1640 }
1641 break;
1642 case GL_COLOR_WRITEMASK:
1643 {
1644 *type = GL_BOOL;
1645 *numParams = 4;
1646 }
1647 break;
1648 case GL_POLYGON_OFFSET_FACTOR:
1649 case GL_POLYGON_OFFSET_UNITS:
1650 case GL_SAMPLE_COVERAGE_VALUE:
1651 case GL_DEPTH_CLEAR_VALUE:
1652 case GL_LINE_WIDTH:
1653 {
1654 *type = GL_FLOAT;
1655 *numParams = 1;
1656 }
1657 break;
1658 case GL_ALIASED_LINE_WIDTH_RANGE:
1659 case GL_ALIASED_POINT_SIZE_RANGE:
1660 case GL_DEPTH_RANGE:
1661 {
1662 *type = GL_FLOAT;
1663 *numParams = 2;
1664 }
1665 break;
1666 case GL_COLOR_CLEAR_VALUE:
1667 case GL_BLEND_COLOR:
1668 {
1669 *type = GL_FLOAT;
1670 *numParams = 4;
1671 }
1672 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001673 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1674 if (!supportsTextureFilterAnisotropy())
1675 {
1676 return false;
1677 }
1678 *type = GL_FLOAT;
1679 *numParams = 1;
1680 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001681 default:
1682 return false;
1683 }
1684
1685 return true;
1686}
1687
1688// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001689// scissor rectangle to the renderer
1690bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001691{
1692 Framebuffer *framebufferObject = getDrawFramebuffer();
1693
1694 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1695 {
1696 return error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
1697 }
1698
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001699 mRenderer->applyRenderTarget(framebufferObject);
1700
daniel@transgaming.com12985182012-12-20 20:56:31 +00001701 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001702 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001703 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001704 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001705 }
1706
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001707 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001708
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709 return true;
1710}
1711
1712// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1713void Context::applyState(GLenum drawMode)
1714{
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001715 // disable face culling for point sprite emulation (done as geometry shader quads)
1716 if (getCurrentProgramBinary()->usesPointSpriteEmulation())
1717 {
1718 RasterizerState rasterizerStateCopy = mState.rasterizer;
1719 rasterizerStateCopy.cullFace = false;
1720 mRenderer->setRasterizerState(rasterizerStateCopy);
1721 }
1722 else
1723 {
1724 mRenderer->setRasterizerState(mState.rasterizer);
1725 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001726
1727 unsigned int mask = 0;
1728 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001729 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001730 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001732 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001733 float threshold = 0.5f;
1734
1735 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001736 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001737 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001739 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001741 threshold += 1.0f;
1742 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 }
1744 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001746
1747 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001749 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001752 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001754 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001756 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1757
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001758 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001759 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001760}
1761
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762// Applies the shaders and shader constants to the Direct3D 9 device
1763void Context::applyShaders()
1764{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001765 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766
daniel@transgaming.come4991412012-12-20 20:55:34 +00001767 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001768
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001769 programBinary->applyUniforms();
1770}
1771
1772// Applies the textures and sampler states to the Direct3D 9 device
1773void Context::applyTextures()
1774{
1775 applyTextures(SAMPLER_PIXEL);
1776
1777 if (mSupportsVertexTexture)
1778 {
1779 applyTextures(SAMPLER_VERTEX);
1780 }
1781}
1782
1783// For each Direct3D 9 sampler of either the pixel or vertex stage,
1784// looks up the corresponding OpenGL texture image unit and texture type,
1785// and sets the texture and its addressing/filtering state (or NULL when inactive).
1786void Context::applyTextures(SamplerType type)
1787{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001788 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001789
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001790 // Range of Direct3D samplers of given sampler type
1791 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792 int samplerRange = programBinary->getUsedSamplerRange(type);
1793
1794 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1795 {
1796 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797
1798 if (textureUnit != -1)
1799 {
1800 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001803 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001805 SamplerState samplerState;
1806 texture->getSamplerState(&samplerState);
1807 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001808
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001809 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811 texture->resetDirty();
1812 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001813 else
1814 {
1815 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1816 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001817 }
1818 else
1819 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001820 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001821 }
1822 }
1823
1824 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1825 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001826 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001827 }
1828}
1829
1830void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1831 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1832{
1833 Framebuffer *framebuffer = getReadFramebuffer();
1834
1835 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1836 {
1837 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1838 }
1839
1840 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1841 {
1842 return error(GL_INVALID_OPERATION);
1843 }
1844
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001845 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 // sized query sanity check
1847 if (bufSize)
1848 {
1849 int requiredSize = outputPitch * height;
1850 if (requiredSize > *bufSize)
1851 {
1852 return error(GL_INVALID_OPERATION);
1853 }
1854 }
1855
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001856 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857}
1858
1859void Context::clear(GLbitfield mask)
1860{
1861 Framebuffer *framebufferObject = getDrawFramebuffer();
1862
1863 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1864 {
1865 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
1866 }
1867
1868 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001869 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001870
1871 if (mask & GL_COLOR_BUFFER_BIT)
1872 {
1873 mask &= ~GL_COLOR_BUFFER_BIT;
1874
1875 if (framebufferObject->getColorbufferType() != GL_NONE)
1876 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001877 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 }
1879 }
1880
1881 if (mask & GL_DEPTH_BUFFER_BIT)
1882 {
1883 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001884 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001886 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 }
1888 }
1889
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 if (mask & GL_STENCIL_BUFFER_BIT)
1891 {
1892 mask &= ~GL_STENCIL_BUFFER_BIT;
1893 if (framebufferObject->getStencilbufferType() != GL_NONE)
1894 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001895 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 if (!depthStencil)
1897 {
1898 ERR("Depth stencil pointer unexpectedly null.");
1899 return;
1900 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001902 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001903 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001904 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001905 }
1906 }
1907 }
1908
1909 if (mask != 0)
1910 {
1911 return error(GL_INVALID_VALUE);
1912 }
1913
daniel@transgaming.com12985182012-12-20 20:56:31 +00001914 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 {
1916 return;
1917 }
1918
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001919 ClearParameters clearParams;
1920 clearParams.mask = finalMask;
1921 clearParams.colorClearValue = mState.colorClearValue;
1922 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1923 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1924 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1925 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1926 clearParams.depthClearValue = mState.depthClearValue;
1927 clearParams.stencilClearValue = mState.stencilClearValue;
1928 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001929
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001930 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931}
1932
1933void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1934{
1935 if (!mState.currentProgram)
1936 {
1937 return error(GL_INVALID_OPERATION);
1938 }
1939
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001940 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001941 {
1942 return;
1943 }
1944
daniel@transgaming.com12985182012-12-20 20:56:31 +00001945 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001946 {
1947 return;
1948 }
1949
1950 applyState(mode);
1951
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001952 ProgramBinary *programBinary = getCurrentProgramBinary();
1953
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001954 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 if (err != GL_NO_ERROR)
1956 {
1957 return error(err);
1958 }
1959
1960 applyShaders();
1961 applyTextures();
1962
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001963 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 {
1965 return error(GL_INVALID_OPERATION);
1966 }
1967
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001968 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001970 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 }
1972}
1973
1974void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1975{
1976 if (!mState.currentProgram)
1977 {
1978 return error(GL_INVALID_OPERATION);
1979 }
1980
1981 if (!indices && !mState.elementArrayBuffer)
1982 {
1983 return error(GL_INVALID_OPERATION);
1984 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001985
1986 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987 {
1988 return;
1989 }
1990
daniel@transgaming.com12985182012-12-20 20:56:31 +00001991 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001992 {
1993 return;
1994 }
1995
1996 applyState(mode);
1997
daniel@transgaming.com31240482012-11-28 21:06:41 +00001998 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001999 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002000 if (err != GL_NO_ERROR)
2001 {
2002 return error(err);
2003 }
2004
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002005 ProgramBinary *programBinary = getCurrentProgramBinary();
2006
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002008 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009 if (err != GL_NO_ERROR)
2010 {
2011 return error(err);
2012 }
2013
2014 applyShaders();
2015 applyTextures();
2016
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002017 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 {
2019 return error(GL_INVALID_OPERATION);
2020 }
2021
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002022 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002024 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 }
2026}
2027
2028// Implements glFlush when block is false, glFinish when block is true
2029void Context::sync(bool block)
2030{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002031 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032}
2033
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002034void Context::recordInvalidEnum()
2035{
2036 mInvalidEnum = true;
2037}
2038
2039void Context::recordInvalidValue()
2040{
2041 mInvalidValue = true;
2042}
2043
2044void Context::recordInvalidOperation()
2045{
2046 mInvalidOperation = true;
2047}
2048
2049void Context::recordOutOfMemory()
2050{
2051 mOutOfMemory = true;
2052}
2053
2054void Context::recordInvalidFramebufferOperation()
2055{
2056 mInvalidFramebufferOperation = true;
2057}
2058
2059// Get one of the recorded errors and clear its flag, if any.
2060// [OpenGL ES 2.0.24] section 2.5 page 13.
2061GLenum Context::getError()
2062{
2063 if (mInvalidEnum)
2064 {
2065 mInvalidEnum = false;
2066
2067 return GL_INVALID_ENUM;
2068 }
2069
2070 if (mInvalidValue)
2071 {
2072 mInvalidValue = false;
2073
2074 return GL_INVALID_VALUE;
2075 }
2076
2077 if (mInvalidOperation)
2078 {
2079 mInvalidOperation = false;
2080
2081 return GL_INVALID_OPERATION;
2082 }
2083
2084 if (mOutOfMemory)
2085 {
2086 mOutOfMemory = false;
2087
2088 return GL_OUT_OF_MEMORY;
2089 }
2090
2091 if (mInvalidFramebufferOperation)
2092 {
2093 mInvalidFramebufferOperation = false;
2094
2095 return GL_INVALID_FRAMEBUFFER_OPERATION;
2096 }
2097
2098 return GL_NO_ERROR;
2099}
2100
2101GLenum Context::getResetStatus()
2102{
2103 if (mResetStatus == GL_NO_ERROR)
2104 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002105 // mResetStatus will be set by the markContextLost callback
2106 // in the case a notification is sent
2107 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002108 }
2109
2110 GLenum status = mResetStatus;
2111
2112 if (mResetStatus != GL_NO_ERROR)
2113 {
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002114 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115 {
2116 mResetStatus = GL_NO_ERROR;
2117 }
2118 }
2119
2120 return status;
2121}
2122
2123bool Context::isResetNotificationEnabled()
2124{
2125 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2126}
2127
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002128int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002129{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002130 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002131}
2132
2133float Context::getMaximumPointSize() const
2134{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002135 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136}
2137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138unsigned int Context::getMaximumCombinedTextureImageUnits() const
2139{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002140 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141}
2142
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143int Context::getMaxSupportedSamples() const
2144{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002145 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146}
2147
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002148bool Context::supportsEventQueries() const
2149{
2150 return mSupportsEventQueries;
2151}
2152
2153bool Context::supportsOcclusionQueries() const
2154{
2155 return mSupportsOcclusionQueries;
2156}
2157
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002158bool Context::supportsBGRATextures() const
2159{
2160 return mSupportsBGRATextures;
2161}
2162
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163bool Context::supportsDXT1Textures() const
2164{
2165 return mSupportsDXT1Textures;
2166}
2167
2168bool Context::supportsDXT3Textures() const
2169{
2170 return mSupportsDXT3Textures;
2171}
2172
2173bool Context::supportsDXT5Textures() const
2174{
2175 return mSupportsDXT5Textures;
2176}
2177
2178bool Context::supportsFloat32Textures() const
2179{
2180 return mSupportsFloat32Textures;
2181}
2182
2183bool Context::supportsFloat32LinearFilter() const
2184{
2185 return mSupportsFloat32LinearFilter;
2186}
2187
2188bool Context::supportsFloat32RenderableTextures() const
2189{
2190 return mSupportsFloat32RenderableTextures;
2191}
2192
2193bool Context::supportsFloat16Textures() const
2194{
2195 return mSupportsFloat16Textures;
2196}
2197
2198bool Context::supportsFloat16LinearFilter() const
2199{
2200 return mSupportsFloat16LinearFilter;
2201}
2202
2203bool Context::supportsFloat16RenderableTextures() const
2204{
2205 return mSupportsFloat16RenderableTextures;
2206}
2207
2208int Context::getMaximumRenderbufferDimension() const
2209{
2210 return mMaxRenderbufferDimension;
2211}
2212
2213int Context::getMaximumTextureDimension() const
2214{
2215 return mMaxTextureDimension;
2216}
2217
2218int Context::getMaximumCubeTextureDimension() const
2219{
2220 return mMaxCubeTextureDimension;
2221}
2222
2223int Context::getMaximumTextureLevel() const
2224{
2225 return mMaxTextureLevel;
2226}
2227
2228bool Context::supportsLuminanceTextures() const
2229{
2230 return mSupportsLuminanceTextures;
2231}
2232
2233bool Context::supportsLuminanceAlphaTextures() const
2234{
2235 return mSupportsLuminanceAlphaTextures;
2236}
2237
2238bool Context::supportsDepthTextures() const
2239{
2240 return mSupportsDepthTextures;
2241}
2242
2243bool Context::supports32bitIndices() const
2244{
2245 return mSupports32bitIndices;
2246}
2247
2248bool Context::supportsNonPower2Texture() const
2249{
2250 return mSupportsNonPower2Texture;
2251}
2252
2253bool Context::supportsInstancing() const
2254{
2255 return mSupportsInstancing;
2256}
2257
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002258bool Context::supportsTextureFilterAnisotropy() const
2259{
2260 return mSupportsTextureFilterAnisotropy;
2261}
2262
2263float Context::getTextureMaxAnisotropy() const
2264{
2265 return mMaxTextureAnisotropy;
2266}
2267
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002268bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2269{
2270 Framebuffer *framebuffer = getReadFramebuffer();
2271 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2272 {
2273 return error(GL_INVALID_OPERATION, false);
2274 }
2275
2276 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2277 if (!renderbuffer)
2278 {
2279 return error(GL_INVALID_OPERATION, false);
2280 }
2281
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002282 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2283 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002284
2285 return true;
2286}
2287
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288void Context::detachBuffer(GLuint buffer)
2289{
2290 // [OpenGL ES 2.0.24] section 2.9 page 22:
2291 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2292 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2293
2294 if (mState.arrayBuffer.id() == buffer)
2295 {
2296 mState.arrayBuffer.set(NULL);
2297 }
2298
2299 if (mState.elementArrayBuffer.id() == buffer)
2300 {
2301 mState.elementArrayBuffer.set(NULL);
2302 }
2303
2304 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2305 {
2306 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2307 {
2308 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2309 }
2310 }
2311}
2312
2313void Context::detachTexture(GLuint texture)
2314{
2315 // [OpenGL ES 2.0.24] section 3.8 page 84:
2316 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2317 // rebound to texture object zero
2318
2319 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2320 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002321 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002322 {
2323 if (mState.samplerTexture[type][sampler].id() == texture)
2324 {
2325 mState.samplerTexture[type][sampler].set(NULL);
2326 }
2327 }
2328 }
2329
2330 // [OpenGL ES 2.0.24] section 4.4 page 112:
2331 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2332 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2333 // image was attached in the currently bound framebuffer.
2334
2335 Framebuffer *readFramebuffer = getReadFramebuffer();
2336 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2337
2338 if (readFramebuffer)
2339 {
2340 readFramebuffer->detachTexture(texture);
2341 }
2342
2343 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2344 {
2345 drawFramebuffer->detachTexture(texture);
2346 }
2347}
2348
2349void Context::detachFramebuffer(GLuint framebuffer)
2350{
2351 // [OpenGL ES 2.0.24] section 4.4 page 107:
2352 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2353 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2354
2355 if (mState.readFramebuffer == framebuffer)
2356 {
2357 bindReadFramebuffer(0);
2358 }
2359
2360 if (mState.drawFramebuffer == framebuffer)
2361 {
2362 bindDrawFramebuffer(0);
2363 }
2364}
2365
2366void Context::detachRenderbuffer(GLuint renderbuffer)
2367{
2368 // [OpenGL ES 2.0.24] section 4.4 page 109:
2369 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2370 // had been executed with the target RENDERBUFFER and name of zero.
2371
2372 if (mState.renderbuffer.id() == renderbuffer)
2373 {
2374 bindRenderbuffer(0);
2375 }
2376
2377 // [OpenGL ES 2.0.24] section 4.4 page 111:
2378 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2379 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2380 // point to which this image was attached in the currently bound framebuffer.
2381
2382 Framebuffer *readFramebuffer = getReadFramebuffer();
2383 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2384
2385 if (readFramebuffer)
2386 {
2387 readFramebuffer->detachRenderbuffer(renderbuffer);
2388 }
2389
2390 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2391 {
2392 drawFramebuffer->detachRenderbuffer(renderbuffer);
2393 }
2394}
2395
2396Texture *Context::getIncompleteTexture(TextureType type)
2397{
2398 Texture *t = mIncompleteTextures[type].get();
2399
2400 if (t == NULL)
2401 {
2402 static const GLubyte color[] = { 0, 0, 0, 255 };
2403
2404 switch (type)
2405 {
2406 default:
2407 UNREACHABLE();
2408 // default falls through to TEXTURE_2D
2409
2410 case TEXTURE_2D:
2411 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002412 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002413 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2414 t = incomplete2d;
2415 }
2416 break;
2417
2418 case TEXTURE_CUBE:
2419 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002420 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421
2422 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2423 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2424 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2425 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2426 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2427 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2428
2429 t = incompleteCube;
2430 }
2431 break;
2432 }
2433
2434 mIncompleteTextures[type].set(t);
2435 }
2436
2437 return t;
2438}
2439
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002440bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002441{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002442 if (drawMode == GL_POINTS)
2443 {
2444 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2445 // which affects varying interpolation. Since the value of gl_PointSize is
2446 // undefined when not written, just skip drawing to avoid unexpected results.
2447 if (!getCurrentProgramBinary()->usesPointSize())
2448 {
2449 // This is stictly speaking not an error, but developers should be
2450 // notified of risking undefined behavior.
2451 ERR("Point rendering without writing to gl_PointSize.");
2452
2453 return true;
2454 }
2455 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002456 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002457 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002458 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002459 {
2460 return true;
2461 }
2462 }
2463
2464 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002465}
2466
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002467void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2468{
2469 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2470
2471 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2472 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2473 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2474 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475}
2476
2477void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2478{
2479 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2480
2481 mState.vertexAttribute[index].mDivisor = divisor;
2482}
2483
2484// keep list sorted in following order
2485// OES extensions
2486// EXT extensions
2487// Vendor extensions
2488void Context::initExtensionString()
2489{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002490 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491
2492 // OES extensions
2493 if (supports32bitIndices())
2494 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002495 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496 }
2497
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002498 extensionString += "GL_OES_packed_depth_stencil ";
2499 extensionString += "GL_OES_get_program_binary ";
2500 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002501 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002502 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002503 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002504 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505
2506 if (supportsFloat16Textures())
2507 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002508 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509 }
2510 if (supportsFloat16LinearFilter())
2511 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002512 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513 }
2514 if (supportsFloat32Textures())
2515 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002516 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002517 }
2518 if (supportsFloat32LinearFilter())
2519 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002520 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002521 }
2522
2523 if (supportsNonPower2Texture())
2524 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002525 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002526 }
2527
2528 // Multi-vendor (EXT) extensions
2529 if (supportsOcclusionQueries())
2530 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002531 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002532 }
2533
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002534 extensionString += "GL_EXT_read_format_bgra ";
2535 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002536
2537 if (supportsDXT1Textures())
2538 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002539 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002540 }
2541
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002542 if (supportsTextureFilterAnisotropy())
2543 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002544 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002545 }
2546
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002547 if (supportsBGRATextures())
2548 {
2549 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2550 }
2551
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002552 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002553
2554 // ANGLE-specific extensions
2555 if (supportsDepthTextures())
2556 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002557 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002558 }
2559
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002560 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002561 if (getMaxSupportedSamples() != 0)
2562 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002563 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002564 }
2565
2566 if (supportsInstancing())
2567 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002568 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002569 }
2570
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002571 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002572
2573 if (supportsDXT3Textures())
2574 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002575 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002576 }
2577 if (supportsDXT5Textures())
2578 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002579 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002580 }
2581
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002582 extensionString += "GL_ANGLE_texture_usage ";
2583 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002584
2585 // Other vendor-specific extensions
2586 if (supportsEventQueries())
2587 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002588 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589 }
2590
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002591 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 if (end != std::string::npos)
2593 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002594 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002595 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002596
2597 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598}
2599
2600const char *Context::getExtensionString() const
2601{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002602 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603}
2604
2605void Context::initRendererString()
2606{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002607 std::ostringstream rendererString;
2608 rendererString << "ANGLE (";
2609 rendererString << mRenderer->getRendererDescription();
2610 rendererString << ")";
2611
2612 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613}
2614
2615const char *Context::getRendererString() const
2616{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002617 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618}
2619
2620void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2621 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2622 GLbitfield mask)
2623{
2624 Framebuffer *readFramebuffer = getReadFramebuffer();
2625 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2626
2627 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2628 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2629 {
2630 return error(GL_INVALID_FRAMEBUFFER_OPERATION);
2631 }
2632
2633 if (drawFramebuffer->getSamples() != 0)
2634 {
2635 return error(GL_INVALID_OPERATION);
2636 }
2637
2638 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2639 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2640 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2641 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2642
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002643 Rectangle sourceRect;
2644 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002645
2646 if (srcX0 < srcX1)
2647 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002648 sourceRect.x = srcX0;
2649 destRect.x = dstX0;
2650 sourceRect.width = srcX1 - srcX0;
2651 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002652 }
2653 else
2654 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002655 sourceRect.x = srcX1;
2656 destRect.x = dstX1;
2657 sourceRect.width = srcX0 - srcX1;
2658 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002659 }
2660
2661 if (srcY0 < srcY1)
2662 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002663 sourceRect.height = srcY1 - srcY0;
2664 destRect.height = dstY1 - dstY0;
2665 sourceRect.y = srcY0;
2666 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002667 }
2668 else
2669 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002670 sourceRect.height = srcY0 - srcY1;
2671 destRect.height = dstY0 - srcY1;
2672 sourceRect.y = srcY1;
2673 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674 }
2675
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002676 Rectangle sourceScissoredRect = sourceRect;
2677 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002678
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002679 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002681 // Only write to parts of the destination framebuffer which pass the scissor test.
2682 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002683 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002684 int xDiff = mState.scissor.x - destRect.x;
2685 destScissoredRect.x = mState.scissor.x;
2686 destScissoredRect.width -= xDiff;
2687 sourceScissoredRect.x += xDiff;
2688 sourceScissoredRect.width -= xDiff;
2689
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690 }
2691
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002692 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002693 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002694 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2695 destScissoredRect.width -= xDiff;
2696 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002697 }
2698
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002699 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002700 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002701 int yDiff = mState.scissor.y - destRect.y;
2702 destScissoredRect.y = mState.scissor.y;
2703 destScissoredRect.height -= yDiff;
2704 sourceScissoredRect.y += yDiff;
2705 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002706 }
2707
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002708 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002709 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002710 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2711 destScissoredRect.height -= yDiff;
2712 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002713 }
2714 }
2715
2716 bool blitRenderTarget = false;
2717 bool blitDepthStencil = false;
2718
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002719 Rectangle sourceTrimmedRect = sourceScissoredRect;
2720 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002721
2722 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2723 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002724 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002726 int xDiff = 0 - sourceTrimmedRect.x;
2727 sourceTrimmedRect.x = 0;
2728 sourceTrimmedRect.width -= xDiff;
2729 destTrimmedRect.x += xDiff;
2730 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 }
2732
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002733 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002735 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2736 sourceTrimmedRect.width -= xDiff;
2737 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002738 }
2739
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002740 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002741 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002742 int yDiff = 0 - sourceTrimmedRect.y;
2743 sourceTrimmedRect.y = 0;
2744 sourceTrimmedRect.height -= yDiff;
2745 destTrimmedRect.y += yDiff;
2746 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 }
2748
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002749 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002751 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2752 sourceTrimmedRect.height -= yDiff;
2753 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002754 }
2755
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002756 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002757 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002758 int xDiff = 0 - destTrimmedRect.x;
2759 destTrimmedRect.x = 0;
2760 destTrimmedRect.width -= xDiff;
2761 sourceTrimmedRect.x += xDiff;
2762 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 }
2764
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002765 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002767 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2768 destTrimmedRect.width -= xDiff;
2769 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002770 }
2771
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002772 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002774 int yDiff = 0 - destTrimmedRect.y;
2775 destTrimmedRect.y = 0;
2776 destTrimmedRect.height -= yDiff;
2777 sourceTrimmedRect.y += yDiff;
2778 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002779 }
2780
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002781 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002783 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2784 destTrimmedRect.height -= yDiff;
2785 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002786 }
2787
2788 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002789 if (sourceTrimmedRect.height < readBufferHeight ||
2790 sourceTrimmedRect.width < readBufferWidth ||
2791 destTrimmedRect.height < drawBufferHeight ||
2792 destTrimmedRect.width < drawBufferWidth ||
2793 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002794 {
2795 partialBufferCopy = true;
2796 }
2797
2798 if (mask & GL_COLOR_BUFFER_BIT)
2799 {
2800 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2801 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2802 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2803 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2804 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002805 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806 {
2807 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
2808 return error(GL_INVALID_OPERATION);
2809 }
2810
2811 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2812 {
2813 return error(GL_INVALID_OPERATION);
2814 }
2815
2816 blitRenderTarget = true;
2817
2818 }
2819
2820 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2821 {
2822 Renderbuffer *readDSBuffer = NULL;
2823 Renderbuffer *drawDSBuffer = NULL;
2824
2825 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2826 // both a depth and stencil buffer, it will be the same buffer.
2827
2828 if (mask & GL_DEPTH_BUFFER_BIT)
2829 {
2830 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2831 {
2832 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002833 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002834 {
2835 return error(GL_INVALID_OPERATION);
2836 }
2837
2838 blitDepthStencil = true;
2839 readDSBuffer = readFramebuffer->getDepthbuffer();
2840 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2841 }
2842 }
2843
2844 if (mask & GL_STENCIL_BUFFER_BIT)
2845 {
2846 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2847 {
2848 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002849 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002850 {
2851 return error(GL_INVALID_OPERATION);
2852 }
2853
2854 blitDepthStencil = true;
2855 readDSBuffer = readFramebuffer->getStencilbuffer();
2856 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2857 }
2858 }
2859
2860 if (partialBufferCopy)
2861 {
2862 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
2863 return error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
2864 }
2865
2866 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2867 (readDSBuffer && readDSBuffer->getSamples() != 0))
2868 {
2869 return error(GL_INVALID_OPERATION);
2870 }
2871 }
2872
2873 if (blitRenderTarget || blitDepthStencil)
2874 {
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002875 mRenderer->blitRect(readFramebuffer, &sourceTrimmedRect, drawFramebuffer, &destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002876 }
2877}
2878
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002879}
2880
2881extern "C"
2882{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002883gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002885 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002886}
2887
2888void glDestroyContext(gl::Context *context)
2889{
2890 delete context;
2891
2892 if (context == gl::getContext())
2893 {
2894 gl::makeCurrent(NULL, NULL, NULL);
2895 }
2896}
2897
2898void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2899{
2900 gl::makeCurrent(context, display, surface);
2901}
2902
2903gl::Context *glGetCurrentContext()
2904{
2905 return gl::getContext();
2906}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002907
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002908}