Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 7 | #include "common/mathutil.h" |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 8 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 9 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | namespace |
| 14 | { |
| 15 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 16 | // Take a pixel, and reset the components not covered by the format to default |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 17 | // values. In particular, the default value for the alpha component is 255 |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 18 | // (1.0 as unsigned normalized fixed point value). |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 19 | GLColor SliceFormatColor(GLenum format, GLColor full) |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 20 | { |
| 21 | switch (format) |
| 22 | { |
| 23 | case GL_RED: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 24 | return GLColor(full.R, 0, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 25 | case GL_RG: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 26 | return GLColor(full.R, full.G, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 27 | case GL_RGB: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 28 | return GLColor(full.R, full.G, full.B, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 29 | case GL_RGBA: |
| 30 | return full; |
| 31 | default: |
Jamie Madill | e1faacb | 2016-12-13 12:42:14 -0500 | [diff] [blame] | 32 | EXPECT_TRUE(false); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 33 | return GLColor::white; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 34 | } |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 35 | } |
| 36 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 37 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 38 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 39 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 40 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 41 | { |
| 42 | setWindowWidth(128); |
| 43 | setWindowHeight(128); |
| 44 | setConfigRedBits(8); |
| 45 | setConfigGreenBits(8); |
| 46 | setConfigBlueBits(8); |
| 47 | setConfigAlphaBits(8); |
| 48 | } |
| 49 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 50 | virtual std::string getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 51 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 52 | return |
| 53 | R"(precision highp float; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 54 | attribute vec4 position; |
| 55 | varying vec2 texcoord; |
| 56 | |
| 57 | void main() |
| 58 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 59 | gl_Position = vec4(position.xy, 0.0, 1.0); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 60 | texcoord = (position.xy * 0.5) + 0.5; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 61 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 62 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 63 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 64 | virtual std::string getFragmentShaderSource() = 0; |
| 65 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 66 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 67 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 68 | const std::string vertexShaderSource = getVertexShaderSource(); |
| 69 | const std::string fragmentShaderSource = getFragmentShaderSource(); |
| 70 | |
| 71 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 72 | ASSERT_NE(0u, mProgram); |
| 73 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 74 | } |
| 75 | |
| 76 | void SetUp() override |
| 77 | { |
| 78 | ANGLETest::SetUp(); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 79 | |
| 80 | setUpFramebuffer(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 81 | } |
| 82 | |
| 83 | void TearDown() override |
| 84 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 85 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 86 | glDeleteFramebuffers(1, &mFramebuffer); |
| 87 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 88 | glDeleteProgram(mProgram); |
| 89 | ANGLETest::TearDown(); |
| 90 | } |
| 91 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 92 | void setUpFramebuffer() |
| 93 | { |
| 94 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 95 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 96 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 97 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 98 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 99 | // SRGB conversion like desktop GL does. |
| 100 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 101 | glGenFramebuffers(1, &mFramebuffer); |
| 102 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 103 | |
| 104 | glGenTextures(1, &mFramebufferColorTexture); |
| 105 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 106 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 107 | GL_UNSIGNED_BYTE, nullptr); |
| 108 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 109 | mFramebufferColorTexture, 0); |
| 110 | ASSERT_GL_NO_ERROR(); |
| 111 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 112 | glBindTexture(GL_TEXTURE_2D, 0); |
| 113 | } |
| 114 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 115 | // Returns the created texture ID. |
| 116 | GLuint create2DTexture() |
| 117 | { |
| 118 | GLuint texture2D; |
| 119 | glGenTextures(1, &texture2D); |
| 120 | glBindTexture(GL_TEXTURE_2D, texture2D); |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 121 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 122 | EXPECT_GL_NO_ERROR(); |
| 123 | return texture2D; |
| 124 | } |
| 125 | |
| 126 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 127 | GLuint mFramebuffer; |
| 128 | |
| 129 | private: |
| 130 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 131 | }; |
| 132 | |
| 133 | class Texture2DTest : public TexCoordDrawTest |
| 134 | { |
| 135 | protected: |
| 136 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 137 | |
| 138 | std::string getFragmentShaderSource() override |
| 139 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 140 | return |
| 141 | R"(precision highp float; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 142 | uniform sampler2D tex; |
| 143 | varying vec2 texcoord; |
| 144 | |
| 145 | void main() |
| 146 | { |
| 147 | gl_FragColor = texture2D(tex, texcoord); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 148 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 149 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 150 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 151 | virtual const char *getTextureUniformName() { return "tex"; } |
| 152 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 153 | void setUpProgram() override |
| 154 | { |
| 155 | TexCoordDrawTest::setUpProgram(); |
| 156 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 157 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 158 | } |
| 159 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 160 | void SetUp() override |
| 161 | { |
| 162 | TexCoordDrawTest::SetUp(); |
| 163 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 164 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 165 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 166 | } |
| 167 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 168 | void TearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 169 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 170 | glDeleteTextures(1, &mTexture2D); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 171 | TexCoordDrawTest::TearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 172 | } |
| 173 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 174 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 175 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 176 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 177 | setUpProgram(); |
| 178 | |
Martin Radev | 1be913c | 2016-07-11 17:59:16 +0300 | [diff] [blame] | 179 | if (getClientMajorVersion() < 3) |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 180 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 181 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_storage") || |
| 182 | !extensionEnabled("GL_OES_texture_float")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 183 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 184 | ANGLE_SKIP_TEST_IF((sourceImageChannels < 3 || destImageChannels < 3) && |
| 185 | !extensionEnabled("GL_EXT_texture_rg")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 186 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 187 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
| 188 | !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 189 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 190 | ANGLE_SKIP_TEST_IF(destImageChannels == 4 && |
| 191 | !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 192 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 193 | ANGLE_SKIP_TEST_IF(destImageChannels <= 2); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 194 | } |
| 195 | else |
| 196 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 197 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_color_buffer_float")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 198 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 199 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
| 200 | !extensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 201 | } |
| 202 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 203 | // clang-format off |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 204 | GLfloat sourceImageData[4][16] = |
| 205 | { |
| 206 | { // R |
| 207 | 1.0f, |
| 208 | 0.0f, |
| 209 | 0.0f, |
| 210 | 1.0f |
| 211 | }, |
| 212 | { // RG |
| 213 | 1.0f, 0.0f, |
| 214 | 0.0f, 1.0f, |
| 215 | 0.0f, 0.0f, |
| 216 | 1.0f, 1.0f |
| 217 | }, |
| 218 | { // RGB |
| 219 | 1.0f, 0.0f, 0.0f, |
| 220 | 0.0f, 1.0f, 0.0f, |
| 221 | 0.0f, 0.0f, 1.0f, |
| 222 | 1.0f, 1.0f, 0.0f |
| 223 | }, |
| 224 | { // RGBA |
| 225 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 226 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 227 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 228 | 1.0f, 1.0f, 0.0f, 1.0f |
| 229 | }, |
| 230 | }; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 231 | // clang-format on |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 232 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 233 | GLenum imageFormats[] = { |
| 234 | GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 235 | }; |
| 236 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 237 | GLenum sourceUnsizedFormats[] = { |
| 238 | GL_RED, GL_RG, GL_RGB, GL_RGBA, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 239 | }; |
| 240 | |
| 241 | GLuint textures[2]; |
| 242 | |
| 243 | glGenTextures(2, textures); |
| 244 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 245 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 246 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 247 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 248 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 249 | |
| 250 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 251 | if (getClientMajorVersion() >= 3) |
| 252 | { |
| 253 | glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 254 | } |
| 255 | else |
| 256 | { |
| 257 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 258 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 259 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 260 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 261 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 262 | |
hendrikw | b27f79a | 2015-03-04 11:26:46 -0800 | [diff] [blame] | 263 | if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 264 | { |
| 265 | // This is not supported |
| 266 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 267 | } |
| 268 | else |
| 269 | { |
| 270 | ASSERT_GL_NO_ERROR(); |
| 271 | } |
| 272 | |
| 273 | GLuint fbo; |
| 274 | glGenFramebuffers(1, &fbo); |
| 275 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 276 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 277 | |
| 278 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 279 | if (getClientMajorVersion() >= 3) |
| 280 | { |
| 281 | glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 282 | } |
| 283 | else |
| 284 | { |
| 285 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 286 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 287 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 288 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 289 | |
| 290 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 291 | ASSERT_GL_NO_ERROR(); |
| 292 | |
| 293 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 294 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 295 | |
| 296 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 297 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 298 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 299 | if (testImageChannels > 1) |
| 300 | { |
| 301 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 302 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 303 | if (testImageChannels > 2) |
| 304 | { |
| 305 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | glDeleteFramebuffers(1, &fbo); |
| 310 | glDeleteTextures(2, textures); |
| 311 | |
| 312 | ASSERT_GL_NO_ERROR(); |
| 313 | } |
| 314 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 315 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 316 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 317 | }; |
| 318 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 319 | class Texture2DTestES3 : public Texture2DTest |
| 320 | { |
| 321 | protected: |
| 322 | Texture2DTestES3() : Texture2DTest() {} |
| 323 | |
| 324 | std::string getVertexShaderSource() override |
| 325 | { |
| 326 | return std::string( |
| 327 | "#version 300 es\n" |
| 328 | "out vec2 texcoord;\n" |
| 329 | "in vec4 position;\n" |
| 330 | "void main()\n" |
| 331 | "{\n" |
| 332 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 333 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 334 | "}\n"); |
| 335 | } |
| 336 | |
| 337 | std::string getFragmentShaderSource() override |
| 338 | { |
| 339 | return std::string( |
| 340 | "#version 300 es\n" |
| 341 | "precision highp float;\n" |
| 342 | "uniform highp sampler2D tex;\n" |
| 343 | "in vec2 texcoord;\n" |
| 344 | "out vec4 fragColor;\n" |
| 345 | "void main()\n" |
| 346 | "{\n" |
| 347 | " fragColor = texture(tex, texcoord);\n" |
| 348 | "}\n"); |
| 349 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 350 | |
| 351 | void SetUp() override |
| 352 | { |
| 353 | Texture2DTest::SetUp(); |
| 354 | setUpProgram(); |
| 355 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 356 | }; |
| 357 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 358 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 359 | { |
| 360 | protected: |
| 361 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 362 | |
| 363 | std::string getVertexShaderSource() override |
| 364 | { |
| 365 | return std::string( |
| 366 | "#version 300 es\n" |
| 367 | "out vec2 texcoord;\n" |
| 368 | "in vec4 position;\n" |
| 369 | "void main()\n" |
| 370 | "{\n" |
| 371 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 372 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 373 | "}\n"); |
| 374 | } |
| 375 | |
| 376 | std::string getFragmentShaderSource() override |
| 377 | { |
| 378 | return std::string( |
| 379 | "#version 300 es\n" |
| 380 | "precision highp float;\n" |
| 381 | "uniform highp isampler2D tex;\n" |
| 382 | "in vec2 texcoord;\n" |
| 383 | "out vec4 fragColor;\n" |
| 384 | "void main()\n" |
| 385 | "{\n" |
| 386 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 387 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 388 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 389 | "}\n"); |
| 390 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 391 | |
| 392 | void SetUp() override |
| 393 | { |
| 394 | Texture2DTest::SetUp(); |
| 395 | setUpProgram(); |
| 396 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 397 | }; |
| 398 | |
| 399 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 400 | { |
| 401 | protected: |
| 402 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 403 | |
| 404 | std::string getVertexShaderSource() override |
| 405 | { |
| 406 | return std::string( |
| 407 | "#version 300 es\n" |
| 408 | "out vec2 texcoord;\n" |
| 409 | "in vec4 position;\n" |
| 410 | "void main()\n" |
| 411 | "{\n" |
| 412 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 413 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 414 | "}\n"); |
| 415 | } |
| 416 | |
| 417 | std::string getFragmentShaderSource() override |
| 418 | { |
| 419 | return std::string( |
| 420 | "#version 300 es\n" |
| 421 | "precision highp float;\n" |
| 422 | "uniform highp usampler2D tex;\n" |
| 423 | "in vec2 texcoord;\n" |
| 424 | "out vec4 fragColor;\n" |
| 425 | "void main()\n" |
| 426 | "{\n" |
| 427 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 428 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 429 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 430 | "}\n"); |
| 431 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 432 | |
| 433 | void SetUp() override |
| 434 | { |
| 435 | Texture2DTest::SetUp(); |
| 436 | setUpProgram(); |
| 437 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 438 | }; |
| 439 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 440 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 441 | { |
| 442 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 443 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 444 | |
| 445 | std::string getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 446 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 447 | return |
| 448 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 449 | attribute vec4 position; |
| 450 | varying vec2 texcoord; |
| 451 | |
| 452 | uniform vec2 drawScale; |
| 453 | |
| 454 | void main() |
| 455 | { |
| 456 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 457 | texcoord = (position.xy * 0.5) + 0.5; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 458 | })"; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 459 | } |
| 460 | |
| 461 | void SetUp() override |
| 462 | { |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 463 | Texture2DTest::SetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 464 | |
| 465 | setUpProgram(); |
| 466 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 467 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 468 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 469 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 470 | glUseProgram(mProgram); |
| 471 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 472 | glUseProgram(0); |
| 473 | ASSERT_GL_NO_ERROR(); |
| 474 | } |
| 475 | |
| 476 | GLint mDrawScaleUniformLocation; |
| 477 | }; |
| 478 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 479 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 480 | { |
| 481 | protected: |
| 482 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 483 | |
| 484 | std::string getFragmentShaderSource() override |
| 485 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 486 | return |
| 487 | R"(precision highp float; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 488 | uniform sampler2D tex; |
| 489 | varying vec2 texcoord; |
| 490 | |
| 491 | vec4 computeFragColor(sampler2D aTex) |
| 492 | { |
| 493 | return texture2D(aTex, texcoord); |
| 494 | } |
| 495 | |
| 496 | void main() |
| 497 | { |
| 498 | gl_FragColor = computeFragColor(tex); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 499 | })"; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 500 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 501 | |
| 502 | void SetUp() override |
| 503 | { |
| 504 | Texture2DTest::SetUp(); |
| 505 | setUpProgram(); |
| 506 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 507 | }; |
| 508 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 509 | class TextureCubeTest : public TexCoordDrawTest |
| 510 | { |
| 511 | protected: |
| 512 | TextureCubeTest() |
| 513 | : TexCoordDrawTest(), |
| 514 | mTexture2D(0), |
| 515 | mTextureCube(0), |
| 516 | mTexture2DUniformLocation(-1), |
| 517 | mTextureCubeUniformLocation(-1) |
| 518 | { |
| 519 | } |
| 520 | |
| 521 | std::string getFragmentShaderSource() override |
| 522 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 523 | return |
| 524 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 525 | uniform sampler2D tex2D; |
| 526 | uniform samplerCube texCube; |
| 527 | varying vec2 texcoord; |
| 528 | |
| 529 | void main() |
| 530 | { |
| 531 | gl_FragColor = texture2D(tex2D, texcoord); |
| 532 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 533 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 534 | } |
| 535 | |
| 536 | void SetUp() override |
| 537 | { |
| 538 | TexCoordDrawTest::SetUp(); |
| 539 | |
| 540 | glGenTextures(1, &mTextureCube); |
| 541 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 542 | for (GLenum face = 0; face < 6; face++) |
| 543 | { |
| 544 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, |
| 545 | GL_UNSIGNED_BYTE, nullptr); |
| 546 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 547 | EXPECT_GL_NO_ERROR(); |
| 548 | |
| 549 | mTexture2D = create2DTexture(); |
| 550 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 551 | setUpProgram(); |
| 552 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 553 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 554 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 555 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 556 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 557 | } |
| 558 | |
| 559 | void TearDown() override |
| 560 | { |
| 561 | glDeleteTextures(1, &mTextureCube); |
| 562 | TexCoordDrawTest::TearDown(); |
| 563 | } |
| 564 | |
| 565 | GLuint mTexture2D; |
| 566 | GLuint mTextureCube; |
| 567 | GLint mTexture2DUniformLocation; |
| 568 | GLint mTextureCubeUniformLocation; |
| 569 | }; |
| 570 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 571 | class TextureCubeTestES3 : public ANGLETest |
| 572 | { |
| 573 | protected: |
| 574 | TextureCubeTestES3() {} |
| 575 | }; |
| 576 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 577 | class SamplerArrayTest : public TexCoordDrawTest |
| 578 | { |
| 579 | protected: |
| 580 | SamplerArrayTest() |
| 581 | : TexCoordDrawTest(), |
| 582 | mTexture2DA(0), |
| 583 | mTexture2DB(0), |
| 584 | mTexture0UniformLocation(-1), |
| 585 | mTexture1UniformLocation(-1) |
| 586 | { |
| 587 | } |
| 588 | |
| 589 | std::string getFragmentShaderSource() override |
| 590 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 591 | return |
| 592 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 593 | uniform highp sampler2D tex2DArray[2]; |
| 594 | varying vec2 texcoord; |
| 595 | void main() |
| 596 | { |
| 597 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 598 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 599 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 600 | } |
| 601 | |
| 602 | void SetUp() override |
| 603 | { |
| 604 | TexCoordDrawTest::SetUp(); |
| 605 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 606 | setUpProgram(); |
| 607 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 608 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 609 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 610 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 611 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 612 | |
| 613 | mTexture2DA = create2DTexture(); |
| 614 | mTexture2DB = create2DTexture(); |
| 615 | ASSERT_GL_NO_ERROR(); |
| 616 | } |
| 617 | |
| 618 | void TearDown() override |
| 619 | { |
| 620 | glDeleteTextures(1, &mTexture2DA); |
| 621 | glDeleteTextures(1, &mTexture2DB); |
| 622 | TexCoordDrawTest::TearDown(); |
| 623 | } |
| 624 | |
| 625 | void testSamplerArrayDraw() |
| 626 | { |
| 627 | GLubyte texData[4]; |
| 628 | texData[0] = 0; |
| 629 | texData[1] = 60; |
| 630 | texData[2] = 0; |
| 631 | texData[3] = 255; |
| 632 | |
| 633 | glActiveTexture(GL_TEXTURE0); |
| 634 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 635 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 636 | |
| 637 | texData[1] = 120; |
| 638 | glActiveTexture(GL_TEXTURE1); |
| 639 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 640 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 641 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 642 | |
| 643 | glUseProgram(mProgram); |
| 644 | glUniform1i(mTexture0UniformLocation, 0); |
| 645 | glUniform1i(mTexture1UniformLocation, 1); |
| 646 | drawQuad(mProgram, "position", 0.5f); |
| 647 | EXPECT_GL_NO_ERROR(); |
| 648 | |
| 649 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 650 | } |
| 651 | |
| 652 | GLuint mTexture2DA; |
| 653 | GLuint mTexture2DB; |
| 654 | GLint mTexture0UniformLocation; |
| 655 | GLint mTexture1UniformLocation; |
| 656 | }; |
| 657 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 658 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 659 | { |
| 660 | protected: |
| 661 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 662 | |
| 663 | std::string getFragmentShaderSource() override |
| 664 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 665 | return |
| 666 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 667 | uniform highp sampler2D tex2DArray[2]; |
| 668 | varying vec2 texcoord; |
| 669 | |
| 670 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 671 | { |
| 672 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 673 | } |
| 674 | |
| 675 | void main() |
| 676 | { |
| 677 | gl_FragColor = computeFragColor(tex2DArray); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 678 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 679 | } |
| 680 | }; |
| 681 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 682 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 683 | { |
| 684 | protected: |
| 685 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 686 | |
| 687 | std::string getVertexShaderSource() override |
| 688 | { |
| 689 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 690 | "#version 300 es\n" |
| 691 | "out vec2 texcoord;\n" |
| 692 | "in vec4 position;\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 693 | "void main()\n" |
| 694 | "{\n" |
| 695 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 696 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 697 | "}\n"); |
| 698 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 699 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 700 | std::string getFragmentShaderSource() override |
| 701 | { |
| 702 | return std::string( |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 703 | "#version 300 es\n" |
| 704 | "precision highp float;\n" |
Olli Etuaho | 183d7e2 | 2015-11-20 15:59:09 +0200 | [diff] [blame] | 705 | "uniform highp sampler2DArray tex2DArray;\n" |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 706 | "in vec2 texcoord;\n" |
| 707 | "out vec4 fragColor;\n" |
| 708 | "void main()\n" |
| 709 | "{\n" |
| 710 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 711 | "}\n"); |
| 712 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 713 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 714 | void SetUp() override |
| 715 | { |
| 716 | TexCoordDrawTest::SetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 717 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 718 | setUpProgram(); |
| 719 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 720 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 721 | ASSERT_NE(-1, mTextureArrayLocation); |
| 722 | |
| 723 | glGenTextures(1, &m2DArrayTexture); |
| 724 | ASSERT_GL_NO_ERROR(); |
| 725 | } |
| 726 | |
| 727 | void TearDown() override |
| 728 | { |
| 729 | glDeleteTextures(1, &m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 730 | TexCoordDrawTest::TearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 731 | } |
| 732 | |
| 733 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 734 | GLint mTextureArrayLocation; |
| 735 | }; |
| 736 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 737 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 738 | { |
| 739 | protected: |
| 740 | TextureSizeTextureArrayTest() |
| 741 | : TexCoordDrawTest(), |
| 742 | mTexture2DA(0), |
| 743 | mTexture2DB(0), |
| 744 | mTexture0Location(-1), |
| 745 | mTexture1Location(-1) |
| 746 | { |
| 747 | } |
| 748 | |
| 749 | std::string getVertexShaderSource() override |
| 750 | { |
Olli Etuaho | 5804dc8 | 2018-04-13 14:11:46 +0300 | [diff] [blame] | 751 | return std::string(essl3_shaders::vs::Simple()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 752 | } |
| 753 | |
| 754 | std::string getFragmentShaderSource() override |
| 755 | { |
| 756 | return std::string( |
| 757 | "#version 300 es\n" |
| 758 | "precision highp float;\n" |
| 759 | "uniform highp sampler2D tex2DArray[2];\n" |
| 760 | "out vec4 fragColor;\n" |
| 761 | "void main()\n" |
| 762 | "{\n" |
| 763 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 764 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 765 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 766 | "}\n"); |
| 767 | } |
| 768 | |
| 769 | void SetUp() override |
| 770 | { |
| 771 | TexCoordDrawTest::SetUp(); |
| 772 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 773 | setUpProgram(); |
| 774 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 775 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 776 | ASSERT_NE(-1, mTexture0Location); |
| 777 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 778 | ASSERT_NE(-1, mTexture1Location); |
| 779 | |
| 780 | mTexture2DA = create2DTexture(); |
| 781 | mTexture2DB = create2DTexture(); |
| 782 | ASSERT_GL_NO_ERROR(); |
| 783 | } |
| 784 | |
| 785 | void TearDown() override |
| 786 | { |
| 787 | glDeleteTextures(1, &mTexture2DA); |
| 788 | glDeleteTextures(1, &mTexture2DB); |
| 789 | TexCoordDrawTest::TearDown(); |
| 790 | } |
| 791 | |
| 792 | GLuint mTexture2DA; |
| 793 | GLuint mTexture2DB; |
| 794 | GLint mTexture0Location; |
| 795 | GLint mTexture1Location; |
| 796 | }; |
| 797 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 798 | class Texture3DTestES3 : public TexCoordDrawTest |
| 799 | { |
| 800 | protected: |
| 801 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 802 | |
| 803 | std::string getVertexShaderSource() override |
| 804 | { |
| 805 | return std::string( |
| 806 | "#version 300 es\n" |
| 807 | "out vec2 texcoord;\n" |
| 808 | "in vec4 position;\n" |
| 809 | "void main()\n" |
| 810 | "{\n" |
| 811 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 812 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 813 | "}\n"); |
| 814 | } |
| 815 | |
| 816 | std::string getFragmentShaderSource() override |
| 817 | { |
| 818 | return std::string( |
| 819 | "#version 300 es\n" |
| 820 | "precision highp float;\n" |
| 821 | "uniform highp sampler3D tex3D;\n" |
| 822 | "in vec2 texcoord;\n" |
| 823 | "out vec4 fragColor;\n" |
| 824 | "void main()\n" |
| 825 | "{\n" |
| 826 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 827 | "}\n"); |
| 828 | } |
| 829 | |
| 830 | void SetUp() override |
| 831 | { |
| 832 | TexCoordDrawTest::SetUp(); |
| 833 | |
| 834 | glGenTextures(1, &mTexture3D); |
| 835 | |
| 836 | setUpProgram(); |
| 837 | |
| 838 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 839 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 840 | } |
| 841 | |
| 842 | void TearDown() override |
| 843 | { |
| 844 | glDeleteTextures(1, &mTexture3D); |
| 845 | TexCoordDrawTest::TearDown(); |
| 846 | } |
| 847 | |
| 848 | GLuint mTexture3D; |
| 849 | GLint mTexture3DUniformLocation; |
| 850 | }; |
| 851 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 852 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 853 | { |
| 854 | protected: |
| 855 | ShadowSamplerPlusSampler3DTestES3() |
| 856 | : TexCoordDrawTest(), |
| 857 | mTextureShadow(0), |
| 858 | mTexture3D(0), |
| 859 | mTextureShadowUniformLocation(-1), |
| 860 | mTexture3DUniformLocation(-1), |
| 861 | mDepthRefUniformLocation(-1) |
| 862 | { |
| 863 | } |
| 864 | |
| 865 | std::string getVertexShaderSource() override |
| 866 | { |
| 867 | return std::string( |
| 868 | "#version 300 es\n" |
| 869 | "out vec2 texcoord;\n" |
| 870 | "in vec4 position;\n" |
| 871 | "void main()\n" |
| 872 | "{\n" |
| 873 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 874 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 875 | "}\n"); |
| 876 | } |
| 877 | |
| 878 | std::string getFragmentShaderSource() override |
| 879 | { |
| 880 | return std::string( |
| 881 | "#version 300 es\n" |
| 882 | "precision highp float;\n" |
| 883 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 884 | "uniform highp sampler3D tex3D;\n" |
| 885 | "in vec2 texcoord;\n" |
| 886 | "uniform float depthRef;\n" |
| 887 | "out vec4 fragColor;\n" |
| 888 | "void main()\n" |
| 889 | "{\n" |
| 890 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 891 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 892 | "}\n"); |
| 893 | } |
| 894 | |
| 895 | void SetUp() override |
| 896 | { |
| 897 | TexCoordDrawTest::SetUp(); |
| 898 | |
| 899 | glGenTextures(1, &mTexture3D); |
| 900 | |
| 901 | glGenTextures(1, &mTextureShadow); |
| 902 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 903 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 904 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 905 | setUpProgram(); |
| 906 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 907 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 908 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 909 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 910 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 911 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 912 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 913 | } |
| 914 | |
| 915 | void TearDown() override |
| 916 | { |
| 917 | glDeleteTextures(1, &mTextureShadow); |
| 918 | glDeleteTextures(1, &mTexture3D); |
| 919 | TexCoordDrawTest::TearDown(); |
| 920 | } |
| 921 | |
| 922 | GLuint mTextureShadow; |
| 923 | GLuint mTexture3D; |
| 924 | GLint mTextureShadowUniformLocation; |
| 925 | GLint mTexture3DUniformLocation; |
| 926 | GLint mDepthRefUniformLocation; |
| 927 | }; |
| 928 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 929 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 930 | { |
| 931 | protected: |
| 932 | SamplerTypeMixTestES3() |
| 933 | : TexCoordDrawTest(), |
| 934 | mTexture2D(0), |
| 935 | mTextureCube(0), |
| 936 | mTexture2DShadow(0), |
| 937 | mTextureCubeShadow(0), |
| 938 | mTexture2DUniformLocation(-1), |
| 939 | mTextureCubeUniformLocation(-1), |
| 940 | mTexture2DShadowUniformLocation(-1), |
| 941 | mTextureCubeShadowUniformLocation(-1), |
| 942 | mDepthRefUniformLocation(-1) |
| 943 | { |
| 944 | } |
| 945 | |
| 946 | std::string getVertexShaderSource() override |
| 947 | { |
| 948 | return std::string( |
| 949 | "#version 300 es\n" |
| 950 | "out vec2 texcoord;\n" |
| 951 | "in vec4 position;\n" |
| 952 | "void main()\n" |
| 953 | "{\n" |
| 954 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 955 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 956 | "}\n"); |
| 957 | } |
| 958 | |
| 959 | std::string getFragmentShaderSource() override |
| 960 | { |
| 961 | return std::string( |
| 962 | "#version 300 es\n" |
| 963 | "precision highp float;\n" |
| 964 | "uniform highp sampler2D tex2D;\n" |
| 965 | "uniform highp samplerCube texCube;\n" |
| 966 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 967 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 968 | "in vec2 texcoord;\n" |
| 969 | "uniform float depthRef;\n" |
| 970 | "out vec4 fragColor;\n" |
| 971 | "void main()\n" |
| 972 | "{\n" |
| 973 | " fragColor = texture(tex2D, texcoord);\n" |
| 974 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 975 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 976 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 977 | "0.125);\n" |
| 978 | "}\n"); |
| 979 | } |
| 980 | |
| 981 | void SetUp() override |
| 982 | { |
| 983 | TexCoordDrawTest::SetUp(); |
| 984 | |
| 985 | glGenTextures(1, &mTexture2D); |
| 986 | glGenTextures(1, &mTextureCube); |
| 987 | |
| 988 | glGenTextures(1, &mTexture2DShadow); |
| 989 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 990 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 991 | |
| 992 | glGenTextures(1, &mTextureCubeShadow); |
| 993 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 994 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 995 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 996 | setUpProgram(); |
| 997 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 998 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 999 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 1000 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1001 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1002 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 1003 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 1004 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 1005 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 1006 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 1007 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 1008 | |
| 1009 | ASSERT_GL_NO_ERROR(); |
| 1010 | } |
| 1011 | |
| 1012 | void TearDown() override |
| 1013 | { |
| 1014 | glDeleteTextures(1, &mTexture2D); |
| 1015 | glDeleteTextures(1, &mTextureCube); |
| 1016 | glDeleteTextures(1, &mTexture2DShadow); |
| 1017 | glDeleteTextures(1, &mTextureCubeShadow); |
| 1018 | TexCoordDrawTest::TearDown(); |
| 1019 | } |
| 1020 | |
| 1021 | GLuint mTexture2D; |
| 1022 | GLuint mTextureCube; |
| 1023 | GLuint mTexture2DShadow; |
| 1024 | GLuint mTextureCubeShadow; |
| 1025 | GLint mTexture2DUniformLocation; |
| 1026 | GLint mTextureCubeUniformLocation; |
| 1027 | GLint mTexture2DShadowUniformLocation; |
| 1028 | GLint mTextureCubeShadowUniformLocation; |
| 1029 | GLint mDepthRefUniformLocation; |
| 1030 | }; |
| 1031 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1032 | class SamplerInStructTest : public Texture2DTest |
| 1033 | { |
| 1034 | protected: |
| 1035 | SamplerInStructTest() : Texture2DTest() {} |
| 1036 | |
| 1037 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1038 | |
| 1039 | std::string getFragmentShaderSource() override |
| 1040 | { |
| 1041 | return std::string( |
| 1042 | "precision highp float;\n" |
| 1043 | "struct S\n" |
| 1044 | "{\n" |
| 1045 | " vec4 a;\n" |
| 1046 | " highp sampler2D tex;\n" |
| 1047 | "};\n" |
| 1048 | "uniform S us;\n" |
| 1049 | "varying vec2 texcoord;\n" |
| 1050 | "void main()\n" |
| 1051 | "{\n" |
| 1052 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1053 | "}\n"); |
| 1054 | } |
| 1055 | |
| 1056 | void runSamplerInStructTest() |
| 1057 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1058 | setUpProgram(); |
| 1059 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1060 | glActiveTexture(GL_TEXTURE0); |
| 1061 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1062 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1063 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1064 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1065 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1066 | } |
| 1067 | }; |
| 1068 | |
| 1069 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1070 | { |
| 1071 | protected: |
| 1072 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1073 | |
| 1074 | std::string getFragmentShaderSource() override |
| 1075 | { |
| 1076 | return std::string( |
| 1077 | "precision highp float;\n" |
| 1078 | "struct S\n" |
| 1079 | "{\n" |
| 1080 | " vec4 a;\n" |
| 1081 | " highp sampler2D tex;\n" |
| 1082 | "};\n" |
| 1083 | "uniform S us;\n" |
| 1084 | "varying vec2 texcoord;\n" |
| 1085 | "vec4 sampleFrom(S s) {\n" |
| 1086 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1087 | "}\n" |
| 1088 | "void main()\n" |
| 1089 | "{\n" |
| 1090 | " gl_FragColor = sampleFrom(us);\n" |
| 1091 | "}\n"); |
| 1092 | } |
| 1093 | }; |
| 1094 | |
| 1095 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1096 | { |
| 1097 | protected: |
| 1098 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1099 | |
| 1100 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1101 | |
| 1102 | std::string getFragmentShaderSource() override |
| 1103 | { |
| 1104 | return std::string( |
| 1105 | "precision highp float;\n" |
| 1106 | "struct S\n" |
| 1107 | "{\n" |
| 1108 | " vec4 a;\n" |
| 1109 | " highp sampler2D tex;\n" |
| 1110 | "};\n" |
| 1111 | "uniform S us[1];\n" |
| 1112 | "varying vec2 texcoord;\n" |
| 1113 | "vec4 sampleFrom(S s) {\n" |
| 1114 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1115 | "}\n" |
| 1116 | "void main()\n" |
| 1117 | "{\n" |
| 1118 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1119 | "}\n"); |
| 1120 | } |
| 1121 | }; |
| 1122 | |
| 1123 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1124 | { |
| 1125 | protected: |
| 1126 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1127 | |
| 1128 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1129 | |
| 1130 | std::string getFragmentShaderSource() override |
| 1131 | { |
| 1132 | return std::string( |
| 1133 | "precision highp float;\n" |
| 1134 | "struct SUB\n" |
| 1135 | "{\n" |
| 1136 | " vec4 a;\n" |
| 1137 | " highp sampler2D tex;\n" |
| 1138 | "};\n" |
| 1139 | "struct S\n" |
| 1140 | "{\n" |
| 1141 | " SUB sub;\n" |
| 1142 | "};\n" |
| 1143 | "uniform S us[1];\n" |
| 1144 | "varying vec2 texcoord;\n" |
| 1145 | "vec4 sampleFrom(SUB s) {\n" |
| 1146 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1147 | "}\n" |
| 1148 | "void main()\n" |
| 1149 | "{\n" |
| 1150 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1151 | "}\n"); |
| 1152 | } |
| 1153 | }; |
| 1154 | |
| 1155 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1156 | { |
| 1157 | protected: |
| 1158 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1159 | |
| 1160 | std::string getFragmentShaderSource() override |
| 1161 | { |
| 1162 | return std::string( |
| 1163 | "precision highp float;\n" |
| 1164 | "struct S\n" |
| 1165 | "{\n" |
| 1166 | " vec4 a;\n" |
| 1167 | " highp sampler2D tex;\n" |
| 1168 | "};\n" |
| 1169 | "uniform S us;\n" |
| 1170 | "uniform float us_tex;\n" |
| 1171 | "varying vec2 texcoord;\n" |
| 1172 | "void main()\n" |
| 1173 | "{\n" |
| 1174 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1175 | "}\n"); |
| 1176 | } |
| 1177 | }; |
| 1178 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1179 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1180 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1181 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1182 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1183 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1184 | setUpProgram(); |
| 1185 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1186 | const GLubyte *pixels[20] = {0}; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1187 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1188 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
Geoff Lang | c51642b | 2016-11-14 16:18:26 -0500 | [diff] [blame] | 1189 | |
| 1190 | if (extensionEnabled("GL_EXT_texture_storage")) |
| 1191 | { |
| 1192 | // Create a 1-level immutable texture. |
| 1193 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); |
| 1194 | |
| 1195 | // Try calling sub image on the second level. |
| 1196 | glTexSubImage2D(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1197 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1198 | } |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1199 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1200 | |
John Bauman | 1831918 | 2016-09-28 14:22:27 -0700 | [diff] [blame] | 1201 | // Test that querying GL_TEXTURE_BINDING* doesn't cause an unexpected error. |
| 1202 | TEST_P(Texture2DTest, QueryBinding) |
| 1203 | { |
| 1204 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1205 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1206 | |
| 1207 | GLint textureBinding; |
| 1208 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding); |
| 1209 | EXPECT_GL_NO_ERROR(); |
| 1210 | EXPECT_EQ(0, textureBinding); |
| 1211 | |
| 1212 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &textureBinding); |
| 1213 | if (extensionEnabled("GL_OES_EGL_image_external") || |
| 1214 | extensionEnabled("GL_NV_EGL_stream_consumer_external")) |
| 1215 | { |
| 1216 | EXPECT_GL_NO_ERROR(); |
| 1217 | EXPECT_EQ(0, textureBinding); |
| 1218 | } |
| 1219 | else |
| 1220 | { |
| 1221 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 1222 | } |
| 1223 | } |
| 1224 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1225 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1226 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1227 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1228 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1229 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1230 | setUpProgram(); |
| 1231 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1232 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1233 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1234 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1235 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1236 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1237 | const GLubyte *pixel[4] = {0}; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1238 | |
| 1239 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1240 | EXPECT_GL_NO_ERROR(); |
| 1241 | |
| 1242 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1243 | EXPECT_GL_NO_ERROR(); |
| 1244 | |
| 1245 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1246 | EXPECT_GL_NO_ERROR(); |
| 1247 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1248 | |
| 1249 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1250 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1251 | { |
| 1252 | glActiveTexture(GL_TEXTURE0); |
| 1253 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1254 | glActiveTexture(GL_TEXTURE1); |
| 1255 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1256 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1257 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1258 | glUseProgram(mProgram); |
| 1259 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1260 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1261 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1262 | EXPECT_GL_NO_ERROR(); |
| 1263 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1264 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1265 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1266 | // drawing is correct. |
| 1267 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1268 | { |
| 1269 | GLubyte texData[4]; |
| 1270 | texData[0] = 0; |
| 1271 | texData[1] = 60; |
| 1272 | texData[2] = 0; |
| 1273 | texData[3] = 255; |
| 1274 | |
| 1275 | glActiveTexture(GL_TEXTURE0); |
| 1276 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1277 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1278 | |
| 1279 | glActiveTexture(GL_TEXTURE1); |
| 1280 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1281 | texData[1] = 120; |
| 1282 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1283 | texData); |
| 1284 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1285 | |
| 1286 | glUseProgram(mProgram); |
| 1287 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1288 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1289 | drawQuad(mProgram, "position", 0.5f); |
| 1290 | EXPECT_GL_NO_ERROR(); |
| 1291 | |
| 1292 | int px = getWindowWidth() - 1; |
| 1293 | int py = 0; |
| 1294 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1295 | } |
| 1296 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1297 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1298 | { |
| 1299 | glActiveTexture(GL_TEXTURE0); |
| 1300 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1301 | GLubyte texData[4]; |
| 1302 | texData[0] = 0; |
| 1303 | texData[1] = 128; |
| 1304 | texData[2] = 0; |
| 1305 | texData[3] = 255; |
| 1306 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1307 | glUseProgram(mProgram); |
| 1308 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1309 | drawQuad(mProgram, "position", 0.5f); |
| 1310 | EXPECT_GL_NO_ERROR(); |
| 1311 | |
| 1312 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1313 | } |
| 1314 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1315 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1316 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1317 | { |
| 1318 | testSamplerArrayDraw(); |
| 1319 | } |
| 1320 | |
| 1321 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1322 | // user-defined function in the shader. |
| 1323 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1324 | { |
| 1325 | testSamplerArrayDraw(); |
| 1326 | } |
| 1327 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1328 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1329 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1330 | { |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 1331 | // TODO(lucferron): Diagnose and fix |
| 1332 | // http://anglebug.com/2653 |
| 1333 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
| 1334 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1335 | int px = getWindowWidth() / 2; |
| 1336 | int py = getWindowHeight() / 2; |
| 1337 | |
| 1338 | glActiveTexture(GL_TEXTURE0); |
| 1339 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1340 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1341 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1342 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1343 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1344 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1345 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1346 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1347 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1348 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1349 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1350 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1351 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1352 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1353 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1354 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1355 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1356 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1357 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1358 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1359 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1360 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1361 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1362 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1363 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1364 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1365 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1366 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1367 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1368 | |
| 1369 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1370 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1371 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1372 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1373 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1374 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1375 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1376 | { |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame^] | 1377 | GLFramebuffer fbo; |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1378 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1379 | |
| 1380 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1381 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1382 | mTextureCube, 0); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1383 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1384 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1385 | EXPECT_GL_NO_ERROR(); |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame^] | 1386 | |
| 1387 | // Test clearing the six mip faces individually. |
| 1388 | std::array<GLColor, 6> faceColors = {{GLColor::red, GLColor::green, GLColor::blue, |
| 1389 | GLColor::yellow, GLColor::cyan, GLColor::magenta}}; |
| 1390 | |
| 1391 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1392 | { |
| 1393 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1394 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1395 | |
| 1396 | Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); |
| 1397 | glClearColor(clearColorF.x(), clearColorF.y(), clearColorF.z(), clearColorF.w()); |
| 1398 | glClear(GL_COLOR_BUFFER_BIT); |
| 1399 | |
| 1400 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]); |
| 1401 | } |
| 1402 | |
| 1403 | // Iterate the faces again to make sure the colors haven't changed. |
| 1404 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1405 | { |
| 1406 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1407 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1408 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]) |
| 1409 | << "face color " << faceIndex << " shouldn't change"; |
| 1410 | } |
| 1411 | } |
| 1412 | |
| 1413 | // Tests clearing a cube map with a scissor enabled. |
| 1414 | TEST_P(TextureCubeTest, CubeMapFBOScissoredClear) |
| 1415 | { |
| 1416 | // TODO(jie.a.chen): Diagnose and fix. http://anglebug.com/2822 |
| 1417 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows()); |
| 1418 | |
| 1419 | constexpr size_t kSize = 16; |
| 1420 | |
| 1421 | GLFramebuffer fbo; |
| 1422 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1423 | glViewport(0, 0, kSize, kSize); |
| 1424 | |
| 1425 | GLTexture texcube; |
| 1426 | glBindTexture(GL_TEXTURE_CUBE_MAP, texcube); |
| 1427 | for (GLenum face = 0; face < 6; face++) |
| 1428 | { |
| 1429 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, |
| 1430 | GL_UNSIGNED_BYTE, nullptr); |
| 1431 | } |
| 1432 | ASSERT_GL_NO_ERROR(); |
| 1433 | |
| 1434 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1435 | texcube, 0); |
| 1436 | |
| 1437 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1438 | ASSERT_GL_NO_ERROR(); |
| 1439 | |
| 1440 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 1441 | glClear(GL_COLOR_BUFFER_BIT); |
| 1442 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1443 | |
| 1444 | glEnable(GL_SCISSOR_TEST); |
| 1445 | glScissor(kSize / 2, 0, kSize / 2, kSize); |
| 1446 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 1447 | glClear(GL_COLOR_BUFFER_BIT); |
| 1448 | |
| 1449 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1450 | EXPECT_PIXEL_COLOR_EQ(kSize / 2 + 1, 0, GLColor::green); |
| 1451 | |
| 1452 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1453 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1454 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1455 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a |
| 1456 | // default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1457 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1458 | { |
Luc Ferron | 7348fc5 | 2018-05-09 07:17:16 -0400 | [diff] [blame] | 1459 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_storage")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1460 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1461 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1462 | int height = getWindowHeight(); |
| 1463 | |
| 1464 | GLuint tex2D; |
| 1465 | glGenTextures(1, &tex2D); |
| 1466 | glActiveTexture(GL_TEXTURE0); |
| 1467 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1468 | |
| 1469 | // Fill with red |
| 1470 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1471 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1472 | { |
| 1473 | pixels[pixelId * 3 + 0] = 255; |
| 1474 | pixels[pixelId * 3 + 1] = 0; |
| 1475 | pixels[pixelId * 3 + 2] = 0; |
| 1476 | } |
| 1477 | |
| 1478 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1479 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1480 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1481 | if (getClientMajorVersion() >= 3) |
| 1482 | { |
| 1483 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1484 | } |
| 1485 | else |
| 1486 | { |
| 1487 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1488 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1489 | |
| 1490 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1491 | // glTexSubImage2D should take into account that the image is dirty. |
| 1492 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1493 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1494 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1495 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1496 | setUpProgram(); |
| 1497 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1498 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1499 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1500 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1501 | glDeleteTextures(1, &tex2D); |
| 1502 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1503 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1504 | |
| 1505 | // Validate that the region of the texture without data has an alpha of 1.0 |
Jamie Madill | 05b35b2 | 2017-10-03 09:01:44 -0400 | [diff] [blame] | 1506 | angle::GLColor pixel = ReadColor(3 * width / 4, 3 * height / 4); |
| 1507 | EXPECT_EQ(255, pixel.A); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1508 | } |
| 1509 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1510 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has |
| 1511 | // initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1512 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1513 | { |
| 1514 | if (extensionEnabled("NV_pixel_buffer_object")) |
| 1515 | { |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1516 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1517 | int height = getWindowHeight(); |
| 1518 | |
| 1519 | GLuint tex2D; |
| 1520 | glGenTextures(1, &tex2D); |
| 1521 | glActiveTexture(GL_TEXTURE0); |
| 1522 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1523 | |
| 1524 | // Fill with red |
| 1525 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1526 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1527 | { |
| 1528 | pixels[pixelId * 3 + 0] = 255; |
| 1529 | pixels[pixelId * 3 + 1] = 0; |
| 1530 | pixels[pixelId * 3 + 2] = 0; |
| 1531 | } |
| 1532 | |
| 1533 | // Read 16x16 region from red backbuffer to PBO |
| 1534 | GLuint pbo; |
| 1535 | glGenBuffers(1, &pbo); |
| 1536 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1537 | glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW); |
| 1538 | |
| 1539 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1540 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1541 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1542 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1543 | |
| 1544 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1545 | // glTexSubImage2D should take into account that the image is dirty. |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 1546 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1547 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1548 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1549 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1550 | setUpProgram(); |
| 1551 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1552 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1553 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1554 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1555 | glDeleteTextures(1, &tex2D); |
Olli Etuaho | 19d48db | 2016-01-13 14:43:21 +0200 | [diff] [blame] | 1556 | glDeleteBuffers(1, &pbo); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1557 | EXPECT_GL_NO_ERROR(); |
| 1558 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1559 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1560 | } |
| 1561 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1562 | |
| 1563 | // See description on testFloatCopySubImage |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1564 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1565 | { |
| 1566 | testFloatCopySubImage(1, 1); |
| 1567 | } |
| 1568 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1569 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1570 | { |
| 1571 | testFloatCopySubImage(2, 1); |
| 1572 | } |
| 1573 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1574 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1575 | { |
| 1576 | testFloatCopySubImage(2, 2); |
| 1577 | } |
| 1578 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1579 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1580 | { |
| 1581 | testFloatCopySubImage(3, 1); |
| 1582 | } |
| 1583 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1584 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1585 | { |
| 1586 | testFloatCopySubImage(3, 2); |
| 1587 | } |
| 1588 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1589 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1590 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1591 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
| 1592 | ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux()); |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1593 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1594 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1595 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1596 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1597 | testFloatCopySubImage(3, 3); |
| 1598 | } |
| 1599 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1600 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1601 | { |
| 1602 | testFloatCopySubImage(4, 1); |
| 1603 | } |
| 1604 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1605 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1606 | { |
| 1607 | testFloatCopySubImage(4, 2); |
| 1608 | } |
| 1609 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1610 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1611 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1612 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1613 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1614 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1615 | testFloatCopySubImage(4, 3); |
| 1616 | } |
| 1617 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1618 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1619 | { |
Luc Ferron | f786b70 | 2018-07-10 11:01:43 -0400 | [diff] [blame] | 1620 | // TODO(lucferron): This test fails only on linux and intel. |
| 1621 | // http://anglebug.com/2726 |
| 1622 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsLinux() && IsIntel()); |
| 1623 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1624 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1625 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 1626 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1627 | testFloatCopySubImage(4, 4); |
| 1628 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1629 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1630 | // Port of |
| 1631 | // https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 1632 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly |
| 1633 | // handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1634 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1635 | { |
| 1636 | const int npotTexSize = 5; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1637 | const int potTexSize = 4; // Should be less than npotTexSize |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1638 | GLuint tex2D; |
| 1639 | |
| 1640 | if (extensionEnabled("GL_OES_texture_npot")) |
| 1641 | { |
| 1642 | // This test isn't applicable if texture_npot is enabled |
| 1643 | return; |
| 1644 | } |
| 1645 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1646 | setUpProgram(); |
| 1647 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1648 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 1649 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 1650 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 1651 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1652 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1653 | glActiveTexture(GL_TEXTURE0); |
| 1654 | glGenTextures(1, &tex2D); |
| 1655 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1656 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 1657 | const std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize, 64); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1658 | |
| 1659 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1660 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1661 | |
| 1662 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1663 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 1664 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1665 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 1666 | |
| 1667 | // Check that an NPOT texture on level 0 succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1668 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 1669 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1670 | EXPECT_GL_NO_ERROR(); |
| 1671 | |
| 1672 | // Check that generateMipmap fails on NPOT |
| 1673 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1674 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1675 | |
| 1676 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 1677 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1678 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1679 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1680 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1681 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1682 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1683 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1684 | |
| 1685 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 1686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1687 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1688 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 1689 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1690 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1691 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 1692 | |
| 1693 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 1694 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1695 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1696 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1697 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1698 | |
| 1699 | // Check that glTexImage2D for POT texture succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1700 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, |
| 1701 | pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1702 | EXPECT_GL_NO_ERROR(); |
| 1703 | |
| 1704 | // Check that generateMipmap for an POT texture succeeds |
| 1705 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1706 | EXPECT_GL_NO_ERROR(); |
| 1707 | |
| 1708 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 1709 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1710 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1711 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1712 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1713 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1714 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 1715 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 1716 | EXPECT_GL_NO_ERROR(); |
| 1717 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1718 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1719 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 1720 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1721 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1722 | { |
| 1723 | glActiveTexture(GL_TEXTURE0); |
| 1724 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1725 | |
| 1726 | // Create an 8x8 (i.e. power-of-two) texture. |
| 1727 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1728 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1729 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1730 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1731 | |
| 1732 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 1733 | // This should always work, even if GL_OES_texture_npot isn't active. |
Geoff Lang | fb05264 | 2017-10-24 13:42:09 -0400 | [diff] [blame] | 1734 | std::array<GLColor, 3 * 3> data; |
| 1735 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, data.data()); |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 1736 | |
| 1737 | EXPECT_GL_NO_ERROR(); |
| 1738 | } |
| 1739 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1740 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 1741 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 1742 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 1743 | { |
| 1744 | glActiveTexture(GL_TEXTURE0); |
| 1745 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1746 | |
| 1747 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 1748 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1749 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1750 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1751 | texDataGreen.data()); |
| 1752 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1753 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 1754 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1755 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1756 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1757 | |
| 1758 | EXPECT_GL_NO_ERROR(); |
| 1759 | |
| 1760 | drawQuad(mProgram, "position", 0.5f); |
| 1761 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1762 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1763 | } |
| 1764 | |
| 1765 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1766 | // have images defined. |
| 1767 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1768 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1769 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1770 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 1771 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1772 | glActiveTexture(GL_TEXTURE0); |
| 1773 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1774 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1775 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1776 | texDataGreen.data()); |
| 1777 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1778 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1779 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1780 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1781 | |
| 1782 | EXPECT_GL_NO_ERROR(); |
| 1783 | |
| 1784 | drawQuad(mProgram, "position", 0.5f); |
| 1785 | |
| 1786 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1787 | } |
| 1788 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1789 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 1790 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 1791 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1792 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 1793 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 1794 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 1795 | glActiveTexture(GL_TEXTURE0); |
| 1796 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1797 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1798 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1799 | texDataGreen.data()); |
| 1800 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1801 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1802 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1803 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1804 | |
| 1805 | EXPECT_GL_NO_ERROR(); |
| 1806 | |
| 1807 | // Texture is incomplete. |
| 1808 | drawQuad(mProgram, "position", 0.5f); |
| 1809 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1810 | |
| 1811 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1812 | texDataGreen.data()); |
| 1813 | |
| 1814 | // Texture is now complete. |
| 1815 | drawQuad(mProgram, "position", 0.5f); |
| 1816 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1817 | } |
| 1818 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1819 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1820 | // dimensions that don't fit the images inside the range. |
| 1821 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1822 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1823 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1824 | glActiveTexture(GL_TEXTURE0); |
| 1825 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1826 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 1827 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 1828 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 1829 | |
| 1830 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1831 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1832 | |
| 1833 | // Two levels that are initially unused. |
| 1834 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 1835 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1836 | texDataCyan.data()); |
| 1837 | |
| 1838 | // One level that is used - only this level should affect completeness. |
| 1839 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1840 | texDataGreen.data()); |
| 1841 | |
| 1842 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1843 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1844 | |
| 1845 | EXPECT_GL_NO_ERROR(); |
| 1846 | |
| 1847 | drawQuad(mProgram, "position", 0.5f); |
| 1848 | |
| 1849 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1850 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 1851 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1852 | |
| 1853 | // Switch the level that is being used to the cyan level 2. |
| 1854 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1855 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1856 | |
| 1857 | EXPECT_GL_NO_ERROR(); |
| 1858 | |
| 1859 | drawQuad(mProgram, "position", 0.5f); |
| 1860 | |
| 1861 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1862 | } |
| 1863 | |
| 1864 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1865 | // have images defined. |
| 1866 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1867 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1868 | glActiveTexture(GL_TEXTURE0); |
| 1869 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1870 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1871 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1872 | texDataGreen.data()); |
| 1873 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1874 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1875 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1876 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1877 | |
| 1878 | EXPECT_GL_NO_ERROR(); |
| 1879 | |
| 1880 | drawQuad(mProgram, "position", 0.5f); |
| 1881 | |
| 1882 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1883 | } |
| 1884 | |
| 1885 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1886 | // dimensions that don't fit the images inside the range. |
| 1887 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1888 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1889 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1890 | glActiveTexture(GL_TEXTURE0); |
| 1891 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 1892 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1893 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1894 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1895 | |
| 1896 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1897 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1898 | |
| 1899 | // Two levels that are initially unused. |
| 1900 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1901 | texDataRed.data()); |
| 1902 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1903 | texDataCyan.data()); |
| 1904 | |
| 1905 | // One level that is used - only this level should affect completeness. |
| 1906 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1907 | texDataGreen.data()); |
| 1908 | |
| 1909 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 1910 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1911 | |
| 1912 | EXPECT_GL_NO_ERROR(); |
| 1913 | |
| 1914 | drawQuad(mProgram, "position", 0.5f); |
| 1915 | |
| 1916 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1917 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 1918 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1919 | |
| 1920 | // Switch the level that is being used to the cyan level 2. |
| 1921 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 1922 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 1923 | |
| 1924 | EXPECT_GL_NO_ERROR(); |
| 1925 | |
| 1926 | drawQuad(mProgram, "position", 0.5f); |
| 1927 | |
| 1928 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 1929 | } |
| 1930 | |
| 1931 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 1932 | // have images defined. |
| 1933 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 1934 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1935 | glActiveTexture(GL_TEXTURE0); |
| 1936 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 1937 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1938 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1939 | texDataGreen.data()); |
| 1940 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1941 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1942 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1943 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1944 | |
| 1945 | EXPECT_GL_NO_ERROR(); |
| 1946 | |
| 1947 | drawQuad(mProgram, "position", 0.5f); |
| 1948 | |
| 1949 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1950 | } |
| 1951 | |
| 1952 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 1953 | // dimensions that don't fit the images inside the range. |
| 1954 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 1955 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 1956 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1957 | glActiveTexture(GL_TEXTURE0); |
| 1958 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 1959 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 1960 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 1961 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 1962 | |
| 1963 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1964 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1965 | |
| 1966 | // Two levels that are initially unused. |
| 1967 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1968 | texDataRed.data()); |
| 1969 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1970 | texDataCyan.data()); |
| 1971 | |
| 1972 | // One level that is used - only this level should affect completeness. |
| 1973 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1974 | texDataGreen.data()); |
| 1975 | |
| 1976 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 1977 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 1978 | |
| 1979 | EXPECT_GL_NO_ERROR(); |
| 1980 | |
| 1981 | drawQuad(mProgram, "position", 0.5f); |
| 1982 | |
| 1983 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 1984 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 1985 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
| 1986 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1987 | // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base |
| 1988 | // level was changed. |
| 1989 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && (IsOpenGL() || IsOpenGLES())); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1990 | |
| 1991 | // Switch the level that is being used to the cyan level 2. |
| 1992 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 1993 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 1994 | |
| 1995 | EXPECT_GL_NO_ERROR(); |
| 1996 | |
| 1997 | drawQuad(mProgram, "position", 0.5f); |
| 1998 | |
| 1999 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2000 | } |
| 2001 | |
| 2002 | // Test that texture completeness is updated if texture max level changes. |
| 2003 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2004 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2005 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2006 | glActiveTexture(GL_TEXTURE0); |
| 2007 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2008 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2009 | |
| 2010 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2011 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2012 | |
| 2013 | // A level that is initially unused. |
| 2014 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2015 | texDataGreen.data()); |
| 2016 | |
| 2017 | // One level that is initially used - only this level should affect completeness. |
| 2018 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2019 | texDataGreen.data()); |
| 2020 | |
| 2021 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2022 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2023 | |
| 2024 | EXPECT_GL_NO_ERROR(); |
| 2025 | |
| 2026 | drawQuad(mProgram, "position", 0.5f); |
| 2027 | |
| 2028 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2029 | |
| 2030 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2031 | // dimensions and the texture should be incomplete. |
| 2032 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2033 | |
| 2034 | EXPECT_GL_NO_ERROR(); |
| 2035 | |
| 2036 | drawQuad(mProgram, "position", 0.5f); |
| 2037 | |
| 2038 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2039 | } |
| 2040 | |
| 2041 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2042 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2043 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2044 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2045 | glActiveTexture(GL_TEXTURE0); |
| 2046 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2047 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2048 | |
| 2049 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2050 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2051 | |
| 2052 | // A level that is initially unused. |
| 2053 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2054 | texDataGreen.data()); |
| 2055 | |
| 2056 | // One level that is initially used - only this level should affect completeness. |
| 2057 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2058 | texDataGreen.data()); |
| 2059 | |
| 2060 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2061 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2062 | |
| 2063 | EXPECT_GL_NO_ERROR(); |
| 2064 | |
| 2065 | drawQuad(mProgram, "position", 0.5f); |
| 2066 | |
| 2067 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2068 | |
| 2069 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2070 | // dimensions and the texture should be incomplete. |
| 2071 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2072 | |
| 2073 | EXPECT_GL_NO_ERROR(); |
| 2074 | |
| 2075 | drawQuad(mProgram, "position", 0.5f); |
| 2076 | |
| 2077 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2078 | } |
| 2079 | |
| 2080 | // Test that texture completeness is updated if texture base level changes. |
| 2081 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2082 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2083 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2084 | glActiveTexture(GL_TEXTURE0); |
| 2085 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2086 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2087 | |
| 2088 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2089 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2090 | |
| 2091 | // Two levels that are initially unused. |
| 2092 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2093 | texDataGreen.data()); |
| 2094 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2095 | texDataGreen.data()); |
| 2096 | |
| 2097 | // One level that is initially used - only this level should affect completeness. |
| 2098 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2099 | texDataGreen.data()); |
| 2100 | |
| 2101 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2102 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2103 | |
| 2104 | EXPECT_GL_NO_ERROR(); |
| 2105 | |
| 2106 | drawQuad(mProgram, "position", 0.5f); |
| 2107 | |
| 2108 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2109 | |
| 2110 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2111 | // dimensions and the texture should be incomplete. |
| 2112 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2113 | |
| 2114 | EXPECT_GL_NO_ERROR(); |
| 2115 | |
| 2116 | drawQuad(mProgram, "position", 0.5f); |
| 2117 | |
| 2118 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2119 | } |
| 2120 | |
| 2121 | // Test that texture is not complete if base level is greater than max level. |
| 2122 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2123 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2124 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2125 | glActiveTexture(GL_TEXTURE0); |
| 2126 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2127 | |
| 2128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2129 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2130 | |
| 2131 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2132 | |
| 2133 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2134 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2135 | |
| 2136 | EXPECT_GL_NO_ERROR(); |
| 2137 | |
| 2138 | drawQuad(mProgram, "position", 0.5f); |
| 2139 | |
| 2140 | // Texture should be incomplete. |
| 2141 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2142 | } |
| 2143 | |
| 2144 | // Test that immutable texture base level and max level are clamped. |
| 2145 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2146 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2147 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2148 | glActiveTexture(GL_TEXTURE0); |
| 2149 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2150 | |
| 2151 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2152 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2153 | |
| 2154 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2155 | |
| 2156 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2157 | |
| 2158 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2159 | // should be clamped to [base_level, levels - 1]. |
| 2160 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2161 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2162 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2163 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2164 | |
| 2165 | EXPECT_GL_NO_ERROR(); |
| 2166 | |
| 2167 | drawQuad(mProgram, "position", 0.5f); |
| 2168 | |
| 2169 | // Texture should be complete. |
| 2170 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2171 | } |
| 2172 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2173 | // Test that changing base level works when it affects the format of the texture. |
| 2174 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2175 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2176 | // Observed rendering corruption on NVIDIA OpenGL. |
| 2177 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGL()); |
| 2178 | |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2179 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2180 | |
| 2181 | // Observed incorrect rendering on AMD OpenGL. |
| 2182 | ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2183 | |
| 2184 | glActiveTexture(GL_TEXTURE0); |
| 2185 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2186 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2187 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2188 | |
| 2189 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2190 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2191 | |
| 2192 | // RGBA8 level that's initially unused. |
| 2193 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2194 | texDataCyan.data()); |
| 2195 | |
| 2196 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2197 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2198 | |
| 2199 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2200 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2201 | // (this is a bit hacky but works). |
| 2202 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2203 | |
| 2204 | EXPECT_GL_NO_ERROR(); |
| 2205 | |
| 2206 | drawQuad(mProgram, "position", 0.5f); |
| 2207 | |
| 2208 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2209 | |
| 2210 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2211 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2212 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2213 | |
| 2214 | EXPECT_GL_NO_ERROR(); |
| 2215 | |
| 2216 | drawQuad(mProgram, "position", 0.5f); |
| 2217 | |
| 2218 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2219 | } |
| 2220 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2221 | // Test that setting a texture image works when base level is out of range. |
| 2222 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2223 | { |
| 2224 | glActiveTexture(GL_TEXTURE0); |
| 2225 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2226 | |
| 2227 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2228 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2229 | |
| 2230 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2231 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2232 | |
| 2233 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2234 | |
| 2235 | EXPECT_GL_NO_ERROR(); |
| 2236 | |
| 2237 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2238 | |
| 2239 | drawQuad(mProgram, "position", 0.5f); |
| 2240 | |
| 2241 | // Texture should be complete. |
| 2242 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2243 | } |
| 2244 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2245 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG |
| 2246 | // RBA->RGBA8, with 1.0 in the alpha channel. This test covers a bug where redefining array textures |
| 2247 | // with these formats does not work as expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2248 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2249 | { |
| 2250 | std::vector<GLubyte> pixelData; |
| 2251 | for (size_t count = 0; count < 5000; count++) |
| 2252 | { |
| 2253 | pixelData.push_back(0u); |
| 2254 | pixelData.push_back(255u); |
| 2255 | pixelData.push_back(0u); |
| 2256 | } |
| 2257 | |
| 2258 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2259 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2260 | glUniform1i(mTextureArrayLocation, 0); |
| 2261 | |
| 2262 | // The first draw worked correctly. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2263 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2264 | &pixelData[0]); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2265 | |
| 2266 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2267 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2268 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2269 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2270 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2271 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2272 | |
| 2273 | // The dimension of the respecification must match the original exactly to trigger the bug. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2274 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2275 | &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2276 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2277 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2278 | |
| 2279 | ASSERT_GL_NO_ERROR(); |
| 2280 | } |
| 2281 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2282 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2283 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2284 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2285 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2286 | { |
| 2287 | glActiveTexture(GL_TEXTURE0); |
| 2288 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2289 | GLubyte texData[4]; |
| 2290 | texData[0] = 0; |
| 2291 | texData[1] = 60; |
| 2292 | texData[2] = 0; |
| 2293 | texData[3] = 255; |
| 2294 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2295 | |
| 2296 | glActiveTexture(GL_TEXTURE1); |
| 2297 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2298 | GLfloat depthTexData[1]; |
| 2299 | depthTexData[0] = 0.5f; |
| 2300 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2301 | depthTexData); |
| 2302 | |
| 2303 | glUseProgram(mProgram); |
| 2304 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2305 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2306 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2307 | |
| 2308 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2309 | drawQuad(mProgram, "position", 0.5f); |
| 2310 | EXPECT_GL_NO_ERROR(); |
| 2311 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2312 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2313 | |
| 2314 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2315 | drawQuad(mProgram, "position", 0.5f); |
| 2316 | EXPECT_GL_NO_ERROR(); |
| 2317 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2318 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2319 | } |
| 2320 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2321 | // Test multiple different sampler types in the same shader. |
| 2322 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2323 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2324 | // still has the right register index information for each ESSL sampler. |
| 2325 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2326 | // sampler2D: Texture2D + SamplerState |
| 2327 | // samplerCube: TextureCube + SamplerState |
| 2328 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2329 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2330 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2331 | { |
| 2332 | glActiveTexture(GL_TEXTURE0); |
| 2333 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2334 | GLubyte texData[4]; |
| 2335 | texData[0] = 0; |
| 2336 | texData[1] = 0; |
| 2337 | texData[2] = 120; |
| 2338 | texData[3] = 255; |
| 2339 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2340 | |
| 2341 | glActiveTexture(GL_TEXTURE1); |
| 2342 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2343 | texData[0] = 0; |
| 2344 | texData[1] = 90; |
| 2345 | texData[2] = 0; |
| 2346 | texData[3] = 255; |
| 2347 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2348 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2349 | texData); |
| 2350 | |
| 2351 | glActiveTexture(GL_TEXTURE2); |
| 2352 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2353 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2354 | GLfloat depthTexData[1]; |
| 2355 | depthTexData[0] = 0.5f; |
| 2356 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2357 | depthTexData); |
| 2358 | |
| 2359 | glActiveTexture(GL_TEXTURE3); |
| 2360 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2361 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2362 | depthTexData[0] = 0.2f; |
| 2363 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2364 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2365 | depthTexData); |
| 2366 | |
| 2367 | EXPECT_GL_NO_ERROR(); |
| 2368 | |
| 2369 | glUseProgram(mProgram); |
| 2370 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2371 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2372 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2373 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2374 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2375 | |
| 2376 | drawQuad(mProgram, "position", 0.5f); |
| 2377 | EXPECT_GL_NO_ERROR(); |
| 2378 | // The shader writes: |
| 2379 | // <texture 2d color> + |
| 2380 | // <cube map color> + |
| 2381 | // 0.25 * <comparison result (1.0)> + |
| 2382 | // 0.125 * <comparison result (0.0)> |
| 2383 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2384 | } |
| 2385 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2386 | // Test different base levels on textures accessed through the same sampler array. |
| 2387 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2388 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2389 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2390 | ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); |
| 2391 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2392 | glActiveTexture(GL_TEXTURE0); |
| 2393 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2394 | GLsizei size = 64; |
| 2395 | for (GLint level = 0; level < 7; ++level) |
| 2396 | { |
| 2397 | ASSERT_LT(0, size); |
| 2398 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2399 | nullptr); |
| 2400 | size = size / 2; |
| 2401 | } |
| 2402 | ASSERT_EQ(0, size); |
| 2403 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2404 | |
| 2405 | glActiveTexture(GL_TEXTURE1); |
| 2406 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2407 | size = 128; |
| 2408 | for (GLint level = 0; level < 8; ++level) |
| 2409 | { |
| 2410 | ASSERT_LT(0, size); |
| 2411 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2412 | nullptr); |
| 2413 | size = size / 2; |
| 2414 | } |
| 2415 | ASSERT_EQ(0, size); |
| 2416 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2417 | EXPECT_GL_NO_ERROR(); |
| 2418 | |
| 2419 | glUseProgram(mProgram); |
| 2420 | glUniform1i(mTexture0Location, 0); |
| 2421 | glUniform1i(mTexture1Location, 1); |
| 2422 | |
Olli Etuaho | 5804dc8 | 2018-04-13 14:11:46 +0300 | [diff] [blame] | 2423 | drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2424 | EXPECT_GL_NO_ERROR(); |
| 2425 | // Red channel: width of level 1 of texture A: 32. |
| 2426 | // Green channel: width of level 3 of texture B: 16. |
| 2427 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2428 | } |
| 2429 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2430 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2431 | // ES 3.0.4 table 3.24 |
| 2432 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2433 | { |
| 2434 | glActiveTexture(GL_TEXTURE0); |
| 2435 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2436 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2437 | EXPECT_GL_NO_ERROR(); |
| 2438 | |
| 2439 | drawQuad(mProgram, "position", 0.5f); |
| 2440 | |
| 2441 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2442 | } |
| 2443 | |
| 2444 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2445 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2446 | TEST_P(Texture2DTest, TextureLuminanceImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2447 | { |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2448 | setUpProgram(); |
| 2449 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2450 | glActiveTexture(GL_TEXTURE0); |
| 2451 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2452 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2453 | EXPECT_GL_NO_ERROR(); |
| 2454 | |
| 2455 | drawQuad(mProgram, "position", 0.5f); |
| 2456 | |
| 2457 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2458 | } |
| 2459 | |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2460 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2461 | // and that the alpha channel will be 1 (or 255 to be exact). |
| 2462 | TEST_P(Texture2DTest, TextureLuminanceRGBSame) |
| 2463 | { |
| 2464 | setUpProgram(); |
| 2465 | |
| 2466 | glActiveTexture(GL_TEXTURE0); |
| 2467 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2468 | uint8_t pixel = 50; |
| 2469 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pixel); |
| 2470 | EXPECT_GL_NO_ERROR(); |
| 2471 | |
| 2472 | drawQuad(mProgram, "position", 0.5f); |
| 2473 | |
| 2474 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel, pixel, pixel, 255)); |
| 2475 | } |
| 2476 | |
| 2477 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2478 | // and that the alpha channel will be the second component. |
| 2479 | TEST_P(Texture2DTest, TextureLuminanceAlphaRGBSame) |
| 2480 | { |
| 2481 | setUpProgram(); |
| 2482 | |
| 2483 | glActiveTexture(GL_TEXTURE0); |
| 2484 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2485 | uint8_t pixel[] = {50, 25}; |
| 2486 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 1, 1, 0, GL_LUMINANCE_ALPHA, |
| 2487 | GL_UNSIGNED_BYTE, pixel); |
| 2488 | EXPECT_GL_NO_ERROR(); |
| 2489 | |
| 2490 | drawQuad(mProgram, "position", 0.5f); |
| 2491 | |
| 2492 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel[0], pixel[0], pixel[0], pixel[1])); |
| 2493 | } |
| 2494 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2495 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2496 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2497 | TEST_P(Texture2DTest, TextureLuminance32ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2498 | { |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2499 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float")); |
| 2500 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 2501 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2502 | |
| 2503 | setUpProgram(); |
| 2504 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2505 | glActiveTexture(GL_TEXTURE0); |
| 2506 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2507 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 2508 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2509 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2510 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2511 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2512 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2513 | } |
| 2514 | |
| 2515 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2516 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2517 | TEST_P(Texture2DTest, TextureLuminance16ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2518 | { |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2519 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_OES_texture_float")); |
| 2520 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 2521 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
| 2522 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsOpenGLES()); |
| 2523 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 2524 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2525 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2526 | setUpProgram(); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2527 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2528 | glActiveTexture(GL_TEXTURE0); |
| 2529 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2530 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, nullptr); |
| 2531 | EXPECT_GL_NO_ERROR(); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2532 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2533 | drawQuad(mProgram, "position", 0.5f); |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 2534 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 2535 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2536 | } |
| 2537 | |
| 2538 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2539 | // ES 3.0.4 table 3.24 |
| 2540 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 2541 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2542 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2543 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2544 | glActiveTexture(GL_TEXTURE0); |
| 2545 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2546 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 2547 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2548 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2549 | EXPECT_GL_NO_ERROR(); |
| 2550 | |
| 2551 | drawQuad(mProgram, "position", 0.5f); |
| 2552 | |
| 2553 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2554 | } |
| 2555 | |
| 2556 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2557 | // ES 3.0.4 table 3.24 |
| 2558 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 2559 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2560 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2561 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2562 | glActiveTexture(GL_TEXTURE0); |
| 2563 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2564 | |
| 2565 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 2566 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2567 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2568 | EXPECT_GL_NO_ERROR(); |
| 2569 | |
| 2570 | drawQuad(mProgram, "position", 0.5f); |
| 2571 | |
| 2572 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2573 | } |
| 2574 | |
| 2575 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2576 | // ES 3.0.4 table 3.24 |
| 2577 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 2578 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2579 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2580 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2581 | glActiveTexture(GL_TEXTURE0); |
| 2582 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2583 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 2584 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2585 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2586 | EXPECT_GL_NO_ERROR(); |
| 2587 | |
| 2588 | drawQuad(mProgram, "position", 0.5f); |
| 2589 | |
| 2590 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2591 | } |
| 2592 | |
| 2593 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2594 | // ES 3.0.4 table 3.24 |
| 2595 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 2596 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2597 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2598 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2599 | glActiveTexture(GL_TEXTURE0); |
| 2600 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2601 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 2602 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2603 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2604 | EXPECT_GL_NO_ERROR(); |
| 2605 | |
| 2606 | drawQuad(mProgram, "position", 0.5f); |
| 2607 | |
| 2608 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2609 | } |
| 2610 | |
| 2611 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2612 | // ES 3.0.4 table 3.24 |
| 2613 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 2614 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2615 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2616 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2617 | glActiveTexture(GL_TEXTURE0); |
| 2618 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2619 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 2620 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2621 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2622 | EXPECT_GL_NO_ERROR(); |
| 2623 | |
| 2624 | drawQuad(mProgram, "position", 0.5f); |
| 2625 | |
| 2626 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2627 | } |
| 2628 | |
| 2629 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2630 | // ES 3.0.4 table 3.24 |
| 2631 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 2632 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2633 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 2634 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2635 | glActiveTexture(GL_TEXTURE0); |
| 2636 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2637 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 2638 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2639 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2640 | EXPECT_GL_NO_ERROR(); |
| 2641 | |
| 2642 | drawQuad(mProgram, "position", 0.5f); |
| 2643 | |
| 2644 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2645 | } |
| 2646 | |
| 2647 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2648 | // ES 3.0.4 table 3.24 |
| 2649 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 2650 | { |
| 2651 | glActiveTexture(GL_TEXTURE0); |
| 2652 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2653 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 2654 | EXPECT_GL_NO_ERROR(); |
| 2655 | |
| 2656 | drawQuad(mProgram, "position", 0.5f); |
| 2657 | |
| 2658 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2659 | } |
| 2660 | |
| 2661 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2662 | // ES 3.0.4 table 3.24 |
| 2663 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 2664 | { |
| 2665 | glActiveTexture(GL_TEXTURE0); |
| 2666 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2667 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 2668 | nullptr); |
| 2669 | EXPECT_GL_NO_ERROR(); |
| 2670 | |
| 2671 | drawQuad(mProgram, "position", 0.5f); |
| 2672 | |
| 2673 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2674 | } |
| 2675 | |
| 2676 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2677 | // ES 3.0.4 table 3.24 |
| 2678 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 2679 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2680 | // Seems to fail on OSX 10.12 Intel. |
| 2681 | ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsOpenGL()); |
Jamie Madill | bb1db48 | 2017-01-10 10:48:32 -0500 | [diff] [blame] | 2682 | |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 2683 | // http://anglebug.com/2190 |
| 2684 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); |
| 2685 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2686 | glActiveTexture(GL_TEXTURE0); |
| 2687 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2688 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2689 | EXPECT_GL_NO_ERROR(); |
| 2690 | |
| 2691 | drawQuad(mProgram, "position", 0.5f); |
| 2692 | |
| 2693 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2694 | } |
| 2695 | |
| 2696 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2697 | // ES 3.0.4 table 3.24 |
| 2698 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 2699 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2700 | // Seems to fail on OSX 10.12 Intel. |
| 2701 | ANGLE_SKIP_TEST_IF(IsOSX() && IsIntel() && IsOpenGL()); |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 2702 | |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 2703 | // http://anglebug.com/2190 |
| 2704 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL()); |
| 2705 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2706 | glActiveTexture(GL_TEXTURE0); |
| 2707 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2708 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 2709 | EXPECT_GL_NO_ERROR(); |
| 2710 | |
| 2711 | drawQuad(mProgram, "position", 0.5f); |
| 2712 | |
| 2713 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2714 | } |
| 2715 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2716 | // Use a sampler in a uniform struct. |
| 2717 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 2718 | { |
| 2719 | runSamplerInStructTest(); |
| 2720 | } |
| 2721 | |
| 2722 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 2723 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 2724 | { |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2725 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2726 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
Geoff Lang | 8fcdf6e | 2016-09-16 10:45:30 -0400 | [diff] [blame] | 2727 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2728 | runSamplerInStructTest(); |
| 2729 | } |
| 2730 | |
| 2731 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 2732 | // parameter. |
| 2733 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 2734 | { |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2735 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2736 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
| 2737 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2738 | runSamplerInStructTest(); |
| 2739 | } |
| 2740 | |
| 2741 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 2742 | // parameter. |
| 2743 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 2744 | { |
Yuly Novikov | ad6c045 | 2016-06-24 22:24:37 -0400 | [diff] [blame] | 2745 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2746 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
| 2747 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 2748 | runSamplerInStructTest(); |
| 2749 | } |
| 2750 | |
| 2751 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 2752 | // similarly named uniform. |
| 2753 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 2754 | { |
| 2755 | runSamplerInStructTest(); |
| 2756 | } |
| 2757 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2758 | class TextureLimitsTest : public ANGLETest |
| 2759 | { |
| 2760 | protected: |
| 2761 | struct RGBA8 |
| 2762 | { |
| 2763 | uint8_t R, G, B, A; |
| 2764 | }; |
| 2765 | |
| 2766 | TextureLimitsTest() |
| 2767 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 2768 | { |
| 2769 | setWindowWidth(128); |
| 2770 | setWindowHeight(128); |
| 2771 | setConfigRedBits(8); |
| 2772 | setConfigGreenBits(8); |
| 2773 | setConfigBlueBits(8); |
| 2774 | setConfigAlphaBits(8); |
| 2775 | } |
| 2776 | |
| 2777 | ~TextureLimitsTest() |
| 2778 | { |
| 2779 | if (mProgram != 0) |
| 2780 | { |
| 2781 | glDeleteProgram(mProgram); |
| 2782 | mProgram = 0; |
| 2783 | |
| 2784 | if (!mTextures.empty()) |
| 2785 | { |
| 2786 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 2787 | } |
| 2788 | } |
| 2789 | } |
| 2790 | |
| 2791 | void SetUp() override |
| 2792 | { |
| 2793 | ANGLETest::SetUp(); |
| 2794 | |
| 2795 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 2796 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 2797 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 2798 | |
| 2799 | ASSERT_GL_NO_ERROR(); |
| 2800 | } |
| 2801 | |
| 2802 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 2803 | GLint vertexTextureCount, |
| 2804 | GLint vertexActiveTextureCount, |
| 2805 | const std::string &fragPrefix, |
| 2806 | GLint fragmentTextureCount, |
| 2807 | GLint fragmentActiveTextureCount) |
| 2808 | { |
| 2809 | std::stringstream vertexShaderStr; |
| 2810 | vertexShaderStr << "attribute vec2 position;\n" |
| 2811 | << "varying vec4 color;\n" |
| 2812 | << "varying vec2 texCoord;\n"; |
| 2813 | |
| 2814 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 2815 | { |
| 2816 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 2817 | } |
| 2818 | |
| 2819 | vertexShaderStr << "void main() {\n" |
| 2820 | << " gl_Position = vec4(position, 0, 1);\n" |
| 2821 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 2822 | << " color = vec4(0);\n"; |
| 2823 | |
| 2824 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 2825 | { |
| 2826 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 2827 | << ", texCoord);\n"; |
| 2828 | } |
| 2829 | |
| 2830 | vertexShaderStr << "}"; |
| 2831 | |
| 2832 | std::stringstream fragmentShaderStr; |
| 2833 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 2834 | << "varying mediump vec2 texCoord;\n"; |
| 2835 | |
| 2836 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 2837 | { |
| 2838 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 2839 | } |
| 2840 | |
| 2841 | fragmentShaderStr << "void main() {\n" |
| 2842 | << " gl_FragColor = color;\n"; |
| 2843 | |
| 2844 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 2845 | { |
| 2846 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 2847 | << ", texCoord);\n"; |
| 2848 | } |
| 2849 | |
| 2850 | fragmentShaderStr << "}"; |
| 2851 | |
| 2852 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 2853 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 2854 | |
| 2855 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 2856 | } |
| 2857 | |
| 2858 | RGBA8 getPixel(GLint texIndex) |
| 2859 | { |
| 2860 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 2861 | 0, 255u}; |
| 2862 | return pixel; |
| 2863 | } |
| 2864 | |
| 2865 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 2866 | { |
| 2867 | GLint totalCount = tex2DCount + texCubeCount; |
| 2868 | mTextures.assign(totalCount, 0); |
| 2869 | glGenTextures(totalCount, &mTextures[0]); |
| 2870 | ASSERT_GL_NO_ERROR(); |
| 2871 | |
| 2872 | std::vector<RGBA8> texData(16 * 16); |
| 2873 | |
| 2874 | GLint texIndex = 0; |
| 2875 | for (; texIndex < tex2DCount; ++texIndex) |
| 2876 | { |
| 2877 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2878 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2879 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 2880 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2881 | &texData[0]); |
| 2882 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2883 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2884 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2885 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2886 | } |
| 2887 | |
| 2888 | ASSERT_GL_NO_ERROR(); |
| 2889 | |
| 2890 | for (; texIndex < texCubeCount; ++texIndex) |
| 2891 | { |
| 2892 | texData.assign(texData.size(), getPixel(texIndex)); |
| 2893 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 2894 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 2895 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2896 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2897 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2898 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2899 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2900 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2901 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2902 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2903 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2904 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2905 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 2906 | GL_UNSIGNED_BYTE, &texData[0]); |
| 2907 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2908 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2909 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2910 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2911 | } |
| 2912 | |
| 2913 | ASSERT_GL_NO_ERROR(); |
| 2914 | } |
| 2915 | |
| 2916 | void testWithTextures(GLint vertexTextureCount, |
| 2917 | const std::string &vertexTexturePrefix, |
| 2918 | GLint fragmentTextureCount, |
| 2919 | const std::string &fragmentTexturePrefix) |
| 2920 | { |
| 2921 | // Generate textures |
| 2922 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 2923 | |
| 2924 | glUseProgram(mProgram); |
| 2925 | RGBA8 expectedSum = {0}; |
| 2926 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 2927 | { |
| 2928 | std::stringstream uniformNameStr; |
| 2929 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 2930 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2931 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2932 | ASSERT_NE(-1, location); |
| 2933 | |
| 2934 | glUniform1i(location, texIndex); |
| 2935 | RGBA8 contribution = getPixel(texIndex); |
| 2936 | expectedSum.R += contribution.R; |
| 2937 | expectedSum.G += contribution.G; |
| 2938 | } |
| 2939 | |
| 2940 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 2941 | { |
| 2942 | std::stringstream uniformNameStr; |
| 2943 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 2944 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2945 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 2946 | ASSERT_NE(-1, location); |
| 2947 | |
| 2948 | glUniform1i(location, texIndex + vertexTextureCount); |
| 2949 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 2950 | expectedSum.R += contribution.R; |
| 2951 | expectedSum.G += contribution.G; |
| 2952 | } |
| 2953 | |
| 2954 | ASSERT_GE(256u, expectedSum.G); |
| 2955 | |
| 2956 | drawQuad(mProgram, "position", 0.5f); |
| 2957 | ASSERT_GL_NO_ERROR(); |
| 2958 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 2959 | } |
| 2960 | |
| 2961 | GLuint mProgram; |
| 2962 | std::vector<GLuint> mTextures; |
| 2963 | GLint mMaxVertexTextures; |
| 2964 | GLint mMaxFragmentTextures; |
| 2965 | GLint mMaxCombinedTextures; |
| 2966 | }; |
| 2967 | |
| 2968 | // Test rendering with the maximum vertex texture units. |
| 2969 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 2970 | { |
| 2971 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 2972 | ASSERT_NE(0u, mProgram); |
| 2973 | ASSERT_GL_NO_ERROR(); |
| 2974 | |
| 2975 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 2976 | } |
| 2977 | |
| 2978 | // Test rendering with the maximum fragment texture units. |
| 2979 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 2980 | { |
| 2981 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 2982 | ASSERT_NE(0u, mProgram); |
| 2983 | ASSERT_GL_NO_ERROR(); |
| 2984 | |
| 2985 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 2986 | } |
| 2987 | |
| 2988 | // Test rendering with maximum combined texture units. |
| 2989 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 2990 | { |
| 2991 | GLint vertexTextures = mMaxVertexTextures; |
| 2992 | |
| 2993 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 2994 | { |
| 2995 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 2996 | } |
| 2997 | |
| 2998 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 2999 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 3000 | ASSERT_NE(0u, mProgram); |
| 3001 | ASSERT_GL_NO_ERROR(); |
| 3002 | |
| 3003 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 3004 | } |
| 3005 | |
| 3006 | // Negative test for exceeding the number of vertex textures |
| 3007 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 3008 | { |
| 3009 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 3010 | 0); |
| 3011 | ASSERT_EQ(0u, mProgram); |
| 3012 | } |
| 3013 | |
| 3014 | // Negative test for exceeding the number of fragment textures |
| 3015 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 3016 | { |
| 3017 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 3018 | mMaxFragmentTextures + 1); |
| 3019 | ASSERT_EQ(0u, mProgram); |
| 3020 | } |
| 3021 | |
| 3022 | // Test active vertex textures under the limit, but excessive textures specified. |
| 3023 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 3024 | { |
| 3025 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 3026 | ASSERT_NE(0u, mProgram); |
| 3027 | ASSERT_GL_NO_ERROR(); |
| 3028 | |
| 3029 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3030 | } |
| 3031 | |
| 3032 | // Test active fragment textures under the limit, but excessive textures specified. |
| 3033 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 3034 | { |
| 3035 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 3036 | mMaxFragmentTextures); |
| 3037 | ASSERT_NE(0u, mProgram); |
| 3038 | ASSERT_GL_NO_ERROR(); |
| 3039 | |
| 3040 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 3041 | } |
| 3042 | |
| 3043 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 3044 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3045 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 3046 | { |
| 3047 | const std::string &vertexShader = |
| 3048 | "attribute vec2 position;\n" |
| 3049 | "varying float color;\n" |
| 3050 | "uniform sampler2D tex2D;\n" |
| 3051 | "uniform samplerCube texCube;\n" |
| 3052 | "void main() {\n" |
| 3053 | " gl_Position = vec4(position, 0, 1);\n" |
| 3054 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 3055 | " color = texture2D(tex2D, texCoord).x;\n" |
| 3056 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 3057 | "}"; |
| 3058 | const std::string &fragmentShader = |
| 3059 | "varying mediump float color;\n" |
| 3060 | "void main() {\n" |
| 3061 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 3062 | "}"; |
| 3063 | |
| 3064 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 3065 | ASSERT_NE(0u, mProgram); |
| 3066 | |
| 3067 | initTextures(1, 0); |
| 3068 | |
| 3069 | glUseProgram(mProgram); |
| 3070 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 3071 | ASSERT_NE(-1, tex2DLocation); |
| 3072 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 3073 | ASSERT_NE(-1, texCubeLocation); |
| 3074 | |
| 3075 | glUniform1i(tex2DLocation, 0); |
| 3076 | glUniform1i(texCubeLocation, 0); |
| 3077 | ASSERT_GL_NO_ERROR(); |
| 3078 | |
| 3079 | drawQuad(mProgram, "position", 0.5f); |
| 3080 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3081 | } |
| 3082 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3083 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 3084 | { |
| 3085 | protected: |
| 3086 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 3087 | |
| 3088 | void SetUp() override |
| 3089 | { |
| 3090 | Texture2DTestES3::SetUp(); |
| 3091 | |
| 3092 | glActiveTexture(GL_TEXTURE0); |
| 3093 | glGenTextures(3, mTextures); |
| 3094 | glGenFramebuffers(1, &mFBO); |
| 3095 | glGenRenderbuffers(1, &mRenderbuffer); |
| 3096 | |
| 3097 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 3098 | { |
| 3099 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 3100 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3101 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3102 | } |
| 3103 | |
| 3104 | glBindTexture(GL_TEXTURE_2D, 0); |
| 3105 | |
| 3106 | ASSERT_GL_NO_ERROR(); |
| 3107 | } |
| 3108 | |
| 3109 | void TearDown() override |
| 3110 | { |
| 3111 | glDeleteTextures(3, mTextures); |
| 3112 | glDeleteFramebuffers(1, &mFBO); |
| 3113 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 3114 | |
| 3115 | Texture2DTestES3::TearDown(); |
| 3116 | } |
| 3117 | |
| 3118 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 3119 | { |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3120 | GLushort pixelValue = (type == GL_SHORT) ? 0x7FFF : 0x6A35; |
| 3121 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3122 | |
| 3123 | setUpProgram(); |
| 3124 | |
| 3125 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3126 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 3127 | 0); |
| 3128 | |
| 3129 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 3130 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 3131 | |
| 3132 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3133 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3134 | |
| 3135 | EXPECT_GL_NO_ERROR(); |
| 3136 | |
| 3137 | drawQuad(mProgram, "position", 0.5f); |
| 3138 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3139 | GLubyte expectedValue = (type == GL_SHORT) ? 0xFF : static_cast<GLubyte>(pixelValue >> 8); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3140 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3141 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 3142 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 3143 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3144 | |
| 3145 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3146 | |
| 3147 | ASSERT_GL_NO_ERROR(); |
| 3148 | } |
| 3149 | |
| 3150 | void testNorm16Render(GLint internalformat, GLenum format, GLenum type) |
| 3151 | { |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3152 | GLushort pixelValue = 0x6A35; |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3153 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3154 | |
| 3155 | setUpProgram(); |
| 3156 | |
| 3157 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| 3158 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr); |
| 3159 | |
| 3160 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 3161 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 3162 | 0); |
| 3163 | |
| 3164 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3165 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3166 | |
| 3167 | EXPECT_GL_NO_ERROR(); |
| 3168 | |
| 3169 | drawQuad(mProgram, "position", 0.5f); |
| 3170 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3171 | GLubyte expectedValue = static_cast<GLubyte>(pixelValue >> 8); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3172 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 3173 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 3174 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3175 | |
| 3176 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 3177 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 3178 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 3179 | mRenderbuffer); |
| 3180 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 3181 | EXPECT_GL_NO_ERROR(); |
| 3182 | |
| 3183 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 3184 | glClear(GL_COLOR_BUFFER_BIT); |
| 3185 | |
| 3186 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 3187 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 3188 | EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor::white)); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3189 | |
| 3190 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 3191 | |
| 3192 | ASSERT_GL_NO_ERROR(); |
| 3193 | } |
| 3194 | |
| 3195 | GLuint mTextures[3]; |
| 3196 | GLuint mFBO; |
| 3197 | GLuint mRenderbuffer; |
| 3198 | }; |
| 3199 | |
| 3200 | // Test texture formats enabled by the GL_EXT_texture_norm16 extension. |
| 3201 | TEST_P(Texture2DNorm16TestES3, TextureNorm16Test) |
| 3202 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3203 | ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_texture_norm16")); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3204 | |
| 3205 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3206 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3207 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 3208 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3209 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 3210 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 3211 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 3212 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 3213 | |
| 3214 | testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 3215 | testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 3216 | testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 3217 | } |
| 3218 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3219 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 3220 | // GLES 3.0.4 section 3.8.3. |
| 3221 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 3222 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3223 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); |
| 3224 | |
Yuly Novikov | 3c75419 | 2016-06-27 19:36:41 -0400 | [diff] [blame] | 3225 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1429 is fixed |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3226 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 3227 | |
| 3228 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3229 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3230 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3231 | ASSERT_GL_NO_ERROR(); |
| 3232 | |
| 3233 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 3234 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 3235 | ASSERT_GL_NO_ERROR(); |
| 3236 | |
| 3237 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3238 | |
| 3239 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3240 | pixelsGreen.data()); |
| 3241 | ASSERT_GL_NO_ERROR(); |
| 3242 | |
| 3243 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3244 | pixelsGreen.data()); |
| 3245 | ASSERT_GL_NO_ERROR(); |
| 3246 | |
| 3247 | glUseProgram(mProgram); |
| 3248 | drawQuad(mProgram, "position", 0.5f); |
| 3249 | ASSERT_GL_NO_ERROR(); |
| 3250 | |
| 3251 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3252 | } |
| 3253 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 3254 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 3255 | // unpacking source extends outside unpack buffer bounds. |
| 3256 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 3257 | { |
| 3258 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3259 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3260 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3261 | ASSERT_GL_NO_ERROR(); |
| 3262 | |
| 3263 | GLBuffer buf; |
| 3264 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3265 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 3266 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3267 | GL_DYNAMIC_COPY); |
| 3268 | ASSERT_GL_NO_ERROR(); |
| 3269 | |
| 3270 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3271 | ASSERT_GL_NO_ERROR(); |
| 3272 | |
| 3273 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 3274 | ASSERT_GL_NO_ERROR(); |
| 3275 | |
| 3276 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3277 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3278 | |
| 3279 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3280 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 3281 | ASSERT_GL_NO_ERROR(); |
| 3282 | |
| 3283 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3284 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3285 | } |
| 3286 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3287 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 3288 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 3289 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3290 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 3291 | |
| 3292 | // Incorrect rendering results seen on OSX AMD. |
| 3293 | ANGLE_SKIP_TEST_IF(IsOSX() && IsAMD()); |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 3294 | |
| 3295 | const GLuint width = 8u; |
| 3296 | const GLuint height = 8u; |
| 3297 | const GLuint unpackRowLength = 5u; |
| 3298 | const GLuint unpackSkipPixels = 1u; |
| 3299 | |
| 3300 | setWindowWidth(width); |
| 3301 | setWindowHeight(height); |
| 3302 | |
| 3303 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3304 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3305 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3306 | ASSERT_GL_NO_ERROR(); |
| 3307 | |
| 3308 | GLBuffer buf; |
| 3309 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 3310 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 3311 | GLColor::green); |
| 3312 | |
| 3313 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 3314 | { |
| 3315 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 3316 | } |
| 3317 | |
| 3318 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 3319 | GL_DYNAMIC_COPY); |
| 3320 | ASSERT_GL_NO_ERROR(); |
| 3321 | |
| 3322 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 3323 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 3324 | ASSERT_GL_NO_ERROR(); |
| 3325 | |
| 3326 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 3327 | ASSERT_GL_NO_ERROR(); |
| 3328 | |
| 3329 | glUseProgram(mProgram); |
| 3330 | drawQuad(mProgram, "position", 0.5f); |
| 3331 | ASSERT_GL_NO_ERROR(); |
| 3332 | |
| 3333 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 3334 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 3335 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 3336 | actual.data()); |
| 3337 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 3338 | EXPECT_EQ(expected, actual); |
| 3339 | } |
| 3340 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3341 | template <typename T> |
| 3342 | T UNorm(double value) |
| 3343 | { |
| 3344 | return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max())); |
| 3345 | } |
| 3346 | |
| 3347 | // Test rendering a depth texture with mipmaps. |
| 3348 | TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps) |
| 3349 | { |
Zhenyao Mo | e520d7c | 2017-01-13 13:46:49 -0800 | [diff] [blame] | 3350 | // TODO(cwallez) this is failing on Intel Win7 OpenGL. |
| 3351 | // TODO(zmo) this is faling on Win Intel HD 530 Debug. |
| 3352 | // http://anglebugs.com/1706 |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3353 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows()); |
Corentin Wallez | e731d8a | 2016-09-07 10:56:25 -0400 | [diff] [blame] | 3354 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3355 | const int size = getWindowWidth(); |
| 3356 | |
| 3357 | auto dim = [size](int level) { return size >> level; }; |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 3358 | int levels = gl::log2(size); |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 3359 | |
| 3360 | glActiveTexture(GL_TEXTURE0); |
| 3361 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3362 | glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size); |
| 3363 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3364 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3365 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3366 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3367 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3368 | ASSERT_GL_NO_ERROR(); |
| 3369 | |
| 3370 | glUseProgram(mProgram); |
| 3371 | glUniform1i(mTexture2DUniformLocation, 0); |
| 3372 | |
| 3373 | std::vector<unsigned char> expected; |
| 3374 | |
| 3375 | for (int level = 0; level < levels; ++level) |
| 3376 | { |
| 3377 | double value = (static_cast<double>(level) / static_cast<double>(levels - 1)); |
| 3378 | expected.push_back(UNorm<unsigned char>(value)); |
| 3379 | |
| 3380 | int levelDim = dim(level); |
| 3381 | |
| 3382 | ASSERT_GT(levelDim, 0); |
| 3383 | |
| 3384 | std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value)); |
| 3385 | glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT, |
| 3386 | GL_UNSIGNED_INT, initData.data()); |
| 3387 | } |
| 3388 | ASSERT_GL_NO_ERROR(); |
| 3389 | |
| 3390 | for (int level = 0; level < levels; ++level) |
| 3391 | { |
| 3392 | glViewport(0, 0, dim(level), dim(level)); |
| 3393 | drawQuad(mProgram, "position", 0.5f); |
| 3394 | GLColor actual = ReadColor(0, 0); |
| 3395 | EXPECT_NEAR(expected[level], actual.R, 10u); |
| 3396 | } |
| 3397 | |
| 3398 | ASSERT_GL_NO_ERROR(); |
| 3399 | } |
| 3400 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3401 | // Tests unpacking into the unsized GL_ALPHA format. |
| 3402 | TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer) |
| 3403 | { |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3404 | // Initialize the texure. |
| 3405 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3406 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA, |
| 3407 | GL_UNSIGNED_BYTE, nullptr); |
| 3408 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3409 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3410 | |
| 3411 | std::vector<GLubyte> bufferData(getWindowWidth() * getWindowHeight(), 127); |
| 3412 | |
| 3413 | // Pull in the color data from the unpack buffer. |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 3414 | GLBuffer unpackBuffer; |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3415 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3416 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 3417 | glBufferData(GL_PIXEL_UNPACK_BUFFER, getWindowWidth() * getWindowHeight(), bufferData.data(), |
| 3418 | GL_STATIC_DRAW); |
| 3419 | |
| 3420 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth(), getWindowHeight(), GL_ALPHA, |
| 3421 | GL_UNSIGNED_BYTE, nullptr); |
| 3422 | |
| 3423 | // Clear to a weird color to make sure we're drawing something. |
| 3424 | glClearColor(0.5f, 0.8f, 1.0f, 0.2f); |
| 3425 | glClear(GL_COLOR_BUFFER_BIT); |
| 3426 | |
| 3427 | // Draw with the alpha texture and verify. |
| 3428 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3429 | |
| 3430 | ASSERT_GL_NO_ERROR(); |
| 3431 | EXPECT_PIXEL_NEAR(0, 0, 0, 0, 0, 127, 1); |
| 3432 | } |
| 3433 | |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 3434 | // Ensure stale unpack data doesn't propagate in D3D11. |
| 3435 | TEST_P(Texture2DTestES3, StaleUnpackData) |
| 3436 | { |
| 3437 | // Init unpack buffer. |
| 3438 | GLsizei pixelCount = getWindowWidth() * getWindowHeight() / 2; |
| 3439 | std::vector<GLColor> pixels(pixelCount, GLColor::red); |
| 3440 | |
| 3441 | GLBuffer unpackBuffer; |
| 3442 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3443 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 3444 | GLsizei bufferSize = pixelCount * sizeof(GLColor); |
| 3445 | glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, pixels.data(), GL_STATIC_DRAW); |
| 3446 | |
| 3447 | // Create from unpack buffer. |
| 3448 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3449 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0, |
| 3450 | GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3451 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3452 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3453 | |
| 3454 | drawQuad(mProgram, "position", 0.5f); |
| 3455 | |
| 3456 | ASSERT_GL_NO_ERROR(); |
| 3457 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 3458 | |
| 3459 | // Fill unpack with green, recreating buffer. |
| 3460 | pixels.assign(getWindowWidth() * getWindowHeight(), GLColor::green); |
| 3461 | GLsizei size2 = getWindowWidth() * getWindowHeight() * sizeof(GLColor); |
| 3462 | glBufferData(GL_PIXEL_UNPACK_BUFFER, size2, pixels.data(), GL_STATIC_DRAW); |
| 3463 | |
| 3464 | // Reinit texture with green. |
| 3465 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth() / 2, getWindowHeight() / 2, GL_RGBA, |
| 3466 | GL_UNSIGNED_BYTE, nullptr); |
| 3467 | |
| 3468 | drawQuad(mProgram, "position", 0.5f); |
| 3469 | |
| 3470 | ASSERT_GL_NO_ERROR(); |
| 3471 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3472 | } |
| 3473 | |
Geoff Lang | fb7685f | 2017-11-13 11:44:11 -0500 | [diff] [blame] | 3474 | // Ensure that texture parameters passed as floats that are converted to ints are rounded before |
| 3475 | // validating they are less than 0. |
| 3476 | TEST_P(Texture2DTestES3, TextureBaseMaxLevelRoundingValidation) |
| 3477 | { |
| 3478 | GLTexture texture; |
| 3479 | glBindTexture(GL_TEXTURE_2D, texture); |
| 3480 | |
| 3481 | // Use a negative number that will round to zero when converted to an integer |
| 3482 | // According to the spec(2.3.1 Data Conversion For State - Setting Commands): |
| 3483 | // "Validation of values performed by state-setting commands is performed after conversion, |
| 3484 | // unless specified otherwise for a specific command." |
| 3485 | GLfloat param = -7.30157126e-07f; |
| 3486 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param); |
| 3487 | EXPECT_GL_NO_ERROR(); |
| 3488 | |
| 3489 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param); |
| 3490 | EXPECT_GL_NO_ERROR(); |
| 3491 | } |
| 3492 | |
Jamie Madill | f097e23 | 2016-11-05 00:44:15 -0400 | [diff] [blame] | 3493 | // This test covers a D3D format redefinition bug for 3D textures. The base level format was not |
| 3494 | // being properly checked, and the texture storage of the previous texture format was persisting. |
| 3495 | // This would result in an ASSERT in debug and incorrect rendering in release. |
| 3496 | // See http://anglebug.com/1609 and WebGL 2 test conformance2/misc/views-with-offsets.html. |
| 3497 | TEST_P(Texture3DTestES3, FormatRedefinitionBug) |
| 3498 | { |
| 3499 | GLTexture tex; |
| 3500 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 3501 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3502 | |
| 3503 | GLFramebuffer framebuffer; |
| 3504 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 3505 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.get(), 0, 0); |
| 3506 | |
| 3507 | glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 3508 | |
| 3509 | std::vector<uint8_t> pixelData(100, 0); |
| 3510 | |
| 3511 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB565, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); |
| 3512 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
| 3513 | pixelData.data()); |
| 3514 | |
| 3515 | ASSERT_GL_NO_ERROR(); |
| 3516 | } |
| 3517 | |
Corentin Wallez | d262799 | 2017-04-28 17:17:03 -0400 | [diff] [blame] | 3518 | // Test basic pixel unpack buffer OOB checks when uploading to a 2D or 3D texture |
| 3519 | TEST_P(Texture3DTestES3, BasicUnpackBufferOOB) |
| 3520 | { |
| 3521 | // 2D tests |
| 3522 | { |
| 3523 | GLTexture tex; |
| 3524 | glBindTexture(GL_TEXTURE_2D, tex.get()); |
| 3525 | |
| 3526 | GLBuffer pbo; |
| 3527 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 3528 | |
| 3529 | // Test OOB |
| 3530 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 - 1, nullptr, GL_STATIC_DRAW); |
| 3531 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3532 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 3533 | |
| 3534 | // Test OOB |
| 3535 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 3536 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3537 | ASSERT_GL_NO_ERROR(); |
| 3538 | } |
| 3539 | |
| 3540 | // 3D tests |
| 3541 | { |
| 3542 | GLTexture tex; |
| 3543 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 3544 | |
| 3545 | GLBuffer pbo; |
| 3546 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 3547 | |
| 3548 | // Test OOB |
| 3549 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2 - 1, nullptr, |
| 3550 | GL_STATIC_DRAW); |
| 3551 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3552 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 3553 | |
| 3554 | // Test OOB |
| 3555 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 3556 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 3557 | ASSERT_GL_NO_ERROR(); |
| 3558 | } |
| 3559 | } |
| 3560 | |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 3561 | // Tests behaviour with a single texture and multiple sampler objects. |
| 3562 | TEST_P(Texture2DTestES3, SingleTextureMultipleSamplers) |
| 3563 | { |
| 3564 | GLint maxTextureUnits = 0; |
| 3565 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| 3566 | ANGLE_SKIP_TEST_IF(maxTextureUnits < 4); |
| 3567 | |
| 3568 | constexpr int kSize = 16; |
| 3569 | |
| 3570 | // Make a single-level texture, fill it with red. |
| 3571 | std::vector<GLColor> redColors(kSize * kSize, GLColor::red); |
| 3572 | GLTexture tex; |
| 3573 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3574 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3575 | redColors.data()); |
| 3576 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3577 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3578 | |
| 3579 | // Simple sanity check. |
| 3580 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 3581 | ASSERT_GL_NO_ERROR(); |
| 3582 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 3583 | |
| 3584 | // Bind texture to unit 1 with a sampler object making it incomplete. |
| 3585 | GLSampler sampler; |
| 3586 | glBindSampler(0, sampler); |
| 3587 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3588 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3589 | |
| 3590 | // Make a mipmap texture, fill it with blue. |
| 3591 | std::vector<GLColor> blueColors(kSize * kSize, GLColor::blue); |
| 3592 | GLTexture mipmapTex; |
| 3593 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 3594 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3595 | blueColors.data()); |
| 3596 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3597 | |
| 3598 | // Draw with the sampler, expect blue. |
| 3599 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 3600 | ASSERT_GL_NO_ERROR(); |
| 3601 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| 3602 | |
| 3603 | // Simple multitexturing program. |
| 3604 | const std::string vs = |
| 3605 | "#version 300 es\n" |
| 3606 | "in vec2 position;\n" |
| 3607 | "out vec2 texCoord;\n" |
| 3608 | "void main()\n" |
| 3609 | "{\n" |
| 3610 | " gl_Position = vec4(position, 0, 1);\n" |
| 3611 | " texCoord = position * 0.5 + vec2(0.5);\n" |
| 3612 | "}"; |
| 3613 | const std::string fs = |
| 3614 | "#version 300 es\n" |
| 3615 | "precision mediump float;\n" |
| 3616 | "in vec2 texCoord;\n" |
| 3617 | "uniform sampler2D tex1;\n" |
| 3618 | "uniform sampler2D tex2;\n" |
| 3619 | "uniform sampler2D tex3;\n" |
| 3620 | "uniform sampler2D tex4;\n" |
| 3621 | "out vec4 color;\n" |
| 3622 | "void main()\n" |
| 3623 | "{\n" |
| 3624 | " color = (texture(tex1, texCoord) + texture(tex2, texCoord) \n" |
| 3625 | " + texture(tex3, texCoord) + texture(tex4, texCoord)) * 0.25;\n" |
| 3626 | "}"; |
| 3627 | |
| 3628 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 3629 | |
| 3630 | std::array<GLint, 4> texLocations = { |
| 3631 | {glGetUniformLocation(program, "tex1"), glGetUniformLocation(program, "tex2"), |
| 3632 | glGetUniformLocation(program, "tex3"), glGetUniformLocation(program, "tex4")}}; |
| 3633 | for (GLint location : texLocations) |
| 3634 | { |
| 3635 | ASSERT_NE(-1, location); |
| 3636 | } |
| 3637 | |
| 3638 | // Init the uniform data. |
| 3639 | glUseProgram(program); |
| 3640 | for (GLint location = 0; location < 4; ++location) |
| 3641 | { |
| 3642 | glUniform1i(texLocations[location], location); |
| 3643 | } |
| 3644 | |
| 3645 | // Initialize four samplers |
| 3646 | GLSampler samplers[4]; |
| 3647 | |
| 3648 | // 0: non-mipped. |
| 3649 | glBindSampler(0, samplers[0]); |
| 3650 | glSamplerParameteri(samplers[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3651 | glSamplerParameteri(samplers[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3652 | |
| 3653 | // 1: mipped. |
| 3654 | glBindSampler(1, samplers[1]); |
| 3655 | glSamplerParameteri(samplers[1], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3656 | glSamplerParameteri(samplers[1], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3657 | |
| 3658 | // 2: non-mipped. |
| 3659 | glBindSampler(2, samplers[2]); |
| 3660 | glSamplerParameteri(samplers[2], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3661 | glSamplerParameteri(samplers[2], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3662 | |
| 3663 | // 3: mipped. |
| 3664 | glBindSampler(3, samplers[3]); |
| 3665 | glSamplerParameteri(samplers[3], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 3666 | glSamplerParameteri(samplers[3], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3667 | |
| 3668 | // Bind two blue mipped textures and two single layer textures, should all draw. |
| 3669 | glActiveTexture(GL_TEXTURE0); |
| 3670 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3671 | |
| 3672 | glActiveTexture(GL_TEXTURE1); |
| 3673 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 3674 | |
| 3675 | glActiveTexture(GL_TEXTURE2); |
| 3676 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3677 | |
| 3678 | glActiveTexture(GL_TEXTURE3); |
| 3679 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 3680 | |
| 3681 | ASSERT_GL_NO_ERROR(); |
| 3682 | |
| 3683 | drawQuad(program, "position", 0.5f); |
| 3684 | ASSERT_GL_NO_ERROR(); |
| 3685 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 128, 255, 2); |
| 3686 | |
| 3687 | // Bind four single layer textures, two should be incomplete. |
| 3688 | glActiveTexture(GL_TEXTURE1); |
| 3689 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3690 | |
| 3691 | glActiveTexture(GL_TEXTURE3); |
| 3692 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3693 | |
| 3694 | drawQuad(program, "position", 0.5f); |
| 3695 | ASSERT_GL_NO_ERROR(); |
| 3696 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 2); |
| 3697 | } |
| 3698 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 3699 | // The test is added to cover http://anglebug.com/2153. Cubemap completeness checks used to start |
| 3700 | // always at level 0 instead of the base level resulting in an incomplete texture if the faces at |
| 3701 | // level 0 are not created. The test creates a cubemap texture, specifies the images only for mip |
| 3702 | // level 1 filled with white color, updates the base level to be 1 and renders a quad. The program |
| 3703 | // samples the cubemap using a direction vector (1,1,1). |
| 3704 | TEST_P(TextureCubeTestES3, SpecifyAndSampleFromBaseLevel1) |
| 3705 | { |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 3706 | // Check http://anglebug.com/2155. |
| 3707 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA()); |
| 3708 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 3709 | const std::string vs = |
| 3710 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 3711 | precision mediump float; |
| 3712 | in vec3 pos; |
| 3713 | void main() { |
| 3714 | gl_Position = vec4(pos, 1.0); |
| 3715 | })"; |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 3716 | |
| 3717 | const std::string fs = |
| 3718 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 3719 | precision mediump float; |
| 3720 | out vec4 color; |
| 3721 | uniform samplerCube uTex; |
| 3722 | void main(){ |
| 3723 | color = texture(uTex, vec3(1.0)); |
| 3724 | })"; |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 3725 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 3726 | glUseProgram(program); |
| 3727 | |
| 3728 | glUniform1i(glGetUniformLocation(program, "uTex"), 0); |
| 3729 | glActiveTexture(GL_TEXTURE0); |
| 3730 | |
| 3731 | GLTexture cubeTex; |
| 3732 | glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); |
| 3733 | |
| 3734 | const int kFaceWidth = 1; |
| 3735 | const int kFaceHeight = 1; |
| 3736 | std::vector<uint32_t> texData(kFaceWidth * kFaceHeight, 0xFFFFFFFF); |
| 3737 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 3738 | GL_UNSIGNED_BYTE, texData.data()); |
| 3739 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 3740 | GL_UNSIGNED_BYTE, texData.data()); |
| 3741 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 3742 | GL_UNSIGNED_BYTE, texData.data()); |
| 3743 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 3744 | GL_UNSIGNED_BYTE, texData.data()); |
| 3745 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 3746 | GL_UNSIGNED_BYTE, texData.data()); |
| 3747 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 3748 | GL_UNSIGNED_BYTE, texData.data()); |
| 3749 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3750 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3751 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 3752 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 3753 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| 3754 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1); |
| 3755 | |
| 3756 | drawQuad(program, "pos", 0.5f, 1.0f, true); |
| 3757 | ASSERT_GL_NO_ERROR(); |
| 3758 | |
| 3759 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 3760 | } |
| 3761 | |
Jiawei Shao | 3c43b4d | 2018-02-23 11:08:28 +0800 | [diff] [blame] | 3762 | // Verify that using negative texture base level and max level generates GL_INVALID_VALUE. |
| 3763 | TEST_P(Texture2DTestES3, NegativeTextureBaseLevelAndMaxLevel) |
| 3764 | { |
| 3765 | GLuint texture = create2DTexture(); |
| 3766 | |
| 3767 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1); |
| 3768 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 3769 | |
| 3770 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1); |
| 3771 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 3772 | |
| 3773 | glDeleteTextures(1, &texture); |
| 3774 | EXPECT_GL_NO_ERROR(); |
| 3775 | } |
| 3776 | |
Olli Etuaho | 023371b | 2018-04-24 17:43:32 +0300 | [diff] [blame] | 3777 | // Test setting base level after calling generateMipmap on a LUMA texture. |
| 3778 | // Covers http://anglebug.com/2498 |
| 3779 | TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA) |
| 3780 | { |
| 3781 | glActiveTexture(GL_TEXTURE0); |
| 3782 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3783 | |
| 3784 | constexpr const GLsizei kWidth = 8; |
| 3785 | constexpr const GLsizei kHeight = 8; |
| 3786 | std::array<GLubyte, kWidth * kHeight * 2> whiteData; |
| 3787 | whiteData.fill(255u); |
| 3788 | |
| 3789 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, kWidth, kHeight, 0, GL_LUMINANCE_ALPHA, |
| 3790 | GL_UNSIGNED_BYTE, whiteData.data()); |
| 3791 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 3792 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3793 | glGenerateMipmap(GL_TEXTURE_2D); |
| 3794 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 3795 | EXPECT_GL_NO_ERROR(); |
| 3796 | |
| 3797 | drawQuad(mProgram, "position", 0.5f); |
| 3798 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 3799 | } |
| 3800 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 3801 | // Covers a bug in the D3D11 backend: http://anglebug.com/2772 |
| 3802 | // When using a sampler the texture was created as if it has mipmaps, |
| 3803 | // regardless what you specified in GL_TEXTURE_MIN_FILTER via |
| 3804 | // glSamplerParameteri() -- mistakenly the default value |
| 3805 | // GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was |
| 3806 | // evaluated. |
| 3807 | // If you didn't provide mipmaps and didn't let the driver generate them |
| 3808 | // this led to not sampling your texture data when minification occurred. |
| 3809 | TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping) |
| 3810 | { |
| 3811 | const std::string vs = |
| 3812 | "#version 300 es\n" |
| 3813 | "out vec2 texcoord;\n" |
| 3814 | "in vec4 position;\n" |
| 3815 | "void main()\n" |
| 3816 | "{\n" |
| 3817 | " gl_Position = vec4(position.xy * 0.1, 0.0, 1.0);\n" |
| 3818 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 3819 | "}\n"; |
| 3820 | |
| 3821 | const std::string fs = |
| 3822 | "#version 300 es\n" |
| 3823 | "precision highp float;\n" |
| 3824 | "uniform highp sampler2D tex;\n" |
| 3825 | "in vec2 texcoord;\n" |
| 3826 | "out vec4 fragColor;\n" |
| 3827 | "void main()\n" |
| 3828 | "{\n" |
| 3829 | " fragColor = texture(tex, texcoord);\n" |
| 3830 | "}\n"; |
| 3831 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 3832 | |
| 3833 | GLSampler sampler; |
| 3834 | glBindSampler(0, sampler); |
| 3835 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 3836 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 3837 | |
| 3838 | glActiveTexture(GL_TEXTURE0); |
| 3839 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3840 | |
| 3841 | const GLsizei texWidth = getWindowWidth(); |
| 3842 | const GLsizei texHeight = getWindowHeight(); |
| 3843 | const std::vector<GLColor> whiteData(texWidth * texHeight, GLColor::white); |
| 3844 | |
| 3845 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3846 | whiteData.data()); |
| 3847 | EXPECT_GL_NO_ERROR(); |
| 3848 | |
| 3849 | drawQuad(program, "position", 0.5f); |
| 3850 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, angle::GLColor::white); |
| 3851 | } |
| 3852 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3853 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 3854 | // tests should be run against. |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3855 | ANGLE_INSTANTIATE_TEST(Texture2DTest, |
| 3856 | ES2_D3D9(), |
| 3857 | ES2_D3D11(), |
| 3858 | ES2_D3D11_FL9_3(), |
| 3859 | ES2_OPENGL(), |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 3860 | ES2_OPENGLES(), |
| 3861 | ES2_VULKAN()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3862 | ANGLE_INSTANTIATE_TEST(TextureCubeTest, |
| 3863 | ES2_D3D9(), |
| 3864 | ES2_D3D11(), |
Geoff Lang | f7480ad | 2017-10-24 11:46:02 -0400 | [diff] [blame] | 3865 | ES2_D3D11_FL10_0(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3866 | ES2_D3D11_FL9_3(), |
| 3867 | ES2_OPENGL(), |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 3868 | ES2_OPENGLES(), |
| 3869 | ES2_VULKAN()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3870 | ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale, |
| 3871 | ES2_D3D9(), |
| 3872 | ES2_D3D11(), |
| 3873 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3874 | ES2_OPENGL(), |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 3875 | ES2_OPENGLES(), |
| 3876 | ES2_VULKAN()); |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 3877 | ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest, |
| 3878 | ES2_D3D9(), |
| 3879 | ES2_D3D11(), |
| 3880 | ES2_D3D11_FL9_3(), |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3881 | ES2_OPENGL(), |
| 3882 | ES2_OPENGLES()); |
| 3883 | ANGLE_INSTANTIATE_TEST(SamplerArrayTest, |
| 3884 | ES2_D3D9(), |
| 3885 | ES2_D3D11(), |
| 3886 | ES2_D3D11_FL9_3(), |
| 3887 | ES2_OPENGL(), |
| 3888 | ES2_OPENGLES()); |
| 3889 | ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest, |
| 3890 | ES2_D3D9(), |
| 3891 | ES2_D3D11(), |
| 3892 | ES2_D3D11_FL9_3(), |
| 3893 | ES2_OPENGL(), |
| 3894 | ES2_OPENGLES()); |
| 3895 | ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 3896 | ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3897 | ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3898 | ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3, |
| 3899 | ES3_D3D11(), |
| 3900 | ES3_OPENGL(), |
| 3901 | ES3_OPENGLES()); |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 3902 | ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3, |
| 3903 | ES3_D3D11(), |
| 3904 | ES3_OPENGL(), |
| 3905 | ES3_OPENGLES()); |
| 3906 | ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
| 3907 | ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 3908 | ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL()); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3909 | ANGLE_INSTANTIATE_TEST(SamplerInStructTest, |
| 3910 | ES2_D3D11(), |
| 3911 | ES2_D3D11_FL9_3(), |
| 3912 | ES2_D3D9(), |
| 3913 | ES2_OPENGL(), |
| 3914 | ES2_OPENGLES()); |
| 3915 | ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest, |
| 3916 | ES2_D3D11(), |
| 3917 | ES2_D3D11_FL9_3(), |
| 3918 | ES2_D3D9(), |
| 3919 | ES2_OPENGL(), |
| 3920 | ES2_OPENGLES()); |
| 3921 | ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest, |
| 3922 | ES2_D3D11(), |
| 3923 | ES2_D3D11_FL9_3(), |
| 3924 | ES2_D3D9(), |
| 3925 | ES2_OPENGL(), |
| 3926 | ES2_OPENGLES()); |
| 3927 | ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest, |
| 3928 | ES2_D3D11(), |
| 3929 | ES2_D3D11_FL9_3(), |
| 3930 | ES2_D3D9(), |
| 3931 | ES2_OPENGL(), |
| 3932 | ES2_OPENGLES()); |
| 3933 | ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest, |
| 3934 | ES2_D3D11(), |
| 3935 | ES2_D3D11_FL9_3(), |
| 3936 | ES2_D3D9(), |
| 3937 | ES2_OPENGL(), |
| 3938 | ES2_OPENGLES()); |
Luc Ferron | af88362 | 2018-06-08 15:57:31 -0400 | [diff] [blame] | 3939 | ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES(), ES2_VULKAN()); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 3940 | ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 3941 | ANGLE_INSTANTIATE_TEST(TextureCubeTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 3942 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 3943 | } // anonymous namespace |