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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Geoff Lang7dd2e102014-11-10 15:19:26 -050012#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050014#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050016#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050017
18#include "common/debug.h"
19#include "common/version.h"
20#include "common/utilities.h"
21#include "common/platform.h"
22#include "common/blocklayout.h"
23
24#include <algorithm>
daniel@transgaming.com87891f72011-06-01 15:28:35 +000025
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026namespace gl
27{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000028const char * const g_fakepath = "C:\\fakepath";
29
Geoff Lang7dd2e102014-11-10 15:19:26 -050030namespace
31{
32
33unsigned int ParseAndStripArrayIndex(std::string* name)
34{
35 unsigned int subscript = GL_INVALID_INDEX;
36
37 // Strip any trailing array operator and retrieve the subscript
38 size_t open = name->find_last_of('[');
39 size_t close = name->find_last_of(']');
40 if (open != std::string::npos && close == name->length() - 1)
41 {
42 subscript = atoi(name->substr(open + 1).c_str());
43 name->erase(open);
44 }
45
46 return subscript;
47}
48
49}
50
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +000051AttributeBindings::AttributeBindings()
52{
53}
54
55AttributeBindings::~AttributeBindings()
56{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +000057}
58
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000059InfoLog::InfoLog() : mInfoLog(NULL)
60{
61}
62
63InfoLog::~InfoLog()
64{
65 delete[] mInfoLog;
66}
67
68
69int InfoLog::getLength() const
70{
71 if (!mInfoLog)
72 {
73 return 0;
74 }
75 else
76 {
77 return strlen(mInfoLog) + 1;
78 }
79}
80
81void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
82{
83 int index = 0;
84
85 if (bufSize > 0)
86 {
87 if (mInfoLog)
88 {
89 index = std::min(bufSize - 1, (int)strlen(mInfoLog));
90 memcpy(infoLog, mInfoLog, index);
91 }
92
93 infoLog[index] = '\0';
94 }
95
96 if (length)
97 {
98 *length = index;
99 }
100}
101
102// append a santized message to the program info log.
103// The D3D compiler includes a fake file path in some of the warning or error
104// messages, so lets remove all occurrences of this fake file path from the log.
105void InfoLog::appendSanitized(const char *message)
106{
107 std::string msg(message);
108
109 size_t found;
110 do
111 {
112 found = msg.find(g_fakepath);
113 if (found != std::string::npos)
114 {
115 msg.erase(found, strlen(g_fakepath));
116 }
117 }
118 while (found != std::string::npos);
119
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000120 append("%s", msg.c_str());
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000121}
122
123void InfoLog::append(const char *format, ...)
124{
125 if (!format)
126 {
127 return;
128 }
129
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000130 va_list vararg;
131 va_start(vararg, format);
Jamie Madilld4505052014-02-24 15:26:49 -0500132 size_t infoLength = vsnprintf(NULL, 0, format, vararg);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133 va_end(vararg);
134
Jamie Madilld4505052014-02-24 15:26:49 -0500135 char *logPointer = NULL;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000136
137 if (!mInfoLog)
138 {
shannon.woods@transgaming.come16e6512013-02-28 23:19:02 +0000139 mInfoLog = new char[infoLength + 2];
Jamie Madilld4505052014-02-24 15:26:49 -0500140 logPointer = mInfoLog;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000141 }
142 else
143 {
Jamie Madilld4505052014-02-24 15:26:49 -0500144 size_t currentlogLength = strlen(mInfoLog);
145 char *newLog = new char[currentlogLength + infoLength + 2];
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000146 strcpy(newLog, mInfoLog);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000147
148 delete[] mInfoLog;
149 mInfoLog = newLog;
Jamie Madilld4505052014-02-24 15:26:49 -0500150
151 logPointer = mInfoLog + currentlogLength;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000152 }
Jamie Madilld4505052014-02-24 15:26:49 -0500153
154 va_start(vararg, format);
155 vsnprintf(logPointer, infoLength, format, vararg);
156 va_end(vararg);
157
158 logPointer[infoLength] = 0;
159 strcpy(logPointer + infoLength, "\n");
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000160}
161
162void InfoLog::reset()
163{
164 if (mInfoLog)
165 {
166 delete [] mInfoLog;
167 mInfoLog = NULL;
168 }
169}
170
Geoff Lang7dd2e102014-11-10 15:19:26 -0500171VariableLocation::VariableLocation()
172 : name(), element(0), index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000173{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500174}
175
176VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
177 : name(name), element(element), index(index)
178{
179}
180
181LinkedVarying::LinkedVarying()
182{
183}
184
185LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
186 unsigned int semanticIndex, unsigned int semanticIndexCount)
187 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
188{
189}
190
191Program::Program(rx::ProgramImpl *impl, ResourceManager *manager, GLuint handle)
192 : mProgram(impl),
193 mValidated(false),
194 mFragmentShader(NULL),
195 mVertexShader(NULL),
196 mLinked(false),
197 mDeleteStatus(false),
198 mRefCount(0),
199 mResourceManager(manager),
200 mHandle(handle)
201{
202 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000203
204 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500205 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000206}
207
208Program::~Program()
209{
210 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000211
212 if (mVertexShader != NULL)
213 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000214 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000215 }
216
217 if (mFragmentShader != NULL)
218 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000219 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000220 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500221
222 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000223}
224
225bool Program::attachShader(Shader *shader)
226{
227 if (shader->getType() == GL_VERTEX_SHADER)
228 {
229 if (mVertexShader)
230 {
231 return false;
232 }
233
Brandon Jones71620962014-08-20 14:04:59 -0700234 mVertexShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000235 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000236 }
237 else if (shader->getType() == GL_FRAGMENT_SHADER)
238 {
239 if (mFragmentShader)
240 {
241 return false;
242 }
243
Brandon Jones71620962014-08-20 14:04:59 -0700244 mFragmentShader = shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000245 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000246 }
247 else UNREACHABLE();
248
249 return true;
250}
251
252bool Program::detachShader(Shader *shader)
253{
254 if (shader->getType() == GL_VERTEX_SHADER)
255 {
256 if (mVertexShader != shader)
257 {
258 return false;
259 }
260
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000261 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000262 mVertexShader = NULL;
263 }
264 else if (shader->getType() == GL_FRAGMENT_SHADER)
265 {
266 if (mFragmentShader != shader)
267 {
268 return false;
269 }
270
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000271 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272 mFragmentShader = NULL;
273 }
274 else UNREACHABLE();
275
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000276 return true;
277}
278
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000279int Program::getAttachedShadersCount() const
280{
281 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
282}
283
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000284void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
285{
286 if (index < MAX_VERTEX_ATTRIBS)
287 {
288 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
289 {
290 mAttributeBinding[i].erase(name);
291 }
292
293 mAttributeBinding[index].insert(name);
294 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000295}
296
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000297void Program::bindAttributeLocation(GLuint index, const char *name)
298{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000299 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300}
301
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000302// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
303// compiling them into binaries, determining the attribute mappings, and collecting
304// a list of uniforms
Jamie Madillde8892b2014-11-11 13:00:22 -0500305Error Program::link(const Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000306{
307 unlink(false);
308
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000309 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000310 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000311
Geoff Lang7dd2e102014-11-10 15:19:26 -0500312 if (!mFragmentShader || !mFragmentShader->isCompiled())
313 {
314 return Error(GL_NO_ERROR);
315 }
316 ASSERT(mFragmentShader->getType() == GL_FRAGMENT_SHADER);
317
318 if (!mVertexShader || !mVertexShader->isCompiled())
319 {
320 return Error(GL_NO_ERROR);
321 }
322 ASSERT(mVertexShader->getType() == GL_VERTEX_SHADER);
323
Jamie Madill437d2662014-12-05 14:23:35 -0500324 if (!linkAttributes(mInfoLog, mAttributeBindings, mVertexShader))
325 {
326 return Error(GL_NO_ERROR);
327 }
328
Geoff Lang7dd2e102014-11-10 15:19:26 -0500329 int registers;
330 std::vector<LinkedVarying> linkedVaryings;
331 rx::LinkResult result = mProgram->link(data, mInfoLog, mFragmentShader, mVertexShader, mTransformFeedbackVaryings, mTransformFeedbackBufferMode,
332 &registers, &linkedVaryings, &mOutputVariables);
333 if (result.error.isError() || !result.linkSuccess)
Geoff Langb543aff2014-09-30 14:52:54 -0400334 {
335 return result.error;
336 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000337
Geoff Lang7dd2e102014-11-10 15:19:26 -0500338 if (!mProgram->linkUniforms(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
339 {
340 return Error(GL_NO_ERROR);
341 }
342
343 if (!linkUniformBlocks(mInfoLog, *mVertexShader, *mFragmentShader, *data.caps))
344 {
345 return Error(GL_NO_ERROR);
346 }
347
348 if (!gatherTransformFeedbackLinkedVaryings(mInfoLog, linkedVaryings, mTransformFeedbackVaryings,
349 mTransformFeedbackBufferMode, &mProgram->getTransformFeedbackLinkedVaryings(), *data.caps))
350 {
351 return Error(GL_NO_ERROR);
352 }
353
354 // TODO: The concept of "executables" is D3D only, and as such this belongs in ProgramD3D. It must be called,
355 // however, last in this function, so it can't simply be moved to ProgramD3D::link without further shuffling.
356 result = mProgram->compileProgramExecutables(mInfoLog, mFragmentShader, mVertexShader, registers);
357 if (result.error.isError() || !result.linkSuccess)
358 {
359 mInfoLog.append("Failed to create D3D shaders.");
360 unlink(false);
361 return result.error;
362 }
363
364 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400365 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000366}
367
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000368int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000369{
370 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
371 {
372 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
373 {
374 return location;
375 }
376 }
377
378 return -1;
379}
380
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000381// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000382void Program::unlink(bool destroy)
383{
384 if (destroy) // Object being destructed
385 {
386 if (mFragmentShader)
387 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000388 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000389 mFragmentShader = NULL;
390 }
391
392 if (mVertexShader)
393 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000394 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000395 mVertexShader = NULL;
396 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397 }
398
Geoff Lang7dd2e102014-11-10 15:19:26 -0500399 std::fill(mLinkedAttribute, mLinkedAttribute + ArraySize(mLinkedAttribute), sh::Attribute());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400 mOutputVariables.clear();
401
402 mProgram->reset();
403
404 mValidated = false;
405
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000406 mLinked = false;
407}
408
409bool Program::isLinked()
410{
411 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000412}
413
Geoff Lang7dd2e102014-11-10 15:19:26 -0500414Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000415{
416 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000417
Geoff Lang7dd2e102014-11-10 15:19:26 -0500418#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
419 return Error(GL_NO_ERROR);
420#else
421 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000422
Geoff Lang7dd2e102014-11-10 15:19:26 -0500423 BinaryInputStream stream(binary, length);
424
425 GLenum format = stream.readInt<GLenum>();
426 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000427 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500428 mInfoLog.append("Invalid program binary format.");
429 return Error(GL_NO_ERROR);
430 }
431
432 int majorVersion = stream.readInt<int>();
433 int minorVersion = stream.readInt<int>();
434 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
435 {
436 mInfoLog.append("Invalid program binary version.");
437 return Error(GL_NO_ERROR);
438 }
439
440 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
441 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
442 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
443 {
444 mInfoLog.append("Invalid program binary version.");
445 return Error(GL_NO_ERROR);
446 }
447
Geoff Lang7dd2e102014-11-10 15:19:26 -0500448 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
449 {
450 stream.readInt(&mLinkedAttribute[i].type);
451 stream.readString(&mLinkedAttribute[i].name);
452 stream.readInt(&mProgram->getShaderAttributes()[i].type);
453 stream.readString(&mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500454 stream.readInt(&mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500455 }
456
Geoff Lang7dd2e102014-11-10 15:19:26 -0500457 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
458 if (result.error.isError() || !result.linkSuccess)
459 {
Geoff Langb543aff2014-09-30 14:52:54 -0400460 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000461 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000462
Geoff Lang7dd2e102014-11-10 15:19:26 -0500463 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400464 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500465#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
466}
467
468Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
469{
470 if (binaryFormat)
471 {
472 *binaryFormat = mProgram->getBinaryFormat();
473 }
474
475 BinaryOutputStream stream;
476
477 stream.writeInt(mProgram->getBinaryFormat());
478 stream.writeInt(ANGLE_MAJOR_VERSION);
479 stream.writeInt(ANGLE_MINOR_VERSION);
480 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
481
Geoff Lang7dd2e102014-11-10 15:19:26 -0500482 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
483 {
484 stream.writeInt(mLinkedAttribute[i].type);
485 stream.writeString(mLinkedAttribute[i].name);
486 stream.writeInt(mProgram->getShaderAttributes()[i].type);
487 stream.writeString(mProgram->getShaderAttributes()[i].name);
Jamie Madill437d2662014-12-05 14:23:35 -0500488 stream.writeInt(mProgram->getSemanticIndexes()[i]);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500489 }
490
491 gl::Error error = mProgram->save(&stream);
492 if (error.isError())
493 {
494 return error;
495 }
496
497 GLsizei streamLength = stream.length();
498 const void *streamData = stream.data();
499
500 if (streamLength > bufSize)
501 {
502 if (length)
503 {
504 *length = 0;
505 }
506
507 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
508 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
509 // sizes and then copy it.
510 return Error(GL_INVALID_OPERATION);
511 }
512
513 if (binary)
514 {
515 char *ptr = reinterpret_cast<char*>(binary);
516
517 memcpy(ptr, streamData, streamLength);
518 ptr += streamLength;
519
520 ASSERT(ptr - streamLength == binary);
521 }
522
523 if (length)
524 {
525 *length = streamLength;
526 }
527
528 return Error(GL_NO_ERROR);
529}
530
531GLint Program::getBinaryLength() const
532{
533 GLint length;
534 Error error = saveBinary(NULL, NULL, std::numeric_limits<GLint>::max(), &length);
535 if (error.isError())
536 {
537 return 0;
538 }
539
540 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000541}
542
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000543void Program::release()
544{
545 mRefCount--;
546
547 if (mRefCount == 0 && mDeleteStatus)
548 {
549 mResourceManager->deleteProgram(mHandle);
550 }
551}
552
553void Program::addRef()
554{
555 mRefCount++;
556}
557
558unsigned int Program::getRefCount() const
559{
560 return mRefCount;
561}
562
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000563int Program::getInfoLogLength() const
564{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000565 return mInfoLog.getLength();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000566}
567
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000568void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
569{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000570 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000571}
572
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000573void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
574{
575 int total = 0;
576
577 if (mVertexShader)
578 {
579 if (total < maxCount)
580 {
581 shaders[total] = mVertexShader->getHandle();
582 }
583
584 total++;
585 }
586
587 if (mFragmentShader)
588 {
589 if (total < maxCount)
590 {
591 shaders[total] = mFragmentShader->getHandle();
592 }
593
594 total++;
595 }
596
597 if (count)
598 {
599 *count = total;
600 }
601}
602
Geoff Lang7dd2e102014-11-10 15:19:26 -0500603GLuint Program::getAttributeLocation(const std::string &name)
604{
605 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
606 {
607 if (mLinkedAttribute[index].name == name)
608 {
609 return index;
610 }
611 }
612
613 return -1;
614}
615
616int Program::getSemanticIndex(int attributeIndex)
617{
618 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
619
Jamie Madill437d2662014-12-05 14:23:35 -0500620 return mProgram->getSemanticIndexes()[attributeIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500621}
622
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000623void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
624{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500625 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000626 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500627 // Skip over inactive attributes
628 unsigned int activeAttribute = 0;
629 unsigned int attribute;
630 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
631 {
632 if (mLinkedAttribute[attribute].name.empty())
633 {
634 continue;
635 }
636
637 if (activeAttribute == index)
638 {
639 break;
640 }
641
642 activeAttribute++;
643 }
644
645 if (bufsize > 0)
646 {
647 const char *string = mLinkedAttribute[attribute].name.c_str();
648
649 strncpy(name, string, bufsize);
650 name[bufsize - 1] = '\0';
651
652 if (length)
653 {
654 *length = strlen(name);
655 }
656 }
657
658 *size = 1; // Always a single 'type' instance
659
660 *type = mLinkedAttribute[attribute].type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000661 }
662 else
663 {
664 if (bufsize > 0)
665 {
666 name[0] = '\0';
667 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500668
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000669 if (length)
670 {
671 *length = 0;
672 }
673
674 *type = GL_NONE;
675 *size = 1;
676 }
677}
678
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000679GLint Program::getActiveAttributeCount()
680{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500681 int count = 0;
682
683 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000684 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500685 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
686 {
687 if (!mLinkedAttribute[attributeIndex].name.empty())
688 {
689 count++;
690 }
691 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000692 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500693
694 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000695}
696
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000697GLint Program::getActiveAttributeMaxLength()
698{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500699 int maxLength = 0;
700
701 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000702 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500703 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
704 {
705 if (!mLinkedAttribute[attributeIndex].name.empty())
706 {
707 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
708 }
709 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000710 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500711
712 return maxLength;
713}
714
715// Returns one more than the highest sampler index used.
716GLint Program::getUsedSamplerRange(SamplerType type)
717{
718 return mProgram->getUsedSamplerRange(type);
719}
720
721bool Program::usesPointSize() const
722{
723 return mProgram->usesPointSize();
724}
725
726GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps)
727{
728 return mProgram->getSamplerMapping(type, samplerIndex, caps);
729}
730
731GLenum Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
732{
733 return mProgram->getSamplerTextureType(type, samplerIndex);
734}
735
736GLint Program::getFragDataLocation(const std::string &name) const
737{
738 std::string baseName(name);
739 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
740 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000741 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500742 const VariableLocation &outputVariable = locationIt->second;
743 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
744 {
745 return static_cast<GLint>(locationIt->first);
746 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000747 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500748 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000749}
750
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000751void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
752{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500753 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000754 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500755 ASSERT(index < mProgram->getUniforms().size()); // index must be smaller than getActiveUniformCount()
756 LinkedUniform *uniform = mProgram->getUniforms()[index];
757
758 if (bufsize > 0)
759 {
760 std::string string = uniform->name;
761 if (uniform->isArray())
762 {
763 string += "[0]";
764 }
765
766 strncpy(name, string.c_str(), bufsize);
767 name[bufsize - 1] = '\0';
768
769 if (length)
770 {
771 *length = strlen(name);
772 }
773 }
774
775 *size = uniform->elementCount();
776 *type = uniform->type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000777 }
778 else
779 {
780 if (bufsize > 0)
781 {
782 name[0] = '\0';
783 }
784
785 if (length)
786 {
787 *length = 0;
788 }
789
790 *size = 0;
791 *type = GL_NONE;
792 }
793}
794
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000795GLint Program::getActiveUniformCount()
796{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500797 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000798 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500799 return mProgram->getUniforms().size();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000800 }
801 else
802 {
803 return 0;
804 }
805}
806
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000807GLint Program::getActiveUniformMaxLength()
808{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500809 int maxLength = 0;
810
811 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000812 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500813 unsigned int numUniforms = mProgram->getUniforms().size();
814 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
815 {
816 if (!mProgram->getUniforms()[uniformIndex]->name.empty())
817 {
818 int length = (int)(mProgram->getUniforms()[uniformIndex]->name.length() + 1);
819 if (mProgram->getUniforms()[uniformIndex]->isArray())
820 {
821 length += 3; // Counting in "[0]".
822 }
823 maxLength = std::max(length, maxLength);
824 }
825 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000826 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500827
828 return maxLength;
829}
830
831GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
832{
833 const gl::LinkedUniform& uniform = *mProgram->getUniforms()[index];
834 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000835 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500836 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
837 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
838 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
839 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
840 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
841 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
842 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
843 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
844 default:
845 UNREACHABLE();
846 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000847 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500848 return 0;
849}
850
851bool Program::isValidUniformLocation(GLint location) const
852{
853 ASSERT(rx::IsIntegerCastSafe<GLint>(mProgram->getUniformIndices().size()));
854 return (location >= 0 && location < static_cast<GLint>(mProgram->getUniformIndices().size()));
855}
856
857LinkedUniform *Program::getUniformByLocation(GLint location) const
858{
859 return mProgram->getUniformByLocation(location);
860}
861
862LinkedUniform *Program::getUniformByName(const std::string &name) const
863{
864 return mProgram->getUniformByName(name);
865}
866
867GLint Program::getUniformLocation(const std::string &name)
868{
869 return mProgram->getUniformLocation(name);
870}
871
872GLuint Program::getUniformIndex(const std::string &name)
873{
874 return mProgram->getUniformIndex(name);
875}
876
877void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
878{
879 mProgram->setUniform1fv(location, count, v);
880}
881
882void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
883{
884 mProgram->setUniform2fv(location, count, v);
885}
886
887void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
888{
889 mProgram->setUniform3fv(location, count, v);
890}
891
892void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
893{
894 mProgram->setUniform4fv(location, count, v);
895}
896
897void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
898{
899 mProgram->setUniform1iv(location, count, v);
900}
901
902void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
903{
904 mProgram->setUniform2iv(location, count, v);
905}
906
907void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
908{
909 mProgram->setUniform3iv(location, count, v);
910}
911
912void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
913{
914 mProgram->setUniform4iv(location, count, v);
915}
916
917void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
918{
919 mProgram->setUniform1uiv(location, count, v);
920}
921
922void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
923{
924 mProgram->setUniform2uiv(location, count, v);
925}
926
927void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
928{
929 mProgram->setUniform3uiv(location, count, v);
930}
931
932void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
933{
934 mProgram->setUniform4uiv(location, count, v);
935}
936
937void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
938{
939 mProgram->setUniformMatrix2fv(location, count, transpose, v);
940}
941
942void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
943{
944 mProgram->setUniformMatrix3fv(location, count, transpose, v);
945}
946
947void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
948{
949 mProgram->setUniformMatrix4fv(location, count, transpose, v);
950}
951
952void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
953{
954 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
955}
956
957void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
958{
959 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
960}
961
962void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
963{
964 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
965}
966
967void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
968{
969 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
970}
971
972void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
973{
974 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
975}
976
977void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
978{
979 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
980}
981
982void Program::getUniformfv(GLint location, GLfloat *v)
983{
984 mProgram->getUniformfv(location, v);
985}
986
987void Program::getUniformiv(GLint location, GLint *v)
988{
989 mProgram->getUniformiv(location, v);
990}
991
992void Program::getUniformuiv(GLint location, GLuint *v)
993{
994 mProgram->getUniformuiv(location, v);
995}
996
997// Applies all the uniforms set for this program object to the renderer
998Error Program::applyUniforms()
999{
1000 return mProgram->applyUniforms();
1001}
1002
1003Error Program::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const Caps &caps)
1004{
1005 return mProgram->applyUniformBuffers(boundBuffers, caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001006}
1007
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001008void Program::flagForDeletion()
1009{
1010 mDeleteStatus = true;
1011}
1012
1013bool Program::isFlaggedForDeletion() const
1014{
1015 return mDeleteStatus;
1016}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001017
Brandon Jones43a53e22014-08-28 16:23:22 -07001018void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001019{
1020 mInfoLog.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001021 mValidated = false;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001022
Geoff Lang7dd2e102014-11-10 15:19:26 -05001023 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001024 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001025 applyUniforms();
1026 mValidated = mProgram->validateSamplers(&mInfoLog, caps);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001027 }
1028 else
1029 {
1030 mInfoLog.append("Program has not been successfully linked.");
1031 }
1032}
1033
Geoff Lang7dd2e102014-11-10 15:19:26 -05001034bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1035{
1036 return mProgram->validateSamplers(infoLog, caps);
1037}
1038
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001039bool Program::isValidated() const
1040{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001041 return mValidated;
1042}
1043
1044void Program::updateSamplerMapping()
1045{
1046 return mProgram->updateSamplerMapping();
1047}
1048
1049GLuint Program::getActiveUniformBlockCount()
1050{
1051 return mProgram->getUniformBlocks().size();
1052}
1053
1054void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1055{
1056 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1057
1058 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1059
1060 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001061 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001062 std::string string = uniformBlock.name;
1063
1064 if (uniformBlock.isArrayElement())
1065 {
1066 string += ArrayString(uniformBlock.elementIndex);
1067 }
1068
1069 strncpy(uniformBlockName, string.c_str(), bufSize);
1070 uniformBlockName[bufSize - 1] = '\0';
1071
1072 if (length)
1073 {
1074 *length = strlen(uniformBlockName);
1075 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001076 }
1077}
1078
Geoff Lang7dd2e102014-11-10 15:19:26 -05001079void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001080{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001081 ASSERT(uniformBlockIndex < mProgram->getUniformBlocks().size()); // index must be smaller than getActiveUniformBlockCount()
1082
1083 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1084
1085 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001086 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001087 case GL_UNIFORM_BLOCK_DATA_SIZE:
1088 *params = static_cast<GLint>(uniformBlock.dataSize);
1089 break;
1090 case GL_UNIFORM_BLOCK_NAME_LENGTH:
1091 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
1092 break;
1093 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1094 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1095 break;
1096 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1097 {
1098 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1099 {
1100 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1101 }
1102 }
1103 break;
1104 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
1105 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
1106 break;
1107 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
1108 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
1109 break;
1110 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001111 }
1112}
1113
1114GLint Program::getActiveUniformBlockMaxLength()
1115{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001116 int maxLength = 0;
1117
1118 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001119 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001120 unsigned int numUniformBlocks = mProgram->getUniformBlocks().size();
1121 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1122 {
1123 const UniformBlock &uniformBlock = *mProgram->getUniformBlocks()[uniformBlockIndex];
1124 if (!uniformBlock.name.empty())
1125 {
1126 const int length = uniformBlock.name.length() + 1;
1127
1128 // Counting in "[0]".
1129 const int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
1130
1131 maxLength = std::max(length + arrayLength, maxLength);
1132 }
1133 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001134 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001135
1136 return maxLength;
1137}
1138
1139GLuint Program::getUniformBlockIndex(const std::string &name)
1140{
1141 return mProgram->getUniformBlockIndex(name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001142}
1143
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001144void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1145{
1146 mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
1147}
1148
1149GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1150{
1151 return mUniformBlockBindings[uniformBlockIndex];
1152}
1153
1154void Program::resetUniformBlockBindings()
1155{
1156 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1157 {
1158 mUniformBlockBindings[blockId] = 0;
1159 }
1160}
1161
Geoff Lang48dcae72014-02-05 16:28:24 -05001162void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1163{
1164 mTransformFeedbackVaryings.resize(count);
1165 for (GLsizei i = 0; i < count; i++)
1166 {
1167 mTransformFeedbackVaryings[i] = varyings[i];
1168 }
1169
1170 mTransformFeedbackBufferMode = bufferMode;
1171}
1172
1173void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1174{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001175 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001176 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001177 ASSERT(index < mProgram->getTransformFeedbackLinkedVaryings().size());
1178 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001179 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1180 if (length)
1181 {
1182 *length = lastNameIdx;
1183 }
1184 if (size)
1185 {
1186 *size = varying.size;
1187 }
1188 if (type)
1189 {
1190 *type = varying.type;
1191 }
1192 if (name)
1193 {
1194 memcpy(name, varying.name.c_str(), lastNameIdx);
1195 name[lastNameIdx] = '\0';
1196 }
1197 }
1198}
1199
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001200GLsizei Program::getTransformFeedbackVaryingCount() const
1201{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001202 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001203 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001204 return static_cast<GLsizei>(mProgram->getTransformFeedbackLinkedVaryings().size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001205 }
1206 else
1207 {
1208 return 0;
1209 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001210}
1211
1212GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1213{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001214 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001215 {
1216 GLsizei maxSize = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001217 for (size_t i = 0; i < mProgram->getTransformFeedbackLinkedVaryings().size(); i++)
Geoff Lang48dcae72014-02-05 16:28:24 -05001218 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001219 const LinkedVarying &varying = mProgram->getTransformFeedbackLinkedVaryings()[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001220 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1221 }
1222
1223 return maxSize;
1224 }
1225 else
1226 {
1227 return 0;
1228 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001229}
1230
1231GLenum Program::getTransformFeedbackBufferMode() const
1232{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001233 return mTransformFeedbackBufferMode;
1234}
1235
Geoff Lang7dd2e102014-11-10 15:19:26 -05001236bool Program::linkVaryings(InfoLog &infoLog, Shader *fragmentShader, Shader *vertexShader)
1237{
1238 std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
1239 std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
1240
1241 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
1242 {
1243 PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
1244 bool matched = false;
1245
1246 // Built-in varyings obey special rules
1247 if (input->isBuiltIn())
1248 {
1249 continue;
1250 }
1251
1252 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
1253 {
1254 PackedVarying *output = &vertexVaryings[vertVaryingIndex];
1255 if (output->name == input->name)
1256 {
1257 if (!linkValidateVaryings(infoLog, output->name, *input, *output))
1258 {
1259 return false;
1260 }
1261
1262 output->registerIndex = input->registerIndex;
1263 output->columnIndex = input->columnIndex;
1264
1265 matched = true;
1266 break;
1267 }
1268 }
1269
1270 // We permit unmatched, unreferenced varyings
1271 if (!matched && input->staticUse)
1272 {
1273 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
1274 return false;
1275 }
1276 }
1277
1278 return true;
1279}
1280
1281bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1282{
1283 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1284 {
1285 return false;
1286 }
1287
1288 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1289 {
1290 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1291 return false;
1292 }
1293
1294 return true;
1295}
1296
1297// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1298bool Program::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, const Shader *vertexShader)
1299{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001300 unsigned int usedLocations = 0;
1301 const std::vector<sh::Attribute> &shaderAttributes = vertexShader->getActiveAttributes();
1302
1303 // Link attributes that have a binding location
1304 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1305 {
1306 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1307
1308 ASSERT(attribute.staticUse);
1309
1310 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1311
1312 mProgram->getShaderAttributes()[attributeIndex] = attribute;
1313
1314 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
1315 {
1316 const int rows = VariableRegisterCount(attribute.type);
1317
1318 if (rows + location > MAX_VERTEX_ATTRIBS)
1319 {
1320 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
1321
1322 return false;
1323 }
1324
1325 for (int row = 0; row < rows; row++)
1326 {
1327 const int rowLocation = location + row;
1328 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1329
1330 // In GLSL 3.00, attribute aliasing produces a link error
1331 // In GLSL 1.00, attribute aliasing is allowed
1332 if (mProgram->getShaderVersion() >= 300)
1333 {
1334 if (!linkedAttribute.name.empty())
1335 {
1336 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1337 return false;
1338 }
1339 }
1340
1341 linkedAttribute = attribute;
1342 usedLocations |= 1 << rowLocation;
1343 }
1344 }
1345 }
1346
1347 // Link attributes that don't have a binding location
1348 for (unsigned int attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
1349 {
1350 const sh::Attribute &attribute = shaderAttributes[attributeIndex];
1351
1352 ASSERT(attribute.staticUse);
1353
1354 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
1355
1356 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
1357 {
1358 int rows = VariableRegisterCount(attribute.type);
1359 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1360
1361 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1362 {
1363 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
1364
1365 return false; // Fail to link
1366 }
1367
1368 mLinkedAttribute[availableIndex] = attribute;
1369 }
1370 }
1371
1372 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1373 {
Jamie Madill437d2662014-12-05 14:23:35 -05001374 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001375 int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
1376
1377 for (int r = 0; r < rows; r++)
1378 {
Jamie Madill437d2662014-12-05 14:23:35 -05001379 mProgram->getSemanticIndexes()[attributeIndex++] = index++;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001380 }
1381 }
1382
Geoff Lang7dd2e102014-11-10 15:19:26 -05001383 return true;
1384}
1385
1386bool Program::linkUniformBlocks(InfoLog &infoLog, const Shader &vertexShader, const Shader &fragmentShader, const Caps &caps)
1387{
1388 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1389 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
1390 // Check that interface blocks defined in the vertex and fragment shaders are identical
1391 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1392 UniformBlockMap linkedUniformBlocks;
1393 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1394 {
1395 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
1396 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
1397 }
1398 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1399 {
1400 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
1401 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
1402 if (entry != linkedUniformBlocks.end())
1403 {
1404 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1405 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1406 {
1407 return false;
1408 }
1409 }
1410 }
1411 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
1412 {
1413 const sh::InterfaceBlock &interfaceBlock = vertexInterfaceBlocks[blockIndex];
1414 // Note: shared and std140 layouts are always considered active
1415 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1416 {
1417 if (!mProgram->defineUniformBlock(infoLog, vertexShader, interfaceBlock, caps))
1418 {
1419 return false;
1420 }
1421 }
1422 }
1423 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
1424 {
1425 const sh::InterfaceBlock &interfaceBlock = fragmentInterfaceBlocks[blockIndex];
1426 // Note: shared and std140 layouts are always considered active
1427 if (interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1428 {
1429 if (!mProgram->defineUniformBlock(infoLog, fragmentShader, interfaceBlock, caps))
1430 {
1431 return false;
1432 }
1433 }
1434 }
1435 return true;
1436}
1437
1438bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1439 const sh::InterfaceBlock &fragmentInterfaceBlock)
1440{
1441 const char* blockName = vertexInterfaceBlock.name.c_str();
1442 // validate blocks for the same member types
1443 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1444 {
1445 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1446 return false;
1447 }
1448 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1449 {
1450 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1451 return false;
1452 }
1453 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1454 {
1455 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
1456 return false;
1457 }
1458 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
1459 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1460 {
1461 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1462 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1463 if (vertexMember.name != fragmentMember.name)
1464 {
1465 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
1466 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
1467 return false;
1468 }
1469 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1470 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1471 {
1472 return false;
1473 }
1474 }
1475 return true;
1476}
1477
1478bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1479 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1480{
1481 if (vertexVariable.type != fragmentVariable.type)
1482 {
1483 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
1484 return false;
1485 }
1486 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1487 {
1488 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
1489 return false;
1490 }
1491 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1492 {
1493 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
1494 return false;
1495 }
1496
1497 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1498 {
1499 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", variableName.c_str());
1500 return false;
1501 }
1502 const unsigned int numMembers = vertexVariable.fields.size();
1503 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1504 {
1505 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1506 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1507
1508 if (vertexMember.name != fragmentMember.name)
1509 {
1510 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1511 memberIndex, variableName.c_str(),
1512 vertexMember.name.c_str(), fragmentMember.name.c_str());
1513 return false;
1514 }
1515
1516 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1517 vertexMember.name + "'";
1518
1519 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1520 {
1521 return false;
1522 }
1523 }
1524
1525 return true;
1526}
1527
1528bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1529{
1530 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1531 {
1532 return false;
1533 }
1534
1535 return true;
1536}
1537
1538bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1539{
1540 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1541 {
1542 return false;
1543 }
1544
1545 if (vertexVarying.interpolation != fragmentVarying.interpolation)
1546 {
1547 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1548 return false;
1549 }
1550
1551 return true;
1552}
1553
1554bool Program::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
1555 const std::vector<std::string> &transformFeedbackVaryingNames,
1556 GLenum transformFeedbackBufferMode,
1557 std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings,
1558 const Caps &caps) const
1559{
1560 size_t totalComponents = 0;
1561
1562 // Gather the linked varyings that are used for transform feedback, they should all exist.
1563 outTransformFeedbackLinkedVaryings->clear();
1564 for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
1565 {
1566 bool found = false;
1567 for (size_t j = 0; j < linkedVaryings.size(); j++)
1568 {
1569 if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
1570 {
1571 for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
1572 {
1573 if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
1574 {
1575 infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
1576 return false;
1577 }
1578 }
1579
1580 size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
1581 if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
1582 componentCount > caps.maxTransformFeedbackSeparateComponents)
1583 {
1584 infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
1585 linkedVaryings[j].name.c_str(), componentCount, caps.maxTransformFeedbackSeparateComponents);
1586 return false;
1587 }
1588
1589 totalComponents += componentCount;
1590
1591 outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
1592 found = true;
1593 break;
1594 }
1595 }
1596
1597 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1598 ASSERT(found);
1599 }
1600
1601 if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > caps.maxTransformFeedbackInterleavedComponents)
1602 {
1603 infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
1604 totalComponents, caps.maxTransformFeedbackInterleavedComponents);
1605 return false;
1606 }
1607
1608 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001609}
1610
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001611}