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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000045Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
53 mState.depthClearValue = 1.0f;
54 mState.stencilClearValue = 0;
55
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000056 mState.rasterizer.cullFace = false;
57 mState.rasterizer.cullMode = GL_BACK;
58 mState.rasterizer.frontFace = GL_CCW;
59 mState.rasterizer.polygonOffsetFill = false;
60 mState.rasterizer.polygonOffsetFactor = 0.0f;
61 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000062 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000063 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.scissor.x = 0;
65 mState.scissor.y = 0;
66 mState.scissor.width = 0;
67 mState.scissor.height = 0;
68
69 mState.blend.blend = false;
70 mState.blend.sourceBlendRGB = GL_ONE;
71 mState.blend.sourceBlendAlpha = GL_ONE;
72 mState.blend.destBlendRGB = GL_ZERO;
73 mState.blend.destBlendAlpha = GL_ZERO;
74 mState.blend.blendEquationRGB = GL_FUNC_ADD;
75 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
76 mState.blend.sampleAlphaToCoverage = false;
77 mState.blend.dither = true;
78
apatrick@chromium.org144f2802012-07-12 01:42:34 +000079 mState.blendColor.red = 0;
80 mState.blendColor.green = 0;
81 mState.blendColor.blue = 0;
82 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000083
84 mState.depthStencil.depthTest = false;
85 mState.depthStencil.depthFunc = GL_LESS;
86 mState.depthStencil.depthMask = true;
87 mState.depthStencil.stencilTest = false;
88 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089 mState.depthStencil.stencilMask = -1;
90 mState.depthStencil.stencilWritemask = -1;
91 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092 mState.depthStencil.stencilBackMask = - 1;
93 mState.depthStencil.stencilBackWritemask = -1;
94 mState.depthStencil.stencilFail = GL_KEEP;
95 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
97 mState.depthStencil.stencilBackFail = GL_KEEP;
98 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
100
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000101 mState.stencilRef = 0;
102 mState.stencilBackRef = 0;
103
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000104 mState.sampleCoverage = false;
105 mState.sampleCoverageValue = 1.0f;
106 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000107 mState.generateMipmapHint = GL_DONT_CARE;
108 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
109
110 mState.lineWidth = 1.0f;
111
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000112 mState.viewport.x = 0;
113 mState.viewport.y = 0;
114 mState.viewport.width = 0;
115 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.zNear = 0.0f;
117 mState.zFar = 1.0f;
118
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000119 mState.blend.colorMaskRed = true;
120 mState.blend.colorMaskGreen = true;
121 mState.blend.colorMaskBlue = true;
122 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000123
124 if (shareContext != NULL)
125 {
126 mResourceManager = shareContext->mResourceManager;
127 mResourceManager->addRef();
128 }
129 else
130 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000131 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132 }
133
134 // [OpenGL ES 2.0.24] section 3.7 page 83:
135 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
136 // and cube map texture state vectors respectively associated with them.
137 // In order that access to these initial textures not be lost, they are treated as texture
138 // objects all of whose names are 0.
139
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000140 mTexture2DZero.set(new Texture2D(mRenderer, 0));
141 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000142
143 mState.activeSampler = 0;
144 bindArrayBuffer(0);
145 bindElementArrayBuffer(0);
146 bindTextureCubeMap(0);
147 bindTexture2D(0);
148 bindReadFramebuffer(0);
149 bindDrawFramebuffer(0);
150 bindRenderbuffer(0);
151
152 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000153 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000154
155 mState.packAlignment = 4;
156 mState.unpackAlignment = 4;
157 mState.packReverseRowOrder = false;
158
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000159 mExtensionString = NULL;
160 mRendererString = NULL;
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mInvalidEnum = false;
163 mInvalidValue = false;
164 mInvalidOperation = false;
165 mOutOfMemory = false;
166 mInvalidFramebufferOperation = false;
167
168 mHasBeenCurrent = false;
169 mContextLost = false;
170 mResetStatus = GL_NO_ERROR;
171 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
172 mRobustAccess = robustAccess;
173
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000174 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175 mSupportsDXT1Textures = false;
176 mSupportsDXT3Textures = false;
177 mSupportsDXT5Textures = false;
178 mSupportsEventQueries = false;
179 mSupportsOcclusionQueries = false;
180 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000181}
182
183Context::~Context()
184{
185 if (mState.currentProgram != 0)
186 {
187 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
188 if (programObject)
189 {
190 programObject->release();
191 }
192 mState.currentProgram = 0;
193 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000194 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195
196 while (!mFramebufferMap.empty())
197 {
198 deleteFramebuffer(mFramebufferMap.begin()->first);
199 }
200
201 while (!mFenceMap.empty())
202 {
203 deleteFence(mFenceMap.begin()->first);
204 }
205
206 while (!mQueryMap.empty())
207 {
208 deleteQuery(mQueryMap.begin()->first);
209 }
210
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000211 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
212 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000213 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214 {
215 mState.samplerTexture[type][sampler].set(NULL);
216 }
217 }
218
219 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
220 {
221 mIncompleteTextures[type].set(NULL);
222 }
223
224 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
225 {
226 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
227 }
228
229 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
230 {
231 mState.activeQuery[i].set(NULL);
232 }
233
234 mState.arrayBuffer.set(NULL);
235 mState.elementArrayBuffer.set(NULL);
236 mState.renderbuffer.set(NULL);
237
238 mTexture2DZero.set(NULL);
239 mTextureCubeMapZero.set(NULL);
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 mResourceManager->release();
242}
243
daniel@transgaming.comad629872012-11-28 19:32:06 +0000244void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000245{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000246 if (!mHasBeenCurrent)
247 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000248 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000249 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000250 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
251 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
252 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000254 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000255 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
257 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
258 mMaxRenderbufferDimension = mMaxTextureDimension;
259 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000260 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000261 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
262 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000263
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000264 mSupportsEventQueries = mRenderer->getEventQuerySupport();
265 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000266 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000267 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
268 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
269 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
270 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
271 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
272 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
273 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
274 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000275 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000276 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000277
278 mNumCompressedTextureFormats = 0;
279 if (supportsDXT1Textures())
280 {
281 mNumCompressedTextureFormats += 2;
282 }
283 if (supportsDXT3Textures())
284 {
285 mNumCompressedTextureFormats += 1;
286 }
287 if (supportsDXT5Textures())
288 {
289 mNumCompressedTextureFormats += 1;
290 }
291
292 initExtensionString();
293 initRendererString();
294
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000295 mState.viewport.x = 0;
296 mState.viewport.y = 0;
297 mState.viewport.width = surface->getWidth();
298 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000300 mState.scissor.x = 0;
301 mState.scissor.y = 0;
302 mState.scissor.width = surface->getWidth();
303 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304
305 mHasBeenCurrent = true;
306 }
307
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000308 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000309 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000311 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
312 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000313 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000314
315 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316}
317
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000318// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000319void Context::markContextLost()
320{
321 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
322 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
323 mContextLost = true;
324}
325
326bool Context::isContextLost()
327{
328 return mContextLost;
329}
330
331void Context::setClearColor(float red, float green, float blue, float alpha)
332{
333 mState.colorClearValue.red = red;
334 mState.colorClearValue.green = green;
335 mState.colorClearValue.blue = blue;
336 mState.colorClearValue.alpha = alpha;
337}
338
339void Context::setClearDepth(float depth)
340{
341 mState.depthClearValue = depth;
342}
343
344void Context::setClearStencil(int stencil)
345{
346 mState.stencilClearValue = stencil;
347}
348
349void Context::setCullFace(bool enabled)
350{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000351 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352}
353
354bool Context::isCullFaceEnabled() const
355{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000356 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357}
358
359void Context::setCullMode(GLenum mode)
360{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000361 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362}
363
364void Context::setFrontFace(GLenum front)
365{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000366 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369void Context::setDepthTest(bool enabled)
370{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000371 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374bool Context::isDepthTestEnabled() const
375{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000376 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379void Context::setDepthFunc(GLenum depthFunc)
380{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000381 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384void Context::setDepthRange(float zNear, float zFar)
385{
386 mState.zNear = zNear;
387 mState.zFar = zFar;
388}
389
390void Context::setBlend(bool enabled)
391{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000392 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000393}
394
395bool Context::isBlendEnabled() const
396{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000397 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000398}
399
400void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
401{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000402 mState.blend.sourceBlendRGB = sourceRGB;
403 mState.blend.destBlendRGB = destRGB;
404 mState.blend.sourceBlendAlpha = sourceAlpha;
405 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406}
407
408void Context::setBlendColor(float red, float green, float blue, float alpha)
409{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000410 mState.blendColor.red = red;
411 mState.blendColor.green = green;
412 mState.blendColor.blue = blue;
413 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
417{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000418 mState.blend.blendEquationRGB = rgbEquation;
419 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422void Context::setStencilTest(bool enabled)
423{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000424 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427bool Context::isStencilTestEnabled() const
428{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000429 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000435 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000442 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setStencilWritemask(GLuint stencilWritemask)
447{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
452{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000453 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilFail = stencilFail;
459 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
460 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
464{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000465 mState.depthStencil.stencilBackFail = stencilBackFail;
466 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
467 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setPolygonOffsetFill(bool enabled)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475bool Context::isPolygonOffsetFillEnabled() const
476{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000477 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000478}
479
480void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
481{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000482 // An application can pass NaN values here, so handle this gracefully
483 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
484 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487void Context::setSampleAlphaToCoverage(bool enabled)
488{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492bool Context::isSampleAlphaToCoverageEnabled() const
493{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000494 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497void Context::setSampleCoverage(bool enabled)
498{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000499 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502bool Context::isSampleCoverageEnabled() const
503{
504 return mState.sampleCoverage;
505}
506
507void Context::setSampleCoverageParams(GLclampf value, bool invert)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.sampleCoverageValue = value;
510 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setScissorTest(bool enabled)
514{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000515 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518bool Context::isScissorTestEnabled() const
519{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000520 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setDither(bool enabled)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528bool Context::isDitherEnabled() const
529{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000530 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533void Context::setLineWidth(GLfloat width)
534{
535 mState.lineWidth = width;
536}
537
538void Context::setGenerateMipmapHint(GLenum hint)
539{
540 mState.generateMipmapHint = hint;
541}
542
543void Context::setFragmentShaderDerivativeHint(GLenum hint)
544{
545 mState.fragmentShaderDerivativeHint = hint;
546 // TODO: Propagate the hint to shader translator so we can write
547 // ddx, ddx_coarse, or ddx_fine depending on the hint.
548 // Ignore for now. It is valid for implementations to ignore hint.
549}
550
551void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
552{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000553 mState.viewport.x = x;
554 mState.viewport.y = y;
555 mState.viewport.width = width;
556 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.scissor.x = x;
562 mState.scissor.y = y;
563 mState.scissor.width = width;
564 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
568{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000569 mState.blend.colorMaskRed = red;
570 mState.blend.colorMaskGreen = green;
571 mState.blend.colorMaskBlue = blue;
572 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setDepthMask(bool mask)
576{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000577 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580void Context::setActiveSampler(unsigned int active)
581{
582 mState.activeSampler = active;
583}
584
585GLuint Context::getReadFramebufferHandle() const
586{
587 return mState.readFramebuffer;
588}
589
590GLuint Context::getDrawFramebufferHandle() const
591{
592 return mState.drawFramebuffer;
593}
594
595GLuint Context::getRenderbufferHandle() const
596{
597 return mState.renderbuffer.id();
598}
599
600GLuint Context::getArrayBufferHandle() const
601{
602 return mState.arrayBuffer.id();
603}
604
605GLuint Context::getActiveQuery(GLenum target) const
606{
607 Query *queryObject = NULL;
608
609 switch (target)
610 {
611 case GL_ANY_SAMPLES_PASSED_EXT:
612 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
613 break;
614 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
615 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
616 break;
617 default:
618 ASSERT(false);
619 }
620
621 if (queryObject)
622 {
623 return queryObject->id();
624 }
625 else
626 {
627 return 0;
628 }
629}
630
631void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
632{
633 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
634}
635
636const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
637{
638 return mState.vertexAttribute[attribNum];
639}
640
641void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
642 GLsizei stride, const void *pointer)
643{
644 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
645 mState.vertexAttribute[attribNum].mSize = size;
646 mState.vertexAttribute[attribNum].mType = type;
647 mState.vertexAttribute[attribNum].mNormalized = normalized;
648 mState.vertexAttribute[attribNum].mStride = stride;
649 mState.vertexAttribute[attribNum].mPointer = pointer;
650}
651
652const void *Context::getVertexAttribPointer(unsigned int attribNum) const
653{
654 return mState.vertexAttribute[attribNum].mPointer;
655}
656
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000657void Context::setPackAlignment(GLint alignment)
658{
659 mState.packAlignment = alignment;
660}
661
662GLint Context::getPackAlignment() const
663{
664 return mState.packAlignment;
665}
666
667void Context::setUnpackAlignment(GLint alignment)
668{
669 mState.unpackAlignment = alignment;
670}
671
672GLint Context::getUnpackAlignment() const
673{
674 return mState.unpackAlignment;
675}
676
677void Context::setPackReverseRowOrder(bool reverseRowOrder)
678{
679 mState.packReverseRowOrder = reverseRowOrder;
680}
681
682bool Context::getPackReverseRowOrder() const
683{
684 return mState.packReverseRowOrder;
685}
686
687GLuint Context::createBuffer()
688{
689 return mResourceManager->createBuffer();
690}
691
692GLuint Context::createProgram()
693{
694 return mResourceManager->createProgram();
695}
696
697GLuint Context::createShader(GLenum type)
698{
699 return mResourceManager->createShader(type);
700}
701
702GLuint Context::createTexture()
703{
704 return mResourceManager->createTexture();
705}
706
707GLuint Context::createRenderbuffer()
708{
709 return mResourceManager->createRenderbuffer();
710}
711
712// Returns an unused framebuffer name
713GLuint Context::createFramebuffer()
714{
715 GLuint handle = mFramebufferHandleAllocator.allocate();
716
717 mFramebufferMap[handle] = NULL;
718
719 return handle;
720}
721
722GLuint Context::createFence()
723{
724 GLuint handle = mFenceHandleAllocator.allocate();
725
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000726 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000727
728 return handle;
729}
730
731// Returns an unused query name
732GLuint Context::createQuery()
733{
734 GLuint handle = mQueryHandleAllocator.allocate();
735
736 mQueryMap[handle] = NULL;
737
738 return handle;
739}
740
741void Context::deleteBuffer(GLuint buffer)
742{
743 if (mResourceManager->getBuffer(buffer))
744 {
745 detachBuffer(buffer);
746 }
747
748 mResourceManager->deleteBuffer(buffer);
749}
750
751void Context::deleteShader(GLuint shader)
752{
753 mResourceManager->deleteShader(shader);
754}
755
756void Context::deleteProgram(GLuint program)
757{
758 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000759}
760
761void Context::deleteTexture(GLuint texture)
762{
763 if (mResourceManager->getTexture(texture))
764 {
765 detachTexture(texture);
766 }
767
768 mResourceManager->deleteTexture(texture);
769}
770
771void Context::deleteRenderbuffer(GLuint renderbuffer)
772{
773 if (mResourceManager->getRenderbuffer(renderbuffer))
774 {
775 detachRenderbuffer(renderbuffer);
776 }
777
778 mResourceManager->deleteRenderbuffer(renderbuffer);
779}
780
781void Context::deleteFramebuffer(GLuint framebuffer)
782{
783 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
784
785 if (framebufferObject != mFramebufferMap.end())
786 {
787 detachFramebuffer(framebuffer);
788
789 mFramebufferHandleAllocator.release(framebufferObject->first);
790 delete framebufferObject->second;
791 mFramebufferMap.erase(framebufferObject);
792 }
793}
794
795void Context::deleteFence(GLuint fence)
796{
797 FenceMap::iterator fenceObject = mFenceMap.find(fence);
798
799 if (fenceObject != mFenceMap.end())
800 {
801 mFenceHandleAllocator.release(fenceObject->first);
802 delete fenceObject->second;
803 mFenceMap.erase(fenceObject);
804 }
805}
806
807void Context::deleteQuery(GLuint query)
808{
809 QueryMap::iterator queryObject = mQueryMap.find(query);
810 if (queryObject != mQueryMap.end())
811 {
812 mQueryHandleAllocator.release(queryObject->first);
813 if (queryObject->second)
814 {
815 queryObject->second->release();
816 }
817 mQueryMap.erase(queryObject);
818 }
819}
820
821Buffer *Context::getBuffer(GLuint handle)
822{
823 return mResourceManager->getBuffer(handle);
824}
825
826Shader *Context::getShader(GLuint handle)
827{
828 return mResourceManager->getShader(handle);
829}
830
831Program *Context::getProgram(GLuint handle)
832{
833 return mResourceManager->getProgram(handle);
834}
835
836Texture *Context::getTexture(GLuint handle)
837{
838 return mResourceManager->getTexture(handle);
839}
840
841Renderbuffer *Context::getRenderbuffer(GLuint handle)
842{
843 return mResourceManager->getRenderbuffer(handle);
844}
845
846Framebuffer *Context::getReadFramebuffer()
847{
848 return getFramebuffer(mState.readFramebuffer);
849}
850
851Framebuffer *Context::getDrawFramebuffer()
852{
853 return mBoundDrawFramebuffer;
854}
855
856void Context::bindArrayBuffer(unsigned int buffer)
857{
858 mResourceManager->checkBufferAllocation(buffer);
859
860 mState.arrayBuffer.set(getBuffer(buffer));
861}
862
863void Context::bindElementArrayBuffer(unsigned int buffer)
864{
865 mResourceManager->checkBufferAllocation(buffer);
866
867 mState.elementArrayBuffer.set(getBuffer(buffer));
868}
869
870void Context::bindTexture2D(GLuint texture)
871{
872 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
873
874 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
875}
876
877void Context::bindTextureCubeMap(GLuint texture)
878{
879 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
880
881 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
882}
883
884void Context::bindReadFramebuffer(GLuint framebuffer)
885{
886 if (!getFramebuffer(framebuffer))
887 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000888 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000889 }
890
891 mState.readFramebuffer = framebuffer;
892}
893
894void Context::bindDrawFramebuffer(GLuint framebuffer)
895{
896 if (!getFramebuffer(framebuffer))
897 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000898 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000899 }
900
901 mState.drawFramebuffer = framebuffer;
902
903 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
904}
905
906void Context::bindRenderbuffer(GLuint renderbuffer)
907{
908 mResourceManager->checkRenderbufferAllocation(renderbuffer);
909
910 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
911}
912
913void Context::useProgram(GLuint program)
914{
915 GLuint priorProgram = mState.currentProgram;
916 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
917
918 if (priorProgram != program)
919 {
920 Program *newProgram = mResourceManager->getProgram(program);
921 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000922 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923
924 if (newProgram)
925 {
926 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000927 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000928 }
929
930 if (oldProgram)
931 {
932 oldProgram->release();
933 }
934 }
935}
936
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000937void Context::linkProgram(GLuint program)
938{
939 Program *programObject = mResourceManager->getProgram(program);
940
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000941 bool linked = programObject->link();
942
943 // if the current program was relinked successfully we
944 // need to install the new executables
945 if (linked && program == mState.currentProgram)
946 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000947 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000948 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000949}
950
951void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
952{
953 Program *programObject = mResourceManager->getProgram(program);
954
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000955 bool loaded = programObject->setProgramBinary(binary, length);
956
957 // if the current program was reloaded successfully we
958 // need to install the new executables
959 if (loaded && program == mState.currentProgram)
960 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000961 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000962 }
963
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000964}
965
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000966void Context::beginQuery(GLenum target, GLuint query)
967{
968 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
969 // of zero, if the active query object name for <target> is non-zero (for the
970 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
971 // the active query for either target is non-zero), if <id> is the name of an
972 // existing query object whose type does not match <target>, or if <id> is the
973 // active query object name for any query type, the error INVALID_OPERATION is
974 // generated.
975
976 // Ensure no other queries are active
977 // NOTE: If other queries than occlusion are supported, we will need to check
978 // separately that:
979 // a) The query ID passed is not the current active query for any target/type
980 // b) There are no active queries for the requested target (and in the case
981 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
982 // no query may be active for either if glBeginQuery targets either.
983 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
984 {
985 if (mState.activeQuery[i].get() != NULL)
986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000987 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000988 }
989 }
990
991 QueryType qType;
992 switch (target)
993 {
994 case GL_ANY_SAMPLES_PASSED_EXT:
995 qType = QUERY_ANY_SAMPLES_PASSED;
996 break;
997 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
998 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
999 break;
1000 default:
1001 ASSERT(false);
1002 return;
1003 }
1004
1005 Query *queryObject = getQuery(query, true, target);
1006
1007 // check that name was obtained with glGenQueries
1008 if (!queryObject)
1009 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001010 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001011 }
1012
1013 // check for type mismatch
1014 if (queryObject->getType() != target)
1015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001016 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001017 }
1018
1019 // set query as active for specified target
1020 mState.activeQuery[qType].set(queryObject);
1021
1022 // begin query
1023 queryObject->begin();
1024}
1025
1026void Context::endQuery(GLenum target)
1027{
1028 QueryType qType;
1029
1030 switch (target)
1031 {
1032 case GL_ANY_SAMPLES_PASSED_EXT:
1033 qType = QUERY_ANY_SAMPLES_PASSED;
1034 break;
1035 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1036 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1037 break;
1038 default:
1039 ASSERT(false);
1040 return;
1041 }
1042
1043 Query *queryObject = mState.activeQuery[qType].get();
1044
1045 if (queryObject == NULL)
1046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001047 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048 }
1049
1050 queryObject->end();
1051
1052 mState.activeQuery[qType].set(NULL);
1053}
1054
1055void Context::setFramebufferZero(Framebuffer *buffer)
1056{
1057 delete mFramebufferMap[0];
1058 mFramebufferMap[0] = buffer;
1059 if (mState.drawFramebuffer == 0)
1060 {
1061 mBoundDrawFramebuffer = buffer;
1062 }
1063}
1064
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001065void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001067 RenderbufferStorage *renderbuffer = NULL;
1068 switch (internalformat)
1069 {
1070 case GL_DEPTH_COMPONENT16:
1071 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1072 break;
1073 case GL_RGBA4:
1074 case GL_RGB5_A1:
1075 case GL_RGB565:
1076 case GL_RGB8_OES:
1077 case GL_RGBA8_OES:
1078 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1079 break;
1080 case GL_STENCIL_INDEX8:
1081 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1082 break;
1083 case GL_DEPTH24_STENCIL8_OES:
1084 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1085 break;
1086 default:
1087 UNREACHABLE(); return;
1088 }
1089
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001090 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1091 renderbufferObject->setStorage(renderbuffer);
1092}
1093
1094Framebuffer *Context::getFramebuffer(unsigned int handle)
1095{
1096 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1097
1098 if (framebuffer == mFramebufferMap.end())
1099 {
1100 return NULL;
1101 }
1102 else
1103 {
1104 return framebuffer->second;
1105 }
1106}
1107
1108Fence *Context::getFence(unsigned int handle)
1109{
1110 FenceMap::iterator fence = mFenceMap.find(handle);
1111
1112 if (fence == mFenceMap.end())
1113 {
1114 return NULL;
1115 }
1116 else
1117 {
1118 return fence->second;
1119 }
1120}
1121
1122Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1123{
1124 QueryMap::iterator query = mQueryMap.find(handle);
1125
1126 if (query == mQueryMap.end())
1127 {
1128 return NULL;
1129 }
1130 else
1131 {
1132 if (!query->second && create)
1133 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001134 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001135 query->second->addRef();
1136 }
1137 return query->second;
1138 }
1139}
1140
1141Buffer *Context::getArrayBuffer()
1142{
1143 return mState.arrayBuffer.get();
1144}
1145
1146Buffer *Context::getElementArrayBuffer()
1147{
1148 return mState.elementArrayBuffer.get();
1149}
1150
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001151ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001152{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001153 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001154}
1155
1156Texture2D *Context::getTexture2D()
1157{
1158 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1159}
1160
1161TextureCubeMap *Context::getTextureCubeMap()
1162{
1163 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1164}
1165
1166Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1167{
1168 GLuint texid = mState.samplerTexture[type][sampler].id();
1169
1170 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1171 {
1172 switch (type)
1173 {
1174 default: UNREACHABLE();
1175 case TEXTURE_2D: return mTexture2DZero.get();
1176 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1177 }
1178 }
1179
1180 return mState.samplerTexture[type][sampler].get();
1181}
1182
1183bool Context::getBooleanv(GLenum pname, GLboolean *params)
1184{
1185 switch (pname)
1186 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001187 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1188 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1189 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001190 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001191 params[0] = mState.blend.colorMaskRed;
1192 params[1] = mState.blend.colorMaskGreen;
1193 params[2] = mState.blend.colorMaskBlue;
1194 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001196 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1197 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1198 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1199 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001200 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001201 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1202 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1203 case GL_BLEND: *params = mState.blend.blend; break;
1204 case GL_DITHER: *params = mState.blend.dither; break;
1205 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 default:
1207 return false;
1208 }
1209
1210 return true;
1211}
1212
1213bool Context::getFloatv(GLenum pname, GLfloat *params)
1214{
1215 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1216 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1217 // GetIntegerv as its native query function. As it would require conversion in any
1218 // case, this should make no difference to the calling application.
1219 switch (pname)
1220 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001221 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1222 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1223 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1224 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1225 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001226 case GL_ALIASED_LINE_WIDTH_RANGE:
1227 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1228 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1229 break;
1230 case GL_ALIASED_POINT_SIZE_RANGE:
1231 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1232 params[1] = getMaximumPointSize();
1233 break;
1234 case GL_DEPTH_RANGE:
1235 params[0] = mState.zNear;
1236 params[1] = mState.zFar;
1237 break;
1238 case GL_COLOR_CLEAR_VALUE:
1239 params[0] = mState.colorClearValue.red;
1240 params[1] = mState.colorClearValue.green;
1241 params[2] = mState.colorClearValue.blue;
1242 params[3] = mState.colorClearValue.alpha;
1243 break;
1244 case GL_BLEND_COLOR:
1245 params[0] = mState.blendColor.red;
1246 params[1] = mState.blendColor.green;
1247 params[2] = mState.blendColor.blue;
1248 params[3] = mState.blendColor.alpha;
1249 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001250 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1251 if (!supportsTextureFilterAnisotropy())
1252 {
1253 return false;
1254 }
1255 *params = mMaxTextureAnisotropy;
1256 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257 default:
1258 return false;
1259 }
1260
1261 return true;
1262}
1263
1264bool Context::getIntegerv(GLenum pname, GLint *params)
1265{
1266 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1267 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1268 // GetIntegerv as its native query function. As it would require conversion in any
1269 // case, this should make no difference to the calling application. You may find it in
1270 // Context::getFloatv.
1271 switch (pname)
1272 {
1273 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001274 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001275 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1276 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001277 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001278 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001279 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001280 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001281 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001282 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1283 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1284 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1285 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1286 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1287 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1288 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1289 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1290 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1291 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1292 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1293 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1294 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1295 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1296 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001297 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001298 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001299 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1300 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001301 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001302 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1303 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1304 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1305 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1306 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1307 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1308 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1309 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1310 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1311 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1312 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1313 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1314 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1315 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1316 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1317 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001318 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1319 case GL_SUBPIXEL_BITS: *params = 4; break;
1320 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1321 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1322 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1323 params[0] = mNumCompressedTextureFormats;
1324 break;
1325 case GL_MAX_SAMPLES_ANGLE:
1326 {
1327 GLsizei maxSamples = getMaxSupportedSamples();
1328 if (maxSamples != 0)
1329 {
1330 *params = maxSamples;
1331 }
1332 else
1333 {
1334 return false;
1335 }
1336
1337 break;
1338 }
1339 case GL_SAMPLE_BUFFERS:
1340 case GL_SAMPLES:
1341 {
1342 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1343 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1344 {
1345 switch (pname)
1346 {
1347 case GL_SAMPLE_BUFFERS:
1348 if (framebuffer->getSamples() != 0)
1349 {
1350 *params = 1;
1351 }
1352 else
1353 {
1354 *params = 0;
1355 }
1356 break;
1357 case GL_SAMPLES:
1358 *params = framebuffer->getSamples();
1359 break;
1360 }
1361 }
1362 else
1363 {
1364 *params = 0;
1365 }
1366 }
1367 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001368 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1369 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1370 {
1371 GLenum format, type;
1372 if (getCurrentReadFormatType(&format, &type))
1373 {
1374 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1375 *params = format;
1376 else
1377 *params = type;
1378 }
1379 }
1380 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001381 case GL_MAX_VIEWPORT_DIMS:
1382 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001383 params[0] = mMaxViewportDimension;
1384 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001385 }
1386 break;
1387 case GL_COMPRESSED_TEXTURE_FORMATS:
1388 {
1389 if (supportsDXT1Textures())
1390 {
1391 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1392 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1393 }
1394 if (supportsDXT3Textures())
1395 {
1396 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1397 }
1398 if (supportsDXT5Textures())
1399 {
1400 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1401 }
1402 }
1403 break;
1404 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001405 params[0] = mState.viewport.x;
1406 params[1] = mState.viewport.y;
1407 params[2] = mState.viewport.width;
1408 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 break;
1410 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001411 params[0] = mState.scissor.x;
1412 params[1] = mState.scissor.y;
1413 params[2] = mState.scissor.width;
1414 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001415 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001416 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1417 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001418 case GL_RED_BITS:
1419 case GL_GREEN_BITS:
1420 case GL_BLUE_BITS:
1421 case GL_ALPHA_BITS:
1422 {
1423 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1424 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1425
1426 if (colorbuffer)
1427 {
1428 switch (pname)
1429 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001430 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1431 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1432 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1433 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434 }
1435 }
1436 else
1437 {
1438 *params = 0;
1439 }
1440 }
1441 break;
1442 case GL_DEPTH_BITS:
1443 {
1444 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1445 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1446
1447 if (depthbuffer)
1448 {
1449 *params = depthbuffer->getDepthSize();
1450 }
1451 else
1452 {
1453 *params = 0;
1454 }
1455 }
1456 break;
1457 case GL_STENCIL_BITS:
1458 {
1459 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1460 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1461
1462 if (stencilbuffer)
1463 {
1464 *params = stencilbuffer->getStencilSize();
1465 }
1466 else
1467 {
1468 *params = 0;
1469 }
1470 }
1471 break;
1472 case GL_TEXTURE_BINDING_2D:
1473 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001474 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001476 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477 return false;
1478 }
1479
1480 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1481 }
1482 break;
1483 case GL_TEXTURE_BINDING_CUBE_MAP:
1484 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001485 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001486 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001487 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488 return false;
1489 }
1490
1491 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1492 }
1493 break;
1494 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1495 *params = mResetStrategy;
1496 break;
1497 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1498 *params = 1;
1499 break;
1500 case GL_PROGRAM_BINARY_FORMATS_OES:
1501 *params = GL_PROGRAM_BINARY_ANGLE;
1502 break;
1503 default:
1504 return false;
1505 }
1506
1507 return true;
1508}
1509
1510bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1511{
1512 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1513 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1514 // to the fact that it is stored internally as a float, and so would require conversion
1515 // if returned from Context::getIntegerv. Since this conversion is already implemented
1516 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1517 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1518 // application.
1519 switch (pname)
1520 {
1521 case GL_COMPRESSED_TEXTURE_FORMATS:
1522 {
1523 *type = GL_INT;
1524 *numParams = mNumCompressedTextureFormats;
1525 }
1526 break;
1527 case GL_SHADER_BINARY_FORMATS:
1528 {
1529 *type = GL_INT;
1530 *numParams = 0;
1531 }
1532 break;
1533 case GL_MAX_VERTEX_ATTRIBS:
1534 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1535 case GL_MAX_VARYING_VECTORS:
1536 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1537 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1538 case GL_MAX_TEXTURE_IMAGE_UNITS:
1539 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1540 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001541 case GL_MAX_COLOR_ATTACHMENTS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001542 case GL_NUM_SHADER_BINARY_FORMATS:
1543 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1544 case GL_ARRAY_BUFFER_BINDING:
1545 case GL_FRAMEBUFFER_BINDING:
1546 case GL_RENDERBUFFER_BINDING:
1547 case GL_CURRENT_PROGRAM:
1548 case GL_PACK_ALIGNMENT:
1549 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1550 case GL_UNPACK_ALIGNMENT:
1551 case GL_GENERATE_MIPMAP_HINT:
1552 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1553 case GL_RED_BITS:
1554 case GL_GREEN_BITS:
1555 case GL_BLUE_BITS:
1556 case GL_ALPHA_BITS:
1557 case GL_DEPTH_BITS:
1558 case GL_STENCIL_BITS:
1559 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1560 case GL_CULL_FACE_MODE:
1561 case GL_FRONT_FACE:
1562 case GL_ACTIVE_TEXTURE:
1563 case GL_STENCIL_FUNC:
1564 case GL_STENCIL_VALUE_MASK:
1565 case GL_STENCIL_REF:
1566 case GL_STENCIL_FAIL:
1567 case GL_STENCIL_PASS_DEPTH_FAIL:
1568 case GL_STENCIL_PASS_DEPTH_PASS:
1569 case GL_STENCIL_BACK_FUNC:
1570 case GL_STENCIL_BACK_VALUE_MASK:
1571 case GL_STENCIL_BACK_REF:
1572 case GL_STENCIL_BACK_FAIL:
1573 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1574 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1575 case GL_DEPTH_FUNC:
1576 case GL_BLEND_SRC_RGB:
1577 case GL_BLEND_SRC_ALPHA:
1578 case GL_BLEND_DST_RGB:
1579 case GL_BLEND_DST_ALPHA:
1580 case GL_BLEND_EQUATION_RGB:
1581 case GL_BLEND_EQUATION_ALPHA:
1582 case GL_STENCIL_WRITEMASK:
1583 case GL_STENCIL_BACK_WRITEMASK:
1584 case GL_STENCIL_CLEAR_VALUE:
1585 case GL_SUBPIXEL_BITS:
1586 case GL_MAX_TEXTURE_SIZE:
1587 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1588 case GL_SAMPLE_BUFFERS:
1589 case GL_SAMPLES:
1590 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1591 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1592 case GL_TEXTURE_BINDING_2D:
1593 case GL_TEXTURE_BINDING_CUBE_MAP:
1594 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1595 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1596 case GL_PROGRAM_BINARY_FORMATS_OES:
1597 {
1598 *type = GL_INT;
1599 *numParams = 1;
1600 }
1601 break;
1602 case GL_MAX_SAMPLES_ANGLE:
1603 {
1604 if (getMaxSupportedSamples() != 0)
1605 {
1606 *type = GL_INT;
1607 *numParams = 1;
1608 }
1609 else
1610 {
1611 return false;
1612 }
1613 }
1614 break;
1615 case GL_MAX_VIEWPORT_DIMS:
1616 {
1617 *type = GL_INT;
1618 *numParams = 2;
1619 }
1620 break;
1621 case GL_VIEWPORT:
1622 case GL_SCISSOR_BOX:
1623 {
1624 *type = GL_INT;
1625 *numParams = 4;
1626 }
1627 break;
1628 case GL_SHADER_COMPILER:
1629 case GL_SAMPLE_COVERAGE_INVERT:
1630 case GL_DEPTH_WRITEMASK:
1631 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1632 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1633 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1634 case GL_SAMPLE_COVERAGE:
1635 case GL_SCISSOR_TEST:
1636 case GL_STENCIL_TEST:
1637 case GL_DEPTH_TEST:
1638 case GL_BLEND:
1639 case GL_DITHER:
1640 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1641 {
1642 *type = GL_BOOL;
1643 *numParams = 1;
1644 }
1645 break;
1646 case GL_COLOR_WRITEMASK:
1647 {
1648 *type = GL_BOOL;
1649 *numParams = 4;
1650 }
1651 break;
1652 case GL_POLYGON_OFFSET_FACTOR:
1653 case GL_POLYGON_OFFSET_UNITS:
1654 case GL_SAMPLE_COVERAGE_VALUE:
1655 case GL_DEPTH_CLEAR_VALUE:
1656 case GL_LINE_WIDTH:
1657 {
1658 *type = GL_FLOAT;
1659 *numParams = 1;
1660 }
1661 break;
1662 case GL_ALIASED_LINE_WIDTH_RANGE:
1663 case GL_ALIASED_POINT_SIZE_RANGE:
1664 case GL_DEPTH_RANGE:
1665 {
1666 *type = GL_FLOAT;
1667 *numParams = 2;
1668 }
1669 break;
1670 case GL_COLOR_CLEAR_VALUE:
1671 case GL_BLEND_COLOR:
1672 {
1673 *type = GL_FLOAT;
1674 *numParams = 4;
1675 }
1676 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001677 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1678 if (!supportsTextureFilterAnisotropy())
1679 {
1680 return false;
1681 }
1682 *type = GL_FLOAT;
1683 *numParams = 1;
1684 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001685 default:
1686 return false;
1687 }
1688
1689 return true;
1690}
1691
1692// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001693// scissor rectangle to the renderer
1694bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001695{
1696 Framebuffer *framebufferObject = getDrawFramebuffer();
1697
1698 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1699 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001700 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001701 }
1702
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001703 mRenderer->applyRenderTarget(framebufferObject);
1704
daniel@transgaming.com12985182012-12-20 20:56:31 +00001705 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001706 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001708 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709 }
1710
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001711 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001712
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001713 return true;
1714}
1715
1716// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1717void Context::applyState(GLenum drawMode)
1718{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001719 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1720 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001721
1722 unsigned int mask = 0;
1723 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001724 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001725 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001727 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001728 float threshold = 0.5f;
1729
1730 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001732 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001733
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001734 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001736 threshold += 1.0f;
1737 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738 }
1739 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001741
1742 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001744 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001746 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001747 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001749 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001751 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1752
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001753 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001754 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755}
1756
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001757// Applies the shaders and shader constants to the Direct3D 9 device
1758void Context::applyShaders()
1759{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001760 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761
daniel@transgaming.come4991412012-12-20 20:55:34 +00001762 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001763
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001764 programBinary->applyUniforms();
1765}
1766
1767// Applies the textures and sampler states to the Direct3D 9 device
1768void Context::applyTextures()
1769{
1770 applyTextures(SAMPLER_PIXEL);
1771
1772 if (mSupportsVertexTexture)
1773 {
1774 applyTextures(SAMPLER_VERTEX);
1775 }
1776}
1777
1778// For each Direct3D 9 sampler of either the pixel or vertex stage,
1779// looks up the corresponding OpenGL texture image unit and texture type,
1780// and sets the texture and its addressing/filtering state (or NULL when inactive).
1781void Context::applyTextures(SamplerType type)
1782{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001783 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001784
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001785 // Range of Direct3D samplers of given sampler type
1786 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787 int samplerRange = programBinary->getUsedSamplerRange(type);
1788
1789 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1790 {
1791 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792
1793 if (textureUnit != -1)
1794 {
1795 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001796 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001798 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001800 SamplerState samplerState;
1801 texture->getSamplerState(&samplerState);
1802 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001804 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001806 texture->resetDirty();
1807 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001808 else
1809 {
1810 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1811 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001812 }
1813 else
1814 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001815 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001816 }
1817 }
1818
1819 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1820 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001821 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822 }
1823}
1824
1825void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1826 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1827{
1828 Framebuffer *framebuffer = getReadFramebuffer();
1829
1830 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001832 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 }
1834
1835 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1836 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001837 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 }
1839
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001840 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001841 // sized query sanity check
1842 if (bufSize)
1843 {
1844 int requiredSize = outputPitch * height;
1845 if (requiredSize > *bufSize)
1846 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001847 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001848 }
1849 }
1850
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001851 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852}
1853
1854void Context::clear(GLbitfield mask)
1855{
1856 Framebuffer *framebufferObject = getDrawFramebuffer();
1857
1858 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001860 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001861 }
1862
1863 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001864 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001865
1866 if (mask & GL_COLOR_BUFFER_BIT)
1867 {
1868 mask &= ~GL_COLOR_BUFFER_BIT;
1869
1870 if (framebufferObject->getColorbufferType() != GL_NONE)
1871 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001872 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001873 }
1874 }
1875
1876 if (mask & GL_DEPTH_BUFFER_BIT)
1877 {
1878 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001879 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001880 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001881 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882 }
1883 }
1884
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885 if (mask & GL_STENCIL_BUFFER_BIT)
1886 {
1887 mask &= ~GL_STENCIL_BUFFER_BIT;
1888 if (framebufferObject->getStencilbufferType() != GL_NONE)
1889 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001890 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891 if (!depthStencil)
1892 {
1893 ERR("Depth stencil pointer unexpectedly null.");
1894 return;
1895 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001897 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001899 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 }
1901 }
1902 }
1903
1904 if (mask != 0)
1905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001906 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001907 }
1908
daniel@transgaming.com12985182012-12-20 20:56:31 +00001909 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 {
1911 return;
1912 }
1913
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001914 ClearParameters clearParams;
1915 clearParams.mask = finalMask;
1916 clearParams.colorClearValue = mState.colorClearValue;
1917 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1918 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1919 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1920 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1921 clearParams.depthClearValue = mState.depthClearValue;
1922 clearParams.stencilClearValue = mState.stencilClearValue;
1923 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001924
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001925 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001926}
1927
1928void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1929{
1930 if (!mState.currentProgram)
1931 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001932 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001933 }
1934
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001935 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936 {
1937 return;
1938 }
1939
daniel@transgaming.com12985182012-12-20 20:56:31 +00001940 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001941 {
1942 return;
1943 }
1944
1945 applyState(mode);
1946
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001947 ProgramBinary *programBinary = getCurrentProgramBinary();
1948
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001949 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001950 if (err != GL_NO_ERROR)
1951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001952 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001953 }
1954
1955 applyShaders();
1956 applyTextures();
1957
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001958 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001960 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 }
1962
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001963 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001965 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966 }
1967}
1968
1969void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1970{
1971 if (!mState.currentProgram)
1972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001973 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 }
1975
1976 if (!indices && !mState.elementArrayBuffer)
1977 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001978 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001979 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001980
1981 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001982 {
1983 return;
1984 }
1985
daniel@transgaming.com12985182012-12-20 20:56:31 +00001986 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987 {
1988 return;
1989 }
1990
1991 applyState(mode);
1992
daniel@transgaming.com31240482012-11-28 21:06:41 +00001993 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001994 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 if (err != GL_NO_ERROR)
1996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001997 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 }
1999
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002000 ProgramBinary *programBinary = getCurrentProgramBinary();
2001
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002003 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 if (err != GL_NO_ERROR)
2005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002006 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 }
2008
2009 applyShaders();
2010 applyTextures();
2011
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002012 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002014 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 }
2016
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002017 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002019 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002020 }
2021}
2022
2023// Implements glFlush when block is false, glFinish when block is true
2024void Context::sync(bool block)
2025{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002026 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027}
2028
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029void Context::recordInvalidEnum()
2030{
2031 mInvalidEnum = true;
2032}
2033
2034void Context::recordInvalidValue()
2035{
2036 mInvalidValue = true;
2037}
2038
2039void Context::recordInvalidOperation()
2040{
2041 mInvalidOperation = true;
2042}
2043
2044void Context::recordOutOfMemory()
2045{
2046 mOutOfMemory = true;
2047}
2048
2049void Context::recordInvalidFramebufferOperation()
2050{
2051 mInvalidFramebufferOperation = true;
2052}
2053
2054// Get one of the recorded errors and clear its flag, if any.
2055// [OpenGL ES 2.0.24] section 2.5 page 13.
2056GLenum Context::getError()
2057{
2058 if (mInvalidEnum)
2059 {
2060 mInvalidEnum = false;
2061
2062 return GL_INVALID_ENUM;
2063 }
2064
2065 if (mInvalidValue)
2066 {
2067 mInvalidValue = false;
2068
2069 return GL_INVALID_VALUE;
2070 }
2071
2072 if (mInvalidOperation)
2073 {
2074 mInvalidOperation = false;
2075
2076 return GL_INVALID_OPERATION;
2077 }
2078
2079 if (mOutOfMemory)
2080 {
2081 mOutOfMemory = false;
2082
2083 return GL_OUT_OF_MEMORY;
2084 }
2085
2086 if (mInvalidFramebufferOperation)
2087 {
2088 mInvalidFramebufferOperation = false;
2089
2090 return GL_INVALID_FRAMEBUFFER_OPERATION;
2091 }
2092
2093 return GL_NO_ERROR;
2094}
2095
2096GLenum Context::getResetStatus()
2097{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002098 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002100 // mResetStatus will be set by the markContextLost callback
2101 // in the case a notification is sent
2102 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002103 }
2104
2105 GLenum status = mResetStatus;
2106
2107 if (mResetStatus != GL_NO_ERROR)
2108 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002109 ASSERT(mContextLost);
2110
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002111 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002112 {
2113 mResetStatus = GL_NO_ERROR;
2114 }
2115 }
2116
2117 return status;
2118}
2119
2120bool Context::isResetNotificationEnabled()
2121{
2122 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2123}
2124
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002125int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002127 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128}
2129
2130float Context::getMaximumPointSize() const
2131{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002132 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133}
2134
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135unsigned int Context::getMaximumCombinedTextureImageUnits() const
2136{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002137 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138}
2139
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140int Context::getMaxSupportedSamples() const
2141{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002142 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143}
2144
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002145bool Context::supportsEventQueries() const
2146{
2147 return mSupportsEventQueries;
2148}
2149
2150bool Context::supportsOcclusionQueries() const
2151{
2152 return mSupportsOcclusionQueries;
2153}
2154
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002155bool Context::supportsBGRATextures() const
2156{
2157 return mSupportsBGRATextures;
2158}
2159
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002160bool Context::supportsDXT1Textures() const
2161{
2162 return mSupportsDXT1Textures;
2163}
2164
2165bool Context::supportsDXT3Textures() const
2166{
2167 return mSupportsDXT3Textures;
2168}
2169
2170bool Context::supportsDXT5Textures() const
2171{
2172 return mSupportsDXT5Textures;
2173}
2174
2175bool Context::supportsFloat32Textures() const
2176{
2177 return mSupportsFloat32Textures;
2178}
2179
2180bool Context::supportsFloat32LinearFilter() const
2181{
2182 return mSupportsFloat32LinearFilter;
2183}
2184
2185bool Context::supportsFloat32RenderableTextures() const
2186{
2187 return mSupportsFloat32RenderableTextures;
2188}
2189
2190bool Context::supportsFloat16Textures() const
2191{
2192 return mSupportsFloat16Textures;
2193}
2194
2195bool Context::supportsFloat16LinearFilter() const
2196{
2197 return mSupportsFloat16LinearFilter;
2198}
2199
2200bool Context::supportsFloat16RenderableTextures() const
2201{
2202 return mSupportsFloat16RenderableTextures;
2203}
2204
2205int Context::getMaximumRenderbufferDimension() const
2206{
2207 return mMaxRenderbufferDimension;
2208}
2209
2210int Context::getMaximumTextureDimension() const
2211{
2212 return mMaxTextureDimension;
2213}
2214
2215int Context::getMaximumCubeTextureDimension() const
2216{
2217 return mMaxCubeTextureDimension;
2218}
2219
2220int Context::getMaximumTextureLevel() const
2221{
2222 return mMaxTextureLevel;
2223}
2224
2225bool Context::supportsLuminanceTextures() const
2226{
2227 return mSupportsLuminanceTextures;
2228}
2229
2230bool Context::supportsLuminanceAlphaTextures() const
2231{
2232 return mSupportsLuminanceAlphaTextures;
2233}
2234
2235bool Context::supportsDepthTextures() const
2236{
2237 return mSupportsDepthTextures;
2238}
2239
2240bool Context::supports32bitIndices() const
2241{
2242 return mSupports32bitIndices;
2243}
2244
2245bool Context::supportsNonPower2Texture() const
2246{
2247 return mSupportsNonPower2Texture;
2248}
2249
2250bool Context::supportsInstancing() const
2251{
2252 return mSupportsInstancing;
2253}
2254
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002255bool Context::supportsTextureFilterAnisotropy() const
2256{
2257 return mSupportsTextureFilterAnisotropy;
2258}
2259
2260float Context::getTextureMaxAnisotropy() const
2261{
2262 return mMaxTextureAnisotropy;
2263}
2264
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002265bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2266{
2267 Framebuffer *framebuffer = getReadFramebuffer();
2268 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2269 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002270 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002271 }
2272
2273 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2274 if (!renderbuffer)
2275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002276 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002277 }
2278
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002279 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2280 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002281
2282 return true;
2283}
2284
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002285void Context::detachBuffer(GLuint buffer)
2286{
2287 // [OpenGL ES 2.0.24] section 2.9 page 22:
2288 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2289 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2290
2291 if (mState.arrayBuffer.id() == buffer)
2292 {
2293 mState.arrayBuffer.set(NULL);
2294 }
2295
2296 if (mState.elementArrayBuffer.id() == buffer)
2297 {
2298 mState.elementArrayBuffer.set(NULL);
2299 }
2300
2301 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2302 {
2303 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2304 {
2305 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2306 }
2307 }
2308}
2309
2310void Context::detachTexture(GLuint texture)
2311{
2312 // [OpenGL ES 2.0.24] section 3.8 page 84:
2313 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2314 // rebound to texture object zero
2315
2316 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2317 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002318 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002319 {
2320 if (mState.samplerTexture[type][sampler].id() == texture)
2321 {
2322 mState.samplerTexture[type][sampler].set(NULL);
2323 }
2324 }
2325 }
2326
2327 // [OpenGL ES 2.0.24] section 4.4 page 112:
2328 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2329 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2330 // image was attached in the currently bound framebuffer.
2331
2332 Framebuffer *readFramebuffer = getReadFramebuffer();
2333 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2334
2335 if (readFramebuffer)
2336 {
2337 readFramebuffer->detachTexture(texture);
2338 }
2339
2340 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2341 {
2342 drawFramebuffer->detachTexture(texture);
2343 }
2344}
2345
2346void Context::detachFramebuffer(GLuint framebuffer)
2347{
2348 // [OpenGL ES 2.0.24] section 4.4 page 107:
2349 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2350 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2351
2352 if (mState.readFramebuffer == framebuffer)
2353 {
2354 bindReadFramebuffer(0);
2355 }
2356
2357 if (mState.drawFramebuffer == framebuffer)
2358 {
2359 bindDrawFramebuffer(0);
2360 }
2361}
2362
2363void Context::detachRenderbuffer(GLuint renderbuffer)
2364{
2365 // [OpenGL ES 2.0.24] section 4.4 page 109:
2366 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2367 // had been executed with the target RENDERBUFFER and name of zero.
2368
2369 if (mState.renderbuffer.id() == renderbuffer)
2370 {
2371 bindRenderbuffer(0);
2372 }
2373
2374 // [OpenGL ES 2.0.24] section 4.4 page 111:
2375 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2376 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2377 // point to which this image was attached in the currently bound framebuffer.
2378
2379 Framebuffer *readFramebuffer = getReadFramebuffer();
2380 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2381
2382 if (readFramebuffer)
2383 {
2384 readFramebuffer->detachRenderbuffer(renderbuffer);
2385 }
2386
2387 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2388 {
2389 drawFramebuffer->detachRenderbuffer(renderbuffer);
2390 }
2391}
2392
2393Texture *Context::getIncompleteTexture(TextureType type)
2394{
2395 Texture *t = mIncompleteTextures[type].get();
2396
2397 if (t == NULL)
2398 {
2399 static const GLubyte color[] = { 0, 0, 0, 255 };
2400
2401 switch (type)
2402 {
2403 default:
2404 UNREACHABLE();
2405 // default falls through to TEXTURE_2D
2406
2407 case TEXTURE_2D:
2408 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002409 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2411 t = incomplete2d;
2412 }
2413 break;
2414
2415 case TEXTURE_CUBE:
2416 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002417 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418
2419 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2420 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2421 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2422 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2423 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2424 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2425
2426 t = incompleteCube;
2427 }
2428 break;
2429 }
2430
2431 mIncompleteTextures[type].set(t);
2432 }
2433
2434 return t;
2435}
2436
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002437bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002439 if (drawMode == GL_POINTS)
2440 {
2441 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2442 // which affects varying interpolation. Since the value of gl_PointSize is
2443 // undefined when not written, just skip drawing to avoid unexpected results.
2444 if (!getCurrentProgramBinary()->usesPointSize())
2445 {
2446 // This is stictly speaking not an error, but developers should be
2447 // notified of risking undefined behavior.
2448 ERR("Point rendering without writing to gl_PointSize.");
2449
2450 return true;
2451 }
2452 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002453 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002454 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002455 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002456 {
2457 return true;
2458 }
2459 }
2460
2461 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462}
2463
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2465{
2466 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2467
2468 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2469 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2470 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2471 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002472}
2473
2474void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2475{
2476 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2477
2478 mState.vertexAttribute[index].mDivisor = divisor;
2479}
2480
2481// keep list sorted in following order
2482// OES extensions
2483// EXT extensions
2484// Vendor extensions
2485void Context::initExtensionString()
2486{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002487 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488
2489 // OES extensions
2490 if (supports32bitIndices())
2491 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002492 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493 }
2494
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002495 extensionString += "GL_OES_packed_depth_stencil ";
2496 extensionString += "GL_OES_get_program_binary ";
2497 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002498 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002499 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002500 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002501 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002502
2503 if (supportsFloat16Textures())
2504 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002505 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506 }
2507 if (supportsFloat16LinearFilter())
2508 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002509 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 }
2511 if (supportsFloat32Textures())
2512 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002513 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002514 }
2515 if (supportsFloat32LinearFilter())
2516 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002517 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002518 }
2519
2520 if (supportsNonPower2Texture())
2521 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002522 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002523 }
2524
2525 // Multi-vendor (EXT) extensions
2526 if (supportsOcclusionQueries())
2527 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002528 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002529 }
2530
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002531 extensionString += "GL_EXT_read_format_bgra ";
2532 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002533
2534 if (supportsDXT1Textures())
2535 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002536 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002537 }
2538
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002539 if (supportsTextureFilterAnisotropy())
2540 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002541 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002542 }
2543
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002544 if (supportsBGRATextures())
2545 {
2546 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2547 }
2548
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002549 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002550
2551 // ANGLE-specific extensions
2552 if (supportsDepthTextures())
2553 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002554 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002555 }
2556
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002557 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002558 if (getMaxSupportedSamples() != 0)
2559 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002560 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002561 }
2562
2563 if (supportsInstancing())
2564 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002565 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002566 }
2567
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002568 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002569
2570 if (supportsDXT3Textures())
2571 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002572 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573 }
2574 if (supportsDXT5Textures())
2575 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002576 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002577 }
2578
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002579 extensionString += "GL_ANGLE_texture_usage ";
2580 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002581
2582 // Other vendor-specific extensions
2583 if (supportsEventQueries())
2584 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002585 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 }
2587
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002588 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589 if (end != std::string::npos)
2590 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002591 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002593
2594 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002595}
2596
2597const char *Context::getExtensionString() const
2598{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002599 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600}
2601
2602void Context::initRendererString()
2603{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002604 std::ostringstream rendererString;
2605 rendererString << "ANGLE (";
2606 rendererString << mRenderer->getRendererDescription();
2607 rendererString << ")";
2608
2609 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610}
2611
2612const char *Context::getRendererString() const
2613{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002614 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002615}
2616
2617void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2618 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2619 GLbitfield mask)
2620{
2621 Framebuffer *readFramebuffer = getReadFramebuffer();
2622 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2623
2624 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2625 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2626 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002627 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002628 }
2629
2630 if (drawFramebuffer->getSamples() != 0)
2631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002632 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002633 }
2634
2635 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2636 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2637 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2638 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2639
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002640 Rectangle sourceRect;
2641 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002642
2643 if (srcX0 < srcX1)
2644 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002645 sourceRect.x = srcX0;
2646 destRect.x = dstX0;
2647 sourceRect.width = srcX1 - srcX0;
2648 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002649 }
2650 else
2651 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002652 sourceRect.x = srcX1;
2653 destRect.x = dstX1;
2654 sourceRect.width = srcX0 - srcX1;
2655 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002656 }
2657
2658 if (srcY0 < srcY1)
2659 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002660 sourceRect.height = srcY1 - srcY0;
2661 destRect.height = dstY1 - dstY0;
2662 sourceRect.y = srcY0;
2663 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002664 }
2665 else
2666 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002667 sourceRect.height = srcY0 - srcY1;
2668 destRect.height = dstY0 - srcY1;
2669 sourceRect.y = srcY1;
2670 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002671 }
2672
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002673 Rectangle sourceScissoredRect = sourceRect;
2674 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002675
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002676 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002678 // Only write to parts of the destination framebuffer which pass the scissor test.
2679 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002681 int xDiff = mState.scissor.x - destRect.x;
2682 destScissoredRect.x = mState.scissor.x;
2683 destScissoredRect.width -= xDiff;
2684 sourceScissoredRect.x += xDiff;
2685 sourceScissoredRect.width -= xDiff;
2686
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687 }
2688
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002689 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002691 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2692 destScissoredRect.width -= xDiff;
2693 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002694 }
2695
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002696 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002697 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002698 int yDiff = mState.scissor.y - destRect.y;
2699 destScissoredRect.y = mState.scissor.y;
2700 destScissoredRect.height -= yDiff;
2701 sourceScissoredRect.y += yDiff;
2702 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703 }
2704
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002705 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002706 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002707 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2708 destScissoredRect.height -= yDiff;
2709 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002710 }
2711 }
2712
2713 bool blitRenderTarget = false;
2714 bool blitDepthStencil = false;
2715
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002716 Rectangle sourceTrimmedRect = sourceScissoredRect;
2717 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002718
2719 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2720 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002721 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002723 int xDiff = 0 - sourceTrimmedRect.x;
2724 sourceTrimmedRect.x = 0;
2725 sourceTrimmedRect.width -= xDiff;
2726 destTrimmedRect.x += xDiff;
2727 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 }
2729
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002730 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002732 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2733 sourceTrimmedRect.width -= xDiff;
2734 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 }
2736
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002737 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002738 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002739 int yDiff = 0 - sourceTrimmedRect.y;
2740 sourceTrimmedRect.y = 0;
2741 sourceTrimmedRect.height -= yDiff;
2742 destTrimmedRect.y += yDiff;
2743 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 }
2745
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002746 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002748 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2749 sourceTrimmedRect.height -= yDiff;
2750 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002751 }
2752
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002753 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002754 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002755 int xDiff = 0 - destTrimmedRect.x;
2756 destTrimmedRect.x = 0;
2757 destTrimmedRect.width -= xDiff;
2758 sourceTrimmedRect.x += xDiff;
2759 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 }
2761
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002762 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002764 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2765 destTrimmedRect.width -= xDiff;
2766 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 }
2768
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002769 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002770 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002771 int yDiff = 0 - destTrimmedRect.y;
2772 destTrimmedRect.y = 0;
2773 destTrimmedRect.height -= yDiff;
2774 sourceTrimmedRect.y += yDiff;
2775 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 }
2777
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002778 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002779 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002780 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2781 destTrimmedRect.height -= yDiff;
2782 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002783 }
2784
2785 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002786 if (sourceTrimmedRect.height < readBufferHeight ||
2787 sourceTrimmedRect.width < readBufferWidth ||
2788 destTrimmedRect.height < drawBufferHeight ||
2789 destTrimmedRect.width < drawBufferWidth ||
2790 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002791 {
2792 partialBufferCopy = true;
2793 }
2794
2795 if (mask & GL_COLOR_BUFFER_BIT)
2796 {
2797 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2798 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2799 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2800 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2801 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002802 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002803 {
2804 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002805 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806 }
2807
2808 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002810 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002811 }
2812
2813 blitRenderTarget = true;
2814
2815 }
2816
2817 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2818 {
2819 Renderbuffer *readDSBuffer = NULL;
2820 Renderbuffer *drawDSBuffer = NULL;
2821
2822 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2823 // both a depth and stencil buffer, it will be the same buffer.
2824
2825 if (mask & GL_DEPTH_BUFFER_BIT)
2826 {
2827 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2828 {
2829 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002830 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002832 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833 }
2834
2835 blitDepthStencil = true;
2836 readDSBuffer = readFramebuffer->getDepthbuffer();
2837 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2838 }
2839 }
2840
2841 if (mask & GL_STENCIL_BUFFER_BIT)
2842 {
2843 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2844 {
2845 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002846 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002848 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849 }
2850
2851 blitDepthStencil = true;
2852 readDSBuffer = readFramebuffer->getStencilbuffer();
2853 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2854 }
2855 }
2856
2857 if (partialBufferCopy)
2858 {
2859 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002860 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 }
2862
2863 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2864 (readDSBuffer && readDSBuffer->getSamples() != 0))
2865 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002866 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002867 }
2868 }
2869
2870 if (blitRenderTarget || blitDepthStencil)
2871 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002872 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873 }
2874}
2875
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002876}
2877
2878extern "C"
2879{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002880gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002881{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002882 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002883}
2884
2885void glDestroyContext(gl::Context *context)
2886{
2887 delete context;
2888
2889 if (context == gl::getContext())
2890 {
2891 gl::makeCurrent(NULL, NULL, NULL);
2892 }
2893}
2894
2895void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2896{
2897 gl::makeCurrent(context, display, surface);
2898}
2899
2900gl::Context *glGetCurrentContext()
2901{
2902 return gl::getContext();
2903}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002904
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002905}