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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods%transgaming.com@gtempaccount.com0bbed382013-04-13 03:38:07 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
alokp@chromium.org774d7062010-07-21 18:55:45 +00008// Implement the top-level of interface to the compiler,
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009// as defined in ShaderLang.h
10//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
Jamie Madilld4a3a312014-06-25 16:04:56 -040014#include "compiler/translator/Compiler.h"
Geoff Lang17732822013-08-29 13:46:49 -040015#include "compiler/translator/InitializeDll.h"
Jamie Madill5508f392014-02-20 13:31:36 -050016#include "compiler/translator/length_limits.h"
Daniel Bratell73941de2015-02-25 14:34:49 +010017#ifdef ANGLE_ENABLE_HLSL
Geoff Lang17732822013-08-29 13:46:49 -040018#include "compiler/translator/TranslatorHLSL.h"
Jamie Madilld7b1ab52016-12-12 14:42:19 -050019#endif // ANGLE_ENABLE_HLSL
Jamie Madilla718c1e2014-07-02 15:31:22 -040020#include "angle_gl.h"
Olli Etuaho8ca60802018-08-23 14:10:02 +030021#include "compiler/translator/VariablePacker.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
Jamie Madilla818c322017-01-03 13:48:05 -050023namespace sh
24{
Jamie Madillacb4b812016-11-07 13:50:29 -050025
Jamie Madille294bb82014-07-17 14:16:26 -040026namespace
27{
28
Jamie Madille294bb82014-07-17 14:16:26 -040029bool isInitialized = false;
Jamie Madillb4d192c2014-02-26 09:54:10 -050030
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031//
32// This is the platform independent interface between an OGL driver
alokp@chromium.org774d7062010-07-21 18:55:45 +000033// and the shading language compiler.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034//
35
Jamie Madille294bb82014-07-17 14:16:26 -040036template <typename VarT>
Jamie Madilla0a9e122015-09-02 15:54:30 -040037const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
Jamie Madille294bb82014-07-17 14:16:26 -040038
39template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050040const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040041{
42 return &compiler->getUniforms();
43}
44
45template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050046const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040047{
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080048 switch (compiler->getShaderType())
49 {
50 case GL_VERTEX_SHADER:
51 return &compiler->getOutputVaryings();
52 case GL_FRAGMENT_SHADER:
53 return &compiler->getInputVaryings();
54 case GL_COMPUTE_SHADER:
55 ASSERT(compiler->getOutputVaryings().empty() && compiler->getInputVaryings().empty());
56 return &compiler->getOutputVaryings();
57 // Since geometry shaders have both input and output varyings, we shouldn't call GetVaryings
58 // on a geometry shader.
59 default:
60 return nullptr;
61 }
Jamie Madille294bb82014-07-17 14:16:26 -040062}
63
64template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050065const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040066{
Jamie Madilla0a9e122015-09-02 15:54:30 -040067 return &compiler->getAttributes();
Jamie Madille294bb82014-07-17 14:16:26 -040068}
69
70template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050071const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
Jamie Madilla0a9e122015-09-02 15:54:30 -040072{
73 return &compiler->getOutputVariables();
74}
75
76template <>
Jamie Madillacb4b812016-11-07 13:50:29 -050077const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
Jamie Madille294bb82014-07-17 14:16:26 -040078{
79 return &compiler->getInterfaceBlocks();
80}
81
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080082TCompiler *GetCompilerFromHandle(ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -040083{
84 if (!handle)
85 {
Yunchao Hef81ce4a2017-04-24 10:49:17 +080086 return nullptr;
Jamie Madille294bb82014-07-17 14:16:26 -040087 }
88
Jamie Madilld7b1ab52016-12-12 14:42:19 -050089 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +080090 return base->getAsCompiler();
91}
92
93template <typename VarT>
94const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
95{
96 TCompiler *compiler = GetCompilerFromHandle(handle);
Jamie Madille294bb82014-07-17 14:16:26 -040097 if (!compiler)
98 {
Yunchao Hef81ce4a2017-04-24 10:49:17 +080099 return nullptr;
Jamie Madille294bb82014-07-17 14:16:26 -0400100 }
101
Jamie Madilla0a9e122015-09-02 15:54:30 -0400102 return GetVariableList<VarT>(compiler);
Jamie Madille294bb82014-07-17 14:16:26 -0400103}
104
Daniel Bratell73941de2015-02-25 14:34:49 +0100105#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700106TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
107{
108 if (!handle)
Yunchao Hef81ce4a2017-04-24 10:49:17 +0800109 return nullptr;
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700110 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
111 return base->getAsTranslatorHLSL();
112}
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500113#endif // ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700114
Jiawei Shao89be29a2017-11-06 14:36:45 +0800115GLenum GetGeometryShaderPrimitiveTypeEnum(sh::TLayoutPrimitiveType primitiveType)
116{
117 switch (primitiveType)
118 {
119 case EptPoints:
120 return GL_POINTS;
121 case EptLines:
122 return GL_LINES;
123 case EptLinesAdjacency:
124 return GL_LINES_ADJACENCY_EXT;
125 case EptTriangles:
126 return GL_TRIANGLES;
127 case EptTrianglesAdjacency:
128 return GL_TRIANGLES_ADJACENCY_EXT;
129
130 case EptLineStrip:
131 return GL_LINE_STRIP;
132 case EptTriangleStrip:
133 return GL_TRIANGLE_STRIP;
134
135 case EptUndefined:
Jiawei Shao89be29a2017-11-06 14:36:45 +0800136 default:
137 UNREACHABLE();
138 return GL_INVALID_VALUE;
139 }
140}
141
Jamie Madilla0a9e122015-09-02 15:54:30 -0400142} // anonymous namespace
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700143
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144//
Alok Priyadarshib11713f2013-08-01 16:02:39 -0700145// Driver must call this first, once, before doing any other compiler operations.
146// Subsequent calls to this function are no-op.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147//
Jamie Madilla818c322017-01-03 13:48:05 -0500148bool Initialize()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149{
Jamie Madill477bc782014-02-26 09:54:17 -0500150 if (!isInitialized)
151 {
152 isInitialized = InitProcess();
153 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700154 return isInitialized;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155}
156
157//
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000158// Cleanup symbol tables
159//
Jamie Madilla818c322017-01-03 13:48:05 -0500160bool Finalize()
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000161{
Geoff Langf20f0202014-04-28 11:02:07 -0400162 if (isInitialized)
163 {
164 DetachProcess();
165 isInitialized = false;
166 }
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700167 return true;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000168}
169
170//
171// Initialize built-in resources with minimum expected values.
172//
Jamie Madilla818c322017-01-03 13:48:05 -0500173void InitBuiltInResources(ShBuiltInResources *resources)
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000174{
Kimmo Kinnunen7c1cfd62014-10-15 14:59:57 +0300175 // Make comparable.
176 memset(resources, 0, sizeof(*resources));
177
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000178 // Constants.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500179 resources->MaxVertexAttribs = 8;
180 resources->MaxVertexUniformVectors = 128;
181 resources->MaxVaryingVectors = 8;
182 resources->MaxVertexTextureImageUnits = 0;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000183 resources->MaxCombinedTextureImageUnits = 8;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500184 resources->MaxTextureImageUnits = 8;
185 resources->MaxFragmentUniformVectors = 16;
186 resources->MaxDrawBuffers = 1;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000187
188 // Extensions.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500189 resources->OES_standard_derivatives = 0;
190 resources->OES_EGL_image_external = 0;
Geoff Langb66a9092016-05-16 15:59:14 -0400191 resources->OES_EGL_image_external_essl3 = 0;
192 resources->NV_EGL_stream_consumer_external = 0;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500193 resources->ARB_texture_rectangle = 0;
194 resources->EXT_blend_func_extended = 0;
195 resources->EXT_draw_buffers = 0;
196 resources->EXT_frag_depth = 0;
197 resources->EXT_shader_texture_lod = 0;
198 resources->WEBGL_debug_shader_precision = 0;
199 resources->EXT_shader_framebuffer_fetch = 0;
200 resources->NV_shader_framebuffer_fetch = 0;
201 resources->ARM_shader_framebuffer_fetch = 0;
Olli Etuaho09b04a22016-12-15 13:30:26 +0000202 resources->OVR_multiview = 0;
Andrei Volykhina5527072017-03-22 16:46:30 +0300203 resources->EXT_YUV_target = 0;
Jiawei Shaobd924af2017-11-16 15:28:04 +0800204 resources->EXT_geometry_shader = 0;
Olli Etuaho8ca60802018-08-23 14:10:02 +0300205 resources->ANGLE_texture_multisample_array = 0;
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000206
Olli Etuahoe61209a2014-09-26 12:01:17 +0300207 resources->NV_draw_buffers = 0;
208
shannon.woods%transgaming.com@gtempaccount.comcbb6b6a2013-04-13 03:27:47 +0000209 // Disable highp precision in fragment shader by default.
210 resources->FragmentPrecisionHigh = 0;
211
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000212 // GLSL ES 3.0 constants.
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500213 resources->MaxVertexOutputVectors = 16;
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000214 resources->MaxFragmentInputVectors = 15;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500215 resources->MinProgramTexelOffset = -8;
216 resources->MaxProgramTexelOffset = 7;
shannonwoods@chromium.org74b86cf2013-05-30 00:02:58 +0000217
Kimmo Kinnunenb18609b2015-07-16 14:13:11 +0300218 // Extensions constants.
219 resources->MaxDualSourceDrawBuffers = 0;
220
Martin Radev318f9aa2017-05-17 17:47:28 +0300221 resources->MaxViewsOVR = 4;
Olli Etuaho09b04a22016-12-15 13:30:26 +0000222
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000223 // Disable name hashing by default.
Yunchao Hed7297bf2017-04-19 15:27:10 +0800224 resources->HashFunction = nullptr;
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000225
226 resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
Nicolas Capens7d649a02014-02-07 11:24:32 -0500227
228 resources->MaxExpressionComplexity = 256;
Olli Etuaho19d1dc92016-03-08 17:18:46 +0200229 resources->MaxCallStackDepth = 256;
230 resources->MaxFunctionParameters = 1024;
Martin Radeve93d24e2016-07-28 12:06:05 +0300231
232 // ES 3.1 Revision 4, 7.2 Built-in Constants
Martin Radev84aa2dc2017-09-11 15:51:02 +0300233
234 // ES 3.1, Revision 4, 8.13 Texture minification
235 // "The value of MIN_PROGRAM_TEXTURE_GATHER_OFFSET must be less than or equal to the value of
236 // MIN_PROGRAM_TEXEL_OFFSET. The value of MAX_PROGRAM_TEXTURE_GATHER_OFFSET must be greater than
237 // or equal to the value of MAX_PROGRAM_TEXEL_OFFSET"
238 resources->MinProgramTextureGatherOffset = -8;
239 resources->MaxProgramTextureGatherOffset = 7;
240
Martin Radeve93d24e2016-07-28 12:06:05 +0300241 resources->MaxImageUnits = 4;
242 resources->MaxVertexImageUniforms = 0;
243 resources->MaxFragmentImageUniforms = 0;
244 resources->MaxComputeImageUniforms = 4;
245 resources->MaxCombinedImageUniforms = 4;
246
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000247 resources->MaxUniformLocations = 1024;
248
Martin Radeve93d24e2016-07-28 12:06:05 +0300249 resources->MaxCombinedShaderOutputResources = 4;
250
251 resources->MaxComputeWorkGroupCount[0] = 65535;
252 resources->MaxComputeWorkGroupCount[1] = 65535;
253 resources->MaxComputeWorkGroupCount[2] = 65535;
254 resources->MaxComputeWorkGroupSize[0] = 128;
255 resources->MaxComputeWorkGroupSize[1] = 128;
256 resources->MaxComputeWorkGroupSize[2] = 64;
257 resources->MaxComputeUniformComponents = 512;
258 resources->MaxComputeTextureImageUnits = 16;
259
260 resources->MaxComputeAtomicCounters = 8;
261 resources->MaxComputeAtomicCounterBuffers = 1;
262
263 resources->MaxVertexAtomicCounters = 0;
264 resources->MaxFragmentAtomicCounters = 0;
265 resources->MaxCombinedAtomicCounters = 8;
266 resources->MaxAtomicCounterBindings = 1;
267
268 resources->MaxVertexAtomicCounterBuffers = 0;
269 resources->MaxFragmentAtomicCounterBuffers = 0;
270 resources->MaxCombinedAtomicCounterBuffers = 1;
271 resources->MaxAtomicCounterBufferSize = 32;
jchen10af713a22017-04-19 09:10:56 +0800272
Olli Etuaho8ca60802018-08-23 14:10:02 +0300273 resources->MaxUniformBufferBindings = 32;
Olli Etuahoebee5b32017-11-23 12:56:32 +0200274 resources->MaxShaderStorageBufferBindings = 4;
Shaob5cc1192017-07-06 10:47:20 +0800275
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800276 resources->MaxGeometryUniformComponents = 1024;
277 resources->MaxGeometryUniformBlocks = 12;
278 resources->MaxGeometryInputComponents = 64;
279 resources->MaxGeometryOutputComponents = 64;
280 resources->MaxGeometryOutputVertices = 256;
281 resources->MaxGeometryTotalOutputComponents = 1024;
282 resources->MaxGeometryTextureImageUnits = 16;
283 resources->MaxGeometryAtomicCounterBuffers = 0;
284 resources->MaxGeometryAtomicCounters = 0;
285 resources->MaxGeometryShaderStorageBlocks = 0;
286 resources->MaxGeometryShaderInvocations = 32;
287 resources->MaxGeometryImageUniforms = 0;
alokp@chromium.org94a86ad2010-08-25 20:02:11 +0000288}
289
290//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000291// Driver calls these to create and destroy compiler objects.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292//
Jamie Madilla818c322017-01-03 13:48:05 -0500293ShHandle ConstructCompiler(sh::GLenum type,
294 ShShaderSpec spec,
295 ShShaderOutput output,
296 const ShBuiltInResources *resources)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000297{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500298 TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output));
Corentin Wallez700ad282015-12-07 15:57:47 -0500299 if (base == nullptr)
300 {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000301 return 0;
Corentin Wallez700ad282015-12-07 15:57:47 -0500302 }
303
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500304 TCompiler *compiler = base->getAsCompiler();
Corentin Wallez700ad282015-12-07 15:57:47 -0500305 if (compiler == nullptr)
306 {
307 return 0;
308 }
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000309
310 // Generate built-in symbol table.
Jamie Madillacb4b812016-11-07 13:50:29 -0500311 if (!compiler->Init(*resources))
312 {
Jamie Madilla818c322017-01-03 13:48:05 -0500313 Destruct(base);
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000314 return 0;
315 }
316
Rafael Cintron05a449a2018-06-20 18:08:04 -0700317 return base;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000318}
319
Jamie Madilla818c322017-01-03 13:48:05 -0500320void Destruct(ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000321{
322 if (handle == 0)
323 return;
324
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500325 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000326
327 if (base->getAsCompiler())
328 DeleteCompiler(base->getAsCompiler());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000329}
330
Jamie Madilla818c322017-01-03 13:48:05 -0500331const std::string &GetBuiltInResourcesString(const ShHandle handle)
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400332{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700333 TCompiler *compiler = GetCompilerFromHandle(handle);
334 ASSERT(compiler);
335 return compiler->getBuiltInResourcesString();
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400336}
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700337
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000338//
Shannon Woods2d76e5f2014-05-16 17:46:41 -0400339// Do an actual compile on the given strings. The result is left
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000340// in the given compile object.
341//
342// Return: The return value of ShCompile is really boolean, indicating
343// success or failure.
344//
Jamie Madilla818c322017-01-03 13:48:05 -0500345bool Compile(const ShHandle handle,
346 const char *const shaderStrings[],
347 size_t numStrings,
348 ShCompileOptions compileOptions)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000349{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700350 TCompiler *compiler = GetCompilerFromHandle(handle);
351 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000352
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700353 return compiler->compile(shaderStrings, numStrings, compileOptions);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000354}
355
Jamie Madilla818c322017-01-03 13:48:05 -0500356void ClearResults(const ShHandle handle)
Dmitry Skiba2539fff2015-06-16 17:56:09 -0700357{
358 TCompiler *compiler = GetCompilerFromHandle(handle);
359 ASSERT(compiler);
360 compiler->clearResults();
361}
362
Jamie Madilla818c322017-01-03 13:48:05 -0500363int GetShaderVersion(const ShHandle handle)
alokp@chromium.org7beea402010-09-15 21:18:34 +0000364{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500365 TCompiler *compiler = GetCompilerFromHandle(handle);
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700366 ASSERT(compiler);
367 return compiler->getShaderVersion();
368}
alokp@chromium.org7beea402010-09-15 21:18:34 +0000369
Jamie Madilla818c322017-01-03 13:48:05 -0500370ShShaderOutput GetShaderOutputType(const ShHandle handle)
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700371{
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500372 TCompiler *compiler = GetCompilerFromHandle(handle);
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700373 ASSERT(compiler);
374 return compiler->getOutputType();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000375}
376
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000377//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000378// Return any compiler log of messages for the application.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379//
Jamie Madilla818c322017-01-03 13:48:05 -0500380const std::string &GetInfoLog(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000381{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700382 TCompiler *compiler = GetCompilerFromHandle(handle);
383 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700385 TInfoSink &infoSink = compiler->getInfoSink();
386 return infoSink.info.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000387}
388
389//
alokp@chromium.org774d7062010-07-21 18:55:45 +0000390// Return any object code.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000391//
Jamie Madilla818c322017-01-03 13:48:05 -0500392const std::string &GetObjectCode(const ShHandle handle)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000393{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700394 TCompiler *compiler = GetCompilerFromHandle(handle);
395 ASSERT(compiler);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700397 TInfoSink &infoSink = compiler->getInfoSink();
398 return infoSink.obj.str();
alokp@chromium.org7beea402010-09-15 21:18:34 +0000399}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000400
Jamie Madilla818c322017-01-03 13:48:05 -0500401const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000402{
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700403 TCompiler *compiler = GetCompilerFromHandle(handle);
404 ASSERT(compiler);
405 return &(compiler->getNameMap());
daniel@transgaming.comc23f4612012-11-28 19:42:57 +0000406}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000407
Jamie Madilla818c322017-01-03 13:48:05 -0500408const std::vector<Uniform> *GetUniforms(const ShHandle handle)
daniel@transgaming.com043da132012-12-20 21:12:22 +0000409{
Jamie Madillacb4b812016-11-07 13:50:29 -0500410 return GetShaderVariables<Uniform>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400411}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000412
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800413const std::vector<Varying> *GetInputVaryings(const ShHandle handle)
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +0800414{
415 TCompiler *compiler = GetCompilerFromHandle(handle);
416 if (compiler == nullptr)
417 {
418 return nullptr;
419 }
420 return &compiler->getInputVaryings();
421}
422
Jiawei Shaod27f5c82017-08-23 09:38:08 +0800423const std::vector<Varying> *GetOutputVaryings(const ShHandle handle)
Jiawei-Shaodf7d7c92017-07-31 09:34:04 +0800424{
425 TCompiler *compiler = GetCompilerFromHandle(handle);
426 if (compiler == nullptr)
427 {
428 return nullptr;
429 }
430 return &compiler->getOutputVaryings();
431}
432
Jamie Madilla818c322017-01-03 13:48:05 -0500433const std::vector<Varying> *GetVaryings(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400434{
Jamie Madillacb4b812016-11-07 13:50:29 -0500435 return GetShaderVariables<Varying>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400436}
daniel@transgaming.com043da132012-12-20 21:12:22 +0000437
Jamie Madilla818c322017-01-03 13:48:05 -0500438const std::vector<Attribute> *GetAttributes(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400439{
Jamie Madillacb4b812016-11-07 13:50:29 -0500440 return GetShaderVariables<Attribute>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400441}
442
Jamie Madilla818c322017-01-03 13:48:05 -0500443const std::vector<OutputVariable> *GetOutputVariables(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400444{
Jamie Madillacb4b812016-11-07 13:50:29 -0500445 return GetShaderVariables<OutputVariable>(handle);
Jamie Madille294bb82014-07-17 14:16:26 -0400446}
447
Jamie Madilla818c322017-01-03 13:48:05 -0500448const std::vector<InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
Jamie Madille294bb82014-07-17 14:16:26 -0400449{
Jamie Madillacb4b812016-11-07 13:50:29 -0500450 return GetShaderVariables<InterfaceBlock>(handle);
shannon.woods@transgaming.com1d432bb2013-01-25 21:57:28 +0000451}
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400452
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800453const std::vector<InterfaceBlock> *GetUniformBlocks(const ShHandle handle)
454{
455 ASSERT(handle);
456 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
457 TCompiler *compiler = base->getAsCompiler();
458 ASSERT(compiler);
459
460 return &compiler->getUniformBlocks();
461}
462
463const std::vector<InterfaceBlock> *GetShaderStorageBlocks(const ShHandle handle)
464{
465 ASSERT(handle);
466 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
467 TCompiler *compiler = base->getAsCompiler();
468 ASSERT(compiler);
469
470 return &compiler->getShaderStorageBlocks();
471}
472
Jamie Madilla818c322017-01-03 13:48:05 -0500473WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
Martin Radev802abe02016-08-04 17:48:32 +0300474{
475 ASSERT(handle);
476
477 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
478 TCompiler *compiler = base->getAsCompiler();
479 ASSERT(compiler);
480
481 return compiler->getComputeShaderLocalSize();
482}
483
Jamie Madilla818c322017-01-03 13:48:05 -0500484int GetVertexShaderNumViews(const ShHandle handle)
Olli Etuaho09b04a22016-12-15 13:30:26 +0000485{
486 ASSERT(handle);
487 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
488 TCompiler *compiler = base->getAsCompiler();
489 ASSERT(compiler);
490
491 return compiler->getNumViews();
492}
493
Jamie Madilla818c322017-01-03 13:48:05 -0500494bool CheckVariablesWithinPackingLimits(int maxVectors, const std::vector<ShaderVariable> &variables)
Corentin Walleze58e1412016-07-18 16:40:46 -0400495{
Olli Etuahod7487b12017-08-09 15:45:13 +0300496 return CheckVariablesInPackingLimits(maxVectors, variables);
Zhenyao Moa15f3e82013-09-23 14:57:08 -0400497}
Jamie Madill4e1fd412014-07-10 17:50:10 -0400498
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800499bool GetUniformBlockRegister(const ShHandle handle,
500 const std::string &uniformBlockName,
501 unsigned int *indexOut)
Jamie Madill4e1fd412014-07-10 17:50:10 -0400502{
Daniel Bratell73941de2015-02-25 14:34:49 +0100503#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700504 ASSERT(indexOut);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400505
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700506 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
507 ASSERT(translator);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400508
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800509 if (!translator->hasUniformBlock(uniformBlockName))
Jamie Madill4e1fd412014-07-10 17:50:10 -0400510 {
511 return false;
512 }
513
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800514 *indexOut = translator->getUniformBlockRegister(uniformBlockName);
Jamie Madill4e1fd412014-07-10 17:50:10 -0400515 return true;
Daniel Bratell73941de2015-02-25 14:34:49 +0100516#else
517 return false;
Jamie Madilld7b1ab52016-12-12 14:42:19 -0500518#endif // ANGLE_ENABLE_HLSL
Jamie Madill4e1fd412014-07-10 17:50:10 -0400519}
Jamie Madill9fe25e92014-07-18 10:33:08 -0400520
Jamie Madilla818c322017-01-03 13:48:05 -0500521const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
Jamie Madill9fe25e92014-07-18 10:33:08 -0400522{
Daniel Bratell73941de2015-02-25 14:34:49 +0100523#ifdef ANGLE_ENABLE_HLSL
Zhenyao Mo4de44cb2014-10-29 18:03:46 -0700524 TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
525 ASSERT(translator);
Jamie Madill9fe25e92014-07-18 10:33:08 -0400526
Olli Etuaho96963162016-03-21 11:54:33 +0200527 return translator->getUniformRegisterMap();
Daniel Bratell73941de2015-02-25 14:34:49 +0100528#else
Jamie Madill08e229e2016-10-05 17:16:13 -0400529 return nullptr;
Olli Etuaho96963162016-03-21 11:54:33 +0200530#endif // ANGLE_ENABLE_HLSL
Corentin Walleze58e1412016-07-18 16:40:46 -0400531}
Jamie Madillacb4b812016-11-07 13:50:29 -0500532
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800533bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle)
534{
535 ASSERT(handle);
536
537 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
538 TCompiler *compiler = base->getAsCompiler();
539 ASSERT(compiler);
540
541 return compiler->getGeometryShaderInputPrimitiveType() != EptUndefined;
542}
543
544bool HasValidGeometryShaderOutputPrimitiveType(const ShHandle handle)
545{
546 ASSERT(handle);
547
548 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
549 TCompiler *compiler = base->getAsCompiler();
550 ASSERT(compiler);
551
552 return compiler->getGeometryShaderOutputPrimitiveType() != EptUndefined;
553}
554
555bool HasValidGeometryShaderMaxVertices(const ShHandle handle)
556{
557 ASSERT(handle);
558
559 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
560 TCompiler *compiler = base->getAsCompiler();
561 ASSERT(compiler);
562
563 return compiler->getGeometryShaderMaxVertices() >= 0;
564}
565
Jiawei Shao89be29a2017-11-06 14:36:45 +0800566GLenum GetGeometryShaderInputPrimitiveType(const ShHandle handle)
567{
568 ASSERT(handle);
569
570 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
571 TCompiler *compiler = base->getAsCompiler();
572 ASSERT(compiler);
573
574 return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderInputPrimitiveType());
575}
576
577GLenum GetGeometryShaderOutputPrimitiveType(const ShHandle handle)
578{
579 ASSERT(handle);
580
581 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
582 TCompiler *compiler = base->getAsCompiler();
583 ASSERT(compiler);
584
585 return GetGeometryShaderPrimitiveTypeEnum(compiler->getGeometryShaderOutputPrimitiveType());
586}
587
588int GetGeometryShaderInvocations(const ShHandle handle)
589{
590 ASSERT(handle);
591
592 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
593 TCompiler *compiler = base->getAsCompiler();
594 ASSERT(compiler);
595
596 return compiler->getGeometryShaderInvocations();
597}
598
599int GetGeometryShaderMaxVertices(const ShHandle handle)
600{
601 ASSERT(handle);
602
603 TShHandleBase *base = static_cast<TShHandleBase *>(handle);
604 TCompiler *compiler = base->getAsCompiler();
605 ASSERT(compiler);
606
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800607 int maxVertices = compiler->getGeometryShaderMaxVertices();
608 ASSERT(maxVertices >= 0);
609 return maxVertices;
Jiawei Shao89be29a2017-11-06 14:36:45 +0800610}
611
Jamie Madillacb4b812016-11-07 13:50:29 -0500612} // namespace sh