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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
154 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000155 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
157 mState.packAlignment = 4;
158 mState.unpackAlignment = 4;
159 mState.packReverseRowOrder = false;
160
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000161 mExtensionString = NULL;
162 mRendererString = NULL;
163
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 mInvalidEnum = false;
165 mInvalidValue = false;
166 mInvalidOperation = false;
167 mOutOfMemory = false;
168 mInvalidFramebufferOperation = false;
169
170 mHasBeenCurrent = false;
171 mContextLost = false;
172 mResetStatus = GL_NO_ERROR;
173 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
174 mRobustAccess = robustAccess;
175
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000176 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mSupportsDXT1Textures = false;
178 mSupportsDXT3Textures = false;
179 mSupportsDXT5Textures = false;
180 mSupportsEventQueries = false;
181 mSupportsOcclusionQueries = false;
182 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183}
184
185Context::~Context()
186{
187 if (mState.currentProgram != 0)
188 {
189 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
190 if (programObject)
191 {
192 programObject->release();
193 }
194 mState.currentProgram = 0;
195 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
198 while (!mFramebufferMap.empty())
199 {
200 deleteFramebuffer(mFramebufferMap.begin()->first);
201 }
202
203 while (!mFenceMap.empty())
204 {
205 deleteFence(mFenceMap.begin()->first);
206 }
207
208 while (!mQueryMap.empty())
209 {
210 deleteQuery(mQueryMap.begin()->first);
211 }
212
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
214 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000215 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216 {
217 mState.samplerTexture[type][sampler].set(NULL);
218 }
219 }
220
221 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
222 {
223 mIncompleteTextures[type].set(NULL);
224 }
225
226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
227 {
228 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
229 }
230
231 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
232 {
233 mState.activeQuery[i].set(NULL);
234 }
235
236 mState.arrayBuffer.set(NULL);
237 mState.elementArrayBuffer.set(NULL);
238 mState.renderbuffer.set(NULL);
239
240 mTexture2DZero.set(NULL);
241 mTextureCubeMapZero.set(NULL);
242
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000243 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
244 {
245 mState.uniformBuffers[i].set(NULL);
246 }
247
248 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
249 {
250 mState.transformFeedbackBuffers[i].set(NULL);
251 }
252
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 mResourceManager->release();
254}
255
daniel@transgaming.comad629872012-11-28 19:32:06 +0000256void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 if (!mHasBeenCurrent)
259 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000260 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000261 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000262 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
263 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
264 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000266 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000267 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000268 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
269 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
270 mMaxRenderbufferDimension = mMaxTextureDimension;
271 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000272 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000273 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
274 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000276 mSupportsEventQueries = mRenderer->getEventQuerySupport();
277 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000278 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000279 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
280 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
281 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
282 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
283 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
284 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
285 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
286 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000287 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000288 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289
290 mNumCompressedTextureFormats = 0;
291 if (supportsDXT1Textures())
292 {
293 mNumCompressedTextureFormats += 2;
294 }
295 if (supportsDXT3Textures())
296 {
297 mNumCompressedTextureFormats += 1;
298 }
299 if (supportsDXT5Textures())
300 {
301 mNumCompressedTextureFormats += 1;
302 }
303
304 initExtensionString();
305 initRendererString();
306
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000307 mState.viewport.x = 0;
308 mState.viewport.y = 0;
309 mState.viewport.width = surface->getWidth();
310 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000312 mState.scissor.x = 0;
313 mState.scissor.y = 0;
314 mState.scissor.width = surface->getWidth();
315 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
317 mHasBeenCurrent = true;
318 }
319
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000320 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000321 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000322
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000323 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
324 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000325 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326
327 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000328
329 // Store the current client version in the renderer
330 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331}
332
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000333// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334void Context::markContextLost()
335{
336 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
337 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
338 mContextLost = true;
339}
340
341bool Context::isContextLost()
342{
343 return mContextLost;
344}
345
346void Context::setClearColor(float red, float green, float blue, float alpha)
347{
348 mState.colorClearValue.red = red;
349 mState.colorClearValue.green = green;
350 mState.colorClearValue.blue = blue;
351 mState.colorClearValue.alpha = alpha;
352}
353
354void Context::setClearDepth(float depth)
355{
356 mState.depthClearValue = depth;
357}
358
359void Context::setClearStencil(int stencil)
360{
361 mState.stencilClearValue = stencil;
362}
363
364void Context::setCullFace(bool enabled)
365{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000366 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000367}
368
369bool Context::isCullFaceEnabled() const
370{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000371 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372}
373
374void Context::setCullMode(GLenum mode)
375{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000376 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
379void Context::setFrontFace(GLenum front)
380{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000381 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382}
383
384void Context::setDepthTest(bool enabled)
385{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000386 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387}
388
389bool Context::isDepthTestEnabled() const
390{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000391 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000392}
393
394void Context::setDepthFunc(GLenum depthFunc)
395{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000396 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000397}
398
399void Context::setDepthRange(float zNear, float zFar)
400{
401 mState.zNear = zNear;
402 mState.zFar = zFar;
403}
404
405void Context::setBlend(bool enabled)
406{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000407 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000408}
409
410bool Context::isBlendEnabled() const
411{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000412 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000413}
414
415void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
416{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000417 mState.blend.sourceBlendRGB = sourceRGB;
418 mState.blend.destBlendRGB = destRGB;
419 mState.blend.sourceBlendAlpha = sourceAlpha;
420 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423void Context::setBlendColor(float red, float green, float blue, float alpha)
424{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000425 mState.blendColor.red = red;
426 mState.blendColor.green = green;
427 mState.blendColor.blue = blue;
428 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.blend.blendEquationRGB = rgbEquation;
434 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setStencilTest(bool enabled)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442bool Context::isStencilTestEnabled() const
443{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000444 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000450 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000457 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setStencilWritemask(GLuint stencilWritemask)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000464}
465
466void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
467{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000468 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.depthStencil.stencilFail = stencilFail;
474 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
475 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.depthStencil.stencilBackFail = stencilBackFail;
481 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
482 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000483}
484
485void Context::setPolygonOffsetFill(bool enabled)
486{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000487 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000488}
489
490bool Context::isPolygonOffsetFillEnabled() const
491{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000492 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000493}
494
495void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
496{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000497 // An application can pass NaN values here, so handle this gracefully
498 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
499 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502void Context::setSampleAlphaToCoverage(bool enabled)
503{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507bool Context::isSampleAlphaToCoverageEnabled() const
508{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000509 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000510}
511
512void Context::setSampleCoverage(bool enabled)
513{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000514 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517bool Context::isSampleCoverageEnabled() const
518{
519 return mState.sampleCoverage;
520}
521
522void Context::setSampleCoverageParams(GLclampf value, bool invert)
523{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000524 mState.sampleCoverageValue = value;
525 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528void Context::setScissorTest(bool enabled)
529{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000530 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533bool Context::isScissorTestEnabled() const
534{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000535 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setDither(bool enabled)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000541}
542
543bool Context::isDitherEnabled() const
544{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000545 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setLineWidth(GLfloat width)
549{
550 mState.lineWidth = width;
551}
552
553void Context::setGenerateMipmapHint(GLenum hint)
554{
555 mState.generateMipmapHint = hint;
556}
557
558void Context::setFragmentShaderDerivativeHint(GLenum hint)
559{
560 mState.fragmentShaderDerivativeHint = hint;
561 // TODO: Propagate the hint to shader translator so we can write
562 // ddx, ddx_coarse, or ddx_fine depending on the hint.
563 // Ignore for now. It is valid for implementations to ignore hint.
564}
565
566void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
567{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000568 mState.viewport.x = x;
569 mState.viewport.y = y;
570 mState.viewport.width = width;
571 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
575{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000576 mState.scissor.x = x;
577 mState.scissor.y = y;
578 mState.scissor.width = width;
579 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
583{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000584 mState.blend.colorMaskRed = red;
585 mState.blend.colorMaskGreen = green;
586 mState.blend.colorMaskBlue = blue;
587 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590void Context::setDepthMask(bool mask)
591{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000592 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setActiveSampler(unsigned int active)
596{
597 mState.activeSampler = active;
598}
599
600GLuint Context::getReadFramebufferHandle() const
601{
602 return mState.readFramebuffer;
603}
604
605GLuint Context::getDrawFramebufferHandle() const
606{
607 return mState.drawFramebuffer;
608}
609
610GLuint Context::getRenderbufferHandle() const
611{
612 return mState.renderbuffer.id();
613}
614
615GLuint Context::getArrayBufferHandle() const
616{
617 return mState.arrayBuffer.id();
618}
619
620GLuint Context::getActiveQuery(GLenum target) const
621{
622 Query *queryObject = NULL;
623
624 switch (target)
625 {
626 case GL_ANY_SAMPLES_PASSED_EXT:
627 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
628 break;
629 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
630 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
631 break;
632 default:
633 ASSERT(false);
634 }
635
636 if (queryObject)
637 {
638 return queryObject->id();
639 }
640 else
641 {
642 return 0;
643 }
644}
645
646void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
647{
648 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
649}
650
651const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
652{
653 return mState.vertexAttribute[attribNum];
654}
655
656void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
657 GLsizei stride, const void *pointer)
658{
659 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
660 mState.vertexAttribute[attribNum].mSize = size;
661 mState.vertexAttribute[attribNum].mType = type;
662 mState.vertexAttribute[attribNum].mNormalized = normalized;
663 mState.vertexAttribute[attribNum].mStride = stride;
664 mState.vertexAttribute[attribNum].mPointer = pointer;
665}
666
667const void *Context::getVertexAttribPointer(unsigned int attribNum) const
668{
669 return mState.vertexAttribute[attribNum].mPointer;
670}
671
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000672void Context::setPackAlignment(GLint alignment)
673{
674 mState.packAlignment = alignment;
675}
676
677GLint Context::getPackAlignment() const
678{
679 return mState.packAlignment;
680}
681
682void Context::setUnpackAlignment(GLint alignment)
683{
684 mState.unpackAlignment = alignment;
685}
686
687GLint Context::getUnpackAlignment() const
688{
689 return mState.unpackAlignment;
690}
691
692void Context::setPackReverseRowOrder(bool reverseRowOrder)
693{
694 mState.packReverseRowOrder = reverseRowOrder;
695}
696
697bool Context::getPackReverseRowOrder() const
698{
699 return mState.packReverseRowOrder;
700}
701
702GLuint Context::createBuffer()
703{
704 return mResourceManager->createBuffer();
705}
706
707GLuint Context::createProgram()
708{
709 return mResourceManager->createProgram();
710}
711
712GLuint Context::createShader(GLenum type)
713{
714 return mResourceManager->createShader(type);
715}
716
717GLuint Context::createTexture()
718{
719 return mResourceManager->createTexture();
720}
721
722GLuint Context::createRenderbuffer()
723{
724 return mResourceManager->createRenderbuffer();
725}
726
727// Returns an unused framebuffer name
728GLuint Context::createFramebuffer()
729{
730 GLuint handle = mFramebufferHandleAllocator.allocate();
731
732 mFramebufferMap[handle] = NULL;
733
734 return handle;
735}
736
737GLuint Context::createFence()
738{
739 GLuint handle = mFenceHandleAllocator.allocate();
740
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000741 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000742
743 return handle;
744}
745
746// Returns an unused query name
747GLuint Context::createQuery()
748{
749 GLuint handle = mQueryHandleAllocator.allocate();
750
751 mQueryMap[handle] = NULL;
752
753 return handle;
754}
755
756void Context::deleteBuffer(GLuint buffer)
757{
758 if (mResourceManager->getBuffer(buffer))
759 {
760 detachBuffer(buffer);
761 }
762
763 mResourceManager->deleteBuffer(buffer);
764}
765
766void Context::deleteShader(GLuint shader)
767{
768 mResourceManager->deleteShader(shader);
769}
770
771void Context::deleteProgram(GLuint program)
772{
773 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000774}
775
776void Context::deleteTexture(GLuint texture)
777{
778 if (mResourceManager->getTexture(texture))
779 {
780 detachTexture(texture);
781 }
782
783 mResourceManager->deleteTexture(texture);
784}
785
786void Context::deleteRenderbuffer(GLuint renderbuffer)
787{
788 if (mResourceManager->getRenderbuffer(renderbuffer))
789 {
790 detachRenderbuffer(renderbuffer);
791 }
792
793 mResourceManager->deleteRenderbuffer(renderbuffer);
794}
795
796void Context::deleteFramebuffer(GLuint framebuffer)
797{
798 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
799
800 if (framebufferObject != mFramebufferMap.end())
801 {
802 detachFramebuffer(framebuffer);
803
804 mFramebufferHandleAllocator.release(framebufferObject->first);
805 delete framebufferObject->second;
806 mFramebufferMap.erase(framebufferObject);
807 }
808}
809
810void Context::deleteFence(GLuint fence)
811{
812 FenceMap::iterator fenceObject = mFenceMap.find(fence);
813
814 if (fenceObject != mFenceMap.end())
815 {
816 mFenceHandleAllocator.release(fenceObject->first);
817 delete fenceObject->second;
818 mFenceMap.erase(fenceObject);
819 }
820}
821
822void Context::deleteQuery(GLuint query)
823{
824 QueryMap::iterator queryObject = mQueryMap.find(query);
825 if (queryObject != mQueryMap.end())
826 {
827 mQueryHandleAllocator.release(queryObject->first);
828 if (queryObject->second)
829 {
830 queryObject->second->release();
831 }
832 mQueryMap.erase(queryObject);
833 }
834}
835
836Buffer *Context::getBuffer(GLuint handle)
837{
838 return mResourceManager->getBuffer(handle);
839}
840
841Shader *Context::getShader(GLuint handle)
842{
843 return mResourceManager->getShader(handle);
844}
845
846Program *Context::getProgram(GLuint handle)
847{
848 return mResourceManager->getProgram(handle);
849}
850
851Texture *Context::getTexture(GLuint handle)
852{
853 return mResourceManager->getTexture(handle);
854}
855
856Renderbuffer *Context::getRenderbuffer(GLuint handle)
857{
858 return mResourceManager->getRenderbuffer(handle);
859}
860
861Framebuffer *Context::getReadFramebuffer()
862{
863 return getFramebuffer(mState.readFramebuffer);
864}
865
866Framebuffer *Context::getDrawFramebuffer()
867{
868 return mBoundDrawFramebuffer;
869}
870
871void Context::bindArrayBuffer(unsigned int buffer)
872{
873 mResourceManager->checkBufferAllocation(buffer);
874
875 mState.arrayBuffer.set(getBuffer(buffer));
876}
877
878void Context::bindElementArrayBuffer(unsigned int buffer)
879{
880 mResourceManager->checkBufferAllocation(buffer);
881
882 mState.elementArrayBuffer.set(getBuffer(buffer));
883}
884
885void Context::bindTexture2D(GLuint texture)
886{
887 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
888
889 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
890}
891
892void Context::bindTextureCubeMap(GLuint texture)
893{
894 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
895
896 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
897}
898
899void Context::bindReadFramebuffer(GLuint framebuffer)
900{
901 if (!getFramebuffer(framebuffer))
902 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000903 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000904 }
905
906 mState.readFramebuffer = framebuffer;
907}
908
909void Context::bindDrawFramebuffer(GLuint framebuffer)
910{
911 if (!getFramebuffer(framebuffer))
912 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000913 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000914 }
915
916 mState.drawFramebuffer = framebuffer;
917
918 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
919}
920
921void Context::bindRenderbuffer(GLuint renderbuffer)
922{
923 mResourceManager->checkRenderbufferAllocation(renderbuffer);
924
925 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
926}
927
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000928void Context::bindUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
929{
930 mResourceManager->checkBufferAllocation(buffer);
931
932 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
933}
934
935void Context::bindTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
936{
937 mResourceManager->checkBufferAllocation(buffer);
938
939 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
940}
941
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942void Context::useProgram(GLuint program)
943{
944 GLuint priorProgram = mState.currentProgram;
945 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
946
947 if (priorProgram != program)
948 {
949 Program *newProgram = mResourceManager->getProgram(program);
950 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000951 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000952
953 if (newProgram)
954 {
955 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000956 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000957 }
958
959 if (oldProgram)
960 {
961 oldProgram->release();
962 }
963 }
964}
965
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000966void Context::linkProgram(GLuint program)
967{
968 Program *programObject = mResourceManager->getProgram(program);
969
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000970 bool linked = programObject->link();
971
972 // if the current program was relinked successfully we
973 // need to install the new executables
974 if (linked && program == mState.currentProgram)
975 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000976 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000977 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000978}
979
980void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
981{
982 Program *programObject = mResourceManager->getProgram(program);
983
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000984 bool loaded = programObject->setProgramBinary(binary, length);
985
986 // if the current program was reloaded successfully we
987 // need to install the new executables
988 if (loaded && program == mState.currentProgram)
989 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000990 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000991 }
992
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000993}
994
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000995void Context::beginQuery(GLenum target, GLuint query)
996{
997 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
998 // of zero, if the active query object name for <target> is non-zero (for the
999 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1000 // the active query for either target is non-zero), if <id> is the name of an
1001 // existing query object whose type does not match <target>, or if <id> is the
1002 // active query object name for any query type, the error INVALID_OPERATION is
1003 // generated.
1004
1005 // Ensure no other queries are active
1006 // NOTE: If other queries than occlusion are supported, we will need to check
1007 // separately that:
1008 // a) The query ID passed is not the current active query for any target/type
1009 // b) There are no active queries for the requested target (and in the case
1010 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1011 // no query may be active for either if glBeginQuery targets either.
1012 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1013 {
1014 if (mState.activeQuery[i].get() != NULL)
1015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001016 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001017 }
1018 }
1019
1020 QueryType qType;
1021 switch (target)
1022 {
1023 case GL_ANY_SAMPLES_PASSED_EXT:
1024 qType = QUERY_ANY_SAMPLES_PASSED;
1025 break;
1026 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1027 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1028 break;
1029 default:
1030 ASSERT(false);
1031 return;
1032 }
1033
1034 Query *queryObject = getQuery(query, true, target);
1035
1036 // check that name was obtained with glGenQueries
1037 if (!queryObject)
1038 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001039 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001040 }
1041
1042 // check for type mismatch
1043 if (queryObject->getType() != target)
1044 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001045 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001046 }
1047
1048 // set query as active for specified target
1049 mState.activeQuery[qType].set(queryObject);
1050
1051 // begin query
1052 queryObject->begin();
1053}
1054
1055void Context::endQuery(GLenum target)
1056{
1057 QueryType qType;
1058
1059 switch (target)
1060 {
1061 case GL_ANY_SAMPLES_PASSED_EXT:
1062 qType = QUERY_ANY_SAMPLES_PASSED;
1063 break;
1064 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1065 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1066 break;
1067 default:
1068 ASSERT(false);
1069 return;
1070 }
1071
1072 Query *queryObject = mState.activeQuery[qType].get();
1073
1074 if (queryObject == NULL)
1075 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001076 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001077 }
1078
1079 queryObject->end();
1080
1081 mState.activeQuery[qType].set(NULL);
1082}
1083
1084void Context::setFramebufferZero(Framebuffer *buffer)
1085{
1086 delete mFramebufferMap[0];
1087 mFramebufferMap[0] = buffer;
1088 if (mState.drawFramebuffer == 0)
1089 {
1090 mBoundDrawFramebuffer = buffer;
1091 }
1092}
1093
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001094void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001095{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001096 RenderbufferStorage *renderbuffer = NULL;
1097 switch (internalformat)
1098 {
1099 case GL_DEPTH_COMPONENT16:
1100 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1101 break;
1102 case GL_RGBA4:
1103 case GL_RGB5_A1:
1104 case GL_RGB565:
1105 case GL_RGB8_OES:
1106 case GL_RGBA8_OES:
1107 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1108 break;
1109 case GL_STENCIL_INDEX8:
1110 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1111 break;
1112 case GL_DEPTH24_STENCIL8_OES:
1113 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1114 break;
1115 default:
1116 UNREACHABLE(); return;
1117 }
1118
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001119 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1120 renderbufferObject->setStorage(renderbuffer);
1121}
1122
1123Framebuffer *Context::getFramebuffer(unsigned int handle)
1124{
1125 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1126
1127 if (framebuffer == mFramebufferMap.end())
1128 {
1129 return NULL;
1130 }
1131 else
1132 {
1133 return framebuffer->second;
1134 }
1135}
1136
1137Fence *Context::getFence(unsigned int handle)
1138{
1139 FenceMap::iterator fence = mFenceMap.find(handle);
1140
1141 if (fence == mFenceMap.end())
1142 {
1143 return NULL;
1144 }
1145 else
1146 {
1147 return fence->second;
1148 }
1149}
1150
1151Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1152{
1153 QueryMap::iterator query = mQueryMap.find(handle);
1154
1155 if (query == mQueryMap.end())
1156 {
1157 return NULL;
1158 }
1159 else
1160 {
1161 if (!query->second && create)
1162 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001163 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001164 query->second->addRef();
1165 }
1166 return query->second;
1167 }
1168}
1169
1170Buffer *Context::getArrayBuffer()
1171{
1172 return mState.arrayBuffer.get();
1173}
1174
1175Buffer *Context::getElementArrayBuffer()
1176{
1177 return mState.elementArrayBuffer.get();
1178}
1179
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001180ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001181{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001182 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001183}
1184
1185Texture2D *Context::getTexture2D()
1186{
1187 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1188}
1189
1190TextureCubeMap *Context::getTextureCubeMap()
1191{
1192 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1193}
1194
1195Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1196{
1197 GLuint texid = mState.samplerTexture[type][sampler].id();
1198
1199 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1200 {
1201 switch (type)
1202 {
1203 default: UNREACHABLE();
1204 case TEXTURE_2D: return mTexture2DZero.get();
1205 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1206 }
1207 }
1208
1209 return mState.samplerTexture[type][sampler].get();
1210}
1211
1212bool Context::getBooleanv(GLenum pname, GLboolean *params)
1213{
1214 switch (pname)
1215 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001216 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1217 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1218 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001220 params[0] = mState.blend.colorMaskRed;
1221 params[1] = mState.blend.colorMaskGreen;
1222 params[2] = mState.blend.colorMaskBlue;
1223 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001224 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001225 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1226 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1227 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1228 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001229 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001230 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1231 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1232 case GL_BLEND: *params = mState.blend.blend; break;
1233 case GL_DITHER: *params = mState.blend.dither; break;
1234 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001235 default:
1236 return false;
1237 }
1238
1239 return true;
1240}
1241
1242bool Context::getFloatv(GLenum pname, GLfloat *params)
1243{
1244 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1245 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1246 // GetIntegerv as its native query function. As it would require conversion in any
1247 // case, this should make no difference to the calling application.
1248 switch (pname)
1249 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001250 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1251 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1252 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1253 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1254 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001255 case GL_ALIASED_LINE_WIDTH_RANGE:
1256 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1257 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1258 break;
1259 case GL_ALIASED_POINT_SIZE_RANGE:
1260 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1261 params[1] = getMaximumPointSize();
1262 break;
1263 case GL_DEPTH_RANGE:
1264 params[0] = mState.zNear;
1265 params[1] = mState.zFar;
1266 break;
1267 case GL_COLOR_CLEAR_VALUE:
1268 params[0] = mState.colorClearValue.red;
1269 params[1] = mState.colorClearValue.green;
1270 params[2] = mState.colorClearValue.blue;
1271 params[3] = mState.colorClearValue.alpha;
1272 break;
1273 case GL_BLEND_COLOR:
1274 params[0] = mState.blendColor.red;
1275 params[1] = mState.blendColor.green;
1276 params[2] = mState.blendColor.blue;
1277 params[3] = mState.blendColor.alpha;
1278 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001279 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1280 if (!supportsTextureFilterAnisotropy())
1281 {
1282 return false;
1283 }
1284 *params = mMaxTextureAnisotropy;
1285 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001286 default:
1287 return false;
1288 }
1289
1290 return true;
1291}
1292
1293bool Context::getIntegerv(GLenum pname, GLint *params)
1294{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001295 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1296 {
1297 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1298
1299 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1300 {
1301 // return true to stop further operation in the parent call
1302 return gl::error(GL_INVALID_OPERATION, true);
1303 }
1304
1305 Framebuffer *framebuffer = getDrawFramebuffer();
1306
1307 *params = framebuffer->getDrawBufferState(colorAttachment);
1308 return true;
1309 }
1310
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001311 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1312 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1313 // GetIntegerv as its native query function. As it would require conversion in any
1314 // case, this should make no difference to the calling application. You may find it in
1315 // Context::getFloatv.
1316 switch (pname)
1317 {
1318 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001319 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001320 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1321 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001322 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001323 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001324 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001325 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001326 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001327 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001328 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1329 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1330 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1331 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1332 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1333 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1334 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1335 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1336 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1337 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1338 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1339 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1340 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1341 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1342 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001343 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001344 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001345 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1346 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001347 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001348 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1349 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1350 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1351 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1352 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1353 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1354 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1355 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1356 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1357 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1358 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1359 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1360 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1361 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1362 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1363 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001364 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1365 case GL_SUBPIXEL_BITS: *params = 4; break;
1366 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1367 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1368 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1369 params[0] = mNumCompressedTextureFormats;
1370 break;
1371 case GL_MAX_SAMPLES_ANGLE:
1372 {
1373 GLsizei maxSamples = getMaxSupportedSamples();
1374 if (maxSamples != 0)
1375 {
1376 *params = maxSamples;
1377 }
1378 else
1379 {
1380 return false;
1381 }
1382
1383 break;
1384 }
1385 case GL_SAMPLE_BUFFERS:
1386 case GL_SAMPLES:
1387 {
1388 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1389 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1390 {
1391 switch (pname)
1392 {
1393 case GL_SAMPLE_BUFFERS:
1394 if (framebuffer->getSamples() != 0)
1395 {
1396 *params = 1;
1397 }
1398 else
1399 {
1400 *params = 0;
1401 }
1402 break;
1403 case GL_SAMPLES:
1404 *params = framebuffer->getSamples();
1405 break;
1406 }
1407 }
1408 else
1409 {
1410 *params = 0;
1411 }
1412 }
1413 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001414 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1415 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1416 {
1417 GLenum format, type;
1418 if (getCurrentReadFormatType(&format, &type))
1419 {
1420 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1421 *params = format;
1422 else
1423 *params = type;
1424 }
1425 }
1426 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001427 case GL_MAX_VIEWPORT_DIMS:
1428 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001429 params[0] = mMaxViewportDimension;
1430 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 }
1432 break;
1433 case GL_COMPRESSED_TEXTURE_FORMATS:
1434 {
1435 if (supportsDXT1Textures())
1436 {
1437 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1438 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1439 }
1440 if (supportsDXT3Textures())
1441 {
1442 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1443 }
1444 if (supportsDXT5Textures())
1445 {
1446 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1447 }
1448 }
1449 break;
1450 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001451 params[0] = mState.viewport.x;
1452 params[1] = mState.viewport.y;
1453 params[2] = mState.viewport.width;
1454 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001455 break;
1456 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001457 params[0] = mState.scissor.x;
1458 params[1] = mState.scissor.y;
1459 params[2] = mState.scissor.width;
1460 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001462 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1463 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001464 case GL_RED_BITS:
1465 case GL_GREEN_BITS:
1466 case GL_BLUE_BITS:
1467 case GL_ALPHA_BITS:
1468 {
1469 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001470 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001471
1472 if (colorbuffer)
1473 {
1474 switch (pname)
1475 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001476 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1477 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1478 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1479 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001480 }
1481 }
1482 else
1483 {
1484 *params = 0;
1485 }
1486 }
1487 break;
1488 case GL_DEPTH_BITS:
1489 {
1490 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1491 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1492
1493 if (depthbuffer)
1494 {
1495 *params = depthbuffer->getDepthSize();
1496 }
1497 else
1498 {
1499 *params = 0;
1500 }
1501 }
1502 break;
1503 case GL_STENCIL_BITS:
1504 {
1505 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1506 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1507
1508 if (stencilbuffer)
1509 {
1510 *params = stencilbuffer->getStencilSize();
1511 }
1512 else
1513 {
1514 *params = 0;
1515 }
1516 }
1517 break;
1518 case GL_TEXTURE_BINDING_2D:
1519 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001520 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001521 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001522 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001523 return false;
1524 }
1525
1526 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1527 }
1528 break;
1529 case GL_TEXTURE_BINDING_CUBE_MAP:
1530 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001531 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001533 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 return false;
1535 }
1536
1537 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1538 }
1539 break;
1540 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1541 *params = mResetStrategy;
1542 break;
1543 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1544 *params = 1;
1545 break;
1546 case GL_PROGRAM_BINARY_FORMATS_OES:
1547 *params = GL_PROGRAM_BINARY_ANGLE;
1548 break;
1549 default:
1550 return false;
1551 }
1552
1553 return true;
1554}
1555
1556bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1557{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001558 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1559 {
1560 *type = GL_INT;
1561 *numParams = 1;
1562 return true;
1563 }
1564
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001565 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1566 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1567 // to the fact that it is stored internally as a float, and so would require conversion
1568 // if returned from Context::getIntegerv. Since this conversion is already implemented
1569 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1570 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1571 // application.
1572 switch (pname)
1573 {
1574 case GL_COMPRESSED_TEXTURE_FORMATS:
1575 {
1576 *type = GL_INT;
1577 *numParams = mNumCompressedTextureFormats;
1578 }
1579 break;
1580 case GL_SHADER_BINARY_FORMATS:
1581 {
1582 *type = GL_INT;
1583 *numParams = 0;
1584 }
1585 break;
1586 case GL_MAX_VERTEX_ATTRIBS:
1587 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1588 case GL_MAX_VARYING_VECTORS:
1589 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1590 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1591 case GL_MAX_TEXTURE_IMAGE_UNITS:
1592 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1593 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001594 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001595 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001596 case GL_NUM_SHADER_BINARY_FORMATS:
1597 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1598 case GL_ARRAY_BUFFER_BINDING:
1599 case GL_FRAMEBUFFER_BINDING:
1600 case GL_RENDERBUFFER_BINDING:
1601 case GL_CURRENT_PROGRAM:
1602 case GL_PACK_ALIGNMENT:
1603 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1604 case GL_UNPACK_ALIGNMENT:
1605 case GL_GENERATE_MIPMAP_HINT:
1606 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1607 case GL_RED_BITS:
1608 case GL_GREEN_BITS:
1609 case GL_BLUE_BITS:
1610 case GL_ALPHA_BITS:
1611 case GL_DEPTH_BITS:
1612 case GL_STENCIL_BITS:
1613 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1614 case GL_CULL_FACE_MODE:
1615 case GL_FRONT_FACE:
1616 case GL_ACTIVE_TEXTURE:
1617 case GL_STENCIL_FUNC:
1618 case GL_STENCIL_VALUE_MASK:
1619 case GL_STENCIL_REF:
1620 case GL_STENCIL_FAIL:
1621 case GL_STENCIL_PASS_DEPTH_FAIL:
1622 case GL_STENCIL_PASS_DEPTH_PASS:
1623 case GL_STENCIL_BACK_FUNC:
1624 case GL_STENCIL_BACK_VALUE_MASK:
1625 case GL_STENCIL_BACK_REF:
1626 case GL_STENCIL_BACK_FAIL:
1627 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1628 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1629 case GL_DEPTH_FUNC:
1630 case GL_BLEND_SRC_RGB:
1631 case GL_BLEND_SRC_ALPHA:
1632 case GL_BLEND_DST_RGB:
1633 case GL_BLEND_DST_ALPHA:
1634 case GL_BLEND_EQUATION_RGB:
1635 case GL_BLEND_EQUATION_ALPHA:
1636 case GL_STENCIL_WRITEMASK:
1637 case GL_STENCIL_BACK_WRITEMASK:
1638 case GL_STENCIL_CLEAR_VALUE:
1639 case GL_SUBPIXEL_BITS:
1640 case GL_MAX_TEXTURE_SIZE:
1641 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1642 case GL_SAMPLE_BUFFERS:
1643 case GL_SAMPLES:
1644 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1645 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1646 case GL_TEXTURE_BINDING_2D:
1647 case GL_TEXTURE_BINDING_CUBE_MAP:
1648 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1649 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1650 case GL_PROGRAM_BINARY_FORMATS_OES:
1651 {
1652 *type = GL_INT;
1653 *numParams = 1;
1654 }
1655 break;
1656 case GL_MAX_SAMPLES_ANGLE:
1657 {
1658 if (getMaxSupportedSamples() != 0)
1659 {
1660 *type = GL_INT;
1661 *numParams = 1;
1662 }
1663 else
1664 {
1665 return false;
1666 }
1667 }
1668 break;
1669 case GL_MAX_VIEWPORT_DIMS:
1670 {
1671 *type = GL_INT;
1672 *numParams = 2;
1673 }
1674 break;
1675 case GL_VIEWPORT:
1676 case GL_SCISSOR_BOX:
1677 {
1678 *type = GL_INT;
1679 *numParams = 4;
1680 }
1681 break;
1682 case GL_SHADER_COMPILER:
1683 case GL_SAMPLE_COVERAGE_INVERT:
1684 case GL_DEPTH_WRITEMASK:
1685 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1686 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1687 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1688 case GL_SAMPLE_COVERAGE:
1689 case GL_SCISSOR_TEST:
1690 case GL_STENCIL_TEST:
1691 case GL_DEPTH_TEST:
1692 case GL_BLEND:
1693 case GL_DITHER:
1694 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1695 {
1696 *type = GL_BOOL;
1697 *numParams = 1;
1698 }
1699 break;
1700 case GL_COLOR_WRITEMASK:
1701 {
1702 *type = GL_BOOL;
1703 *numParams = 4;
1704 }
1705 break;
1706 case GL_POLYGON_OFFSET_FACTOR:
1707 case GL_POLYGON_OFFSET_UNITS:
1708 case GL_SAMPLE_COVERAGE_VALUE:
1709 case GL_DEPTH_CLEAR_VALUE:
1710 case GL_LINE_WIDTH:
1711 {
1712 *type = GL_FLOAT;
1713 *numParams = 1;
1714 }
1715 break;
1716 case GL_ALIASED_LINE_WIDTH_RANGE:
1717 case GL_ALIASED_POINT_SIZE_RANGE:
1718 case GL_DEPTH_RANGE:
1719 {
1720 *type = GL_FLOAT;
1721 *numParams = 2;
1722 }
1723 break;
1724 case GL_COLOR_CLEAR_VALUE:
1725 case GL_BLEND_COLOR:
1726 {
1727 *type = GL_FLOAT;
1728 *numParams = 4;
1729 }
1730 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001731 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1732 if (!supportsTextureFilterAnisotropy())
1733 {
1734 return false;
1735 }
1736 *type = GL_FLOAT;
1737 *numParams = 1;
1738 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 default:
1740 return false;
1741 }
1742
1743 return true;
1744}
1745
1746// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001747// scissor rectangle to the renderer
1748bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749{
1750 Framebuffer *framebufferObject = getDrawFramebuffer();
1751
1752 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1753 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001754 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755 }
1756
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001757 mRenderer->applyRenderTarget(framebufferObject);
1758
daniel@transgaming.com12985182012-12-20 20:56:31 +00001759 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001760 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001762 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763 }
1764
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001765 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767 return true;
1768}
1769
1770// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1771void Context::applyState(GLenum drawMode)
1772{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001773 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1774 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001775
1776 unsigned int mask = 0;
1777 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001779 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001781 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001782 float threshold = 0.5f;
1783
1784 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001786 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001788 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001789 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001790 threshold += 1.0f;
1791 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001792 }
1793 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001795
1796 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001798 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001801 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001803 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001805 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1806
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001807 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001808 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001809}
1810
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811// Applies the shaders and shader constants to the Direct3D 9 device
1812void Context::applyShaders()
1813{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001814 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815
daniel@transgaming.come4991412012-12-20 20:55:34 +00001816 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001817
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818 programBinary->applyUniforms();
1819}
1820
1821// Applies the textures and sampler states to the Direct3D 9 device
1822void Context::applyTextures()
1823{
1824 applyTextures(SAMPLER_PIXEL);
1825
1826 if (mSupportsVertexTexture)
1827 {
1828 applyTextures(SAMPLER_VERTEX);
1829 }
1830}
1831
1832// For each Direct3D 9 sampler of either the pixel or vertex stage,
1833// looks up the corresponding OpenGL texture image unit and texture type,
1834// and sets the texture and its addressing/filtering state (or NULL when inactive).
1835void Context::applyTextures(SamplerType type)
1836{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001837 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001839 // Range of Direct3D samplers of given sampler type
1840 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001841 int samplerRange = programBinary->getUsedSamplerRange(type);
1842
1843 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1844 {
1845 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846
1847 if (textureUnit != -1)
1848 {
1849 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001852 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001853 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001854 SamplerState samplerState;
1855 texture->getSamplerState(&samplerState);
1856 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001858 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 texture->resetDirty();
1861 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001862 else
1863 {
1864 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1865 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001866 }
1867 else
1868 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001869 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001870 }
1871 }
1872
1873 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1874 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001875 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001876 }
1877}
1878
1879void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1880 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1881{
1882 Framebuffer *framebuffer = getReadFramebuffer();
1883
1884 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1885 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001886 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 }
1888
1889 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1890 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001891 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892 }
1893
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001894 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 // sized query sanity check
1896 if (bufSize)
1897 {
1898 int requiredSize = outputPitch * height;
1899 if (requiredSize > *bufSize)
1900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001901 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001902 }
1903 }
1904
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001905 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906}
1907
1908void Context::clear(GLbitfield mask)
1909{
1910 Framebuffer *framebufferObject = getDrawFramebuffer();
1911
1912 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001914 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 }
1916
1917 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001918 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001919
1920 if (mask & GL_COLOR_BUFFER_BIT)
1921 {
1922 mask &= ~GL_COLOR_BUFFER_BIT;
1923
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00001924 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001926 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927 }
1928 }
1929
1930 if (mask & GL_DEPTH_BUFFER_BIT)
1931 {
1932 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001933 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001935 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936 }
1937 }
1938
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 if (mask & GL_STENCIL_BUFFER_BIT)
1940 {
1941 mask &= ~GL_STENCIL_BUFFER_BIT;
1942 if (framebufferObject->getStencilbufferType() != GL_NONE)
1943 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001944 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001945 if (!depthStencil)
1946 {
1947 ERR("Depth stencil pointer unexpectedly null.");
1948 return;
1949 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001950
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001951 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001952 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001953 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001954 }
1955 }
1956 }
1957
1958 if (mask != 0)
1959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001960 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 }
1962
daniel@transgaming.com12985182012-12-20 20:56:31 +00001963 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 {
1965 return;
1966 }
1967
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001968 ClearParameters clearParams;
1969 clearParams.mask = finalMask;
1970 clearParams.colorClearValue = mState.colorClearValue;
1971 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1972 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1973 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1974 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1975 clearParams.depthClearValue = mState.depthClearValue;
1976 clearParams.stencilClearValue = mState.stencilClearValue;
1977 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001978
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001979 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980}
1981
1982void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1983{
1984 if (!mState.currentProgram)
1985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001986 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987 }
1988
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001989 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 {
1991 return;
1992 }
1993
daniel@transgaming.com12985182012-12-20 20:56:31 +00001994 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 {
1996 return;
1997 }
1998
1999 applyState(mode);
2000
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002001 ProgramBinary *programBinary = getCurrentProgramBinary();
2002
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002003 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 if (err != GL_NO_ERROR)
2005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002006 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 }
2008
2009 applyShaders();
2010 applyTextures();
2011
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002012 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002014 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 }
2016
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002017 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002019 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002020 }
2021}
2022
2023void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2024{
2025 if (!mState.currentProgram)
2026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002027 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 }
2029
2030 if (!indices && !mState.elementArrayBuffer)
2031 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002032 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002034
2035 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002036 {
2037 return;
2038 }
2039
daniel@transgaming.com12985182012-12-20 20:56:31 +00002040 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002041 {
2042 return;
2043 }
2044
2045 applyState(mode);
2046
daniel@transgaming.com31240482012-11-28 21:06:41 +00002047 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002048 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002049 if (err != GL_NO_ERROR)
2050 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002051 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002052 }
2053
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002054 ProgramBinary *programBinary = getCurrentProgramBinary();
2055
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002056 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002057 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002058 if (err != GL_NO_ERROR)
2059 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002060 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002061 }
2062
2063 applyShaders();
2064 applyTextures();
2065
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002066 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002068 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002069 }
2070
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002071 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002073 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074 }
2075}
2076
2077// Implements glFlush when block is false, glFinish when block is true
2078void Context::sync(bool block)
2079{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002080 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081}
2082
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083void Context::recordInvalidEnum()
2084{
2085 mInvalidEnum = true;
2086}
2087
2088void Context::recordInvalidValue()
2089{
2090 mInvalidValue = true;
2091}
2092
2093void Context::recordInvalidOperation()
2094{
2095 mInvalidOperation = true;
2096}
2097
2098void Context::recordOutOfMemory()
2099{
2100 mOutOfMemory = true;
2101}
2102
2103void Context::recordInvalidFramebufferOperation()
2104{
2105 mInvalidFramebufferOperation = true;
2106}
2107
2108// Get one of the recorded errors and clear its flag, if any.
2109// [OpenGL ES 2.0.24] section 2.5 page 13.
2110GLenum Context::getError()
2111{
2112 if (mInvalidEnum)
2113 {
2114 mInvalidEnum = false;
2115
2116 return GL_INVALID_ENUM;
2117 }
2118
2119 if (mInvalidValue)
2120 {
2121 mInvalidValue = false;
2122
2123 return GL_INVALID_VALUE;
2124 }
2125
2126 if (mInvalidOperation)
2127 {
2128 mInvalidOperation = false;
2129
2130 return GL_INVALID_OPERATION;
2131 }
2132
2133 if (mOutOfMemory)
2134 {
2135 mOutOfMemory = false;
2136
2137 return GL_OUT_OF_MEMORY;
2138 }
2139
2140 if (mInvalidFramebufferOperation)
2141 {
2142 mInvalidFramebufferOperation = false;
2143
2144 return GL_INVALID_FRAMEBUFFER_OPERATION;
2145 }
2146
2147 return GL_NO_ERROR;
2148}
2149
2150GLenum Context::getResetStatus()
2151{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002152 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002154 // mResetStatus will be set by the markContextLost callback
2155 // in the case a notification is sent
2156 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157 }
2158
2159 GLenum status = mResetStatus;
2160
2161 if (mResetStatus != GL_NO_ERROR)
2162 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002163 ASSERT(mContextLost);
2164
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002165 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166 {
2167 mResetStatus = GL_NO_ERROR;
2168 }
2169 }
2170
2171 return status;
2172}
2173
2174bool Context::isResetNotificationEnabled()
2175{
2176 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2177}
2178
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002179int Context::getClientVersion() const
2180{
2181 return mClientVersion;
2182}
2183
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002184int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002186 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002187}
2188
2189float Context::getMaximumPointSize() const
2190{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002191 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192}
2193
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194unsigned int Context::getMaximumCombinedTextureImageUnits() const
2195{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002196 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002197}
2198
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002199unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2200{
2201 return mRenderer->getMaxVertexShaderUniformBuffers() +
2202 mRenderer->getMaxFragmentShaderUniformBuffers();
2203}
2204
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002205int Context::getMaxSupportedSamples() const
2206{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002207 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208}
2209
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002210unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2211{
2212 return mRenderer->getMaxTransformFeedbackBuffers();
2213}
2214
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002215unsigned int Context::getMaximumRenderTargets() const
2216{
2217 return mRenderer->getMaxRenderTargets();
2218}
2219
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002220bool Context::supportsEventQueries() const
2221{
2222 return mSupportsEventQueries;
2223}
2224
2225bool Context::supportsOcclusionQueries() const
2226{
2227 return mSupportsOcclusionQueries;
2228}
2229
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002230bool Context::supportsBGRATextures() const
2231{
2232 return mSupportsBGRATextures;
2233}
2234
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002235bool Context::supportsDXT1Textures() const
2236{
2237 return mSupportsDXT1Textures;
2238}
2239
2240bool Context::supportsDXT3Textures() const
2241{
2242 return mSupportsDXT3Textures;
2243}
2244
2245bool Context::supportsDXT5Textures() const
2246{
2247 return mSupportsDXT5Textures;
2248}
2249
2250bool Context::supportsFloat32Textures() const
2251{
2252 return mSupportsFloat32Textures;
2253}
2254
2255bool Context::supportsFloat32LinearFilter() const
2256{
2257 return mSupportsFloat32LinearFilter;
2258}
2259
2260bool Context::supportsFloat32RenderableTextures() const
2261{
2262 return mSupportsFloat32RenderableTextures;
2263}
2264
2265bool Context::supportsFloat16Textures() const
2266{
2267 return mSupportsFloat16Textures;
2268}
2269
2270bool Context::supportsFloat16LinearFilter() const
2271{
2272 return mSupportsFloat16LinearFilter;
2273}
2274
2275bool Context::supportsFloat16RenderableTextures() const
2276{
2277 return mSupportsFloat16RenderableTextures;
2278}
2279
2280int Context::getMaximumRenderbufferDimension() const
2281{
2282 return mMaxRenderbufferDimension;
2283}
2284
2285int Context::getMaximumTextureDimension() const
2286{
2287 return mMaxTextureDimension;
2288}
2289
2290int Context::getMaximumCubeTextureDimension() const
2291{
2292 return mMaxCubeTextureDimension;
2293}
2294
2295int Context::getMaximumTextureLevel() const
2296{
2297 return mMaxTextureLevel;
2298}
2299
2300bool Context::supportsLuminanceTextures() const
2301{
2302 return mSupportsLuminanceTextures;
2303}
2304
2305bool Context::supportsLuminanceAlphaTextures() const
2306{
2307 return mSupportsLuminanceAlphaTextures;
2308}
2309
2310bool Context::supportsDepthTextures() const
2311{
2312 return mSupportsDepthTextures;
2313}
2314
2315bool Context::supports32bitIndices() const
2316{
2317 return mSupports32bitIndices;
2318}
2319
2320bool Context::supportsNonPower2Texture() const
2321{
2322 return mSupportsNonPower2Texture;
2323}
2324
2325bool Context::supportsInstancing() const
2326{
2327 return mSupportsInstancing;
2328}
2329
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002330bool Context::supportsTextureFilterAnisotropy() const
2331{
2332 return mSupportsTextureFilterAnisotropy;
2333}
2334
2335float Context::getTextureMaxAnisotropy() const
2336{
2337 return mMaxTextureAnisotropy;
2338}
2339
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002340bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2341{
2342 Framebuffer *framebuffer = getReadFramebuffer();
2343 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002345 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002346 }
2347
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002348 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002349 if (!renderbuffer)
2350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002351 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002352 }
2353
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002354 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2355 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002356
2357 return true;
2358}
2359
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360void Context::detachBuffer(GLuint buffer)
2361{
2362 // [OpenGL ES 2.0.24] section 2.9 page 22:
2363 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2364 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2365
2366 if (mState.arrayBuffer.id() == buffer)
2367 {
2368 mState.arrayBuffer.set(NULL);
2369 }
2370
2371 if (mState.elementArrayBuffer.id() == buffer)
2372 {
2373 mState.elementArrayBuffer.set(NULL);
2374 }
2375
2376 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2377 {
2378 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2379 {
2380 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2381 }
2382 }
2383}
2384
2385void Context::detachTexture(GLuint texture)
2386{
2387 // [OpenGL ES 2.0.24] section 3.8 page 84:
2388 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2389 // rebound to texture object zero
2390
2391 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2392 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002393 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002394 {
2395 if (mState.samplerTexture[type][sampler].id() == texture)
2396 {
2397 mState.samplerTexture[type][sampler].set(NULL);
2398 }
2399 }
2400 }
2401
2402 // [OpenGL ES 2.0.24] section 4.4 page 112:
2403 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2404 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2405 // image was attached in the currently bound framebuffer.
2406
2407 Framebuffer *readFramebuffer = getReadFramebuffer();
2408 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2409
2410 if (readFramebuffer)
2411 {
2412 readFramebuffer->detachTexture(texture);
2413 }
2414
2415 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2416 {
2417 drawFramebuffer->detachTexture(texture);
2418 }
2419}
2420
2421void Context::detachFramebuffer(GLuint framebuffer)
2422{
2423 // [OpenGL ES 2.0.24] section 4.4 page 107:
2424 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2425 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2426
2427 if (mState.readFramebuffer == framebuffer)
2428 {
2429 bindReadFramebuffer(0);
2430 }
2431
2432 if (mState.drawFramebuffer == framebuffer)
2433 {
2434 bindDrawFramebuffer(0);
2435 }
2436}
2437
2438void Context::detachRenderbuffer(GLuint renderbuffer)
2439{
2440 // [OpenGL ES 2.0.24] section 4.4 page 109:
2441 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2442 // had been executed with the target RENDERBUFFER and name of zero.
2443
2444 if (mState.renderbuffer.id() == renderbuffer)
2445 {
2446 bindRenderbuffer(0);
2447 }
2448
2449 // [OpenGL ES 2.0.24] section 4.4 page 111:
2450 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2451 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2452 // point to which this image was attached in the currently bound framebuffer.
2453
2454 Framebuffer *readFramebuffer = getReadFramebuffer();
2455 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2456
2457 if (readFramebuffer)
2458 {
2459 readFramebuffer->detachRenderbuffer(renderbuffer);
2460 }
2461
2462 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2463 {
2464 drawFramebuffer->detachRenderbuffer(renderbuffer);
2465 }
2466}
2467
2468Texture *Context::getIncompleteTexture(TextureType type)
2469{
2470 Texture *t = mIncompleteTextures[type].get();
2471
2472 if (t == NULL)
2473 {
2474 static const GLubyte color[] = { 0, 0, 0, 255 };
2475
2476 switch (type)
2477 {
2478 default:
2479 UNREACHABLE();
2480 // default falls through to TEXTURE_2D
2481
2482 case TEXTURE_2D:
2483 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002484 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2486 t = incomplete2d;
2487 }
2488 break;
2489
2490 case TEXTURE_CUBE:
2491 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002492 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493
2494 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2495 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2496 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2497 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2498 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2499 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2500
2501 t = incompleteCube;
2502 }
2503 break;
2504 }
2505
2506 mIncompleteTextures[type].set(t);
2507 }
2508
2509 return t;
2510}
2511
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002512bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002514 if (drawMode == GL_POINTS)
2515 {
2516 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2517 // which affects varying interpolation. Since the value of gl_PointSize is
2518 // undefined when not written, just skip drawing to avoid unexpected results.
2519 if (!getCurrentProgramBinary()->usesPointSize())
2520 {
2521 // This is stictly speaking not an error, but developers should be
2522 // notified of risking undefined behavior.
2523 ERR("Point rendering without writing to gl_PointSize.");
2524
2525 return true;
2526 }
2527 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002528 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002529 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002530 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002531 {
2532 return true;
2533 }
2534 }
2535
2536 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002537}
2538
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002539void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2540{
2541 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2542
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002543 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2544 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2545 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2546 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2547 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002548}
2549
2550void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2551{
2552 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2553
2554 mState.vertexAttribute[index].mDivisor = divisor;
2555}
2556
2557// keep list sorted in following order
2558// OES extensions
2559// EXT extensions
2560// Vendor extensions
2561void Context::initExtensionString()
2562{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002563 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002564
2565 // OES extensions
2566 if (supports32bitIndices())
2567 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002568 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002569 }
2570
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002571 extensionString += "GL_OES_packed_depth_stencil ";
2572 extensionString += "GL_OES_get_program_binary ";
2573 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002574 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002575 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002576 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002577 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002578
2579 if (supportsFloat16Textures())
2580 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582 }
2583 if (supportsFloat16LinearFilter())
2584 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002585 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 }
2587 if (supportsFloat32Textures())
2588 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002589 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 }
2591 if (supportsFloat32LinearFilter())
2592 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002593 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594 }
2595
2596 if (supportsNonPower2Texture())
2597 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002598 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599 }
2600
2601 // Multi-vendor (EXT) extensions
2602 if (supportsOcclusionQueries())
2603 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002604 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605 }
2606
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002607 extensionString += "GL_EXT_read_format_bgra ";
2608 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002609
2610 if (supportsDXT1Textures())
2611 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002612 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613 }
2614
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002615 if (supportsTextureFilterAnisotropy())
2616 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002617 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002618 }
2619
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002620 if (supportsBGRATextures())
2621 {
2622 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2623 }
2624
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002625 if (mRenderer->getMaxRenderTargets() > 1)
2626 {
2627 extensionString += "GL_EXT_draw_buffers ";
2628 }
2629
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002630 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631
2632 // ANGLE-specific extensions
2633 if (supportsDepthTextures())
2634 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002635 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002636 }
2637
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002638 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002639 if (getMaxSupportedSamples() != 0)
2640 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002641 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002642 }
2643
2644 if (supportsInstancing())
2645 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002646 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002647 }
2648
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002649 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002650
2651 if (supportsDXT3Textures())
2652 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002653 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002654 }
2655 if (supportsDXT5Textures())
2656 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002657 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002658 }
2659
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002660 extensionString += "GL_ANGLE_texture_usage ";
2661 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002662
2663 // Other vendor-specific extensions
2664 if (supportsEventQueries())
2665 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002666 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002667 }
2668
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002669 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670 if (end != std::string::npos)
2671 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002672 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002673 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002674
2675 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002676}
2677
2678const char *Context::getExtensionString() const
2679{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002680 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002681}
2682
2683void Context::initRendererString()
2684{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002685 std::ostringstream rendererString;
2686 rendererString << "ANGLE (";
2687 rendererString << mRenderer->getRendererDescription();
2688 rendererString << ")";
2689
2690 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002691}
2692
2693const char *Context::getRendererString() const
2694{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002695 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696}
2697
2698void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2699 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2700 GLbitfield mask)
2701{
2702 Framebuffer *readFramebuffer = getReadFramebuffer();
2703 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2704
2705 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2706 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2707 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002708 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002709 }
2710
2711 if (drawFramebuffer->getSamples() != 0)
2712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002713 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 }
2715
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002716 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002717 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002718
2719 if (drawColorBuffer == NULL)
2720 {
2721 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2722 return gl::error(GL_INVALID_OPERATION);
2723 }
2724
2725 int readBufferWidth = readColorBuffer->getWidth();
2726 int readBufferHeight = readColorBuffer->getHeight();
2727 int drawBufferWidth = drawColorBuffer->getWidth();
2728 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002730 Rectangle sourceRect;
2731 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732
2733 if (srcX0 < srcX1)
2734 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002735 sourceRect.x = srcX0;
2736 destRect.x = dstX0;
2737 sourceRect.width = srcX1 - srcX0;
2738 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 }
2740 else
2741 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002742 sourceRect.x = srcX1;
2743 destRect.x = dstX1;
2744 sourceRect.width = srcX0 - srcX1;
2745 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 }
2747
2748 if (srcY0 < srcY1)
2749 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002750 sourceRect.height = srcY1 - srcY0;
2751 destRect.height = dstY1 - dstY0;
2752 sourceRect.y = srcY0;
2753 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002754 }
2755 else
2756 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002757 sourceRect.height = srcY0 - srcY1;
2758 destRect.height = dstY0 - srcY1;
2759 sourceRect.y = srcY1;
2760 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002761 }
2762
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002763 Rectangle sourceScissoredRect = sourceRect;
2764 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002766 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002768 // Only write to parts of the destination framebuffer which pass the scissor test.
2769 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002770 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002771 int xDiff = mState.scissor.x - destRect.x;
2772 destScissoredRect.x = mState.scissor.x;
2773 destScissoredRect.width -= xDiff;
2774 sourceScissoredRect.x += xDiff;
2775 sourceScissoredRect.width -= xDiff;
2776
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 }
2778
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002779 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002781 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2782 destScissoredRect.width -= xDiff;
2783 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 }
2785
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002786 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002787 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002788 int yDiff = mState.scissor.y - destRect.y;
2789 destScissoredRect.y = mState.scissor.y;
2790 destScissoredRect.height -= yDiff;
2791 sourceScissoredRect.y += yDiff;
2792 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 }
2794
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002795 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002797 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2798 destScissoredRect.height -= yDiff;
2799 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002800 }
2801 }
2802
2803 bool blitRenderTarget = false;
2804 bool blitDepthStencil = false;
2805
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002806 Rectangle sourceTrimmedRect = sourceScissoredRect;
2807 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002808
2809 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2810 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002811 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002812 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002813 int xDiff = 0 - sourceTrimmedRect.x;
2814 sourceTrimmedRect.x = 0;
2815 sourceTrimmedRect.width -= xDiff;
2816 destTrimmedRect.x += xDiff;
2817 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002818 }
2819
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002820 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002821 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002822 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2823 sourceTrimmedRect.width -= xDiff;
2824 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825 }
2826
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002827 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002828 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002829 int yDiff = 0 - sourceTrimmedRect.y;
2830 sourceTrimmedRect.y = 0;
2831 sourceTrimmedRect.height -= yDiff;
2832 destTrimmedRect.y += yDiff;
2833 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002834 }
2835
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002836 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002838 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2839 sourceTrimmedRect.height -= yDiff;
2840 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002841 }
2842
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002843 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002844 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002845 int xDiff = 0 - destTrimmedRect.x;
2846 destTrimmedRect.x = 0;
2847 destTrimmedRect.width -= xDiff;
2848 sourceTrimmedRect.x += xDiff;
2849 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002850 }
2851
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002852 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002853 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002854 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2855 destTrimmedRect.width -= xDiff;
2856 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002857 }
2858
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002859 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002860 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002861 int yDiff = 0 - destTrimmedRect.y;
2862 destTrimmedRect.y = 0;
2863 destTrimmedRect.height -= yDiff;
2864 sourceTrimmedRect.y += yDiff;
2865 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002866 }
2867
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002868 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002870 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2871 destTrimmedRect.height -= yDiff;
2872 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873 }
2874
2875 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002876 if (sourceTrimmedRect.height < readBufferHeight ||
2877 sourceTrimmedRect.width < readBufferWidth ||
2878 destTrimmedRect.height < drawBufferHeight ||
2879 destTrimmedRect.width < drawBufferWidth ||
2880 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002881 {
2882 partialBufferCopy = true;
2883 }
2884
2885 if (mask & GL_COLOR_BUFFER_BIT)
2886 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002887 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
2888 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
2889 bool validDrawType = true;
2890 bool validDrawFormat = true;
2891
2892 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
2893 {
2894 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
2895 {
2896 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
2897 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
2898 {
2899 validDrawType = false;
2900 }
2901
2902 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
2903 {
2904 validDrawFormat = false;
2905 }
2906 }
2907 }
2908
2909 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910 {
2911 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002912 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002913 }
2914
2915 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2916 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002917 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002918 }
2919
2920 blitRenderTarget = true;
2921
2922 }
2923
2924 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2925 {
2926 Renderbuffer *readDSBuffer = NULL;
2927 Renderbuffer *drawDSBuffer = NULL;
2928
2929 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2930 // both a depth and stencil buffer, it will be the same buffer.
2931
2932 if (mask & GL_DEPTH_BUFFER_BIT)
2933 {
2934 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2935 {
2936 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002937 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002939 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940 }
2941
2942 blitDepthStencil = true;
2943 readDSBuffer = readFramebuffer->getDepthbuffer();
2944 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2945 }
2946 }
2947
2948 if (mask & GL_STENCIL_BUFFER_BIT)
2949 {
2950 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2951 {
2952 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002953 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002955 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002956 }
2957
2958 blitDepthStencil = true;
2959 readDSBuffer = readFramebuffer->getStencilbuffer();
2960 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2961 }
2962 }
2963
2964 if (partialBufferCopy)
2965 {
2966 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002967 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002968 }
2969
2970 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2971 (readDSBuffer && readDSBuffer->getSamples() != 0))
2972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002973 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002974 }
2975 }
2976
2977 if (blitRenderTarget || blitDepthStencil)
2978 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002979 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980 }
2981}
2982
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983}
2984
2985extern "C"
2986{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002987gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002988{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002989 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990}
2991
2992void glDestroyContext(gl::Context *context)
2993{
2994 delete context;
2995
2996 if (context == gl::getContext())
2997 {
2998 gl::makeCurrent(NULL, NULL, NULL);
2999 }
3000}
3001
3002void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3003{
3004 gl::makeCurrent(context, display, surface);
3005}
3006
3007gl::Context *glGetCurrentContext()
3008{
3009 return gl::getContext();
3010}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003011
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012}