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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madill861ebb32016-11-17 16:40:22 -050016#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040017#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040018#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040019#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040020#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040021
Jamie Madill3d3d2f22015-09-23 16:47:51 -040022#include "common/angleutils.h"
23#include "common/mathutil.h"
24#include "common/Optional.h"
25
26#include "libANGLE/angletypes.h"
27#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
31
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032namespace rx
33{
Jamie Madill7aea7e02016-05-10 10:39:45 -040034class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050035class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040036struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000037}
daniel@transgaming.come6842292010-04-20 18:52:50 +000038
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000039namespace gl
40{
Brandon Jones43a53e22014-08-28 16:23:22 -070041struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050042class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070043class ContextState;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000044class ResourceManager;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000045class Shader;
Geoff Lang7dd2e102014-11-10 15:19:26 -050046class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050047class Buffer;
48class Framebuffer;
49struct UniformBlock;
50struct LinkedUniform;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000051
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000052extern const char * const g_fakepath;
53
Jamie Madillf0d10f82015-03-31 12:56:52 -040054class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000055{
56 public:
57 InfoLog();
58 ~InfoLog();
59
Jamie Madill71c3b2c2015-05-07 11:49:20 -040060 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040061 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000062
63 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040065
66 // This helper class ensures we append a newline after writing a line.
67 class StreamHelper : angle::NonCopyable
68 {
69 public:
70 StreamHelper(StreamHelper &&rhs)
71 : mStream(rhs.mStream)
72 {
73 rhs.mStream = nullptr;
74 }
75
76 StreamHelper &operator=(StreamHelper &&rhs)
77 {
78 std::swap(mStream, rhs.mStream);
79 return *this;
80 }
81
82 ~StreamHelper()
83 {
84 // Write newline when destroyed on the stack
85 if (mStream)
86 {
87 (*mStream) << std::endl;
88 }
89 }
90
91 template <typename T>
92 StreamHelper &operator<<(const T &value)
93 {
94 (*mStream) << value;
95 return *this;
96 }
97
98 private:
99 friend class InfoLog;
100
101 StreamHelper(std::stringstream *stream)
102 : mStream(stream)
103 {
104 ASSERT(stream);
105 }
106
107 std::stringstream *mStream;
108 };
109
110 template <typename T>
111 StreamHelper operator<<(const T &value)
112 {
113 StreamHelper helper(&mStream);
114 helper << value;
115 return helper;
116 }
117
118 std::string str() const { return mStream.str(); }
119
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000120 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400121 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122};
123
Geoff Lang7dd2e102014-11-10 15:19:26 -0500124// Struct used for correlating uniforms/elements of uniform arrays to handles
125struct VariableLocation
126{
127 VariableLocation();
128 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
129
130 std::string name;
131 unsigned int element;
132 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400133
134 // If this is a valid uniform location
135 bool used;
136
137 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
138 // no-op.
139 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500140};
141
Sami Väisänen46eaa942016-06-29 10:26:37 +0300142// Information about a variable binding.
143// Currently used by CHROMIUM_path_rendering
144struct BindingInfo
145{
146 // The type of binding, for example GL_FLOAT_VEC3.
147 // This can be GL_NONE if the variable is optimized away.
148 GLenum type;
149
150 // This is the name of the variable in
151 // the translated shader program. Note that
152 // this can be empty in the case where the
153 // variable has been optimized away.
154 std::string name;
155
156 // True if the binding is valid, otherwise false.
157 bool valid;
158};
159
Jamie Madill48ef11b2016-04-27 15:21:52 -0400160class ProgramState final : angle::NonCopyable
161{
162 public:
163 ProgramState();
164 ~ProgramState();
165
166 const std::string &getLabel();
167
168 const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
169 const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300170 const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400171 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
172 {
173 return mTransformFeedbackVaryingNames;
174 }
175 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
176 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
177 {
178 ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
179 return mUniformBlockBindings[uniformBlockIndex];
180 }
181 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
182 {
183 return mActiveUniformBlockBindings;
184 }
185 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
186 const AttributesMask &getActiveAttribLocationsMask() const
187 {
188 return mActiveAttribLocationsMask;
189 }
190 const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
191 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
192 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
193 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
194
195 const LinkedUniform *getUniformByName(const std::string &name) const;
196 GLint getUniformLocation(const std::string &name) const;
197 GLuint getUniformIndex(const std::string &name) const;
198
199 private:
200 friend class Program;
201
202 std::string mLabel;
203
Martin Radev4c4c8e72016-08-04 12:25:34 +0300204 sh::WorkGroupSize mComputeShaderLocalSize;
205
Jamie Madill48ef11b2016-04-27 15:21:52 -0400206 Shader *mAttachedFragmentShader;
207 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300208 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400209
210 std::vector<std::string> mTransformFeedbackVaryingNames;
211 std::vector<sh::Varying> mTransformFeedbackVaryingVars;
212 GLenum mTransformFeedbackBufferMode;
213
214 GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
215 UniformBlockBindingMask mActiveUniformBlockBindings;
216
217 std::vector<sh::Attribute> mAttributes;
218 std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
219
220 // Uniforms are sorted in order:
221 // 1. Non-sampler uniforms
222 // 2. Sampler uniforms
223 // 3. Uniform block uniforms
224 // This makes sampler validation easier, since we don't need a separate list.
225 std::vector<LinkedUniform> mUniforms;
226 std::vector<VariableLocation> mUniformLocations;
227 std::vector<UniformBlock> mUniformBlocks;
228
229 // TODO(jmadill): use unordered/hash map when available
230 std::map<int, VariableLocation> mOutputVariables;
231
232 bool mBinaryRetrieveableHint;
233};
234
Geoff Lang70d0f492015-12-10 17:45:46 -0500235class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000236{
237 public:
Jamie Madill7aea7e02016-05-10 10:39:45 -0400238 Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000239 ~Program();
240
Geoff Lang7dd2e102014-11-10 15:19:26 -0500241 GLuint id() const { return mHandle; }
242
Geoff Lang70d0f492015-12-10 17:45:46 -0500243 void setLabel(const std::string &label) override;
244 const std::string &getLabel() const override;
245
Geoff Lang47110bf2016-04-20 11:13:22 -0700246 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500247
Jamie Madillef300b12016-10-07 15:12:09 -0400248 void attachShader(Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000249 bool detachShader(Shader *shader);
250 int getAttachedShadersCount() const;
251
Jamie Madillef300b12016-10-07 15:12:09 -0400252 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
253 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
254 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
255
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000256 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400257 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000258
Sami Väisänen46eaa942016-06-29 10:26:37 +0300259 // CHROMIUM_path_rendering
260 BindingInfo getFragmentInputBindingInfo(GLint index) const;
261 void bindFragmentInputLocation(GLint index, const char *name);
262 void pathFragmentInputGen(GLint index,
263 GLenum genMode,
264 GLint components,
265 const GLfloat *coeffs);
266
Jamie Madill9082b982016-04-27 15:21:51 -0400267 Error link(const ContextState &data);
Geoff Lange1a27752015-10-05 13:16:04 -0400268 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500269
Jamie Madilla2c74982016-12-12 11:20:42 -0500270 Error loadBinary(const Context *context,
271 GLenum binaryFormat,
272 const void *binary,
273 GLsizei length);
274 Error saveBinary(const Context *context,
275 GLenum *binaryFormat,
276 void *binary,
277 GLsizei bufSize,
278 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500279 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500280 void setBinaryRetrievableHint(bool retrievable);
281 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000282
283 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400284 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
285 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000286
Geoff Lange1a27752015-10-05 13:16:04 -0400287 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400288 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500289
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000290 void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
Geoff Lange1a27752015-10-05 13:16:04 -0400291 GLint getActiveAttributeCount() const;
292 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400293 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000294
Geoff Lang7dd2e102014-11-10 15:19:26 -0500295 GLint getFragDataLocation(const std::string &name) const;
296
Geoff Lange1a27752015-10-05 13:16:04 -0400297 void getActiveUniform(GLuint index,
298 GLsizei bufsize,
299 GLsizei *length,
300 GLint *size,
301 GLenum *type,
302 GLchar *name) const;
303 GLint getActiveUniformCount() const;
304 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500305 GLint getActiveUniformi(GLuint index, GLenum pname) const;
306 bool isValidUniformLocation(GLint location) const;
Geoff Langd8605522016-04-13 10:19:12 -0400307 bool isIgnoredUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400308 const LinkedUniform &getUniformByLocation(GLint location) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000309
Jamie Madill62d31cb2015-09-11 13:25:51 -0400310 GLint getUniformLocation(const std::string &name) const;
311 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500312 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
313 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
314 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
315 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
316 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
317 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
318 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
319 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
320 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
321 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
322 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
323 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
324 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
325 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
326 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
327 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
328 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
329 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
330 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
331 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
332 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
333
Geoff Lange1a27752015-10-05 13:16:04 -0400334 void getUniformfv(GLint location, GLfloat *params) const;
335 void getUniformiv(GLint location, GLint *params) const;
336 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500337
Geoff Lang7dd2e102014-11-10 15:19:26 -0500338 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400339 GLuint getActiveUniformBlockCount() const;
340 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000341
Geoff Lange1a27752015-10-05 13:16:04 -0400342 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500343
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000344 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
345 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
346
Jamie Madill62d31cb2015-09-11 13:25:51 -0400347 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000348
Geoff Lang48dcae72014-02-05 16:28:24 -0500349 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
350 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500351 GLsizei getTransformFeedbackVaryingCount() const;
352 GLsizei getTransformFeedbackVaryingMaxLength() const;
353 GLenum getTransformFeedbackBufferMode() const;
354
Geoff Lang7dd2e102014-11-10 15:19:26 -0500355 static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
356 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
357
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000358 void addRef();
359 void release();
360 unsigned int getRefCount() const;
361 void flagForDeletion();
362 bool isFlaggedForDeletion() const;
363
Brandon Jones43a53e22014-08-28 16:23:22 -0700364 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500365 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000366 bool isValidated() const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000367
Jamie Madill63805b42015-08-25 13:17:39 -0400368 const AttributesMask &getActiveAttribLocationsMask() const
369 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400370 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400371 }
372
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000373 private:
Geoff Langd8605522016-04-13 10:19:12 -0400374 class Bindings final : angle::NonCopyable
375 {
376 public:
377 void bindLocation(GLuint index, const std::string &name);
378 int getBinding(const std::string &name) const;
379
380 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
381 const_iterator begin() const;
382 const_iterator end() const;
383
384 private:
385 std::unordered_map<std::string, GLuint> mBindings;
386 };
387
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000388 void unlink(bool destroy = false);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000389 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000390
Jamie Madilleb979bf2016-11-15 12:28:46 -0500391 bool linkAttributes(const ContextState &data, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300392 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
393 const std::vector<sh::InterfaceBlock> &block,
394 const std::string &errorMessage,
395 InfoLog &infoLog) const;
396 bool validateVertexAndFragmentInterfaceBlocks(
397 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
398 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
399 InfoLog &infoLog) const;
Jamie Madille473dee2015-08-18 14:49:01 -0400400 bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300401 bool linkVaryings(InfoLog &infoLog, const Shader *vertexShader, const Shader *fragmentShader) const;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300402 bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
Jamie Madilla2c74982016-12-12 11:20:42 -0500403 bool linkUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
404 bool indexUniforms(InfoLog &infoLog, const Caps &caps, const Bindings &uniformBindings);
405 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300406 const sh::InterfaceBlock &vertexInterfaceBlock,
407 const sh::InterfaceBlock &fragmentInterfaceBlock) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500408
409 static bool linkValidateVariablesBase(InfoLog &infoLog,
410 const std::string &variableName,
411 const sh::ShaderVariable &vertexVariable,
412 const sh::ShaderVariable &fragmentVariable,
413 bool validatePrecision);
414
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400415 static bool linkValidateVaryings(InfoLog &infoLog,
416 const std::string &varyingName,
417 const sh::Varying &vertexVarying,
418 const sh::Varying &fragmentVarying,
419 int shaderVersion);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400420 bool linkValidateTransformFeedback(InfoLog &infoLog,
421 const std::vector<const sh::Varying *> &linkedVaryings,
422 const Caps &caps) const;
423
424 void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500425 bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
426 void defineOutputVariables(Shader *fragmentShader);
427
Jamie Madillccdf74b2015-08-18 10:46:12 -0400428 std::vector<const sh::Varying *> getMergedVaryings() const;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400429 void linkOutputVariables();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400430
Jamie Madilla2c74982016-12-12 11:20:42 -0500431 bool flattenUniformsAndCheckCapsForShader(const Shader &shader,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300432 GLuint maxUniformComponents,
433 GLuint maxTextureImageUnits,
434 const std::string &componentsErrorMessage,
435 const std::string &samplerErrorMessage,
436 std::vector<LinkedUniform> &samplerUniforms,
437 InfoLog &infoLog);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400438 bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
439
440 struct VectorAndSamplerCount
441 {
442 VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
443 VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
444 VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
445
446 VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
447 {
448 vectorCount += other.vectorCount;
449 samplerCount += other.samplerCount;
450 return *this;
451 }
452
453 unsigned int vectorCount;
454 unsigned int samplerCount;
455 };
456
457 VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400458 const std::string &fullName,
459 std::vector<LinkedUniform> *samplerUniforms);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400460
461 void gatherInterfaceBlockInfo();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400462 template <typename VarT>
463 void defineUniformBlockMembers(const std::vector<VarT> &fields,
464 const std::string &prefix,
465 int blockIndex);
466
Jamie Madill62d31cb2015-09-11 13:25:51 -0400467 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
468
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500469 // Both these function update the cached uniform values and return a modified "count"
470 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400471 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500472 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400473 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500474 GLsizei setMatrixUniformInternal(GLint location,
475 GLsizei count,
476 GLboolean transpose,
477 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400478
479 template <typename DestT>
480 void getUniformInternal(GLint location, DestT *dataOut) const;
481
Jamie Madill48ef11b2016-04-27 15:21:52 -0400482 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500483 rx::ProgramImpl *mProgram;
484
Geoff Lang7dd2e102014-11-10 15:19:26 -0500485 bool mValidated;
486
Geoff Langd8605522016-04-13 10:19:12 -0400487 Bindings mAttributeBindings;
488 Bindings mUniformBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000489
Sami Väisänen46eaa942016-06-29 10:26:37 +0300490 // CHROMIUM_path_rendering
491 Bindings mFragmentInputBindings;
492
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000493 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000494 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000495
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000496 unsigned int mRefCount;
497
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000498 ResourceManager *mResourceManager;
499 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000500
501 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400502
503 // Cache for sampler validation
504 Optional<bool> mCachedValidateSamplersResult;
505 std::vector<GLenum> mTextureUnitTypesCache;
506 RangeUI mSamplerUniformRange;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507};
Jamie Madilla2c74982016-12-12 11:20:42 -0500508} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000509
Geoff Lang0a73dd82014-11-19 16:18:08 -0500510#endif // LIBANGLE_PROGRAM_H_