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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
154 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000155 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
157 mState.packAlignment = 4;
158 mState.unpackAlignment = 4;
159 mState.packReverseRowOrder = false;
160
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000161 mExtensionString = NULL;
162 mRendererString = NULL;
163
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 mInvalidEnum = false;
165 mInvalidValue = false;
166 mInvalidOperation = false;
167 mOutOfMemory = false;
168 mInvalidFramebufferOperation = false;
169
170 mHasBeenCurrent = false;
171 mContextLost = false;
172 mResetStatus = GL_NO_ERROR;
173 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
174 mRobustAccess = robustAccess;
175
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000176 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mSupportsDXT1Textures = false;
178 mSupportsDXT3Textures = false;
179 mSupportsDXT5Textures = false;
180 mSupportsEventQueries = false;
181 mSupportsOcclusionQueries = false;
182 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183}
184
185Context::~Context()
186{
187 if (mState.currentProgram != 0)
188 {
189 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
190 if (programObject)
191 {
192 programObject->release();
193 }
194 mState.currentProgram = 0;
195 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
198 while (!mFramebufferMap.empty())
199 {
200 deleteFramebuffer(mFramebufferMap.begin()->first);
201 }
202
203 while (!mFenceMap.empty())
204 {
205 deleteFence(mFenceMap.begin()->first);
206 }
207
208 while (!mQueryMap.empty())
209 {
210 deleteQuery(mQueryMap.begin()->first);
211 }
212
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
214 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000215 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216 {
217 mState.samplerTexture[type][sampler].set(NULL);
218 }
219 }
220
221 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
222 {
223 mIncompleteTextures[type].set(NULL);
224 }
225
226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
227 {
228 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
229 }
230
231 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
232 {
233 mState.activeQuery[i].set(NULL);
234 }
235
236 mState.arrayBuffer.set(NULL);
237 mState.elementArrayBuffer.set(NULL);
238 mState.renderbuffer.set(NULL);
239
240 mTexture2DZero.set(NULL);
241 mTextureCubeMapZero.set(NULL);
242
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 mResourceManager->release();
244}
245
daniel@transgaming.comad629872012-11-28 19:32:06 +0000246void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000248 if (!mHasBeenCurrent)
249 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000250 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000251 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000252 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
253 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
254 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000255
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000256 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000257 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
259 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
260 mMaxRenderbufferDimension = mMaxTextureDimension;
261 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000262 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000263 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
264 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000266 mSupportsEventQueries = mRenderer->getEventQuerySupport();
267 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000268 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000269 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
270 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
271 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
272 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
273 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
274 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
275 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
276 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000277 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000278 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000279
280 mNumCompressedTextureFormats = 0;
281 if (supportsDXT1Textures())
282 {
283 mNumCompressedTextureFormats += 2;
284 }
285 if (supportsDXT3Textures())
286 {
287 mNumCompressedTextureFormats += 1;
288 }
289 if (supportsDXT5Textures())
290 {
291 mNumCompressedTextureFormats += 1;
292 }
293
294 initExtensionString();
295 initRendererString();
296
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000297 mState.viewport.x = 0;
298 mState.viewport.y = 0;
299 mState.viewport.width = surface->getWidth();
300 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000302 mState.scissor.x = 0;
303 mState.scissor.y = 0;
304 mState.scissor.width = surface->getWidth();
305 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306
307 mHasBeenCurrent = true;
308 }
309
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000310 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000311 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000313 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
314 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000315 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
317 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318}
319
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000320// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321void Context::markContextLost()
322{
323 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
324 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
325 mContextLost = true;
326}
327
328bool Context::isContextLost()
329{
330 return mContextLost;
331}
332
333void Context::setClearColor(float red, float green, float blue, float alpha)
334{
335 mState.colorClearValue.red = red;
336 mState.colorClearValue.green = green;
337 mState.colorClearValue.blue = blue;
338 mState.colorClearValue.alpha = alpha;
339}
340
341void Context::setClearDepth(float depth)
342{
343 mState.depthClearValue = depth;
344}
345
346void Context::setClearStencil(int stencil)
347{
348 mState.stencilClearValue = stencil;
349}
350
351void Context::setCullFace(bool enabled)
352{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000353 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354}
355
356bool Context::isCullFaceEnabled() const
357{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000358 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
361void Context::setCullMode(GLenum mode)
362{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000363 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364}
365
366void Context::setFrontFace(GLenum front)
367{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000368 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369}
370
371void Context::setDepthTest(bool enabled)
372{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000373 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000374}
375
376bool Context::isDepthTestEnabled() const
377{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000378 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379}
380
381void Context::setDepthFunc(GLenum depthFunc)
382{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000383 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000384}
385
386void Context::setDepthRange(float zNear, float zFar)
387{
388 mState.zNear = zNear;
389 mState.zFar = zFar;
390}
391
392void Context::setBlend(bool enabled)
393{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000394 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395}
396
397bool Context::isBlendEnabled() const
398{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000399 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400}
401
402void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
403{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000404 mState.blend.sourceBlendRGB = sourceRGB;
405 mState.blend.destBlendRGB = destRGB;
406 mState.blend.sourceBlendAlpha = sourceAlpha;
407 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000408}
409
410void Context::setBlendColor(float red, float green, float blue, float alpha)
411{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000412 mState.blendColor.red = red;
413 mState.blendColor.green = green;
414 mState.blendColor.blue = blue;
415 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.blend.blendEquationRGB = rgbEquation;
421 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424void Context::setStencilTest(bool enabled)
425{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000426 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429bool Context::isStencilTestEnabled() const
430{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000431 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000437 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000444 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setStencilWritemask(GLuint stencilWritemask)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000456}
457
458void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.depthStencil.stencilFail = stencilFail;
461 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
462 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.depthStencil.stencilBackFail = stencilBackFail;
468 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
469 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setPolygonOffsetFill(bool enabled)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477bool Context::isPolygonOffsetFillEnabled() const
478{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000479 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
483{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000484 // An application can pass NaN values here, so handle this gracefully
485 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
486 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489void Context::setSampleAlphaToCoverage(bool enabled)
490{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494bool Context::isSampleAlphaToCoverageEnabled() const
495{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000496 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setSampleCoverage(bool enabled)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504bool Context::isSampleCoverageEnabled() const
505{
506 return mState.sampleCoverage;
507}
508
509void Context::setSampleCoverageParams(GLclampf value, bool invert)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.sampleCoverageValue = value;
512 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setScissorTest(bool enabled)
516{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000517 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520bool Context::isScissorTestEnabled() const
521{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000522 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setDither(bool enabled)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530bool Context::isDitherEnabled() const
531{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000532 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535void Context::setLineWidth(GLfloat width)
536{
537 mState.lineWidth = width;
538}
539
540void Context::setGenerateMipmapHint(GLenum hint)
541{
542 mState.generateMipmapHint = hint;
543}
544
545void Context::setFragmentShaderDerivativeHint(GLenum hint)
546{
547 mState.fragmentShaderDerivativeHint = hint;
548 // TODO: Propagate the hint to shader translator so we can write
549 // ddx, ddx_coarse, or ddx_fine depending on the hint.
550 // Ignore for now. It is valid for implementations to ignore hint.
551}
552
553void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
554{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000555 mState.viewport.x = x;
556 mState.viewport.y = y;
557 mState.viewport.width = width;
558 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
561void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
562{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000563 mState.scissor.x = x;
564 mState.scissor.y = y;
565 mState.scissor.width = width;
566 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.blend.colorMaskRed = red;
572 mState.blend.colorMaskGreen = green;
573 mState.blend.colorMaskBlue = blue;
574 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577void Context::setDepthMask(bool mask)
578{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000579 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582void Context::setActiveSampler(unsigned int active)
583{
584 mState.activeSampler = active;
585}
586
587GLuint Context::getReadFramebufferHandle() const
588{
589 return mState.readFramebuffer;
590}
591
592GLuint Context::getDrawFramebufferHandle() const
593{
594 return mState.drawFramebuffer;
595}
596
597GLuint Context::getRenderbufferHandle() const
598{
599 return mState.renderbuffer.id();
600}
601
602GLuint Context::getArrayBufferHandle() const
603{
604 return mState.arrayBuffer.id();
605}
606
607GLuint Context::getActiveQuery(GLenum target) const
608{
609 Query *queryObject = NULL;
610
611 switch (target)
612 {
613 case GL_ANY_SAMPLES_PASSED_EXT:
614 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
615 break;
616 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
617 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
618 break;
619 default:
620 ASSERT(false);
621 }
622
623 if (queryObject)
624 {
625 return queryObject->id();
626 }
627 else
628 {
629 return 0;
630 }
631}
632
633void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
634{
635 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
636}
637
638const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
639{
640 return mState.vertexAttribute[attribNum];
641}
642
643void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
644 GLsizei stride, const void *pointer)
645{
646 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
647 mState.vertexAttribute[attribNum].mSize = size;
648 mState.vertexAttribute[attribNum].mType = type;
649 mState.vertexAttribute[attribNum].mNormalized = normalized;
650 mState.vertexAttribute[attribNum].mStride = stride;
651 mState.vertexAttribute[attribNum].mPointer = pointer;
652}
653
654const void *Context::getVertexAttribPointer(unsigned int attribNum) const
655{
656 return mState.vertexAttribute[attribNum].mPointer;
657}
658
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000659void Context::setPackAlignment(GLint alignment)
660{
661 mState.packAlignment = alignment;
662}
663
664GLint Context::getPackAlignment() const
665{
666 return mState.packAlignment;
667}
668
669void Context::setUnpackAlignment(GLint alignment)
670{
671 mState.unpackAlignment = alignment;
672}
673
674GLint Context::getUnpackAlignment() const
675{
676 return mState.unpackAlignment;
677}
678
679void Context::setPackReverseRowOrder(bool reverseRowOrder)
680{
681 mState.packReverseRowOrder = reverseRowOrder;
682}
683
684bool Context::getPackReverseRowOrder() const
685{
686 return mState.packReverseRowOrder;
687}
688
689GLuint Context::createBuffer()
690{
691 return mResourceManager->createBuffer();
692}
693
694GLuint Context::createProgram()
695{
696 return mResourceManager->createProgram();
697}
698
699GLuint Context::createShader(GLenum type)
700{
701 return mResourceManager->createShader(type);
702}
703
704GLuint Context::createTexture()
705{
706 return mResourceManager->createTexture();
707}
708
709GLuint Context::createRenderbuffer()
710{
711 return mResourceManager->createRenderbuffer();
712}
713
714// Returns an unused framebuffer name
715GLuint Context::createFramebuffer()
716{
717 GLuint handle = mFramebufferHandleAllocator.allocate();
718
719 mFramebufferMap[handle] = NULL;
720
721 return handle;
722}
723
724GLuint Context::createFence()
725{
726 GLuint handle = mFenceHandleAllocator.allocate();
727
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000728 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000729
730 return handle;
731}
732
733// Returns an unused query name
734GLuint Context::createQuery()
735{
736 GLuint handle = mQueryHandleAllocator.allocate();
737
738 mQueryMap[handle] = NULL;
739
740 return handle;
741}
742
743void Context::deleteBuffer(GLuint buffer)
744{
745 if (mResourceManager->getBuffer(buffer))
746 {
747 detachBuffer(buffer);
748 }
749
750 mResourceManager->deleteBuffer(buffer);
751}
752
753void Context::deleteShader(GLuint shader)
754{
755 mResourceManager->deleteShader(shader);
756}
757
758void Context::deleteProgram(GLuint program)
759{
760 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::deleteTexture(GLuint texture)
764{
765 if (mResourceManager->getTexture(texture))
766 {
767 detachTexture(texture);
768 }
769
770 mResourceManager->deleteTexture(texture);
771}
772
773void Context::deleteRenderbuffer(GLuint renderbuffer)
774{
775 if (mResourceManager->getRenderbuffer(renderbuffer))
776 {
777 detachRenderbuffer(renderbuffer);
778 }
779
780 mResourceManager->deleteRenderbuffer(renderbuffer);
781}
782
783void Context::deleteFramebuffer(GLuint framebuffer)
784{
785 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
786
787 if (framebufferObject != mFramebufferMap.end())
788 {
789 detachFramebuffer(framebuffer);
790
791 mFramebufferHandleAllocator.release(framebufferObject->first);
792 delete framebufferObject->second;
793 mFramebufferMap.erase(framebufferObject);
794 }
795}
796
797void Context::deleteFence(GLuint fence)
798{
799 FenceMap::iterator fenceObject = mFenceMap.find(fence);
800
801 if (fenceObject != mFenceMap.end())
802 {
803 mFenceHandleAllocator.release(fenceObject->first);
804 delete fenceObject->second;
805 mFenceMap.erase(fenceObject);
806 }
807}
808
809void Context::deleteQuery(GLuint query)
810{
811 QueryMap::iterator queryObject = mQueryMap.find(query);
812 if (queryObject != mQueryMap.end())
813 {
814 mQueryHandleAllocator.release(queryObject->first);
815 if (queryObject->second)
816 {
817 queryObject->second->release();
818 }
819 mQueryMap.erase(queryObject);
820 }
821}
822
823Buffer *Context::getBuffer(GLuint handle)
824{
825 return mResourceManager->getBuffer(handle);
826}
827
828Shader *Context::getShader(GLuint handle)
829{
830 return mResourceManager->getShader(handle);
831}
832
833Program *Context::getProgram(GLuint handle)
834{
835 return mResourceManager->getProgram(handle);
836}
837
838Texture *Context::getTexture(GLuint handle)
839{
840 return mResourceManager->getTexture(handle);
841}
842
843Renderbuffer *Context::getRenderbuffer(GLuint handle)
844{
845 return mResourceManager->getRenderbuffer(handle);
846}
847
848Framebuffer *Context::getReadFramebuffer()
849{
850 return getFramebuffer(mState.readFramebuffer);
851}
852
853Framebuffer *Context::getDrawFramebuffer()
854{
855 return mBoundDrawFramebuffer;
856}
857
858void Context::bindArrayBuffer(unsigned int buffer)
859{
860 mResourceManager->checkBufferAllocation(buffer);
861
862 mState.arrayBuffer.set(getBuffer(buffer));
863}
864
865void Context::bindElementArrayBuffer(unsigned int buffer)
866{
867 mResourceManager->checkBufferAllocation(buffer);
868
869 mState.elementArrayBuffer.set(getBuffer(buffer));
870}
871
872void Context::bindTexture2D(GLuint texture)
873{
874 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
875
876 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
877}
878
879void Context::bindTextureCubeMap(GLuint texture)
880{
881 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
882
883 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
884}
885
886void Context::bindReadFramebuffer(GLuint framebuffer)
887{
888 if (!getFramebuffer(framebuffer))
889 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000890 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000891 }
892
893 mState.readFramebuffer = framebuffer;
894}
895
896void Context::bindDrawFramebuffer(GLuint framebuffer)
897{
898 if (!getFramebuffer(framebuffer))
899 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000900 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000901 }
902
903 mState.drawFramebuffer = framebuffer;
904
905 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
906}
907
908void Context::bindRenderbuffer(GLuint renderbuffer)
909{
910 mResourceManager->checkRenderbufferAllocation(renderbuffer);
911
912 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
913}
914
915void Context::useProgram(GLuint program)
916{
917 GLuint priorProgram = mState.currentProgram;
918 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
919
920 if (priorProgram != program)
921 {
922 Program *newProgram = mResourceManager->getProgram(program);
923 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000924 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925
926 if (newProgram)
927 {
928 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000929 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000930 }
931
932 if (oldProgram)
933 {
934 oldProgram->release();
935 }
936 }
937}
938
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000939void Context::linkProgram(GLuint program)
940{
941 Program *programObject = mResourceManager->getProgram(program);
942
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000943 bool linked = programObject->link();
944
945 // if the current program was relinked successfully we
946 // need to install the new executables
947 if (linked && program == mState.currentProgram)
948 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000949 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000950 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000951}
952
953void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
954{
955 Program *programObject = mResourceManager->getProgram(program);
956
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000957 bool loaded = programObject->setProgramBinary(binary, length);
958
959 // if the current program was reloaded successfully we
960 // need to install the new executables
961 if (loaded && program == mState.currentProgram)
962 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000963 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000964 }
965
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000966}
967
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000968void Context::beginQuery(GLenum target, GLuint query)
969{
970 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
971 // of zero, if the active query object name for <target> is non-zero (for the
972 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
973 // the active query for either target is non-zero), if <id> is the name of an
974 // existing query object whose type does not match <target>, or if <id> is the
975 // active query object name for any query type, the error INVALID_OPERATION is
976 // generated.
977
978 // Ensure no other queries are active
979 // NOTE: If other queries than occlusion are supported, we will need to check
980 // separately that:
981 // a) The query ID passed is not the current active query for any target/type
982 // b) There are no active queries for the requested target (and in the case
983 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
984 // no query may be active for either if glBeginQuery targets either.
985 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
986 {
987 if (mState.activeQuery[i].get() != NULL)
988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000989 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000990 }
991 }
992
993 QueryType qType;
994 switch (target)
995 {
996 case GL_ANY_SAMPLES_PASSED_EXT:
997 qType = QUERY_ANY_SAMPLES_PASSED;
998 break;
999 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1000 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1001 break;
1002 default:
1003 ASSERT(false);
1004 return;
1005 }
1006
1007 Query *queryObject = getQuery(query, true, target);
1008
1009 // check that name was obtained with glGenQueries
1010 if (!queryObject)
1011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001012 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001013 }
1014
1015 // check for type mismatch
1016 if (queryObject->getType() != target)
1017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001018 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001019 }
1020
1021 // set query as active for specified target
1022 mState.activeQuery[qType].set(queryObject);
1023
1024 // begin query
1025 queryObject->begin();
1026}
1027
1028void Context::endQuery(GLenum target)
1029{
1030 QueryType qType;
1031
1032 switch (target)
1033 {
1034 case GL_ANY_SAMPLES_PASSED_EXT:
1035 qType = QUERY_ANY_SAMPLES_PASSED;
1036 break;
1037 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1038 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1039 break;
1040 default:
1041 ASSERT(false);
1042 return;
1043 }
1044
1045 Query *queryObject = mState.activeQuery[qType].get();
1046
1047 if (queryObject == NULL)
1048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001049 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001050 }
1051
1052 queryObject->end();
1053
1054 mState.activeQuery[qType].set(NULL);
1055}
1056
1057void Context::setFramebufferZero(Framebuffer *buffer)
1058{
1059 delete mFramebufferMap[0];
1060 mFramebufferMap[0] = buffer;
1061 if (mState.drawFramebuffer == 0)
1062 {
1063 mBoundDrawFramebuffer = buffer;
1064 }
1065}
1066
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001067void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001068{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001069 RenderbufferStorage *renderbuffer = NULL;
1070 switch (internalformat)
1071 {
1072 case GL_DEPTH_COMPONENT16:
1073 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1074 break;
1075 case GL_RGBA4:
1076 case GL_RGB5_A1:
1077 case GL_RGB565:
1078 case GL_RGB8_OES:
1079 case GL_RGBA8_OES:
1080 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1081 break;
1082 case GL_STENCIL_INDEX8:
1083 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1084 break;
1085 case GL_DEPTH24_STENCIL8_OES:
1086 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1087 break;
1088 default:
1089 UNREACHABLE(); return;
1090 }
1091
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001092 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1093 renderbufferObject->setStorage(renderbuffer);
1094}
1095
1096Framebuffer *Context::getFramebuffer(unsigned int handle)
1097{
1098 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1099
1100 if (framebuffer == mFramebufferMap.end())
1101 {
1102 return NULL;
1103 }
1104 else
1105 {
1106 return framebuffer->second;
1107 }
1108}
1109
1110Fence *Context::getFence(unsigned int handle)
1111{
1112 FenceMap::iterator fence = mFenceMap.find(handle);
1113
1114 if (fence == mFenceMap.end())
1115 {
1116 return NULL;
1117 }
1118 else
1119 {
1120 return fence->second;
1121 }
1122}
1123
1124Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1125{
1126 QueryMap::iterator query = mQueryMap.find(handle);
1127
1128 if (query == mQueryMap.end())
1129 {
1130 return NULL;
1131 }
1132 else
1133 {
1134 if (!query->second && create)
1135 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001136 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001137 query->second->addRef();
1138 }
1139 return query->second;
1140 }
1141}
1142
1143Buffer *Context::getArrayBuffer()
1144{
1145 return mState.arrayBuffer.get();
1146}
1147
1148Buffer *Context::getElementArrayBuffer()
1149{
1150 return mState.elementArrayBuffer.get();
1151}
1152
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001153ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001154{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001155 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001156}
1157
1158Texture2D *Context::getTexture2D()
1159{
1160 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1161}
1162
1163TextureCubeMap *Context::getTextureCubeMap()
1164{
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1166}
1167
1168Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1169{
1170 GLuint texid = mState.samplerTexture[type][sampler].id();
1171
1172 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1173 {
1174 switch (type)
1175 {
1176 default: UNREACHABLE();
1177 case TEXTURE_2D: return mTexture2DZero.get();
1178 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1179 }
1180 }
1181
1182 return mState.samplerTexture[type][sampler].get();
1183}
1184
1185bool Context::getBooleanv(GLenum pname, GLboolean *params)
1186{
1187 switch (pname)
1188 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001189 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1190 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1191 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001193 params[0] = mState.blend.colorMaskRed;
1194 params[1] = mState.blend.colorMaskGreen;
1195 params[2] = mState.blend.colorMaskBlue;
1196 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001197 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001198 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1199 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1200 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1201 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001202 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001203 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1204 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1205 case GL_BLEND: *params = mState.blend.blend; break;
1206 case GL_DITHER: *params = mState.blend.dither; break;
1207 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001208 default:
1209 return false;
1210 }
1211
1212 return true;
1213}
1214
1215bool Context::getFloatv(GLenum pname, GLfloat *params)
1216{
1217 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1218 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1219 // GetIntegerv as its native query function. As it would require conversion in any
1220 // case, this should make no difference to the calling application.
1221 switch (pname)
1222 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001223 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1224 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1225 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1226 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1227 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001228 case GL_ALIASED_LINE_WIDTH_RANGE:
1229 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1230 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1231 break;
1232 case GL_ALIASED_POINT_SIZE_RANGE:
1233 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1234 params[1] = getMaximumPointSize();
1235 break;
1236 case GL_DEPTH_RANGE:
1237 params[0] = mState.zNear;
1238 params[1] = mState.zFar;
1239 break;
1240 case GL_COLOR_CLEAR_VALUE:
1241 params[0] = mState.colorClearValue.red;
1242 params[1] = mState.colorClearValue.green;
1243 params[2] = mState.colorClearValue.blue;
1244 params[3] = mState.colorClearValue.alpha;
1245 break;
1246 case GL_BLEND_COLOR:
1247 params[0] = mState.blendColor.red;
1248 params[1] = mState.blendColor.green;
1249 params[2] = mState.blendColor.blue;
1250 params[3] = mState.blendColor.alpha;
1251 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001252 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1253 if (!supportsTextureFilterAnisotropy())
1254 {
1255 return false;
1256 }
1257 *params = mMaxTextureAnisotropy;
1258 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001259 default:
1260 return false;
1261 }
1262
1263 return true;
1264}
1265
1266bool Context::getIntegerv(GLenum pname, GLint *params)
1267{
1268 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1269 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1270 // GetIntegerv as its native query function. As it would require conversion in any
1271 // case, this should make no difference to the calling application. You may find it in
1272 // Context::getFloatv.
1273 switch (pname)
1274 {
1275 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001276 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001277 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1278 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001279 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001280 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001281 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001282 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001283 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001284 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1285 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1286 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1287 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1288 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1289 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1290 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1291 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1292 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1293 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1294 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1295 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1296 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1297 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1298 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001299 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001300 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001301 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1302 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001303 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001304 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1305 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1306 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1307 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1308 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1309 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1310 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1311 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1312 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1313 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1314 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1315 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1316 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1317 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1318 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1319 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001320 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1321 case GL_SUBPIXEL_BITS: *params = 4; break;
1322 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1323 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1324 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1325 params[0] = mNumCompressedTextureFormats;
1326 break;
1327 case GL_MAX_SAMPLES_ANGLE:
1328 {
1329 GLsizei maxSamples = getMaxSupportedSamples();
1330 if (maxSamples != 0)
1331 {
1332 *params = maxSamples;
1333 }
1334 else
1335 {
1336 return false;
1337 }
1338
1339 break;
1340 }
1341 case GL_SAMPLE_BUFFERS:
1342 case GL_SAMPLES:
1343 {
1344 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1345 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1346 {
1347 switch (pname)
1348 {
1349 case GL_SAMPLE_BUFFERS:
1350 if (framebuffer->getSamples() != 0)
1351 {
1352 *params = 1;
1353 }
1354 else
1355 {
1356 *params = 0;
1357 }
1358 break;
1359 case GL_SAMPLES:
1360 *params = framebuffer->getSamples();
1361 break;
1362 }
1363 }
1364 else
1365 {
1366 *params = 0;
1367 }
1368 }
1369 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001370 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1371 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1372 {
1373 GLenum format, type;
1374 if (getCurrentReadFormatType(&format, &type))
1375 {
1376 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1377 *params = format;
1378 else
1379 *params = type;
1380 }
1381 }
1382 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383 case GL_MAX_VIEWPORT_DIMS:
1384 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001385 params[0] = mMaxViewportDimension;
1386 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001387 }
1388 break;
1389 case GL_COMPRESSED_TEXTURE_FORMATS:
1390 {
1391 if (supportsDXT1Textures())
1392 {
1393 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1394 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1395 }
1396 if (supportsDXT3Textures())
1397 {
1398 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1399 }
1400 if (supportsDXT5Textures())
1401 {
1402 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1403 }
1404 }
1405 break;
1406 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001407 params[0] = mState.viewport.x;
1408 params[1] = mState.viewport.y;
1409 params[2] = mState.viewport.width;
1410 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 break;
1412 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001413 params[0] = mState.scissor.x;
1414 params[1] = mState.scissor.y;
1415 params[2] = mState.scissor.width;
1416 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001417 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001418 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1419 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001420 case GL_RED_BITS:
1421 case GL_GREEN_BITS:
1422 case GL_BLUE_BITS:
1423 case GL_ALPHA_BITS:
1424 {
1425 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001426 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001427
1428 if (colorbuffer)
1429 {
1430 switch (pname)
1431 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001432 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1433 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1434 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1435 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001436 }
1437 }
1438 else
1439 {
1440 *params = 0;
1441 }
1442 }
1443 break;
1444 case GL_DEPTH_BITS:
1445 {
1446 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1447 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1448
1449 if (depthbuffer)
1450 {
1451 *params = depthbuffer->getDepthSize();
1452 }
1453 else
1454 {
1455 *params = 0;
1456 }
1457 }
1458 break;
1459 case GL_STENCIL_BITS:
1460 {
1461 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1462 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1463
1464 if (stencilbuffer)
1465 {
1466 *params = stencilbuffer->getStencilSize();
1467 }
1468 else
1469 {
1470 *params = 0;
1471 }
1472 }
1473 break;
1474 case GL_TEXTURE_BINDING_2D:
1475 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001476 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001478 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001479 return false;
1480 }
1481
1482 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1483 }
1484 break;
1485 case GL_TEXTURE_BINDING_CUBE_MAP:
1486 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001487 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001489 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490 return false;
1491 }
1492
1493 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1494 }
1495 break;
1496 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1497 *params = mResetStrategy;
1498 break;
1499 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1500 *params = 1;
1501 break;
1502 case GL_PROGRAM_BINARY_FORMATS_OES:
1503 *params = GL_PROGRAM_BINARY_ANGLE;
1504 break;
1505 default:
1506 return false;
1507 }
1508
1509 return true;
1510}
1511
1512bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1513{
1514 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1515 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1516 // to the fact that it is stored internally as a float, and so would require conversion
1517 // if returned from Context::getIntegerv. Since this conversion is already implemented
1518 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1519 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1520 // application.
1521 switch (pname)
1522 {
1523 case GL_COMPRESSED_TEXTURE_FORMATS:
1524 {
1525 *type = GL_INT;
1526 *numParams = mNumCompressedTextureFormats;
1527 }
1528 break;
1529 case GL_SHADER_BINARY_FORMATS:
1530 {
1531 *type = GL_INT;
1532 *numParams = 0;
1533 }
1534 break;
1535 case GL_MAX_VERTEX_ATTRIBS:
1536 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1537 case GL_MAX_VARYING_VECTORS:
1538 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1539 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1540 case GL_MAX_TEXTURE_IMAGE_UNITS:
1541 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1542 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001543 case GL_MAX_COLOR_ATTACHMENTS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001544 case GL_NUM_SHADER_BINARY_FORMATS:
1545 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1546 case GL_ARRAY_BUFFER_BINDING:
1547 case GL_FRAMEBUFFER_BINDING:
1548 case GL_RENDERBUFFER_BINDING:
1549 case GL_CURRENT_PROGRAM:
1550 case GL_PACK_ALIGNMENT:
1551 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1552 case GL_UNPACK_ALIGNMENT:
1553 case GL_GENERATE_MIPMAP_HINT:
1554 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1555 case GL_RED_BITS:
1556 case GL_GREEN_BITS:
1557 case GL_BLUE_BITS:
1558 case GL_ALPHA_BITS:
1559 case GL_DEPTH_BITS:
1560 case GL_STENCIL_BITS:
1561 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1562 case GL_CULL_FACE_MODE:
1563 case GL_FRONT_FACE:
1564 case GL_ACTIVE_TEXTURE:
1565 case GL_STENCIL_FUNC:
1566 case GL_STENCIL_VALUE_MASK:
1567 case GL_STENCIL_REF:
1568 case GL_STENCIL_FAIL:
1569 case GL_STENCIL_PASS_DEPTH_FAIL:
1570 case GL_STENCIL_PASS_DEPTH_PASS:
1571 case GL_STENCIL_BACK_FUNC:
1572 case GL_STENCIL_BACK_VALUE_MASK:
1573 case GL_STENCIL_BACK_REF:
1574 case GL_STENCIL_BACK_FAIL:
1575 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1576 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1577 case GL_DEPTH_FUNC:
1578 case GL_BLEND_SRC_RGB:
1579 case GL_BLEND_SRC_ALPHA:
1580 case GL_BLEND_DST_RGB:
1581 case GL_BLEND_DST_ALPHA:
1582 case GL_BLEND_EQUATION_RGB:
1583 case GL_BLEND_EQUATION_ALPHA:
1584 case GL_STENCIL_WRITEMASK:
1585 case GL_STENCIL_BACK_WRITEMASK:
1586 case GL_STENCIL_CLEAR_VALUE:
1587 case GL_SUBPIXEL_BITS:
1588 case GL_MAX_TEXTURE_SIZE:
1589 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1590 case GL_SAMPLE_BUFFERS:
1591 case GL_SAMPLES:
1592 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1593 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1594 case GL_TEXTURE_BINDING_2D:
1595 case GL_TEXTURE_BINDING_CUBE_MAP:
1596 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1597 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1598 case GL_PROGRAM_BINARY_FORMATS_OES:
1599 {
1600 *type = GL_INT;
1601 *numParams = 1;
1602 }
1603 break;
1604 case GL_MAX_SAMPLES_ANGLE:
1605 {
1606 if (getMaxSupportedSamples() != 0)
1607 {
1608 *type = GL_INT;
1609 *numParams = 1;
1610 }
1611 else
1612 {
1613 return false;
1614 }
1615 }
1616 break;
1617 case GL_MAX_VIEWPORT_DIMS:
1618 {
1619 *type = GL_INT;
1620 *numParams = 2;
1621 }
1622 break;
1623 case GL_VIEWPORT:
1624 case GL_SCISSOR_BOX:
1625 {
1626 *type = GL_INT;
1627 *numParams = 4;
1628 }
1629 break;
1630 case GL_SHADER_COMPILER:
1631 case GL_SAMPLE_COVERAGE_INVERT:
1632 case GL_DEPTH_WRITEMASK:
1633 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1634 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1635 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1636 case GL_SAMPLE_COVERAGE:
1637 case GL_SCISSOR_TEST:
1638 case GL_STENCIL_TEST:
1639 case GL_DEPTH_TEST:
1640 case GL_BLEND:
1641 case GL_DITHER:
1642 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1643 {
1644 *type = GL_BOOL;
1645 *numParams = 1;
1646 }
1647 break;
1648 case GL_COLOR_WRITEMASK:
1649 {
1650 *type = GL_BOOL;
1651 *numParams = 4;
1652 }
1653 break;
1654 case GL_POLYGON_OFFSET_FACTOR:
1655 case GL_POLYGON_OFFSET_UNITS:
1656 case GL_SAMPLE_COVERAGE_VALUE:
1657 case GL_DEPTH_CLEAR_VALUE:
1658 case GL_LINE_WIDTH:
1659 {
1660 *type = GL_FLOAT;
1661 *numParams = 1;
1662 }
1663 break;
1664 case GL_ALIASED_LINE_WIDTH_RANGE:
1665 case GL_ALIASED_POINT_SIZE_RANGE:
1666 case GL_DEPTH_RANGE:
1667 {
1668 *type = GL_FLOAT;
1669 *numParams = 2;
1670 }
1671 break;
1672 case GL_COLOR_CLEAR_VALUE:
1673 case GL_BLEND_COLOR:
1674 {
1675 *type = GL_FLOAT;
1676 *numParams = 4;
1677 }
1678 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001679 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1680 if (!supportsTextureFilterAnisotropy())
1681 {
1682 return false;
1683 }
1684 *type = GL_FLOAT;
1685 *numParams = 1;
1686 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001687 default:
1688 return false;
1689 }
1690
1691 return true;
1692}
1693
1694// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001695// scissor rectangle to the renderer
1696bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001697{
1698 Framebuffer *framebufferObject = getDrawFramebuffer();
1699
1700 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001702 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001703 }
1704
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001705 mRenderer->applyRenderTarget(framebufferObject);
1706
daniel@transgaming.com12985182012-12-20 20:56:31 +00001707 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001708 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001709 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001710 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711 }
1712
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001713 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001714
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001715 return true;
1716}
1717
1718// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1719void Context::applyState(GLenum drawMode)
1720{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001721 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1722 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001723
1724 unsigned int mask = 0;
1725 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001727 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001729 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001730 float threshold = 0.5f;
1731
1732 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001733 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001734 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001736 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001738 threshold += 1.0f;
1739 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 }
1741 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001743
1744 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001746 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001749 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001751 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001753 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1754
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001755 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001756 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001757}
1758
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759// Applies the shaders and shader constants to the Direct3D 9 device
1760void Context::applyShaders()
1761{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001762 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763
daniel@transgaming.come4991412012-12-20 20:55:34 +00001764 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001765
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766 programBinary->applyUniforms();
1767}
1768
1769// Applies the textures and sampler states to the Direct3D 9 device
1770void Context::applyTextures()
1771{
1772 applyTextures(SAMPLER_PIXEL);
1773
1774 if (mSupportsVertexTexture)
1775 {
1776 applyTextures(SAMPLER_VERTEX);
1777 }
1778}
1779
1780// For each Direct3D 9 sampler of either the pixel or vertex stage,
1781// looks up the corresponding OpenGL texture image unit and texture type,
1782// and sets the texture and its addressing/filtering state (or NULL when inactive).
1783void Context::applyTextures(SamplerType type)
1784{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001785 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001787 // Range of Direct3D samplers of given sampler type
1788 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001789 int samplerRange = programBinary->getUsedSamplerRange(type);
1790
1791 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1792 {
1793 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794
1795 if (textureUnit != -1)
1796 {
1797 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001799
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001800 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001802 SamplerState samplerState;
1803 texture->getSamplerState(&samplerState);
1804 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001806 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001808 texture->resetDirty();
1809 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001810 else
1811 {
1812 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1813 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001814 }
1815 else
1816 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001817 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818 }
1819 }
1820
1821 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1822 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001823 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 }
1825}
1826
1827void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1828 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1829{
1830 Framebuffer *framebuffer = getReadFramebuffer();
1831
1832 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001834 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835 }
1836
1837 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001839 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 }
1841
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001842 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001843 // sized query sanity check
1844 if (bufSize)
1845 {
1846 int requiredSize = outputPitch * height;
1847 if (requiredSize > *bufSize)
1848 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001849 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850 }
1851 }
1852
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001853 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001854}
1855
1856void Context::clear(GLbitfield mask)
1857{
1858 Framebuffer *framebufferObject = getDrawFramebuffer();
1859
1860 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001862 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001863 }
1864
1865 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001866 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001867
1868 if (mask & GL_COLOR_BUFFER_BIT)
1869 {
1870 mask &= ~GL_COLOR_BUFFER_BIT;
1871
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001872 // TODO: MRT clear
1873 if (framebufferObject->getColorbufferType(0) != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001874 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001875 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001876 }
1877 }
1878
1879 if (mask & GL_DEPTH_BUFFER_BIT)
1880 {
1881 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001882 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001883 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001884 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885 }
1886 }
1887
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 if (mask & GL_STENCIL_BUFFER_BIT)
1889 {
1890 mask &= ~GL_STENCIL_BUFFER_BIT;
1891 if (framebufferObject->getStencilbufferType() != GL_NONE)
1892 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001893 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894 if (!depthStencil)
1895 {
1896 ERR("Depth stencil pointer unexpectedly null.");
1897 return;
1898 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001899
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001900 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001902 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001903 }
1904 }
1905 }
1906
1907 if (mask != 0)
1908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001909 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 }
1911
daniel@transgaming.com12985182012-12-20 20:56:31 +00001912 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 {
1914 return;
1915 }
1916
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001917 ClearParameters clearParams;
1918 clearParams.mask = finalMask;
1919 clearParams.colorClearValue = mState.colorClearValue;
1920 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1921 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1922 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1923 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1924 clearParams.depthClearValue = mState.depthClearValue;
1925 clearParams.stencilClearValue = mState.stencilClearValue;
1926 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001927
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001928 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001929}
1930
1931void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1932{
1933 if (!mState.currentProgram)
1934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001935 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936 }
1937
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001938 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 {
1940 return;
1941 }
1942
daniel@transgaming.com12985182012-12-20 20:56:31 +00001943 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001944 {
1945 return;
1946 }
1947
1948 applyState(mode);
1949
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001950 ProgramBinary *programBinary = getCurrentProgramBinary();
1951
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001952 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001953 if (err != GL_NO_ERROR)
1954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001955 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956 }
1957
1958 applyShaders();
1959 applyTextures();
1960
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001961 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001963 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 }
1965
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001966 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001967 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001968 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 }
1970}
1971
1972void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1973{
1974 if (!mState.currentProgram)
1975 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001976 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001977 }
1978
1979 if (!indices && !mState.elementArrayBuffer)
1980 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001981 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001982 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001983
1984 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 {
1986 return;
1987 }
1988
daniel@transgaming.com12985182012-12-20 20:56:31 +00001989 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 {
1991 return;
1992 }
1993
1994 applyState(mode);
1995
daniel@transgaming.com31240482012-11-28 21:06:41 +00001996 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001997 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 if (err != GL_NO_ERROR)
1999 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002000 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 }
2002
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002003 ProgramBinary *programBinary = getCurrentProgramBinary();
2004
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002006 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 if (err != GL_NO_ERROR)
2008 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002009 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010 }
2011
2012 applyShaders();
2013 applyTextures();
2014
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002015 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002017 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 }
2019
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002020 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002022 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 }
2024}
2025
2026// Implements glFlush when block is false, glFinish when block is true
2027void Context::sync(bool block)
2028{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002029 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002030}
2031
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032void Context::recordInvalidEnum()
2033{
2034 mInvalidEnum = true;
2035}
2036
2037void Context::recordInvalidValue()
2038{
2039 mInvalidValue = true;
2040}
2041
2042void Context::recordInvalidOperation()
2043{
2044 mInvalidOperation = true;
2045}
2046
2047void Context::recordOutOfMemory()
2048{
2049 mOutOfMemory = true;
2050}
2051
2052void Context::recordInvalidFramebufferOperation()
2053{
2054 mInvalidFramebufferOperation = true;
2055}
2056
2057// Get one of the recorded errors and clear its flag, if any.
2058// [OpenGL ES 2.0.24] section 2.5 page 13.
2059GLenum Context::getError()
2060{
2061 if (mInvalidEnum)
2062 {
2063 mInvalidEnum = false;
2064
2065 return GL_INVALID_ENUM;
2066 }
2067
2068 if (mInvalidValue)
2069 {
2070 mInvalidValue = false;
2071
2072 return GL_INVALID_VALUE;
2073 }
2074
2075 if (mInvalidOperation)
2076 {
2077 mInvalidOperation = false;
2078
2079 return GL_INVALID_OPERATION;
2080 }
2081
2082 if (mOutOfMemory)
2083 {
2084 mOutOfMemory = false;
2085
2086 return GL_OUT_OF_MEMORY;
2087 }
2088
2089 if (mInvalidFramebufferOperation)
2090 {
2091 mInvalidFramebufferOperation = false;
2092
2093 return GL_INVALID_FRAMEBUFFER_OPERATION;
2094 }
2095
2096 return GL_NO_ERROR;
2097}
2098
2099GLenum Context::getResetStatus()
2100{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002101 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002103 // mResetStatus will be set by the markContextLost callback
2104 // in the case a notification is sent
2105 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 }
2107
2108 GLenum status = mResetStatus;
2109
2110 if (mResetStatus != GL_NO_ERROR)
2111 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002112 ASSERT(mContextLost);
2113
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002114 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115 {
2116 mResetStatus = GL_NO_ERROR;
2117 }
2118 }
2119
2120 return status;
2121}
2122
2123bool Context::isResetNotificationEnabled()
2124{
2125 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2126}
2127
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002128int Context::getClientVersion() const
2129{
2130 return mClientVersion;
2131}
2132
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002133int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002135 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136}
2137
2138float Context::getMaximumPointSize() const
2139{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002140 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141}
2142
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143unsigned int Context::getMaximumCombinedTextureImageUnits() const
2144{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002145 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146}
2147
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002148int Context::getMaxSupportedSamples() const
2149{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002150 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151}
2152
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002153unsigned int Context::getMaximumRenderTargets() const
2154{
2155 return mRenderer->getMaxRenderTargets();
2156}
2157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158bool Context::supportsEventQueries() const
2159{
2160 return mSupportsEventQueries;
2161}
2162
2163bool Context::supportsOcclusionQueries() const
2164{
2165 return mSupportsOcclusionQueries;
2166}
2167
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002168bool Context::supportsBGRATextures() const
2169{
2170 return mSupportsBGRATextures;
2171}
2172
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173bool Context::supportsDXT1Textures() const
2174{
2175 return mSupportsDXT1Textures;
2176}
2177
2178bool Context::supportsDXT3Textures() const
2179{
2180 return mSupportsDXT3Textures;
2181}
2182
2183bool Context::supportsDXT5Textures() const
2184{
2185 return mSupportsDXT5Textures;
2186}
2187
2188bool Context::supportsFloat32Textures() const
2189{
2190 return mSupportsFloat32Textures;
2191}
2192
2193bool Context::supportsFloat32LinearFilter() const
2194{
2195 return mSupportsFloat32LinearFilter;
2196}
2197
2198bool Context::supportsFloat32RenderableTextures() const
2199{
2200 return mSupportsFloat32RenderableTextures;
2201}
2202
2203bool Context::supportsFloat16Textures() const
2204{
2205 return mSupportsFloat16Textures;
2206}
2207
2208bool Context::supportsFloat16LinearFilter() const
2209{
2210 return mSupportsFloat16LinearFilter;
2211}
2212
2213bool Context::supportsFloat16RenderableTextures() const
2214{
2215 return mSupportsFloat16RenderableTextures;
2216}
2217
2218int Context::getMaximumRenderbufferDimension() const
2219{
2220 return mMaxRenderbufferDimension;
2221}
2222
2223int Context::getMaximumTextureDimension() const
2224{
2225 return mMaxTextureDimension;
2226}
2227
2228int Context::getMaximumCubeTextureDimension() const
2229{
2230 return mMaxCubeTextureDimension;
2231}
2232
2233int Context::getMaximumTextureLevel() const
2234{
2235 return mMaxTextureLevel;
2236}
2237
2238bool Context::supportsLuminanceTextures() const
2239{
2240 return mSupportsLuminanceTextures;
2241}
2242
2243bool Context::supportsLuminanceAlphaTextures() const
2244{
2245 return mSupportsLuminanceAlphaTextures;
2246}
2247
2248bool Context::supportsDepthTextures() const
2249{
2250 return mSupportsDepthTextures;
2251}
2252
2253bool Context::supports32bitIndices() const
2254{
2255 return mSupports32bitIndices;
2256}
2257
2258bool Context::supportsNonPower2Texture() const
2259{
2260 return mSupportsNonPower2Texture;
2261}
2262
2263bool Context::supportsInstancing() const
2264{
2265 return mSupportsInstancing;
2266}
2267
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002268bool Context::supportsTextureFilterAnisotropy() const
2269{
2270 return mSupportsTextureFilterAnisotropy;
2271}
2272
2273float Context::getTextureMaxAnisotropy() const
2274{
2275 return mMaxTextureAnisotropy;
2276}
2277
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002278bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2279{
2280 Framebuffer *framebuffer = getReadFramebuffer();
2281 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2282 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002283 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002284 }
2285
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002286 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002287 if (!renderbuffer)
2288 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002289 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002290 }
2291
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002292 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2293 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002294
2295 return true;
2296}
2297
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002298void Context::detachBuffer(GLuint buffer)
2299{
2300 // [OpenGL ES 2.0.24] section 2.9 page 22:
2301 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2302 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2303
2304 if (mState.arrayBuffer.id() == buffer)
2305 {
2306 mState.arrayBuffer.set(NULL);
2307 }
2308
2309 if (mState.elementArrayBuffer.id() == buffer)
2310 {
2311 mState.elementArrayBuffer.set(NULL);
2312 }
2313
2314 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2315 {
2316 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2317 {
2318 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2319 }
2320 }
2321}
2322
2323void Context::detachTexture(GLuint texture)
2324{
2325 // [OpenGL ES 2.0.24] section 3.8 page 84:
2326 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2327 // rebound to texture object zero
2328
2329 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2330 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002331 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332 {
2333 if (mState.samplerTexture[type][sampler].id() == texture)
2334 {
2335 mState.samplerTexture[type][sampler].set(NULL);
2336 }
2337 }
2338 }
2339
2340 // [OpenGL ES 2.0.24] section 4.4 page 112:
2341 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2342 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2343 // image was attached in the currently bound framebuffer.
2344
2345 Framebuffer *readFramebuffer = getReadFramebuffer();
2346 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2347
2348 if (readFramebuffer)
2349 {
2350 readFramebuffer->detachTexture(texture);
2351 }
2352
2353 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2354 {
2355 drawFramebuffer->detachTexture(texture);
2356 }
2357}
2358
2359void Context::detachFramebuffer(GLuint framebuffer)
2360{
2361 // [OpenGL ES 2.0.24] section 4.4 page 107:
2362 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2363 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2364
2365 if (mState.readFramebuffer == framebuffer)
2366 {
2367 bindReadFramebuffer(0);
2368 }
2369
2370 if (mState.drawFramebuffer == framebuffer)
2371 {
2372 bindDrawFramebuffer(0);
2373 }
2374}
2375
2376void Context::detachRenderbuffer(GLuint renderbuffer)
2377{
2378 // [OpenGL ES 2.0.24] section 4.4 page 109:
2379 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2380 // had been executed with the target RENDERBUFFER and name of zero.
2381
2382 if (mState.renderbuffer.id() == renderbuffer)
2383 {
2384 bindRenderbuffer(0);
2385 }
2386
2387 // [OpenGL ES 2.0.24] section 4.4 page 111:
2388 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2389 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2390 // point to which this image was attached in the currently bound framebuffer.
2391
2392 Framebuffer *readFramebuffer = getReadFramebuffer();
2393 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2394
2395 if (readFramebuffer)
2396 {
2397 readFramebuffer->detachRenderbuffer(renderbuffer);
2398 }
2399
2400 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2401 {
2402 drawFramebuffer->detachRenderbuffer(renderbuffer);
2403 }
2404}
2405
2406Texture *Context::getIncompleteTexture(TextureType type)
2407{
2408 Texture *t = mIncompleteTextures[type].get();
2409
2410 if (t == NULL)
2411 {
2412 static const GLubyte color[] = { 0, 0, 0, 255 };
2413
2414 switch (type)
2415 {
2416 default:
2417 UNREACHABLE();
2418 // default falls through to TEXTURE_2D
2419
2420 case TEXTURE_2D:
2421 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002422 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002423 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2424 t = incomplete2d;
2425 }
2426 break;
2427
2428 case TEXTURE_CUBE:
2429 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002430 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002431
2432 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2433 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2434 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2435 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2436 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2437 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2438
2439 t = incompleteCube;
2440 }
2441 break;
2442 }
2443
2444 mIncompleteTextures[type].set(t);
2445 }
2446
2447 return t;
2448}
2449
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002450bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002451{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002452 if (drawMode == GL_POINTS)
2453 {
2454 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2455 // which affects varying interpolation. Since the value of gl_PointSize is
2456 // undefined when not written, just skip drawing to avoid unexpected results.
2457 if (!getCurrentProgramBinary()->usesPointSize())
2458 {
2459 // This is stictly speaking not an error, but developers should be
2460 // notified of risking undefined behavior.
2461 ERR("Point rendering without writing to gl_PointSize.");
2462
2463 return true;
2464 }
2465 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002466 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002467 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002468 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002469 {
2470 return true;
2471 }
2472 }
2473
2474 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475}
2476
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2478{
2479 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2480
2481 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2482 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2483 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2484 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485}
2486
2487void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2488{
2489 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2490
2491 mState.vertexAttribute[index].mDivisor = divisor;
2492}
2493
2494// keep list sorted in following order
2495// OES extensions
2496// EXT extensions
2497// Vendor extensions
2498void Context::initExtensionString()
2499{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002500 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501
2502 // OES extensions
2503 if (supports32bitIndices())
2504 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002505 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002506 }
2507
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002508 extensionString += "GL_OES_packed_depth_stencil ";
2509 extensionString += "GL_OES_get_program_binary ";
2510 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002511 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002512 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002513 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002514 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515
2516 if (supportsFloat16Textures())
2517 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002518 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002519 }
2520 if (supportsFloat16LinearFilter())
2521 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002522 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002523 }
2524 if (supportsFloat32Textures())
2525 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002526 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002527 }
2528 if (supportsFloat32LinearFilter())
2529 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002530 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002531 }
2532
2533 if (supportsNonPower2Texture())
2534 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002535 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002536 }
2537
2538 // Multi-vendor (EXT) extensions
2539 if (supportsOcclusionQueries())
2540 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002541 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002542 }
2543
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002544 extensionString += "GL_EXT_read_format_bgra ";
2545 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002546
2547 if (supportsDXT1Textures())
2548 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002549 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002550 }
2551
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002552 if (supportsTextureFilterAnisotropy())
2553 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002554 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002555 }
2556
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002557 if (supportsBGRATextures())
2558 {
2559 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2560 }
2561
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002562 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563
2564 // ANGLE-specific extensions
2565 if (supportsDepthTextures())
2566 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002567 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002568 }
2569
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002570 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571 if (getMaxSupportedSamples() != 0)
2572 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002573 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574 }
2575
2576 if (supportsInstancing())
2577 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579 }
2580
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002581 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582
2583 if (supportsDXT3Textures())
2584 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002585 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 }
2587 if (supportsDXT5Textures())
2588 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002589 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 }
2591
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002592 extensionString += "GL_ANGLE_texture_usage ";
2593 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594
2595 // Other vendor-specific extensions
2596 if (supportsEventQueries())
2597 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002598 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599 }
2600
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002601 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002602 if (end != std::string::npos)
2603 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002604 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002606
2607 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608}
2609
2610const char *Context::getExtensionString() const
2611{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002612 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613}
2614
2615void Context::initRendererString()
2616{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002617 std::ostringstream rendererString;
2618 rendererString << "ANGLE (";
2619 rendererString << mRenderer->getRendererDescription();
2620 rendererString << ")";
2621
2622 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623}
2624
2625const char *Context::getRendererString() const
2626{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002627 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002628}
2629
2630void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2631 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2632 GLbitfield mask)
2633{
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002634 // TODO: mrt support for blit
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002635 Framebuffer *readFramebuffer = getReadFramebuffer();
2636 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2637
2638 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2639 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002641 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002642 }
2643
2644 if (drawFramebuffer->getSamples() != 0)
2645 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002646 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002647 }
2648
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002649 int readBufferWidth = readFramebuffer->getColorbuffer(0)->getWidth();
2650 int readBufferHeight = readFramebuffer->getColorbuffer(0)->getHeight();
2651 int drawBufferWidth = drawFramebuffer->getColorbuffer(0)->getWidth();
2652 int drawBufferHeight = drawFramebuffer->getColorbuffer(0)->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002654 Rectangle sourceRect;
2655 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002656
2657 if (srcX0 < srcX1)
2658 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002659 sourceRect.x = srcX0;
2660 destRect.x = dstX0;
2661 sourceRect.width = srcX1 - srcX0;
2662 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002663 }
2664 else
2665 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002666 sourceRect.x = srcX1;
2667 destRect.x = dstX1;
2668 sourceRect.width = srcX0 - srcX1;
2669 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670 }
2671
2672 if (srcY0 < srcY1)
2673 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002674 sourceRect.height = srcY1 - srcY0;
2675 destRect.height = dstY1 - dstY0;
2676 sourceRect.y = srcY0;
2677 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002678 }
2679 else
2680 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002681 sourceRect.height = srcY0 - srcY1;
2682 destRect.height = dstY0 - srcY1;
2683 sourceRect.y = srcY1;
2684 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002685 }
2686
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002687 Rectangle sourceScissoredRect = sourceRect;
2688 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002689
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002690 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002691 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002692 // Only write to parts of the destination framebuffer which pass the scissor test.
2693 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002694 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002695 int xDiff = mState.scissor.x - destRect.x;
2696 destScissoredRect.x = mState.scissor.x;
2697 destScissoredRect.width -= xDiff;
2698 sourceScissoredRect.x += xDiff;
2699 sourceScissoredRect.width -= xDiff;
2700
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002701 }
2702
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002703 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002704 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002705 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2706 destScissoredRect.width -= xDiff;
2707 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 }
2709
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002710 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002711 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002712 int yDiff = mState.scissor.y - destRect.y;
2713 destScissoredRect.y = mState.scissor.y;
2714 destScissoredRect.height -= yDiff;
2715 sourceScissoredRect.y += yDiff;
2716 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002717 }
2718
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002719 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002720 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002721 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2722 destScissoredRect.height -= yDiff;
2723 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724 }
2725 }
2726
2727 bool blitRenderTarget = false;
2728 bool blitDepthStencil = false;
2729
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002730 Rectangle sourceTrimmedRect = sourceScissoredRect;
2731 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732
2733 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2734 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002735 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002736 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002737 int xDiff = 0 - sourceTrimmedRect.x;
2738 sourceTrimmedRect.x = 0;
2739 sourceTrimmedRect.width -= xDiff;
2740 destTrimmedRect.x += xDiff;
2741 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 }
2743
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002744 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002745 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002746 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2747 sourceTrimmedRect.width -= xDiff;
2748 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749 }
2750
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002751 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002752 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002753 int yDiff = 0 - sourceTrimmedRect.y;
2754 sourceTrimmedRect.y = 0;
2755 sourceTrimmedRect.height -= yDiff;
2756 destTrimmedRect.y += yDiff;
2757 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 }
2759
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002760 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002761 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002762 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2763 sourceTrimmedRect.height -= yDiff;
2764 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002767 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002769 int xDiff = 0 - destTrimmedRect.x;
2770 destTrimmedRect.x = 0;
2771 destTrimmedRect.width -= xDiff;
2772 sourceTrimmedRect.x += xDiff;
2773 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774 }
2775
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002776 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002778 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2779 destTrimmedRect.width -= xDiff;
2780 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781 }
2782
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002783 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002785 int yDiff = 0 - destTrimmedRect.y;
2786 destTrimmedRect.y = 0;
2787 destTrimmedRect.height -= yDiff;
2788 sourceTrimmedRect.y += yDiff;
2789 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002790 }
2791
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002792 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002794 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2795 destTrimmedRect.height -= yDiff;
2796 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002797 }
2798
2799 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002800 if (sourceTrimmedRect.height < readBufferHeight ||
2801 sourceTrimmedRect.width < readBufferWidth ||
2802 destTrimmedRect.height < drawBufferHeight ||
2803 destTrimmedRect.width < drawBufferWidth ||
2804 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 {
2806 partialBufferCopy = true;
2807 }
2808
2809 if (mask & GL_COLOR_BUFFER_BIT)
2810 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002811 const bool validReadType = readFramebuffer->getColorbufferType(0) == GL_TEXTURE_2D ||
2812 readFramebuffer->getColorbufferType(0) == GL_RENDERBUFFER;
2813 const bool validDrawType = drawFramebuffer->getColorbufferType(0) == GL_TEXTURE_2D ||
2814 drawFramebuffer->getColorbufferType(0) == GL_RENDERBUFFER;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815 if (!validReadType || !validDrawType ||
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002816 readFramebuffer->getColorbuffer(0)->getActualFormat() != drawFramebuffer->getColorbuffer(0)->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817 {
2818 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002819 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002820 }
2821
2822 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2823 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002824 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825 }
2826
2827 blitRenderTarget = true;
2828
2829 }
2830
2831 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2832 {
2833 Renderbuffer *readDSBuffer = NULL;
2834 Renderbuffer *drawDSBuffer = NULL;
2835
2836 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2837 // both a depth and stencil buffer, it will be the same buffer.
2838
2839 if (mask & GL_DEPTH_BUFFER_BIT)
2840 {
2841 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2842 {
2843 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002844 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002845 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002846 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847 }
2848
2849 blitDepthStencil = true;
2850 readDSBuffer = readFramebuffer->getDepthbuffer();
2851 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2852 }
2853 }
2854
2855 if (mask & GL_STENCIL_BUFFER_BIT)
2856 {
2857 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2858 {
2859 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002860 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002862 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002863 }
2864
2865 blitDepthStencil = true;
2866 readDSBuffer = readFramebuffer->getStencilbuffer();
2867 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2868 }
2869 }
2870
2871 if (partialBufferCopy)
2872 {
2873 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002874 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875 }
2876
2877 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2878 (readDSBuffer && readDSBuffer->getSamples() != 0))
2879 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002880 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002881 }
2882 }
2883
2884 if (blitRenderTarget || blitDepthStencil)
2885 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002886 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887 }
2888}
2889
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002890}
2891
2892extern "C"
2893{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002894gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002895{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002896 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002897}
2898
2899void glDestroyContext(gl::Context *context)
2900{
2901 delete context;
2902
2903 if (context == gl::getContext())
2904 {
2905 gl::makeCurrent(NULL, NULL, NULL);
2906 }
2907}
2908
2909void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2910{
2911 gl::makeCurrent(context, display, surface);
2912}
2913
2914gl::Context *glGetCurrentContext()
2915{
2916 return gl::getContext();
2917}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002918
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919}