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apatrick@chromium.org144f2802012-07-12 01:42:34 +00001//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Context.cpp: Implements the gl::Context class, managing all GL state and performing
8// rendering operations. It is the GLES2 specific implementation of EGLContext.
9
10#include "libGLESv2/Context.h"
11
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000012#include <sstream>
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
28
29#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000036static const char* makeStaticString(const std::string& str)
37{
38 static std::set<std::string> strings;
39 std::set<std::string>::iterator it = strings.find(str);
40 if (it != strings.end())
41 return it->c_str();
42
43 return strings.insert(str).first->c_str();
44}
45
daniel@transgaming.comdedd1a02012-11-28 20:57:11 +000046Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047{
48 ASSERT(robustAccess == false); // Unimplemented
49
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050 mFenceHandleAllocator.setBaseHandle(0);
51
52 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
53
54 mState.depthClearValue = 1.0f;
55 mState.stencilClearValue = 0;
56
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000057 mState.rasterizer.cullFace = false;
58 mState.rasterizer.cullMode = GL_BACK;
59 mState.rasterizer.frontFace = GL_CCW;
60 mState.rasterizer.polygonOffsetFill = false;
61 mState.rasterizer.polygonOffsetFactor = 0.0f;
62 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000063 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000064 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000065 mState.scissor.x = 0;
66 mState.scissor.y = 0;
67 mState.scissor.width = 0;
68 mState.scissor.height = 0;
69
70 mState.blend.blend = false;
71 mState.blend.sourceBlendRGB = GL_ONE;
72 mState.blend.sourceBlendAlpha = GL_ONE;
73 mState.blend.destBlendRGB = GL_ZERO;
74 mState.blend.destBlendAlpha = GL_ZERO;
75 mState.blend.blendEquationRGB = GL_FUNC_ADD;
76 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
77 mState.blend.sampleAlphaToCoverage = false;
78 mState.blend.dither = true;
79
apatrick@chromium.org144f2802012-07-12 01:42:34 +000080 mState.blendColor.red = 0;
81 mState.blendColor.green = 0;
82 mState.blendColor.blue = 0;
83 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000084
85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil.stencilBackWritemask = -1;
95 mState.depthStencil.stencilFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
98 mState.depthStencil.stencilBackFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
101
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000102 mState.stencilRef = 0;
103 mState.stencilBackRef = 0;
104
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.sampleCoverage = false;
106 mState.sampleCoverageValue = 1.0f;
107 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.generateMipmapHint = GL_DONT_CARE;
109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
110
111 mState.lineWidth = 1.0f;
112
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000113 mState.viewport.x = 0;
114 mState.viewport.y = 0;
115 mState.viewport.width = 0;
116 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000117 mState.zNear = 0.0f;
118 mState.zFar = 1.0f;
119
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000120 mState.blend.colorMaskRed = true;
121 mState.blend.colorMaskGreen = true;
122 mState.blend.colorMaskBlue = true;
123 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124
125 if (shareContext != NULL)
126 {
127 mResourceManager = shareContext->mResourceManager;
128 mResourceManager->addRef();
129 }
130 else
131 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000132 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000133 }
134
135 // [OpenGL ES 2.0.24] section 3.7 page 83:
136 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
137 // and cube map texture state vectors respectively associated with them.
138 // In order that access to these initial textures not be lost, they are treated as texture
139 // objects all of whose names are 0.
140
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000141 mTexture2DZero.set(new Texture2D(mRenderer, 0));
142 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000143
144 mState.activeSampler = 0;
145 bindArrayBuffer(0);
146 bindElementArrayBuffer(0);
147 bindTextureCubeMap(0);
148 bindTexture2D(0);
149 bindReadFramebuffer(0);
150 bindDrawFramebuffer(0);
151 bindRenderbuffer(0);
152
153 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000154 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000155
156 mState.packAlignment = 4;
157 mState.unpackAlignment = 4;
158 mState.packReverseRowOrder = false;
159
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000160 mExtensionString = NULL;
161 mRendererString = NULL;
162
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 mInvalidEnum = false;
164 mInvalidValue = false;
165 mInvalidOperation = false;
166 mOutOfMemory = false;
167 mInvalidFramebufferOperation = false;
168
169 mHasBeenCurrent = false;
170 mContextLost = false;
171 mResetStatus = GL_NO_ERROR;
172 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
173 mRobustAccess = robustAccess;
174
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000175 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000176 mSupportsDXT1Textures = false;
177 mSupportsDXT3Textures = false;
178 mSupportsDXT5Textures = false;
179 mSupportsEventQueries = false;
180 mSupportsOcclusionQueries = false;
181 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000182}
183
184Context::~Context()
185{
186 if (mState.currentProgram != 0)
187 {
188 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
189 if (programObject)
190 {
191 programObject->release();
192 }
193 mState.currentProgram = 0;
194 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000195 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196
197 while (!mFramebufferMap.empty())
198 {
199 deleteFramebuffer(mFramebufferMap.begin()->first);
200 }
201
202 while (!mFenceMap.empty())
203 {
204 deleteFence(mFenceMap.begin()->first);
205 }
206
207 while (!mQueryMap.empty())
208 {
209 deleteQuery(mQueryMap.begin()->first);
210 }
211
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
213 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000214 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215 {
216 mState.samplerTexture[type][sampler].set(NULL);
217 }
218 }
219
220 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
221 {
222 mIncompleteTextures[type].set(NULL);
223 }
224
225 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
226 {
227 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
228 }
229
230 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
231 {
232 mState.activeQuery[i].set(NULL);
233 }
234
235 mState.arrayBuffer.set(NULL);
236 mState.elementArrayBuffer.set(NULL);
237 mState.renderbuffer.set(NULL);
238
239 mTexture2DZero.set(NULL);
240 mTextureCubeMapZero.set(NULL);
241
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242 mResourceManager->release();
243}
244
daniel@transgaming.comad629872012-11-28 19:32:06 +0000245void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000246{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247 if (!mHasBeenCurrent)
248 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000249 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000250 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000251 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
252 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
253 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000254
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000255 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000256 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
258 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
259 mMaxRenderbufferDimension = mMaxTextureDimension;
260 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000261 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000262 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
263 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000265 mSupportsEventQueries = mRenderer->getEventQuerySupport();
266 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000267 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000268 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
269 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
270 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
271 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
272 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
273 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
274 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
275 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000276 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000277 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278
279 mNumCompressedTextureFormats = 0;
280 if (supportsDXT1Textures())
281 {
282 mNumCompressedTextureFormats += 2;
283 }
284 if (supportsDXT3Textures())
285 {
286 mNumCompressedTextureFormats += 1;
287 }
288 if (supportsDXT5Textures())
289 {
290 mNumCompressedTextureFormats += 1;
291 }
292
293 initExtensionString();
294 initRendererString();
295
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000296 mState.viewport.x = 0;
297 mState.viewport.y = 0;
298 mState.viewport.width = surface->getWidth();
299 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000301 mState.scissor.x = 0;
302 mState.scissor.y = 0;
303 mState.scissor.width = surface->getWidth();
304 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305
306 mHasBeenCurrent = true;
307 }
308
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000309 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000310 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000312 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
313 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000314 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
316 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317}
318
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000319// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000320void Context::markContextLost()
321{
322 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
323 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
324 mContextLost = true;
325}
326
327bool Context::isContextLost()
328{
329 return mContextLost;
330}
331
332void Context::setClearColor(float red, float green, float blue, float alpha)
333{
334 mState.colorClearValue.red = red;
335 mState.colorClearValue.green = green;
336 mState.colorClearValue.blue = blue;
337 mState.colorClearValue.alpha = alpha;
338}
339
340void Context::setClearDepth(float depth)
341{
342 mState.depthClearValue = depth;
343}
344
345void Context::setClearStencil(int stencil)
346{
347 mState.stencilClearValue = stencil;
348}
349
350void Context::setCullFace(bool enabled)
351{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000352 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353}
354
355bool Context::isCullFaceEnabled() const
356{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000357 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358}
359
360void Context::setCullMode(GLenum mode)
361{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000362 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363}
364
365void Context::setFrontFace(GLenum front)
366{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000367 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368}
369
370void Context::setDepthTest(bool enabled)
371{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000372 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373}
374
375bool Context::isDepthTestEnabled() const
376{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000377 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
380void Context::setDepthFunc(GLenum depthFunc)
381{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000382 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000383}
384
385void Context::setDepthRange(float zNear, float zFar)
386{
387 mState.zNear = zNear;
388 mState.zFar = zFar;
389}
390
391void Context::setBlend(bool enabled)
392{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000393 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394}
395
396bool Context::isBlendEnabled() const
397{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000398 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000399}
400
401void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
402{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000403 mState.blend.sourceBlendRGB = sourceRGB;
404 mState.blend.destBlendRGB = destRGB;
405 mState.blend.sourceBlendAlpha = sourceAlpha;
406 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409void Context::setBlendColor(float red, float green, float blue, float alpha)
410{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000411 mState.blendColor.red = red;
412 mState.blendColor.green = green;
413 mState.blendColor.blue = blue;
414 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
417void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
418{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000419 mState.blend.blendEquationRGB = rgbEquation;
420 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423void Context::setStencilTest(bool enabled)
424{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000425 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428bool Context::isStencilTestEnabled() const
429{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000430 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000431}
432
433void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
434{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000435 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000436 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000437 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438}
439
440void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000443 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000444 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setStencilWritemask(GLuint stencilWritemask)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000450}
451
452void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.depthStencil.stencilFail = stencilFail;
460 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
461 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000462}
463
464void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
465{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000466 mState.depthStencil.stencilBackFail = stencilBackFail;
467 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
468 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setPolygonOffsetFill(bool enabled)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476bool Context::isPolygonOffsetFillEnabled() const
477{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000478 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479}
480
481void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
482{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000483 // An application can pass NaN values here, so handle this gracefully
484 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
485 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488void Context::setSampleAlphaToCoverage(bool enabled)
489{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493bool Context::isSampleAlphaToCoverageEnabled() const
494{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000495 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498void Context::setSampleCoverage(bool enabled)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503bool Context::isSampleCoverageEnabled() const
504{
505 return mState.sampleCoverage;
506}
507
508void Context::setSampleCoverageParams(GLclampf value, bool invert)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.sampleCoverageValue = value;
511 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514void Context::setScissorTest(bool enabled)
515{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000516 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519bool Context::isScissorTestEnabled() const
520{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000521 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setDither(bool enabled)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529bool Context::isDitherEnabled() const
530{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000531 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000532}
533
534void Context::setLineWidth(GLfloat width)
535{
536 mState.lineWidth = width;
537}
538
539void Context::setGenerateMipmapHint(GLenum hint)
540{
541 mState.generateMipmapHint = hint;
542}
543
544void Context::setFragmentShaderDerivativeHint(GLenum hint)
545{
546 mState.fragmentShaderDerivativeHint = hint;
547 // TODO: Propagate the hint to shader translator so we can write
548 // ddx, ddx_coarse, or ddx_fine depending on the hint.
549 // Ignore for now. It is valid for implementations to ignore hint.
550}
551
552void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
553{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000554 mState.viewport.x = x;
555 mState.viewport.y = y;
556 mState.viewport.width = width;
557 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000558}
559
560void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
561{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000562 mState.scissor.x = x;
563 mState.scissor.y = y;
564 mState.scissor.width = width;
565 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
569{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000570 mState.blend.colorMaskRed = red;
571 mState.blend.colorMaskGreen = green;
572 mState.blend.colorMaskBlue = blue;
573 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setDepthMask(bool mask)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581void Context::setActiveSampler(unsigned int active)
582{
583 mState.activeSampler = active;
584}
585
586GLuint Context::getReadFramebufferHandle() const
587{
588 return mState.readFramebuffer;
589}
590
591GLuint Context::getDrawFramebufferHandle() const
592{
593 return mState.drawFramebuffer;
594}
595
596GLuint Context::getRenderbufferHandle() const
597{
598 return mState.renderbuffer.id();
599}
600
601GLuint Context::getArrayBufferHandle() const
602{
603 return mState.arrayBuffer.id();
604}
605
606GLuint Context::getActiveQuery(GLenum target) const
607{
608 Query *queryObject = NULL;
609
610 switch (target)
611 {
612 case GL_ANY_SAMPLES_PASSED_EXT:
613 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
614 break;
615 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
616 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
617 break;
618 default:
619 ASSERT(false);
620 }
621
622 if (queryObject)
623 {
624 return queryObject->id();
625 }
626 else
627 {
628 return 0;
629 }
630}
631
632void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
633{
634 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
635}
636
637const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
638{
639 return mState.vertexAttribute[attribNum];
640}
641
642void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
643 GLsizei stride, const void *pointer)
644{
645 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
646 mState.vertexAttribute[attribNum].mSize = size;
647 mState.vertexAttribute[attribNum].mType = type;
648 mState.vertexAttribute[attribNum].mNormalized = normalized;
649 mState.vertexAttribute[attribNum].mStride = stride;
650 mState.vertexAttribute[attribNum].mPointer = pointer;
651}
652
653const void *Context::getVertexAttribPointer(unsigned int attribNum) const
654{
655 return mState.vertexAttribute[attribNum].mPointer;
656}
657
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658void Context::setPackAlignment(GLint alignment)
659{
660 mState.packAlignment = alignment;
661}
662
663GLint Context::getPackAlignment() const
664{
665 return mState.packAlignment;
666}
667
668void Context::setUnpackAlignment(GLint alignment)
669{
670 mState.unpackAlignment = alignment;
671}
672
673GLint Context::getUnpackAlignment() const
674{
675 return mState.unpackAlignment;
676}
677
678void Context::setPackReverseRowOrder(bool reverseRowOrder)
679{
680 mState.packReverseRowOrder = reverseRowOrder;
681}
682
683bool Context::getPackReverseRowOrder() const
684{
685 return mState.packReverseRowOrder;
686}
687
688GLuint Context::createBuffer()
689{
690 return mResourceManager->createBuffer();
691}
692
693GLuint Context::createProgram()
694{
695 return mResourceManager->createProgram();
696}
697
698GLuint Context::createShader(GLenum type)
699{
700 return mResourceManager->createShader(type);
701}
702
703GLuint Context::createTexture()
704{
705 return mResourceManager->createTexture();
706}
707
708GLuint Context::createRenderbuffer()
709{
710 return mResourceManager->createRenderbuffer();
711}
712
713// Returns an unused framebuffer name
714GLuint Context::createFramebuffer()
715{
716 GLuint handle = mFramebufferHandleAllocator.allocate();
717
718 mFramebufferMap[handle] = NULL;
719
720 return handle;
721}
722
723GLuint Context::createFence()
724{
725 GLuint handle = mFenceHandleAllocator.allocate();
726
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000727 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728
729 return handle;
730}
731
732// Returns an unused query name
733GLuint Context::createQuery()
734{
735 GLuint handle = mQueryHandleAllocator.allocate();
736
737 mQueryMap[handle] = NULL;
738
739 return handle;
740}
741
742void Context::deleteBuffer(GLuint buffer)
743{
744 if (mResourceManager->getBuffer(buffer))
745 {
746 detachBuffer(buffer);
747 }
748
749 mResourceManager->deleteBuffer(buffer);
750}
751
752void Context::deleteShader(GLuint shader)
753{
754 mResourceManager->deleteShader(shader);
755}
756
757void Context::deleteProgram(GLuint program)
758{
759 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000760}
761
762void Context::deleteTexture(GLuint texture)
763{
764 if (mResourceManager->getTexture(texture))
765 {
766 detachTexture(texture);
767 }
768
769 mResourceManager->deleteTexture(texture);
770}
771
772void Context::deleteRenderbuffer(GLuint renderbuffer)
773{
774 if (mResourceManager->getRenderbuffer(renderbuffer))
775 {
776 detachRenderbuffer(renderbuffer);
777 }
778
779 mResourceManager->deleteRenderbuffer(renderbuffer);
780}
781
782void Context::deleteFramebuffer(GLuint framebuffer)
783{
784 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
785
786 if (framebufferObject != mFramebufferMap.end())
787 {
788 detachFramebuffer(framebuffer);
789
790 mFramebufferHandleAllocator.release(framebufferObject->first);
791 delete framebufferObject->second;
792 mFramebufferMap.erase(framebufferObject);
793 }
794}
795
796void Context::deleteFence(GLuint fence)
797{
798 FenceMap::iterator fenceObject = mFenceMap.find(fence);
799
800 if (fenceObject != mFenceMap.end())
801 {
802 mFenceHandleAllocator.release(fenceObject->first);
803 delete fenceObject->second;
804 mFenceMap.erase(fenceObject);
805 }
806}
807
808void Context::deleteQuery(GLuint query)
809{
810 QueryMap::iterator queryObject = mQueryMap.find(query);
811 if (queryObject != mQueryMap.end())
812 {
813 mQueryHandleAllocator.release(queryObject->first);
814 if (queryObject->second)
815 {
816 queryObject->second->release();
817 }
818 mQueryMap.erase(queryObject);
819 }
820}
821
822Buffer *Context::getBuffer(GLuint handle)
823{
824 return mResourceManager->getBuffer(handle);
825}
826
827Shader *Context::getShader(GLuint handle)
828{
829 return mResourceManager->getShader(handle);
830}
831
832Program *Context::getProgram(GLuint handle)
833{
834 return mResourceManager->getProgram(handle);
835}
836
837Texture *Context::getTexture(GLuint handle)
838{
839 return mResourceManager->getTexture(handle);
840}
841
842Renderbuffer *Context::getRenderbuffer(GLuint handle)
843{
844 return mResourceManager->getRenderbuffer(handle);
845}
846
847Framebuffer *Context::getReadFramebuffer()
848{
849 return getFramebuffer(mState.readFramebuffer);
850}
851
852Framebuffer *Context::getDrawFramebuffer()
853{
854 return mBoundDrawFramebuffer;
855}
856
857void Context::bindArrayBuffer(unsigned int buffer)
858{
859 mResourceManager->checkBufferAllocation(buffer);
860
861 mState.arrayBuffer.set(getBuffer(buffer));
862}
863
864void Context::bindElementArrayBuffer(unsigned int buffer)
865{
866 mResourceManager->checkBufferAllocation(buffer);
867
868 mState.elementArrayBuffer.set(getBuffer(buffer));
869}
870
871void Context::bindTexture2D(GLuint texture)
872{
873 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
874
875 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
876}
877
878void Context::bindTextureCubeMap(GLuint texture)
879{
880 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
881
882 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
883}
884
885void Context::bindReadFramebuffer(GLuint framebuffer)
886{
887 if (!getFramebuffer(framebuffer))
888 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000889 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000890 }
891
892 mState.readFramebuffer = framebuffer;
893}
894
895void Context::bindDrawFramebuffer(GLuint framebuffer)
896{
897 if (!getFramebuffer(framebuffer))
898 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000899 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000900 }
901
902 mState.drawFramebuffer = framebuffer;
903
904 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
905}
906
907void Context::bindRenderbuffer(GLuint renderbuffer)
908{
909 mResourceManager->checkRenderbufferAllocation(renderbuffer);
910
911 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
912}
913
914void Context::useProgram(GLuint program)
915{
916 GLuint priorProgram = mState.currentProgram;
917 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
918
919 if (priorProgram != program)
920 {
921 Program *newProgram = mResourceManager->getProgram(program);
922 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000923 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924
925 if (newProgram)
926 {
927 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000928 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929 }
930
931 if (oldProgram)
932 {
933 oldProgram->release();
934 }
935 }
936}
937
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000938void Context::linkProgram(GLuint program)
939{
940 Program *programObject = mResourceManager->getProgram(program);
941
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000942 bool linked = programObject->link();
943
944 // if the current program was relinked successfully we
945 // need to install the new executables
946 if (linked && program == mState.currentProgram)
947 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000948 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000949 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000950}
951
952void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
953{
954 Program *programObject = mResourceManager->getProgram(program);
955
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000956 bool loaded = programObject->setProgramBinary(binary, length);
957
958 // if the current program was reloaded successfully we
959 // need to install the new executables
960 if (loaded && program == mState.currentProgram)
961 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000962 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000963 }
964
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000965}
966
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000967void Context::beginQuery(GLenum target, GLuint query)
968{
969 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
970 // of zero, if the active query object name for <target> is non-zero (for the
971 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
972 // the active query for either target is non-zero), if <id> is the name of an
973 // existing query object whose type does not match <target>, or if <id> is the
974 // active query object name for any query type, the error INVALID_OPERATION is
975 // generated.
976
977 // Ensure no other queries are active
978 // NOTE: If other queries than occlusion are supported, we will need to check
979 // separately that:
980 // a) The query ID passed is not the current active query for any target/type
981 // b) There are no active queries for the requested target (and in the case
982 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
983 // no query may be active for either if glBeginQuery targets either.
984 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
985 {
986 if (mState.activeQuery[i].get() != NULL)
987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000988 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000989 }
990 }
991
992 QueryType qType;
993 switch (target)
994 {
995 case GL_ANY_SAMPLES_PASSED_EXT:
996 qType = QUERY_ANY_SAMPLES_PASSED;
997 break;
998 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
999 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1000 break;
1001 default:
1002 ASSERT(false);
1003 return;
1004 }
1005
1006 Query *queryObject = getQuery(query, true, target);
1007
1008 // check that name was obtained with glGenQueries
1009 if (!queryObject)
1010 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001011 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001012 }
1013
1014 // check for type mismatch
1015 if (queryObject->getType() != target)
1016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001017 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001018 }
1019
1020 // set query as active for specified target
1021 mState.activeQuery[qType].set(queryObject);
1022
1023 // begin query
1024 queryObject->begin();
1025}
1026
1027void Context::endQuery(GLenum target)
1028{
1029 QueryType qType;
1030
1031 switch (target)
1032 {
1033 case GL_ANY_SAMPLES_PASSED_EXT:
1034 qType = QUERY_ANY_SAMPLES_PASSED;
1035 break;
1036 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1037 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1038 break;
1039 default:
1040 ASSERT(false);
1041 return;
1042 }
1043
1044 Query *queryObject = mState.activeQuery[qType].get();
1045
1046 if (queryObject == NULL)
1047 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001048 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001049 }
1050
1051 queryObject->end();
1052
1053 mState.activeQuery[qType].set(NULL);
1054}
1055
1056void Context::setFramebufferZero(Framebuffer *buffer)
1057{
1058 delete mFramebufferMap[0];
1059 mFramebufferMap[0] = buffer;
1060 if (mState.drawFramebuffer == 0)
1061 {
1062 mBoundDrawFramebuffer = buffer;
1063 }
1064}
1065
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001066void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001067{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001068 RenderbufferStorage *renderbuffer = NULL;
1069 switch (internalformat)
1070 {
1071 case GL_DEPTH_COMPONENT16:
1072 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1073 break;
1074 case GL_RGBA4:
1075 case GL_RGB5_A1:
1076 case GL_RGB565:
1077 case GL_RGB8_OES:
1078 case GL_RGBA8_OES:
1079 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1080 break;
1081 case GL_STENCIL_INDEX8:
1082 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1083 break;
1084 case GL_DEPTH24_STENCIL8_OES:
1085 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1086 break;
1087 default:
1088 UNREACHABLE(); return;
1089 }
1090
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001091 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1092 renderbufferObject->setStorage(renderbuffer);
1093}
1094
1095Framebuffer *Context::getFramebuffer(unsigned int handle)
1096{
1097 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1098
1099 if (framebuffer == mFramebufferMap.end())
1100 {
1101 return NULL;
1102 }
1103 else
1104 {
1105 return framebuffer->second;
1106 }
1107}
1108
1109Fence *Context::getFence(unsigned int handle)
1110{
1111 FenceMap::iterator fence = mFenceMap.find(handle);
1112
1113 if (fence == mFenceMap.end())
1114 {
1115 return NULL;
1116 }
1117 else
1118 {
1119 return fence->second;
1120 }
1121}
1122
1123Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1124{
1125 QueryMap::iterator query = mQueryMap.find(handle);
1126
1127 if (query == mQueryMap.end())
1128 {
1129 return NULL;
1130 }
1131 else
1132 {
1133 if (!query->second && create)
1134 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001135 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001136 query->second->addRef();
1137 }
1138 return query->second;
1139 }
1140}
1141
1142Buffer *Context::getArrayBuffer()
1143{
1144 return mState.arrayBuffer.get();
1145}
1146
1147Buffer *Context::getElementArrayBuffer()
1148{
1149 return mState.elementArrayBuffer.get();
1150}
1151
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001152ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001154 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001155}
1156
1157Texture2D *Context::getTexture2D()
1158{
1159 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1160}
1161
1162TextureCubeMap *Context::getTextureCubeMap()
1163{
1164 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1165}
1166
1167Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1168{
1169 GLuint texid = mState.samplerTexture[type][sampler].id();
1170
1171 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1172 {
1173 switch (type)
1174 {
1175 default: UNREACHABLE();
1176 case TEXTURE_2D: return mTexture2DZero.get();
1177 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1178 }
1179 }
1180
1181 return mState.samplerTexture[type][sampler].get();
1182}
1183
1184bool Context::getBooleanv(GLenum pname, GLboolean *params)
1185{
1186 switch (pname)
1187 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001188 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1189 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1190 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001191 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001192 params[0] = mState.blend.colorMaskRed;
1193 params[1] = mState.blend.colorMaskGreen;
1194 params[2] = mState.blend.colorMaskBlue;
1195 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001196 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001197 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1198 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1199 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1200 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001201 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001202 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1203 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1204 case GL_BLEND: *params = mState.blend.blend; break;
1205 case GL_DITHER: *params = mState.blend.dither; break;
1206 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001207 default:
1208 return false;
1209 }
1210
1211 return true;
1212}
1213
1214bool Context::getFloatv(GLenum pname, GLfloat *params)
1215{
1216 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1217 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1218 // GetIntegerv as its native query function. As it would require conversion in any
1219 // case, this should make no difference to the calling application.
1220 switch (pname)
1221 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001222 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1223 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1224 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1225 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1226 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001227 case GL_ALIASED_LINE_WIDTH_RANGE:
1228 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1229 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1230 break;
1231 case GL_ALIASED_POINT_SIZE_RANGE:
1232 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1233 params[1] = getMaximumPointSize();
1234 break;
1235 case GL_DEPTH_RANGE:
1236 params[0] = mState.zNear;
1237 params[1] = mState.zFar;
1238 break;
1239 case GL_COLOR_CLEAR_VALUE:
1240 params[0] = mState.colorClearValue.red;
1241 params[1] = mState.colorClearValue.green;
1242 params[2] = mState.colorClearValue.blue;
1243 params[3] = mState.colorClearValue.alpha;
1244 break;
1245 case GL_BLEND_COLOR:
1246 params[0] = mState.blendColor.red;
1247 params[1] = mState.blendColor.green;
1248 params[2] = mState.blendColor.blue;
1249 params[3] = mState.blendColor.alpha;
1250 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001251 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1252 if (!supportsTextureFilterAnisotropy())
1253 {
1254 return false;
1255 }
1256 *params = mMaxTextureAnisotropy;
1257 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001258 default:
1259 return false;
1260 }
1261
1262 return true;
1263}
1264
1265bool Context::getIntegerv(GLenum pname, GLint *params)
1266{
1267 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1268 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1269 // GetIntegerv as its native query function. As it would require conversion in any
1270 // case, this should make no difference to the calling application. You may find it in
1271 // Context::getFloatv.
1272 switch (pname)
1273 {
1274 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001275 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001276 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1277 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001278 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001279 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001280 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001281 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1282 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1283 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1284 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1285 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1286 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1287 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1288 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1289 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1290 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1291 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1292 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1293 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1294 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1295 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1296 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001297 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001298 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001299 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1300 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001301 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001302 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1303 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1304 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1305 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1306 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1307 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1308 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1309 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1310 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1311 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1312 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1313 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1314 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1315 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1316 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1317 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001318 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1319 case GL_SUBPIXEL_BITS: *params = 4; break;
1320 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1321 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1322 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1323 params[0] = mNumCompressedTextureFormats;
1324 break;
1325 case GL_MAX_SAMPLES_ANGLE:
1326 {
1327 GLsizei maxSamples = getMaxSupportedSamples();
1328 if (maxSamples != 0)
1329 {
1330 *params = maxSamples;
1331 }
1332 else
1333 {
1334 return false;
1335 }
1336
1337 break;
1338 }
1339 case GL_SAMPLE_BUFFERS:
1340 case GL_SAMPLES:
1341 {
1342 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1343 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1344 {
1345 switch (pname)
1346 {
1347 case GL_SAMPLE_BUFFERS:
1348 if (framebuffer->getSamples() != 0)
1349 {
1350 *params = 1;
1351 }
1352 else
1353 {
1354 *params = 0;
1355 }
1356 break;
1357 case GL_SAMPLES:
1358 *params = framebuffer->getSamples();
1359 break;
1360 }
1361 }
1362 else
1363 {
1364 *params = 0;
1365 }
1366 }
1367 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001368 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1369 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1370 {
1371 GLenum format, type;
1372 if (getCurrentReadFormatType(&format, &type))
1373 {
1374 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1375 *params = format;
1376 else
1377 *params = type;
1378 }
1379 }
1380 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001381 case GL_MAX_VIEWPORT_DIMS:
1382 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001383 params[0] = mMaxViewportDimension;
1384 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001385 }
1386 break;
1387 case GL_COMPRESSED_TEXTURE_FORMATS:
1388 {
1389 if (supportsDXT1Textures())
1390 {
1391 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1392 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1393 }
1394 if (supportsDXT3Textures())
1395 {
1396 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1397 }
1398 if (supportsDXT5Textures())
1399 {
1400 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1401 }
1402 }
1403 break;
1404 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001405 params[0] = mState.viewport.x;
1406 params[1] = mState.viewport.y;
1407 params[2] = mState.viewport.width;
1408 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 break;
1410 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001411 params[0] = mState.scissor.x;
1412 params[1] = mState.scissor.y;
1413 params[2] = mState.scissor.width;
1414 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001415 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001416 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1417 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001418 case GL_RED_BITS:
1419 case GL_GREEN_BITS:
1420 case GL_BLUE_BITS:
1421 case GL_ALPHA_BITS:
1422 {
1423 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1424 gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer();
1425
1426 if (colorbuffer)
1427 {
1428 switch (pname)
1429 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001430 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1431 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1432 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1433 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434 }
1435 }
1436 else
1437 {
1438 *params = 0;
1439 }
1440 }
1441 break;
1442 case GL_DEPTH_BITS:
1443 {
1444 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1445 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1446
1447 if (depthbuffer)
1448 {
1449 *params = depthbuffer->getDepthSize();
1450 }
1451 else
1452 {
1453 *params = 0;
1454 }
1455 }
1456 break;
1457 case GL_STENCIL_BITS:
1458 {
1459 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1460 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1461
1462 if (stencilbuffer)
1463 {
1464 *params = stencilbuffer->getStencilSize();
1465 }
1466 else
1467 {
1468 *params = 0;
1469 }
1470 }
1471 break;
1472 case GL_TEXTURE_BINDING_2D:
1473 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001474 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001476 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477 return false;
1478 }
1479
1480 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1481 }
1482 break;
1483 case GL_TEXTURE_BINDING_CUBE_MAP:
1484 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001485 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001486 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001487 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488 return false;
1489 }
1490
1491 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1492 }
1493 break;
1494 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1495 *params = mResetStrategy;
1496 break;
1497 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1498 *params = 1;
1499 break;
1500 case GL_PROGRAM_BINARY_FORMATS_OES:
1501 *params = GL_PROGRAM_BINARY_ANGLE;
1502 break;
1503 default:
1504 return false;
1505 }
1506
1507 return true;
1508}
1509
1510bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1511{
1512 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1513 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1514 // to the fact that it is stored internally as a float, and so would require conversion
1515 // if returned from Context::getIntegerv. Since this conversion is already implemented
1516 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1517 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1518 // application.
1519 switch (pname)
1520 {
1521 case GL_COMPRESSED_TEXTURE_FORMATS:
1522 {
1523 *type = GL_INT;
1524 *numParams = mNumCompressedTextureFormats;
1525 }
1526 break;
1527 case GL_SHADER_BINARY_FORMATS:
1528 {
1529 *type = GL_INT;
1530 *numParams = 0;
1531 }
1532 break;
1533 case GL_MAX_VERTEX_ATTRIBS:
1534 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1535 case GL_MAX_VARYING_VECTORS:
1536 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1537 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1538 case GL_MAX_TEXTURE_IMAGE_UNITS:
1539 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1540 case GL_MAX_RENDERBUFFER_SIZE:
1541 case GL_NUM_SHADER_BINARY_FORMATS:
1542 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1543 case GL_ARRAY_BUFFER_BINDING:
1544 case GL_FRAMEBUFFER_BINDING:
1545 case GL_RENDERBUFFER_BINDING:
1546 case GL_CURRENT_PROGRAM:
1547 case GL_PACK_ALIGNMENT:
1548 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1549 case GL_UNPACK_ALIGNMENT:
1550 case GL_GENERATE_MIPMAP_HINT:
1551 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1552 case GL_RED_BITS:
1553 case GL_GREEN_BITS:
1554 case GL_BLUE_BITS:
1555 case GL_ALPHA_BITS:
1556 case GL_DEPTH_BITS:
1557 case GL_STENCIL_BITS:
1558 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1559 case GL_CULL_FACE_MODE:
1560 case GL_FRONT_FACE:
1561 case GL_ACTIVE_TEXTURE:
1562 case GL_STENCIL_FUNC:
1563 case GL_STENCIL_VALUE_MASK:
1564 case GL_STENCIL_REF:
1565 case GL_STENCIL_FAIL:
1566 case GL_STENCIL_PASS_DEPTH_FAIL:
1567 case GL_STENCIL_PASS_DEPTH_PASS:
1568 case GL_STENCIL_BACK_FUNC:
1569 case GL_STENCIL_BACK_VALUE_MASK:
1570 case GL_STENCIL_BACK_REF:
1571 case GL_STENCIL_BACK_FAIL:
1572 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1573 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1574 case GL_DEPTH_FUNC:
1575 case GL_BLEND_SRC_RGB:
1576 case GL_BLEND_SRC_ALPHA:
1577 case GL_BLEND_DST_RGB:
1578 case GL_BLEND_DST_ALPHA:
1579 case GL_BLEND_EQUATION_RGB:
1580 case GL_BLEND_EQUATION_ALPHA:
1581 case GL_STENCIL_WRITEMASK:
1582 case GL_STENCIL_BACK_WRITEMASK:
1583 case GL_STENCIL_CLEAR_VALUE:
1584 case GL_SUBPIXEL_BITS:
1585 case GL_MAX_TEXTURE_SIZE:
1586 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1587 case GL_SAMPLE_BUFFERS:
1588 case GL_SAMPLES:
1589 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1590 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1591 case GL_TEXTURE_BINDING_2D:
1592 case GL_TEXTURE_BINDING_CUBE_MAP:
1593 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1594 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1595 case GL_PROGRAM_BINARY_FORMATS_OES:
1596 {
1597 *type = GL_INT;
1598 *numParams = 1;
1599 }
1600 break;
1601 case GL_MAX_SAMPLES_ANGLE:
1602 {
1603 if (getMaxSupportedSamples() != 0)
1604 {
1605 *type = GL_INT;
1606 *numParams = 1;
1607 }
1608 else
1609 {
1610 return false;
1611 }
1612 }
1613 break;
1614 case GL_MAX_VIEWPORT_DIMS:
1615 {
1616 *type = GL_INT;
1617 *numParams = 2;
1618 }
1619 break;
1620 case GL_VIEWPORT:
1621 case GL_SCISSOR_BOX:
1622 {
1623 *type = GL_INT;
1624 *numParams = 4;
1625 }
1626 break;
1627 case GL_SHADER_COMPILER:
1628 case GL_SAMPLE_COVERAGE_INVERT:
1629 case GL_DEPTH_WRITEMASK:
1630 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1631 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1632 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1633 case GL_SAMPLE_COVERAGE:
1634 case GL_SCISSOR_TEST:
1635 case GL_STENCIL_TEST:
1636 case GL_DEPTH_TEST:
1637 case GL_BLEND:
1638 case GL_DITHER:
1639 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1640 {
1641 *type = GL_BOOL;
1642 *numParams = 1;
1643 }
1644 break;
1645 case GL_COLOR_WRITEMASK:
1646 {
1647 *type = GL_BOOL;
1648 *numParams = 4;
1649 }
1650 break;
1651 case GL_POLYGON_OFFSET_FACTOR:
1652 case GL_POLYGON_OFFSET_UNITS:
1653 case GL_SAMPLE_COVERAGE_VALUE:
1654 case GL_DEPTH_CLEAR_VALUE:
1655 case GL_LINE_WIDTH:
1656 {
1657 *type = GL_FLOAT;
1658 *numParams = 1;
1659 }
1660 break;
1661 case GL_ALIASED_LINE_WIDTH_RANGE:
1662 case GL_ALIASED_POINT_SIZE_RANGE:
1663 case GL_DEPTH_RANGE:
1664 {
1665 *type = GL_FLOAT;
1666 *numParams = 2;
1667 }
1668 break;
1669 case GL_COLOR_CLEAR_VALUE:
1670 case GL_BLEND_COLOR:
1671 {
1672 *type = GL_FLOAT;
1673 *numParams = 4;
1674 }
1675 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001676 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1677 if (!supportsTextureFilterAnisotropy())
1678 {
1679 return false;
1680 }
1681 *type = GL_FLOAT;
1682 *numParams = 1;
1683 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001684 default:
1685 return false;
1686 }
1687
1688 return true;
1689}
1690
1691// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001692// scissor rectangle to the renderer
1693bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001694{
1695 Framebuffer *framebufferObject = getDrawFramebuffer();
1696
1697 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001699 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001700 }
1701
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001702 mRenderer->applyRenderTarget(framebufferObject);
1703
daniel@transgaming.com12985182012-12-20 20:56:31 +00001704 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001705 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001706 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001707 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001708 }
1709
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001710 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001712 return true;
1713}
1714
1715// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1716void Context::applyState(GLenum drawMode)
1717{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001718 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1719 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001720
1721 unsigned int mask = 0;
1722 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001723 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001724 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001725 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001726 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001727 float threshold = 0.5f;
1728
1729 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001731 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001732
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001733 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001735 threshold += 1.0f;
1736 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 }
1738 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001740
1741 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001743 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001746 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001748 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001750 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1751
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001752 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001753 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754}
1755
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756// Applies the shaders and shader constants to the Direct3D 9 device
1757void Context::applyShaders()
1758{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001759 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001760
daniel@transgaming.come4991412012-12-20 20:55:34 +00001761 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001762
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001763 programBinary->applyUniforms();
1764}
1765
1766// Applies the textures and sampler states to the Direct3D 9 device
1767void Context::applyTextures()
1768{
1769 applyTextures(SAMPLER_PIXEL);
1770
1771 if (mSupportsVertexTexture)
1772 {
1773 applyTextures(SAMPLER_VERTEX);
1774 }
1775}
1776
1777// For each Direct3D 9 sampler of either the pixel or vertex stage,
1778// looks up the corresponding OpenGL texture image unit and texture type,
1779// and sets the texture and its addressing/filtering state (or NULL when inactive).
1780void Context::applyTextures(SamplerType type)
1781{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001782 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001783
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001784 // Range of Direct3D samplers of given sampler type
1785 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786 int samplerRange = programBinary->getUsedSamplerRange(type);
1787
1788 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1789 {
1790 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791
1792 if (textureUnit != -1)
1793 {
1794 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001795 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001796
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001797 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001799 SamplerState samplerState;
1800 texture->getSamplerState(&samplerState);
1801 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001803 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 texture->resetDirty();
1806 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001807 else
1808 {
1809 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1810 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811 }
1812 else
1813 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001814 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815 }
1816 }
1817
1818 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1819 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001820 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001821 }
1822}
1823
1824void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1825 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1826{
1827 Framebuffer *framebuffer = getReadFramebuffer();
1828
1829 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1830 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001831 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001832 }
1833
1834 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001836 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 }
1838
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001839 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 // sized query sanity check
1841 if (bufSize)
1842 {
1843 int requiredSize = outputPitch * height;
1844 if (requiredSize > *bufSize)
1845 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001846 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847 }
1848 }
1849
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001850 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851}
1852
1853void Context::clear(GLbitfield mask)
1854{
1855 Framebuffer *framebufferObject = getDrawFramebuffer();
1856
1857 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1858 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001859 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 }
1861
1862 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001863 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864
1865 if (mask & GL_COLOR_BUFFER_BIT)
1866 {
1867 mask &= ~GL_COLOR_BUFFER_BIT;
1868
1869 if (framebufferObject->getColorbufferType() != GL_NONE)
1870 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001871 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001872 }
1873 }
1874
1875 if (mask & GL_DEPTH_BUFFER_BIT)
1876 {
1877 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001878 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001880 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 }
1882 }
1883
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001884 if (mask & GL_STENCIL_BUFFER_BIT)
1885 {
1886 mask &= ~GL_STENCIL_BUFFER_BIT;
1887 if (framebufferObject->getStencilbufferType() != GL_NONE)
1888 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001889 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 if (!depthStencil)
1891 {
1892 ERR("Depth stencil pointer unexpectedly null.");
1893 return;
1894 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001896 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001898 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001899 }
1900 }
1901 }
1902
1903 if (mask != 0)
1904 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001905 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 }
1907
daniel@transgaming.com12985182012-12-20 20:56:31 +00001908 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909 {
1910 return;
1911 }
1912
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001913 ClearParameters clearParams;
1914 clearParams.mask = finalMask;
1915 clearParams.colorClearValue = mState.colorClearValue;
1916 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1917 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1918 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1919 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1920 clearParams.depthClearValue = mState.depthClearValue;
1921 clearParams.stencilClearValue = mState.stencilClearValue;
1922 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001923
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001924 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925}
1926
1927void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1928{
1929 if (!mState.currentProgram)
1930 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001931 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932 }
1933
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001934 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001935 {
1936 return;
1937 }
1938
daniel@transgaming.com12985182012-12-20 20:56:31 +00001939 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001940 {
1941 return;
1942 }
1943
1944 applyState(mode);
1945
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001946 ProgramBinary *programBinary = getCurrentProgramBinary();
1947
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001948 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001949 if (err != GL_NO_ERROR)
1950 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001951 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001952 }
1953
1954 applyShaders();
1955 applyTextures();
1956
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001957 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001959 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960 }
1961
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001962 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001964 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 }
1966}
1967
1968void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1969{
1970 if (!mState.currentProgram)
1971 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001972 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001973 }
1974
1975 if (!indices && !mState.elementArrayBuffer)
1976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001977 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001978 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001979
1980 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981 {
1982 return;
1983 }
1984
daniel@transgaming.com12985182012-12-20 20:56:31 +00001985 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001986 {
1987 return;
1988 }
1989
1990 applyState(mode);
1991
daniel@transgaming.com31240482012-11-28 21:06:41 +00001992 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001993 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001994 if (err != GL_NO_ERROR)
1995 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001996 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997 }
1998
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001999 ProgramBinary *programBinary = getCurrentProgramBinary();
2000
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002002 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002003 if (err != GL_NO_ERROR)
2004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002005 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 }
2007
2008 applyShaders();
2009 applyTextures();
2010
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002011 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002013 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 }
2015
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002016 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002018 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002019 }
2020}
2021
2022// Implements glFlush when block is false, glFinish when block is true
2023void Context::sync(bool block)
2024{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002025 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002026}
2027
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028void Context::recordInvalidEnum()
2029{
2030 mInvalidEnum = true;
2031}
2032
2033void Context::recordInvalidValue()
2034{
2035 mInvalidValue = true;
2036}
2037
2038void Context::recordInvalidOperation()
2039{
2040 mInvalidOperation = true;
2041}
2042
2043void Context::recordOutOfMemory()
2044{
2045 mOutOfMemory = true;
2046}
2047
2048void Context::recordInvalidFramebufferOperation()
2049{
2050 mInvalidFramebufferOperation = true;
2051}
2052
2053// Get one of the recorded errors and clear its flag, if any.
2054// [OpenGL ES 2.0.24] section 2.5 page 13.
2055GLenum Context::getError()
2056{
2057 if (mInvalidEnum)
2058 {
2059 mInvalidEnum = false;
2060
2061 return GL_INVALID_ENUM;
2062 }
2063
2064 if (mInvalidValue)
2065 {
2066 mInvalidValue = false;
2067
2068 return GL_INVALID_VALUE;
2069 }
2070
2071 if (mInvalidOperation)
2072 {
2073 mInvalidOperation = false;
2074
2075 return GL_INVALID_OPERATION;
2076 }
2077
2078 if (mOutOfMemory)
2079 {
2080 mOutOfMemory = false;
2081
2082 return GL_OUT_OF_MEMORY;
2083 }
2084
2085 if (mInvalidFramebufferOperation)
2086 {
2087 mInvalidFramebufferOperation = false;
2088
2089 return GL_INVALID_FRAMEBUFFER_OPERATION;
2090 }
2091
2092 return GL_NO_ERROR;
2093}
2094
2095GLenum Context::getResetStatus()
2096{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002097 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002098 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002099 // mResetStatus will be set by the markContextLost callback
2100 // in the case a notification is sent
2101 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 }
2103
2104 GLenum status = mResetStatus;
2105
2106 if (mResetStatus != GL_NO_ERROR)
2107 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002108 ASSERT(mContextLost);
2109
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002110 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002111 {
2112 mResetStatus = GL_NO_ERROR;
2113 }
2114 }
2115
2116 return status;
2117}
2118
2119bool Context::isResetNotificationEnabled()
2120{
2121 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2122}
2123
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002124int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002126 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127}
2128
2129float Context::getMaximumPointSize() const
2130{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002131 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132}
2133
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134unsigned int Context::getMaximumCombinedTextureImageUnits() const
2135{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002136 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137}
2138
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139int Context::getMaxSupportedSamples() const
2140{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002141 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142}
2143
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144bool Context::supportsEventQueries() const
2145{
2146 return mSupportsEventQueries;
2147}
2148
2149bool Context::supportsOcclusionQueries() const
2150{
2151 return mSupportsOcclusionQueries;
2152}
2153
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002154bool Context::supportsBGRATextures() const
2155{
2156 return mSupportsBGRATextures;
2157}
2158
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159bool Context::supportsDXT1Textures() const
2160{
2161 return mSupportsDXT1Textures;
2162}
2163
2164bool Context::supportsDXT3Textures() const
2165{
2166 return mSupportsDXT3Textures;
2167}
2168
2169bool Context::supportsDXT5Textures() const
2170{
2171 return mSupportsDXT5Textures;
2172}
2173
2174bool Context::supportsFloat32Textures() const
2175{
2176 return mSupportsFloat32Textures;
2177}
2178
2179bool Context::supportsFloat32LinearFilter() const
2180{
2181 return mSupportsFloat32LinearFilter;
2182}
2183
2184bool Context::supportsFloat32RenderableTextures() const
2185{
2186 return mSupportsFloat32RenderableTextures;
2187}
2188
2189bool Context::supportsFloat16Textures() const
2190{
2191 return mSupportsFloat16Textures;
2192}
2193
2194bool Context::supportsFloat16LinearFilter() const
2195{
2196 return mSupportsFloat16LinearFilter;
2197}
2198
2199bool Context::supportsFloat16RenderableTextures() const
2200{
2201 return mSupportsFloat16RenderableTextures;
2202}
2203
2204int Context::getMaximumRenderbufferDimension() const
2205{
2206 return mMaxRenderbufferDimension;
2207}
2208
2209int Context::getMaximumTextureDimension() const
2210{
2211 return mMaxTextureDimension;
2212}
2213
2214int Context::getMaximumCubeTextureDimension() const
2215{
2216 return mMaxCubeTextureDimension;
2217}
2218
2219int Context::getMaximumTextureLevel() const
2220{
2221 return mMaxTextureLevel;
2222}
2223
2224bool Context::supportsLuminanceTextures() const
2225{
2226 return mSupportsLuminanceTextures;
2227}
2228
2229bool Context::supportsLuminanceAlphaTextures() const
2230{
2231 return mSupportsLuminanceAlphaTextures;
2232}
2233
2234bool Context::supportsDepthTextures() const
2235{
2236 return mSupportsDepthTextures;
2237}
2238
2239bool Context::supports32bitIndices() const
2240{
2241 return mSupports32bitIndices;
2242}
2243
2244bool Context::supportsNonPower2Texture() const
2245{
2246 return mSupportsNonPower2Texture;
2247}
2248
2249bool Context::supportsInstancing() const
2250{
2251 return mSupportsInstancing;
2252}
2253
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002254bool Context::supportsTextureFilterAnisotropy() const
2255{
2256 return mSupportsTextureFilterAnisotropy;
2257}
2258
2259float Context::getTextureMaxAnisotropy() const
2260{
2261 return mMaxTextureAnisotropy;
2262}
2263
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002264bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2265{
2266 Framebuffer *framebuffer = getReadFramebuffer();
2267 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002269 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002270 }
2271
2272 Renderbuffer *renderbuffer = framebuffer->getColorbuffer();
2273 if (!renderbuffer)
2274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002275 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002276 }
2277
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002278 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2279 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002280
2281 return true;
2282}
2283
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002284void Context::detachBuffer(GLuint buffer)
2285{
2286 // [OpenGL ES 2.0.24] section 2.9 page 22:
2287 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2288 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2289
2290 if (mState.arrayBuffer.id() == buffer)
2291 {
2292 mState.arrayBuffer.set(NULL);
2293 }
2294
2295 if (mState.elementArrayBuffer.id() == buffer)
2296 {
2297 mState.elementArrayBuffer.set(NULL);
2298 }
2299
2300 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2301 {
2302 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2303 {
2304 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2305 }
2306 }
2307}
2308
2309void Context::detachTexture(GLuint texture)
2310{
2311 // [OpenGL ES 2.0.24] section 3.8 page 84:
2312 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2313 // rebound to texture object zero
2314
2315 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2316 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002317 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002318 {
2319 if (mState.samplerTexture[type][sampler].id() == texture)
2320 {
2321 mState.samplerTexture[type][sampler].set(NULL);
2322 }
2323 }
2324 }
2325
2326 // [OpenGL ES 2.0.24] section 4.4 page 112:
2327 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2328 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2329 // image was attached in the currently bound framebuffer.
2330
2331 Framebuffer *readFramebuffer = getReadFramebuffer();
2332 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2333
2334 if (readFramebuffer)
2335 {
2336 readFramebuffer->detachTexture(texture);
2337 }
2338
2339 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2340 {
2341 drawFramebuffer->detachTexture(texture);
2342 }
2343}
2344
2345void Context::detachFramebuffer(GLuint framebuffer)
2346{
2347 // [OpenGL ES 2.0.24] section 4.4 page 107:
2348 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2349 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2350
2351 if (mState.readFramebuffer == framebuffer)
2352 {
2353 bindReadFramebuffer(0);
2354 }
2355
2356 if (mState.drawFramebuffer == framebuffer)
2357 {
2358 bindDrawFramebuffer(0);
2359 }
2360}
2361
2362void Context::detachRenderbuffer(GLuint renderbuffer)
2363{
2364 // [OpenGL ES 2.0.24] section 4.4 page 109:
2365 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2366 // had been executed with the target RENDERBUFFER and name of zero.
2367
2368 if (mState.renderbuffer.id() == renderbuffer)
2369 {
2370 bindRenderbuffer(0);
2371 }
2372
2373 // [OpenGL ES 2.0.24] section 4.4 page 111:
2374 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2375 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2376 // point to which this image was attached in the currently bound framebuffer.
2377
2378 Framebuffer *readFramebuffer = getReadFramebuffer();
2379 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2380
2381 if (readFramebuffer)
2382 {
2383 readFramebuffer->detachRenderbuffer(renderbuffer);
2384 }
2385
2386 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2387 {
2388 drawFramebuffer->detachRenderbuffer(renderbuffer);
2389 }
2390}
2391
2392Texture *Context::getIncompleteTexture(TextureType type)
2393{
2394 Texture *t = mIncompleteTextures[type].get();
2395
2396 if (t == NULL)
2397 {
2398 static const GLubyte color[] = { 0, 0, 0, 255 };
2399
2400 switch (type)
2401 {
2402 default:
2403 UNREACHABLE();
2404 // default falls through to TEXTURE_2D
2405
2406 case TEXTURE_2D:
2407 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002408 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2410 t = incomplete2d;
2411 }
2412 break;
2413
2414 case TEXTURE_CUBE:
2415 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002416 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002417
2418 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2419 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2420 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2421 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2422 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2423 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2424
2425 t = incompleteCube;
2426 }
2427 break;
2428 }
2429
2430 mIncompleteTextures[type].set(t);
2431 }
2432
2433 return t;
2434}
2435
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002436bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002437{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002438 if (drawMode == GL_POINTS)
2439 {
2440 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2441 // which affects varying interpolation. Since the value of gl_PointSize is
2442 // undefined when not written, just skip drawing to avoid unexpected results.
2443 if (!getCurrentProgramBinary()->usesPointSize())
2444 {
2445 // This is stictly speaking not an error, but developers should be
2446 // notified of risking undefined behavior.
2447 ERR("Point rendering without writing to gl_PointSize.");
2448
2449 return true;
2450 }
2451 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002452 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002453 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002454 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002455 {
2456 return true;
2457 }
2458 }
2459
2460 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461}
2462
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002463void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2464{
2465 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2466
2467 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2468 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2469 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2470 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471}
2472
2473void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2474{
2475 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2476
2477 mState.vertexAttribute[index].mDivisor = divisor;
2478}
2479
2480// keep list sorted in following order
2481// OES extensions
2482// EXT extensions
2483// Vendor extensions
2484void Context::initExtensionString()
2485{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002486 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487
2488 // OES extensions
2489 if (supports32bitIndices())
2490 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002491 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 }
2493
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002494 extensionString += "GL_OES_packed_depth_stencil ";
2495 extensionString += "GL_OES_get_program_binary ";
2496 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002497 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002498 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002499 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002500 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501
2502 if (supportsFloat16Textures())
2503 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002504 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505 }
2506 if (supportsFloat16LinearFilter())
2507 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002508 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509 }
2510 if (supportsFloat32Textures())
2511 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002512 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513 }
2514 if (supportsFloat32LinearFilter())
2515 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002516 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002517 }
2518
2519 if (supportsNonPower2Texture())
2520 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002521 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522 }
2523
2524 // Multi-vendor (EXT) extensions
2525 if (supportsOcclusionQueries())
2526 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002527 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002528 }
2529
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002530 extensionString += "GL_EXT_read_format_bgra ";
2531 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002532
2533 if (supportsDXT1Textures())
2534 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002535 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002536 }
2537
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002538 if (supportsTextureFilterAnisotropy())
2539 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002540 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002541 }
2542
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002543 if (supportsBGRATextures())
2544 {
2545 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2546 }
2547
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002548 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002549
2550 // ANGLE-specific extensions
2551 if (supportsDepthTextures())
2552 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002553 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002554 }
2555
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002556 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002557 if (getMaxSupportedSamples() != 0)
2558 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002559 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002560 }
2561
2562 if (supportsInstancing())
2563 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002564 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002565 }
2566
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002567 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002568
2569 if (supportsDXT3Textures())
2570 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002571 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002572 }
2573 if (supportsDXT5Textures())
2574 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002575 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002576 }
2577
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_ANGLE_texture_usage ";
2579 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002580
2581 // Other vendor-specific extensions
2582 if (supportsEventQueries())
2583 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002584 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585 }
2586
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002587 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588 if (end != std::string::npos)
2589 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002590 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002592
2593 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594}
2595
2596const char *Context::getExtensionString() const
2597{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002598 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599}
2600
2601void Context::initRendererString()
2602{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002603 std::ostringstream rendererString;
2604 rendererString << "ANGLE (";
2605 rendererString << mRenderer->getRendererDescription();
2606 rendererString << ")";
2607
2608 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002609}
2610
2611const char *Context::getRendererString() const
2612{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002613 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614}
2615
2616void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2617 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2618 GLbitfield mask)
2619{
2620 Framebuffer *readFramebuffer = getReadFramebuffer();
2621 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2622
2623 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2624 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2625 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002626 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627 }
2628
2629 if (drawFramebuffer->getSamples() != 0)
2630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002631 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632 }
2633
2634 int readBufferWidth = readFramebuffer->getColorbuffer()->getWidth();
2635 int readBufferHeight = readFramebuffer->getColorbuffer()->getHeight();
2636 int drawBufferWidth = drawFramebuffer->getColorbuffer()->getWidth();
2637 int drawBufferHeight = drawFramebuffer->getColorbuffer()->getHeight();
2638
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002639 Rectangle sourceRect;
2640 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002641
2642 if (srcX0 < srcX1)
2643 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002644 sourceRect.x = srcX0;
2645 destRect.x = dstX0;
2646 sourceRect.width = srcX1 - srcX0;
2647 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002648 }
2649 else
2650 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002651 sourceRect.x = srcX1;
2652 destRect.x = dstX1;
2653 sourceRect.width = srcX0 - srcX1;
2654 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002655 }
2656
2657 if (srcY0 < srcY1)
2658 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002659 sourceRect.height = srcY1 - srcY0;
2660 destRect.height = dstY1 - dstY0;
2661 sourceRect.y = srcY0;
2662 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002663 }
2664 else
2665 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002666 sourceRect.height = srcY0 - srcY1;
2667 destRect.height = dstY0 - srcY1;
2668 sourceRect.y = srcY1;
2669 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670 }
2671
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002672 Rectangle sourceScissoredRect = sourceRect;
2673 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002675 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002676 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002677 // Only write to parts of the destination framebuffer which pass the scissor test.
2678 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002679 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002680 int xDiff = mState.scissor.x - destRect.x;
2681 destScissoredRect.x = mState.scissor.x;
2682 destScissoredRect.width -= xDiff;
2683 sourceScissoredRect.x += xDiff;
2684 sourceScissoredRect.width -= xDiff;
2685
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002686 }
2687
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002688 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002689 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002690 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2691 destScissoredRect.width -= xDiff;
2692 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002693 }
2694
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002695 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002697 int yDiff = mState.scissor.y - destRect.y;
2698 destScissoredRect.y = mState.scissor.y;
2699 destScissoredRect.height -= yDiff;
2700 sourceScissoredRect.y += yDiff;
2701 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002702 }
2703
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002704 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002705 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002706 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2707 destScissoredRect.height -= yDiff;
2708 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002709 }
2710 }
2711
2712 bool blitRenderTarget = false;
2713 bool blitDepthStencil = false;
2714
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002715 Rectangle sourceTrimmedRect = sourceScissoredRect;
2716 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002717
2718 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2719 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002720 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002721 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002722 int xDiff = 0 - sourceTrimmedRect.x;
2723 sourceTrimmedRect.x = 0;
2724 sourceTrimmedRect.width -= xDiff;
2725 destTrimmedRect.x += xDiff;
2726 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002727 }
2728
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002729 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002731 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2732 sourceTrimmedRect.width -= xDiff;
2733 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734 }
2735
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002738 int yDiff = 0 - sourceTrimmedRect.y;
2739 sourceTrimmedRect.y = 0;
2740 sourceTrimmedRect.height -= yDiff;
2741 destTrimmedRect.y += yDiff;
2742 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002743 }
2744
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002745 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002747 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2748 sourceTrimmedRect.height -= yDiff;
2749 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750 }
2751
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002752 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002753 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002754 int xDiff = 0 - destTrimmedRect.x;
2755 destTrimmedRect.x = 0;
2756 destTrimmedRect.width -= xDiff;
2757 sourceTrimmedRect.x += xDiff;
2758 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759 }
2760
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002761 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002763 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2764 destTrimmedRect.width -= xDiff;
2765 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766 }
2767
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002768 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002770 int yDiff = 0 - destTrimmedRect.y;
2771 destTrimmedRect.y = 0;
2772 destTrimmedRect.height -= yDiff;
2773 sourceTrimmedRect.y += yDiff;
2774 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002775 }
2776
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002777 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002778 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002779 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2780 destTrimmedRect.height -= yDiff;
2781 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 }
2783
2784 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002785 if (sourceTrimmedRect.height < readBufferHeight ||
2786 sourceTrimmedRect.width < readBufferWidth ||
2787 destTrimmedRect.height < drawBufferHeight ||
2788 destTrimmedRect.width < drawBufferWidth ||
2789 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002790 {
2791 partialBufferCopy = true;
2792 }
2793
2794 if (mask & GL_COLOR_BUFFER_BIT)
2795 {
2796 const bool validReadType = readFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2797 readFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2798 const bool validDrawType = drawFramebuffer->getColorbufferType() == GL_TEXTURE_2D ||
2799 drawFramebuffer->getColorbufferType() == GL_RENDERBUFFER;
2800 if (!validReadType || !validDrawType ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002801 readFramebuffer->getColorbuffer()->getActualFormat() != drawFramebuffer->getColorbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802 {
2803 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002804 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 }
2806
2807 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002809 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810 }
2811
2812 blitRenderTarget = true;
2813
2814 }
2815
2816 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2817 {
2818 Renderbuffer *readDSBuffer = NULL;
2819 Renderbuffer *drawDSBuffer = NULL;
2820
2821 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2822 // both a depth and stencil buffer, it will be the same buffer.
2823
2824 if (mask & GL_DEPTH_BUFFER_BIT)
2825 {
2826 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2827 {
2828 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002829 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002831 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002832 }
2833
2834 blitDepthStencil = true;
2835 readDSBuffer = readFramebuffer->getDepthbuffer();
2836 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2837 }
2838 }
2839
2840 if (mask & GL_STENCIL_BUFFER_BIT)
2841 {
2842 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2843 {
2844 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002845 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002846 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002847 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002848 }
2849
2850 blitDepthStencil = true;
2851 readDSBuffer = readFramebuffer->getStencilbuffer();
2852 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2853 }
2854 }
2855
2856 if (partialBufferCopy)
2857 {
2858 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002859 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002860 }
2861
2862 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2863 (readDSBuffer && readDSBuffer->getSamples() != 0))
2864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002865 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002866 }
2867 }
2868
2869 if (blitRenderTarget || blitDepthStencil)
2870 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002871 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002872 }
2873}
2874
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875}
2876
2877extern "C"
2878{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002879gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002880{
daniel@transgaming.com03d39092012-11-28 19:31:59 +00002881 return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882}
2883
2884void glDestroyContext(gl::Context *context)
2885{
2886 delete context;
2887
2888 if (context == gl::getContext())
2889 {
2890 gl::makeCurrent(NULL, NULL, NULL);
2891 }
2892}
2893
2894void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2895{
2896 gl::makeCurrent(context, display, surface);
2897}
2898
2899gl::Context *glGetCurrentContext()
2900{
2901 return gl::getContext();
2902}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002903
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002904}