blob: 23aca3000e91a75473bff610a2dea93a55cc2bf1 [file] [log] [blame]
Brian34ae99d2006-12-18 08:28:54 -07001/*
2 * Mesa 3-D graphics library
Brian Paulc90fca32009-08-25 17:42:47 -06003 * Version: 7.6
Brian34ae99d2006-12-18 08:28:54 -07004 *
Brian Paul8c51e002008-08-11 15:09:47 -06005 * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
Brian Paulc4ffbf02009-02-18 17:46:00 -07006 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
Brian34ae99d2006-12-18 08:28:54 -07007 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26/**
27 * \file shader_api.c
Brian5b01c5e2006-12-19 18:02:03 -070028 * Implementation of GLSL-related API functions
Brian34ae99d2006-12-18 08:28:54 -070029 * \author Brian Paul
30 */
31
32/**
33 * XXX things to do:
34 * 1. Check that the right error code is generated for all _mesa_error() calls.
Brian5b01c5e2006-12-19 18:02:03 -070035 * 2. Insert FLUSH_VERTICES calls in various places
Brian34ae99d2006-12-18 08:28:54 -070036 */
37
38
Brian Paulbbd28712008-09-18 12:26:54 -060039#include "main/glheader.h"
40#include "main/context.h"
41#include "main/hash.h"
42#include "main/macros.h"
43#include "shader/program.h"
44#include "shader/prog_parameter.h"
45#include "shader/prog_print.h"
46#include "shader/prog_statevars.h"
47#include "shader/prog_uniform.h"
Brianc223c6b2007-07-04 13:15:20 -060048#include "shader/shader_api.h"
49#include "shader/slang/slang_compile.h"
50#include "shader/slang/slang_link.h"
Ian Romanick905d8e02008-09-29 12:27:00 -070051#include "glapi/dispatch.h"
Brian34ae99d2006-12-18 08:28:54 -070052
53
Brianf2923612006-12-20 09:56:44 -070054/**
55 * Allocate a new gl_shader_program object, initialize it.
56 */
Brian Paulfd59f192008-05-18 16:04:55 -060057static struct gl_shader_program *
Brianf2923612006-12-20 09:56:44 -070058_mesa_new_shader_program(GLcontext *ctx, GLuint name)
59{
60 struct gl_shader_program *shProg;
61 shProg = CALLOC_STRUCT(gl_shader_program);
62 if (shProg) {
Brianf3e8c322007-04-18 14:53:23 -060063 shProg->Type = GL_SHADER_PROGRAM_MESA;
Brianf2923612006-12-20 09:56:44 -070064 shProg->Name = name;
65 shProg->RefCount = 1;
Brian3209c3e2007-01-09 17:49:24 -070066 shProg->Attributes = _mesa_new_parameter_list();
Brianf2923612006-12-20 09:56:44 -070067 }
68 return shProg;
69}
70
71
Brianb9fbedd2007-03-26 09:23:44 -060072/**
Brian3c008a02007-04-12 15:22:32 -060073 * Clear (free) the shader program state that gets produced by linking.
Brianb9fbedd2007-03-26 09:23:44 -060074 */
Brianf2923612006-12-20 09:56:44 -070075void
Brian3c008a02007-04-12 15:22:32 -060076_mesa_clear_shader_program_data(GLcontext *ctx,
77 struct gl_shader_program *shProg)
Brianf2923612006-12-20 09:56:44 -070078{
Brian Paul8bdf5b62008-05-16 09:56:59 -060079 _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
80 _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
Brianf2923612006-12-20 09:56:44 -070081
Brianf2923612006-12-20 09:56:44 -070082 if (shProg->Uniforms) {
Brian Paulade50832008-05-14 16:09:46 -060083 _mesa_free_uniform_list(shProg->Uniforms);
Brianf2923612006-12-20 09:56:44 -070084 shProg->Uniforms = NULL;
85 }
86
87 if (shProg->Varying) {
88 _mesa_free_parameter_list(shProg->Varying);
89 shProg->Varying = NULL;
90 }
91}
92
93
Brianb9fbedd2007-03-26 09:23:44 -060094/**
Brian3c008a02007-04-12 15:22:32 -060095 * Free all the data that hangs off a shader program object, but not the
96 * object itself.
97 */
98void
99_mesa_free_shader_program_data(GLcontext *ctx,
100 struct gl_shader_program *shProg)
101{
102 GLuint i;
103
Brianf3e8c322007-04-18 14:53:23 -0600104 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
Brian3c008a02007-04-12 15:22:32 -0600105
106 _mesa_clear_shader_program_data(ctx, shProg);
107
Brian4b7c6fc2007-04-19 15:23:34 -0600108 if (shProg->Attributes) {
109 _mesa_free_parameter_list(shProg->Attributes);
110 shProg->Attributes = NULL;
111 }
112
Brian3c008a02007-04-12 15:22:32 -0600113 /* detach shaders */
114 for (i = 0; i < shProg->NumShaders; i++) {
115 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
116 }
Xiang, Haihao63d8a842008-03-31 17:02:47 +0800117 shProg->NumShaders = 0;
118
Brian3c008a02007-04-12 15:22:32 -0600119 if (shProg->Shaders) {
120 _mesa_free(shProg->Shaders);
121 shProg->Shaders = NULL;
122 }
Alan Hourihaneeec20c32008-04-22 20:29:42 +0100123
124 if (shProg->InfoLog) {
125 _mesa_free(shProg->InfoLog);
126 shProg->InfoLog = NULL;
127 }
Brian3c008a02007-04-12 15:22:32 -0600128}
129
130
131/**
Brianb9fbedd2007-03-26 09:23:44 -0600132 * Free/delete a shader program object.
133 */
Brianf2923612006-12-20 09:56:44 -0700134void
135_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
136{
137 _mesa_free_shader_program_data(ctx, shProg);
Alan Hourihaneeec20c32008-04-22 20:29:42 +0100138
Brianf2923612006-12-20 09:56:44 -0700139 _mesa_free(shProg);
140}
141
142
143/**
Brian3c008a02007-04-12 15:22:32 -0600144 * Set ptr to point to shProg.
145 * If ptr is pointing to another object, decrement its refcount (and delete
146 * if refcount hits zero).
147 * Then set ptr to point to shProg, incrementing its refcount.
148 */
149/* XXX this could be static */
150void
151_mesa_reference_shader_program(GLcontext *ctx,
152 struct gl_shader_program **ptr,
153 struct gl_shader_program *shProg)
154{
155 assert(ptr);
156 if (*ptr == shProg) {
157 /* no-op */
158 return;
159 }
160 if (*ptr) {
161 /* Unreference the old shader program */
162 GLboolean deleteFlag = GL_FALSE;
163 struct gl_shader_program *old = *ptr;
164
165 ASSERT(old->RefCount > 0);
166 old->RefCount--;
Brian Paul8bdf5b62008-05-16 09:56:59 -0600167#if 0
168 printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
169 (void *) old, old->Name, old->RefCount);
170#endif
Brian3c008a02007-04-12 15:22:32 -0600171 deleteFlag = (old->RefCount == 0);
172
173 if (deleteFlag) {
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800174 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
Brian3c008a02007-04-12 15:22:32 -0600175 _mesa_free_shader_program(ctx, old);
176 }
177
178 *ptr = NULL;
179 }
180 assert(!*ptr);
181
182 if (shProg) {
183 shProg->RefCount++;
Brian Paul8bdf5b62008-05-16 09:56:59 -0600184#if 0
185 printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
186 (void *) shProg, shProg->Name, shProg->RefCount);
187#endif
Brian3c008a02007-04-12 15:22:32 -0600188 *ptr = shProg;
189 }
190}
191
192
193/**
Brianf2923612006-12-20 09:56:44 -0700194 * Lookup a GLSL program object.
195 */
196struct gl_shader_program *
197_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
198{
199 struct gl_shader_program *shProg;
200 if (name) {
201 shProg = (struct gl_shader_program *)
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800202 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
Brianf2923612006-12-20 09:56:44 -0700203 /* Note that both gl_shader and gl_shader_program objects are kept
204 * in the same hash table. Check the object's type to be sure it's
205 * what we're expecting.
206 */
Brianf3e8c322007-04-18 14:53:23 -0600207 if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700208 return NULL;
209 }
210 return shProg;
211 }
212 return NULL;
213}
214
215
216/**
Brian Paul530df582008-07-03 16:21:11 -0600217 * As above, but record an error if program is not found.
218 */
219static struct gl_shader_program *
220_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
221 const char *caller)
222{
223 if (!name) {
224 _mesa_error(ctx, GL_INVALID_VALUE, caller);
225 return NULL;
226 }
227 else {
228 struct gl_shader_program *shProg = (struct gl_shader_program *)
229 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
230 if (!shProg) {
231 _mesa_error(ctx, GL_INVALID_VALUE, caller);
232 return NULL;
233 }
234 if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
235 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
236 return NULL;
237 }
238 return shProg;
239 }
240}
241
242
243
244
245/**
Brianf2923612006-12-20 09:56:44 -0700246 * Allocate a new gl_shader object, initialize it.
247 */
248struct gl_shader *
249_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
250{
251 struct gl_shader *shader;
252 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
253 shader = CALLOC_STRUCT(gl_shader);
254 if (shader) {
255 shader->Type = type;
256 shader->Name = name;
257 shader->RefCount = 1;
258 }
259 return shader;
260}
261
262
263void
264_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
265{
Brianf2923612006-12-20 09:56:44 -0700266 if (sh->Source)
267 _mesa_free((void *) sh->Source);
268 if (sh->InfoLog)
269 _mesa_free(sh->InfoLog);
Brian Paul3d500f02008-07-24 14:56:54 -0600270 _mesa_reference_program(ctx, &sh->Program, NULL);
Brianf2923612006-12-20 09:56:44 -0700271 _mesa_free(sh);
272}
273
274
275/**
Brian3c008a02007-04-12 15:22:32 -0600276 * Set ptr to point to sh.
277 * If ptr is pointing to another shader, decrement its refcount (and delete
278 * if refcount hits zero).
279 * Then set ptr to point to sh, incrementing its refcount.
280 */
281/* XXX this could be static */
282void
283_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
284 struct gl_shader *sh)
285{
286 assert(ptr);
287 if (*ptr == sh) {
288 /* no-op */
289 return;
290 }
291 if (*ptr) {
292 /* Unreference the old shader */
293 GLboolean deleteFlag = GL_FALSE;
294 struct gl_shader *old = *ptr;
295
296 ASSERT(old->RefCount > 0);
297 old->RefCount--;
Brian99193e42007-04-12 15:45:02 -0600298 /*printf("SHADER DECR %p (%d) to %d\n",
299 (void*) old, old->Name, old->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600300 deleteFlag = (old->RefCount == 0);
301
302 if (deleteFlag) {
303 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
304 _mesa_free_shader(ctx, old);
305 }
306
307 *ptr = NULL;
308 }
309 assert(!*ptr);
310
311 if (sh) {
312 /* reference new */
313 sh->RefCount++;
Brian99193e42007-04-12 15:45:02 -0600314 /*printf("SHADER INCR %p (%d) to %d\n",
315 (void*) sh, sh->Name, sh->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600316 *ptr = sh;
317 }
318}
319
320
321/**
Brianf2923612006-12-20 09:56:44 -0700322 * Lookup a GLSL shader object.
323 */
324struct gl_shader *
325_mesa_lookup_shader(GLcontext *ctx, GLuint name)
326{
327 if (name) {
328 struct gl_shader *sh = (struct gl_shader *)
329 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
330 /* Note that both gl_shader and gl_shader_program objects are kept
331 * in the same hash table. Check the object's type to be sure it's
332 * what we're expecting.
333 */
Brianf3e8c322007-04-18 14:53:23 -0600334 if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700335 return NULL;
336 }
337 return sh;
338 }
339 return NULL;
340}
341
342
Brianfa4d0362007-02-26 18:33:50 -0700343/**
Brian Paul530df582008-07-03 16:21:11 -0600344 * As above, but record an error if shader is not found.
345 */
346static struct gl_shader *
347_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
348{
349 if (!name) {
350 _mesa_error(ctx, GL_INVALID_VALUE, caller);
351 return NULL;
352 }
353 else {
354 struct gl_shader *sh = (struct gl_shader *)
355 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
356 if (!sh) {
357 _mesa_error(ctx, GL_INVALID_VALUE, caller);
358 return NULL;
359 }
360 if (sh->Type == GL_SHADER_PROGRAM_MESA) {
361 _mesa_error(ctx, GL_INVALID_OPERATION, caller);
362 return NULL;
363 }
364 return sh;
365 }
366}
367
368
Brian Paule01a03d2009-02-06 10:21:36 -0700369/**
370 * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
371 */
372static GLbitfield
373get_shader_flags(void)
374{
375 GLbitfield flags = 0x0;
376 const char *env = _mesa_getenv("MESA_GLSL");
377
378 if (env) {
379 if (_mesa_strstr(env, "dump"))
380 flags |= GLSL_DUMP;
381 if (_mesa_strstr(env, "log"))
382 flags |= GLSL_LOG;
383 if (_mesa_strstr(env, "nopt"))
384 flags |= GLSL_NO_OPT;
385 else if (_mesa_strstr(env, "opt"))
386 flags |= GLSL_OPT;
387 if (_mesa_strstr(env, "uniform"))
388 flags |= GLSL_UNIFORMS;
389 }
390
391 return flags;
392}
393
Brian Paul530df582008-07-03 16:21:11 -0600394
395/**
Brianfa4d0362007-02-26 18:33:50 -0700396 * Initialize context's shader state.
397 */
Brianf2923612006-12-20 09:56:44 -0700398void
399_mesa_init_shader_state(GLcontext * ctx)
400{
Brianfa4d0362007-02-26 18:33:50 -0700401 /* Device drivers may override these to control what kind of instructions
402 * are generated by the GLSL compiler.
403 */
404 ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
Brian Paul4031ea12009-06-17 11:57:39 -0600405 ctx->Shader.EmitContReturn = GL_TRUE;
Brian Paulc5c38352009-02-16 11:50:05 -0700406 ctx->Shader.EmitCondCodes = GL_FALSE;
Brianfa4d0362007-02-26 18:33:50 -0700407 ctx->Shader.EmitComments = GL_FALSE;
Brian Paule01a03d2009-02-06 10:21:36 -0700408 ctx->Shader.Flags = get_shader_flags();
Brian Paul65fc2ca2009-03-19 10:25:24 -0600409
410 /* Default pragma settings */
411 ctx->Shader.DefaultPragmas.IgnoreOptimize = GL_FALSE;
412 ctx->Shader.DefaultPragmas.IgnoreDebug = GL_FALSE;
413 ctx->Shader.DefaultPragmas.Optimize = GL_TRUE;
414 ctx->Shader.DefaultPragmas.Debug = GL_FALSE;
Brianf2923612006-12-20 09:56:44 -0700415}
416
417
Brian5b01c5e2006-12-19 18:02:03 -0700418/**
Brian935f93f2007-03-24 16:20:02 -0600419 * Free the per-context shader-related state.
420 */
421void
422_mesa_free_shader_state(GLcontext *ctx)
423{
Brian3c008a02007-04-12 15:22:32 -0600424 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
Brian935f93f2007-03-24 16:20:02 -0600425}
426
427
428/**
Brian5b01c5e2006-12-19 18:02:03 -0700429 * Copy string from <src> to <dst>, up to maxLength characters, returning
430 * length of <dst> in <length>.
431 * \param src the strings source
432 * \param maxLength max chars to copy
433 * \param length returns number of chars copied
434 * \param dst the string destination
435 */
436static void
437copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
438{
439 GLsizei len;
440 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
441 dst[len] = src[len];
442 if (maxLength > 0)
443 dst[len] = 0;
444 if (length)
445 *length = len;
446}
447
448
Brian Paul7acb7c12008-07-03 13:49:48 -0600449static GLboolean
450_mesa_is_program(GLcontext *ctx, GLuint name)
451{
452 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
453 return shProg ? GL_TRUE : GL_FALSE;
454}
455
456
457static GLboolean
458_mesa_is_shader(GLcontext *ctx, GLuint name)
459{
460 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
461 return shader ? GL_TRUE : GL_FALSE;
462}
463
464
Brian5b01c5e2006-12-19 18:02:03 -0700465/**
466 * Called via ctx->Driver.AttachShader()
467 */
Brian Paulfd59f192008-05-18 16:04:55 -0600468static void
Brian5b01c5e2006-12-19 18:02:03 -0700469_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
470{
Brian Paul530df582008-07-03 16:21:11 -0600471 struct gl_shader_program *shProg;
472 struct gl_shader *sh;
473 GLuint i, n;
Brian5b01c5e2006-12-19 18:02:03 -0700474
Brian Paul530df582008-07-03 16:21:11 -0600475 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
476 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700477 return;
Brian5b01c5e2006-12-19 18:02:03 -0700478
Brian Paul530df582008-07-03 16:21:11 -0600479 sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
Brian Paul7acb7c12008-07-03 13:49:48 -0600480 if (!sh) {
Brian Paul7acb7c12008-07-03 13:49:48 -0600481 return;
482 }
483
Brian237b9852007-08-07 21:48:31 +0100484 n = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700485 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700486 if (shProg->Shaders[i] == sh) {
Ian Romanickd806d452008-09-29 12:18:06 -0700487 /* The shader is already attched to this program. The
488 * GL_ARB_shader_objects spec says:
489 *
490 * "The error INVALID_OPERATION is generated by AttachObjectARB
491 * if <obj> is already attached to <containerObj>."
492 */
493 _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
Brian5b01c5e2006-12-19 18:02:03 -0700494 return;
Brian34ae99d2006-12-18 08:28:54 -0700495 }
496 }
Brian5b01c5e2006-12-19 18:02:03 -0700497
498 /* grow list */
Brian65a18442006-12-19 18:46:56 -0700499 shProg->Shaders = (struct gl_shader **)
500 _mesa_realloc(shProg->Shaders,
501 n * sizeof(struct gl_shader *),
502 (n + 1) * sizeof(struct gl_shader *));
503 if (!shProg->Shaders) {
Brian5b01c5e2006-12-19 18:02:03 -0700504 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
505 return;
506 }
507
508 /* append */
Brian3c008a02007-04-12 15:22:32 -0600509 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
510 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
Brian65a18442006-12-19 18:46:56 -0700511 shProg->NumShaders++;
Brian5b01c5e2006-12-19 18:02:03 -0700512}
513
514
Brian Paulfd59f192008-05-18 16:04:55 -0600515static GLint
Brian Paul896c0cc2008-05-16 15:47:55 -0600516_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
517 const GLchar *name)
518{
519 struct gl_shader_program *shProg
Brian Paul530df582008-07-03 16:21:11 -0600520 = _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
Brian Paul896c0cc2008-05-16 15:47:55 -0600521
522 if (!shProg) {
Brian Paul896c0cc2008-05-16 15:47:55 -0600523 return -1;
524 }
525
526 if (!shProg->LinkStatus) {
527 _mesa_error(ctx, GL_INVALID_OPERATION,
528 "glGetAttribLocation(program not linked)");
529 return -1;
530 }
531
532 if (!name)
533 return -1;
534
Brian Paul27341a92008-09-16 16:28:36 -0600535 if (shProg->VertexProgram) {
536 const struct gl_program_parameter_list *attribs =
537 shProg->VertexProgram->Base.Attributes;
538 if (attribs) {
539 GLint i = _mesa_lookup_parameter_index(attribs, -1, name);
540 if (i >= 0) {
541 return attribs->Parameters[i].StateIndexes[0];
542 }
Brian Paul896c0cc2008-05-16 15:47:55 -0600543 }
544 }
545 return -1;
546}
547
548
Brian Paulfd59f192008-05-18 16:04:55 -0600549static void
Brian5b01c5e2006-12-19 18:02:03 -0700550_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
551 const GLchar *name)
552{
Brian Paul530df582008-07-03 16:21:11 -0600553 struct gl_shader_program *shProg;
Brianb7978af2007-01-09 19:17:17 -0700554 const GLint size = -1; /* unknown size */
Brian Paul6bc87492008-07-25 08:34:54 -0600555 GLint i, oldIndex;
Brian Paul6f1abb92008-07-29 17:27:22 -0600556 GLenum datatype = GL_FLOAT_VEC4;
Brian5b01c5e2006-12-19 18:02:03 -0700557
Brian Paul530df582008-07-03 16:21:11 -0600558 shProg = _mesa_lookup_shader_program_err(ctx, program,
559 "glBindAttribLocation");
Brian65a18442006-12-19 18:46:56 -0700560 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700561 return;
562 }
563
Brian9e4bae92006-12-20 09:27:42 -0700564 if (!name)
565 return;
566
567 if (strncmp(name, "gl_", 3) == 0) {
568 _mesa_error(ctx, GL_INVALID_OPERATION,
569 "glBindAttribLocation(illegal name)");
570 return;
571 }
572
Brian Paul7acb7c12008-07-03 13:49:48 -0600573 if (index >= ctx->Const.VertexProgram.MaxAttribs) {
574 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
575 return;
576 }
577
Brian Paul6bc87492008-07-25 08:34:54 -0600578 if (shProg->LinkStatus) {
579 /* get current index/location for the attribute */
580 oldIndex = _mesa_get_attrib_location(ctx, program, name);
581 }
582 else {
583 oldIndex = -1;
584 }
585
Brian3209c3e2007-01-09 17:49:24 -0700586 /* this will replace the current value if it's already in the list */
Brian Paulffbc66b2008-07-21 13:58:50 -0600587 i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
Brian3209c3e2007-01-09 17:49:24 -0700588 if (i < 0) {
589 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
Brian Paul6f1abb92008-07-29 17:27:22 -0600590 return;
Brian3209c3e2007-01-09 17:49:24 -0700591 }
592
Brian Paul27341a92008-09-16 16:28:36 -0600593 /*
594 * Note that this attribute binding won't go into effect until
595 * glLinkProgram is called again.
596 */
Brian34ae99d2006-12-18 08:28:54 -0700597}
598
599
Brian Paulfd59f192008-05-18 16:04:55 -0600600static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700601_mesa_create_shader(GLcontext *ctx, GLenum type)
602{
Brian65a18442006-12-19 18:46:56 -0700603 struct gl_shader *sh;
Brian5b01c5e2006-12-19 18:02:03 -0700604 GLuint name;
605
606 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
607
608 switch (type) {
Brian65a18442006-12-19 18:46:56 -0700609 case GL_FRAGMENT_SHADER:
610 case GL_VERTEX_SHADER:
611 sh = _mesa_new_shader(ctx, name, type);
Brian5b01c5e2006-12-19 18:02:03 -0700612 break;
613 default:
614 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
615 return 0;
616 }
617
Brian65a18442006-12-19 18:46:56 -0700618 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
Brian5b01c5e2006-12-19 18:02:03 -0700619
620 return name;
621}
622
623
Brian Paulfd59f192008-05-18 16:04:55 -0600624static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700625_mesa_create_program(GLcontext *ctx)
626{
627 GLuint name;
Brian65a18442006-12-19 18:46:56 -0700628 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700629
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800630 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
Brian65a18442006-12-19 18:46:56 -0700631 shProg = _mesa_new_shader_program(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700632
Xiang, Haihaoaef47c42008-03-31 16:27:47 +0800633 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
Brian5b01c5e2006-12-19 18:02:03 -0700634
Brian3c008a02007-04-12 15:22:32 -0600635 assert(shProg->RefCount == 1);
636
Brian5b01c5e2006-12-19 18:02:03 -0700637 return name;
638}
639
640
Brian3c008a02007-04-12 15:22:32 -0600641/**
642 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
643 * DeleteProgramARB.
644 */
Brian Paulfd59f192008-05-18 16:04:55 -0600645static void
Brian5b01c5e2006-12-19 18:02:03 -0700646_mesa_delete_program2(GLcontext *ctx, GLuint name)
647{
Brian3c008a02007-04-12 15:22:32 -0600648 /*
649 * NOTE: deleting shaders/programs works a bit differently than
650 * texture objects (and buffer objects, etc). Shader/program
651 * handles/IDs exist in the hash table until the object is really
652 * deleted (refcount==0). With texture objects, the handle/ID is
653 * removed from the hash table in glDeleteTextures() while the tex
654 * object itself might linger until its refcount goes to zero.
655 */
Brian65a18442006-12-19 18:46:56 -0700656 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700657
Brian Paul530df582008-07-03 16:21:11 -0600658 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
659 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700660 return;
Brian5b01c5e2006-12-19 18:02:03 -0700661
Brian9e4bae92006-12-20 09:27:42 -0700662 shProg->DeletePending = GL_TRUE;
663
Brian3c008a02007-04-12 15:22:32 -0600664 /* effectively, decr shProg's refcount */
665 _mesa_reference_shader_program(ctx, &shProg, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700666}
667
668
Brian Paulfd59f192008-05-18 16:04:55 -0600669static void
Brian5b01c5e2006-12-19 18:02:03 -0700670_mesa_delete_shader(GLcontext *ctx, GLuint shader)
671{
Brian Paul530df582008-07-03 16:21:11 -0600672 struct gl_shader *sh;
673
674 sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
675 if (!sh)
Brian9e4bae92006-12-20 09:27:42 -0700676 return;
Brian5b01c5e2006-12-19 18:02:03 -0700677
Brian9e4bae92006-12-20 09:27:42 -0700678 sh->DeletePending = GL_TRUE;
Brian3c008a02007-04-12 15:22:32 -0600679
680 /* effectively, decr sh's refcount */
681 _mesa_reference_shader(ctx, &sh, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700682}
683
684
Brian Paulfd59f192008-05-18 16:04:55 -0600685static void
Brian5b01c5e2006-12-19 18:02:03 -0700686_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
687{
Brian Paul530df582008-07-03 16:21:11 -0600688 struct gl_shader_program *shProg;
Brian237b9852007-08-07 21:48:31 +0100689 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700690 GLuint i, j;
691
Brian Paul530df582008-07-03 16:21:11 -0600692 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
693 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700694 return;
Brian5b01c5e2006-12-19 18:02:03 -0700695
Brian237b9852007-08-07 21:48:31 +0100696 n = shProg->NumShaders;
697
Brian5b01c5e2006-12-19 18:02:03 -0700698 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700699 if (shProg->Shaders[i]->Name == shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700700 /* found it */
Brian3c008a02007-04-12 15:22:32 -0600701 struct gl_shader **newList;
Brian9e4bae92006-12-20 09:27:42 -0700702
Brian Paul530df582008-07-03 16:21:11 -0600703 /* release */
Brian3c008a02007-04-12 15:22:32 -0600704 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
Brian9e4bae92006-12-20 09:27:42 -0700705
Brian5b01c5e2006-12-19 18:02:03 -0700706 /* alloc new, smaller array */
Brian65a18442006-12-19 18:46:56 -0700707 newList = (struct gl_shader **)
708 _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
Brian5b01c5e2006-12-19 18:02:03 -0700709 if (!newList) {
710 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
711 return;
712 }
713 for (j = 0; j < i; j++) {
Brian65a18442006-12-19 18:46:56 -0700714 newList[j] = shProg->Shaders[j];
Brian5b01c5e2006-12-19 18:02:03 -0700715 }
716 while (++i < n)
Brian65a18442006-12-19 18:46:56 -0700717 newList[j++] = shProg->Shaders[i];
718 _mesa_free(shProg->Shaders);
Brian5b01c5e2006-12-19 18:02:03 -0700719
Brian65a18442006-12-19 18:46:56 -0700720 shProg->Shaders = newList;
Brianbac15c82007-04-18 14:55:18 -0600721 shProg->NumShaders = n - 1;
Brianaaa57412007-04-18 15:22:43 -0600722
723#ifdef DEBUG
724 /* sanity check */
725 {
726 for (j = 0; j < shProg->NumShaders; j++) {
727 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
728 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
729 assert(shProg->Shaders[j]->RefCount > 0);
730 }
731 }
732#endif
733
Brian5b01c5e2006-12-19 18:02:03 -0700734 return;
735 }
736 }
737
738 /* not found */
Brian Paul530df582008-07-03 16:21:11 -0600739 {
740 GLenum err;
741 if (_mesa_is_shader(ctx, shader))
742 err = GL_INVALID_OPERATION;
743 else if (_mesa_is_program(ctx, shader))
744 err = GL_INVALID_OPERATION;
745 else
746 err = GL_INVALID_VALUE;
747 _mesa_error(ctx, err, "glDetachProgram(shader)");
748 return;
749 }
Brian5b01c5e2006-12-19 18:02:03 -0700750}
751
752
Brian Paulffbc66b2008-07-21 13:58:50 -0600753static GLint
754sizeof_glsl_type(GLenum type)
755{
756 switch (type) {
757 case GL_FLOAT:
758 case GL_INT:
759 case GL_BOOL:
Brian Paul8c51e002008-08-11 15:09:47 -0600760 case GL_SAMPLER_1D:
761 case GL_SAMPLER_2D:
762 case GL_SAMPLER_3D:
763 case GL_SAMPLER_CUBE:
764 case GL_SAMPLER_1D_SHADOW:
765 case GL_SAMPLER_2D_SHADOW:
766 case GL_SAMPLER_2D_RECT_ARB:
767 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
768 case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
769 case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
770 case GL_SAMPLER_CUBE_SHADOW_EXT:
Brian Paulffbc66b2008-07-21 13:58:50 -0600771 return 1;
772 case GL_FLOAT_VEC2:
773 case GL_INT_VEC2:
774 case GL_BOOL_VEC2:
775 return 2;
776 case GL_FLOAT_VEC3:
777 case GL_INT_VEC3:
778 case GL_BOOL_VEC3:
779 return 3;
780 case GL_FLOAT_VEC4:
781 case GL_INT_VEC4:
782 case GL_BOOL_VEC4:
783 return 4;
784 case GL_FLOAT_MAT2:
785 case GL_FLOAT_MAT2x3:
786 case GL_FLOAT_MAT2x4:
787 return 8; /* two float[4] vectors */
788 case GL_FLOAT_MAT3:
789 case GL_FLOAT_MAT3x2:
790 case GL_FLOAT_MAT3x4:
791 return 12; /* three float[4] vectors */
792 case GL_FLOAT_MAT4:
793 case GL_FLOAT_MAT4x2:
794 case GL_FLOAT_MAT4x3:
795 return 16; /* four float[4] vectors */
796 default:
797 _mesa_problem(NULL, "Invalid type in sizeof_glsl_type()");
798 return 1;
799 }
800}
801
802
Brian Pauleda291e2008-08-06 16:26:47 -0600803static GLboolean
804is_boolean_type(GLenum type)
805{
806 switch (type) {
807 case GL_BOOL:
808 case GL_BOOL_VEC2:
809 case GL_BOOL_VEC3:
810 case GL_BOOL_VEC4:
811 return GL_TRUE;
812 default:
813 return GL_FALSE;
814 }
815}
816
817
818static GLboolean
819is_integer_type(GLenum type)
820{
821 switch (type) {
822 case GL_INT:
823 case GL_INT_VEC2:
824 case GL_INT_VEC3:
825 case GL_INT_VEC4:
826 return GL_TRUE;
827 default:
828 return GL_FALSE;
829 }
830}
831
832
Brian Paulc4ffbf02009-02-18 17:46:00 -0700833static GLboolean
834is_sampler_type(GLenum type)
835{
836 switch (type) {
837 case GL_SAMPLER_1D:
838 case GL_SAMPLER_2D:
839 case GL_SAMPLER_3D:
840 case GL_SAMPLER_CUBE:
841 case GL_SAMPLER_1D_SHADOW:
842 case GL_SAMPLER_2D_SHADOW:
843 case GL_SAMPLER_2D_RECT_ARB:
844 case GL_SAMPLER_2D_RECT_SHADOW_ARB:
845 case GL_SAMPLER_1D_ARRAY_EXT:
846 case GL_SAMPLER_2D_ARRAY_EXT:
847 return GL_TRUE;
848 default:
849 return GL_FALSE;
850 }
851}
852
853
Brian Paulfd59f192008-05-18 16:04:55 -0600854static void
Brian5b01c5e2006-12-19 18:02:03 -0700855_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
856 GLsizei maxLength, GLsizei *length, GLint *size,
857 GLenum *type, GLchar *nameOut)
858{
Brian Paul27341a92008-09-16 16:28:36 -0600859 const struct gl_program_parameter_list *attribs = NULL;
Brian Paul530df582008-07-03 16:21:11 -0600860 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700861
Brian Paul530df582008-07-03 16:21:11 -0600862 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
863 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700864 return;
Brian5b01c5e2006-12-19 18:02:03 -0700865
Brian Paul27341a92008-09-16 16:28:36 -0600866 if (shProg->VertexProgram)
867 attribs = shProg->VertexProgram->Base.Attributes;
868
869 if (!attribs || index >= attribs->NumParameters) {
Brianaaa57412007-04-18 15:22:43 -0600870 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
Brian5b01c5e2006-12-19 18:02:03 -0700871 return;
872 }
873
Brian Paul27341a92008-09-16 16:28:36 -0600874 copy_string(nameOut, maxLength, length, attribs->Parameters[index].Name);
875
Brian5b01c5e2006-12-19 18:02:03 -0700876 if (size)
Brian Paul27341a92008-09-16 16:28:36 -0600877 *size = attribs->Parameters[index].Size
878 / sizeof_glsl_type(attribs->Parameters[index].DataType);
879
Brian Paulade50832008-05-14 16:09:46 -0600880 if (type)
Brian Paul27341a92008-09-16 16:28:36 -0600881 *type = attribs->Parameters[index].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700882}
883
884
Brian Pauleda291e2008-08-06 16:26:47 -0600885static struct gl_program_parameter *
886get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
887{
Brian Paula531a5c2009-08-13 13:44:01 -0600888 const struct gl_program *prog = NULL;
Brian Pauleda291e2008-08-06 16:26:47 -0600889 GLint progPos;
890
891 progPos = shProg->Uniforms->Uniforms[index].VertPos;
892 if (progPos >= 0) {
893 prog = &shProg->VertexProgram->Base;
894 }
895 else {
896 progPos = shProg->Uniforms->Uniforms[index].FragPos;
897 if (progPos >= 0) {
898 prog = &shProg->FragmentProgram->Base;
899 }
900 }
901
902 if (!prog || progPos < 0)
903 return NULL; /* should never happen */
904
905 return &prog->Parameters->Parameters[progPos];
906}
907
908
Brian5b01c5e2006-12-19 18:02:03 -0700909/**
910 * Called via ctx->Driver.GetActiveUniform().
911 */
Brian Paulfd59f192008-05-18 16:04:55 -0600912static void
Brian5b01c5e2006-12-19 18:02:03 -0700913_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
914 GLsizei maxLength, GLsizei *length, GLint *size,
915 GLenum *type, GLchar *nameOut)
916{
Brian Paul530df582008-07-03 16:21:11 -0600917 const struct gl_shader_program *shProg;
Brian Paula531a5c2009-08-13 13:44:01 -0600918 const struct gl_program *prog = NULL;
Brian Paul369d1852009-02-11 08:16:14 -0700919 const struct gl_program_parameter *param;
Brian Paulade50832008-05-14 16:09:46 -0600920 GLint progPos;
Brian5b01c5e2006-12-19 18:02:03 -0700921
Brian Paul530df582008-07-03 16:21:11 -0600922 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
923 if (!shProg)
Brian5b01c5e2006-12-19 18:02:03 -0700924 return;
Brian5b01c5e2006-12-19 18:02:03 -0700925
Brian Paulade50832008-05-14 16:09:46 -0600926 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
Brian5b01c5e2006-12-19 18:02:03 -0700927 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
928 return;
929 }
930
Brian Paulade50832008-05-14 16:09:46 -0600931 progPos = shProg->Uniforms->Uniforms[index].VertPos;
932 if (progPos >= 0) {
933 prog = &shProg->VertexProgram->Base;
934 }
935 else {
936 progPos = shProg->Uniforms->Uniforms[index].FragPos;
937 if (progPos >= 0) {
938 prog = &shProg->FragmentProgram->Base;
Brian274ac7a2007-04-18 16:05:53 -0600939 }
940 }
941
Brian Paulade50832008-05-14 16:09:46 -0600942 if (!prog || progPos < 0)
943 return; /* should never happen */
944
Brian Paul369d1852009-02-11 08:16:14 -0700945 ASSERT(progPos < prog->Parameters->NumParameters);
946 param = &prog->Parameters->Parameters[progPos];
947
948 if (nameOut) {
949 copy_string(nameOut, maxLength, length, param->Name);
950 }
951
952 if (size) {
953 GLint typeSize = sizeof_glsl_type(param->DataType);
954 if (param->Size > typeSize) {
955 /* This is an array.
956 * Array elements are placed on vector[4] boundaries so they're
957 * a multiple of four floats. We round typeSize up to next multiple
958 * of four to get the right size below.
959 */
960 typeSize = (typeSize + 3) & ~3;
961 }
962 /* Note that the returned size is in units of the <type>, not bytes */
963 *size = param->Size / typeSize;
964 }
965
966 if (type) {
967 *type = param->DataType;
968 }
Brian5b01c5e2006-12-19 18:02:03 -0700969}
970
971
972/**
973 * Called via ctx->Driver.GetAttachedShaders().
974 */
Brian Paulfd59f192008-05-18 16:04:55 -0600975static void
Brian5b01c5e2006-12-19 18:02:03 -0700976_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
977 GLsizei *count, GLuint *obj)
978{
Brian Paul530df582008-07-03 16:21:11 -0600979 struct gl_shader_program *shProg =
980 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
Brian65a18442006-12-19 18:46:56 -0700981 if (shProg) {
Brian Paul530df582008-07-03 16:21:11 -0600982 GLuint i;
983 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
Brian65a18442006-12-19 18:46:56 -0700984 obj[i] = shProg->Shaders[i]->Name;
Brian5b01c5e2006-12-19 18:02:03 -0700985 }
986 if (count)
987 *count = i;
988 }
Brian5b01c5e2006-12-19 18:02:03 -0700989}
990
991
Brian Paulfd59f192008-05-18 16:04:55 -0600992static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700993_mesa_get_handle(GLcontext *ctx, GLenum pname)
Brian34ae99d2006-12-18 08:28:54 -0700994{
Ian Romanick905d8e02008-09-29 12:27:00 -0700995 GLint handle = 0;
996
997 if (pname == GL_PROGRAM_OBJECT_ARB) {
998 CALL_GetIntegerv(ctx->Exec, (GL_CURRENT_PROGRAM, &handle));
999 } else {
Brian34ae99d2006-12-18 08:28:54 -07001000 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
1001 }
Ian Romanick905d8e02008-09-29 12:27:00 -07001002
1003 return handle;
Brian34ae99d2006-12-18 08:28:54 -07001004}
1005
1006
Brian Paulfd59f192008-05-18 16:04:55 -06001007static void
Brian5b01c5e2006-12-19 18:02:03 -07001008_mesa_get_programiv(GLcontext *ctx, GLuint program,
1009 GLenum pname, GLint *params)
Brian34ae99d2006-12-18 08:28:54 -07001010{
Brian Paul27341a92008-09-16 16:28:36 -06001011 const struct gl_program_parameter_list *attribs;
Brian65a18442006-12-19 18:46:56 -07001012 struct gl_shader_program *shProg
1013 = _mesa_lookup_shader_program(ctx, program);
Brian34ae99d2006-12-18 08:28:54 -07001014
Brian65a18442006-12-19 18:46:56 -07001015 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -07001016 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
Brian34ae99d2006-12-18 08:28:54 -07001017 return;
1018 }
1019
Brian Paul27341a92008-09-16 16:28:36 -06001020 if (shProg->VertexProgram)
1021 attribs = shProg->VertexProgram->Base.Attributes;
1022 else
1023 attribs = NULL;
1024
Brian5b01c5e2006-12-19 18:02:03 -07001025 switch (pname) {
1026 case GL_DELETE_STATUS:
Brian65a18442006-12-19 18:46:56 -07001027 *params = shProg->DeletePending;
Brian5b01c5e2006-12-19 18:02:03 -07001028 break;
1029 case GL_LINK_STATUS:
Brian65a18442006-12-19 18:46:56 -07001030 *params = shProg->LinkStatus;
Brian34ae99d2006-12-18 08:28:54 -07001031 break;
Brian5b01c5e2006-12-19 18:02:03 -07001032 case GL_VALIDATE_STATUS:
Brian65a18442006-12-19 18:46:56 -07001033 *params = shProg->Validated;
Brian5b01c5e2006-12-19 18:02:03 -07001034 break;
1035 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001036 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001037 break;
1038 case GL_ATTACHED_SHADERS:
Brian65a18442006-12-19 18:46:56 -07001039 *params = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -07001040 break;
1041 case GL_ACTIVE_ATTRIBUTES:
Brian Paul27341a92008-09-16 16:28:36 -06001042 *params = attribs ? attribs->NumParameters : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001043 break;
1044 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
Brian Paul27341a92008-09-16 16:28:36 -06001045 *params = _mesa_longest_parameter_name(attribs, PROGRAM_INPUT) + 1;
Brian5b01c5e2006-12-19 18:02:03 -07001046 break;
1047 case GL_ACTIVE_UNIFORMS:
Brian Paulade50832008-05-14 16:09:46 -06001048 *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001049 break;
1050 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
Brian Paulade50832008-05-14 16:09:46 -06001051 *params = _mesa_longest_uniform_name(shProg->Uniforms);
Brian274ac7a2007-04-18 16:05:53 -06001052 if (*params > 0)
1053 (*params)++; /* add one for terminating zero */
Brian34ae99d2006-12-18 08:28:54 -07001054 break;
Brian Paulbda6ad22008-08-06 12:45:14 -06001055 case GL_PROGRAM_BINARY_LENGTH_OES:
1056 *params = 0;
1057 break;
Brian34ae99d2006-12-18 08:28:54 -07001058 default:
Brian5b01c5e2006-12-19 18:02:03 -07001059 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
1060 return;
Brian34ae99d2006-12-18 08:28:54 -07001061 }
Brian5b01c5e2006-12-19 18:02:03 -07001062}
Brian34ae99d2006-12-18 08:28:54 -07001063
Brian34ae99d2006-12-18 08:28:54 -07001064
Brian Paulfd59f192008-05-18 16:04:55 -06001065static void
Brian5b01c5e2006-12-19 18:02:03 -07001066_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
1067{
Brian Paul530df582008-07-03 16:21:11 -06001068 struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
Brian5b01c5e2006-12-19 18:02:03 -07001069
1070 if (!shader) {
Brian5b01c5e2006-12-19 18:02:03 -07001071 return;
1072 }
Brian65a18442006-12-19 18:46:56 -07001073
Brian5b01c5e2006-12-19 18:02:03 -07001074 switch (pname) {
1075 case GL_SHADER_TYPE:
1076 *params = shader->Type;
1077 break;
1078 case GL_DELETE_STATUS:
1079 *params = shader->DeletePending;
1080 break;
1081 case GL_COMPILE_STATUS:
1082 *params = shader->CompileStatus;
1083 break;
1084 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001085 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001086 break;
1087 case GL_SHADER_SOURCE_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -06001088 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -07001089 break;
1090 default:
1091 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
1092 return;
1093 }
1094}
1095
1096
Brian Paulfd59f192008-05-18 16:04:55 -06001097static void
Brian5b01c5e2006-12-19 18:02:03 -07001098_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
1099 GLsizei *length, GLchar *infoLog)
1100{
Brian65a18442006-12-19 18:46:56 -07001101 struct gl_shader_program *shProg
1102 = _mesa_lookup_shader_program(ctx, program);
1103 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -07001104 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
1105 return;
1106 }
Brian65a18442006-12-19 18:46:56 -07001107 copy_string(infoLog, bufSize, length, shProg->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -07001108}
1109
1110
Brian Paulfd59f192008-05-18 16:04:55 -06001111static void
Brian5b01c5e2006-12-19 18:02:03 -07001112_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
1113 GLsizei *length, GLchar *infoLog)
1114{
Brian65a18442006-12-19 18:46:56 -07001115 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
1116 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -07001117 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
1118 return;
1119 }
Brian65a18442006-12-19 18:46:56 -07001120 copy_string(infoLog, bufSize, length, sh->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -07001121}
1122
1123
1124/**
1125 * Called via ctx->Driver.GetShaderSource().
1126 */
Brian Paulfd59f192008-05-18 16:04:55 -06001127static void
Brian5b01c5e2006-12-19 18:02:03 -07001128_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
1129 GLsizei *length, GLchar *sourceOut)
1130{
Brian Paul530df582008-07-03 16:21:11 -06001131 struct gl_shader *sh;
1132 sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
Brian65a18442006-12-19 18:46:56 -07001133 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -07001134 return;
1135 }
Brian65a18442006-12-19 18:46:56 -07001136 copy_string(sourceOut, maxLength, length, sh->Source);
Brian5b01c5e2006-12-19 18:02:03 -07001137}
1138
1139
Brian Paul5b982362008-08-06 13:07:09 -06001140static void
1141get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
1142{
1143 switch (type) {
1144 case GL_FLOAT_MAT2:
1145 *rows = *cols = 2;
1146 break;
1147 case GL_FLOAT_MAT2x3:
1148 *rows = 3;
1149 *cols = 2;
1150 break;
1151 case GL_FLOAT_MAT2x4:
1152 *rows = 4;
1153 *cols = 2;
1154 break;
1155 case GL_FLOAT_MAT3:
1156 *rows = 3;
1157 *cols = 3;
1158 break;
1159 case GL_FLOAT_MAT3x2:
1160 *rows = 2;
1161 *cols = 3;
1162 break;
1163 case GL_FLOAT_MAT3x4:
1164 *rows = 4;
1165 *cols = 3;
1166 break;
1167 case GL_FLOAT_MAT4:
1168 *rows = 4;
1169 *cols = 4;
1170 break;
1171 case GL_FLOAT_MAT4x2:
1172 *rows = 2;
1173 *cols = 4;
1174 break;
1175 case GL_FLOAT_MAT4x3:
1176 *rows = 3;
1177 *cols = 4;
1178 break;
1179 default:
1180 *rows = *cols = 0;
1181 }
1182}
1183
1184
1185/**
1186 * Determine the number of rows and columns occupied by a uniform
Brian Paulea9568d2008-09-16 08:55:54 -06001187 * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
1188 * the number of rows = 1 and cols = number of elements in the vector.
Brian Paul5b982362008-08-06 13:07:09 -06001189 */
1190static void
1191get_uniform_rows_cols(const struct gl_program_parameter *p,
1192 GLint *rows, GLint *cols)
1193{
1194 get_matrix_dims(p->DataType, rows, cols);
1195 if (*rows == 0 && *cols == 0) {
1196 /* not a matrix type, probably a float or vector */
Brian Paulea9568d2008-09-16 08:55:54 -06001197 if (p->Size <= 4) {
1198 *rows = 1;
1199 *cols = p->Size;
1200 }
1201 else {
1202 *rows = p->Size / 4 + 1;
1203 if (p->Size % 4 == 0)
1204 *cols = 4;
1205 else
1206 *cols = p->Size % 4;
1207 }
Brian Paul5b982362008-08-06 13:07:09 -06001208 }
1209}
1210
1211
Brian5b01c5e2006-12-19 18:02:03 -07001212/**
Brian Paul4ef7a932009-02-11 09:03:16 -07001213 * Helper for get_uniform[fi]v() functions.
1214 * Given a shader program name and uniform location, return a pointer
1215 * to the shader program and return the program parameter position.
Brian5b01c5e2006-12-19 18:02:03 -07001216 */
Brian Paul4ef7a932009-02-11 09:03:16 -07001217static void
1218lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
1219 struct gl_program **progOut, GLint *paramPosOut)
Brian5b01c5e2006-12-19 18:02:03 -07001220{
Brian65a18442006-12-19 18:46:56 -07001221 struct gl_shader_program *shProg
Brian Paulbda6ad22008-08-06 12:45:14 -06001222 = _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
Brian Paul4ef7a932009-02-11 09:03:16 -07001223 struct gl_program *prog = NULL;
1224 GLint progPos = -1;
Brian Paulade50832008-05-14 16:09:46 -06001225
Brian Paul4ef7a932009-02-11 09:03:16 -07001226 /* if shProg is NULL, we'll have already recorded an error */
1227
1228 if (shProg) {
1229 if (!shProg->Uniforms ||
1230 location < 0 ||
1231 location >= (GLint) shProg->Uniforms->NumUniforms) {
1232 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
1233 }
1234 else {
1235 /* OK, find the gl_program and program parameter location */
Brian Paulade50832008-05-14 16:09:46 -06001236 progPos = shProg->Uniforms->Uniforms[location].VertPos;
1237 if (progPos >= 0) {
1238 prog = &shProg->VertexProgram->Base;
Brian5b01c5e2006-12-19 18:02:03 -07001239 }
Brian Paulade50832008-05-14 16:09:46 -06001240 else {
1241 progPos = shProg->Uniforms->Uniforms[location].FragPos;
1242 if (progPos >= 0) {
1243 prog = &shProg->FragmentProgram->Base;
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001244 }
Brian Paulade50832008-05-14 16:09:46 -06001245 }
Brian5b01c5e2006-12-19 18:02:03 -07001246 }
1247 }
Brian Paul4ef7a932009-02-11 09:03:16 -07001248
1249 *progOut = prog;
1250 *paramPosOut = progPos;
Brian Paul2be54a82008-07-08 16:17:04 -06001251}
1252
1253
1254/**
1255 * Called via ctx->Driver.GetUniformfv().
1256 */
1257static void
1258_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
1259 GLfloat *params)
1260{
Brian Paul4ef7a932009-02-11 09:03:16 -07001261 struct gl_program *prog;
1262 GLint paramPos;
1263
1264 lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
1265
1266 if (prog) {
1267 const struct gl_program_parameter *p =
1268 &prog->Parameters->Parameters[paramPos];
1269 GLint rows, cols, i, j, k;
1270
1271 get_uniform_rows_cols(p, &rows, &cols);
1272
1273 k = 0;
1274 for (i = 0; i < rows; i++) {
1275 for (j = 0; j < cols; j++ ) {
1276 params[k++] = prog->Parameters->ParameterValues[paramPos+i][j];
1277 }
1278 }
1279 }
Brian Paul2be54a82008-07-08 16:17:04 -06001280}
1281
1282
1283/**
1284 * Called via ctx->Driver.GetUniformiv().
Brian Paul4ef7a932009-02-11 09:03:16 -07001285 * \sa _mesa_get_uniformfv, only difference is a cast.
Brian Paul2be54a82008-07-08 16:17:04 -06001286 */
1287static void
1288_mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
1289 GLint *params)
1290{
Brian Paul4ef7a932009-02-11 09:03:16 -07001291 struct gl_program *prog;
1292 GLint paramPos;
1293
1294 lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
1295
1296 if (prog) {
1297 const struct gl_program_parameter *p =
1298 &prog->Parameters->Parameters[paramPos];
1299 GLint rows, cols, i, j, k;
1300
1301 get_uniform_rows_cols(p, &rows, &cols);
1302
1303 k = 0;
1304 for (i = 0; i < rows; i++) {
1305 for (j = 0; j < cols; j++ ) {
1306 params[k++] = (GLint) prog->Parameters->ParameterValues[paramPos+i][j];
1307 }
1308 }
Brian Paul2be54a82008-07-08 16:17:04 -06001309 }
Brian5b01c5e2006-12-19 18:02:03 -07001310}
1311
1312
1313/**
Brian Pauleda291e2008-08-06 16:26:47 -06001314 * The value returned by GetUniformLocation actually encodes two things:
1315 * 1. the index into the prog->Uniforms[] array for the uniform
1316 * 2. an offset in the prog->ParameterValues[] array for specifying array
1317 * elements or structure fields.
1318 * This function merges those two values.
1319 */
1320static void
1321merge_location_offset(GLint *location, GLint offset)
1322{
1323 *location = *location | (offset << 16);
1324}
1325
1326
1327/**
1328 * Seperate the uniform location and parameter offset. See above.
1329 */
1330static void
1331split_location_offset(GLint *location, GLint *offset)
1332{
1333 *offset = (*location >> 16);
1334 *location = *location & 0xffff;
1335}
1336
1337
1338/**
Brian5b01c5e2006-12-19 18:02:03 -07001339 * Called via ctx->Driver.GetUniformLocation().
Brian Pauleda291e2008-08-06 16:26:47 -06001340 *
1341 * The return value will encode two values, the uniform location and an
1342 * offset (used for arrays, structs).
Brian5b01c5e2006-12-19 18:02:03 -07001343 */
Brian Paulfd59f192008-05-18 16:04:55 -06001344static GLint
Brian5b01c5e2006-12-19 18:02:03 -07001345_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
1346{
Brian Pauleda291e2008-08-06 16:26:47 -06001347 GLint offset = 0, location = -1;
1348
Brian Paul530df582008-07-03 16:21:11 -06001349 struct gl_shader_program *shProg =
1350 _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");
1351
Brian Paulade50832008-05-14 16:09:46 -06001352 if (!shProg)
1353 return -1;
Brian5b01c5e2006-12-19 18:02:03 -07001354
Brian Paule06565b2008-07-04 09:58:55 -06001355 if (shProg->LinkStatus == GL_FALSE) {
1356 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
1357 return -1;
1358 }
1359
Brian Paul530df582008-07-03 16:21:11 -06001360 /* XXX we should return -1 if the uniform was declared, but not
1361 * actually used.
1362 */
1363
Brian Pauleda291e2008-08-06 16:26:47 -06001364 /* XXX we need to be able to parse uniform names for structs and arrays
1365 * such as:
1366 * mymatrix[1]
1367 * mystruct.field1
1368 */
1369
1370 {
1371 /* handle 1-dimension arrays here... */
1372 char *c = strchr(name, '[');
1373 if (c) {
1374 /* truncate name at [ */
1375 const GLint len = c - name;
1376 GLchar *newName = _mesa_malloc(len + 1);
1377 if (!newName)
1378 return -1; /* out of mem */
1379 _mesa_memcpy(newName, name, len);
1380 newName[len] = 0;
1381
1382 location = _mesa_lookup_uniform(shProg->Uniforms, newName);
1383 if (location >= 0) {
1384 const GLint element = _mesa_atoi(c + 1);
1385 if (element > 0) {
1386 /* get type of the uniform array element */
1387 struct gl_program_parameter *p;
1388 p = get_uniform_parameter(shProg, location);
1389 if (p) {
1390 GLint rows, cols;
1391 get_matrix_dims(p->DataType, &rows, &cols);
1392 if (rows < 1)
1393 rows = 1;
1394 offset = element * rows;
1395 }
1396 }
1397 }
1398
1399 _mesa_free(newName);
1400 }
1401 }
1402
1403 if (location < 0) {
1404 location = _mesa_lookup_uniform(shProg->Uniforms, name);
1405 }
1406
1407 if (location >= 0) {
1408 merge_location_offset(&location, offset);
1409 }
1410
1411 return location;
Brian5b01c5e2006-12-19 18:02:03 -07001412}
1413
1414
Brian34ae99d2006-12-18 08:28:54 -07001415
Brian5b01c5e2006-12-19 18:02:03 -07001416/**
1417 * Called via ctx->Driver.ShaderSource()
1418 */
Brian Paulfd59f192008-05-18 16:04:55 -06001419static void
Brian5b01c5e2006-12-19 18:02:03 -07001420_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
Brian34ae99d2006-12-18 08:28:54 -07001421{
Brian Paul530df582008-07-03 16:21:11 -06001422 struct gl_shader *sh;
1423
1424 sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
1425 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001426 return;
Brian34ae99d2006-12-18 08:28:54 -07001427
Brian34ae99d2006-12-18 08:28:54 -07001428 /* free old shader source string and install new one */
Brian65a18442006-12-19 18:46:56 -07001429 if (sh->Source) {
1430 _mesa_free((void *) sh->Source);
Brian34ae99d2006-12-18 08:28:54 -07001431 }
Brian65a18442006-12-19 18:46:56 -07001432 sh->Source = source;
Brian9e4bae92006-12-20 09:27:42 -07001433 sh->CompileStatus = GL_FALSE;
Brian Paulf7783ba2009-08-04 15:35:48 -06001434#ifdef DEBUG
1435 sh->SourceChecksum = _mesa_str_checksum(sh->Source);
1436#endif
Brian34ae99d2006-12-18 08:28:54 -07001437}
1438
1439
Brian5b01c5e2006-12-19 18:02:03 -07001440/**
1441 * Called via ctx->Driver.CompileShader()
1442 */
Brian Paulfd59f192008-05-18 16:04:55 -06001443static void
Brian5b01c5e2006-12-19 18:02:03 -07001444_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
Brian34ae99d2006-12-18 08:28:54 -07001445{
Brian Paul530df582008-07-03 16:21:11 -06001446 struct gl_shader *sh;
Brian34ae99d2006-12-18 08:28:54 -07001447
Brian Paul530df582008-07-03 16:21:11 -06001448 sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
1449 if (!sh)
Brian34ae99d2006-12-18 08:28:54 -07001450 return;
Brian34ae99d2006-12-18 08:28:54 -07001451
Brian Paul65fc2ca2009-03-19 10:25:24 -06001452 /* set default pragma state for shader */
1453 sh->Pragmas = ctx->Shader.DefaultPragmas;
1454
Brian Paulcb136e02009-01-22 10:34:15 -07001455 /* this call will set the sh->CompileStatus field to indicate if
1456 * compilation was successful.
1457 */
1458 (void) _slang_compile(ctx, sh);
Brian34ae99d2006-12-18 08:28:54 -07001459}
1460
1461
Brian5b01c5e2006-12-19 18:02:03 -07001462/**
1463 * Called via ctx->Driver.LinkProgram()
1464 */
Brian Paulfd59f192008-05-18 16:04:55 -06001465static void
Brian5b01c5e2006-12-19 18:02:03 -07001466_mesa_link_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001467{
Brian65a18442006-12-19 18:46:56 -07001468 struct gl_shader_program *shProg;
Brian34ae99d2006-12-18 08:28:54 -07001469
Brian Paul530df582008-07-03 16:21:11 -06001470 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
1471 if (!shProg)
Brian34ae99d2006-12-18 08:28:54 -07001472 return;
Brian34ae99d2006-12-18 08:28:54 -07001473
Briandf43fb62008-05-06 23:08:51 -06001474 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1475
Brianc1771912007-02-16 09:56:19 -07001476 _slang_link(ctx, program, shProg);
Brian34ae99d2006-12-18 08:28:54 -07001477}
1478
1479
1480/**
Brian5b01c5e2006-12-19 18:02:03 -07001481 * Called via ctx->Driver.UseProgram()
Brian34ae99d2006-12-18 08:28:54 -07001482 */
Brian5b01c5e2006-12-19 18:02:03 -07001483void
1484_mesa_use_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001485{
Brian3c008a02007-04-12 15:22:32 -06001486 struct gl_shader_program *shProg;
1487
Brian00d63aa2007-02-03 11:35:02 -07001488 if (ctx->Shader.CurrentProgram &&
1489 ctx->Shader.CurrentProgram->Name == program) {
1490 /* no-op */
1491 return;
1492 }
1493
Brian Paul027ed1b2009-04-24 09:43:44 -06001494 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
Brian00d63aa2007-02-03 11:35:02 -07001495
Brian5b01c5e2006-12-19 18:02:03 -07001496 if (program) {
Brian Paul530df582008-07-03 16:21:11 -06001497 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
Brian65a18442006-12-19 18:46:56 -07001498 if (!shProg) {
Brian Paul530df582008-07-03 16:21:11 -06001499 return;
1500 }
1501 if (!shProg->LinkStatus) {
Brian Paul621c9992009-02-18 13:28:12 -07001502 _mesa_error(ctx, GL_INVALID_OPERATION,
1503 "glUseProgram(program %u not linked)", program);
Brian5b01c5e2006-12-19 18:02:03 -07001504 return;
1505 }
Brian Paul4eda17d2009-03-13 09:11:42 -06001506
1507 /* debug code */
1508 if (0) {
1509 GLuint i;
1510 _mesa_printf("Use Shader %u\n", shProg->Name);
1511 for (i = 0; i < shProg->NumShaders; i++) {
Brian Paulf7783ba2009-08-04 15:35:48 -06001512 _mesa_printf(" shader %u, type 0x%x, checksum %u\n",
Brian Paul4eda17d2009-03-13 09:11:42 -06001513 shProg->Shaders[i]->Name,
Brian Paulf7783ba2009-08-04 15:35:48 -06001514 shProg->Shaders[i]->Type,
1515 shProg->Shaders[i]->SourceChecksum);
Brian Paul4eda17d2009-03-13 09:11:42 -06001516 }
Brian Paulccaa6462009-05-08 12:17:11 -06001517 if (shProg->VertexProgram)
1518 printf(" vert prog %u\n", shProg->VertexProgram->Base.Id);
1519 if (shProg->FragmentProgram)
1520 printf(" frag prog %u\n", shProg->FragmentProgram->Base.Id);
Brian Paul4eda17d2009-03-13 09:11:42 -06001521 }
Brian5b01c5e2006-12-19 18:02:03 -07001522 }
1523 else {
Brian3c008a02007-04-12 15:22:32 -06001524 shProg = NULL;
1525 }
1526
1527 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
Brian5b01c5e2006-12-19 18:02:03 -07001528}
Brian34ae99d2006-12-18 08:28:54 -07001529
Brian5b01c5e2006-12-19 18:02:03 -07001530
Brian Paulade50832008-05-14 16:09:46 -06001531
1532/**
Brian Paul517401a2008-11-06 15:04:11 -07001533 * Update the vertex/fragment program's TexturesUsed array.
1534 *
1535 * This needs to be called after glUniform(set sampler var) is called.
1536 * A call to glUniform(samplerVar, value) causes a sampler to point to a
1537 * particular texture unit. We know the sampler's texture target
1538 * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
1539 * set by glUniform() calls.
1540 *
1541 * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
1542 * information to update the prog->TexturesUsed[] values.
1543 * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
1544 * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
1545 * We'll use that info for state validation before rendering.
Brian Paulade50832008-05-14 16:09:46 -06001546 */
Brian Paul517401a2008-11-06 15:04:11 -07001547void
1548_mesa_update_shader_textures_used(struct gl_program *prog)
Brian Paulade50832008-05-14 16:09:46 -06001549{
1550 GLuint s;
1551
1552 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
1553
1554 for (s = 0; s < MAX_SAMPLERS; s++) {
1555 if (prog->SamplersUsed & (1 << s)) {
Brian Paulf05344f2009-08-26 10:58:06 -06001556 GLuint unit = prog->SamplerUnits[s];
1557 GLuint tgt = prog->SamplerTargets[s];
1558 assert(unit < MAX_TEXTURE_IMAGE_UNITS);
1559 assert(tgt < NUM_TEXTURE_TARGETS);
1560 prog->TexturesUsed[unit] |= (1 << tgt);
Brian Paulade50832008-05-14 16:09:46 -06001561 }
1562 }
1563}
1564
1565
1566/**
Brian Paulffbc66b2008-07-21 13:58:50 -06001567 * Check if the type given by userType is allowed to set a uniform of the
1568 * target type. Generally, equivalence is required, but setting Boolean
1569 * uniforms can be done with glUniformiv or glUniformfv.
1570 */
1571static GLboolean
1572compatible_types(GLenum userType, GLenum targetType)
1573{
1574 if (userType == targetType)
1575 return GL_TRUE;
1576
1577 if (targetType == GL_BOOL && (userType == GL_FLOAT || userType == GL_INT))
1578 return GL_TRUE;
1579
1580 if (targetType == GL_BOOL_VEC2 && (userType == GL_FLOAT_VEC2 ||
1581 userType == GL_INT_VEC2))
1582 return GL_TRUE;
1583
1584 if (targetType == GL_BOOL_VEC3 && (userType == GL_FLOAT_VEC3 ||
1585 userType == GL_INT_VEC3))
1586 return GL_TRUE;
1587
1588 if (targetType == GL_BOOL_VEC4 && (userType == GL_FLOAT_VEC4 ||
1589 userType == GL_INT_VEC4))
1590 return GL_TRUE;
1591
Brianb36749d2008-07-21 20:42:05 -06001592 if (is_sampler_type(targetType) && userType == GL_INT)
1593 return GL_TRUE;
1594
Brian Paulffbc66b2008-07-21 13:58:50 -06001595 return GL_FALSE;
1596}
1597
1598
1599/**
Brian Paulade50832008-05-14 16:09:46 -06001600 * Set the value of a program's uniform variable.
1601 * \param program the program whose uniform to update
Brian Pauleda291e2008-08-06 16:26:47 -06001602 * \param index the index of the program parameter for the uniform
1603 * \param offset additional parameter slot offset (for arrays)
Brian Paulc4ffbf02009-02-18 17:46:00 -07001604 * \param type the incoming datatype of 'values'
Brian Paulade50832008-05-14 16:09:46 -06001605 * \param count the number of uniforms to set
Brian Paulc4ffbf02009-02-18 17:46:00 -07001606 * \param elems number of elements per uniform (1, 2, 3 or 4)
1607 * \param values the new values, of datatype 'type'
Brian Paulade50832008-05-14 16:09:46 -06001608 */
1609static void
Brian Pauleda291e2008-08-06 16:26:47 -06001610set_program_uniform(GLcontext *ctx, struct gl_program *program,
1611 GLint index, GLint offset,
1612 GLenum type, GLsizei count, GLint elems,
1613 const void *values)
Brian Paulade50832008-05-14 16:09:46 -06001614{
Brian Paul6df38e62009-08-26 14:35:45 -06001615 const struct gl_program_parameter *param =
Brian Paul949e7382008-11-05 09:17:55 -07001616 &program->Parameters->Parameters[index];
1617
Brian Pauleda291e2008-08-06 16:26:47 -06001618 assert(offset >= 0);
Brian Paulc4ffbf02009-02-18 17:46:00 -07001619 assert(elems >= 1);
1620 assert(elems <= 4);
Brian Pauleda291e2008-08-06 16:26:47 -06001621
Brian Paul949e7382008-11-05 09:17:55 -07001622 if (!compatible_types(type, param->DataType)) {
Brian Paulffbc66b2008-07-21 13:58:50 -06001623 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(type mismatch)");
1624 return;
1625 }
1626
Michal Krolc5c71302008-08-07 16:23:15 +02001627 if (index + offset > (GLint) program->Parameters->Size) {
Brian Pauleda291e2008-08-06 16:26:47 -06001628 /* out of bounds! */
1629 return;
1630 }
1631
Brian Paul949e7382008-11-05 09:17:55 -07001632 if (param->Type == PROGRAM_SAMPLER) {
Brian Paulade50832008-05-14 16:09:46 -06001633 /* This controls which texture unit which is used by a sampler */
Brian Paul2b4f0212009-02-11 09:12:34 -07001634 GLint i;
Brian Paulade50832008-05-14 16:09:46 -06001635
Brian Paul6df38e62009-08-26 14:35:45 -06001636 /* this should have been caught by the compatible_types() check */
1637 ASSERT(type == GL_INT);
Brian Paulade50832008-05-14 16:09:46 -06001638
Brian Paul6df38e62009-08-26 14:35:45 -06001639 /* loop over number of samplers to change */
Brian Paul2b4f0212009-02-11 09:12:34 -07001640 for (i = 0; i < count; i++) {
Brian Paul04d17072009-08-26 11:39:24 -06001641 GLuint sampler =
1642 (GLuint) program->Parameters->ParameterValues[index + offset + i][0];
1643 GLuint texUnit = ((GLuint *) values)[i];
Brian Paulade50832008-05-14 16:09:46 -06001644
Brian Paul2b4f0212009-02-11 09:12:34 -07001645 /* check that the sampler (tex unit index) is legal */
1646 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
1647 _mesa_error(ctx, GL_INVALID_VALUE,
1648 "glUniform1(invalid sampler/tex unit index)");
1649 return;
1650 }
1651
1652 /* This maps a sampler to a texture unit: */
1653 if (sampler < MAX_SAMPLERS) {
Brian Paul04d17072009-08-26 11:39:24 -06001654#if 0
1655 _mesa_printf("Set program %p sampler %d '%s' to unit %u\n",
1656 program, sampler, param->Name, texUnit);
1657#endif
Brian Paul2b4f0212009-02-11 09:12:34 -07001658 program->SamplerUnits[sampler] = texUnit;
1659 }
Brian Paulade50832008-05-14 16:09:46 -06001660 }
1661
Brian Paul517401a2008-11-06 15:04:11 -07001662 _mesa_update_shader_textures_used(program);
Brian Paulade50832008-05-14 16:09:46 -06001663
1664 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1665 }
1666 else {
1667 /* ordinary uniform variable */
Brian Paul6df38e62009-08-26 14:35:45 -06001668 const GLboolean isUniformBool = is_boolean_type(param->DataType);
1669 const GLboolean areIntValues = is_integer_type(type);
Brian Paul2c1ea072009-02-11 08:46:21 -07001670 const GLint slots = (param->Size + 3) / 4;
1671 const GLint typeSize = sizeof_glsl_type(param->DataType);
Brian Paul6df38e62009-08-26 14:35:45 -06001672 GLsizei k, i;
Brian Paulade50832008-05-14 16:09:46 -06001673
Brian Paul2c1ea072009-02-11 08:46:21 -07001674 if (param->Size > typeSize) {
1675 /* an array */
1676 /* we'll ignore extra data below */
1677 }
1678 else {
1679 /* non-array: count must be one */
1680 if (count != 1) {
1681 _mesa_error(ctx, GL_INVALID_OPERATION,
1682 "glUniform(uniform is not an array)");
1683 return;
1684 }
Brian Paulade50832008-05-14 16:09:46 -06001685 }
1686
Brian Paulc4ffbf02009-02-18 17:46:00 -07001687 /* loop over number of array elements */
Brian Paulade50832008-05-14 16:09:46 -06001688 for (k = 0; k < count; k++) {
Brian Paul2c1ea072009-02-11 08:46:21 -07001689 GLfloat *uniformVal;
1690
Brian Paulb9d8f712009-02-18 17:40:44 -07001691 if (offset + k >= slots) {
Brian Paul2c1ea072009-02-11 08:46:21 -07001692 /* Extra array data is ignored */
1693 break;
1694 }
1695
Brian Paulc4ffbf02009-02-18 17:46:00 -07001696 /* uniformVal (the destination) is always float[4] */
Brian Paul2c1ea072009-02-11 08:46:21 -07001697 uniformVal = program->Parameters->ParameterValues[index + offset + k];
Brian Paulc4ffbf02009-02-18 17:46:00 -07001698
1699 if (areIntValues) {
1700 /* convert user's ints to floats */
Brian Paulade50832008-05-14 16:09:46 -06001701 const GLint *iValues = ((const GLint *) values) + k * elems;
1702 for (i = 0; i < elems; i++) {
1703 uniformVal[i] = (GLfloat) iValues[i];
1704 }
1705 }
1706 else {
1707 const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
1708 for (i = 0; i < elems; i++) {
1709 uniformVal[i] = fValues[i];
1710 }
1711 }
Brian Pauleda291e2008-08-06 16:26:47 -06001712
1713 /* if the uniform is bool-valued, convert to 1.0 or 0.0 */
Brian Paulc4ffbf02009-02-18 17:46:00 -07001714 if (isUniformBool) {
Brian Pauleda291e2008-08-06 16:26:47 -06001715 for (i = 0; i < elems; i++) {
Michal Krolc5c71302008-08-07 16:23:15 +02001716 uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
Brian Pauleda291e2008-08-06 16:26:47 -06001717 }
1718 }
Brian Paulade50832008-05-14 16:09:46 -06001719 }
1720 }
1721}
1722
1723
Brian5b01c5e2006-12-19 18:02:03 -07001724/**
1725 * Called via ctx->Driver.Uniform().
1726 */
Brian Paulfd59f192008-05-18 16:04:55 -06001727static void
Brian5b01c5e2006-12-19 18:02:03 -07001728_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
1729 const GLvoid *values, GLenum type)
1730{
Brian3a8e2772006-12-20 17:19:16 -07001731 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paul2d76a0d2008-11-10 12:33:17 -07001732 struct gl_uniform *uniform;
Brian Pauleda291e2008-08-06 16:26:47 -06001733 GLint elems, offset;
Brian Paule01a03d2009-02-06 10:21:36 -07001734 GLenum basicType;
Brian3a8e2772006-12-20 17:19:16 -07001735
1736 if (!shProg || !shProg->LinkStatus) {
Brian5b01c5e2006-12-19 18:02:03 -07001737 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
Brian3a8e2772006-12-20 17:19:16 -07001738 return;
1739 }
1740
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001741 if (location == -1)
1742 return; /* The standard specifies this as a no-op */
1743
Brian Paul234f03e2009-02-11 09:05:08 -07001744 if (location < -1) {
1745 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(location)");
1746 return;
1747 }
1748
Brian Pauleda291e2008-08-06 16:26:47 -06001749 split_location_offset(&location, &offset);
1750
Brian Paulade50832008-05-14 16:09:46 -06001751 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
1752 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
Brian3a8e2772006-12-20 17:19:16 -07001753 return;
1754 }
1755
Brian52363952007-03-13 16:50:24 -06001756 if (count < 0) {
1757 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
1758 return;
1759 }
1760
Brian98650bd2007-03-13 16:32:48 -06001761 switch (type) {
1762 case GL_FLOAT:
Brian Paule01a03d2009-02-06 10:21:36 -07001763 basicType = GL_FLOAT;
1764 elems = 1;
1765 break;
Brian98650bd2007-03-13 16:32:48 -06001766 case GL_INT:
Brian Paule01a03d2009-02-06 10:21:36 -07001767 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001768 elems = 1;
1769 break;
1770 case GL_FLOAT_VEC2:
Brian Paule01a03d2009-02-06 10:21:36 -07001771 basicType = GL_FLOAT;
1772 elems = 2;
1773 break;
Brian98650bd2007-03-13 16:32:48 -06001774 case GL_INT_VEC2:
Brian Paule01a03d2009-02-06 10:21:36 -07001775 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001776 elems = 2;
1777 break;
1778 case GL_FLOAT_VEC3:
Brian Paule01a03d2009-02-06 10:21:36 -07001779 basicType = GL_FLOAT;
1780 elems = 3;
1781 break;
Brian98650bd2007-03-13 16:32:48 -06001782 case GL_INT_VEC3:
Brian Paule01a03d2009-02-06 10:21:36 -07001783 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001784 elems = 3;
1785 break;
1786 case GL_FLOAT_VEC4:
Brian Paule01a03d2009-02-06 10:21:36 -07001787 basicType = GL_FLOAT;
1788 elems = 4;
1789 break;
Brian98650bd2007-03-13 16:32:48 -06001790 case GL_INT_VEC4:
Brian Paule01a03d2009-02-06 10:21:36 -07001791 basicType = GL_INT;
Brian98650bd2007-03-13 16:32:48 -06001792 elems = 4;
1793 break;
1794 default:
1795 _mesa_problem(ctx, "Invalid type in _mesa_uniform");
1796 return;
Brian89dc4852007-01-04 14:35:44 -07001797 }
Brian98650bd2007-03-13 16:32:48 -06001798
Brian Paul027ed1b2009-04-24 09:43:44 -06001799 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
Brian98650bd2007-03-13 16:32:48 -06001800
Brian Paul2d76a0d2008-11-10 12:33:17 -07001801 uniform = &shProg->Uniforms->Uniforms[location];
1802
Brian Paule01a03d2009-02-06 10:21:36 -07001803 if (ctx->Shader.Flags & GLSL_UNIFORMS) {
1804 GLint i;
1805 _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
1806 shProg->Name, uniform->Name, location);
1807 if (basicType == GL_INT) {
1808 const GLint *v = (const GLint *) values;
1809 for (i = 0; i < count * elems; i++) {
1810 _mesa_printf("%d ", v[i]);
1811 }
1812 }
1813 else {
1814 const GLfloat *v = (const GLfloat *) values;
1815 for (i = 0; i < count * elems; i++) {
1816 _mesa_printf("%g ", v[i]);
1817 }
1818 }
1819 _mesa_printf("\n");
1820 }
1821
Brian Paulade50832008-05-14 16:09:46 -06001822 /* A uniform var may be used by both a vertex shader and a fragment
1823 * shader. We may need to update one or both shader's uniform here:
Bruce Merryeeb03fa2007-12-21 14:41:45 +02001824 */
Brian Paulade50832008-05-14 16:09:46 -06001825 if (shProg->VertexProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001826 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001827 GLint index = uniform->VertPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001828 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001829 set_program_uniform(ctx, &shProg->VertexProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001830 index, offset, type, count, elems, values);
Bruce Merry2bf2a8c2007-12-21 23:18:40 +02001831 }
Brian5b01c5e2006-12-19 18:02:03 -07001832 }
Brian5cf73262007-01-05 16:02:45 -07001833
Brian Paulade50832008-05-14 16:09:46 -06001834 if (shProg->FragmentProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001835 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001836 GLint index = uniform->FragPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001837 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001838 set_program_uniform(ctx, &shProg->FragmentProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001839 index, offset, type, count, elems, values);
Brian Paulade50832008-05-14 16:09:46 -06001840 }
1841 }
Brian Paul949e7382008-11-05 09:17:55 -07001842
Brian Paul2d76a0d2008-11-10 12:33:17 -07001843 uniform->Initialized = GL_TRUE;
Brian Paulade50832008-05-14 16:09:46 -06001844}
1845
1846
Brian Pauleda291e2008-08-06 16:26:47 -06001847/**
1848 * Set a matrix-valued program parameter.
1849 */
Brian Paulade50832008-05-14 16:09:46 -06001850static void
1851set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
Brian Pauleda291e2008-08-06 16:26:47 -06001852 GLuint index, GLuint offset,
1853 GLuint count, GLuint rows, GLuint cols,
Brian Paulade50832008-05-14 16:09:46 -06001854 GLboolean transpose, const GLfloat *values)
1855{
Brian Paulffbc66b2008-07-21 13:58:50 -06001856 GLuint mat, row, col;
Brian Pauleda291e2008-08-06 16:26:47 -06001857 GLuint dst = index + offset, src = 0;
Brian Paulffbc66b2008-07-21 13:58:50 -06001858 GLint nr, nc;
1859
1860 /* check that the number of rows, columns is correct */
Brian Pauleda291e2008-08-06 16:26:47 -06001861 get_matrix_dims(program->Parameters->Parameters[index].DataType, &nr, &nc);
Brian Paulffbc66b2008-07-21 13:58:50 -06001862 if (rows != nr || cols != nc) {
1863 _mesa_error(ctx, GL_INVALID_OPERATION,
Brian Pauleda291e2008-08-06 16:26:47 -06001864 "glUniformMatrix(matrix size mismatch)");
1865 return;
1866 }
1867
1868 if (index + offset > program->Parameters->Size) {
1869 /* out of bounds! */
Brian Paulffbc66b2008-07-21 13:58:50 -06001870 return;
1871 }
1872
Brian Paulade50832008-05-14 16:09:46 -06001873 /*
1874 * Note: the _columns_ of a matrix are stored in program registers, not
Brian Paulf45ed0e2008-07-18 12:51:39 -06001875 * the rows. So, the loops below look a little funny.
1876 * XXX could optimize this a bit...
Brian Paulade50832008-05-14 16:09:46 -06001877 */
Brian Paulf45ed0e2008-07-18 12:51:39 -06001878
1879 /* loop over matrices */
1880 for (mat = 0; mat < count; mat++) {
1881
1882 /* each matrix: */
Brian Paulade50832008-05-14 16:09:46 -06001883 for (col = 0; col < cols; col++) {
Brian Paulf45ed0e2008-07-18 12:51:39 -06001884 GLfloat *v = program->Parameters->ParameterValues[dst];
Brian Paulade50832008-05-14 16:09:46 -06001885 for (row = 0; row < rows; row++) {
Brian Paulf45ed0e2008-07-18 12:51:39 -06001886 if (transpose) {
1887 v[row] = values[src + row * cols + col];
1888 }
1889 else {
1890 v[row] = values[src + col * rows + row];
1891 }
Brian Paulade50832008-05-14 16:09:46 -06001892 }
Brian Paulf45ed0e2008-07-18 12:51:39 -06001893 dst++;
Brian Paulade50832008-05-14 16:09:46 -06001894 }
Brian Paulf45ed0e2008-07-18 12:51:39 -06001895
1896 src += rows * cols; /* next matrix */
Brian5cf73262007-01-05 16:02:45 -07001897 }
Brian34ae99d2006-12-18 08:28:54 -07001898}
1899
1900
1901/**
Brian5b01c5e2006-12-19 18:02:03 -07001902 * Called by ctx->Driver.UniformMatrix().
Brian Paulf45ed0e2008-07-18 12:51:39 -06001903 * Note: cols=2, rows=4 ==> array[2] of vec4
Brian34ae99d2006-12-18 08:28:54 -07001904 */
Brian Paulfd59f192008-05-18 16:04:55 -06001905static void
Brian5b01c5e2006-12-19 18:02:03 -07001906_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
Brian Paul0115a4f2009-04-14 20:00:28 -06001907 GLint location, GLsizei count,
Brian5b01c5e2006-12-19 18:02:03 -07001908 GLboolean transpose, const GLfloat *values)
Brian34ae99d2006-12-18 08:28:54 -07001909{
Brian3a8e2772006-12-20 17:19:16 -07001910 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paul2d76a0d2008-11-10 12:33:17 -07001911 struct gl_uniform *uniform;
1912 GLint offset;
Brian Paulade50832008-05-14 16:09:46 -06001913
Brian3a8e2772006-12-20 17:19:16 -07001914 if (!shProg || !shProg->LinkStatus) {
1915 _mesa_error(ctx, GL_INVALID_OPERATION,
1916 "glUniformMatrix(program not linked)");
1917 return;
1918 }
Brian Paulade50832008-05-14 16:09:46 -06001919
Bruce Merry89b80322007-12-21 15:20:17 +02001920 if (location == -1)
1921 return; /* The standard specifies this as a no-op */
Brian Paulade50832008-05-14 16:09:46 -06001922
Brian Paul234f03e2009-02-11 09:05:08 -07001923 if (location < -1) {
1924 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniformMatrix(location)");
1925 return;
1926 }
1927
Brian Pauleda291e2008-08-06 16:26:47 -06001928 split_location_offset(&location, &offset);
1929
Brian Paul016701f2008-07-29 17:43:35 -06001930 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian Paulade50832008-05-14 16:09:46 -06001931 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
Brian3a8e2772006-12-20 17:19:16 -07001932 return;
1933 }
Brian34ae99d2006-12-18 08:28:54 -07001934 if (values == NULL) {
Brian3a8e2772006-12-20 17:19:16 -07001935 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
Brian34ae99d2006-12-18 08:28:54 -07001936 return;
1937 }
1938
Brian Paul027ed1b2009-04-24 09:43:44 -06001939 FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
Brian34ae99d2006-12-18 08:28:54 -07001940
Brian Paul2d76a0d2008-11-10 12:33:17 -07001941 uniform = &shProg->Uniforms->Uniforms[location];
1942
Brian Paulade50832008-05-14 16:09:46 -06001943 if (shProg->VertexProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001944 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001945 GLint index = uniform->VertPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001946 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001947 set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001948 index, offset,
1949 count, rows, cols, transpose, values);
Brian34ae99d2006-12-18 08:28:54 -07001950 }
Brian Paulade50832008-05-14 16:09:46 -06001951 }
1952
1953 if (shProg->FragmentProgram) {
Brian Pauleda291e2008-08-06 16:26:47 -06001954 /* convert uniform location to program parameter index */
Brian Paul2d76a0d2008-11-10 12:33:17 -07001955 GLint index = uniform->FragPos;
Brian Pauleda291e2008-08-06 16:26:47 -06001956 if (index >= 0) {
Brian Paulade50832008-05-14 16:09:46 -06001957 set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
Brian Pauleda291e2008-08-06 16:26:47 -06001958 index, offset,
1959 count, rows, cols, transpose, values);
Brian3a8e2772006-12-20 17:19:16 -07001960 }
Brian34ae99d2006-12-18 08:28:54 -07001961 }
Brian Paul949e7382008-11-05 09:17:55 -07001962
Brian Paul2d76a0d2008-11-10 12:33:17 -07001963 uniform->Initialized = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001964}
1965
1966
Brian Paulc90fca32009-08-25 17:42:47 -06001967/**
1968 * Validate a program's samplers.
1969 * Specifically, check that there aren't two samplers of different types
1970 * pointing to the same texture unit.
1971 * \return GL_TRUE if valid, GL_FALSE if invalid
1972 */
1973static GLboolean
1974validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg)
Brian34ae99d2006-12-18 08:28:54 -07001975{
Brian Paulc90fca32009-08-25 17:42:47 -06001976 static const char *targetName[] = {
1977 "TEXTURE_2D_ARRAY",
1978 "TEXTURE_1D_ARRAY",
1979 "TEXTURE_CUBE",
1980 "TEXTURE_3D",
1981 "TEXTURE_RECT",
1982 "TEXTURE_2D",
1983 "TEXTURE_1D",
1984 };
1985 GLint targetUsed[MAX_TEXTURE_IMAGE_UNITS];
1986 GLbitfield samplersUsed = prog->SamplersUsed;
1987 GLuint i;
Brian Paulbc985b52008-07-21 14:16:07 -06001988
Brian Paulc90fca32009-08-25 17:42:47 -06001989 assert(Elements(targetName) == NUM_TEXTURE_TARGETS);
1990
1991 if (samplersUsed == 0x0)
1992 return GL_TRUE;
1993
1994 for (i = 0; i < Elements(targetUsed); i++)
1995 targetUsed[i] = -1;
1996
1997 /* walk over bits which are set in 'samplers' */
1998 while (samplersUsed) {
1999 GLuint unit;
2000 gl_texture_index target;
2001 GLint sampler = _mesa_ffs(samplersUsed) - 1;
2002 assert(sampler >= 0);
2003 assert(sampler < MAX_TEXTURE_IMAGE_UNITS);
2004 unit = prog->SamplerUnits[sampler];
2005 target = prog->SamplerTargets[sampler];
2006 if (targetUsed[unit] != -1 && targetUsed[unit] != target) {
2007 _mesa_snprintf(errMsg, 100,
2008 "Texture unit %d is accessed both as %s and %s",
2009 unit, targetName[targetUsed[unit]], targetName[target]);
2010 return GL_FALSE;
2011 }
2012 targetUsed[unit] = target;
2013 samplersUsed ^= (1 << sampler);
Brian34ae99d2006-12-18 08:28:54 -07002014 }
2015
Brian Paulc90fca32009-08-25 17:42:47 -06002016 return GL_TRUE;
2017}
2018
2019
2020/**
2021 * Do validation of the given shader program.
2022 * \param errMsg returns error message if validation fails.
2023 * \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
2024 */
2025GLboolean
2026_mesa_validate_shader_program(GLcontext *ctx,
2027 const struct gl_shader_program *shProg,
2028 char *errMsg)
2029{
2030 const struct gl_vertex_program *vp = shProg->VertexProgram;
2031 const struct gl_fragment_program *fp = shProg->FragmentProgram;
2032
Brian Paulbc985b52008-07-21 14:16:07 -06002033 if (!shProg->LinkStatus) {
Brian Paulc90fca32009-08-25 17:42:47 -06002034 return GL_FALSE;
Brian Paulbc985b52008-07-21 14:16:07 -06002035 }
2036
2037 /* From the GL spec, a program is invalid if any of these are true:
2038
Brian5b01c5e2006-12-19 18:02:03 -07002039 any two active samplers in the current program object are of
2040 different types, but refer to the same texture image unit,
2041
2042 any active sampler in the current program object refers to a texture
2043 image unit where fixed-function fragment processing accesses a
2044 texture target that does not match the sampler type, or
2045
2046 the sum of the number of active samplers in the program and the
2047 number of texture image units enabled for fixed-function fragment
2048 processing exceeds the combined limit on the total number of texture
2049 image units allowed.
2050 */
Brian Paulbc985b52008-07-21 14:16:07 -06002051
Brian Paulc90fca32009-08-25 17:42:47 -06002052
2053 /*
2054 * Check: any two active samplers in the current program object are of
2055 * different types, but refer to the same texture image unit,
2056 */
2057 if (vp && !validate_samplers(ctx, &vp->Base, errMsg)) {
2058 return GL_FALSE;
2059 }
2060 if (fp && !validate_samplers(ctx, &fp->Base, errMsg)) {
2061 return GL_FALSE;
2062 }
2063
2064 return GL_TRUE;
2065}
2066
2067
2068/**
2069 * Called via glValidateProgram()
2070 */
2071static void
2072_mesa_validate_program(GLcontext *ctx, GLuint program)
2073{
2074 struct gl_shader_program *shProg;
2075 char errMsg[100];
2076
2077 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram");
2078 if (!shProg) {
2079 return;
2080 }
2081
2082 shProg->Validated = _mesa_validate_shader_program(ctx, shProg, errMsg);
2083 if (!shProg->Validated) {
2084 /* update info log */
2085 if (shProg->InfoLog) {
2086 _mesa_free(shProg->InfoLog);
2087 }
2088 shProg->InfoLog = _mesa_strdup(errMsg);
2089 }
Brian34ae99d2006-12-18 08:28:54 -07002090}
Brian Paulfd59f192008-05-18 16:04:55 -06002091
2092
2093/**
2094 * Plug in Mesa's GLSL functions into the device driver function table.
2095 */
2096void
2097_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
2098{
2099 driver->AttachShader = _mesa_attach_shader;
2100 driver->BindAttribLocation = _mesa_bind_attrib_location;
2101 driver->CompileShader = _mesa_compile_shader;
2102 driver->CreateProgram = _mesa_create_program;
2103 driver->CreateShader = _mesa_create_shader;
2104 driver->DeleteProgram2 = _mesa_delete_program2;
2105 driver->DeleteShader = _mesa_delete_shader;
2106 driver->DetachShader = _mesa_detach_shader;
2107 driver->GetActiveAttrib = _mesa_get_active_attrib;
2108 driver->GetActiveUniform = _mesa_get_active_uniform;
2109 driver->GetAttachedShaders = _mesa_get_attached_shaders;
2110 driver->GetAttribLocation = _mesa_get_attrib_location;
2111 driver->GetHandle = _mesa_get_handle;
2112 driver->GetProgramiv = _mesa_get_programiv;
2113 driver->GetProgramInfoLog = _mesa_get_program_info_log;
2114 driver->GetShaderiv = _mesa_get_shaderiv;
2115 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
2116 driver->GetShaderSource = _mesa_get_shader_source;
2117 driver->GetUniformfv = _mesa_get_uniformfv;
Brian Paul2be54a82008-07-08 16:17:04 -06002118 driver->GetUniformiv = _mesa_get_uniformiv;
Brian Paulfd59f192008-05-18 16:04:55 -06002119 driver->GetUniformLocation = _mesa_get_uniform_location;
2120 driver->IsProgram = _mesa_is_program;
2121 driver->IsShader = _mesa_is_shader;
2122 driver->LinkProgram = _mesa_link_program;
2123 driver->ShaderSource = _mesa_shader_source;
2124 driver->Uniform = _mesa_uniform;
2125 driver->UniformMatrix = _mesa_uniform_matrix;
2126 driver->UseProgram = _mesa_use_program;
2127 driver->ValidateProgram = _mesa_validate_program;
2128}