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Brian Osman088913a2019-12-19 15:44:56 -05001/*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Brian Osman62419612020-07-22 10:19:02 -04008#include "include/core/SkBitmap.h"
John Stiles49128242021-06-16 22:37:15 -04009#include "include/core/SkBlender.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050010#include "include/core/SkCanvas.h"
Brian Osman92aac1e2020-08-05 16:48:58 -040011#include "include/core/SkColorFilter.h"
Brian Osman269b21c2020-08-06 12:15:53 -040012#include "include/core/SkData.h"
Brian Osmanf72dedd2020-01-08 13:19:58 -050013#include "include/core/SkPaint.h"
14#include "include/core/SkSurface.h"
Brian Osmanee426f22020-01-02 11:55:24 -050015#include "include/effects/SkRuntimeEffect.h"
Robert Phillips6d344c32020-07-06 10:56:46 -040016#include "include/gpu/GrDirectContext.h"
Brian Salomon5392c942021-03-30 16:14:37 -040017#include "src/core/SkColorSpacePriv.h"
Brian Osman4f009822021-04-28 09:41:06 -040018#include "src/core/SkRuntimeEffectPriv.h"
Brian Osmand9bde072020-04-15 14:18:13 -040019#include "src/core/SkTLazy.h"
Brian Osman62419612020-07-22 10:19:02 -040020#include "src/gpu/GrColor.h"
Brian Osman70ae91f2021-06-10 14:27:53 -040021#include "src/gpu/GrDirectContextPriv.h"
Brian Osman4d571112021-04-27 09:10:10 -040022#include "src/gpu/GrFragmentProcessor.h"
Brian Osman443b5da2021-06-04 16:52:21 -040023#include "src/gpu/effects/GrSkSLFP.h"
Brian Osman088913a2019-12-19 15:44:56 -050024#include "tests/Test.h"
25
Brian Osmanf72dedd2020-01-08 13:19:58 -050026#include <algorithm>
Brian Osman8e2ef022020-09-30 13:26:43 -040027#include <thread>
Brian Osmanf72dedd2020-01-08 13:19:58 -050028
John Stiles7ce17512021-01-12 18:39:02 -050029void test_invalid_effect(skiatest::Reporter* r, const char* src, const char* expected) {
Brian Osman56ed7da2021-04-21 15:57:27 -040030 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src));
John Stiles7ce17512021-01-12 18:39:02 -050031 REPORTER_ASSERT(r, !effect);
32 REPORTER_ASSERT(r, errorText.contains(expected),
33 "Expected error message to contain \"%s\". Actual message: \"%s\"",
34 expected, errorText.c_str());
35};
Brian Osman088913a2019-12-19 15:44:56 -050036
Brian Osman56ed7da2021-04-21 15:57:27 -040037#define EMPTY_MAIN "half4 main(float2 p) { return half4(0); }"
Brian Osman24c18522020-11-10 16:36:01 -050038
John Stiles7ce17512021-01-12 18:39:02 -050039DEF_TEST(SkRuntimeEffectInvalid_FPOnly, r) {
Brian Osman3adc0912021-05-18 10:43:08 -040040 // Features that are only allowed in .fp files (key, in uniform, ctype, when).
Brian Osman088913a2019-12-19 15:44:56 -050041 // Ensure that these fail, and the error messages contain the relevant keyword.
John Stiles7ce17512021-01-12 18:39:02 -050042 test_invalid_effect(r, "layout(key) in bool Input;" EMPTY_MAIN, "key");
43 test_invalid_effect(r, "in uniform float Input;" EMPTY_MAIN, "in uniform");
44 test_invalid_effect(r, "layout(ctype=SkRect) float4 Input;" EMPTY_MAIN, "ctype");
45 test_invalid_effect(r, "in bool Flag; "
46 "layout(when=Flag) uniform float Input;" EMPTY_MAIN, "when");
John Stiles7ce17512021-01-12 18:39:02 -050047}
Brian Osman088913a2019-12-19 15:44:56 -050048
John Stiles7ce17512021-01-12 18:39:02 -050049DEF_TEST(SkRuntimeEffectInvalid_LimitedUniformTypes, r) {
Brian Osmand18967c2021-04-01 09:56:07 -040050 // Runtime SkSL supports a limited set of uniform types. No bool, for example:
John Stiles7ce17512021-01-12 18:39:02 -050051 test_invalid_effect(r, "uniform bool b;" EMPTY_MAIN, "uniform");
John Stiles7ce17512021-01-12 18:39:02 -050052}
Brian Osman088913a2019-12-19 15:44:56 -050053
John Stiles7ce17512021-01-12 18:39:02 -050054DEF_TEST(SkRuntimeEffectInvalid_NoInVariables, r) {
Brian Osmana4b91692020-08-10 14:26:16 -040055 // 'in' variables aren't allowed at all:
John Stiles7ce17512021-01-12 18:39:02 -050056 test_invalid_effect(r, "in bool b;" EMPTY_MAIN, "'in'");
57 test_invalid_effect(r, "in float f;" EMPTY_MAIN, "'in'");
58 test_invalid_effect(r, "in float2 v;" EMPTY_MAIN, "'in'");
59 test_invalid_effect(r, "in half3x3 m;" EMPTY_MAIN, "'in'");
60}
Brian Osman8783b782020-01-06 11:13:45 -050061
John Stiles7ce17512021-01-12 18:39:02 -050062DEF_TEST(SkRuntimeEffectInvalid_UndefinedFunction, r) {
Brian Osman56ed7da2021-04-21 15:57:27 -040063 test_invalid_effect(r, "half4 missing(); half4 main(float2 p) { return missing(); }",
John Stiles7ce17512021-01-12 18:39:02 -050064 "undefined function");
65}
Brian Osman182c92e2020-07-20 15:18:33 -040066
John Stiles7ce17512021-01-12 18:39:02 -050067DEF_TEST(SkRuntimeEffectInvalid_UndefinedMain, r) {
Brian Osman182c92e2020-07-20 15:18:33 -040068 // Shouldn't be possible to create an SkRuntimeEffect without "main"
John Stiles7ce17512021-01-12 18:39:02 -050069 test_invalid_effect(r, "", "main");
70}
Brian Osman82329002020-07-21 09:39:27 -040071
John Stiles7ce17512021-01-12 18:39:02 -050072DEF_TEST(SkRuntimeEffectInvalid_SkCapsDisallowed, r) {
Brian Osmanb06301e2020-11-06 11:45:36 -050073 // sk_Caps is an internal system. It should not be visible to runtime effects
Brian Osman56ed7da2021-04-21 15:57:27 -040074 test_invalid_effect(
75 r,
76 "half4 main(float2 p) { return sk_Caps.integerSupport ? half4(1) : half4(0); }",
77 "unknown identifier 'sk_Caps'");
John Stiles7ce17512021-01-12 18:39:02 -050078}
Brian Osmanb06301e2020-11-06 11:45:36 -050079
John Stiles65d7ab22021-04-28 15:14:09 -040080DEF_TEST(SkRuntimeEffectCanDisableES2Restrictions, r) {
81 auto test_valid_es3 = [](skiatest::Reporter* r, const char* sksl) {
82 SkRuntimeEffect::Options opt;
83 opt.enforceES2Restrictions = false;
84 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl), opt);
85 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
86 };
87
88 test_invalid_effect(r, "float f[2] = float[2](0, 1);" EMPTY_MAIN, "construction of array type");
89 test_valid_es3 (r, "float f[2] = float[2](0, 1);" EMPTY_MAIN);
90}
91
Brian Osmanaf4e2332021-04-20 12:00:10 -040092DEF_TEST(SkRuntimeEffectForColorFilter, r) {
93 // Tests that the color filter factory rejects or accepts certain SkSL constructs
94 auto test_valid = [r](const char* sksl) {
95 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
John Stiles65d7ab22021-04-28 15:14:09 -040096 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
Brian Osmanaf4e2332021-04-20 12:00:10 -040097 };
98
99 auto test_invalid = [r](const char* sksl, const char* expected) {
100 auto [effect, errorText] = SkRuntimeEffect::MakeForColorFilter(SkString(sksl));
101 REPORTER_ASSERT(r, !effect);
102 REPORTER_ASSERT(r,
103 errorText.contains(expected),
104 "Expected error message to contain \"%s\". Actual message: \"%s\"",
105 expected,
106 errorText.c_str());
107 };
108
109 // Color filters must use the 'half4 main(half4)' signature. Either color can be float4/vec4
110 test_valid("half4 main(half4 c) { return c; }");
111 test_valid("float4 main(half4 c) { return c; }");
112 test_valid("half4 main(float4 c) { return c; }");
113 test_valid("float4 main(float4 c) { return c; }");
114 test_valid("vec4 main(half4 c) { return c; }");
115 test_valid("half4 main(vec4 c) { return c; }");
116 test_valid("vec4 main(vec4 c) { return c; }");
117
118 // Invalid return types
119 test_invalid("void main(half4 c) {}", "'main' must return");
120 test_invalid("half3 main(half4 c) { return c.rgb; }", "'main' must return");
121
122 // Invalid argument types (some are valid as shaders, but not color filters)
123 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
124 test_invalid("half4 main(float2 p) { return half4(1); }", "'main' parameter");
125 test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
126
127 // sk_FragCoord should not be available
128 test_invalid("half4 main(half4 c) { return sk_FragCoord.xy01; }", "unknown identifier");
129
130 // Sampling a child shader requires that we pass explicit coords
131 test_valid("uniform shader child;"
132 "half4 main(half4 c) { return sample(child, c.rg); }");
Brian Osmanc9125aa2021-04-21 09:57:19 -0400133 // Trying to pass a color as well. (Works internally with FPs, but not in runtime effects).
134 test_invalid("uniform shader child;"
135 "half4 main(half4 c) { return sample(child, c.rg, c); }",
136 "no match for sample(shader, half2, half4)");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400137
Brian Osmanc9125aa2021-04-21 09:57:19 -0400138 // Shader with just a color
139 test_invalid("uniform shader child;"
140 "half4 main(half4 c) { return sample(child, c); }",
141 "no match for sample(shader, half4)");
John Stiles93003912021-06-16 11:34:37 -0400142 // Coords and color in a different order
Brian Osmanc9125aa2021-04-21 09:57:19 -0400143 test_invalid("uniform shader child;"
144 "half4 main(half4 c) { return sample(child, c, c.rg); }",
145 "no match for sample(shader, half4, half2)");
146
147 // Older variants that are no longer allowed
Brian Osmanaf4e2332021-04-20 12:00:10 -0400148 test_invalid(
149 "uniform shader child;"
150 "half4 main(half4 c) { return sample(child); }",
Brian Osmanc9125aa2021-04-21 09:57:19 -0400151 "no match for sample(shader)");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400152 test_invalid(
153 "uniform shader child;"
154 "half4 main(half4 c) { return sample(child, float3x3(1)); }",
Brian Osmanc9125aa2021-04-21 09:57:19 -0400155 "no match for sample(shader, float3x3)");
156
157 // Sampling a colorFilter requires a color. No other signatures are valid.
158 test_valid("uniform colorFilter child;"
159 "half4 main(half4 c) { return sample(child, c); }");
160
161 test_invalid("uniform colorFilter child;"
162 "half4 main(half4 c) { return sample(child); }",
163 "sample(colorFilter)");
164 test_invalid("uniform colorFilter child;"
165 "half4 main(half4 c) { return sample(child, c.rg); }",
166 "sample(colorFilter, half2)");
167 test_invalid("uniform colorFilter child;"
168 "half4 main(half4 c) { return sample(child, c.rg, c); }",
169 "sample(colorFilter, half2, half4)");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400170}
171
John Stiles93003912021-06-16 11:34:37 -0400172DEF_TEST(SkRuntimeEffectForBlender, r) {
173 // Tests that the blender factory rejects or accepts certain SkSL constructs
174 auto test_valid = [r](const char* sksl) {
175 auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(sksl));
176 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
177 };
178
179 auto test_invalid = [r](const char* sksl, const char* expected) {
180 auto [effect, errorText] = SkRuntimeEffect::MakeForBlender(SkString(sksl));
181 REPORTER_ASSERT(r, !effect);
182 REPORTER_ASSERT(r,
183 errorText.contains(expected),
184 "Expected error message to contain \"%s\". Actual message: \"%s\"",
185 expected,
186 errorText.c_str());
187 };
188
189 // Color filters must use the 'half4 main(half4, half4)' signature. Any mixture of
190 // float4/vec4/half4 is allowed.
191 test_valid("half4 main(half4 s, half4 d) { return s; }");
192 test_valid("float4 main(float4 s, float4 d) { return d; }");
193 test_valid("float4 main(half4 s, float4 d) { return s; }");
194 test_valid("half4 main(float4 s, half4 d) { return d; }");
195 test_valid("vec4 main(half4 s, half4 d) { return s; }");
196 test_valid("half4 main(vec4 s, vec4 d) { return d; }");
197 test_valid("vec4 main(vec4 s, vec4 d) { return s; }");
198
199 // Invalid return types
200 test_invalid("void main(half4 s, half4 d) {}", "'main' must return");
201 test_invalid("half3 main(half4 s, half4 d) { return s.rgb; }", "'main' must return");
202
203 // Invalid argument types (some are valid as shaders/color filters)
204 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
205 test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
206 test_invalid("half4 main(float2 p) { return half4(1); }", "'main' parameter");
207 test_invalid("half4 main(float2 p, half4 c) { return c; }", "'main' parameter");
208 test_invalid("half4 main(float2 p, half4 a, half4 b) { return a; }", "'main' parameter");
209 test_invalid("half4 main(half4 a, half4 b, half4 c) { return a; }", "'main' parameter");
210
211 // sk_FragCoord should not be available
212 test_invalid("half4 main(half4 s, half4 d) { return sk_FragCoord.xy01; }",
213 "unknown identifier");
214
215 // Child shaders are currently unsupported in blends
216 test_invalid("uniform shader sh; half4 main(half4 s, half4 d) { return s; }",
217 "'shader' is not allowed in runtime blend");
218 test_invalid("uniform shader sh; half4 main(half4 s, half4 d) { return sample(sh, s.rg); }",
219 "unknown identifier 'sample'");
220}
221
Brian Osmanaf4e2332021-04-20 12:00:10 -0400222DEF_TEST(SkRuntimeEffectForShader, r) {
223 // Tests that the shader factory rejects or accepts certain SkSL constructs
224 auto test_valid = [r](const char* sksl) {
225 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
John Stiles65d7ab22021-04-28 15:14:09 -0400226 REPORTER_ASSERT(r, effect, "%s", errorText.c_str());
Brian Osmanaf4e2332021-04-20 12:00:10 -0400227 };
228
229 auto test_invalid = [r](const char* sksl, const char* expected) {
230 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(sksl));
231 REPORTER_ASSERT(r, !effect);
232 REPORTER_ASSERT(r,
233 errorText.contains(expected),
234 "Expected error message to contain \"%s\". Actual message: \"%s\"",
235 expected,
236 errorText.c_str());
237 };
238
239 // Shaders must use either the 'half4 main(float2)' or 'half4 main(float2, half4)' signature
240 // Either color can be half4/float4/vec4, but the coords must be float2/vec2
241 test_valid("half4 main(float2 p) { return p.xyxy; }");
242 test_valid("float4 main(float2 p) { return p.xyxy; }");
243 test_valid("vec4 main(float2 p) { return p.xyxy; }");
244 test_valid("half4 main(vec2 p) { return p.xyxy; }");
245 test_valid("vec4 main(vec2 p) { return p.xyxy; }");
246 test_valid("half4 main(float2 p, half4 c) { return c; }");
247 test_valid("half4 main(float2 p, float4 c) { return c; }");
248 test_valid("half4 main(float2 p, vec4 c) { return c; }");
249 test_valid("float4 main(float2 p, half4 c) { return c; }");
250 test_valid("vec4 main(float2 p, half4 c) { return c; }");
251 test_valid("vec4 main(vec2 p, vec4 c) { return c; }");
252
253 // Invalid return types
254 test_invalid("void main(float2 p) {}", "'main' must return");
255 test_invalid("half3 main(float2 p) { return p.xy1; }", "'main' must return");
256
257 // Invalid argument types (some are valid as color filters, but not shaders)
258 test_invalid("half4 main() { return half4(1); }", "'main' parameter");
259 test_invalid("half4 main(half4 c) { return c; }", "'main' parameter");
260
261 // sk_FragCoord should be available
262 test_valid("half4 main(float2 p) { return sk_FragCoord.xy01; }");
263
264 // Sampling a child shader requires that we pass explicit coords
265 test_valid("uniform shader child;"
266 "half4 main(float2 p) { return sample(child, p); }");
267
Brian Osmanc9125aa2021-04-21 09:57:19 -0400268 // Trying to pass a color as well. (Works internally with FPs, but not in runtime effects).
269 test_invalid("uniform shader child;"
270 "half4 main(float2 p, half4 c) { return sample(child, p, c); }",
271 "no match for sample(shader, float2, half4)");
272
273 // Shader with just a color
274 test_invalid("uniform shader child;"
275 "half4 main(float2 p, half4 c) { return sample(child, c); }",
276 "no match for sample(shader, half4)");
277 // Coords and color in a different order
278 test_invalid("uniform shader child;"
279 "half4 main(float2 p, half4 c) { return sample(child, c, p); }",
280 "no match for sample(shader, half4, float2)");
281
282 // Older variants that are no longer allowed
Brian Osmanaf4e2332021-04-20 12:00:10 -0400283 test_invalid(
284 "uniform shader child;"
285 "half4 main(float2 p) { return sample(child); }",
Brian Osmanc9125aa2021-04-21 09:57:19 -0400286 "no match for sample(shader)");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400287 test_invalid(
288 "uniform shader child;"
289 "half4 main(float2 p) { return sample(child, float3x3(1)); }",
Brian Osmanc9125aa2021-04-21 09:57:19 -0400290 "no match for sample(shader, float3x3)");
291
292 // Sampling a colorFilter requires a color. No other signatures are valid.
293 test_valid("uniform colorFilter child;"
294 "half4 main(float2 p, half4 c) { return sample(child, c); }");
295
296 test_invalid("uniform colorFilter child;"
297 "half4 main(float2 p) { return sample(child); }",
298 "sample(colorFilter)");
299 test_invalid("uniform colorFilter child;"
300 "half4 main(float2 p) { return sample(child, p); }",
301 "sample(colorFilter, float2)");
302 test_invalid("uniform colorFilter child;"
303 "half4 main(float2 p, half4 c) { return sample(child, p, c); }",
304 "sample(colorFilter, float2, half4)");
Brian Osmanaf4e2332021-04-20 12:00:10 -0400305}
306
Brian Osmanf72dedd2020-01-08 13:19:58 -0500307class TestEffect {
308public:
Brian Osman62419612020-07-22 10:19:02 -0400309 TestEffect(skiatest::Reporter* r, sk_sp<SkSurface> surface)
310 : fReporter(r), fSurface(std::move(surface)) {}
311
Brian Osman33316412020-11-06 10:42:51 -0500312 void build(const char* src) {
Brian Osman56ed7da2021-04-21 15:57:27 -0400313 auto [effect, errorText] = SkRuntimeEffect::MakeForShader(SkString(src));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500314 if (!effect) {
Brian Osman62419612020-07-22 10:19:02 -0400315 REPORT_FAILURE(fReporter, "effect",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500316 SkStringPrintf("Effect didn't compile: %s", errorText.c_str()));
317 return;
318 }
Brian Osmand9bde072020-04-15 14:18:13 -0400319 fBuilder.init(std::move(effect));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500320 }
321
Brian Osmana4b91692020-08-10 14:26:16 -0400322 SkRuntimeShaderBuilder::BuilderUniform uniform(const char* name) {
323 return fBuilder->uniform(name);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500324 }
Brian Osman62419612020-07-22 10:19:02 -0400325 SkRuntimeShaderBuilder::BuilderChild child(const char* name) {
326 return fBuilder->child(name);
327 }
Brian Osmanf72dedd2020-01-08 13:19:58 -0500328
Brian Osman62419612020-07-22 10:19:02 -0400329 using PreTestFn = std::function<void(SkCanvas*, SkPaint*)>;
330
331 void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
332 PreTestFn preTestCallback = nullptr) {
John Stiles49128242021-06-16 22:37:15 -0400333 auto shader = fBuilder->makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500334 if (!shader) {
Brian Osman62419612020-07-22 10:19:02 -0400335 REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500336 return;
337 }
338
Brian Osman62419612020-07-22 10:19:02 -0400339 SkCanvas* canvas = fSurface->getCanvas();
Brian Osmanf72dedd2020-01-08 13:19:58 -0500340 SkPaint paint;
341 paint.setShader(std::move(shader));
342 paint.setBlendMode(SkBlendMode::kSrc);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500343
Brian Osman62419612020-07-22 10:19:02 -0400344 canvas->save();
345 if (preTestCallback) {
346 preTestCallback(canvas, &paint);
347 }
348 canvas->drawPaint(paint);
349 canvas->restore();
350
351 GrColor actual[4];
352 SkImageInfo info = fSurface->imageInfo();
353 if (!fSurface->readPixels(info, actual, info.minRowBytes(), 0, 0)) {
354 REPORT_FAILURE(fReporter, "readPixels", SkString("readPixels failed"));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500355 return;
356 }
357
Brian Osman62419612020-07-22 10:19:02 -0400358 GrColor expected[4] = {TL, TR, BL, BR};
John Stilesc1c3c6d2020-08-15 23:22:53 -0400359 if (0 != memcmp(actual, expected, sizeof(actual))) {
Brian Osman62419612020-07-22 10:19:02 -0400360 REPORT_FAILURE(fReporter, "Runtime effect didn't match expectations",
Brian Osmanf72dedd2020-01-08 13:19:58 -0500361 SkStringPrintf("\n"
362 "Expected: [ %08x %08x %08x %08x ]\n"
363 "Got : [ %08x %08x %08x %08x ]\n"
364 "SkSL:\n%s\n",
365 TL, TR, BL, BR, actual[0], actual[1], actual[2],
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400366 actual[3], fBuilder->effect()->source().c_str()));
Brian Osmanf72dedd2020-01-08 13:19:58 -0500367 }
368 }
369
Brian Osman62419612020-07-22 10:19:02 -0400370 void test(GrColor expected, PreTestFn preTestCallback = nullptr) {
371 this->test(expected, expected, expected, expected, preTestCallback);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500372 }
373
374private:
Brian Osman62419612020-07-22 10:19:02 -0400375 skiatest::Reporter* fReporter;
376 sk_sp<SkSurface> fSurface;
Brian Osmand9bde072020-04-15 14:18:13 -0400377 SkTLazy<SkRuntimeShaderBuilder> fBuilder;
Brian Osmanf72dedd2020-01-08 13:19:58 -0500378};
379
Brian Osman62419612020-07-22 10:19:02 -0400380// Produces a 2x2 bitmap shader, with opaque colors:
381// [ Red, Green ]
382// [ Blue, White ]
383static sk_sp<SkShader> make_RGBW_shader() {
384 SkBitmap bmp;
385 bmp.allocPixels(SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType));
386 SkIRect topLeft = SkIRect::MakeWH(1, 1);
387 bmp.pixmap().erase(SK_ColorRED, topLeft);
388 bmp.pixmap().erase(SK_ColorGREEN, topLeft.makeOffset(1, 0));
389 bmp.pixmap().erase(SK_ColorBLUE, topLeft.makeOffset(0, 1));
390 bmp.pixmap().erase(SK_ColorWHITE, topLeft.makeOffset(1, 1));
Mike Reedb41bd152020-12-12 11:18:31 -0500391 return bmp.makeShader(SkSamplingOptions());
Brian Osman62419612020-07-22 10:19:02 -0400392}
393
Robert Phillipse94b4e12020-07-23 13:54:35 -0400394static void test_RuntimeEffect_Shaders(skiatest::Reporter* r, GrRecordingContext* rContext) {
Brian Osmanf72dedd2020-01-08 13:19:58 -0500395 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
Robert Phillipse94b4e12020-07-23 13:54:35 -0400396 sk_sp<SkSurface> surface = rContext
397 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
398 : SkSurface::MakeRaster(info);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500399 REPORTER_ASSERT(r, surface);
Brian Osman62419612020-07-22 10:19:02 -0400400 TestEffect effect(r, surface);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500401
Brian Osman504032e2020-01-10 10:05:24 -0500402 using float4 = std::array<float, 4>;
Brian Osmand18967c2021-04-01 09:56:07 -0400403 using int4 = std::array<int, 4>;
Brian Osman504032e2020-01-10 10:05:24 -0500404
Brian Osman62419612020-07-22 10:19:02 -0400405 // Local coords
Brian Osman33316412020-11-06 10:42:51 -0500406 effect.build("half4 main(float2 p) { return half4(half2(p - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400407 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500408
Brian Osman62419612020-07-22 10:19:02 -0400409 // Use of a simple uniform. (Draw twice with two values to ensure it's updated).
Brian Osman56ed7da2021-04-21 15:57:27 -0400410 effect.build("uniform float4 gColor; half4 main(float2 p) { return half4(gColor); }");
Brian Osmana4b91692020-08-10 14:26:16 -0400411 effect.uniform("gColor") = float4{ 0.0f, 0.25f, 0.75f, 1.0f };
Brian Osman62419612020-07-22 10:19:02 -0400412 effect.test(0xFFBF4000);
Brian Osmana4b91692020-08-10 14:26:16 -0400413 effect.uniform("gColor") = float4{ 1.0f, 0.0f, 0.0f, 0.498f };
Brian Osman62419612020-07-22 10:19:02 -0400414 effect.test(0x7F00007F); // Tests that we clamp to valid premul
Michael Ludwig5e6b3cd2020-05-27 17:02:37 -0400415
Brian Osmand18967c2021-04-01 09:56:07 -0400416 // Same, with integer uniforms
Brian Osman56ed7da2021-04-21 15:57:27 -0400417 effect.build("uniform int4 gColor; half4 main(float2 p) { return half4(gColor) / 255.0; }");
Brian Osmand18967c2021-04-01 09:56:07 -0400418 effect.uniform("gColor") = int4{ 0x00, 0x40, 0xBF, 0xFF };
419 effect.test(0xFFBF4000);
420 effect.uniform("gColor") = int4{ 0xFF, 0x00, 0x00, 0x7F };
421 effect.test(0x7F00007F); // Tests that we clamp to valid premul
422
Brian Osman62419612020-07-22 10:19:02 -0400423 // Test sk_FragCoord (device coords). Rotate the canvas to be sure we're seeing device coords.
424 // Since the surface is 2x2, we should see (0,0), (1,0), (0,1), (1,1). Multiply by 0.498 to
425 // make sure we're not saturating unexpectedly.
Brian Osman56ed7da2021-04-21 15:57:27 -0400426 effect.build(
427 "half4 main(float2 p) { return half4(0.498 * (half2(sk_FragCoord.xy) - 0.5), 0, 1); }");
Brian Osman62419612020-07-22 10:19:02 -0400428 effect.test(0xFF000000, 0xFF00007F, 0xFF007F00, 0xFF007F7F,
429 [](SkCanvas* canvas, SkPaint*) { canvas->rotate(45.0f); });
Michael Ludwig22534f22020-05-27 17:25:33 -0400430
Brian Osman0acb5b52020-09-02 13:45:47 -0400431 // Runtime effects should use relaxed precision rules by default
Brian Osman33316412020-11-06 10:42:51 -0500432 effect.build("half4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osman0acb5b52020-09-02 13:45:47 -0400433 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
434
Brian Osman33316412020-11-06 10:42:51 -0500435 // ... and support *returning* float4 (aka vec4), not just half4
436 effect.build("float4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
437 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
438 effect.build("vec4 main(float2 p) { return float4(p - 0.5, 0, 1); }");
Brian Osmanf1319c32020-10-13 09:34:23 -0400439 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
440
Brian Osmanb4ce9442020-11-11 09:18:02 -0500441 // Mutating coords should work. (skbug.com/10918)
442 effect.build("vec4 main(vec2 p) { p -= 0.5; return vec4(p, 0, 1); }");
443 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
444 effect.build("void moveCoords(inout vec2 p) { p -= 0.5; }"
445 "vec4 main(vec2 p) { moveCoords(p); return vec4(p, 0, 1); }");
446 effect.test(0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFF00FFFF);
447
Brian Osmanb5f0f522020-07-23 13:28:14 -0400448 //
449 // Sampling children
450 //
451
Brian Osman62419612020-07-22 10:19:02 -0400452 // Sampling a null child should return the paint color
Brian Osman33316412020-11-06 10:42:51 -0500453 effect.build("uniform shader child;"
Brian Osman56ed7da2021-04-21 15:57:27 -0400454 "half4 main(float2 p) { return sample(child, p); }");
Brian Osman62419612020-07-22 10:19:02 -0400455 effect.child("child") = nullptr;
456 effect.test(0xFF00FFFF,
457 [](SkCanvas*, SkPaint* paint) { paint->setColor4f({1.0f, 1.0f, 0.0f, 1.0f}); });
458
459 sk_sp<SkShader> rgbwShader = make_RGBW_shader();
460
Brian Osman56ed7da2021-04-21 15:57:27 -0400461 // Sampling a simple child at our coordinates
Brian Osman33316412020-11-06 10:42:51 -0500462 effect.build("uniform shader child;"
Brian Osman56ed7da2021-04-21 15:57:27 -0400463 "half4 main(float2 p) { return sample(child, p); }");
Brian Osman62419612020-07-22 10:19:02 -0400464 effect.child("child") = rgbwShader;
465 effect.test(0xFF0000FF, 0xFF00FF00, 0xFFFF0000, 0xFFFFFFFF);
466
467 // Sampling with explicit coordinates (reflecting about the diagonal)
Brian Osman33316412020-11-06 10:42:51 -0500468 effect.build("uniform shader child;"
469 "half4 main(float2 p) { return sample(child, p.yx); }");
Brian Osman62419612020-07-22 10:19:02 -0400470 effect.child("child") = rgbwShader;
471 effect.test(0xFF0000FF, 0xFFFF0000, 0xFF00FF00, 0xFFFFFFFF);
472
Brian Osmanb5f0f522020-07-23 13:28:14 -0400473 //
474 // Helper functions
475 //
476
477 // Test case for inlining in the pipeline-stage and fragment-shader passes (skbug.com/10526):
Brian Osman33316412020-11-06 10:42:51 -0500478 effect.build("float2 helper(float2 x) { return x + 1; }"
479 "half4 main(float2 p) { float2 v = helper(p); return half4(half2(v), 0, 1); }");
Brian Osmanb5f0f522020-07-23 13:28:14 -0400480 effect.test(0xFF00FFFF);
Brian Osmanf72dedd2020-01-08 13:19:58 -0500481}
482
483DEF_TEST(SkRuntimeEffectSimple, r) {
484 test_RuntimeEffect_Shaders(r, nullptr);
485}
486
487DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeEffectSimple_GPU, r, ctxInfo) {
Robert Phillips6d344c32020-07-06 10:56:46 -0400488 test_RuntimeEffect_Shaders(r, ctxInfo.directContext());
Brian Osmanf72dedd2020-01-08 13:19:58 -0500489}
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400490
491DEF_TEST(SkRuntimeShaderBuilderReuse, r) {
492 const char* kSource = R"(
493 uniform half x;
Brian Osman56ed7da2021-04-21 15:57:27 -0400494 half4 main(float2 p) { return half4(x); }
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400495 )";
496
Brian Osman56ed7da2021-04-21 15:57:27 -0400497 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400498 REPORTER_ASSERT(r, effect);
499
500 // Test passes if this sequence doesn't assert. skbug.com/10667
501 SkRuntimeShaderBuilder b(std::move(effect));
502 b.uniform("x") = 0.0f;
John Stiles49128242021-06-16 22:37:15 -0400503 auto shader_0 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400504
505 b.uniform("x") = 1.0f;
John Stiles49128242021-06-16 22:37:15 -0400506 auto shader_1 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
507}
508
509DEF_TEST(SkRuntimeBlendBuilderReuse, r) {
510 const char* kSource = R"(
511 uniform half x;
512 half4 main(half4 s, half4 d) { return half4(x); }
513 )";
514
515 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForBlender(SkString(kSource)).effect;
516 REPORTER_ASSERT(r, effect);
517
518 // We should be able to construct multiple SkBlenders in a row without asserting.
519 SkRuntimeBlendBuilder b(std::move(effect));
520 for (float x = 0.0f; x <= 2.0f; x += 2.0f) {
521 b.uniform("x") = x;
522 sk_sp<SkBlender> blender = b.makeBlender();
523 }
Brian Osmanb6bd0d22020-08-27 10:51:22 -0400524}
Brian Osman8e2ef022020-09-30 13:26:43 -0400525
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500526DEF_TEST(SkRuntimeShaderBuilderSetUniforms, r) {
527 const char* kSource = R"(
528 uniform half x;
529 uniform vec2 offset;
Brian Osman56ed7da2021-04-21 15:57:27 -0400530 half4 main(float2 p) { return half4(x); }
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500531 )";
532
Brian Osman56ed7da2021-04-21 15:57:27 -0400533 sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(kSource)).effect;
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500534 REPORTER_ASSERT(r, effect);
535
536 SkRuntimeShaderBuilder b(std::move(effect));
537
538 // Test passes if this sequence doesn't assert.
539 float x = 1.0f;
540 REPORTER_ASSERT(r, b.uniform("x").set(&x, 1));
541
542 // add extra value to ensure that set doesn't try to use sizeof(array)
543 float origin[] = { 2.0f, 3.0f, 4.0f };
544 REPORTER_ASSERT(r, b.uniform("offset").set<float>(origin, 2));
545
546#ifndef SK_DEBUG
547 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 1));
548 REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 3));
549#endif
550
John Stiles49128242021-06-16 22:37:15 -0400551 auto shader = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
Derek Sollenberger9e1cedd2021-01-14 08:30:52 -0500552}
553
Brian Osman8e2ef022020-09-30 13:26:43 -0400554DEF_TEST(SkRuntimeEffectThreaded, r) {
555 // SkRuntimeEffect uses a single compiler instance, but it's mutex locked.
556 // This tests that we can safely use it from more than one thread, and also
557 // that programs don't refer to shared structures owned by the compiler.
558 // skbug.com/10589
Brian Osman56ed7da2021-04-21 15:57:27 -0400559 static constexpr char kSource[] = "half4 main(float2 p) { return sk_FragCoord.xyxy; }";
Brian Osman8e2ef022020-09-30 13:26:43 -0400560
561 std::thread threads[16];
562 for (auto& thread : threads) {
563 thread = std::thread([r]() {
Brian Osman56ed7da2021-04-21 15:57:27 -0400564 auto [effect, error] = SkRuntimeEffect::MakeForShader(SkString(kSource));
Brian Osman8e2ef022020-09-30 13:26:43 -0400565 REPORTER_ASSERT(r, effect);
566 });
567 }
568
569 for (auto& thread : threads) {
570 thread.join();
571 }
572}
Mike Klein827f8c02021-02-06 09:13:01 -0600573
574DEF_TEST(SkRuntimeColorFilterSingleColor, r) {
575 // Test runtime colorfilters support filterColor4f().
Brian Osman56ed7da2021-04-21 15:57:27 -0400576 auto [effect, err] =
577 SkRuntimeEffect::MakeForColorFilter(SkString{"half4 main(half4 c) { return c*c; }"});
Mike Klein827f8c02021-02-06 09:13:01 -0600578 REPORTER_ASSERT(r, effect);
579 REPORTER_ASSERT(r, err.isEmpty());
580
Brian Osman56ed7da2021-04-21 15:57:27 -0400581 sk_sp<SkColorFilter> cf = effect->makeColorFilter(SkData::MakeEmpty());
Mike Klein827f8c02021-02-06 09:13:01 -0600582 REPORTER_ASSERT(r, cf);
583
584 SkColor4f c = cf->filterColor4f({0.25, 0.5, 0.75, 1.0},
585 sk_srgb_singleton(), sk_srgb_singleton());
586 REPORTER_ASSERT(r, c.fR == 0.0625f);
587 REPORTER_ASSERT(r, c.fG == 0.25f);
588 REPORTER_ASSERT(r, c.fB == 0.5625f);
589 REPORTER_ASSERT(r, c.fA == 1.0f);
590}
Brian Osman8e756f32021-02-10 10:19:27 -0500591
592static void test_RuntimeEffectStructNameReuse(skiatest::Reporter* r, GrRecordingContext* rContext) {
593 // Test that two different runtime effects can reuse struct names in a single paint operation
Brian Osman56ed7da2021-04-21 15:57:27 -0400594 auto [childEffect, err] = SkRuntimeEffect::MakeForShader(SkString(
Brian Osman8e756f32021-02-10 10:19:27 -0500595 "uniform shader paint;"
596 "struct S { half4 rgba; };"
597 "void process(inout S s) { s.rgba.rgb *= 0.5; }"
Brian Osman56ed7da2021-04-21 15:57:27 -0400598 "half4 main(float2 p) { S s; s.rgba = sample(paint, p); process(s); return s.rgba; }"
Brian Osman8e756f32021-02-10 10:19:27 -0500599 ));
600 REPORTER_ASSERT(r, childEffect, "%s\n", err.c_str());
601 sk_sp<SkShader> nullChild = nullptr;
602 sk_sp<SkShader> child = childEffect->makeShader(/*uniforms=*/nullptr, &nullChild,
603 /*childCount=*/1, /*localMatrix=*/nullptr,
604 /*isOpaque=*/false);
605
606 SkImageInfo info = SkImageInfo::Make(2, 2, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
607 sk_sp<SkSurface> surface = rContext
608 ? SkSurface::MakeRenderTarget(rContext, SkBudgeted::kNo, info)
609 : SkSurface::MakeRaster(info);
610 REPORTER_ASSERT(r, surface);
611
612 TestEffect effect(r, surface);
613 effect.build(
614 "uniform shader child;"
615 "struct S { float2 coord; };"
616 "void process(inout S s) { s.coord = s.coord.yx; }"
617 "half4 main(float2 p) { S s; s.coord = p; process(s); return sample(child, s.coord); "
618 "}");
619 effect.child("child") = child;
620 effect.test(0xFF00407F, [](SkCanvas*, SkPaint* paint) {
621 paint->setColor4f({0.99608f, 0.50196f, 0.0f, 1.0f});
622 });
623}
624
625DEF_TEST(SkRuntimeStructNameReuse, r) {
626 test_RuntimeEffectStructNameReuse(r, nullptr);
627}
628
629DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeStructNameReuse_GPU, r, ctxInfo) {
630 test_RuntimeEffectStructNameReuse(r, ctxInfo.directContext());
631}
Mike Kleine0d9b862021-02-16 12:00:29 -0600632
633DEF_TEST(SkRuntimeColorFilterFlags, r) {
634 { // Here's a non-trivial filter that doesn't change alpha.
Brian Osman56ed7da2021-04-21 15:57:27 -0400635 auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400636 "half4 main(half4 color) { return color + half4(1,1,1,0); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600637 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400638 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600639 REPORTER_ASSERT(r, filter && filter->isAlphaUnchanged());
640 }
641
642 { // Here's one that definitely changes alpha.
Brian Osman56ed7da2021-04-21 15:57:27 -0400643 auto [effect, err] = SkRuntimeEffect::MakeForColorFilter(SkString{
Brian Osmancdee1202021-04-14 09:36:49 -0400644 "half4 main(half4 color) { return color + half4(0,0,0,4); }"});
Mike Kleine0d9b862021-02-16 12:00:29 -0600645 REPORTER_ASSERT(r, effect && err.isEmpty());
Brian Osmancdee1202021-04-14 09:36:49 -0400646 sk_sp<SkColorFilter> filter = effect->makeColorFilter(SkData::MakeEmpty());
Mike Kleine0d9b862021-02-16 12:00:29 -0600647 REPORTER_ASSERT(r, filter && !filter->isAlphaUnchanged());
648 }
649}
Brian Osman4d571112021-04-27 09:10:10 -0400650
Brian Osman70ae4c82021-05-21 16:23:06 -0400651DEF_TEST(SkRuntimeShaderSampleCoords, r) {
652 // This test verifies that we detect calls to sample where the coords are the same as those
653 // passed to main. In those cases, it's safe to turn the "explicit" sampling into "passthrough"
654 // sampling. This optimization is implemented very conservatively.
655 //
656 // It also checks that we correctly set the "referencesSampleCoords" bit on the runtime effect
657 // FP, depending on how the coords parameter to main is used.
Brian Osman70ae4c82021-05-21 16:23:06 -0400658
659 auto test = [&](const char* src, bool expectExplicit, bool expectReferencesSampleCoords) {
Brian Osman4d571112021-04-27 09:10:10 -0400660 auto [effect, err] =
661 SkRuntimeEffect::MakeForShader(SkStringPrintf("uniform shader child; %s", src));
662 REPORTER_ASSERT(r, effect);
663
664 auto child = GrFragmentProcessor::MakeColor({ 1, 1, 1, 1 });
Brian Osman171fba72021-06-16 17:10:21 -0400665 auto fp = GrSkSLFP::Make(effect, "test_fp", /*inputFP=*/nullptr, GrSkSLFP::OptFlags::kNone,
666 "child", std::move(child));
Brian Osman4d571112021-04-27 09:10:10 -0400667 REPORTER_ASSERT(r, fp);
668
669 REPORTER_ASSERT(r, fp->childProcessor(0)->isSampledWithExplicitCoords() == expectExplicit);
Brian Osman70ae4c82021-05-21 16:23:06 -0400670 REPORTER_ASSERT(r, fp->referencesSampleCoords() == expectReferencesSampleCoords);
Brian Osman4d571112021-04-27 09:10:10 -0400671 };
672
Brian Osman4d571112021-04-27 09:10:10 -0400673 // Cases where our optimization is valid, and works:
674
Brian Osman8cdf28f2021-05-24 09:52:39 -0400675 // Direct use of passed-in coords. Here, the only use of sample coords is for a sample call
676 // converted to passthrough, so referenceSampleCoords is *false*, despite appearing in main.
677 test("half4 main(float2 xy) { return sample(child, xy); }", false, false);
Brian Osman4d571112021-04-27 09:10:10 -0400678 // Sample with passed-in coords, read (but don't write) sample coords elsewhere
Brian Osman70ae4c82021-05-21 16:23:06 -0400679 test("half4 main(float2 xy) { return sample(child, xy) + sin(xy.x); }", false, true);
Brian Osman4d571112021-04-27 09:10:10 -0400680
681 // Cases where our optimization is not valid, and does not happen:
682
683 // Sampling with values completely unrelated to passed-in coords
Brian Osman70ae4c82021-05-21 16:23:06 -0400684 test("half4 main(float2 xy) { return sample(child, float2(0, 0)); }", true, false);
Brian Osman4d571112021-04-27 09:10:10 -0400685 // Use of expression involving passed in coords
Brian Osman70ae4c82021-05-21 16:23:06 -0400686 test("half4 main(float2 xy) { return sample(child, xy * 0.5); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400687 // Use of coords after modification
Brian Osman70ae4c82021-05-21 16:23:06 -0400688 test("half4 main(float2 xy) { xy *= 2; return sample(child, xy); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400689 // Use of coords after modification via out-param call
690 test("void adjust(inout float2 xy) { xy *= 2; }"
Brian Osman70ae4c82021-05-21 16:23:06 -0400691 "half4 main(float2 xy) { adjust(xy); return sample(child, xy); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400692
693 // There should (must) not be any false-positive cases. There are false-negatives.
694 // In all of these cases, our optimization would be valid, but does not happen:
695
696 // Direct use of passed-in coords, modified after use
Brian Osman70ae4c82021-05-21 16:23:06 -0400697 test("half4 main(float2 xy) { half4 c = sample(child, xy); xy *= 2; return c; }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400698 // Passed-in coords copied to a temp variable
Brian Osman70ae4c82021-05-21 16:23:06 -0400699 test("half4 main(float2 xy) { float2 p = xy; return sample(child, p); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400700 // Use of coords passed to helper function
701 test("half4 helper(float2 xy) { return sample(child, xy); }"
Brian Osman70ae4c82021-05-21 16:23:06 -0400702 "half4 main(float2 xy) { return helper(xy); }", true, true);
Brian Osman4d571112021-04-27 09:10:10 -0400703}
Brian Osman70ae91f2021-06-10 14:27:53 -0400704
705DEF_GPUTEST_FOR_ALL_CONTEXTS(GrSkSLFP_Specialized, r, ctxInfo) {
706 struct FpAndKey {
707 std::unique_ptr<GrFragmentProcessor> fp;
708 SkTArray<uint32_t, true> key;
709 };
710
711 // Constant color, but with a similar option to GrOverrideInputFragmentProcessor
712 // specialize decides if the color is inserted in the SkSL as a literal, or left as a uniform
713 auto make_color_fp = [&](SkPMColor4f color, bool specialize) {
714 auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"(
715 uniform half4 color;
716 half4 main(float2 xy) { return color; }
717 )");
718 FpAndKey result;
Brian Osmanb2cb8172021-06-15 14:36:17 -0400719 result.fp = GrSkSLFP::Make(std::move(effect), "color_fp", /*inputFP=*/nullptr,
Brian Osman171fba72021-06-16 17:10:21 -0400720 GrSkSLFP::OptFlags::kNone,
Brian Osmanb2cb8172021-06-15 14:36:17 -0400721 "color", GrSkSLFP::SpecializeIf(specialize, color));
Brian Osman70ae91f2021-06-10 14:27:53 -0400722 GrProcessorKeyBuilder builder(&result.key);
723 result.fp->getGLSLProcessorKey(*ctxInfo.directContext()->priv().caps()->shaderCaps(),
724 &builder);
725 builder.flush();
726 return result;
727 };
728
729 FpAndKey uRed = make_color_fp({1, 0, 0, 1}, false),
730 uGreen = make_color_fp({0, 1, 0, 1}, false),
731 sRed = make_color_fp({1, 0, 0, 1}, true),
732 sGreen = make_color_fp({0, 1, 0, 1}, true);
733
734 // uRed and uGreen should have the same key - they just have different uniforms
735 SkASSERT(uRed.key == uGreen.key);
736 // sRed and sGreen should have keys that are different from the uniform case, and each other
737 SkASSERT(sRed.key != uRed.key);
738 SkASSERT(sGreen.key != uRed.key);
739 SkASSERT(sRed.key != sGreen.key);
740}