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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
32 GrAssert(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com6b0cf022013-05-03 13:35:14 +000090static const char kDstCopyColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com42eff162013-04-02 12:50:49 +0000106 , fFSFeaturesAddedMask(0)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000107#if GR_GL_EXPERIMENTAL_GS
108 , fUsesGS(desc.fExperimentalGS)
109#else
110 , fUsesGS(false)
111#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000112 , fSetupFragPosition(false)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000113 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle)
114 , fDstCopyTopLeftUniform (GrGLUniformManager::kInvalidUniformHandle)
115 , fDstCopyScaleUniform (GrGLUniformManager::kInvalidUniformHandle) {
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000116
bsalomon@google.com17504f52012-10-30 12:34:25 +0000117 fPositionVar = &fVSAttrs.push_back();
118 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
jvanverth@google.com054ae992013-04-01 20:06:51 +0000119 if (-1 != desc.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000120 fLocalCoordsVar = &fVSAttrs.push_back();
121 fLocalCoordsVar->set(kVec2f_GrSLType,
122 GrGLShaderVar::kAttribute_TypeModifier,
123 "aLocalCoords");
124 } else {
125 fLocalCoordsVar = fPositionVar;
126 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000127 // Emit code to read the dst copy textue if necessary.
128 if (kNoDstRead_DstReadKey != desc.fDstRead &&
129 GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000130 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & desc.fDstRead);
131 const char* dstCopyTopLeftName;
132 const char* dstCopyCoordScaleName;
133 uint32_t configMask;
134 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & desc.fDstRead)) {
135 configMask = kA_GrColorComponentFlag;
136 } else {
137 configMask = kRGBA_GrColorComponentFlags;
138 }
139 fDstCopySampler.init(this, configMask, "rgba", 0);
140
141 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
142 kVec2f_GrSLType,
143 "DstCopyUpperLeft",
144 &dstCopyTopLeftName);
145 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
146 kVec2f_GrSLType,
147 "DstCopyCoordScale",
148 &dstCopyCoordScaleName);
149 const char* fragPos = this->fragmentPosition();
150 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
151 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
152 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
153 if (!topDown) {
154 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
155 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000156 this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000157 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
158 this->fsCodeAppend(";\n\n");
159 }
160}
161
bsalomon@google.com42eff162013-04-02 12:50:49 +0000162bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
163 switch (feature) {
164 case kStandardDerivatives_GLSLFeature:
165 if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
166 return false;
167 }
168 if (kES2_GrGLBinding == fCtxInfo.binding()) {
169 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
170 "GL_OES_standard_derivatives");
171 }
172 return true;
173 default:
174 GrCrash("Unexpected GLSLFeature requested.");
175 return false;
176 }
177}
178
179bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
180 switch (feature) {
181 case kFragCoordConventions_GLSLPrivateFeature:
182 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
183 return false;
184 }
185 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
186 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
187 "GL_ARB_fragment_coord_conventions");
188 }
189 return true;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000190 case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
191 if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
192 return false;
193 }
194 this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
195 "GL_EXT_shader_framebuffer_fetch");
196 return true;
197 case kNVShaderFramebufferFetch_GLSLPrivateFeature:
198 if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
199 return false;
200 }
201 this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
202 "GL_NV_shader_framebuffer_fetch");
203 return true;
bsalomon@google.com42eff162013-04-02 12:50:49 +0000204 default:
205 GrCrash("Unexpected GLSLPrivateFeature requested.");
206 return false;
207 }
208}
209
210void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
211 if (!(featureBit & fFSFeaturesAddedMask)) {
212 fFSExtensions.appendf("#extension %s: require\n", extensionName);
213 fFSFeaturesAddedMask |= featureBit;
214 }
215}
216
bsalomon@google.com504976e2013-05-09 13:45:02 +0000217void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
218 if ('\0' == prefix) {
219 *out = name;
220 } else {
221 out->printf("%c%s", prefix, name);
222 }
223 if (fCodeStage.inStageCode()) {
224 if (out->endsWith('_')) {
225 // Names containing "__" are reserved.
226 out->append("x");
227 }
228 out->appendf("_Stage%d", fCodeStage.stageIndex());
229 }
230}
231
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000232const char* GrGLShaderBuilder::dstColor() {
233 static const char kFBFetchColorName[] = "gl_LastFragData[0]";
234 GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
235 if (GrGLCaps::kEXT_FBFetchType == fetchType) {
236 SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
237 return kFBFetchColorName;
238 } else if (GrGLCaps::kNV_FBFetchType == fetchType) {
239 SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
240 return kFBFetchColorName;
241 } else if (fDstCopySampler.isInitialized()) {
242 return kDstCopyColorName;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000243 } else {
244 return NULL;
245 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000246}
247
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000248void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000249 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000250 switch (type) {
251 case kVertex_ShaderType:
252 string = &fVSCode;
253 break;
254 case kGeometry_ShaderType:
255 string = &fGSCode;
256 break;
257 case kFragment_ShaderType:
258 string = &fFSCode;
259 break;
260 default:
261 GrCrash("Invalid shader type");
262 }
263 string->appendf(format, args);
264}
265
266void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000267 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000268 switch (type) {
269 case kVertex_ShaderType:
270 string = &fVSCode;
271 break;
272 case kGeometry_ShaderType:
273 string = &fGSCode;
274 break;
275 case kFragment_ShaderType:
276 string = &fFSCode;
277 break;
278 default:
279 GrCrash("Invalid shader type");
280 }
281 string->append(str);
282}
283
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000284void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000285 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000286 const char* coordName,
287 GrSLType varyingType) const {
bsalomon@google.comdbe49f72012-11-05 16:36:02 +0000288 GrAssert(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000289
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000290 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000291 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000292 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000293 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000294 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000295}
296
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000297void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
298 const GrGLShaderBuilder::TextureSampler& sampler,
299 const char* coordName,
300 GrSLType varyingType) {
301 GrAssert(kFragment_ShaderType == type);
302 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
303}
304
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000305void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000306 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000307 const char* modulation,
308 const GrGLShaderBuilder::TextureSampler& sampler,
309 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000310 GrSLType varyingType) {
311 GrAssert(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000312 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000313 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000314 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000315}
316
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000317GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
318 const GrTextureAccess& access,
319 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000320 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
321 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
322 return 1;
323 } else {
324 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000325 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000326}
327
328GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
329 const GrGLCaps& caps) {
330 uint32_t key = kYesDstRead_DstReadKeyBit;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000331 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
332 return key;
333 }
334 GrAssert(NULL != dstCopy);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000335 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
336 // The fact that the config is alpha-only must be considered when generating code.
337 key |= kUseAlphaConfig_DstReadKeyBit;
338 }
339 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
340 key |= kTopLeftOrigin_DstReadKeyBit;
341 }
342 GrAssert(static_cast<DstReadKey>(key) == key);
343 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000344}
345
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000346const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
347 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
348 if (caps.textureRedSupport()) {
349 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
350 return gRedSmear;
351 } else {
352 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
353 GR_GL_ALPHA, GR_GL_ALPHA };
354 return gAlphaSmear;
355 }
356 } else {
357 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
358 return gStraight;
359 }
360}
361
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000362GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
363 GrSLType type,
364 const char* name,
365 int count,
366 const char** outName) {
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000367 GrAssert(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000368 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000369 GrAssert(0 == (~kVisibilityMask & visibility));
370 GrAssert(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000371
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000372 BuilderUniform& uni = fUniforms.push_back();
bsalomon@google.com032b2212012-07-16 13:36:18 +0000373 UniformHandle h = index_to_handle(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000374 GR_DEBUGCODE(UniformHandle h2 =)
375 fUniformManager.appendUniform(type, count);
376 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
377 // by this function. Therefore, the handles should match.
378 GrAssert(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000379 uni.fVariable.setType(type);
380 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000381 this->nameVariable(uni.fVariable.accessName(), 'u', name);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000382 uni.fVariable.setArrayCount(count);
383 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000384
bsalomon@google.com032b2212012-07-16 13:36:18 +0000385 // If it is visible in both the VS and FS, the precision must match.
386 // We declare a default FS precision, but not a default VS. So set the var
387 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000388 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000389 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000390 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000391 }
392
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000393 if (NULL != outName) {
394 *outName = uni.fVariable.c_str();
395 }
396
bsalomon@google.com032b2212012-07-16 13:36:18 +0000397 return h;
398}
399
400const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) const {
401 return fUniforms[handle_to_index(u)].fVariable;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000402}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000403
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000404bool GrGLShaderBuilder::addAttribute(GrSLType type,
405 const char* name) {
406 for (int i = 0; i < fVSAttrs.count(); ++i) {
407 const GrGLShaderVar& attr = fVSAttrs[i];
408 // if attribute already added, don't add it again
409 if (attr.getName().equals(name)) {
410 GrAssert(attr.getType() == type);
411 return false;
412 }
413 }
414 fVSAttrs.push_back().set(type,
415 GrGLShaderVar::kAttribute_TypeModifier,
416 name);
417 return true;
418}
419
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000420void GrGLShaderBuilder::addVarying(GrSLType type,
421 const char* name,
422 const char** vsOutName,
423 const char** fsInName) {
424 fVSOutputs.push_back();
425 fVSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000426 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000427 this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
428
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000429 if (vsOutName) {
430 *vsOutName = fVSOutputs.back().getName().c_str();
431 }
432 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000433 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000434 if (fUsesGS) {
435 // if we have a GS take each varying in as an array
436 // and output as non-array.
437 fGSInputs.push_back();
438 fGSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000439 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000440 fGSInputs.back().setUnsizedArray();
441 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
442 fGSOutputs.push_back();
443 fGSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000444 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000445 this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000446 fsName = fGSOutputs.back().accessName();
447 } else {
448 fsName = fVSOutputs.back().accessName();
449 }
450 fFSInputs.push_back();
451 fFSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000452 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000453 fFSInputs.back().setName(*fsName);
454 if (fsInName) {
455 *fsInName = fsName->c_str();
456 }
457}
458
bsalomon@google.com706f6682012-10-23 14:53:55 +0000459const char* GrGLShaderBuilder::fragmentPosition() {
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000460#if 1
bsalomon@google.combcce8922013-03-25 15:38:39 +0000461 if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000462 if (!fSetupFragPosition) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000463 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000464 fFSInputs.push_back().set(kVec4f_GrSLType,
465 GrGLShaderVar::kIn_TypeModifier,
466 "gl_FragCoord",
467 GrGLShaderVar::kDefault_Precision,
468 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000469 fSetupFragPosition = true;
470 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000471 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000472 } else {
473 static const char* kCoordName = "fragCoordYDown";
474 if (!fSetupFragPosition) {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000475 // temporarily change the stage index because we're inserting non-stage code.
476 CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
477
bsalomon@google.com706f6682012-10-23 14:53:55 +0000478 GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
479 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000480
bsalomon@google.com706f6682012-10-23 14:53:55 +0000481 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
482 kFloat_GrSLType,
483 "RTHeight",
484 &rtHeightName);
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000485
bsalomon@google.com706f6682012-10-23 14:53:55 +0000486 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
487 kCoordName, rtHeightName);
488 fSetupFragPosition = true;
489 }
490 GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
491 return kCoordName;
492 }
senorblanco@chromium.org3cb406b2013-02-05 19:50:46 +0000493#else
494 // This is the path we'll need to use once we have support for TopLeft
495 // render targets.
496 if (!fSetupFragPosition) {
497 fFSInputs.push_back().set(kVec4f_GrSLType,
498 GrGLShaderVar::kIn_TypeModifier,
499 "gl_FragCoord",
500 GrGLShaderVar::kDefault_Precision);
501 fSetupFragPosition = true;
502 }
503 return "gl_FragCoord";
504#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000505}
506
507
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000508void GrGLShaderBuilder::emitFunction(ShaderType shader,
509 GrSLType returnType,
510 const char* name,
511 int argCnt,
512 const GrGLShaderVar* args,
513 const char* body,
514 SkString* outName) {
515 GrAssert(kFragment_ShaderType == shader);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000516 fFSFunctions.append(GrGLSLTypeString(returnType));
bsalomon@google.com504976e2013-05-09 13:45:02 +0000517 this->nameVariable(outName, '\0', name);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000518 fFSFunctions.appendf(" %s", outName->c_str());
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000519 fFSFunctions.append("(");
520 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000521 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000522 if (i < argCnt - 1) {
523 fFSFunctions.append(", ");
524 }
525 }
526 fFSFunctions.append(") {\n");
527 fFSFunctions.append(body);
528 fFSFunctions.append("}\n\n");
529}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000530
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000531namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000532
533inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
534 GrGLBinding binding,
535 SkString* str) {
536 // Desktop GLSL has added precision qualifiers but they don't do anything.
537 if (kES2_GrGLBinding == binding) {
538 switch (p) {
539 case GrGLShaderVar::kHigh_Precision:
540 str->append("precision highp float;\n");
541 break;
542 case GrGLShaderVar::kMedium_Precision:
543 str->append("precision mediump float;\n");
544 break;
545 case GrGLShaderVar::kLow_Precision:
546 str->append("precision lowp float;\n");
547 break;
548 case GrGLShaderVar::kDefault_Precision:
549 GrCrash("Default precision now allowed.");
550 default:
551 GrCrash("Unknown precision value.");
552 }
553 }
554}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000555}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000556
bsalomon@google.com032b2212012-07-16 13:36:18 +0000557void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000558 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000559 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000560 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000561 }
562}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000563
564void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
565 for (int i = 0; i < fUniforms.count(); ++i) {
566 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000567 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000568 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000569 }
570 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000571}
572
573void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000574 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
575
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000576 switch (type) {
577 case kVertex_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000578 *shaderStr = version;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000579 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
580 this->appendDecls(fVSAttrs, shaderStr);
581 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000582 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000583 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000584 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000585 break;
586 case kGeometry_ShaderType:
587 if (fUsesGS) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000588 *shaderStr = version;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000589 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000590 this->appendDecls(fGSInputs, shaderStr);
591 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000592 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000593 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000594 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000595 } else {
596 shaderStr->reset();
597 }
598 break;
599 case kFragment_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000600 *shaderStr = version;
601 shaderStr->append(fFSExtensions);
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000602 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000603 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000604 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000605 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
606 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000607 // We shouldn't have declared outputs on 1.10
robertphillips@google.com6177e692013-02-28 20:16:25 +0000608 GrAssert(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000609 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000610 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000611 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000612 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000613 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000614 break;
615 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000616 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000617
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000618void GrGLShaderBuilder::finished(GrGLuint programID) {
619 fUniformManager.getUniformLocations(programID, fUniforms);
620}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000621
bsalomon@google.com504976e2013-05-09 13:45:02 +0000622void GrGLShaderBuilder::emitEffects(
623 const GrEffectStage* effectStages[],
624 const GrBackendEffectFactory::EffectKey effectKeys[],
625 int effectCnt,
626 SkString* fsInOutColor,
627 GrSLConstantVec* fsInOutColorKnownValue,
628 SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[],
629 GrGLEffect* glEffects[]) {
630 bool effectEmitted = false;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000631
bsalomon@google.com504976e2013-05-09 13:45:02 +0000632 SkString inColor = *fsInOutColor;
633 SkString outColor;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000634
bsalomon@google.com504976e2013-05-09 13:45:02 +0000635 for (int e = 0; e < effectCnt; ++e) {
636 if (NULL == effectStages[e] || GrGLEffect::kNoEffectKey == effectKeys[e]) {
637 continue;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000638 }
bsalomon@google.com504976e2013-05-09 13:45:02 +0000639
640 GrAssert(NULL != effectStages[e]->getEffect());
641 const GrEffectStage& stage = *effectStages[e];
642 const GrEffectRef& effect = *stage.getEffect();
643
644 CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
645
646 int numTextures = effect->numTextures();
647 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
648 textureSamplers.push_back_n(numTextures);
649 for (int t = 0; t < numTextures; ++t) {
650 textureSamplers[t].init(this, &effect->textureAccess(t), t);
651 effectSamplerHandles[e]->push_back(textureSamplers[t].fSamplerUniform);
652 }
653 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
654
655 int numAttributes = stage.getVertexAttribIndexCount();
656 const int* attributeIndices = stage.getVertexAttribIndices();
657 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
658 for (int a = 0; a < numAttributes; ++a) {
659 // TODO: Make addAttribute mangle the name.
660 SkString attributeName("aAttr");
661 attributeName.appendS32(attributeIndices[a]);
662 if (this->addAttribute(effect->vertexAttribType(a), attributeName.c_str())) {
663 fEffectAttributes.push_back().set(attributeIndices[a], attributeName);
664 }
665 }
666
667 glEffects[e] = effect->getFactory().createGLInstance(drawEffect);
668
669 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) {
670 // Effects have no way to communicate zeros, they treat an empty string as ones.
671 this->nameVariable(&inColor, '\0', "input");
672 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
673 }
674
675 // create var to hold stage result
676 this->nameVariable(&outColor, '\0', "output");
677 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str());
678
679 // Enclose custom code in a block to avoid namespace conflicts
680 SkString openBrace;
681 openBrace.printf("\t{ // Stage %d: %s\n", fCodeStage.stageIndex(), glEffects[e]->name());
682 this->fVSCode.append(openBrace);
683 this->fFSCode.append(openBrace);
684
685 glEffects[e]->emitCode(this,
686 drawEffect,
687 effectKeys[e],
688 outColor.c_str(),
689 inColor.isEmpty() ? NULL : inColor.c_str(),
690 textureSamplers);
691 this->fVSCode.append("\t}\n");
692 this->fFSCode.append("\t}\n");
693
694 inColor = outColor;
695 *fsInOutColorKnownValue = kNone_GrSLConstantVec;
696 effectEmitted = true;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000697 }
698
bsalomon@google.com504976e2013-05-09 13:45:02 +0000699 if (effectEmitted) {
700 *fsInOutColor = outColor;
701 }
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000702}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000703
704const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
705 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000706 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000707 attrib != attribEnd;
708 ++attrib) {
709 if (attrib->fIndex == attributeIndex) {
710 return &attrib->fName;
711 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000712 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000713
714 return NULL;
715}