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Greg Daniel164a9f02016-02-22 09:56:40 -05001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrVkCaps.h"
Robert Phillipsbf25d432017-04-07 10:08:53 -04009#include "GrRenderTargetProxy.h"
Brian Salomon94efbf52016-11-29 13:43:05 -050010#include "GrShaderCaps.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050011#include "GrVkUtil.h"
jvanverthfd7bd452016-03-25 06:29:52 -070012#include "vk/GrVkBackendContext.h"
Brian Salomon467921e2017-03-06 16:17:12 -050013#include "vk/GrVkInterface.h"
Greg Daniel164a9f02016-02-22 09:56:40 -050014
15GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070016 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags)
17 : INHERITED(contextOptions) {
18 fCanUseGLSLForShaderModule = false;
egdaniel6fa0a912016-09-12 11:51:29 -070019 fMustDoCopiesFromOrigin = false;
egdanielbc9b2962016-09-27 08:00:53 -070020 fSupportsCopiesAsDraws = false;
egdanielfd016d72016-09-27 12:13:05 -070021 fMustSubmitCommandsBeforeCopyOp = false;
Greg Daniel80a08dd2017-01-20 10:45:49 -050022 fMustSleepOnTearDown = false;
Greg Daniele3cd6912017-05-17 11:15:55 -040023 fNewCBOnPipelineChange = false;
egdanielc5ec1402016-03-28 12:14:42 -070024
Greg Daniel164a9f02016-02-22 09:56:40 -050025 /**************************************************************************
26 * GrDrawTargetCaps fields
27 **************************************************************************/
jvanverth62340062016-04-26 08:01:44 -070028 fMipMapSupport = true; // always available in Vulkan
brianosmanf05ab1b2016-05-12 11:01:10 -070029 fSRGBSupport = true; // always available in Vulkan
Brian Osman57bc3ea2017-07-27 09:58:11 -040030 fSRGBDecodeDisableSupport = true; // always available in Vulkan
brianosman88791862016-05-23 10:15:27 -070031 fNPOTTextureTileSupport = true; // always available in Vulkan
egdaniel37535c92016-06-30 08:23:30 -070032 fDiscardRenderTargetSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050033 fReuseScratchTextures = true; //TODO: figure this out
34 fGpuTracingSupport = false; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050035 fOversizedStencilSupport = false; //TODO: figure this out
Chris Dalton1d616352017-05-31 12:51:23 -060036 fInstanceAttribSupport = true;
Greg Daniel164a9f02016-02-22 09:56:40 -050037
Chris Daltone4679fa2017-09-29 13:58:26 -060038 fBlacklistCoverageCounting = true; // blacklisting ccpr until we work through a few issues.
jvanverth84741b32016-09-30 08:39:02 -070039 fFenceSyncSupport = true; // always available in Vulkan
Greg Daniela63e7ab2017-05-16 14:38:54 -040040 fCrossContextTextureSupport = false;
Greg Daniel164a9f02016-02-22 09:56:40 -050041
42 fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
cdalton397536c2016-03-25 12:15:03 -070043 fBufferMapThreshold = SK_MaxS32; //TODO: figure this out
Greg Daniel164a9f02016-02-22 09:56:40 -050044
45 fMaxRenderTargetSize = 4096; // minimum required by spec
46 fMaxTextureSize = 4096; // minimum required by spec
47 fMaxColorSampleCount = 4; // minimum required by spec
48 fMaxStencilSampleCount = 4; // minimum required by spec
49
Brian Salomon94efbf52016-11-29 13:43:05 -050050 fShaderCaps.reset(new GrShaderCaps(contextOptions));
Greg Daniel164a9f02016-02-22 09:56:40 -050051
egdanielc5ec1402016-03-28 12:14:42 -070052 this->init(contextOptions, vkInterface, physDev, featureFlags, extensionFlags);
Greg Daniel164a9f02016-02-22 09:56:40 -050053}
54
Robert Phillipsbf25d432017-04-07 10:08:53 -040055bool GrVkCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
Eric Karl74480882017-04-03 14:49:05 -070056 bool* rectsMustMatch, bool* disallowSubrect) const {
57 // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false.
58 *rectsMustMatch = false;
59 *disallowSubrect = false;
60
Brian Salomon467921e2017-03-06 16:17:12 -050061 // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
62 // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
63 // render target as well.
64 desc->fOrigin = src->origin();
65 desc->fConfig = src->config();
Robert Phillipsbf25d432017-04-07 10:08:53 -040066 if (src->numColorSamples() > 1 || (src->asTextureProxy() && this->supportsCopiesAsDraws())) {
Brian Salomon467921e2017-03-06 16:17:12 -050067 desc->fFlags = kRenderTarget_GrSurfaceFlag;
68 } else {
69 // Just going to use CopyImage here
70 desc->fFlags = kNone_GrSurfaceFlags;
71 }
72
73 return true;
74}
75
Greg Daniel164a9f02016-02-22 09:56:40 -050076void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
egdanielc5ec1402016-03-28 12:14:42 -070077 VkPhysicalDevice physDev, uint32_t featureFlags, uint32_t extensionFlags) {
Greg Daniel164a9f02016-02-22 09:56:40 -050078
Jim Van Verth6a40abc2017-11-02 16:56:09 +000079 VkPhysicalDeviceProperties properties;
80 GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
egdanield5e3b9e2016-03-08 12:19:54 -080081
egdanield5e3b9e2016-03-08 12:19:54 -080082 VkPhysicalDeviceMemoryProperties memoryProperties;
83 GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties));
84
jvanverthfd7bd452016-03-25 06:29:52 -070085 this->initGrCaps(properties, memoryProperties, featureFlags);
Brian Salomon1edc5b92016-11-29 13:43:46 -050086 this->initShaderCaps(properties, featureFlags);
Greg Daniel2bb6ecc2017-07-20 13:11:14 +000087 this->initConfigTable(vkInterface, physDev, properties);
egdaniel8f1dcaa2016-04-01 10:10:45 -070088 this->initStencilFormat(vkInterface, physDev);
Greg Daniel164a9f02016-02-22 09:56:40 -050089
egdanielc5ec1402016-03-28 12:14:42 -070090 if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
egdanield632bb42016-03-30 12:06:48 -070091 // Currently disabling this feature since it does not play well with validation layers which
92 // expect a SPIR-V shader
93 // fCanUseGLSLForShaderModule = true;
egdanielc5ec1402016-03-28 12:14:42 -070094 }
Greg Daniel164a9f02016-02-22 09:56:40 -050095
egdaniel6fa0a912016-09-12 11:51:29 -070096 if (kQualcomm_VkVendor == properties.vendorID) {
97 fMustDoCopiesFromOrigin = true;
98 }
99
egdanielfd016d72016-09-27 12:13:05 -0700100 if (kNvidia_VkVendor == properties.vendorID) {
egdanielfd016d72016-09-27 12:13:05 -0700101 fMustSubmitCommandsBeforeCopyOp = true;
102 }
103
Greg Daniel1cdbdda2017-05-16 14:52:57 -0400104 if (kQualcomm_VkVendor != properties.vendorID) {
105 fSupportsCopiesAsDraws = true;
106 }
107
Greg Daniela63e7ab2017-05-16 14:38:54 -0400108 if (fSupportsCopiesAsDraws) {
109 fCrossContextTextureSupport = true;
110 }
111
Greg Daniel80a08dd2017-01-20 10:45:49 -0500112#if defined(SK_BUILD_FOR_WIN)
113 if (kNvidia_VkVendor == properties.vendorID) {
114 fMustSleepOnTearDown = true;
115 }
116#elif defined(SK_BUILD_FOR_ANDROID)
117 if (kImagination_VkVendor == properties.vendorID) {
118 fMustSleepOnTearDown = true;
119 }
120#endif
121
Greg Daniel164a9f02016-02-22 09:56:40 -0500122 this->applyOptionsOverrides(contextOptions);
Brian Salomon1edc5b92016-11-29 13:43:46 -0500123 fShaderCaps->applyOptionsOverrides(contextOptions);
Greg Daniel164a9f02016-02-22 09:56:40 -0500124}
125
126int get_max_sample_count(VkSampleCountFlags flags) {
127 SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
128 if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
129 return 0;
130 }
131 if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
132 return 2;
133 }
134 if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
135 return 4;
136 }
137 if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
138 return 8;
139 }
140 if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
141 return 16;
142 }
143 if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
144 return 32;
145 }
146 return 64;
147}
148
149void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
150 VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
151 VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
152
153 fMaxColorSampleCount = get_max_sample_count(colorSamples);
Greg Daniel1e9ddcc2017-04-19 13:01:22 -0400154 if (kImagination_VkVendor == properties.vendorID) {
155 fMaxColorSampleCount = 0;
156 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500157 fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
158}
159
egdanield5e3b9e2016-03-08 12:19:54 -0800160void GrVkCaps::initGrCaps(const VkPhysicalDeviceProperties& properties,
jvanverthfd7bd452016-03-25 06:29:52 -0700161 const VkPhysicalDeviceMemoryProperties& memoryProperties,
162 uint32_t featureFlags) {
Greg Danielc5cc2de2017-03-20 11:40:58 -0400163 // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no
164 // need for us ever to support that amount, and it makes tests which tests all the vertex
165 // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if
166 // we ever find that need.
167 static const uint32_t kMaxVertexAttributes = 64;
168 fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes);
169 // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32.
170 if (kAMD_VkVendor == properties.vendorID) {
171 fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32);
172 }
173
egdanield5e3b9e2016-03-08 12:19:54 -0800174 // We could actually query and get a max size for each config, however maxImageDimension2D will
175 // give the minimum max size across all configs. So for simplicity we will use that for now.
jvanverthe78d4872016-09-27 03:33:05 -0700176 fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
177 fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX);
egdanield5e3b9e2016-03-08 12:19:54 -0800178
179 this->initSampleCount(properties);
180
egdanield5e3b9e2016-03-08 12:19:54 -0800181 // Assuming since we will always map in the end to upload the data we might as well just map
182 // from the get go. There is no hard data to suggest this is faster or slower.
cdalton397536c2016-03-25 12:15:03 -0700183 fBufferMapThreshold = 0;
egdanield5e3b9e2016-03-08 12:19:54 -0800184
185 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
186
egdanield5e3b9e2016-03-08 12:19:54 -0800187 fOversizedStencilSupport = true;
ethannicholas28ef4452016-03-25 09:26:03 -0700188 fSampleShadingSupport = SkToBool(featureFlags & kSampleRateShading_GrVkFeatureFlag);
Greg Daniel22bc8652017-03-22 15:45:43 -0400189
190 // AMD seems to have issues binding new VkPipelines inside a secondary command buffer.
191 // Current workaround is to use a different secondary command buffer for each new VkPipeline.
192 if (kAMD_VkVendor == properties.vendorID) {
Greg Daniele3cd6912017-05-17 11:15:55 -0400193 fNewCBOnPipelineChange = true;
Greg Daniel22bc8652017-03-22 15:45:43 -0400194 }
Greg Daniel01907872017-05-23 15:21:02 -0400195
196#if defined(SK_CPU_X86)
197 if (kImagination_VkVendor == properties.vendorID) {
198 fSRGBSupport = false;
199 }
200#endif
egdanield5e3b9e2016-03-08 12:19:54 -0800201}
202
Brian Salomon1edc5b92016-11-29 13:43:46 -0500203void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint32_t featureFlags) {
204 GrShaderCaps* shaderCaps = fShaderCaps.get();
205 shaderCaps->fVersionDeclString = "#version 330\n";
egdaniel3a15fd42016-04-05 11:00:29 -0700206
Greg Daniel164a9f02016-02-22 09:56:40 -0500207
208 // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
209 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
210 GrPixelConfig config = static_cast<GrPixelConfig>(i);
Greg Danielef59d872017-11-17 16:47:21 -0500211 // Vulkan doesn't support a single channel format stored in alpha.
212 if (GrPixelConfigIsAlphaOnly(config) &&
213 kAlpha_8_as_Alpha_GrPixelConfig != config) {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500214 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
215 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
Greg Daniel164a9f02016-02-22 09:56:40 -0500216 } else {
Greg Daniel7af060a2017-12-05 16:27:11 -0500217 if (kGray_8_GrPixelConfig == config ||
218 kGray_8_as_Red_GrPixelConfig == config) {
Brian Osman986563b2017-01-10 14:20:02 -0500219 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA();
220 } else if (kRGBA_4444_GrPixelConfig == config) {
egdaniel3fe03272016-08-15 10:59:17 -0700221 // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we
222 // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads
223 // or writing to outputs. Since we're not actually changing the data at all, the
224 // only extra work is the swizzle in the shader for all operations.
Brian Salomon1edc5b92016-11-29 13:43:46 -0500225 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA();
226 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA();
egdaniel3fe03272016-08-15 10:59:17 -0700227 } else {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500228 shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
egdaniel3fe03272016-08-15 10:59:17 -0700229 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500230 }
231 }
egdaniel67acb832016-02-26 08:32:20 -0800232
Greg Daniel80a08dd2017-01-20 10:45:49 -0500233 if (kImagination_VkVendor == properties.vendorID) {
234 shaderCaps->fAtan2ImplementedAsAtanYOverX = true;
235 }
236
egdanield5e3b9e2016-03-08 12:19:54 -0800237 // Vulkan is based off ES 3.0 so the following should all be supported
Brian Salomon1edc5b92016-11-29 13:43:46 -0500238 shaderCaps->fUsesPrecisionModifiers = true;
239 shaderCaps->fFlatInterpolationSupport = true;
Brian Salomon41274562017-09-15 09:40:03 -0700240 // Flat interpolation appears to be slow on Qualcomm GPUs. This was tested in GL and is assumed
241 // to be true with Vulkan as well.
242 shaderCaps->fPreferFlatInterpolation = kQualcomm_VkVendor != properties.vendorID;
egdanield5e3b9e2016-03-08 12:19:54 -0800243
244 // GrShaderCaps
245
Brian Salomon1edc5b92016-11-29 13:43:46 -0500246 shaderCaps->fShaderDerivativeSupport = true;
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600247
Brian Salomon1edc5b92016-11-29 13:43:46 -0500248 shaderCaps->fGeometryShaderSupport = SkToBool(featureFlags & kGeometryShader_GrVkFeatureFlag);
Chris Daltonf1b47bb2017-10-06 11:57:51 -0600249 shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport;
egdanield632bb42016-03-30 12:06:48 -0700250
Brian Salomon1edc5b92016-11-29 13:43:46 -0500251 shaderCaps->fDualSourceBlendingSupport = SkToBool(featureFlags & kDualSrcBlend_GrVkFeatureFlag);
Greg Daniel84cff132017-03-22 16:25:53 -0400252 if (kAMD_VkVendor == properties.vendorID) {
253 // Currently DualSourceBlending is not working on AMD. vkCreateGraphicsPipeline fails when
254 // using a draw with dual source. Looking into whether it is driver bug or issue with our
255 // SPIR-V. Bug skia:6405
256 shaderCaps->fDualSourceBlendingSupport = false;
257 }
egdanield632bb42016-03-30 12:06:48 -0700258
Brian Salomon1edc5b92016-11-29 13:43:46 -0500259 shaderCaps->fIntegerSupport = true;
Chris Dalton6b65b982017-07-06 11:04:00 -0600260 shaderCaps->fTexelBufferSupport = true;
261 shaderCaps->fTexelFetchSupport = true;
Chris Dalton1d616352017-05-31 12:51:23 -0600262 shaderCaps->fVertexIDSupport = true;
cdalton9c3f1432016-03-11 10:07:37 -0800263
cdaltona6b92ad2016-04-11 12:03:08 -0700264 // Assume the minimum precisions mandated by the SPIR-V spec.
Chris Dalton47c8ed32017-11-15 18:27:09 -0700265 shaderCaps->fFloatIs32Bits = true;
266 shaderCaps->fHalfIs32Bits = false;
cdaltona6b92ad2016-04-11 12:03:08 -0700267
Brian Salomon1edc5b92016-11-29 13:43:46 -0500268 shaderCaps->fMaxVertexSamplers =
269 shaderCaps->fMaxGeometrySamplers =
270 shaderCaps->fMaxFragmentSamplers = SkTMin(
271 SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
272 properties.limits.maxPerStageDescriptorSamplers),
273 (uint32_t)INT_MAX);
274 shaderCaps->fMaxCombinedSamplers = SkTMin(
275 SkTMin(properties.limits.maxDescriptorSetSampledImages,
276 properties.limits.maxDescriptorSetSamplers),
277 (uint32_t)INT_MAX);
Greg Daniel164a9f02016-02-22 09:56:40 -0500278}
279
egdaniel8f1dcaa2016-04-01 10:10:45 -0700280bool stencil_format_supported(const GrVkInterface* interface,
281 VkPhysicalDevice physDev,
282 VkFormat format) {
Greg Daniel164a9f02016-02-22 09:56:40 -0500283 VkFormatProperties props;
284 memset(&props, 0, sizeof(VkFormatProperties));
285 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
egdaniel8f1dcaa2016-04-01 10:10:45 -0700286 return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
Greg Daniel164a9f02016-02-22 09:56:40 -0500287}
288
egdaniel8f1dcaa2016-04-01 10:10:45 -0700289void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
290 // List of legal stencil formats (though perhaps not supported on
291 // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
jvanvertha4b0fed2016-04-27 11:42:21 -0700292 // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
egdaniel8f1dcaa2016-04-01 10:10:45 -0700293 // can optionally have 24 unused bits at the end so we assume the total bits is 64.
Greg Daniel164a9f02016-02-22 09:56:40 -0500294 static const StencilFormat
295 // internal Format stencil bits total bits packed?
296 gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
egdaniel8f1dcaa2016-04-01 10:10:45 -0700297 gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
298 gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
Greg Daniel164a9f02016-02-22 09:56:40 -0500299
egdaniel8f1dcaa2016-04-01 10:10:45 -0700300 if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
301 fPreferedStencilFormat = gS8;
302 } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
303 fPreferedStencilFormat = gD24S8;
304 } else {
305 SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
306 fPreferedStencilFormat = gD32S8;
307 }
308}
309
Greg Daniel2bb6ecc2017-07-20 13:11:14 +0000310void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev,
311 const VkPhysicalDeviceProperties& properties) {
egdaniel8f1dcaa2016-04-01 10:10:45 -0700312 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
313 VkFormat format;
314 if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
Greg Daniel01907872017-05-23 15:21:02 -0400315 if (!GrPixelConfigIsSRGB(static_cast<GrPixelConfig>(i)) || fSRGBSupport) {
Greg Daniel2bb6ecc2017-07-20 13:11:14 +0000316 fConfigTable[i].init(interface, physDev, properties, format);
Greg Daniel01907872017-05-23 15:21:02 -0400317 }
egdaniel8f1dcaa2016-04-01 10:10:45 -0700318 }
319 }
320}
321
322void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
323 if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
324 SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
325 *flags = *flags | kTextureable_Flag;
egdaniel8f1dcaa2016-04-01 10:10:45 -0700326
Robert Phillipsb7b7e5f2017-05-22 13:23:19 -0400327 // Ganesh assumes that all renderable surfaces are also texturable
328 if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
329 *flags = *flags | kRenderable_Flag;
330 }
egdaniel8f1dcaa2016-04-01 10:10:45 -0700331 }
332
333 if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
334 *flags = *flags | kBlitSrc_Flag;
335 }
336
337 if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
338 *flags = *flags | kBlitDst_Flag;
339 }
340}
341
Greg Daniel81e7bf82017-07-19 14:47:42 -0400342void GrVkCaps::ConfigInfo::initSampleCounts(const GrVkInterface* interface,
343 VkPhysicalDevice physDev,
Greg Daniel2bb6ecc2017-07-20 13:11:14 +0000344 const VkPhysicalDeviceProperties& physProps,
Greg Daniel81e7bf82017-07-19 14:47:42 -0400345 VkFormat format) {
346 VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
347 VK_IMAGE_USAGE_TRANSFER_DST_BIT |
348 VK_IMAGE_USAGE_SAMPLED_BIT |
349 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
350 VkImageCreateFlags createFlags = GrVkFormatIsSRGB(format, nullptr)
351 ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0;
352 VkImageFormatProperties properties;
353 GR_VK_CALL(interface, GetPhysicalDeviceImageFormatProperties(physDev,
354 format,
355 VK_IMAGE_TYPE_2D,
356 VK_IMAGE_TILING_OPTIMAL,
357 usage,
358 createFlags,
359 &properties));
360 VkSampleCountFlags flags = properties.sampleCounts;
361 if (flags & VK_SAMPLE_COUNT_1_BIT) {
362 fColorSampleCounts.push(0);
363 }
Greg Daniel2bb6ecc2017-07-20 13:11:14 +0000364 if (kImagination_VkVendor == physProps.vendorID) {
365 // MSAA does not work on imagination
366 return;
367 }
Greg Daniel81e7bf82017-07-19 14:47:42 -0400368 if (flags & VK_SAMPLE_COUNT_2_BIT) {
369 fColorSampleCounts.push(2);
370 }
371 if (flags & VK_SAMPLE_COUNT_4_BIT) {
372 fColorSampleCounts.push(4);
373 }
374 if (flags & VK_SAMPLE_COUNT_8_BIT) {
375 fColorSampleCounts.push(8);
376 }
377 if (flags & VK_SAMPLE_COUNT_16_BIT) {
378 fColorSampleCounts.push(16);
379 }
380 if (flags & VK_SAMPLE_COUNT_32_BIT) {
381 fColorSampleCounts.push(32);
382 }
383 if (flags & VK_SAMPLE_COUNT_64_BIT) {
384 fColorSampleCounts.push(64);
385 }
386}
387
egdaniel8f1dcaa2016-04-01 10:10:45 -0700388void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
389 VkPhysicalDevice physDev,
Greg Daniel2bb6ecc2017-07-20 13:11:14 +0000390 const VkPhysicalDeviceProperties& properties,
egdaniel8f1dcaa2016-04-01 10:10:45 -0700391 VkFormat format) {
392 VkFormatProperties props;
393 memset(&props, 0, sizeof(VkFormatProperties));
394 GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
395 InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
396 InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
Greg Daniel81e7bf82017-07-19 14:47:42 -0400397 if (fOptimalFlags & kRenderable_Flag) {
Greg Daniel2bb6ecc2017-07-20 13:11:14 +0000398 this->initSampleCounts(interface, physDev, properties, format);
Greg Daniel81e7bf82017-07-19 14:47:42 -0400399 }
Greg Daniel164a9f02016-02-22 09:56:40 -0500400}
Greg Daniel81e7bf82017-07-19 14:47:42 -0400401
402int GrVkCaps::getSampleCount(int requestedCount, GrPixelConfig config) const {
403 int count = fConfigTable[config].fColorSampleCounts.count();
404 if (!count || !this->isConfigRenderable(config, true)) {
405 return 0;
406 }
407
408 for (int i = 0; i < count; ++i) {
409 if (fConfigTable[config].fColorSampleCounts[i] >= requestedCount) {
410 return fConfigTable[config].fColorSampleCounts[i];
411 }
412 }
413 return fConfigTable[config].fColorSampleCounts[count-1];
414}
415