Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
| 3 | // |
| 4 | // Redistribution and use in source and binary forms, with or without |
| 5 | // modification, are permitted provided that the following conditions are |
| 6 | // met: |
| 7 | // |
| 8 | // * Redistributions of source code must retain the above copyright |
| 9 | // notice, this list of conditions and the following disclaimer. |
| 10 | // * Redistributions in binary form must reproduce the above |
| 11 | // copyright notice, this list of conditions and the following disclaimer |
| 12 | // in the documentation and/or other materials provided with the |
| 13 | // distribution. |
| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
| 17 | // |
| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 | |
| 30 | |
| 31 | // XGL tests |
| 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
| 63 | #include <xgl.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
| 71 | #include <xglDbg.h> |
| 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 81 | #include "xglrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 83 | void XGLAPI myDbgFunc( |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 84 | XGL_DBG_MSG_TYPE msgType, |
| 85 | XGL_VALIDATION_LEVEL validationLevel, |
| 86 | XGL_BASE_OBJECT srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
| 94 | case XGL_DBG_MSG_WARNING: |
| 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
| 97 | case XGL_DBG_MSG_ERROR: |
| 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
| 120 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
| 121 | |
| 122 | static const Vertex g_vbData[] = |
| 123 | { |
| 124 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 125 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 126 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 127 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 128 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 129 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 130 | |
| 131 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 132 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 133 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 134 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 135 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 136 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 137 | |
| 138 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 139 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 143 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 144 | |
| 145 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 147 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 148 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 149 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 150 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 154 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 157 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 160 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 161 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 162 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 163 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 164 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 165 | }; |
| 166 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 167 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 168 | { |
| 169 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 172 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 173 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 174 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 175 | |
| 176 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 177 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 178 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 179 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 180 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 182 | |
| 183 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 184 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 187 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 188 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 189 | |
| 190 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 191 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 192 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 193 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 194 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 195 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 196 | |
| 197 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 198 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 199 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 200 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 201 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 202 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 203 | |
| 204 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 205 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 206 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 207 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 208 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 209 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 210 | }; |
| 211 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 212 | class XglRenderTest : public XglRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 213 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 214 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 215 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 216 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 217 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 218 | void GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 219 | void InitDepthStencil(); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 220 | void XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 221 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 222 | XGL_RESULT BeginCommandBuffer(XglCommandBufferObj &cmdBuffer); |
| 223 | XGL_RESULT EndCommandBuffer(XglCommandBufferObj &cmdBuffer); |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 224 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 225 | protected: |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 226 | XGL_IMAGE m_texture; |
| 227 | XGL_IMAGE_VIEW m_textureView; |
| 228 | XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo; |
| 229 | XGL_GPU_MEMORY m_textureMem; |
| 230 | |
| 231 | XGL_SAMPLER m_sampler; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 232 | XglMemoryRefManager m_memoryRefManager; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 233 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 234 | |
| 235 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 236 | |
| 237 | this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO; |
| 238 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 239 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 240 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 241 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 242 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 211cc54 | 2015-02-23 17:40:15 -0700 | [diff] [blame] | 243 | this->app_info.apiVersion = XGL_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 244 | |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 245 | memset(&m_textureViewInfo, 0, sizeof(m_textureViewInfo)); |
| 246 | m_textureViewInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO; |
| 247 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 248 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 249 | } |
| 250 | |
| 251 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 252 | // Clean up resources before we reset |
| 253 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 254 | } |
| 255 | }; |
| 256 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 257 | XGL_RESULT XglRenderTest::BeginCommandBuffer(XglCommandBufferObj &cmdBuffer) |
| 258 | { |
| 259 | XGL_RESULT result; |
| 260 | |
| 261 | result = cmdBuffer.BeginCommandBuffer(); |
| 262 | |
| 263 | /* |
| 264 | * For render test all drawing happens in a single render pass |
| 265 | * on a single command buffer. |
| 266 | */ |
| 267 | if (XGL_SUCCESS == result) { |
| 268 | cmdBuffer.BeginRenderPass(renderPass(), framebuffer()); |
| 269 | } |
| 270 | |
| 271 | return result; |
| 272 | } |
| 273 | |
| 274 | XGL_RESULT XglRenderTest::EndCommandBuffer(XglCommandBufferObj &cmdBuffer) |
| 275 | { |
| 276 | XGL_RESULT result; |
| 277 | |
| 278 | cmdBuffer.EndRenderPass(renderPass()); |
| 279 | |
| 280 | result = cmdBuffer.EndCommandBuffer(); |
| 281 | |
| 282 | return result; |
| 283 | } |
| 284 | |
| 285 | |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 286 | void XglRenderTest::GenericDrawPreparation(XglCommandBufferObj *cmdBuffer, XglPipelineObj *pipelineobj, XglDescriptorSetObj *descriptorSet) |
| 287 | { |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 288 | if (m_depthStencil->Initialized()) { |
| 289 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, |
| 290 | m_depthStencil->BindInfo(), m_depthStencil->obj()); |
| 291 | } else { |
| 292 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, |
| 293 | NULL, NULL); |
| 294 | } |
| 295 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 296 | cmdBuffer->PrepareAttachments(); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 297 | cmdBuffer->BindStateObject(XGL_STATE_BIND_RASTER, m_stateRaster); |
| 298 | cmdBuffer->BindStateObject(XGL_STATE_BIND_VIEWPORT, m_stateViewport); |
| 299 | cmdBuffer->BindStateObject(XGL_STATE_BIND_COLOR_BLEND, m_colorBlend); |
| 300 | cmdBuffer->BindStateObject(XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 301 | descriptorSet->CreateXGLDescriptorSet(cmdBuffer); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 302 | pipelineobj->CreateXGLPipeline(descriptorSet); |
| 303 | cmdBuffer->BindPipeline(pipelineobj->GetPipelineHandle()); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 304 | cmdBuffer->BindDescriptorSet(descriptorSet->GetDescriptorSetHandle()); |
| 305 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 306 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 307 | void XglRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 308 | XglConstantBufferObj *constantBuffer, XglCommandBufferObj *cmdBuffer) |
| 309 | { |
| 310 | int i; |
| 311 | glm::mat4 MVP; |
| 312 | int matrixSize = sizeof(MVP); |
| 313 | XGL_RESULT err; |
| 314 | |
| 315 | for (i = 0; i < 8; i++) { |
| 316 | void *pData = constantBuffer->map(); |
| 317 | |
| 318 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 319 | MVP = Projection * View * Model; |
| 320 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 321 | |
| 322 | constantBuffer->unmap(); |
| 323 | |
| 324 | // submit the command buffer to the universal queue |
| 325 | cmdBuffer->QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 326 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 327 | err = xglQueueWaitIdle( m_device->m_queue ); |
| 328 | ASSERT_XGL_SUCCESS( err ); |
| 329 | |
| 330 | // Wait for work to finish before cleaning up. |
| 331 | xglDeviceWaitIdle(m_device->device()); |
| 332 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 333 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 334 | RecordImage(m_renderTargets[0]); |
| 335 | } |
| 336 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 337 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 338 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 339 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 340 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 341 | |
| 342 | printf("%s: \n", note); |
| 343 | for (i=0; i<4; i++) { |
| 344 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 345 | } |
| 346 | printf("\n"); |
| 347 | fflush(stdout); |
| 348 | } |
| 349 | |
| 350 | void dumpVec4(const char *note, glm::vec4 vector) |
| 351 | { |
| 352 | printf("%s: \n", note); |
| 353 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 354 | printf("\n"); |
| 355 | fflush(stdout); |
| 356 | } |
| 357 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 358 | struct xgltriangle_vs_uniform { |
| 359 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 360 | float mvp[4][4]; |
| 361 | float position[3][4]; |
| 362 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 363 | }; |
| 364 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 365 | void XglRenderTest::XGLTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 366 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 367 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9d36ef4 | 2015-04-13 14:10:06 -0600 | [diff] [blame] | 368 | xglDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 369 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 370 | // Create identity matrix |
| 371 | int i; |
| 372 | struct xgltriangle_vs_uniform data; |
| 373 | |
| 374 | glm::mat4 Projection = glm::mat4(1.0f); |
| 375 | glm::mat4 View = glm::mat4(1.0f); |
| 376 | glm::mat4 Model = glm::mat4(1.0f); |
| 377 | glm::mat4 MVP = Projection * View * Model; |
| 378 | const int matrixSize = sizeof(MVP); |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 379 | const int bufSize = sizeof(xgltriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 380 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 381 | |
| 382 | static const Vertex tri_data[] = |
| 383 | { |
| 384 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 385 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 386 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 387 | }; |
| 388 | |
| 389 | for (i=0; i<3; i++) { |
| 390 | data.position[i][0] = tri_data[i].posX; |
| 391 | data.position[i][1] = tri_data[i].posY; |
| 392 | data.position[i][2] = tri_data[i].posZ; |
| 393 | data.position[i][3] = tri_data[i].posW; |
| 394 | data.color[i][0] = tri_data[i].r; |
| 395 | data.color[i][1] = tri_data[i].g; |
| 396 | data.color[i][2] = tri_data[i].b; |
| 397 | data.color[i][3] = tri_data[i].a; |
| 398 | } |
| 399 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 400 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 401 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 402 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 403 | XglConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 404 | |
| 405 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 406 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 407 | |
| 408 | XglPipelineObj pipelineobj(m_device); |
| 409 | pipelineobj.AddShader(&vs); |
| 410 | pipelineobj.AddShader(&ps); |
| 411 | |
| 412 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 413 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 414 | m_memoryRefManager.AddMemoryRef(&constantBuffer); |
| 415 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 416 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 417 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 418 | XglCommandBufferObj cmdBuffer(m_device); |
| 419 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 420 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 421 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 422 | |
| 423 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 424 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 425 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 426 | pDSDumpDot((char*)"triTest2.dot"); |
| 427 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 428 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 429 | // render triangle |
| 430 | cmdBuffer.Draw(0, 3, 0, 1); |
| 431 | |
| 432 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 433 | EndCommandBuffer(cmdBuffer); |
| 434 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 435 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 436 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 437 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 438 | RecordImage(m_renderTargets[i]); |
| 439 | |
| 440 | if (rotate) |
Tobin Ehlis | 12ee35f | 2015-03-26 08:23:25 -0600 | [diff] [blame] | 441 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer, &cmdBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 442 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 443 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 444 | //uint64_t objTrackGetObjectCount(XGL_OBJECT_TYPE type) |
| 445 | OBJ_TRACK_GET_OBJECT_COUNT pObjTrackGetObjectCount = (OBJ_TRACK_GET_OBJECT_COUNT)xglGetProcAddr(gpu(), (char*)"objTrackGetObjectCount"); |
| 446 | uint64_t numObjects = pObjTrackGetObjectCount(XGL_OBJECT_TYPE_ANY); |
| 447 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = xglGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 448 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 449 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)xglGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 450 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
| 451 | pObjTrackGetObjs(XGL_OBJECT_TYPE_ANY, numObjects, pObjNodeArray); |
| 452 | for (i=0; i < numObjects; i++) { |
| 453 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_XGL_OBJECT_TYPE(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
| 454 | } |
| 455 | free(pObjNodeArray); |
| 456 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 457 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 458 | } |
| 459 | |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 460 | TEST_F(XglRenderTest, XGLTriangle_FragColor) |
| 461 | { |
| 462 | static const char *vertShaderText = |
| 463 | "#version 140\n" |
| 464 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 465 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 466 | "\n" |
| 467 | "layout(binding = 0) uniform buf {\n" |
| 468 | " mat4 MVP;\n" |
| 469 | " vec4 position[3];\n" |
| 470 | " vec4 color[3];\n" |
| 471 | "} ubuf;\n" |
| 472 | "\n" |
| 473 | "layout (location = 0) out vec4 outColor;\n" |
| 474 | "\n" |
| 475 | "void main() \n" |
| 476 | "{\n" |
| 477 | " outColor = ubuf.color[gl_VertexID];\n" |
| 478 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 479 | "}\n"; |
| 480 | |
| 481 | static const char *fragShaderText = |
| 482 | "#version 140\n" |
| 483 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 484 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 485 | "\n" |
| 486 | "layout (location = 0) in vec4 inColor;\n" |
| 487 | "\n" |
| 488 | "void main()\n" |
| 489 | "{\n" |
| 490 | " gl_FragColor = inColor;\n" |
| 491 | "}\n"; |
| 492 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 493 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 494 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 495 | } |
| 496 | |
| 497 | TEST_F(XglRenderTest, XGLTriangle_OutputLocation) |
| 498 | { |
| 499 | static const char *vertShaderText = |
| 500 | "#version 140\n" |
| 501 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 502 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 503 | "\n" |
| 504 | "layout(binding = 0) uniform buf {\n" |
| 505 | " mat4 MVP;\n" |
| 506 | " vec4 position[3];\n" |
| 507 | " vec4 color[3];\n" |
| 508 | "} ubuf;\n" |
| 509 | "\n" |
| 510 | "layout (location = 0) out vec4 outColor;\n" |
| 511 | "\n" |
| 512 | "void main() \n" |
| 513 | "{\n" |
| 514 | " outColor = ubuf.color[gl_VertexID];\n" |
| 515 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 516 | "}\n"; |
| 517 | |
| 518 | static const char *fragShaderText = |
| 519 | "#version 140\n" |
| 520 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 521 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 522 | "\n" |
| 523 | "layout (location = 0) in vec4 inColor;\n" |
| 524 | "layout (location = 0) out vec4 outColor;\n" |
| 525 | "\n" |
| 526 | "void main()\n" |
| 527 | "{\n" |
| 528 | " outColor = inColor;\n" |
| 529 | "}\n"; |
| 530 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 531 | TEST_DESCRIPTION("XGL-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 532 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 533 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 534 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 535 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 536 | TEST_F(XglRenderTest, SPV_XGLTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 537 | { |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 538 | bool saved_use_spv = XglTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 539 | |
| 540 | static const char *vertShaderText = |
| 541 | "#version 140\n" |
| 542 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 543 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 544 | "\n" |
| 545 | "layout(binding = 0) uniform buf {\n" |
| 546 | " mat4 MVP;\n" |
| 547 | " vec4 position[3];\n" |
| 548 | " vec4 color[3];\n" |
| 549 | "} ubuf;\n" |
| 550 | "\n" |
| 551 | "layout (location = 0) out vec4 outColor;\n" |
| 552 | "\n" |
| 553 | "void main() \n" |
| 554 | "{\n" |
| 555 | " outColor = ubuf.color[gl_VertexID];\n" |
| 556 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 557 | "}\n"; |
| 558 | |
| 559 | static const char *fragShaderText = |
| 560 | "#version 140\n" |
| 561 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 562 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 563 | "\n" |
| 564 | "layout (location = 0) in vec4 inColor;\n" |
| 565 | "\n" |
| 566 | "void main()\n" |
| 567 | "{\n" |
| 568 | " gl_FragColor = inColor;\n" |
| 569 | "}\n"; |
| 570 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 571 | TEST_DESCRIPTION("XGL-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 572 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 573 | XglTestFramework::m_use_spv = true; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 574 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 575 | XGLTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 576 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 577 | XglTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 578 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 579 | #endif |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 580 | TEST_F(XglRenderTest, GreenTriangle) |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 581 | { |
| 582 | static const char *vertShaderText = |
| 583 | "#version 130\n" |
| 584 | "vec2 vertices[3];\n" |
| 585 | "void main() {\n" |
| 586 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 587 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 588 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 589 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 590 | "}\n"; |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 591 | |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 592 | static const char *fragShaderText = |
| 593 | "#version 130\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 594 | "void main() {\n" |
Steve K | 10b3251 | 2014-10-10 08:54:29 -0600 | [diff] [blame] | 595 | " gl_FragColor = vec4(0,1,0,1);\n" |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 596 | "}\n"; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 597 | |
Courtney Goeltzenleuchter | eab9010 | 2014-10-27 13:09:23 -0600 | [diff] [blame] | 598 | TEST_DESCRIPTION("Basic shader that renders a fixed Green triangle coded as part of the vertex shader."); |
| 599 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 600 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | 5b7d85a | 2014-10-09 21:26:47 -0600 | [diff] [blame] | 601 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 602 | #ifndef _WIN32 // Implicit (for now at least) in WIN32 is that we are using the Nvidia driver and it won't consume SPIRV yet |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 603 | TEST_F(XglRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 604 | { |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 605 | bool saved_use_spv = XglTestFramework::m_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 606 | |
| 607 | static const char *vertShaderText = |
| 608 | "#version 130\n" |
| 609 | "vec2 vertices[3];\n" |
| 610 | "void main() {\n" |
| 611 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 612 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 613 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 614 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 615 | "}\n"; |
| 616 | |
| 617 | static const char *fragShaderText = |
| 618 | "#version 130\n" |
| 619 | "void main() {\n" |
| 620 | " gl_FragColor = vec4(0,1,0,1);\n" |
| 621 | "}\n"; |
| 622 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 623 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 624 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 625 | XglTestFramework::m_use_spv = true; |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 626 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 627 | XglTestFramework::m_use_spv = saved_use_spv; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 628 | } |
Tony Barbour | 3a5cda0 | 2015-04-02 15:48:24 -0600 | [diff] [blame] | 629 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 630 | TEST_F(XglRenderTest, YellowTriangle) |
| 631 | { |
| 632 | static const char *vertShaderText = |
| 633 | "#version 130\n" |
| 634 | "void main() {\n" |
| 635 | " vec2 vertices[3];" |
| 636 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 637 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 638 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 639 | " vec4 colors[3];\n" |
| 640 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 641 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 642 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 643 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 644 | "}\n"; |
| 645 | |
| 646 | static const char *fragShaderText = |
| 647 | "#version 130\n" |
| 648 | "void main() {\n" |
| 649 | " gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 650 | "}\n"; |
| 651 | |
Tony Barbour | ae44207 | 2015-01-12 13:27:11 -0700 | [diff] [blame] | 652 | XGLTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 653 | } |
| 654 | |
Courtney Goeltzenleuchter | 08ccb48 | 2014-10-10 17:02:53 -0600 | [diff] [blame] | 655 | TEST_F(XglRenderTest, TriangleWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 656 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 657 | static const char *vertShaderText = |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 658 | "#version 130\n" |
| 659 | //XYZ1( -1, -1, -1 ) |
| 660 | "in vec4 pos;\n" |
| 661 | //XYZ1( 0.f, 0.f, 0.f ) |
| 662 | "in vec4 inColor;\n" |
| 663 | "out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 664 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 665 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 666 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 667 | "}\n"; |
| 668 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 669 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 670 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 671 | "#version 140\n" |
| 672 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 673 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 674 | "in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 675 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 676 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 677 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 678 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 679 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 680 | |
| 681 | |
| 682 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 683 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 684 | |
| 685 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 686 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 687 | |
| 688 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 689 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 690 | |
| 691 | XglPipelineObj pipelineobj(m_device); |
| 692 | pipelineobj.AddShader(&vs); |
| 693 | pipelineobj.AddShader(&ps); |
| 694 | |
| 695 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 696 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 697 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 698 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 699 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 700 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 701 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 702 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 703 | }; |
| 704 | |
| 705 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 706 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 707 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 708 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 709 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 710 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 711 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 712 | |
| 713 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 714 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 715 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 716 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 717 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 718 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 719 | XglCommandBufferObj cmdBuffer(m_device); |
| 720 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 721 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 722 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 723 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 724 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 725 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 726 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 727 | |
| 728 | // render two triangles |
| 729 | cmdBuffer.Draw(0, 6, 0, 1); |
| 730 | |
| 731 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 732 | EndCommandBuffer(cmdBuffer); |
| 733 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 734 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 735 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 736 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 737 | RecordImage(m_renderTargets[i]); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 738 | } |
| 739 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 740 | TEST_F(XglRenderTest, TriangleMRT) |
| 741 | { |
| 742 | static const char *vertShaderText = |
| 743 | "#version 130\n" |
| 744 | "in vec4 pos;\n" |
| 745 | "void main() {\n" |
| 746 | " gl_Position = pos;\n" |
| 747 | "}\n"; |
| 748 | |
| 749 | static const char *fragShaderText = |
| 750 | "#version 130\n" |
| 751 | "void main() {\n" |
| 752 | " gl_FragData[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 753 | " gl_FragData[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 754 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 755 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 756 | { -1.0f, -1.0f }, |
| 757 | { 1.0f, -1.0f }, |
| 758 | { -1.0f, 1.0f } |
| 759 | }; |
| 760 | |
| 761 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 762 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 763 | |
| 764 | XglConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 765 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 766 | |
| 767 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 768 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 769 | |
| 770 | XglPipelineObj pipelineobj(m_device); |
| 771 | pipelineobj.AddShader(&vs); |
| 772 | pipelineobj.AddShader(&ps); |
| 773 | |
| 774 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 775 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 776 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 777 | }; |
| 778 | |
| 779 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attrib; |
| 780 | vi_attrib.binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 781 | vi_attrib.format = XGL_FMT_R32G32_SFLOAT; // format of source data |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 782 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 783 | |
| 784 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 785 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 786 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 787 | |
| 788 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 789 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 790 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 791 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
| 792 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 793 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 794 | |
| 795 | XGL_PIPELINE_CB_ATTACHMENT_STATE att = {}; |
| 796 | att.blendEnable = XGL_FALSE; |
| 797 | att.format = m_render_target_fmt; |
| 798 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 799 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 800 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 801 | XglCommandBufferObj cmdBuffer(m_device); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 802 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 803 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 804 | cmdBuffer.AddRenderTarget(m_renderTargets[1]); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 805 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 806 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 807 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 808 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 809 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 810 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 811 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 812 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 813 | pDSDumpDot((char*)"triTest2.dot"); |
| 814 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 815 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 816 | // render triangle |
| 817 | cmdBuffer.Draw(0, 3, 0, 1); |
| 818 | |
| 819 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 820 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 821 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 822 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 823 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 824 | RecordImage(m_renderTargets[i]); |
| 825 | |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 826 | } |
| 827 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 828 | TEST_F(XglRenderTest, QuadWithIndexedVertexFetch) |
| 829 | { |
| 830 | static const char *vertShaderText = |
| 831 | "#version 140\n" |
| 832 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 833 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 834 | "layout(location = 0) in vec4 pos;\n" |
| 835 | "layout(location = 1) in vec4 inColor;\n" |
| 836 | "layout(location = 0) out vec4 outColor;\n" |
| 837 | "void main() {\n" |
| 838 | " outColor = inColor;\n" |
| 839 | " gl_Position = pos;\n" |
| 840 | "}\n"; |
| 841 | |
| 842 | |
| 843 | static const char *fragShaderText = |
| 844 | "#version 140\n" |
| 845 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 846 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 847 | "layout(location = 0) in vec4 color;\n" |
| 848 | "void main() {\n" |
| 849 | " gl_FragColor = color;\n" |
| 850 | "}\n"; |
| 851 | |
| 852 | const Vertex g_vbData[] = |
| 853 | { |
| 854 | // first tri |
| 855 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 856 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 857 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 858 | |
| 859 | // second tri |
| 860 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 861 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 862 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 863 | }; |
| 864 | |
| 865 | const uint16_t g_idxData[6] = { |
| 866 | 0, 1, 2, |
| 867 | 3, 4, 5, |
| 868 | }; |
| 869 | |
| 870 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 871 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 872 | |
| 873 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 874 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 875 | |
| 876 | XglIndexBufferObj indexBuffer(m_device); |
| 877 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), XGL_INDEX_16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 878 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 879 | |
| 880 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 881 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 882 | |
| 883 | XglPipelineObj pipelineobj(m_device); |
| 884 | pipelineobj.AddShader(&vs); |
| 885 | pipelineobj.AddShader(&ps); |
| 886 | |
| 887 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 888 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
| 889 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &indexBuffer); |
| 890 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 891 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 892 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 893 | m_memoryRefManager.AddMemoryRef(&indexBuffer); |
| 894 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 895 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 896 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 897 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 898 | }; |
| 899 | |
| 900 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 901 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 902 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 903 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 904 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 905 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 906 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 907 | |
| 908 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 909 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 910 | |
| 911 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 912 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 913 | XglCommandBufferObj cmdBuffer(m_device); |
| 914 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 915 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 916 | |
| 917 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 918 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 919 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 920 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 921 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 922 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 923 | |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 924 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 925 | cmdBuffer.BindIndexBuffer(&indexBuffer,0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 926 | |
| 927 | // render two triangles |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 928 | cmdBuffer.DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 929 | |
| 930 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 931 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 932 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 933 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 934 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | de9cf2e | 2014-12-17 11:16:05 -0700 | [diff] [blame] | 935 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 936 | |
| 937 | } |
| 938 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 939 | TEST_F(XglRenderTest, GreyandRedCirclesonBlue) |
| 940 | { |
| 941 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 942 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 943 | static const char *vertShaderText = |
| 944 | "#version 140\n" |
| 945 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 946 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 947 | "layout (location = 0) in vec4 pos;\n" |
| 948 | "layout (location = 0) out vec4 outColor;\n" |
| 949 | "layout (location = 1) out vec4 outColor2;\n" |
| 950 | "void main() {\n" |
| 951 | " gl_Position = pos;\n" |
| 952 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 953 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 954 | "}\n"; |
| 955 | |
| 956 | static const char *fragShaderText = |
| 957 | //"#version 140\n" |
| 958 | "#version 330\n" |
| 959 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 960 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 961 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 962 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 963 | "layout (location = 0) in vec4 color;\n" |
| 964 | "layout (location = 1) in vec4 color2;\n" |
| 965 | "void main() {\n" |
| 966 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 967 | " float dist_squared = dot(pos, pos);\n" |
| 968 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 969 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 970 | " : color2;\n" |
| 971 | "}\n"; |
| 972 | |
| 973 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 974 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 975 | |
| 976 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 977 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 978 | |
| 979 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 980 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 981 | |
| 982 | XglPipelineObj pipelineobj(m_device); |
| 983 | pipelineobj.AddShader(&vs); |
| 984 | pipelineobj.AddShader(&ps); |
| 985 | |
| 986 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 987 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 988 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 989 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 990 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 991 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 992 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 993 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 994 | }; |
| 995 | |
| 996 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 997 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 998 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 999 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1000 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1001 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1002 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1003 | |
| 1004 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1005 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1006 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1007 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1008 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1009 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1010 | XglCommandBufferObj cmdBuffer(m_device); |
| 1011 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1012 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1013 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1014 | |
| 1015 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1016 | |
| 1017 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1018 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1019 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1020 | pDSDumpDot((char*)"triTest2.dot"); |
| 1021 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1022 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1023 | // render triangle |
| 1024 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1025 | |
| 1026 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1027 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1028 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1029 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1030 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1031 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1032 | |
| 1033 | } |
| 1034 | |
| 1035 | TEST_F(XglRenderTest, RedCirclesonBlue) |
| 1036 | { |
| 1037 | // This tests that we correctly handle unread fragment inputs |
| 1038 | |
| 1039 | static const char *vertShaderText = |
| 1040 | "#version 140\n" |
| 1041 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1042 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1043 | "layout (location = 0) in vec4 pos;\n" |
| 1044 | "layout (location = 0) out vec4 outColor;\n" |
| 1045 | "layout (location = 1) out vec4 outColor2;\n" |
| 1046 | "void main() {\n" |
| 1047 | " gl_Position = pos;\n" |
| 1048 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1049 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1050 | "}\n"; |
| 1051 | |
| 1052 | static const char *fragShaderText = |
| 1053 | //"#version 140\n" |
| 1054 | "#version 330\n" |
| 1055 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1056 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1057 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1058 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1059 | "layout (location = 0) in vec4 color;\n" |
| 1060 | "layout (location = 1) in vec4 color2;\n" |
| 1061 | "void main() {\n" |
| 1062 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1063 | " float dist_squared = dot(pos, pos);\n" |
| 1064 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1065 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1066 | " : color2;\n" |
| 1067 | "}\n"; |
| 1068 | |
| 1069 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1070 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1071 | |
| 1072 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1073 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1074 | |
| 1075 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1076 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1077 | |
| 1078 | XglPipelineObj pipelineobj(m_device); |
| 1079 | pipelineobj.AddShader(&vs); |
| 1080 | pipelineobj.AddShader(&ps); |
| 1081 | |
| 1082 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1083 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1084 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1085 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1086 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1087 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1088 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1089 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1090 | }; |
| 1091 | |
| 1092 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1093 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1094 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1095 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1096 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1097 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1098 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1099 | |
| 1100 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1101 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1102 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1103 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1104 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1105 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1106 | XglCommandBufferObj cmdBuffer(m_device); |
| 1107 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1108 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1109 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1110 | |
| 1111 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1112 | |
| 1113 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1114 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1115 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1116 | pDSDumpDot((char*)"triTest2.dot"); |
| 1117 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1118 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1119 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1120 | |
| 1121 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1122 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1123 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1124 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1125 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1126 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1127 | |
| 1128 | } |
| 1129 | |
| 1130 | TEST_F(XglRenderTest, GreyCirclesonBlueFade) |
| 1131 | { |
| 1132 | // This tests reading gl_ClipDistance from FS |
| 1133 | |
| 1134 | static const char *vertShaderText = |
| 1135 | "#version 330\n" |
| 1136 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1137 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1138 | "out gl_PerVertex {\n" |
| 1139 | " vec4 gl_Position;\n" |
| 1140 | " float gl_ClipDistance[1];\n" |
| 1141 | "};\n" |
| 1142 | "layout (location = 0) in vec4 pos;\n" |
| 1143 | "layout (location = 0) out vec4 outColor;\n" |
| 1144 | "layout (location = 1) out vec4 outColor2;\n" |
| 1145 | "void main() {\n" |
| 1146 | " gl_Position = pos;\n" |
| 1147 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1148 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1149 | " float dists[3];\n" |
| 1150 | " dists[0] = 0.0;\n" |
| 1151 | " dists[1] = 1.0;\n" |
| 1152 | " dists[2] = 1.0;\n" |
| 1153 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1154 | "}\n"; |
| 1155 | |
| 1156 | |
| 1157 | static const char *fragShaderText = |
| 1158 | //"#version 140\n" |
| 1159 | "#version 330\n" |
| 1160 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1161 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1162 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1163 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1164 | "layout (location = 0) in vec4 color;\n" |
| 1165 | "layout (location = 1) in vec4 color2;\n" |
| 1166 | "void main() {\n" |
| 1167 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1168 | " float dist_squared = dot(pos, pos);\n" |
| 1169 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1170 | " ? color * gl_ClipDistance[0]\n" |
| 1171 | " : color2;\n" |
| 1172 | "}\n"; |
| 1173 | |
| 1174 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1175 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1176 | |
| 1177 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1178 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1179 | |
| 1180 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1181 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1182 | |
| 1183 | XglPipelineObj pipelineobj(m_device); |
| 1184 | pipelineobj.AddShader(&vs); |
| 1185 | pipelineobj.AddShader(&ps); |
| 1186 | |
| 1187 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1188 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1189 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1190 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1191 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1192 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1193 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1194 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1195 | }; |
| 1196 | |
| 1197 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1198 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1199 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1200 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1201 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1202 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1203 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1204 | |
| 1205 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1206 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1207 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1208 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1209 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1210 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1211 | XglCommandBufferObj cmdBuffer(m_device); |
| 1212 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1213 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1214 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1215 | |
| 1216 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1217 | |
| 1218 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1219 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1220 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1221 | pDSDumpDot((char*)"triTest2.dot"); |
| 1222 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1223 | |
| 1224 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1225 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1226 | |
| 1227 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1228 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1229 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1230 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1231 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1232 | RecordImage(m_renderTargets[i]); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1233 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1234 | |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1235 | TEST_F(XglRenderTest, GreyCirclesonBlueDiscard) |
| 1236 | { |
| 1237 | static const char *vertShaderText = |
| 1238 | "#version 140\n" |
| 1239 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1240 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1241 | "layout (location = 0) in vec4 pos;\n" |
| 1242 | "layout (location = 0) out vec4 outColor;\n" |
| 1243 | "layout (location = 1) out vec4 outColor2;\n" |
| 1244 | "void main() {\n" |
| 1245 | " gl_Position = pos;\n" |
| 1246 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1247 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1248 | "}\n"; |
| 1249 | |
| 1250 | |
| 1251 | static const char *fragShaderText = |
| 1252 | //"#version 140\n" |
| 1253 | "#version 330\n" |
| 1254 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1255 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1256 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1257 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1258 | "layout (location = 0) in vec4 color;\n" |
| 1259 | "layout (location = 1) in vec4 color2;\n" |
| 1260 | "void main() {\n" |
| 1261 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1262 | " float dist_squared = dot(pos, pos);\n" |
| 1263 | " if (dist_squared < 100.0)\n" |
| 1264 | " discard;\n" |
| 1265 | " gl_FragColor = (dist_squared < 400.0)\n" |
| 1266 | " ? color\n" |
| 1267 | " : color2;\n" |
| 1268 | "}\n"; |
| 1269 | |
| 1270 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1271 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1272 | |
| 1273 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1274 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1275 | |
| 1276 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1277 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1278 | |
| 1279 | XglPipelineObj pipelineobj(m_device); |
| 1280 | pipelineobj.AddShader(&vs); |
| 1281 | pipelineobj.AddShader(&ps); |
| 1282 | |
| 1283 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1284 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1285 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1286 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1287 | |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1288 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1289 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1290 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1291 | }; |
| 1292 | |
| 1293 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1294 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1295 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1296 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1297 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1298 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1299 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1300 | |
| 1301 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1302 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1303 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1304 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1305 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1306 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1307 | XglCommandBufferObj cmdBuffer(m_device); |
| 1308 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1309 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1310 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1311 | |
| 1312 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1313 | |
| 1314 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1315 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1316 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1317 | pDSDumpDot((char*)"triTest2.dot"); |
| 1318 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1319 | |
| 1320 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1321 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1322 | |
| 1323 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1324 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1325 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1326 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1327 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1328 | RecordImage(m_renderTargets[i]); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1329 | |
| 1330 | } |
| 1331 | |
| 1332 | |
Courtney Goeltzenleuchter | 3d10c9c | 2014-10-27 13:06:08 -0600 | [diff] [blame] | 1333 | TEST_F(XglRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1334 | { |
| 1335 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1336 | "#version 140\n" |
| 1337 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1338 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1339 | "\n" |
| 1340 | "layout(binding = 0) uniform buf {\n" |
| 1341 | " mat4 MVP;\n" |
| 1342 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1343 | "void main() {\n" |
| 1344 | " vec2 vertices[3];" |
| 1345 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1346 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1347 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1348 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1349 | "}\n"; |
| 1350 | |
| 1351 | static const char *fragShaderText = |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1352 | "#version 130\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1353 | "void main() {\n" |
Cody Northrop | 78eac04 | 2014-10-10 15:45:00 -0600 | [diff] [blame] | 1354 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1355 | "}\n"; |
| 1356 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1357 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1358 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1359 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1360 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1361 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1362 | glm::mat4 View = glm::mat4(1.0f); |
| 1363 | glm::mat4 Model = glm::mat4(1.0f); |
| 1364 | glm::mat4 MVP = Projection * View * Model; |
| 1365 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1366 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1367 | XglConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1368 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1369 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1370 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1371 | XglPipelineObj pipelineobj(m_device); |
| 1372 | pipelineobj.AddShader(&vs); |
| 1373 | pipelineobj.AddShader(&ps); |
| 1374 | |
| 1375 | // Create descriptor set and attach the constant buffer to it |
| 1376 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1377 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1378 | |
| 1379 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
| 1380 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1381 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1382 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1383 | XglCommandBufferObj cmdBuffer(m_device); |
| 1384 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1385 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1386 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1387 | |
| 1388 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1389 | |
| 1390 | // cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1391 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1392 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1393 | pDSDumpDot((char*)"triTest2.dot"); |
| 1394 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1395 | |
| 1396 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1397 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1398 | |
| 1399 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1400 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1401 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 1402 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1403 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1404 | RecordImage(m_renderTargets[i]); |
| 1405 | |
| 1406 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer, &cmdBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1407 | } |
| 1408 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1409 | TEST_F(XglRenderTest, MixTriangle) |
| 1410 | { |
| 1411 | // This tests location applied to varyings. Notice that we have switched foo |
| 1412 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1413 | // corners. |
| 1414 | static const char *vertShaderText = |
| 1415 | "#version 140\n" |
| 1416 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1417 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1418 | "layout (location=0) out vec4 bar;\n" |
| 1419 | "layout (location=1) out vec4 foo;\n" |
| 1420 | "layout (location=2) out float scale;\n" |
| 1421 | "vec2 vertices[3];\n" |
| 1422 | "void main() {\n" |
| 1423 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1424 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1425 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1426 | "vec4 colors[3];\n" |
| 1427 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1428 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1429 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1430 | " foo = colors[gl_VertexID % 3];\n" |
| 1431 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1432 | " scale = 1.0;\n" |
| 1433 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1434 | "}\n"; |
| 1435 | |
| 1436 | static const char *fragShaderText = |
| 1437 | "#version 140\n" |
| 1438 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1439 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1440 | "layout (location = 1) in vec4 bar;\n" |
| 1441 | "layout (location = 0) in vec4 foo;\n" |
| 1442 | "layout (location = 2) in float scale;\n" |
| 1443 | "void main() {\n" |
| 1444 | " gl_FragColor = bar * scale + foo * (1.0-scale);\n" |
| 1445 | "}\n"; |
| 1446 | |
| 1447 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1448 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1449 | |
| 1450 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1451 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1452 | |
| 1453 | XglPipelineObj pipelineobj(m_device); |
| 1454 | pipelineobj.AddShader(&vs); |
| 1455 | pipelineobj.AddShader(&ps); |
| 1456 | |
| 1457 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1458 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1459 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1460 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1461 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1462 | XglCommandBufferObj cmdBuffer(m_device); |
| 1463 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1464 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1465 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1466 | |
| 1467 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1468 | |
| 1469 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1470 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1471 | pDSDumpDot((char*)"triTest2.dot"); |
| 1472 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1473 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1474 | // render triangle |
| 1475 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1476 | |
| 1477 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1478 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1479 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1480 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1481 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1482 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1483 | } |
| 1484 | |
| 1485 | TEST_F(XglRenderTest, TriVertFetchAndVertID) |
| 1486 | { |
| 1487 | // This tests that attributes work in the presence of gl_VertexID |
| 1488 | |
| 1489 | static const char *vertShaderText = |
| 1490 | "#version 140\n" |
| 1491 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1492 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1493 | //XYZ1( -1, -1, -1 ) |
| 1494 | "layout (location = 0) in vec4 pos;\n" |
| 1495 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1496 | "layout (location = 1) in vec4 inColor;\n" |
| 1497 | "layout (location = 0) out vec4 outColor;\n" |
| 1498 | "void main() {\n" |
| 1499 | " outColor = inColor;\n" |
| 1500 | " vec4 vertices[3];" |
| 1501 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1502 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1503 | "}\n"; |
| 1504 | |
| 1505 | |
| 1506 | static const char *fragShaderText = |
| 1507 | "#version 140\n" |
| 1508 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1509 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1510 | "layout (location = 0) in vec4 color;\n" |
| 1511 | "void main() {\n" |
| 1512 | " gl_FragColor = color;\n" |
| 1513 | "}\n"; |
| 1514 | |
| 1515 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1516 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1517 | |
| 1518 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1519 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1520 | |
| 1521 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1522 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1523 | |
| 1524 | XglPipelineObj pipelineobj(m_device); |
| 1525 | pipelineobj.AddShader(&vs); |
| 1526 | pipelineobj.AddShader(&ps); |
| 1527 | |
| 1528 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1529 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1530 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1531 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1532 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1533 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1534 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1535 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1536 | }; |
| 1537 | |
| 1538 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1539 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1540 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1541 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1542 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1543 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1544 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1545 | |
| 1546 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1547 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1548 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1549 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1550 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1551 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1552 | XglCommandBufferObj cmdBuffer(m_device); |
| 1553 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1554 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1555 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1556 | |
| 1557 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1558 | |
| 1559 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1560 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1561 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1562 | pDSDumpDot((char*)"triTest2.dot"); |
| 1563 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1564 | |
| 1565 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1566 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1567 | |
| 1568 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1569 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1570 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1571 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1572 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1573 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1574 | } |
| 1575 | |
| 1576 | TEST_F(XglRenderTest, TriVertFetchDeadAttr) |
| 1577 | { |
| 1578 | // This tests that attributes work in the presence of gl_VertexID |
| 1579 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1580 | // red and green corners, starting at top and going clockwise. |
| 1581 | |
| 1582 | static const char *vertShaderText = |
| 1583 | "#version 140\n" |
| 1584 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1585 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1586 | //XYZ1( -1, -1, -1 ) |
| 1587 | "layout (location = 0) in vec4 pos;\n" |
| 1588 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1589 | "layout (location = 1) in vec4 inColor;\n" |
| 1590 | "layout (location = 0) out vec4 outColor;\n" |
| 1591 | "void main() {\n" |
| 1592 | " outColor = inColor;\n" |
| 1593 | " vec2 vertices[3];" |
| 1594 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1595 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1596 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1597 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1598 | "}\n"; |
| 1599 | |
| 1600 | |
| 1601 | static const char *fragShaderText = |
| 1602 | "#version 140\n" |
| 1603 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1604 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1605 | "layout (location = 0) in vec4 color;\n" |
| 1606 | "void main() {\n" |
| 1607 | " gl_FragColor = color;\n" |
| 1608 | "}\n"; |
| 1609 | |
| 1610 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1611 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1612 | |
| 1613 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1614 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1615 | |
| 1616 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1617 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1618 | |
| 1619 | XglPipelineObj pipelineobj(m_device); |
| 1620 | pipelineobj.AddShader(&vs); |
| 1621 | pipelineobj.AddShader(&ps); |
| 1622 | |
| 1623 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1624 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1625 | |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1626 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1627 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1628 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1629 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1630 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1631 | }; |
| 1632 | |
| 1633 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1634 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1635 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1636 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1637 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1638 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1639 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1640 | |
| 1641 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1642 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1643 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1644 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1645 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1646 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1647 | XglCommandBufferObj cmdBuffer(m_device); |
| 1648 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1649 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1650 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1651 | |
| 1652 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1653 | |
| 1654 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1655 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1656 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1657 | pDSDumpDot((char*)"triTest2.dot"); |
| 1658 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1659 | |
| 1660 | // render two triangles |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1661 | cmdBuffer.Draw(0, 6, 0, 1); |
| 1662 | |
| 1663 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1664 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1665 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1666 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1667 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1668 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1669 | } |
| 1670 | |
| 1671 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1672 | { |
| 1673 | static const char *vertShaderText = |
| 1674 | "#version 140\n" |
| 1675 | "layout (std140) uniform bufferVals {\n" |
| 1676 | " mat4 mvp;\n" |
| 1677 | "} myBufferVals;\n" |
| 1678 | "in vec4 pos;\n" |
| 1679 | "in vec4 inColor;\n" |
| 1680 | "out vec4 outColor;\n" |
| 1681 | "void main() {\n" |
| 1682 | " outColor = inColor;\n" |
| 1683 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 1684 | "}\n"; |
| 1685 | |
| 1686 | static const char *fragShaderText = |
| 1687 | "#version 130\n" |
| 1688 | "in vec4 color;\n" |
| 1689 | "void main() {\n" |
| 1690 | " gl_FragColor = color;\n" |
| 1691 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1692 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1693 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1694 | glm::mat4 View = glm::lookAt( |
| 1695 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1696 | glm::vec3(0,0,0), // and looks at the origin |
| 1697 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 1698 | ); |
| 1699 | |
| 1700 | glm::mat4 Model = glm::mat4(1.0f); |
| 1701 | |
| 1702 | glm::mat4 MVP = Projection * View * Model; |
| 1703 | |
| 1704 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1705 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 1706 | m_depthStencil->Init(m_device, m_width, m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1707 | |
| 1708 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 1709 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1710 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1711 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1712 | |
| 1713 | XglConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1714 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1715 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1716 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1717 | XglPipelineObj pipelineobj(m_device); |
| 1718 | pipelineobj.AddShader(&vs); |
| 1719 | pipelineobj.AddShader(&ps); |
| 1720 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1721 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 1722 | ds_state.depthTestEnable = XGL_TRUE; |
| 1723 | ds_state.depthWriteEnable = XGL_TRUE; |
| 1724 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 1725 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 1726 | ds_state.stencilTestEnable = XGL_FALSE; |
| 1727 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 1728 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 1729 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 1730 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1731 | ds_state.format = XGL_FMT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1732 | ds_state.front = ds_state.back; |
| 1733 | pipelineobj.SetDepthStencil(&ds_state); |
| 1734 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1735 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1736 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1737 | |
| 1738 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 1739 | m_memoryRefManager.AddMemoryRef(&MVPBuffer); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 1740 | m_memoryRefManager.AddMemoryRef(m_depthStencil); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1741 | |
| 1742 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 1743 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 1744 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 1745 | }; |
| 1746 | |
| 1747 | // this is the current description of g_vbData |
| 1748 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 1749 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1750 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1751 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1752 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 1753 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1754 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 1755 | |
| 1756 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 1757 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 1758 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 1759 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 1760 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1761 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 1762 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1763 | XglCommandBufferObj cmdBuffer(m_device); |
| 1764 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1765 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1766 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1767 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1768 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1769 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 1770 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1771 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1772 | pDSDumpDot((char*)"triTest2.dot"); |
| 1773 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1774 | |
| 1775 | // render triangles |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1776 | cmdBuffer.Draw(0, 36, 0, 1); |
| 1777 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1778 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1779 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1780 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1781 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1782 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1783 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1784 | RecordImage(m_renderTargets[i]); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1785 | } |
| 1786 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1787 | TEST_F(XglRenderTest, VSTexture) |
| 1788 | { |
| 1789 | // The expected result from this test is a green and red triangle; |
| 1790 | // one red vertex on the left, two green vertices on the right. |
| 1791 | static const char *vertShaderText = |
| 1792 | "#version 130\n" |
| 1793 | "out vec4 texColor;\n" |
| 1794 | "uniform sampler2D surface;\n" |
| 1795 | "void main() {\n" |
| 1796 | " vec2 vertices[3];" |
| 1797 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1798 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1799 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1800 | " vec2 positions[3];" |
| 1801 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1802 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1803 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1804 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1805 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1806 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1807 | "}\n"; |
| 1808 | |
| 1809 | static const char *fragShaderText = |
| 1810 | "#version 130\n" |
| 1811 | "in vec4 texColor;\n" |
| 1812 | "void main() {\n" |
| 1813 | " gl_FragColor = texColor;\n" |
| 1814 | "}\n"; |
| 1815 | |
| 1816 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1817 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1818 | |
| 1819 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1820 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1821 | XglSamplerObj sampler(m_device); |
| 1822 | XglTextureObj texture(m_device); |
| 1823 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1824 | XglPipelineObj pipelineobj(m_device); |
| 1825 | pipelineobj.AddShader(&vs); |
| 1826 | pipelineobj.AddShader(&ps); |
| 1827 | |
| 1828 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1829 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1830 | |
| 1831 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1832 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1833 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1834 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1835 | XglCommandBufferObj cmdBuffer(m_device); |
| 1836 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1837 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1838 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1839 | |
| 1840 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1841 | |
| 1842 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1843 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1844 | pDSDumpDot((char*)"triTest2.dot"); |
| 1845 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1846 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1847 | // render triangle |
| 1848 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1849 | |
| 1850 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1851 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1852 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1853 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1854 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1855 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1856 | } |
| 1857 | TEST_F(XglRenderTest, TexturedTriangle) |
| 1858 | { |
| 1859 | // The expected result from this test is a red and green checkered triangle |
| 1860 | static const char *vertShaderText = |
| 1861 | "#version 140\n" |
| 1862 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1863 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1864 | "layout (location = 0) out vec2 samplePos;\n" |
| 1865 | "void main() {\n" |
| 1866 | " vec2 vertices[3];" |
| 1867 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1868 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1869 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1870 | " vec2 positions[3];" |
| 1871 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1872 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1873 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1874 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1875 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1876 | "}\n"; |
| 1877 | |
| 1878 | static const char *fragShaderText = |
| 1879 | "#version 140\n" |
| 1880 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1881 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1882 | "layout (location = 0) in vec2 samplePos;\n" |
| 1883 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 1884 | "layout (location=0) out vec4 outColor;\n" |
| 1885 | "void main() {\n" |
| 1886 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1887 | " outColor = texColor;\n" |
| 1888 | "}\n"; |
| 1889 | |
| 1890 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1891 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1892 | |
| 1893 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1894 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1895 | XglSamplerObj sampler(m_device); |
| 1896 | XglTextureObj texture(m_device); |
| 1897 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1898 | XglPipelineObj pipelineobj(m_device); |
| 1899 | pipelineobj.AddShader(&vs); |
| 1900 | pipelineobj.AddShader(&ps); |
| 1901 | |
| 1902 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1903 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1904 | |
| 1905 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1906 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1907 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1908 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1909 | XglCommandBufferObj cmdBuffer(m_device); |
| 1910 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1911 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1912 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1913 | |
| 1914 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1915 | |
| 1916 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1917 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1918 | pDSDumpDot((char*)"triTest2.dot"); |
| 1919 | #endif |
| 1920 | // render triangle |
| 1921 | cmdBuffer.Draw(0, 3, 0, 1); |
| 1922 | |
| 1923 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1924 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1925 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1926 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1927 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1928 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1929 | } |
| 1930 | TEST_F(XglRenderTest, TexturedTriangleClip) |
| 1931 | { |
| 1932 | // The expected result from this test is a red and green checkered triangle |
| 1933 | static const char *vertShaderText = |
| 1934 | "#version 330\n" |
| 1935 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1936 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1937 | "layout (location = 0) out vec2 samplePos;\n" |
| 1938 | "out gl_PerVertex {\n" |
| 1939 | " vec4 gl_Position;\n" |
| 1940 | " float gl_ClipDistance[1];\n" |
| 1941 | "};\n" |
| 1942 | "void main() {\n" |
| 1943 | " vec2 vertices[3];" |
| 1944 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1945 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1946 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1947 | " vec2 positions[3];" |
| 1948 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1949 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 1950 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 1951 | " float dists[3];\n" |
| 1952 | " dists[0] = 1.0;\n" |
| 1953 | " dists[1] = 1.0;\n" |
| 1954 | " dists[2] = -1.0;\n" |
| 1955 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1956 | " samplePos = positions[gl_VertexID % 3];\n" |
| 1957 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1958 | "}\n"; |
| 1959 | |
| 1960 | static const char *fragShaderText = |
| 1961 | "#version 140\n" |
| 1962 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1963 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1964 | "layout (location = 0) in vec2 samplePos;\n" |
| 1965 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 1966 | "layout (location=0) out vec4 outColor;\n" |
| 1967 | "void main() {\n" |
| 1968 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 1969 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1970 | " outColor = texColor;\n" |
| 1971 | "}\n"; |
| 1972 | |
| 1973 | |
| 1974 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1975 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1976 | |
| 1977 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 1978 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 1979 | XglSamplerObj sampler(m_device); |
| 1980 | XglTextureObj texture(m_device); |
| 1981 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1982 | XglPipelineObj pipelineobj(m_device); |
| 1983 | pipelineobj.AddShader(&vs); |
| 1984 | pipelineobj.AddShader(&ps); |
| 1985 | |
| 1986 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1987 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1988 | |
| 1989 | m_memoryRefManager.AddMemoryRef(&texture); |
| 1990 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1991 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 1992 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1993 | XglCommandBufferObj cmdBuffer(m_device); |
| 1994 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 1995 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1996 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1997 | |
| 1998 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 1999 | |
| 2000 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2001 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2002 | pDSDumpDot((char*)"triTest2.dot"); |
| 2003 | #endif |
| 2004 | // render triangle |
| 2005 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2006 | |
| 2007 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2008 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2009 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2010 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2011 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2012 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2013 | } |
| 2014 | TEST_F(XglRenderTest, FSTriangle) |
| 2015 | { |
| 2016 | // The expected result from this test is a red and green checkered triangle |
| 2017 | static const char *vertShaderText = |
| 2018 | "#version 140\n" |
| 2019 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2020 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2021 | "layout (location = 0) out vec2 samplePos;\n" |
| 2022 | "void main() {\n" |
| 2023 | " vec2 vertices[3];" |
| 2024 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2025 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2026 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2027 | " vec2 positions[3];" |
| 2028 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2029 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2030 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2031 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2032 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2033 | "}\n"; |
| 2034 | |
| 2035 | static const char *fragShaderText = |
| 2036 | "#version 140\n" |
| 2037 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2038 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2039 | "layout (location = 0) in vec2 samplePos;\n" |
| 2040 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2041 | "layout (location=0) out vec4 outColor;\n" |
| 2042 | "void main() {\n" |
| 2043 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2044 | " outColor = texColor;\n" |
| 2045 | "}\n"; |
| 2046 | |
| 2047 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2048 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2049 | |
| 2050 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2051 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2052 | XglSamplerObj sampler(m_device); |
| 2053 | XglTextureObj texture(m_device); |
| 2054 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2055 | XglPipelineObj pipelineobj(m_device); |
| 2056 | pipelineobj.AddShader(&vs); |
| 2057 | pipelineobj.AddShader(&ps); |
| 2058 | |
| 2059 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2060 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2061 | |
| 2062 | m_memoryRefManager.AddMemoryRef(&texture); |
| 2063 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2064 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2065 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2066 | XglCommandBufferObj cmdBuffer(m_device); |
| 2067 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2068 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2069 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2070 | |
| 2071 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2072 | |
| 2073 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2074 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2075 | pDSDumpDot((char*)"triTest2.dot"); |
| 2076 | #endif |
| 2077 | // render triangle |
| 2078 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2079 | |
| 2080 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2081 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2082 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2083 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2084 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2085 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2086 | } |
| 2087 | TEST_F(XglRenderTest, SamplerBindingsTriangle) |
| 2088 | { |
| 2089 | // This test sets bindings on the samplers |
| 2090 | // For now we are asserting that sampler and texture pairs |
| 2091 | // march in lock step, and are set via GLSL binding. This can |
| 2092 | // and will probably change. |
| 2093 | // The sampler bindings should match the sampler and texture slot |
| 2094 | // number set up by the application. |
| 2095 | // This test will result in a blue triangle |
| 2096 | static const char *vertShaderText = |
| 2097 | "#version 140\n" |
| 2098 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2099 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2100 | "layout (location = 0) out vec4 samplePos;\n" |
| 2101 | "void main() {\n" |
| 2102 | " vec2 vertices[3];" |
| 2103 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2104 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2105 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2106 | " vec2 positions[3];" |
| 2107 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2108 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2109 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2110 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2111 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2112 | "}\n"; |
| 2113 | |
| 2114 | static const char *fragShaderText = |
| 2115 | "#version 140\n" |
| 2116 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2117 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2118 | "layout (location = 0) in vec4 samplePos;\n" |
| 2119 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2120 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2121 | "layout (binding = 12) uniform sampler2D surface2;\n" |
| 2122 | "void main() {\n" |
| 2123 | " gl_FragColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
| 2124 | "}\n"; |
| 2125 | |
| 2126 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2127 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2128 | |
| 2129 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2130 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2131 | |
| 2132 | XglSamplerObj sampler1(m_device); |
| 2133 | XglSamplerObj sampler2(m_device); |
| 2134 | XglSamplerObj sampler3(m_device); |
| 2135 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2136 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 2137 | XglTextureObj texture1(m_device, tex_colors); // Red |
| 2138 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 2139 | XglTextureObj texture2(m_device, tex_colors); // Green |
| 2140 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 2141 | XglTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2142 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2143 | XglPipelineObj pipelineobj(m_device); |
| 2144 | pipelineobj.AddShader(&vs); |
| 2145 | pipelineobj.AddShader(&ps); |
| 2146 | |
| 2147 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2148 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2149 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2150 | for (int i = 0; i < 10; i++) |
| 2151 | descriptorSet.AppendDummy(); |
| 2152 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2153 | |
| 2154 | m_memoryRefManager.AddMemoryRef(&texture1); |
| 2155 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2156 | m_memoryRefManager.AddMemoryRef(&texture3); |
| 2157 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2158 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2159 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2160 | XglCommandBufferObj cmdBuffer(m_device); |
| 2161 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2162 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2163 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2164 | |
| 2165 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2166 | |
| 2167 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2168 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2169 | pDSDumpDot((char*)"triTest2.dot"); |
| 2170 | #endif |
| 2171 | // render triangle |
| 2172 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2173 | |
| 2174 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2175 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2176 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2177 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2178 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2179 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2180 | |
| 2181 | } |
| 2182 | |
| 2183 | TEST_F(XglRenderTest, TriangleVSUniformBlock) |
| 2184 | { |
| 2185 | // The expected result from this test is a blue triangle |
| 2186 | |
| 2187 | static const char *vertShaderText = |
| 2188 | "#version 140\n" |
| 2189 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2190 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2191 | "layout (location = 0) out vec4 outColor;\n" |
| 2192 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2193 | " vec4 red;\n" |
| 2194 | " vec4 green;\n" |
| 2195 | " vec4 blue;\n" |
| 2196 | " vec4 white;\n" |
| 2197 | "} myBufferVals;\n" |
| 2198 | "void main() {\n" |
| 2199 | " vec2 vertices[3];" |
| 2200 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2201 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2202 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2203 | " outColor = myBufferVals.blue;\n" |
| 2204 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2205 | "}\n"; |
| 2206 | |
| 2207 | static const char *fragShaderText = |
| 2208 | "#version 140\n" |
| 2209 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2210 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2211 | "layout (location = 0) in vec4 inColor;\n" |
| 2212 | "void main() {\n" |
| 2213 | " gl_FragColor = inColor;\n" |
| 2214 | "}\n"; |
| 2215 | |
| 2216 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2217 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2218 | |
| 2219 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2220 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2221 | |
| 2222 | // Let's populate our buffer with the following: |
| 2223 | // vec4 red; |
| 2224 | // vec4 green; |
| 2225 | // vec4 blue; |
| 2226 | // vec4 white; |
| 2227 | const int valCount = 4 * 4; |
| 2228 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2229 | 0.0, 1.0, 0.0, 1.0, |
| 2230 | 0.0, 0.0, 1.0, 1.0, |
| 2231 | 1.0, 1.0, 1.0, 1.0 }; |
| 2232 | |
| 2233 | XglConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2234 | |
| 2235 | XglPipelineObj pipelineobj(m_device); |
| 2236 | pipelineobj.AddShader(&vs); |
| 2237 | pipelineobj.AddShader(&ps); |
| 2238 | |
| 2239 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2240 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2241 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2242 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2243 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2244 | XglCommandBufferObj cmdBuffer(m_device); |
| 2245 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2246 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2247 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2248 | |
| 2249 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2250 | |
| 2251 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2252 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2253 | pDSDumpDot((char*)"triTest2.dot"); |
| 2254 | #endif |
| 2255 | // render triangle |
| 2256 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2257 | |
| 2258 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2259 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2260 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2261 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2262 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2263 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2264 | |
| 2265 | } |
| 2266 | |
| 2267 | TEST_F(XglRenderTest, TriangleFSUniformBlockBinding) |
| 2268 | { |
| 2269 | // This test allows the shader to select which buffer it is |
| 2270 | // pulling from using layout binding qualifier. |
| 2271 | // There are corresponding changes in the compiler stack that |
| 2272 | // will select the buffer using binding directly. |
| 2273 | // The binding number should match the slot number set up by |
| 2274 | // the application. |
| 2275 | // The expected result from this test is a purple triangle |
| 2276 | |
| 2277 | static const char *vertShaderText = |
| 2278 | "#version 140\n" |
| 2279 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2280 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2281 | "void main() {\n" |
| 2282 | " vec2 vertices[3];" |
| 2283 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2284 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2285 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2286 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2287 | "}\n"; |
| 2288 | |
| 2289 | static const char *fragShaderText = |
| 2290 | "#version 140\n" |
| 2291 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2292 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2293 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2294 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2295 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2296 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2297 | "void main() {\n" |
| 2298 | " gl_FragColor = myBlueVal.color;\n" |
| 2299 | " gl_FragColor += myRedVal.color;\n" |
| 2300 | "}\n"; |
| 2301 | |
| 2302 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2303 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2304 | |
| 2305 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2306 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2307 | |
| 2308 | // We're going to create a number of uniform buffers, and then allow |
| 2309 | // the shader to select which it wants to read from with a binding |
| 2310 | |
| 2311 | // Let's populate the buffers with a single color each: |
| 2312 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2313 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2314 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2315 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2316 | |
| 2317 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2318 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2319 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2320 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2321 | |
| 2322 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2323 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2324 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2325 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2326 | |
| 2327 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2328 | |
| 2329 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2330 | |
| 2331 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2332 | |
| 2333 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2334 | |
| 2335 | XglPipelineObj pipelineobj(m_device); |
| 2336 | pipelineobj.AddShader(&vs); |
| 2337 | pipelineobj.AddShader(&ps); |
| 2338 | |
| 2339 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2340 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2341 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2342 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2343 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2344 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2345 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2346 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2347 | XglCommandBufferObj cmdBuffer(m_device); |
| 2348 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2349 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2350 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2351 | |
| 2352 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2353 | |
| 2354 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2355 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2356 | pDSDumpDot((char*)"triTest2.dot"); |
| 2357 | #endif |
| 2358 | // render triangle |
| 2359 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2360 | |
| 2361 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2362 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2363 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2364 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2365 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2366 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2367 | } |
| 2368 | |
| 2369 | TEST_F(XglRenderTest, TriangleFSAnonymousUniformBlockBinding) |
| 2370 | { |
| 2371 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2372 | // it does not provide an instance name. |
| 2373 | // The expected result from this test is a purple triangle |
| 2374 | |
| 2375 | static const char *vertShaderText = |
| 2376 | "#version 140\n" |
| 2377 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2378 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2379 | "void main() {\n" |
| 2380 | " vec2 vertices[3];" |
| 2381 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2382 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2383 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2384 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2385 | "}\n"; |
| 2386 | |
| 2387 | static const char *fragShaderText = |
| 2388 | "#version 430\n" |
| 2389 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2390 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2391 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2392 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2393 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2394 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2395 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2396 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2397 | " outColor = blue;\n" |
| 2398 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2399 | "}\n"; |
| 2400 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2401 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2402 | |
| 2403 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2404 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2405 | |
| 2406 | // We're going to create a number of uniform buffers, and then allow |
| 2407 | // the shader to select which it wants to read from with a binding |
| 2408 | |
| 2409 | // Let's populate the buffers with a single color each: |
| 2410 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2411 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2412 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2413 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2414 | |
| 2415 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2416 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2417 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2418 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2419 | |
| 2420 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2421 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2422 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2423 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2424 | |
| 2425 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2426 | |
| 2427 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2428 | |
| 2429 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2430 | |
| 2431 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2432 | |
| 2433 | XglPipelineObj pipelineobj(m_device); |
| 2434 | pipelineobj.AddShader(&vs); |
| 2435 | pipelineobj.AddShader(&ps); |
| 2436 | |
| 2437 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2438 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2439 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2440 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2441 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2442 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2443 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2444 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2445 | XglCommandBufferObj cmdBuffer(m_device); |
| 2446 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 2447 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2448 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2449 | |
| 2450 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2451 | |
| 2452 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2453 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2454 | pDSDumpDot((char*)"triTest2.dot"); |
| 2455 | #endif |
| 2456 | // render triangle |
| 2457 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2458 | |
| 2459 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2460 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2461 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2462 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2463 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2464 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2465 | |
| 2466 | } |
| 2467 | |
| 2468 | TEST_F(XglRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
| 2469 | { |
| 2470 | static const char *vertShaderText = |
| 2471 | "#version 140\n" |
| 2472 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2473 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2474 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2475 | " mat4 mvp;\n" |
| 2476 | "} myBufferVals;\n" |
| 2477 | "layout (location=0) in vec4 pos;\n" |
| 2478 | "layout (location=0) out vec2 UV;\n" |
| 2479 | "void main() {\n" |
| 2480 | " vec2 positions[3];" |
| 2481 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2482 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 2483 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 2484 | " UV = positions[gl_VertexID % 3];\n" |
| 2485 | " gl_Position = myBufferVals.mvp * pos;\n" |
| 2486 | "}\n"; |
| 2487 | |
| 2488 | static const char *fragShaderText = |
| 2489 | "#version 140\n" |
| 2490 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2491 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2492 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2493 | "layout (location=0) out vec4 outColor;\n" |
| 2494 | "layout (location=0) in vec2 UV;\n" |
| 2495 | "void main() {\n" |
| 2496 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2497 | "}\n"; |
| 2498 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2499 | |
| 2500 | glm::mat4 View = glm::lookAt( |
| 2501 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2502 | glm::vec3(0,0,0), // and looks at the origin |
| 2503 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2504 | ); |
| 2505 | |
| 2506 | glm::mat4 Model = glm::mat4(1.0f); |
| 2507 | |
| 2508 | glm::mat4 MVP = Projection * View * Model; |
| 2509 | |
| 2510 | |
| 2511 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2512 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 2513 | m_depthStencil->Init(m_device, m_width, m_height); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2514 | |
| 2515 | XglConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
| 2516 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2517 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2518 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2519 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2520 | |
| 2521 | XglConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2522 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2523 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2524 | XglSamplerObj sampler(m_device); |
| 2525 | XglTextureObj texture(m_device); |
| 2526 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2527 | XglPipelineObj pipelineobj(m_device); |
| 2528 | pipelineobj.AddShader(&vs); |
| 2529 | pipelineobj.AddShader(&ps); |
| 2530 | |
| 2531 | XglDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 2532 | // descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &meshBuffer); // TODO: Why does this break images?? |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2533 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &mvpBuffer); |
| 2534 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2535 | |
| 2536 | m_memoryRefManager.AddMemoryRef(&meshBuffer); |
| 2537 | m_memoryRefManager.AddMemoryRef(&mvpBuffer); |
| 2538 | m_memoryRefManager.AddMemoryRef(&texture); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 2539 | m_memoryRefManager.AddMemoryRef(m_depthStencil); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2540 | |
| 2541 | XGL_VERTEX_INPUT_BINDING_DESCRIPTION vi_binding = { |
| 2542 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
| 2543 | XGL_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
| 2544 | }; |
| 2545 | |
| 2546 | // this is the current description of g_vbData |
| 2547 | XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION vi_attribs[2]; |
| 2548 | vi_attribs[0].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2549 | vi_attribs[0].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2550 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2551 | vi_attribs[1].binding = 0; // index into vertexBindingDescriptions |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2552 | vi_attribs[1].format = XGL_FMT_R32G32B32A32_SFLOAT; // format of source data |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2553 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
| 2554 | |
| 2555 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2556 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 2557 | pipelineobj.AddVertexDataBuffer(&meshBuffer,0); |
| 2558 | |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2559 | XGL_PIPELINE_DS_STATE_CREATE_INFO ds_state; |
| 2560 | ds_state.depthTestEnable = XGL_TRUE; |
| 2561 | ds_state.depthWriteEnable = XGL_TRUE; |
| 2562 | ds_state.depthFunc = XGL_COMPARE_LESS_EQUAL; |
| 2563 | ds_state.depthBoundsEnable = XGL_FALSE; |
| 2564 | ds_state.stencilTestEnable = XGL_FALSE; |
| 2565 | ds_state.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP; |
| 2566 | ds_state.back.stencilFailOp = XGL_STENCIL_OP_KEEP; |
| 2567 | ds_state.back.stencilPassOp = XGL_STENCIL_OP_KEEP; |
| 2568 | ds_state.back.stencilFunc = XGL_COMPARE_ALWAYS; |
Jeremy Hayes | 2b7e88a | 2015-01-23 08:51:43 -0700 | [diff] [blame] | 2569 | ds_state.format = XGL_FMT_D32_SFLOAT; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2570 | ds_state.front = ds_state.back; |
| 2571 | pipelineobj.SetDepthStencil(&ds_state); |
| 2572 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame^] | 2573 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2574 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2575 | XglCommandBufferObj cmdBuffer(m_device); |
| 2576 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2577 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2578 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
| 2579 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2580 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2581 | |
| 2582 | cmdBuffer.BindVertexBuffer(&meshBuffer, 0, 0); |
| 2583 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2584 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2585 | pDSDumpDot((char*)"triTest2.dot"); |
| 2586 | #endif |
| 2587 | // render triangle |
| 2588 | cmdBuffer.Draw(0, 36, 0, 1); |
| 2589 | |
| 2590 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2591 | EndCommandBuffer(cmdBuffer); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2592 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
| 2593 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2594 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2595 | RecordImage(m_renderTargets[i]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2596 | |
| 2597 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2598 | |
| 2599 | TEST_F(XglRenderTest, TriangleMixedSamplerUniformBlockBinding) |
| 2600 | { |
| 2601 | // This test mixes binding slots of textures and buffers, ensuring |
| 2602 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2603 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2604 | // you can modify it to move the desired result around. |
| 2605 | |
| 2606 | static const char *vertShaderText = |
| 2607 | "#version 140\n" |
| 2608 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2609 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2610 | "void main() {\n" |
| 2611 | " vec2 vertices[3];" |
| 2612 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2613 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2614 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2615 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2616 | "}\n"; |
| 2617 | |
| 2618 | static const char *fragShaderText = |
| 2619 | "#version 430\n" |
| 2620 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2621 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2622 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2623 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2624 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2625 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2626 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2627 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2628 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2629 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2630 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2631 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2632 | "layout (location = 0) out vec4 outColor;\n" |
| 2633 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2634 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2635 | " outColor += white * vec4(0.00001);\n" |
| 2636 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2637 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2638 | "}\n"; |
| 2639 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2640 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2641 | |
| 2642 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2643 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2644 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2645 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2646 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2647 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2648 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2649 | |
| 2650 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2651 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2652 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2653 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2654 | |
| 2655 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2656 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2657 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2658 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2659 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2660 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2661 | XglSamplerObj sampler0(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2662 | XglTextureObj texture0(m_device, tex_colors); // Light Red |
| 2663 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2664 | XglSamplerObj sampler2(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2665 | XglTextureObj texture2(m_device, tex_colors); // Light Blue |
| 2666 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2667 | XglSamplerObj sampler4(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2668 | XglTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2669 | |
| 2670 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2671 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2672 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2673 | XglSamplerObj sampler7(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2674 | XglTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2675 | |
| 2676 | XglPipelineObj pipelineobj(m_device); |
| 2677 | pipelineobj.AddShader(&vs); |
| 2678 | pipelineobj.AddShader(&ps); |
| 2679 | |
| 2680 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2681 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2682 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2683 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2684 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
| 2685 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2686 | // swap blue and green |
| 2687 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2688 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2689 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2690 | |
| 2691 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2692 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2693 | m_memoryRefManager.AddMemoryRef(&texture4); |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2694 | m_memoryRefManager.AddMemoryRef(&texture7); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2695 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2696 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2697 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2698 | XglCommandBufferObj cmdBuffer(m_device); |
| 2699 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2700 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2701 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2702 | |
| 2703 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2704 | |
| 2705 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2706 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2707 | pDSDumpDot((char*)"triTest2.dot"); |
| 2708 | #endif |
| 2709 | // render triangle |
| 2710 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2711 | |
| 2712 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2713 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2714 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2715 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2716 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2717 | RecordImage(m_renderTargets[i]); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2718 | |
| 2719 | } |
| 2720 | |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2721 | TEST_F(XglRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
| 2722 | { |
| 2723 | // This test matches binding slots of textures and buffers, requiring |
| 2724 | // the driver to give them distinct number spaces. |
| 2725 | // The expected result from this test is a red triangle, although |
| 2726 | // you can modify it to move the desired result around. |
| 2727 | |
| 2728 | static const char *vertShaderText = |
| 2729 | "#version 140\n" |
| 2730 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2731 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2732 | "void main() {\n" |
| 2733 | " vec2 vertices[3];" |
| 2734 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2735 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2736 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2737 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2738 | "}\n"; |
| 2739 | |
| 2740 | static const char *fragShaderText = |
| 2741 | "#version 430\n" |
| 2742 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2743 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2744 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2745 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2746 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2747 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2748 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2749 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2750 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2751 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2752 | "layout (location = 0) out vec4 outColor;\n" |
| 2753 | "void main() {\n" |
| 2754 | " outColor = red;// * vec4(0.00001);\n" |
| 2755 | " outColor += white * vec4(0.00001);\n" |
| 2756 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2757 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2758 | "}\n"; |
| 2759 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2760 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2761 | |
| 2762 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 2763 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 2764 | |
| 2765 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2766 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2767 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2768 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2769 | |
| 2770 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2771 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2772 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2773 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2774 | |
| 2775 | XglConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2776 | XglConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2777 | XglConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2778 | XglConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2779 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2780 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2781 | XglSamplerObj sampler0(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2782 | XglTextureObj texture0(m_device, tex_colors); // Light Red |
| 2783 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2784 | XglSamplerObj sampler2(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2785 | XglTextureObj texture2(m_device, tex_colors); // Light Blue |
| 2786 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2787 | XglSamplerObj sampler4(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2788 | XglTextureObj texture4(m_device, tex_colors); // Light Green |
| 2789 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2790 | XglSamplerObj sampler7(m_device); |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2791 | XglTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2792 | |
| 2793 | XglPipelineObj pipelineobj(m_device); |
| 2794 | pipelineobj.AddShader(&vs); |
| 2795 | pipelineobj.AddShader(&ps); |
| 2796 | |
| 2797 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2798 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2799 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2800 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2801 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
| 2802 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &redBuffer); |
| 2803 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &greenBuffer); |
| 2804 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &blueBuffer); |
| 2805 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2806 | |
| 2807 | m_memoryRefManager.AddMemoryRef(&texture0); |
| 2808 | m_memoryRefManager.AddMemoryRef(&texture2); |
| 2809 | m_memoryRefManager.AddMemoryRef(&texture4); |
| 2810 | m_memoryRefManager.AddMemoryRef(&texture7); |
| 2811 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2812 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2813 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2814 | XglCommandBufferObj cmdBuffer(m_device); |
| 2815 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2816 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2817 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2818 | |
| 2819 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 2820 | |
| 2821 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2822 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2823 | pDSDumpDot((char*)"triTest2.dot"); |
| 2824 | #endif |
| 2825 | // render triangle |
| 2826 | cmdBuffer.Draw(0, 3, 0, 1); |
| 2827 | |
| 2828 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2829 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 2830 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2831 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 2832 | for (int i = 0; i < m_renderTargets.size(); i++) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2833 | RecordImage(m_renderTargets[i]); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2834 | |
| 2835 | } |
| 2836 | |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 2837 | TEST_F(XglRenderTest, TriangleUniformBufferLayout) |
| 2838 | { |
| 2839 | // This test populates a buffer with a variety of different data |
| 2840 | // types, then reads them out with a shader. |
| 2841 | // The expected result from this test is a green triangle |
| 2842 | |
| 2843 | static const char *vertShaderText = |
| 2844 | "#version 140\n" |
| 2845 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2846 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2847 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2848 | " vec4 fRed;\n" |
| 2849 | " vec4 fGreen;\n" |
| 2850 | " layout(row_major) mat4 worldToProj;\n" |
| 2851 | " layout(row_major) mat4 projToWorld;\n" |
| 2852 | " layout(row_major) mat4 worldToView;\n" |
| 2853 | " layout(row_major) mat4 viewToProj;\n" |
| 2854 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2855 | " float fZero;\n" |
| 2856 | " float fOne;\n" |
| 2857 | " float fTwo;\n" |
| 2858 | " float fThree;\n" |
| 2859 | " vec3 fZeroZeroZero;\n" |
| 2860 | " float fFour;\n" |
| 2861 | " vec3 fZeroZeroOne;\n" |
| 2862 | " float fFive;\n" |
| 2863 | " vec3 fZeroOneZero;\n" |
| 2864 | " float fSix;\n" |
| 2865 | " float fSeven;\n" |
| 2866 | " float fEight;\n" |
| 2867 | " float fNine;\n" |
| 2868 | " vec2 fZeroZero;\n" |
| 2869 | " vec2 fZeroOne;\n" |
| 2870 | " vec4 fBlue;\n" |
| 2871 | " vec2 fOneZero;\n" |
| 2872 | " vec2 fOneOne;\n" |
| 2873 | " vec3 fZeroOneOne;\n" |
| 2874 | " float fTen;\n" |
| 2875 | " float fEleven;\n" |
| 2876 | " float fTwelve;\n" |
| 2877 | " vec3 fOneZeroZero;\n" |
| 2878 | " vec4 uvOffsets[4];\n" |
| 2879 | "};\n" |
| 2880 | "layout (location = 0) out vec4 color;" |
| 2881 | "void main() {\n" |
| 2882 | |
| 2883 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2884 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2885 | " \n" |
| 2886 | |
| 2887 | // do some exact comparisons, even though we should |
| 2888 | // really have an epsilon involved. |
| 2889 | " vec4 outColor = right;\n" |
| 2890 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 2891 | " outColor = wrong;\n" |
| 2892 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 2893 | " outColor = wrong;\n" |
| 2894 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 2895 | " outColor = wrong;\n" |
| 2896 | |
| 2897 | " color = outColor;\n" |
| 2898 | |
| 2899 | // generic position stuff |
| 2900 | " vec2 vertices;\n" |
| 2901 | " int vertexSelector = gl_VertexID;\n" |
| 2902 | " if (vertexSelector == 0)\n" |
| 2903 | " vertices = vec2(-0.5, -0.5);\n" |
| 2904 | " else if (vertexSelector == 1)\n" |
| 2905 | " vertices = vec2( 0.5, -0.5);\n" |
| 2906 | " else if (vertexSelector == 2)\n" |
| 2907 | " vertices = vec2( 0.5, 0.5);\n" |
| 2908 | " else\n" |
| 2909 | " vertices = vec2( 0.0, 0.0);\n" |
| 2910 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 2911 | "}\n"; |
| 2912 | |
| 2913 | static const char *fragShaderText = |
| 2914 | "#version 140\n" |
| 2915 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2916 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2917 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 2918 | " vec4 fRed;\n" |
| 2919 | " vec4 fGreen;\n" |
| 2920 | " layout(row_major) mat4 worldToProj;\n" |
| 2921 | " layout(row_major) mat4 projToWorld;\n" |
| 2922 | " layout(row_major) mat4 worldToView;\n" |
| 2923 | " layout(row_major) mat4 viewToProj;\n" |
| 2924 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 2925 | " float fZero;\n" |
| 2926 | " float fOne;\n" |
| 2927 | " float fTwo;\n" |
| 2928 | " float fThree;\n" |
| 2929 | " vec3 fZeroZeroZero;\n" |
| 2930 | " float fFour;\n" |
| 2931 | " vec3 fZeroZeroOne;\n" |
| 2932 | " float fFive;\n" |
| 2933 | " vec3 fZeroOneZero;\n" |
| 2934 | " float fSix;\n" |
| 2935 | " float fSeven;\n" |
| 2936 | " float fEight;\n" |
| 2937 | " float fNine;\n" |
| 2938 | " vec2 fZeroZero;\n" |
| 2939 | " vec2 fZeroOne;\n" |
| 2940 | " vec4 fBlue;\n" |
| 2941 | " vec2 fOneZero;\n" |
| 2942 | " vec2 fOneOne;\n" |
| 2943 | " vec3 fZeroOneOne;\n" |
| 2944 | " float fTen;\n" |
| 2945 | " float fEleven;\n" |
| 2946 | " float fTwelve;\n" |
| 2947 | " vec3 fOneZeroZero;\n" |
| 2948 | " vec4 uvOffsets[4];\n" |
| 2949 | "};\n" |
| 2950 | "layout (location = 0) in vec4 color;\n" |
| 2951 | "void main() {\n" |
| 2952 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 2953 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 2954 | " \n" |
| 2955 | |
| 2956 | // start with VS value to ensure it passed |
| 2957 | " vec4 outColor = color;\n" |
| 2958 | |
| 2959 | // do some exact comparisons, even though we should |
| 2960 | // really have an epsilon involved. |
| 2961 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 2962 | " outColor = wrong;\n" |
| 2963 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 2964 | " outColor = wrong;\n" |
| 2965 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 2966 | " outColor = wrong;\n" |
| 2967 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 2968 | " outColor = wrong;\n" |
| 2969 | " if (fTwo != 2.0)\n" |
| 2970 | " outColor = wrong;\n" |
| 2971 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 2972 | " outColor = wrong;\n" |
| 2973 | " if (fTen != 10.0)\n" |
| 2974 | " outColor = wrong;\n" |
| 2975 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 2976 | " outColor = wrong;\n" |
| 2977 | " \n" |
| 2978 | " gl_FragColor = outColor;\n" |
| 2979 | "}\n"; |
| 2980 | |
| 2981 | |
| 2982 | const float mixedVals[196] = { 1.0, 0.0, 0.0, 1.0, // vec4 fRed; // align |
| 2983 | 0.0, 1.0, 0.0, 1.0, // vec4 fGreen; // align |
| 2984 | 1.0, 0.0, 0.0, 1.0, // layout(row_major) mat4 worldToProj; |
| 2985 | 0.0, 1.0, 0.0, 1.0, // align |
| 2986 | 0.0, 0.0, 1.0, 1.0, // align |
| 2987 | 0.0, 0.0, 0.0, 1.0, // align |
| 2988 | 2.0, 0.0, 0.0, 2.0, // layout(row_major) mat4 projToWorld; |
| 2989 | 0.0, 2.0, 0.0, 2.0, // align |
| 2990 | 0.0, 0.0, 2.0, 2.0, // align |
| 2991 | 0.0, 0.0, 0.0, 2.0, // align |
| 2992 | 3.0, 0.0, 0.0, 3.0, // layout(row_major) mat4 worldToView; |
| 2993 | 0.0, 3.0, 0.0, 3.0, // align |
| 2994 | 0.0, 0.0, 3.0, 3.0, // align |
| 2995 | 0.0, 0.0, 0.0, 3.0, // align |
| 2996 | 4.0, 0.0, 0.0, 4.0, // layout(row_major) mat4 viewToProj; |
| 2997 | 0.0, 4.0, 0.0, 4.0, // align |
| 2998 | 0.0, 0.0, 4.0, 4.0, // align |
| 2999 | 0.0, 0.0, 0.0, 4.0, // align |
| 3000 | 5.0, 0.0, 0.0, 5.0, // layout(row_major) mat4 worldToShadow[4]; |
| 3001 | 0.0, 5.0, 0.0, 5.0, // align |
| 3002 | 0.0, 0.0, 5.0, 5.0, // align |
| 3003 | 0.0, 0.0, 0.0, 5.0, // align |
| 3004 | 6.0, 0.0, 0.0, 6.0, // align |
| 3005 | 0.0, 6.0, 0.0, 6.0, // align |
| 3006 | 0.0, 0.0, 6.0, 6.0, // align |
| 3007 | 0.0, 0.0, 0.0, 6.0, // align |
| 3008 | 7.0, 0.0, 0.0, 7.0, // align |
| 3009 | 0.0, 7.0, 0.0, 7.0, // align |
| 3010 | 0.0, 0.0, 7.0, 7.0, // align |
| 3011 | 0.0, 0.0, 0.0, 7.0, // align |
| 3012 | 8.0, 0.0, 0.0, 8.0, // align |
| 3013 | 0.0, 8.0, 0.0, 8.0, // align |
| 3014 | 0.0, 0.0, 8.0, 8.0, // align |
| 3015 | 0.0, 0.0, 0.0, 8.0, // align |
| 3016 | 0.0, // float fZero; // align |
| 3017 | 1.0, // float fOne; // pack |
| 3018 | 2.0, // float fTwo; // pack |
| 3019 | 3.0, // float fThree; // pack |
| 3020 | 0.0, 0.0, 0.0, // vec3 fZeroZeroZero; // align |
| 3021 | 4.0, // float fFour; // pack |
| 3022 | 0.0, 0.0, 1.0, // vec3 fZeroZeroOne; // align |
| 3023 | 5.0, // float fFive; // pack |
| 3024 | 0.0, 1.0, 0.0, // vec3 fZeroOneZero; // align |
| 3025 | 6.0, // float fSix; // pack |
| 3026 | 7.0, // float fSeven; // align |
| 3027 | 8.0, // float fEight; // pack |
| 3028 | 9.0, // float fNine; // pack |
| 3029 | 0.0, // BUFFER |
| 3030 | 0.0, 0.0, // vec2 fZeroZero; // align |
| 3031 | 0.0, 1.0, // vec2 fZeroOne; // pack |
| 3032 | 0.0, 0.0, 1.0, 1.0, // vec4 fBlue; // align |
| 3033 | 1.0, 0.0, // vec2 fOneZero; // align |
| 3034 | 1.0, 1.0, // vec2 fOneOne; // pack |
| 3035 | 0.0, 1.0, 1.0, // vec3 fZeroOneOne; // align |
| 3036 | 10.0, // float fTen; // pack |
| 3037 | 11.0, // float fEleven; // align |
| 3038 | 12.0, // float fTwelve; // pack |
| 3039 | 0.0, 0.0, // BUFFER |
| 3040 | 1.0, 0.0, 0.0, // vec3 fOneZeroZero; // align |
| 3041 | 0.0, // BUFFER |
| 3042 | 0.1, 0.2, 0.3, 0.4, // vec4 uvOffsets[4]; |
| 3043 | 0.5, 0.6, 0.7, 0.8, // align |
| 3044 | 0.9, 1.0, 1.1, 1.2, // align |
| 3045 | 1.3, 1.4, 1.5, 1.6, // align |
| 3046 | }; |
| 3047 | |
| 3048 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3049 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3050 | |
| 3051 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3052 | |
| 3053 | XglShaderObj vs(m_device,vertShaderText,XGL_SHADER_STAGE_VERTEX, this); |
| 3054 | XglShaderObj ps(m_device,fragShaderText, XGL_SHADER_STAGE_FRAGMENT, this); |
| 3055 | |
| 3056 | XglConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3057 | |
| 3058 | XglPipelineObj pipelineobj(m_device); |
| 3059 | pipelineobj.AddShader(&vs); |
| 3060 | pipelineobj.AddShader(&ps); |
| 3061 | |
| 3062 | XglDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3063 | descriptorSet.AppendBuffer(XGL_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3064 | |
| 3065 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 3066 | m_memoryRefManager.AddRTMemoryRefs(m_renderTargets, m_renderTargets.size()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3067 | XglCommandBufferObj cmdBuffer(m_device); |
| 3068 | cmdBuffer.AddRenderTarget(m_renderTargets[0]); |
| 3069 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3070 | ASSERT_XGL_SUCCESS(BeginCommandBuffer(cmdBuffer)); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3071 | |
| 3072 | GenericDrawPreparation(&cmdBuffer, &pipelineobj, &descriptorSet); |
| 3073 | |
| 3074 | #ifdef DUMP_STATE_DOT |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 3075 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)xglGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3076 | pDSDumpDot((char*)"triTest2.dot"); |
| 3077 | #endif |
| 3078 | // render triangle |
| 3079 | cmdBuffer.Draw(0, 3, 0, 1); |
| 3080 | |
| 3081 | // finalize recording of the command buffer |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 3082 | EndCommandBuffer(cmdBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 3083 | cmdBuffer.QueueCommandBuffer(m_memoryRefManager.GetMemoryRefList(), m_memoryRefManager.GetNumRefs()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3084 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 3085 | for (int i = 0; i < m_renderTargets.size(); i++) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3086 | RecordImage(m_renderTargets[i]); |
| 3087 | } |
| 3088 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3089 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3090 | int result; |
| 3091 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3092 | ::testing::InitGoogleTest(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3093 | XglTestFramework::InitArgs(&argc, argv); |
| 3094 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 3095 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 3096 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 3097 | result = RUN_ALL_TESTS(); |
| 3098 | |
| 3099 | XglTestFramework::Finish(); |
| 3100 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 3101 | } |