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Chris Craik03188872015-02-02 18:39:33 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
Chris Craik5e00c7c2016-07-06 16:10:09 -070016
17#pragma once
Chris Craik03188872015-02-02 18:39:33 -080018
Chris Craik53e51e42015-06-01 10:35:35 -070019#include "Glop.h"
Chris Craik03188872015-02-02 18:39:33 -080020#include "Program.h"
Chris Craik182952f2015-03-09 14:17:29 -070021#include "renderstate/Blend.h"
Chris Craik03188872015-02-02 18:39:33 -080022#include "utils/Macros.h"
23
24class SkPaint;
Chris Craik922d3a72015-02-13 17:47:21 -080025class SkShader;
Chris Craik03188872015-02-02 18:39:33 -080026
27namespace android {
28namespace uirenderer {
29
30class Caches;
Greg Daniel8cd3edf2017-01-09 14:15:41 -050031class GlLayer;
Chris Craik117bdbc2015-02-05 10:12:38 -080032class Matrix4;
Chris Craik5e00c7c2016-07-06 16:10:09 -070033class Patch;
Chris Craik03188872015-02-02 18:39:33 -080034class RenderState;
35class Texture;
Chris Craik5e00c7c2016-07-06 16:10:09 -070036class UvMapper;
Chris Craik117bdbc2015-02-05 10:12:38 -080037class VertexBuffer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070038struct PathTexture;
39struct ShadowTexture;
Chris Craik03188872015-02-02 18:39:33 -080040
Chris Craik53e51e42015-06-01 10:35:35 -070041namespace TextureFillFlags {
42 enum {
43 None = 0,
44 IsAlphaMaskTexture = 1 << 0,
45 ForceFilter = 1 << 1,
46 };
47}
Chris Craika6b52192015-02-27 17:43:02 -080048
Chris Craik03188872015-02-02 18:39:33 -080049class GlopBuilder {
50 PREVENT_COPY_AND_ASSIGN(GlopBuilder);
51public:
52 GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
Chris Craik2ab95d72015-02-06 15:25:51 -080053
Chris Craik8d2cf942015-11-02 14:52:21 -080054 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
Chris Craik03188872015-02-02 18:39:33 -080055 GlopBuilder& setMeshUnitQuad();
Chris Craikf27133d2015-02-19 09:51:53 -080056 GlopBuilder& setMeshTexturedUnitQuad(const UvMapper* uvMapper);
Chris Craik14100ac2015-02-24 13:46:29 -080057 GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
Chris Craik138c21f2016-04-28 16:59:42 -070058 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer);
Chris Craikef250742015-02-25 17:16:16 -080059 GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
Chris Craika6b52192015-02-27 17:43:02 -080060 GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
Chris Craikf27133d2015-02-19 09:51:53 -080061 GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
Chris Craik0556d902015-03-03 09:54:14 -080062 GlopBuilder& setMeshPatchQuads(const Patch& patch);
Chris Craik117bdbc2015-02-05 10:12:38 -080063
Chris Craik138c21f2016-04-28 16:59:42 -070064 GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp = false); // TODO: avoid boolean with default
Chris Craik53e51e42015-06-01 10:35:35 -070065 GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
Chris Craik0519c812015-02-11 13:17:06 -080066 const SkPaint* paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080067 GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
Chris Craik30036092015-02-12 10:41:39 -080068 const SkPaint& paint, float alphaScale);
Chris Craik2bb8f562015-02-17 16:42:02 -080069 GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
70 const SkPaint& paint, float alphaScale);
71 GlopBuilder& setFillBlack();
72 GlopBuilder& setFillClear();
Chris Craikf27133d2015-02-19 09:51:53 -080073 GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
Mike Reed260ab722016-10-07 15:59:20 -040074 float alpha, SkBlendMode mode, Blend::ModeOrderSwap modeUsage);
Greg Daniel8cd3edf2017-01-09 14:15:41 -050075 GlopBuilder& setFillTextureLayer(GlLayer& layer, float alpha);
sergeyv2a38c422016-10-25 15:21:50 -070076 // TODO: setFillLayer normally forces its own wrap & filter mode,
77 // which isn't always correct.
John Reck7bf96a02017-06-28 11:08:07 -070078 GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
79 bool requiresFilter);
Chris Craik0519c812015-02-11 13:17:06 -080080
Chris Craikb565df12015-10-05 13:00:52 -070081 GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
Chris Craik117bdbc2015-02-05 10:12:38 -080082
83 GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
Chris Craik0519c812015-02-11 13:17:06 -080084 GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
Chris Craika6b52192015-02-27 17:43:02 -080085 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) {
Chris Craik26bf3422015-02-26 16:28:17 -080086 if (snap) {
87 return setModelViewMapUnitToRectSnap(destination);
88 } else {
89 return setModelViewMapUnitToRect(destination);
90 }
91 }
Chris Craik117bdbc2015-02-05 10:12:38 -080092 GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
Chris Craikf27133d2015-02-19 09:51:53 -080093 GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
Chris Craika6b52192015-02-27 17:43:02 -080094 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap,
95 float offsetX, float offsetY, const Rect& source) {
96 if (snap) {
97 return setModelViewOffsetRectSnap(offsetX, offsetY, source);
98 } else {
99 return setModelViewOffsetRect(offsetX, offsetY, source);
100 }
101 }
Chris Craikf09ff5a2015-12-08 17:21:58 -0800102 GlopBuilder& setModelViewIdentityEmptyBounds() {
103 // pass empty rect since not needed for damage / snap
104 return setModelViewOffsetRect(0, 0, Rect());
105 }
Chris Craik117bdbc2015-02-05 10:12:38 -0800106
Chris Craik0519c812015-02-11 13:17:06 -0800107 GlopBuilder& setRoundRectClipState(const RoundRectClipState* roundRectClipState);
108
Romain Guy253f2c22016-09-28 17:34:42 -0700109 GlopBuilder& setGammaCorrection(bool enabled);
110
Chris Craik03188872015-02-02 18:39:33 -0800111 void build();
Chris Craikb565df12015-10-05 13:00:52 -0700112
113 static void dump(const Glop& glop);
Chris Craik03188872015-02-02 18:39:33 -0800114private:
Chris Craik182952f2015-03-09 14:17:29 -0700115 void setFill(int color, float alphaScale,
Mike Reed260ab722016-10-07 15:59:20 -0400116 SkBlendMode mode, Blend::ModeOrderSwap modeUsage,
Chris Craik0519c812015-02-11 13:17:06 -0800117 const SkShader* shader, const SkColorFilter* colorFilter);
118
Chris Craik117bdbc2015-02-05 10:12:38 -0800119 enum StageFlags {
120 kInitialStage = 0,
121 kMeshStage = 1 << 0,
122 kTransformStage = 1 << 1,
123 kModelViewStage = 1 << 2,
124 kFillStage = 1 << 3,
Chris Craik0519c812015-02-11 13:17:06 -0800125 kRoundRectClipStage = 1 << 4,
126 kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
Chris Craik117bdbc2015-02-05 10:12:38 -0800127 } mStageFlags;
128
Chris Craik03188872015-02-02 18:39:33 -0800129 ProgramDescription mDescription;
130 RenderState& mRenderState;
131 Caches& mCaches;
Chris Craik922d3a72015-02-13 17:47:21 -0800132 const SkShader* mShader;
Chris Craik03188872015-02-02 18:39:33 -0800133 Glop* mOutGlop;
134};
135
136} /* namespace uirenderer */
137} /* namespace android */