blob: 992939259ab9b6fc7ea3614419285ee8802f090b [file] [log] [blame]
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130 * But not defaulted move constructors or move assignment operators, MSVC 2013
131 cannot synthesize them.
Aaron Ballman6ab16142015-03-04 23:17:31 +0000132* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000133* Delegating constructors: N1986_
Chandler Carruthe8c97892014-02-28 13:35:54 +0000134
135.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000136.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
137.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000138.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000139.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
140.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
141.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
142.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
143.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000144.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000145.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
146.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
147.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
148.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
149.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
150.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
151.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
152.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
153.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000154.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000155.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
156.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000157.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000158.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000159.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000160
161The supported features in the C++11 standard libraries are less well tracked,
162but also much greater. Most of the standard libraries implement most of C++11's
163library. The most likely lowest common denominator is Linux support. For
164libc++, the support is just poorly tested and undocumented but expected to be
165largely complete. YMMV. For libstdc++, the support is documented in detail in
166`the libstdc++ manual`_. There are some very minor missing facilities that are
167unlikely to be common problems, and there are a few larger gaps that are worth
168being aware of:
169
170* Not all of the type traits are implemented
171* No regular expression library.
172* While most of the atomics library is well implemented, the fences are
173 missing. Fortunately, they are rarely needed.
174* The locale support is incomplete.
Duncan P. N. Exon Smith38f556d2014-08-19 16:49:40 +0000175* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
176 ``nullptr`` as an iterator.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000177
Chandler Carruth25353ac2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000185
Chandler Carruthe8c97892014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
187 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
188
Peter Collingbournee0461992014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
206 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
207
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
236 // The LLVM Compiler Infrastructure
237 //
238 // This file is distributed under the University of Illinois Open Source
239 // License. See LICENSE.TXT for details.
240 //
241 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000242 ///
243 /// \file
244 /// \brief This file contains the declaration of the Instruction class, which is
245 /// the base class for all of the VM instructions.
246 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000247 //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255 This tag is not necessary in ``.cpp`` files. The name of the file is also
256 on the first line, along with a very short description of the purpose of the
257 file. This is important when printing out code and flipping though lots of
258 pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under. This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
Paul Robinson343e4962015-01-22 00:19:56 +0000264The main body is a ``doxygen`` comment (identified by the ``///`` comment
265marker instead of the usual ``//``) describing the purpose of the file. It
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000266should have a ``\brief`` command that describes the file in one or two
267sentences. Any additional information should be separated by a blank line. If
268an algorithm is being implemented or something tricky is going on, a reference
269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design. As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works. Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly. A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on). The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null? Abort? Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
Paul Robinson343e4962015-01-22 00:19:56 +0000295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000297less typing, don't have nesting problems, etc. There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301 comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306 comments.
307
308To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
309properly and are better behaved in general than C style comments.
310
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000311Doxygen Use in Documentation Comments
312^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
313
314Use the ``\file`` command to turn the standard file header into a file-level
315comment.
316
317Include descriptive ``\brief`` paragraphs for all public interfaces (public
318classes, member and non-member functions). Explain API use and purpose in
319``\brief`` paragraphs, don't just restate the information that can be inferred
320from the API name. Put detailed discussion into separate paragraphs.
321
322To refer to parameter names inside a paragraph, use the ``\p name`` command.
323Don't use the ``\arg name`` command since it starts a new paragraph that
324contains documentation for the parameter.
325
326Wrap non-inline code examples in ``\code ... \endcode``.
327
328To document a function parameter, start a new paragraph with the
329``\param name`` command. If the parameter is used as an out or an in/out
330parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
331respectively.
332
333To describe function return value, start a new paragraph with the ``\returns``
334command.
335
336A minimal documentation comment:
337
338.. code-block:: c++
339
340 /// \brief Does foo and bar.
341 void fooBar(bool Baz);
342
343A documentation comment that uses all Doxygen features in a preferred way:
344
345.. code-block:: c++
346
347 /// \brief Does foo and bar.
348 ///
349 /// Does not do foo the usual way if \p Baz is true.
350 ///
351 /// Typical usage:
352 /// \code
353 /// fooBar(false, "quux", Res);
354 /// \endcode
355 ///
356 /// \param Quux kind of foo to do.
357 /// \param [out] Result filled with bar sequence on foo success.
358 ///
359 /// \returns true on success.
360 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
361
Chris Lattner4fe27462013-09-01 15:48:08 +0000362Don't duplicate the documentation comment in the header file and in the
363implementation file. Put the documentation comments for public APIs into the
364header file. Documentation comments for private APIs can go to the
365implementation file. In any case, implementation files can include additional
366comments (not necessarily in Doxygen markup) to explain implementation details
367as needed.
368
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000369Don't duplicate function or class name at the beginning of the comment.
370For humans it is obvious which function or class is being documented;
371automatic documentation processing tools are smart enough to bind the comment
372to the correct declaration.
373
374Wrong:
375
376.. code-block:: c++
377
378 // In Something.h:
379
380 /// Something - An abstraction for some complicated thing.
381 class Something {
382 public:
383 /// fooBar - Does foo and bar.
384 void fooBar();
385 };
386
387 // In Something.cpp:
388
389 /// fooBar - Does foo and bar.
390 void Something::fooBar() { ... }
391
392Correct:
393
394.. code-block:: c++
395
396 // In Something.h:
397
398 /// \brief An abstraction for some complicated thing.
399 class Something {
400 public:
401 /// \brief Does foo and bar.
402 void fooBar();
403 };
404
405 // In Something.cpp:
406
407 // Builds a B-tree in order to do foo. See paper by...
408 void Something::fooBar() { ... }
409
410It is not required to use additional Doxygen features, but sometimes it might
411be a good idea to do so.
412
413Consider:
414
415* adding comments to any narrow namespace containing a collection of
416 related functions or types;
417
418* using top-level groups to organize a collection of related functions at
419 namespace scope where the grouping is smaller than the namespace;
420
421* using member groups and additional comments attached to member
422 groups to organize within a class.
423
424For example:
425
426.. code-block:: c++
427
428 class Something {
429 /// \name Functions that do Foo.
430 /// @{
431 void fooBar();
432 void fooBaz();
433 /// @}
434 ...
435 };
436
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000437``#include`` Style
438^^^^^^^^^^^^^^^^^^
439
440Immediately after the `header file comment`_ (and include guards if working on a
441header file), the `minimal list of #includes`_ required by the file should be
442listed. We prefer these ``#include``\s to be listed in this order:
443
444.. _Main Module Header:
445.. _Local/Private Headers:
446
447#. Main Module Header
448#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000449#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000450#. System ``#include``\s
451
Chandler Carruth494cfc02012-12-02 11:53:27 +0000452and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000453
454The `Main Module Header`_ file applies to ``.cpp`` files which implement an
455interface defined by a ``.h`` file. This ``#include`` should always be included
456**first** regardless of where it lives on the file system. By including a
457header file first in the ``.cpp`` files that implement the interfaces, we ensure
458that the header does not have any hidden dependencies which are not explicitly
459``#include``\d in the header, but should be. It is also a form of documentation
460in the ``.cpp`` file to indicate where the interfaces it implements are defined.
461
462.. _fit into 80 columns:
463
464Source Code Width
465^^^^^^^^^^^^^^^^^
466
467Write your code to fit within 80 columns of text. This helps those of us who
468like to print out code and look at your code in an ``xterm`` without resizing
469it.
470
471The longer answer is that there must be some limit to the width of the code in
472order to reasonably allow developers to have multiple files side-by-side in
473windows on a modest display. If you are going to pick a width limit, it is
474somewhat arbitrary but you might as well pick something standard. Going with 90
475columns (for example) instead of 80 columns wouldn't add any significant value
476and would be detrimental to printing out code. Also many other projects have
477standardized on 80 columns, so some people have already configured their editors
478for it (vs something else, like 90 columns).
479
480This is one of many contentious issues in coding standards, but it is not up for
481debate.
482
483Use Spaces Instead of Tabs
484^^^^^^^^^^^^^^^^^^^^^^^^^^
485
486In all cases, prefer spaces to tabs in source files. People have different
487preferred indentation levels, and different styles of indentation that they
488like; this is fine. What isn't fine is that different editors/viewers expand
489tabs out to different tab stops. This can cause your code to look completely
490unreadable, and it is not worth dealing with.
491
492As always, follow the `Golden Rule`_ above: follow the style of
493existing code if you are modifying and extending it. If you like four spaces of
494indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
495of indentation. Also, do not reindent a whole source file: it makes for
496incredible diffs that are absolutely worthless.
497
498Indent Code Consistently
499^^^^^^^^^^^^^^^^^^^^^^^^
500
501Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000502important. If you didn't believe and internalize this then, now is the time.
503Just do it. With the introduction of C++11, there are some new formatting
504challenges that merit some suggestions to help have consistent, maintainable,
505and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000506
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000507Format Lambdas Like Blocks Of Code
508""""""""""""""""""""""""""""""""""
509
510When formatting a multi-line lambda, format it like a block of code, that's
511what it is. If there is only one multi-line lambda in a statement, and there
512are no expressions lexically after it in the statement, drop the indent to the
513standard two space indent for a block of code, as if it were an if-block opened
514by the preceding part of the statement:
515
516.. code-block:: c++
517
518 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
519 if (a.blah < b.blah)
520 return true;
521 if (a.baz < b.baz)
522 return true;
523 return a.bam < b.bam;
524 });
525
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000526To take best advantage of this formatting, if you are designing an API which
527accepts a continuation or single callable argument (be it a functor, or
528a ``std::function``), it should be the last argument if at all possible.
529
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000530If there are multiple multi-line lambdas in a statement, or there is anything
531interesting after the lambda in the statement, indent the block two spaces from
532the indent of the ``[]``:
533
534.. code-block:: c++
535
536 dyn_switch(V->stripPointerCasts(),
537 [] (PHINode *PN) {
538 // process phis...
539 },
540 [] (SelectInst *SI) {
541 // process selects...
542 },
543 [] (LoadInst *LI) {
544 // process loads...
545 },
546 [] (AllocaInst *AI) {
547 // process allocas...
548 });
549
550Braced Initializer Lists
551""""""""""""""""""""""""
552
553With C++11, there are significantly more uses of braced lists to perform
554initialization. These allow you to easily construct aggregate temporaries in
555expressions among other niceness. They now have a natural way of ending up
556nested within each other and within function calls in order to build up
557aggregates (such as option structs) from local variables. To make matters
558worse, we also have many more uses of braces in an expression context that are
559*not* performing initialization.
560
561The historically common formatting of braced initialization of aggregate
562variables does not mix cleanly with deep nesting, general expression contexts,
563function arguments, and lambdas. We suggest new code use a simple rule for
564formatting braced initialization lists: act as-if the braces were parentheses
565in a function call. The formatting rules exactly match those already well
566understood for formatting nested function calls. Examples:
567
568.. code-block:: c++
569
570 foo({a, b, c}, {1, 2, 3});
571
572 llvm::Constant *Mask[] = {
573 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
574 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
575 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
576
577This formatting scheme also makes it particularly easy to get predictable,
578consistent, and automatic formatting with tools like `Clang Format`_.
579
580.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
581
582Language and Compiler Issues
583----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000584
585Treat Compiler Warnings Like Errors
586^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
587
588If your code has compiler warnings in it, something is wrong --- you aren't
589casting values correctly, you have "questionable" constructs in your code, or
590you are doing something legitimately wrong. Compiler warnings can cover up
591legitimate errors in output and make dealing with a translation unit difficult.
592
593It is not possible to prevent all warnings from all compilers, nor is it
594desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
595good thorough set of warnings, and stick to it. At least in the case of
596``gcc``, it is possible to work around any spurious errors by changing the
597syntax of the code slightly. For example, a warning that annoys me occurs when
598I write code like this:
599
600.. code-block:: c++
601
602 if (V = getValue()) {
603 ...
604 }
605
606``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
607probably mistyped it. In most cases, I haven't, and I really don't want the
608spurious errors. To fix this particular problem, I rewrite the code like
609this:
610
611.. code-block:: c++
612
613 if ((V = getValue())) {
614 ...
615 }
616
617which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
618massaging the code appropriately.
619
620Write Portable Code
621^^^^^^^^^^^^^^^^^^^
622
623In almost all cases, it is possible and within reason to write completely
624portable code. If there are cases where it isn't possible to write portable
625code, isolate it behind a well defined (and well documented) interface.
626
627In practice, this means that you shouldn't assume much about the host compiler
628(and Visual Studio tends to be the lowest common denominator). If advanced
629features are used, they should only be an implementation detail of a library
630which has a simple exposed API, and preferably be buried in ``libSystem``.
631
632Do not use RTTI or Exceptions
633^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
634
635In an effort to reduce code and executable size, LLVM does not use RTTI
636(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
637the general C++ principle of *"you only pay for what you use"*, causing
638executable bloat even if exceptions are never used in the code base, or if RTTI
639is never used for a class. Because of this, we turn them off globally in the
640code.
641
642That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000643templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000644This form of RTTI is opt-in and can be
645:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000646substantially more efficient than ``dynamic_cast<>``.
647
648.. _static constructor:
649
650Do not use Static Constructors
651^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
652
653Static constructors and destructors (e.g. global variables whose types have a
654constructor or destructor) should not be added to the code base, and should be
655removed wherever possible. Besides `well known problems
656<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
657initialization is undefined between globals in different source files, the
658entire concept of static constructors is at odds with the common use case of
659LLVM as a library linked into a larger application.
660
661Consider the use of LLVM as a JIT linked into another application (perhaps for
662`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
663<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
664design of static constructors, they must be executed at startup time of the
665entire application, regardless of whether or how LLVM is used in that larger
666application. There are two problems with this:
667
668* The time to run the static constructors impacts startup time of applications
669 --- a critical time for GUI apps, among others.
670
671* The static constructors cause the app to pull many extra pages of memory off
672 the disk: both the code for the constructor in each ``.o`` file and the small
673 amount of data that gets touched. In addition, touched/dirty pages put more
674 pressure on the VM system on low-memory machines.
675
676We would really like for there to be zero cost for linking in an additional LLVM
677target or other library into an application, but static constructors violate
678this goal.
679
680That said, LLVM unfortunately does contain static constructors. It would be a
681`great project <http://llvm.org/PR11944>`_ for someone to purge all static
682constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
683flag (when building with Clang) to ensure we do not regress in the future.
684
685Use of ``class`` and ``struct`` Keywords
686^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
687
688In C++, the ``class`` and ``struct`` keywords can be used almost
689interchangeably. The only difference is when they are used to declare a class:
690``class`` makes all members private by default while ``struct`` makes all
691members public by default.
692
693Unfortunately, not all compilers follow the rules and some will generate
694different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000695the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000696
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000697* All declarations and definitions of a given ``class`` or ``struct`` must use
698 the same keyword. For example:
699
700.. code-block:: c++
701
702 class Foo;
703
704 // Breaks mangling in MSVC.
705 struct Foo { int Data; };
706
707* As a rule of thumb, ``struct`` should be kept to structures where *all*
708 members are declared public.
709
710.. code-block:: c++
711
712 // Foo feels like a class... this is strange.
713 struct Foo {
714 private:
715 int Data;
716 public:
717 Foo() : Data(0) { }
718 int getData() const { return Data; }
719 void setData(int D) { Data = D; }
720 };
721
722 // Bar isn't POD, but it does look like a struct.
723 struct Bar {
724 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000725 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000726 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000727
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000728Do not use Braced Initializer Lists to Call a Constructor
729^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
730
731In C++11 there is a "generalized initialization syntax" which allows calling
732constructors using braced initializer lists. Do not use these to call
733constructors with any interesting logic or if you care that you're calling some
734*particular* constructor. Those should look like function calls using
735parentheses rather than like aggregate initialization. Similarly, if you need
736to explicitly name the type and call its constructor to create a temporary,
737don't use a braced initializer list. Instead, use a braced initializer list
738(without any type for temporaries) when doing aggregate initialization or
739something notionally equivalent. Examples:
740
741.. code-block:: c++
742
743 class Foo {
744 public:
745 // Construct a Foo by reading data from the disk in the whizbang format, ...
746 Foo(std::string filename);
747
748 // Construct a Foo by looking up the Nth element of some global data ...
749 Foo(int N);
750
751 // ...
752 };
753
754 // The Foo constructor call is very deliberate, no braces.
755 std::fill(foo.begin(), foo.end(), Foo("name"));
756
757 // The pair is just being constructed like an aggregate, use braces.
758 bar_map.insert({my_key, my_value});
759
760If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
761
762.. code-block:: c++
763
764 int data[] = {0, 1, 2, 3};
765
766Use ``auto`` Type Deduction to Make Code More Readable
767^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
768
769Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
770uses a more moderate stance. Use ``auto`` if and only if it makes the code more
771readable or easier to maintain. Don't "almost always" use ``auto``, but do use
772``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
773type is already obvious from the context. Another time when ``auto`` works well
774for these purposes is when the type would have been abstracted away anyways,
775often behind a container's typedef such as ``std::vector<T>::iterator``.
776
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000777Beware unnecessary copies with ``auto``
778^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
779
780The convenience of ``auto`` makes it easy to forget that its default behavior
781is a copy. Particularly in range-based ``for`` loops, careless copies are
782expensive.
783
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000784As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
785``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000786
787.. code-block:: c++
788
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000789 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000790 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000791 for (auto &Val : Container) { Val.change(); }
792
793 // Remove the reference if you really want a new copy.
794 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
795
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000796 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000797 for (const auto *Ptr : Container) { observe(*Ptr); }
798 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000799
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000800Style Issues
801============
802
803The High-Level Issues
804---------------------
805
806A Public Header File **is** a Module
807^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
808
809C++ doesn't do too well in the modularity department. There is no real
810encapsulation or data hiding (unless you use expensive protocol classes), but it
811is what we have to work with. When you write a public header file (in the LLVM
812source tree, they live in the top level "``include``" directory), you are
813defining a module of functionality.
814
815Ideally, modules should be completely independent of each other, and their
816header files should only ``#include`` the absolute minimum number of headers
817possible. A module is not just a class, a function, or a namespace: it's a
818collection of these that defines an interface. This interface may be several
819functions, classes, or data structures, but the important issue is how they work
820together.
821
822In general, a module should be implemented by one or more ``.cpp`` files. Each
823of these ``.cpp`` files should include the header that defines their interface
824first. This ensures that all of the dependences of the module header have been
825properly added to the module header itself, and are not implicit. System
826headers should be included after user headers for a translation unit.
827
828.. _minimal list of #includes:
829
830``#include`` as Little as Possible
831^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
832
833``#include`` hurts compile time performance. Don't do it unless you have to,
834especially in header files.
835
836But wait! Sometimes you need to have the definition of a class to use it, or to
837inherit from it. In these cases go ahead and ``#include`` that header file. Be
838aware however that there are many cases where you don't need to have the full
839definition of a class. If you are using a pointer or reference to a class, you
840don't need the header file. If you are simply returning a class instance from a
841prototyped function or method, you don't need it. In fact, for most cases, you
842simply don't need the definition of a class. And not ``#include``\ing speeds up
843compilation.
844
845It is easy to try to go too overboard on this recommendation, however. You
846**must** include all of the header files that you are using --- you can include
847them either directly or indirectly through another header file. To make sure
848that you don't accidentally forget to include a header file in your module
849header, make sure to include your module header **first** in the implementation
850file (as mentioned above). This way there won't be any hidden dependencies that
851you'll find out about later.
852
853Keep "Internal" Headers Private
854^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
855
856Many modules have a complex implementation that causes them to use more than one
857implementation (``.cpp``) file. It is often tempting to put the internal
858communication interface (helper classes, extra functions, etc) in the public
859module header file. Don't do this!
860
861If you really need to do something like this, put a private header file in the
862same directory as the source files, and include it locally. This ensures that
863your private interface remains private and undisturbed by outsiders.
864
865.. note::
866
867 It's okay to put extra implementation methods in a public class itself. Just
868 make them private (or protected) and all is well.
869
870.. _early exits:
871
872Use Early Exits and ``continue`` to Simplify Code
873^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
874
875When reading code, keep in mind how much state and how many previous decisions
876have to be remembered by the reader to understand a block of code. Aim to
877reduce indentation where possible when it doesn't make it more difficult to
878understand the code. One great way to do this is by making use of early exits
879and the ``continue`` keyword in long loops. As an example of using an early
880exit from a function, consider this "bad" code:
881
882.. code-block:: c++
883
Andrew Tricke6af4b92012-09-20 17:02:04 +0000884 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000885 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000886 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000887 ... some long code ....
888 }
889
890 return 0;
891 }
892
893This code has several problems if the body of the ``'if'`` is large. When
894you're looking at the top of the function, it isn't immediately clear that this
895*only* does interesting things with non-terminator instructions, and only
896applies to things with the other predicates. Second, it is relatively difficult
897to describe (in comments) why these predicates are important because the ``if``
898statement makes it difficult to lay out the comments. Third, when you're deep
899within the body of the code, it is indented an extra level. Finally, when
900reading the top of the function, it isn't clear what the result is if the
901predicate isn't true; you have to read to the end of the function to know that
902it returns null.
903
904It is much preferred to format the code like this:
905
906.. code-block:: c++
907
Andrew Tricke6af4b92012-09-20 17:02:04 +0000908 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000909 // Terminators never need 'something' done to them because ...
910 if (isa<TerminatorInst>(I))
911 return 0;
912
913 // We conservatively avoid transforming instructions with multiple uses
914 // because goats like cheese.
915 if (!I->hasOneUse())
916 return 0;
917
918 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000919 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000920 return 0;
921
922 ... some long code ....
923 }
924
925This fixes these problems. A similar problem frequently happens in ``for``
926loops. A silly example is something like this:
927
928.. code-block:: c++
929
930 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
931 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
932 Value *LHS = BO->getOperand(0);
933 Value *RHS = BO->getOperand(1);
934 if (LHS != RHS) {
935 ...
936 }
937 }
938 }
939
940When you have very, very small loops, this sort of structure is fine. But if it
941exceeds more than 10-15 lines, it becomes difficult for people to read and
942understand at a glance. The problem with this sort of code is that it gets very
943nested very quickly. Meaning that the reader of the code has to keep a lot of
944context in their brain to remember what is going immediately on in the loop,
945because they don't know if/when the ``if`` conditions will have ``else``\s etc.
946It is strongly preferred to structure the loop like this:
947
948.. code-block:: c++
949
950 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
951 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
952 if (!BO) continue;
953
954 Value *LHS = BO->getOperand(0);
955 Value *RHS = BO->getOperand(1);
956 if (LHS == RHS) continue;
957
958 ...
959 }
960
961This has all the benefits of using early exits for functions: it reduces nesting
962of the loop, it makes it easier to describe why the conditions are true, and it
963makes it obvious to the reader that there is no ``else`` coming up that they
964have to push context into their brain for. If a loop is large, this can be a
965big understandability win.
966
967Don't use ``else`` after a ``return``
968^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
969
970For similar reasons above (reduction of indentation and easier reading), please
971do not use ``'else'`` or ``'else if'`` after something that interrupts control
972flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
973example, this is *bad*:
974
975.. code-block:: c++
976
977 case 'J': {
978 if (Signed) {
979 Type = Context.getsigjmp_bufType();
980 if (Type.isNull()) {
981 Error = ASTContext::GE_Missing_sigjmp_buf;
982 return QualType();
983 } else {
984 break;
985 }
986 } else {
987 Type = Context.getjmp_bufType();
988 if (Type.isNull()) {
989 Error = ASTContext::GE_Missing_jmp_buf;
990 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000991 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000992 break;
Meador Inge46137da2012-06-20 23:48:01 +0000993 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000994 }
995 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000996
997It is better to write it like this:
998
999.. code-block:: c++
1000
1001 case 'J':
1002 if (Signed) {
1003 Type = Context.getsigjmp_bufType();
1004 if (Type.isNull()) {
1005 Error = ASTContext::GE_Missing_sigjmp_buf;
1006 return QualType();
1007 }
1008 } else {
1009 Type = Context.getjmp_bufType();
1010 if (Type.isNull()) {
1011 Error = ASTContext::GE_Missing_jmp_buf;
1012 return QualType();
1013 }
1014 }
1015 break;
1016
1017Or better yet (in this case) as:
1018
1019.. code-block:: c++
1020
1021 case 'J':
1022 if (Signed)
1023 Type = Context.getsigjmp_bufType();
1024 else
1025 Type = Context.getjmp_bufType();
1026
1027 if (Type.isNull()) {
1028 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1029 ASTContext::GE_Missing_jmp_buf;
1030 return QualType();
1031 }
1032 break;
1033
1034The idea is to reduce indentation and the amount of code you have to keep track
1035of when reading the code.
1036
1037Turn Predicate Loops into Predicate Functions
1038^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1039
1040It is very common to write small loops that just compute a boolean value. There
1041are a number of ways that people commonly write these, but an example of this
1042sort of thing is:
1043
1044.. code-block:: c++
1045
1046 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001047 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1048 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001049 FoundFoo = true;
1050 break;
1051 }
1052
1053 if (FoundFoo) {
1054 ...
1055 }
1056
1057This sort of code is awkward to write, and is almost always a bad sign. Instead
1058of this sort of loop, we strongly prefer to use a predicate function (which may
1059be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1060code to be structured like this:
1061
1062.. code-block:: c++
1063
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001064 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001065 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001066 for (unsigned I = 0, E = List.size(); I != E; ++I)
1067 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001068 return true;
1069 return false;
1070 }
1071 ...
1072
Andrew Trickfc9420c2012-09-20 02:01:06 +00001073 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001074 ...
1075 }
1076
1077There are many reasons for doing this: it reduces indentation and factors out
1078code which can often be shared by other code that checks for the same predicate.
1079More importantly, it *forces you to pick a name* for the function, and forces
1080you to write a comment for it. In this silly example, this doesn't add much
1081value. However, if the condition is complex, this can make it a lot easier for
1082the reader to understand the code that queries for this predicate. Instead of
1083being faced with the in-line details of how we check to see if the BarList
1084contains a foo, we can trust the function name and continue reading with better
1085locality.
1086
1087The Low-Level Issues
1088--------------------
1089
1090Name Types, Functions, Variables, and Enumerators Properly
1091^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1092
1093Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1094enough how important it is to use *descriptive* names. Pick names that match
1095the semantics and role of the underlying entities, within reason. Avoid
1096abbreviations unless they are well known. After picking a good name, make sure
1097to use consistent capitalization for the name, as inconsistency requires clients
1098to either memorize the APIs or to look it up to find the exact spelling.
1099
1100In general, names should be in camel case (e.g. ``TextFileReader`` and
1101``isLValue()``). Different kinds of declarations have different rules:
1102
1103* **Type names** (including classes, structs, enums, typedefs, etc) should be
1104 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1105
1106* **Variable names** should be nouns (as they represent state). The name should
1107 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1108 ``Boats``).
1109
1110* **Function names** should be verb phrases (as they represent actions), and
1111 command-like function should be imperative. The name should be camel case,
1112 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1113
1114* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1115 follow the naming conventions for types. A common use for enums is as a
1116 discriminator for a union, or an indicator of a subclass. When an enum is
1117 used for something like this, it should have a ``Kind`` suffix
1118 (e.g. ``ValueKind``).
1119
1120* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1121 should start with an upper-case letter, just like types. Unless the
1122 enumerators are defined in their own small namespace or inside a class,
1123 enumerators should have a prefix corresponding to the enum declaration name.
1124 For example, ``enum ValueKind { ... };`` may contain enumerators like
1125 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1126 convenience constants are exempt from the requirement for a prefix. For
1127 instance:
1128
1129 .. code-block:: c++
1130
1131 enum {
1132 MaxSize = 42,
1133 Density = 12
1134 };
1135
1136As an exception, classes that mimic STL classes can have member names in STL's
1137style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001138``push_back()``, and ``empty()``). Classes that provide multiple
1139iterators should add a singular prefix to ``begin()`` and ``end()``
1140(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001141
1142Here are some examples of good and bad names:
1143
Meador Inge6a706af2012-06-20 23:57:00 +00001144.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001145
1146 class VehicleMaker {
1147 ...
1148 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1149 Factory<Tire> Factory; // Better.
1150 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1151 // kind of factories.
1152 };
1153
1154 Vehicle MakeVehicle(VehicleType Type) {
1155 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001156 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1157 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001158 ...
1159 }
1160
1161Assert Liberally
1162^^^^^^^^^^^^^^^^
1163
1164Use the "``assert``" macro to its fullest. Check all of your preconditions and
1165assumptions, you never know when a bug (not necessarily even yours) might be
1166caught early by an assertion, which reduces debugging time dramatically. The
1167"``<cassert>``" header file is probably already included by the header files you
1168are using, so it doesn't cost anything to use it.
1169
1170To further assist with debugging, make sure to put some kind of error message in
1171the assertion statement, which is printed if the assertion is tripped. This
1172helps the poor debugger make sense of why an assertion is being made and
1173enforced, and hopefully what to do about it. Here is one complete example:
1174
1175.. code-block:: c++
1176
Sean Silva7333a842012-11-17 23:25:33 +00001177 inline Value *getOperand(unsigned I) {
1178 assert(I < Operands.size() && "getOperand() out of range!");
1179 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001180 }
1181
1182Here are more examples:
1183
1184.. code-block:: c++
1185
Alp Tokerf907b892013-12-05 05:44:44 +00001186 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001187
1188 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1189
1190 assert(idx < getNumSuccessors() && "Successor # out of range!");
1191
1192 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1193
1194 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1195
1196You get the idea.
1197
Jordan Rose2962d952012-10-26 22:08:46 +00001198In the past, asserts were used to indicate a piece of code that should not be
1199reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001200
1201.. code-block:: c++
1202
Jordan Rose2962d952012-10-26 22:08:46 +00001203 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001204
Jordan Rose2962d952012-10-26 22:08:46 +00001205This has a few issues, the main one being that some compilers might not
1206understand the assertion, or warn about a missing return in builds where
1207assertions are compiled out.
1208
1209Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001210
1211.. code-block:: c++
1212
Jordan Rose2962d952012-10-26 22:08:46 +00001213 llvm_unreachable("Invalid radix for integer literal");
1214
1215When assertions are enabled, this will print the message if it's ever reached
1216and then exit the program. When assertions are disabled (i.e. in release
1217builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1218code for this branch. If the compiler does not support this, it will fall back
1219to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001220
1221Another issue is that values used only by assertions will produce an "unused
1222value" warning when assertions are disabled. For example, this code will warn:
1223
1224.. code-block:: c++
1225
1226 unsigned Size = V.size();
1227 assert(Size > 42 && "Vector smaller than it should be");
1228
1229 bool NewToSet = Myset.insert(Value);
1230 assert(NewToSet && "The value shouldn't be in the set yet");
1231
1232These are two interesting different cases. In the first case, the call to
1233``V.size()`` is only useful for the assert, and we don't want it executed when
1234assertions are disabled. Code like this should move the call into the assert
1235itself. In the second case, the side effects of the call must happen whether
1236the assert is enabled or not. In this case, the value should be cast to void to
1237disable the warning. To be specific, it is preferred to write the code like
1238this:
1239
1240.. code-block:: c++
1241
1242 assert(V.size() > 42 && "Vector smaller than it should be");
1243
1244 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1245 assert(NewToSet && "The value shouldn't be in the set yet");
1246
1247Do Not Use ``using namespace std``
1248^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1249
1250In LLVM, we prefer to explicitly prefix all identifiers from the standard
1251namespace with an "``std::``" prefix, rather than rely on "``using namespace
1252std;``".
1253
1254In header files, adding a ``'using namespace XXX'`` directive pollutes the
1255namespace of any source file that ``#include``\s the header. This is clearly a
1256bad thing.
1257
1258In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1259rule, but is still important. Basically, using explicit namespace prefixes
1260makes the code **clearer**, because it is immediately obvious what facilities
1261are being used and where they are coming from. And **more portable**, because
1262namespace clashes cannot occur between LLVM code and other namespaces. The
1263portability rule is important because different standard library implementations
1264expose different symbols (potentially ones they shouldn't), and future revisions
1265to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1266never use ``'using namespace std;'`` in LLVM.
1267
1268The exception to the general rule (i.e. it's not an exception for the ``std``
1269namespace) is for implementation files. For example, all of the code in the
1270LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1271ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1272llvm;'`` directive at the top, after the ``#include``\s. This reduces
1273indentation in the body of the file for source editors that indent based on
1274braces, and keeps the conceptual context cleaner. The general form of this rule
1275is that any ``.cpp`` file that implements code in any namespace may use that
1276namespace (and its parents'), but should not use any others.
1277
1278Provide a Virtual Method Anchor for Classes in Headers
1279^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1280
1281If a class is defined in a header file and has a vtable (either it has virtual
1282methods or it derives from classes with virtual methods), it must always have at
1283least one out-of-line virtual method in the class. Without this, the compiler
1284will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1285header, bloating ``.o`` file sizes and increasing link times.
1286
David Blaikie00bec9a2012-09-21 17:47:36 +00001287Don't use default labels in fully covered switches over enumerations
1288^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1289
1290``-Wswitch`` warns if a switch, without a default label, over an enumeration
1291does not cover every enumeration value. If you write a default label on a fully
1292covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1293when new elements are added to that enumeration. To help avoid adding these
1294kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1295off by default but turned on when building LLVM with a version of Clang that
1296supports the warning.
1297
1298A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001299GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001300if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001301that the enum expression may take any representable value, not just those of
1302individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1303the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001304
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001305Don't evaluate ``end()`` every time through a loop
1306^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1307
1308Because C++ doesn't have a standard "``foreach``" loop (though it can be
1309emulated with macros and may be coming in C++'0x) we end up writing a lot of
1310loops that manually iterate from begin to end on a variety of containers or
1311through other data structures. One common mistake is to write a loop in this
1312style:
1313
1314.. code-block:: c++
1315
1316 BasicBlock *BB = ...
1317 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1318 ... use I ...
1319
1320The problem with this construct is that it evaluates "``BB->end()``" every time
1321through the loop. Instead of writing the loop like this, we strongly prefer
1322loops to be written so that they evaluate it once before the loop starts. A
1323convenient way to do this is like so:
1324
1325.. code-block:: c++
1326
1327 BasicBlock *BB = ...
1328 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1329 ... use I ...
1330
1331The observant may quickly point out that these two loops may have different
1332semantics: if the container (a basic block in this case) is being mutated, then
1333"``BB->end()``" may change its value every time through the loop and the second
1334loop may not in fact be correct. If you actually do depend on this behavior,
1335please write the loop in the first form and add a comment indicating that you
1336did it intentionally.
1337
1338Why do we prefer the second form (when correct)? Writing the loop in the first
1339form has two problems. First it may be less efficient than evaluating it at the
1340start of the loop. In this case, the cost is probably minor --- a few extra
1341loads every time through the loop. However, if the base expression is more
1342complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001343expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001344really aren't cheap. By writing it in the second form consistently, you
1345eliminate the issue entirely and don't even have to think about it.
1346
1347The second (even bigger) issue is that writing the loop in the first form hints
1348to the reader that the loop is mutating the container (a fact that a comment
1349would handily confirm!). If you write the loop in the second form, it is
1350immediately obvious without even looking at the body of the loop that the
1351container isn't being modified, which makes it easier to read the code and
1352understand what it does.
1353
1354While the second form of the loop is a few extra keystrokes, we do strongly
1355prefer it.
1356
1357``#include <iostream>`` is Forbidden
1358^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1359
1360The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1361because many common implementations transparently inject a `static constructor`_
1362into every translation unit that includes it.
1363
1364Note that using the other stream headers (``<sstream>`` for example) is not
1365problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1366provides various APIs that are better performing for almost every use than
1367``std::ostream`` style APIs.
1368
1369.. note::
1370
1371 New code should always use `raw_ostream`_ for writing, or the
1372 ``llvm::MemoryBuffer`` API for reading files.
1373
1374.. _raw_ostream:
1375
1376Use ``raw_ostream``
1377^^^^^^^^^^^^^^^^^^^
1378
1379LLVM includes a lightweight, simple, and efficient stream implementation in
1380``llvm/Support/raw_ostream.h``, which provides all of the common features of
1381``std::ostream``. All new code should use ``raw_ostream`` instead of
1382``ostream``.
1383
1384Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1385declared as ``class raw_ostream``. Public headers should generally not include
1386the ``raw_ostream`` header, but use forward declarations and constant references
1387to ``raw_ostream`` instances.
1388
1389Avoid ``std::endl``
1390^^^^^^^^^^^^^^^^^^^
1391
1392The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1393the output stream specified. In addition to doing this, however, it also
1394flushes the output stream. In other words, these are equivalent:
1395
1396.. code-block:: c++
1397
1398 std::cout << std::endl;
1399 std::cout << '\n' << std::flush;
1400
1401Most of the time, you probably have no reason to flush the output stream, so
1402it's better to use a literal ``'\n'``.
1403
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001404Don't use ``inline`` when defining a function in a class definition
1405^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1406
1407A member function defined in a class definition is implicitly inline, so don't
1408put the ``inline`` keyword in this case.
1409
1410Don't:
1411
1412.. code-block:: c++
1413
1414 class Foo {
1415 public:
1416 inline void bar() {
1417 // ...
1418 }
1419 };
1420
1421Do:
1422
1423.. code-block:: c++
1424
1425 class Foo {
1426 public:
1427 void bar() {
1428 // ...
1429 }
1430 };
1431
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001432Microscopic Details
1433-------------------
1434
1435This section describes preferred low-level formatting guidelines along with
1436reasoning on why we prefer them.
1437
1438Spaces Before Parentheses
1439^^^^^^^^^^^^^^^^^^^^^^^^^
1440
1441We prefer to put a space before an open parenthesis only in control flow
1442statements, but not in normal function call expressions and function-like
1443macros. For example, this is good:
1444
1445.. code-block:: c++
1446
Sean Silva7333a842012-11-17 23:25:33 +00001447 if (X) ...
1448 for (I = 0; I != 100; ++I) ...
1449 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001450
1451 somefunc(42);
1452 assert(3 != 4 && "laws of math are failing me");
1453
Sean Silva7333a842012-11-17 23:25:33 +00001454 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001455
1456and this is bad:
1457
1458.. code-block:: c++
1459
Sean Silva7333a842012-11-17 23:25:33 +00001460 if(X) ...
1461 for(I = 0; I != 100; ++I) ...
1462 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001463
1464 somefunc (42);
1465 assert (3 != 4 && "laws of math are failing me");
1466
Sean Silva7333a842012-11-17 23:25:33 +00001467 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001468
1469The reason for doing this is not completely arbitrary. This style makes control
1470flow operators stand out more, and makes expressions flow better. The function
1471call operator binds very tightly as a postfix operator. Putting a space after a
1472function name (as in the last example) makes it appear that the code might bind
1473the arguments of the left-hand-side of a binary operator with the argument list
1474of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001475misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001476
1477.. code-block:: c++
1478
Sean Silva7333a842012-11-17 23:25:33 +00001479 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001480
1481when skimming through the code. By avoiding a space in a function, we avoid
1482this misinterpretation.
1483
1484Prefer Preincrement
1485^^^^^^^^^^^^^^^^^^^
1486
1487Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1488(``X++``) and could very well be a lot faster than it. Use preincrementation
1489whenever possible.
1490
1491The semantics of postincrement include making a copy of the value being
1492incremented, returning it, and then preincrementing the "work value". For
1493primitive types, this isn't a big deal. But for iterators, it can be a huge
1494issue (for example, some iterators contains stack and set objects in them...
1495copying an iterator could invoke the copy ctor's of these as well). In general,
1496get in the habit of always using preincrement, and you won't have a problem.
1497
1498
1499Namespace Indentation
1500^^^^^^^^^^^^^^^^^^^^^
1501
1502In general, we strive to reduce indentation wherever possible. This is useful
1503because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001504also because it makes it easier to understand the code. To facilitate this and
1505avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1506helps readability, feel free to add a comment indicating what namespace is
1507being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001508
1509.. code-block:: c++
1510
1511 namespace llvm {
1512 namespace knowledge {
1513
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001514 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001515 /// understanding of and contains the data associated with it.
1516 class Grokable {
1517 ...
1518 public:
1519 explicit Grokable() { ... }
1520 virtual ~Grokable() = 0;
1521
1522 ...
1523
1524 };
1525
1526 } // end namespace knowledge
1527 } // end namespace llvm
1528
Chandler Carruth36dc5192014-01-20 10:15:32 +00001529
1530Feel free to skip the closing comment when the namespace being closed is
1531obvious for any reason. For example, the outer-most namespace in a header file
1532is rarely a source of confusion. But namespaces both anonymous and named in
1533source files that are being closed half way through the file probably could use
1534clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001535
1536.. _static:
1537
1538Anonymous Namespaces
1539^^^^^^^^^^^^^^^^^^^^
1540
1541After talking about namespaces in general, you may be wondering about anonymous
1542namespaces in particular. Anonymous namespaces are a great language feature
1543that tells the C++ compiler that the contents of the namespace are only visible
1544within the current translation unit, allowing more aggressive optimization and
1545eliminating the possibility of symbol name collisions. Anonymous namespaces are
1546to C++ as "static" is to C functions and global variables. While "``static``"
1547is available in C++, anonymous namespaces are more general: they can make entire
1548classes private to a file.
1549
1550The problem with anonymous namespaces is that they naturally want to encourage
1551indentation of their body, and they reduce locality of reference: if you see a
1552random function definition in a C++ file, it is easy to see if it is marked
1553static, but seeing if it is in an anonymous namespace requires scanning a big
1554chunk of the file.
1555
1556Because of this, we have a simple guideline: make anonymous namespaces as small
1557as possible, and only use them for class declarations. For example, this is
1558good:
1559
1560.. code-block:: c++
1561
1562 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001563 class StringSort {
1564 ...
1565 public:
1566 StringSort(...)
1567 bool operator<(const char *RHS) const;
1568 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001569 } // end anonymous namespace
1570
Andrew Trickfc9420c2012-09-20 02:01:06 +00001571 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001572 ...
1573 }
1574
1575 bool StringSort::operator<(const char *RHS) const {
1576 ...
1577 }
1578
1579This is bad:
1580
1581.. code-block:: c++
1582
1583 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001584
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001585 class StringSort {
1586 ...
1587 public:
1588 StringSort(...)
1589 bool operator<(const char *RHS) const;
1590 };
1591
Andrew Trickfc9420c2012-09-20 02:01:06 +00001592 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001593 ...
1594 }
1595
1596 bool StringSort::operator<(const char *RHS) const {
1597 ...
1598 }
1599
1600 } // end anonymous namespace
1601
Andrew Trickfc9420c2012-09-20 02:01:06 +00001602This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001603of a large C++ file, that you have no immediate way to tell if it is local to
1604the file. When it is marked static explicitly, this is immediately obvious.
1605Also, there is no reason to enclose the definition of "``operator<``" in the
1606namespace just because it was declared there.
1607
1608See Also
1609========
1610
Joel Jones7818be42013-01-21 23:20:47 +00001611A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001612Two particularly important books for our work are:
1613
1614#. `Effective C++
1615 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1616 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1617 "Effective STL" by the same author.
1618
1619#. `Large-Scale C++ Software Design
1620 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1621 by John Lakos
1622
1623If you get some free time, and you haven't read them: do so, you might learn
1624something.