blob: f3b3ef287251aa83fd0e4fd47a95c7d4c12b3e7a [file] [log] [blame]
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code. On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way. Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Benjamin Kramerde1a1932015-02-15 19:34:17 +000086is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
Chandler Carruthe8c97892014-02-28 13:35:54 +000087The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000088toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000090
91Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000092
Chandler Carruthe8c97892014-02-28 13:35:54 +000093* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000102
Chandler Carruthe8c97892014-02-28 13:35:54 +0000103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000104
Chandler Carruthe8c97892014-02-28 13:35:54 +0000105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000109
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000110 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000111
Chandler Carruthe8c97892014-02-28 13:35:54 +0000112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000119
120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
121 ``{}`` are required around function-like macros inside range-based for
122 loops.
123
Chandler Carruthe8c97892014-02-28 13:35:54 +0000124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000126* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130 * But not defaulted move constructors or move assignment operators, MSVC 2013
131 cannot synthesize them.
Aaron Ballman6ab16142015-03-04 23:17:31 +0000132* Initializer lists: N2627_
Chandler Carruthe8c97892014-02-28 13:35:54 +0000133
134.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000135.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
136.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000137.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
139.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
140.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
141.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
142.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000143.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000144.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
145.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
146.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
147.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
148.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
149.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
150.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
151.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
152.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000153.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000154.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
155.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000156.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000157.. _MSVC-compatible RTTI: http://llvm.org/PR18951
Chandler Carruthe8c97892014-02-28 13:35:54 +0000158
159The supported features in the C++11 standard libraries are less well tracked,
160but also much greater. Most of the standard libraries implement most of C++11's
161library. The most likely lowest common denominator is Linux support. For
162libc++, the support is just poorly tested and undocumented but expected to be
163largely complete. YMMV. For libstdc++, the support is documented in detail in
164`the libstdc++ manual`_. There are some very minor missing facilities that are
165unlikely to be common problems, and there are a few larger gaps that are worth
166being aware of:
167
168* Not all of the type traits are implemented
169* No regular expression library.
170* While most of the atomics library is well implemented, the fences are
171 missing. Fortunately, they are rarely needed.
172* The locale support is incomplete.
Duncan P. N. Exon Smith38f556d2014-08-19 16:49:40 +0000173* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given
174 ``nullptr`` as an iterator.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000175
Chandler Carruth25353ac2014-03-01 02:48:03 +0000176Other than these areas you should assume the standard library is available and
177working as expected until some build bot tells you otherwise. If you're in an
178uncertain area of one of the above points, but you cannot test on a Linux
179system, your best approach is to minimize your use of these features, and watch
180the Linux build bots to find out if your usage triggered a bug. For example, if
181you hit a type trait which doesn't work we can then add support to LLVM's
182traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000183
Chandler Carruthe8c97892014-02-28 13:35:54 +0000184.. _the libstdc++ manual:
185 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
186
Peter Collingbournee0461992014-10-14 00:40:53 +0000187Other Languages
188---------------
189
190Any code written in the Go programming language is not subject to the
191formatting rules below. Instead, we adopt the formatting rules enforced by
192the `gofmt`_ tool.
193
194Go code should strive to be idiomatic. Two good sets of guidelines for what
195this means are `Effective Go`_ and `Go Code Review Comments`_.
196
197.. _gofmt:
198 https://golang.org/cmd/gofmt/
199
200.. _Effective Go:
201 https://golang.org/doc/effective_go.html
202
203.. _Go Code Review Comments:
204 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
205
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000206Mechanical Source Issues
207========================
208
209Source Code Formatting
210----------------------
211
212Commenting
213^^^^^^^^^^
214
215Comments are one critical part of readability and maintainability. Everyone
216knows they should comment their code, and so should you. When writing comments,
217write them as English prose, which means they should use proper capitalization,
218punctuation, etc. Aim to describe what the code is trying to do and why, not
219*how* it does it at a micro level. Here are a few critical things to document:
220
221.. _header file comment:
222
223File Headers
224""""""""""""
225
226Every source file should have a header on it that describes the basic purpose of
227the file. If a file does not have a header, it should not be checked into the
228tree. The standard header looks like this:
229
230.. code-block:: c++
231
232 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
233 //
234 // The LLVM Compiler Infrastructure
235 //
236 // This file is distributed under the University of Illinois Open Source
237 // License. See LICENSE.TXT for details.
238 //
239 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000240 ///
241 /// \file
242 /// \brief This file contains the declaration of the Instruction class, which is
243 /// the base class for all of the VM instructions.
244 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000245 //===----------------------------------------------------------------------===//
246
247A few things to note about this particular format: The "``-*- C++ -*-``" string
248on the first line is there to tell Emacs that the source file is a C++ file, not
249a C file (Emacs assumes ``.h`` files are C files by default).
250
251.. note::
252
253 This tag is not necessary in ``.cpp`` files. The name of the file is also
254 on the first line, along with a very short description of the purpose of the
255 file. This is important when printing out code and flipping though lots of
256 pages.
257
258The next section in the file is a concise note that defines the license that the
259file is released under. This makes it perfectly clear what terms the source
260code can be distributed under and should not be modified in any way.
261
Paul Robinson343e4962015-01-22 00:19:56 +0000262The main body is a ``doxygen`` comment (identified by the ``///`` comment
263marker instead of the usual ``//``) describing the purpose of the file. It
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000264should have a ``\brief`` command that describes the file in one or two
265sentences. Any additional information should be separated by a blank line. If
266an algorithm is being implemented or something tricky is going on, a reference
267to the paper where it is published should be included, as well as any notes or
268*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000269
270Class overviews
271"""""""""""""""
272
273Classes are one fundamental part of a good object oriented design. As such, a
274class definition should have a comment block that explains what the class is
275used for and how it works. Every non-trivial class is expected to have a
276``doxygen`` comment block.
277
278Method information
279""""""""""""""""""
280
281Methods defined in a class (as well as any global functions) should also be
282documented properly. A quick note about what it does and a description of the
283borderline behaviour is all that is necessary here (unless something
284particularly tricky or insidious is going on). The hope is that people can
285figure out how to use your interfaces without reading the code itself.
286
287Good things to talk about here are what happens when something unexpected
288happens: does the method return null? Abort? Format your hard disk?
289
290Comment Formatting
291^^^^^^^^^^^^^^^^^^
292
Paul Robinson343e4962015-01-22 00:19:56 +0000293In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
294``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000295less typing, don't have nesting problems, etc. There are a few cases when it is
296useful to use C style (``/* */``) comments however:
297
298#. When writing C code: Obviously if you are writing C code, use C style
299 comments.
300
301#. When writing a header file that may be ``#include``\d by a C source file.
302
303#. When writing a source file that is used by a tool that only accepts C style
304 comments.
305
306To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
307properly and are better behaved in general than C style comments.
308
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000309Doxygen Use in Documentation Comments
310^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
311
312Use the ``\file`` command to turn the standard file header into a file-level
313comment.
314
315Include descriptive ``\brief`` paragraphs for all public interfaces (public
316classes, member and non-member functions). Explain API use and purpose in
317``\brief`` paragraphs, don't just restate the information that can be inferred
318from the API name. Put detailed discussion into separate paragraphs.
319
320To refer to parameter names inside a paragraph, use the ``\p name`` command.
321Don't use the ``\arg name`` command since it starts a new paragraph that
322contains documentation for the parameter.
323
324Wrap non-inline code examples in ``\code ... \endcode``.
325
326To document a function parameter, start a new paragraph with the
327``\param name`` command. If the parameter is used as an out or an in/out
328parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
329respectively.
330
331To describe function return value, start a new paragraph with the ``\returns``
332command.
333
334A minimal documentation comment:
335
336.. code-block:: c++
337
338 /// \brief Does foo and bar.
339 void fooBar(bool Baz);
340
341A documentation comment that uses all Doxygen features in a preferred way:
342
343.. code-block:: c++
344
345 /// \brief Does foo and bar.
346 ///
347 /// Does not do foo the usual way if \p Baz is true.
348 ///
349 /// Typical usage:
350 /// \code
351 /// fooBar(false, "quux", Res);
352 /// \endcode
353 ///
354 /// \param Quux kind of foo to do.
355 /// \param [out] Result filled with bar sequence on foo success.
356 ///
357 /// \returns true on success.
358 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
359
Chris Lattner4fe27462013-09-01 15:48:08 +0000360Don't duplicate the documentation comment in the header file and in the
361implementation file. Put the documentation comments for public APIs into the
362header file. Documentation comments for private APIs can go to the
363implementation file. In any case, implementation files can include additional
364comments (not necessarily in Doxygen markup) to explain implementation details
365as needed.
366
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000367Don't duplicate function or class name at the beginning of the comment.
368For humans it is obvious which function or class is being documented;
369automatic documentation processing tools are smart enough to bind the comment
370to the correct declaration.
371
372Wrong:
373
374.. code-block:: c++
375
376 // In Something.h:
377
378 /// Something - An abstraction for some complicated thing.
379 class Something {
380 public:
381 /// fooBar - Does foo and bar.
382 void fooBar();
383 };
384
385 // In Something.cpp:
386
387 /// fooBar - Does foo and bar.
388 void Something::fooBar() { ... }
389
390Correct:
391
392.. code-block:: c++
393
394 // In Something.h:
395
396 /// \brief An abstraction for some complicated thing.
397 class Something {
398 public:
399 /// \brief Does foo and bar.
400 void fooBar();
401 };
402
403 // In Something.cpp:
404
405 // Builds a B-tree in order to do foo. See paper by...
406 void Something::fooBar() { ... }
407
408It is not required to use additional Doxygen features, but sometimes it might
409be a good idea to do so.
410
411Consider:
412
413* adding comments to any narrow namespace containing a collection of
414 related functions or types;
415
416* using top-level groups to organize a collection of related functions at
417 namespace scope where the grouping is smaller than the namespace;
418
419* using member groups and additional comments attached to member
420 groups to organize within a class.
421
422For example:
423
424.. code-block:: c++
425
426 class Something {
427 /// \name Functions that do Foo.
428 /// @{
429 void fooBar();
430 void fooBaz();
431 /// @}
432 ...
433 };
434
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000435``#include`` Style
436^^^^^^^^^^^^^^^^^^
437
438Immediately after the `header file comment`_ (and include guards if working on a
439header file), the `minimal list of #includes`_ required by the file should be
440listed. We prefer these ``#include``\s to be listed in this order:
441
442.. _Main Module Header:
443.. _Local/Private Headers:
444
445#. Main Module Header
446#. Local/Private Headers
Chandler Carruth494cfc02012-12-02 11:53:27 +0000447#. ``llvm/...``
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000448#. System ``#include``\s
449
Chandler Carruth494cfc02012-12-02 11:53:27 +0000450and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000451
452The `Main Module Header`_ file applies to ``.cpp`` files which implement an
453interface defined by a ``.h`` file. This ``#include`` should always be included
454**first** regardless of where it lives on the file system. By including a
455header file first in the ``.cpp`` files that implement the interfaces, we ensure
456that the header does not have any hidden dependencies which are not explicitly
457``#include``\d in the header, but should be. It is also a form of documentation
458in the ``.cpp`` file to indicate where the interfaces it implements are defined.
459
460.. _fit into 80 columns:
461
462Source Code Width
463^^^^^^^^^^^^^^^^^
464
465Write your code to fit within 80 columns of text. This helps those of us who
466like to print out code and look at your code in an ``xterm`` without resizing
467it.
468
469The longer answer is that there must be some limit to the width of the code in
470order to reasonably allow developers to have multiple files side-by-side in
471windows on a modest display. If you are going to pick a width limit, it is
472somewhat arbitrary but you might as well pick something standard. Going with 90
473columns (for example) instead of 80 columns wouldn't add any significant value
474and would be detrimental to printing out code. Also many other projects have
475standardized on 80 columns, so some people have already configured their editors
476for it (vs something else, like 90 columns).
477
478This is one of many contentious issues in coding standards, but it is not up for
479debate.
480
481Use Spaces Instead of Tabs
482^^^^^^^^^^^^^^^^^^^^^^^^^^
483
484In all cases, prefer spaces to tabs in source files. People have different
485preferred indentation levels, and different styles of indentation that they
486like; this is fine. What isn't fine is that different editors/viewers expand
487tabs out to different tab stops. This can cause your code to look completely
488unreadable, and it is not worth dealing with.
489
490As always, follow the `Golden Rule`_ above: follow the style of
491existing code if you are modifying and extending it. If you like four spaces of
492indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
493of indentation. Also, do not reindent a whole source file: it makes for
494incredible diffs that are absolutely worthless.
495
496Indent Code Consistently
497^^^^^^^^^^^^^^^^^^^^^^^^
498
499Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000500important. If you didn't believe and internalize this then, now is the time.
501Just do it. With the introduction of C++11, there are some new formatting
502challenges that merit some suggestions to help have consistent, maintainable,
503and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000504
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000505Format Lambdas Like Blocks Of Code
506""""""""""""""""""""""""""""""""""
507
508When formatting a multi-line lambda, format it like a block of code, that's
509what it is. If there is only one multi-line lambda in a statement, and there
510are no expressions lexically after it in the statement, drop the indent to the
511standard two space indent for a block of code, as if it were an if-block opened
512by the preceding part of the statement:
513
514.. code-block:: c++
515
516 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
517 if (a.blah < b.blah)
518 return true;
519 if (a.baz < b.baz)
520 return true;
521 return a.bam < b.bam;
522 });
523
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000524To take best advantage of this formatting, if you are designing an API which
525accepts a continuation or single callable argument (be it a functor, or
526a ``std::function``), it should be the last argument if at all possible.
527
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000528If there are multiple multi-line lambdas in a statement, or there is anything
529interesting after the lambda in the statement, indent the block two spaces from
530the indent of the ``[]``:
531
532.. code-block:: c++
533
534 dyn_switch(V->stripPointerCasts(),
535 [] (PHINode *PN) {
536 // process phis...
537 },
538 [] (SelectInst *SI) {
539 // process selects...
540 },
541 [] (LoadInst *LI) {
542 // process loads...
543 },
544 [] (AllocaInst *AI) {
545 // process allocas...
546 });
547
548Braced Initializer Lists
549""""""""""""""""""""""""
550
551With C++11, there are significantly more uses of braced lists to perform
552initialization. These allow you to easily construct aggregate temporaries in
553expressions among other niceness. They now have a natural way of ending up
554nested within each other and within function calls in order to build up
555aggregates (such as option structs) from local variables. To make matters
556worse, we also have many more uses of braces in an expression context that are
557*not* performing initialization.
558
559The historically common formatting of braced initialization of aggregate
560variables does not mix cleanly with deep nesting, general expression contexts,
561function arguments, and lambdas. We suggest new code use a simple rule for
562formatting braced initialization lists: act as-if the braces were parentheses
563in a function call. The formatting rules exactly match those already well
564understood for formatting nested function calls. Examples:
565
566.. code-block:: c++
567
568 foo({a, b, c}, {1, 2, 3});
569
570 llvm::Constant *Mask[] = {
571 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
572 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
573 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
574
575This formatting scheme also makes it particularly easy to get predictable,
576consistent, and automatic formatting with tools like `Clang Format`_.
577
578.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
579
580Language and Compiler Issues
581----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000582
583Treat Compiler Warnings Like Errors
584^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
585
586If your code has compiler warnings in it, something is wrong --- you aren't
587casting values correctly, you have "questionable" constructs in your code, or
588you are doing something legitimately wrong. Compiler warnings can cover up
589legitimate errors in output and make dealing with a translation unit difficult.
590
591It is not possible to prevent all warnings from all compilers, nor is it
592desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
593good thorough set of warnings, and stick to it. At least in the case of
594``gcc``, it is possible to work around any spurious errors by changing the
595syntax of the code slightly. For example, a warning that annoys me occurs when
596I write code like this:
597
598.. code-block:: c++
599
600 if (V = getValue()) {
601 ...
602 }
603
604``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
605probably mistyped it. In most cases, I haven't, and I really don't want the
606spurious errors. To fix this particular problem, I rewrite the code like
607this:
608
609.. code-block:: c++
610
611 if ((V = getValue())) {
612 ...
613 }
614
615which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
616massaging the code appropriately.
617
618Write Portable Code
619^^^^^^^^^^^^^^^^^^^
620
621In almost all cases, it is possible and within reason to write completely
622portable code. If there are cases where it isn't possible to write portable
623code, isolate it behind a well defined (and well documented) interface.
624
625In practice, this means that you shouldn't assume much about the host compiler
626(and Visual Studio tends to be the lowest common denominator). If advanced
627features are used, they should only be an implementation detail of a library
628which has a simple exposed API, and preferably be buried in ``libSystem``.
629
630Do not use RTTI or Exceptions
631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
632
633In an effort to reduce code and executable size, LLVM does not use RTTI
634(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
635the general C++ principle of *"you only pay for what you use"*, causing
636executable bloat even if exceptions are never used in the code base, or if RTTI
637is never used for a class. Because of this, we turn them off globally in the
638code.
639
640That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000641templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000642This form of RTTI is opt-in and can be
643:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000644substantially more efficient than ``dynamic_cast<>``.
645
646.. _static constructor:
647
648Do not use Static Constructors
649^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
650
651Static constructors and destructors (e.g. global variables whose types have a
652constructor or destructor) should not be added to the code base, and should be
653removed wherever possible. Besides `well known problems
654<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
655initialization is undefined between globals in different source files, the
656entire concept of static constructors is at odds with the common use case of
657LLVM as a library linked into a larger application.
658
659Consider the use of LLVM as a JIT linked into another application (perhaps for
660`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
661<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
662design of static constructors, they must be executed at startup time of the
663entire application, regardless of whether or how LLVM is used in that larger
664application. There are two problems with this:
665
666* The time to run the static constructors impacts startup time of applications
667 --- a critical time for GUI apps, among others.
668
669* The static constructors cause the app to pull many extra pages of memory off
670 the disk: both the code for the constructor in each ``.o`` file and the small
671 amount of data that gets touched. In addition, touched/dirty pages put more
672 pressure on the VM system on low-memory machines.
673
674We would really like for there to be zero cost for linking in an additional LLVM
675target or other library into an application, but static constructors violate
676this goal.
677
678That said, LLVM unfortunately does contain static constructors. It would be a
679`great project <http://llvm.org/PR11944>`_ for someone to purge all static
680constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
681flag (when building with Clang) to ensure we do not regress in the future.
682
683Use of ``class`` and ``struct`` Keywords
684^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
685
686In C++, the ``class`` and ``struct`` keywords can be used almost
687interchangeably. The only difference is when they are used to declare a class:
688``class`` makes all members private by default while ``struct`` makes all
689members public by default.
690
691Unfortunately, not all compilers follow the rules and some will generate
692different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000693the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000694
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000695* All declarations and definitions of a given ``class`` or ``struct`` must use
696 the same keyword. For example:
697
698.. code-block:: c++
699
700 class Foo;
701
702 // Breaks mangling in MSVC.
703 struct Foo { int Data; };
704
705* As a rule of thumb, ``struct`` should be kept to structures where *all*
706 members are declared public.
707
708.. code-block:: c++
709
710 // Foo feels like a class... this is strange.
711 struct Foo {
712 private:
713 int Data;
714 public:
715 Foo() : Data(0) { }
716 int getData() const { return Data; }
717 void setData(int D) { Data = D; }
718 };
719
720 // Bar isn't POD, but it does look like a struct.
721 struct Bar {
722 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000723 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000724 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000725
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000726Do not use Braced Initializer Lists to Call a Constructor
727^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
728
729In C++11 there is a "generalized initialization syntax" which allows calling
730constructors using braced initializer lists. Do not use these to call
731constructors with any interesting logic or if you care that you're calling some
732*particular* constructor. Those should look like function calls using
733parentheses rather than like aggregate initialization. Similarly, if you need
734to explicitly name the type and call its constructor to create a temporary,
735don't use a braced initializer list. Instead, use a braced initializer list
736(without any type for temporaries) when doing aggregate initialization or
737something notionally equivalent. Examples:
738
739.. code-block:: c++
740
741 class Foo {
742 public:
743 // Construct a Foo by reading data from the disk in the whizbang format, ...
744 Foo(std::string filename);
745
746 // Construct a Foo by looking up the Nth element of some global data ...
747 Foo(int N);
748
749 // ...
750 };
751
752 // The Foo constructor call is very deliberate, no braces.
753 std::fill(foo.begin(), foo.end(), Foo("name"));
754
755 // The pair is just being constructed like an aggregate, use braces.
756 bar_map.insert({my_key, my_value});
757
758If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
759
760.. code-block:: c++
761
762 int data[] = {0, 1, 2, 3};
763
764Use ``auto`` Type Deduction to Make Code More Readable
765^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
766
767Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
768uses a more moderate stance. Use ``auto`` if and only if it makes the code more
769readable or easier to maintain. Don't "almost always" use ``auto``, but do use
770``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
771type is already obvious from the context. Another time when ``auto`` works well
772for these purposes is when the type would have been abstracted away anyways,
773often behind a container's typedef such as ``std::vector<T>::iterator``.
774
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000775Beware unnecessary copies with ``auto``
776^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
777
778The convenience of ``auto`` makes it easy to forget that its default behavior
779is a copy. Particularly in range-based ``for`` loops, careless copies are
780expensive.
781
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000782As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
783``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000784
785.. code-block:: c++
786
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000787 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000788 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000789 for (auto &Val : Container) { Val.change(); }
790
791 // Remove the reference if you really want a new copy.
792 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
793
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000794 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000795 for (const auto *Ptr : Container) { observe(*Ptr); }
796 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000797
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000798Style Issues
799============
800
801The High-Level Issues
802---------------------
803
804A Public Header File **is** a Module
805^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
806
807C++ doesn't do too well in the modularity department. There is no real
808encapsulation or data hiding (unless you use expensive protocol classes), but it
809is what we have to work with. When you write a public header file (in the LLVM
810source tree, they live in the top level "``include``" directory), you are
811defining a module of functionality.
812
813Ideally, modules should be completely independent of each other, and their
814header files should only ``#include`` the absolute minimum number of headers
815possible. A module is not just a class, a function, or a namespace: it's a
816collection of these that defines an interface. This interface may be several
817functions, classes, or data structures, but the important issue is how they work
818together.
819
820In general, a module should be implemented by one or more ``.cpp`` files. Each
821of these ``.cpp`` files should include the header that defines their interface
822first. This ensures that all of the dependences of the module header have been
823properly added to the module header itself, and are not implicit. System
824headers should be included after user headers for a translation unit.
825
826.. _minimal list of #includes:
827
828``#include`` as Little as Possible
829^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
830
831``#include`` hurts compile time performance. Don't do it unless you have to,
832especially in header files.
833
834But wait! Sometimes you need to have the definition of a class to use it, or to
835inherit from it. In these cases go ahead and ``#include`` that header file. Be
836aware however that there are many cases where you don't need to have the full
837definition of a class. If you are using a pointer or reference to a class, you
838don't need the header file. If you are simply returning a class instance from a
839prototyped function or method, you don't need it. In fact, for most cases, you
840simply don't need the definition of a class. And not ``#include``\ing speeds up
841compilation.
842
843It is easy to try to go too overboard on this recommendation, however. You
844**must** include all of the header files that you are using --- you can include
845them either directly or indirectly through another header file. To make sure
846that you don't accidentally forget to include a header file in your module
847header, make sure to include your module header **first** in the implementation
848file (as mentioned above). This way there won't be any hidden dependencies that
849you'll find out about later.
850
851Keep "Internal" Headers Private
852^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
853
854Many modules have a complex implementation that causes them to use more than one
855implementation (``.cpp``) file. It is often tempting to put the internal
856communication interface (helper classes, extra functions, etc) in the public
857module header file. Don't do this!
858
859If you really need to do something like this, put a private header file in the
860same directory as the source files, and include it locally. This ensures that
861your private interface remains private and undisturbed by outsiders.
862
863.. note::
864
865 It's okay to put extra implementation methods in a public class itself. Just
866 make them private (or protected) and all is well.
867
868.. _early exits:
869
870Use Early Exits and ``continue`` to Simplify Code
871^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
872
873When reading code, keep in mind how much state and how many previous decisions
874have to be remembered by the reader to understand a block of code. Aim to
875reduce indentation where possible when it doesn't make it more difficult to
876understand the code. One great way to do this is by making use of early exits
877and the ``continue`` keyword in long loops. As an example of using an early
878exit from a function, consider this "bad" code:
879
880.. code-block:: c++
881
Andrew Tricke6af4b92012-09-20 17:02:04 +0000882 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000883 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000884 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000885 ... some long code ....
886 }
887
888 return 0;
889 }
890
891This code has several problems if the body of the ``'if'`` is large. When
892you're looking at the top of the function, it isn't immediately clear that this
893*only* does interesting things with non-terminator instructions, and only
894applies to things with the other predicates. Second, it is relatively difficult
895to describe (in comments) why these predicates are important because the ``if``
896statement makes it difficult to lay out the comments. Third, when you're deep
897within the body of the code, it is indented an extra level. Finally, when
898reading the top of the function, it isn't clear what the result is if the
899predicate isn't true; you have to read to the end of the function to know that
900it returns null.
901
902It is much preferred to format the code like this:
903
904.. code-block:: c++
905
Andrew Tricke6af4b92012-09-20 17:02:04 +0000906 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000907 // Terminators never need 'something' done to them because ...
908 if (isa<TerminatorInst>(I))
909 return 0;
910
911 // We conservatively avoid transforming instructions with multiple uses
912 // because goats like cheese.
913 if (!I->hasOneUse())
914 return 0;
915
916 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000917 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000918 return 0;
919
920 ... some long code ....
921 }
922
923This fixes these problems. A similar problem frequently happens in ``for``
924loops. A silly example is something like this:
925
926.. code-block:: c++
927
928 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
929 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
930 Value *LHS = BO->getOperand(0);
931 Value *RHS = BO->getOperand(1);
932 if (LHS != RHS) {
933 ...
934 }
935 }
936 }
937
938When you have very, very small loops, this sort of structure is fine. But if it
939exceeds more than 10-15 lines, it becomes difficult for people to read and
940understand at a glance. The problem with this sort of code is that it gets very
941nested very quickly. Meaning that the reader of the code has to keep a lot of
942context in their brain to remember what is going immediately on in the loop,
943because they don't know if/when the ``if`` conditions will have ``else``\s etc.
944It is strongly preferred to structure the loop like this:
945
946.. code-block:: c++
947
948 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
949 BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
950 if (!BO) continue;
951
952 Value *LHS = BO->getOperand(0);
953 Value *RHS = BO->getOperand(1);
954 if (LHS == RHS) continue;
955
956 ...
957 }
958
959This has all the benefits of using early exits for functions: it reduces nesting
960of the loop, it makes it easier to describe why the conditions are true, and it
961makes it obvious to the reader that there is no ``else`` coming up that they
962have to push context into their brain for. If a loop is large, this can be a
963big understandability win.
964
965Don't use ``else`` after a ``return``
966^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
967
968For similar reasons above (reduction of indentation and easier reading), please
969do not use ``'else'`` or ``'else if'`` after something that interrupts control
970flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
971example, this is *bad*:
972
973.. code-block:: c++
974
975 case 'J': {
976 if (Signed) {
977 Type = Context.getsigjmp_bufType();
978 if (Type.isNull()) {
979 Error = ASTContext::GE_Missing_sigjmp_buf;
980 return QualType();
981 } else {
982 break;
983 }
984 } else {
985 Type = Context.getjmp_bufType();
986 if (Type.isNull()) {
987 Error = ASTContext::GE_Missing_jmp_buf;
988 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +0000989 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000990 break;
Meador Inge46137da2012-06-20 23:48:01 +0000991 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000992 }
993 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000994
995It is better to write it like this:
996
997.. code-block:: c++
998
999 case 'J':
1000 if (Signed) {
1001 Type = Context.getsigjmp_bufType();
1002 if (Type.isNull()) {
1003 Error = ASTContext::GE_Missing_sigjmp_buf;
1004 return QualType();
1005 }
1006 } else {
1007 Type = Context.getjmp_bufType();
1008 if (Type.isNull()) {
1009 Error = ASTContext::GE_Missing_jmp_buf;
1010 return QualType();
1011 }
1012 }
1013 break;
1014
1015Or better yet (in this case) as:
1016
1017.. code-block:: c++
1018
1019 case 'J':
1020 if (Signed)
1021 Type = Context.getsigjmp_bufType();
1022 else
1023 Type = Context.getjmp_bufType();
1024
1025 if (Type.isNull()) {
1026 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1027 ASTContext::GE_Missing_jmp_buf;
1028 return QualType();
1029 }
1030 break;
1031
1032The idea is to reduce indentation and the amount of code you have to keep track
1033of when reading the code.
1034
1035Turn Predicate Loops into Predicate Functions
1036^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1037
1038It is very common to write small loops that just compute a boolean value. There
1039are a number of ways that people commonly write these, but an example of this
1040sort of thing is:
1041
1042.. code-block:: c++
1043
1044 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001045 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1046 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001047 FoundFoo = true;
1048 break;
1049 }
1050
1051 if (FoundFoo) {
1052 ...
1053 }
1054
1055This sort of code is awkward to write, and is almost always a bad sign. Instead
1056of this sort of loop, we strongly prefer to use a predicate function (which may
1057be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1058code to be structured like this:
1059
1060.. code-block:: c++
1061
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001062 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001063 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001064 for (unsigned I = 0, E = List.size(); I != E; ++I)
1065 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001066 return true;
1067 return false;
1068 }
1069 ...
1070
Andrew Trickfc9420c2012-09-20 02:01:06 +00001071 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001072 ...
1073 }
1074
1075There are many reasons for doing this: it reduces indentation and factors out
1076code which can often be shared by other code that checks for the same predicate.
1077More importantly, it *forces you to pick a name* for the function, and forces
1078you to write a comment for it. In this silly example, this doesn't add much
1079value. However, if the condition is complex, this can make it a lot easier for
1080the reader to understand the code that queries for this predicate. Instead of
1081being faced with the in-line details of how we check to see if the BarList
1082contains a foo, we can trust the function name and continue reading with better
1083locality.
1084
1085The Low-Level Issues
1086--------------------
1087
1088Name Types, Functions, Variables, and Enumerators Properly
1089^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1090
1091Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1092enough how important it is to use *descriptive* names. Pick names that match
1093the semantics and role of the underlying entities, within reason. Avoid
1094abbreviations unless they are well known. After picking a good name, make sure
1095to use consistent capitalization for the name, as inconsistency requires clients
1096to either memorize the APIs or to look it up to find the exact spelling.
1097
1098In general, names should be in camel case (e.g. ``TextFileReader`` and
1099``isLValue()``). Different kinds of declarations have different rules:
1100
1101* **Type names** (including classes, structs, enums, typedefs, etc) should be
1102 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1103
1104* **Variable names** should be nouns (as they represent state). The name should
1105 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1106 ``Boats``).
1107
1108* **Function names** should be verb phrases (as they represent actions), and
1109 command-like function should be imperative. The name should be camel case,
1110 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1111
1112* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1113 follow the naming conventions for types. A common use for enums is as a
1114 discriminator for a union, or an indicator of a subclass. When an enum is
1115 used for something like this, it should have a ``Kind`` suffix
1116 (e.g. ``ValueKind``).
1117
1118* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1119 should start with an upper-case letter, just like types. Unless the
1120 enumerators are defined in their own small namespace or inside a class,
1121 enumerators should have a prefix corresponding to the enum declaration name.
1122 For example, ``enum ValueKind { ... };`` may contain enumerators like
1123 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1124 convenience constants are exempt from the requirement for a prefix. For
1125 instance:
1126
1127 .. code-block:: c++
1128
1129 enum {
1130 MaxSize = 42,
1131 Density = 12
1132 };
1133
1134As an exception, classes that mimic STL classes can have member names in STL's
1135style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001136``push_back()``, and ``empty()``). Classes that provide multiple
1137iterators should add a singular prefix to ``begin()`` and ``end()``
1138(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001139
1140Here are some examples of good and bad names:
1141
Meador Inge6a706af2012-06-20 23:57:00 +00001142.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001143
1144 class VehicleMaker {
1145 ...
1146 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1147 Factory<Tire> Factory; // Better.
1148 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1149 // kind of factories.
1150 };
1151
1152 Vehicle MakeVehicle(VehicleType Type) {
1153 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001154 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1155 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001156 ...
1157 }
1158
1159Assert Liberally
1160^^^^^^^^^^^^^^^^
1161
1162Use the "``assert``" macro to its fullest. Check all of your preconditions and
1163assumptions, you never know when a bug (not necessarily even yours) might be
1164caught early by an assertion, which reduces debugging time dramatically. The
1165"``<cassert>``" header file is probably already included by the header files you
1166are using, so it doesn't cost anything to use it.
1167
1168To further assist with debugging, make sure to put some kind of error message in
1169the assertion statement, which is printed if the assertion is tripped. This
1170helps the poor debugger make sense of why an assertion is being made and
1171enforced, and hopefully what to do about it. Here is one complete example:
1172
1173.. code-block:: c++
1174
Sean Silva7333a842012-11-17 23:25:33 +00001175 inline Value *getOperand(unsigned I) {
1176 assert(I < Operands.size() && "getOperand() out of range!");
1177 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001178 }
1179
1180Here are more examples:
1181
1182.. code-block:: c++
1183
Alp Tokerf907b892013-12-05 05:44:44 +00001184 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001185
1186 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1187
1188 assert(idx < getNumSuccessors() && "Successor # out of range!");
1189
1190 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1191
1192 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1193
1194You get the idea.
1195
Jordan Rose2962d952012-10-26 22:08:46 +00001196In the past, asserts were used to indicate a piece of code that should not be
1197reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001198
1199.. code-block:: c++
1200
Jordan Rose2962d952012-10-26 22:08:46 +00001201 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001202
Jordan Rose2962d952012-10-26 22:08:46 +00001203This has a few issues, the main one being that some compilers might not
1204understand the assertion, or warn about a missing return in builds where
1205assertions are compiled out.
1206
1207Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001208
1209.. code-block:: c++
1210
Jordan Rose2962d952012-10-26 22:08:46 +00001211 llvm_unreachable("Invalid radix for integer literal");
1212
1213When assertions are enabled, this will print the message if it's ever reached
1214and then exit the program. When assertions are disabled (i.e. in release
1215builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1216code for this branch. If the compiler does not support this, it will fall back
1217to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001218
1219Another issue is that values used only by assertions will produce an "unused
1220value" warning when assertions are disabled. For example, this code will warn:
1221
1222.. code-block:: c++
1223
1224 unsigned Size = V.size();
1225 assert(Size > 42 && "Vector smaller than it should be");
1226
1227 bool NewToSet = Myset.insert(Value);
1228 assert(NewToSet && "The value shouldn't be in the set yet");
1229
1230These are two interesting different cases. In the first case, the call to
1231``V.size()`` is only useful for the assert, and we don't want it executed when
1232assertions are disabled. Code like this should move the call into the assert
1233itself. In the second case, the side effects of the call must happen whether
1234the assert is enabled or not. In this case, the value should be cast to void to
1235disable the warning. To be specific, it is preferred to write the code like
1236this:
1237
1238.. code-block:: c++
1239
1240 assert(V.size() > 42 && "Vector smaller than it should be");
1241
1242 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1243 assert(NewToSet && "The value shouldn't be in the set yet");
1244
1245Do Not Use ``using namespace std``
1246^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1247
1248In LLVM, we prefer to explicitly prefix all identifiers from the standard
1249namespace with an "``std::``" prefix, rather than rely on "``using namespace
1250std;``".
1251
1252In header files, adding a ``'using namespace XXX'`` directive pollutes the
1253namespace of any source file that ``#include``\s the header. This is clearly a
1254bad thing.
1255
1256In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1257rule, but is still important. Basically, using explicit namespace prefixes
1258makes the code **clearer**, because it is immediately obvious what facilities
1259are being used and where they are coming from. And **more portable**, because
1260namespace clashes cannot occur between LLVM code and other namespaces. The
1261portability rule is important because different standard library implementations
1262expose different symbols (potentially ones they shouldn't), and future revisions
1263to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1264never use ``'using namespace std;'`` in LLVM.
1265
1266The exception to the general rule (i.e. it's not an exception for the ``std``
1267namespace) is for implementation files. For example, all of the code in the
1268LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1269ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1270llvm;'`` directive at the top, after the ``#include``\s. This reduces
1271indentation in the body of the file for source editors that indent based on
1272braces, and keeps the conceptual context cleaner. The general form of this rule
1273is that any ``.cpp`` file that implements code in any namespace may use that
1274namespace (and its parents'), but should not use any others.
1275
1276Provide a Virtual Method Anchor for Classes in Headers
1277^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1278
1279If a class is defined in a header file and has a vtable (either it has virtual
1280methods or it derives from classes with virtual methods), it must always have at
1281least one out-of-line virtual method in the class. Without this, the compiler
1282will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1283header, bloating ``.o`` file sizes and increasing link times.
1284
David Blaikie00bec9a2012-09-21 17:47:36 +00001285Don't use default labels in fully covered switches over enumerations
1286^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1287
1288``-Wswitch`` warns if a switch, without a default label, over an enumeration
1289does not cover every enumeration value. If you write a default label on a fully
1290covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1291when new elements are added to that enumeration. To help avoid adding these
1292kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1293off by default but turned on when building LLVM with a version of Clang that
1294supports the warning.
1295
1296A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001297GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001298if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001299that the enum expression may take any representable value, not just those of
1300individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1301the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001302
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001303Don't evaluate ``end()`` every time through a loop
1304^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1305
1306Because C++ doesn't have a standard "``foreach``" loop (though it can be
1307emulated with macros and may be coming in C++'0x) we end up writing a lot of
1308loops that manually iterate from begin to end on a variety of containers or
1309through other data structures. One common mistake is to write a loop in this
1310style:
1311
1312.. code-block:: c++
1313
1314 BasicBlock *BB = ...
1315 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1316 ... use I ...
1317
1318The problem with this construct is that it evaluates "``BB->end()``" every time
1319through the loop. Instead of writing the loop like this, we strongly prefer
1320loops to be written so that they evaluate it once before the loop starts. A
1321convenient way to do this is like so:
1322
1323.. code-block:: c++
1324
1325 BasicBlock *BB = ...
1326 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1327 ... use I ...
1328
1329The observant may quickly point out that these two loops may have different
1330semantics: if the container (a basic block in this case) is being mutated, then
1331"``BB->end()``" may change its value every time through the loop and the second
1332loop may not in fact be correct. If you actually do depend on this behavior,
1333please write the loop in the first form and add a comment indicating that you
1334did it intentionally.
1335
1336Why do we prefer the second form (when correct)? Writing the loop in the first
1337form has two problems. First it may be less efficient than evaluating it at the
1338start of the loop. In this case, the cost is probably minor --- a few extra
1339loads every time through the loop. However, if the base expression is more
1340complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001341expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001342really aren't cheap. By writing it in the second form consistently, you
1343eliminate the issue entirely and don't even have to think about it.
1344
1345The second (even bigger) issue is that writing the loop in the first form hints
1346to the reader that the loop is mutating the container (a fact that a comment
1347would handily confirm!). If you write the loop in the second form, it is
1348immediately obvious without even looking at the body of the loop that the
1349container isn't being modified, which makes it easier to read the code and
1350understand what it does.
1351
1352While the second form of the loop is a few extra keystrokes, we do strongly
1353prefer it.
1354
1355``#include <iostream>`` is Forbidden
1356^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1357
1358The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1359because many common implementations transparently inject a `static constructor`_
1360into every translation unit that includes it.
1361
1362Note that using the other stream headers (``<sstream>`` for example) is not
1363problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1364provides various APIs that are better performing for almost every use than
1365``std::ostream`` style APIs.
1366
1367.. note::
1368
1369 New code should always use `raw_ostream`_ for writing, or the
1370 ``llvm::MemoryBuffer`` API for reading files.
1371
1372.. _raw_ostream:
1373
1374Use ``raw_ostream``
1375^^^^^^^^^^^^^^^^^^^
1376
1377LLVM includes a lightweight, simple, and efficient stream implementation in
1378``llvm/Support/raw_ostream.h``, which provides all of the common features of
1379``std::ostream``. All new code should use ``raw_ostream`` instead of
1380``ostream``.
1381
1382Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1383declared as ``class raw_ostream``. Public headers should generally not include
1384the ``raw_ostream`` header, but use forward declarations and constant references
1385to ``raw_ostream`` instances.
1386
1387Avoid ``std::endl``
1388^^^^^^^^^^^^^^^^^^^
1389
1390The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1391the output stream specified. In addition to doing this, however, it also
1392flushes the output stream. In other words, these are equivalent:
1393
1394.. code-block:: c++
1395
1396 std::cout << std::endl;
1397 std::cout << '\n' << std::flush;
1398
1399Most of the time, you probably have no reason to flush the output stream, so
1400it's better to use a literal ``'\n'``.
1401
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001402Don't use ``inline`` when defining a function in a class definition
1403^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1404
1405A member function defined in a class definition is implicitly inline, so don't
1406put the ``inline`` keyword in this case.
1407
1408Don't:
1409
1410.. code-block:: c++
1411
1412 class Foo {
1413 public:
1414 inline void bar() {
1415 // ...
1416 }
1417 };
1418
1419Do:
1420
1421.. code-block:: c++
1422
1423 class Foo {
1424 public:
1425 void bar() {
1426 // ...
1427 }
1428 };
1429
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001430Microscopic Details
1431-------------------
1432
1433This section describes preferred low-level formatting guidelines along with
1434reasoning on why we prefer them.
1435
1436Spaces Before Parentheses
1437^^^^^^^^^^^^^^^^^^^^^^^^^
1438
1439We prefer to put a space before an open parenthesis only in control flow
1440statements, but not in normal function call expressions and function-like
1441macros. For example, this is good:
1442
1443.. code-block:: c++
1444
Sean Silva7333a842012-11-17 23:25:33 +00001445 if (X) ...
1446 for (I = 0; I != 100; ++I) ...
1447 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001448
1449 somefunc(42);
1450 assert(3 != 4 && "laws of math are failing me");
1451
Sean Silva7333a842012-11-17 23:25:33 +00001452 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001453
1454and this is bad:
1455
1456.. code-block:: c++
1457
Sean Silva7333a842012-11-17 23:25:33 +00001458 if(X) ...
1459 for(I = 0; I != 100; ++I) ...
1460 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001461
1462 somefunc (42);
1463 assert (3 != 4 && "laws of math are failing me");
1464
Sean Silva7333a842012-11-17 23:25:33 +00001465 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001466
1467The reason for doing this is not completely arbitrary. This style makes control
1468flow operators stand out more, and makes expressions flow better. The function
1469call operator binds very tightly as a postfix operator. Putting a space after a
1470function name (as in the last example) makes it appear that the code might bind
1471the arguments of the left-hand-side of a binary operator with the argument list
1472of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001473misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001474
1475.. code-block:: c++
1476
Sean Silva7333a842012-11-17 23:25:33 +00001477 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001478
1479when skimming through the code. By avoiding a space in a function, we avoid
1480this misinterpretation.
1481
1482Prefer Preincrement
1483^^^^^^^^^^^^^^^^^^^
1484
1485Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1486(``X++``) and could very well be a lot faster than it. Use preincrementation
1487whenever possible.
1488
1489The semantics of postincrement include making a copy of the value being
1490incremented, returning it, and then preincrementing the "work value". For
1491primitive types, this isn't a big deal. But for iterators, it can be a huge
1492issue (for example, some iterators contains stack and set objects in them...
1493copying an iterator could invoke the copy ctor's of these as well). In general,
1494get in the habit of always using preincrement, and you won't have a problem.
1495
1496
1497Namespace Indentation
1498^^^^^^^^^^^^^^^^^^^^^
1499
1500In general, we strive to reduce indentation wherever possible. This is useful
1501because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001502also because it makes it easier to understand the code. To facilitate this and
1503avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1504helps readability, feel free to add a comment indicating what namespace is
1505being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001506
1507.. code-block:: c++
1508
1509 namespace llvm {
1510 namespace knowledge {
1511
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001512 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001513 /// understanding of and contains the data associated with it.
1514 class Grokable {
1515 ...
1516 public:
1517 explicit Grokable() { ... }
1518 virtual ~Grokable() = 0;
1519
1520 ...
1521
1522 };
1523
1524 } // end namespace knowledge
1525 } // end namespace llvm
1526
Chandler Carruth36dc5192014-01-20 10:15:32 +00001527
1528Feel free to skip the closing comment when the namespace being closed is
1529obvious for any reason. For example, the outer-most namespace in a header file
1530is rarely a source of confusion. But namespaces both anonymous and named in
1531source files that are being closed half way through the file probably could use
1532clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001533
1534.. _static:
1535
1536Anonymous Namespaces
1537^^^^^^^^^^^^^^^^^^^^
1538
1539After talking about namespaces in general, you may be wondering about anonymous
1540namespaces in particular. Anonymous namespaces are a great language feature
1541that tells the C++ compiler that the contents of the namespace are only visible
1542within the current translation unit, allowing more aggressive optimization and
1543eliminating the possibility of symbol name collisions. Anonymous namespaces are
1544to C++ as "static" is to C functions and global variables. While "``static``"
1545is available in C++, anonymous namespaces are more general: they can make entire
1546classes private to a file.
1547
1548The problem with anonymous namespaces is that they naturally want to encourage
1549indentation of their body, and they reduce locality of reference: if you see a
1550random function definition in a C++ file, it is easy to see if it is marked
1551static, but seeing if it is in an anonymous namespace requires scanning a big
1552chunk of the file.
1553
1554Because of this, we have a simple guideline: make anonymous namespaces as small
1555as possible, and only use them for class declarations. For example, this is
1556good:
1557
1558.. code-block:: c++
1559
1560 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001561 class StringSort {
1562 ...
1563 public:
1564 StringSort(...)
1565 bool operator<(const char *RHS) const;
1566 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001567 } // end anonymous namespace
1568
Andrew Trickfc9420c2012-09-20 02:01:06 +00001569 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001570 ...
1571 }
1572
1573 bool StringSort::operator<(const char *RHS) const {
1574 ...
1575 }
1576
1577This is bad:
1578
1579.. code-block:: c++
1580
1581 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001582
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001583 class StringSort {
1584 ...
1585 public:
1586 StringSort(...)
1587 bool operator<(const char *RHS) const;
1588 };
1589
Andrew Trickfc9420c2012-09-20 02:01:06 +00001590 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001591 ...
1592 }
1593
1594 bool StringSort::operator<(const char *RHS) const {
1595 ...
1596 }
1597
1598 } // end anonymous namespace
1599
Andrew Trickfc9420c2012-09-20 02:01:06 +00001600This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001601of a large C++ file, that you have no immediate way to tell if it is local to
1602the file. When it is marked static explicitly, this is immediately obvious.
1603Also, there is no reason to enclose the definition of "``operator<``" in the
1604namespace just because it was declared there.
1605
1606See Also
1607========
1608
Joel Jones7818be42013-01-21 23:20:47 +00001609A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001610Two particularly important books for our work are:
1611
1612#. `Effective C++
1613 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1614 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1615 "Effective STL" by the same author.
1616
1617#. `Large-Scale C++ Software Design
1618 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1619 by John Lakos
1620
1621If you get some free time, and you haven't read them: do so, you might learn
1622something.