blob: f2f5607706fbba0eb3368c4ed9195e365315dfdb [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144
145 mState.activeSampler = 0;
146 bindArrayBuffer(0);
147 bindElementArrayBuffer(0);
148 bindTextureCubeMap(0);
149 bindTexture2D(0);
150 bindReadFramebuffer(0);
151 bindDrawFramebuffer(0);
152 bindRenderbuffer(0);
153
154 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000155 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
157 mState.packAlignment = 4;
158 mState.unpackAlignment = 4;
159 mState.packReverseRowOrder = false;
160
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000161 mExtensionString = NULL;
162 mRendererString = NULL;
163
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 mInvalidEnum = false;
165 mInvalidValue = false;
166 mInvalidOperation = false;
167 mOutOfMemory = false;
168 mInvalidFramebufferOperation = false;
169
170 mHasBeenCurrent = false;
171 mContextLost = false;
172 mResetStatus = GL_NO_ERROR;
173 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
174 mRobustAccess = robustAccess;
175
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000176 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mSupportsDXT1Textures = false;
178 mSupportsDXT3Textures = false;
179 mSupportsDXT5Textures = false;
180 mSupportsEventQueries = false;
181 mSupportsOcclusionQueries = false;
182 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183}
184
185Context::~Context()
186{
187 if (mState.currentProgram != 0)
188 {
189 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
190 if (programObject)
191 {
192 programObject->release();
193 }
194 mState.currentProgram = 0;
195 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
198 while (!mFramebufferMap.empty())
199 {
200 deleteFramebuffer(mFramebufferMap.begin()->first);
201 }
202
203 while (!mFenceMap.empty())
204 {
205 deleteFence(mFenceMap.begin()->first);
206 }
207
208 while (!mQueryMap.empty())
209 {
210 deleteQuery(mQueryMap.begin()->first);
211 }
212
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
214 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000215 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216 {
217 mState.samplerTexture[type][sampler].set(NULL);
218 }
219 }
220
221 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
222 {
223 mIncompleteTextures[type].set(NULL);
224 }
225
226 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
227 {
228 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
229 }
230
231 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
232 {
233 mState.activeQuery[i].set(NULL);
234 }
235
236 mState.arrayBuffer.set(NULL);
237 mState.elementArrayBuffer.set(NULL);
238 mState.renderbuffer.set(NULL);
239
240 mTexture2DZero.set(NULL);
241 mTextureCubeMapZero.set(NULL);
242
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 mResourceManager->release();
244}
245
daniel@transgaming.comad629872012-11-28 19:32:06 +0000246void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000248 if (!mHasBeenCurrent)
249 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000250 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000251 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000252 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
253 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
254 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000255
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000256 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000257 mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
259 mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
260 mMaxRenderbufferDimension = mMaxTextureDimension;
261 mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000262 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
daniel@transgaming.com07ab8412012-07-12 15:17:09 +0000263 TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
264 mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000266 mSupportsEventQueries = mRenderer->getEventQuerySupport();
267 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000268 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000269 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
270 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
271 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
272 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
273 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
274 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
275 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
276 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000277 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000278 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000279
280 mNumCompressedTextureFormats = 0;
281 if (supportsDXT1Textures())
282 {
283 mNumCompressedTextureFormats += 2;
284 }
285 if (supportsDXT3Textures())
286 {
287 mNumCompressedTextureFormats += 1;
288 }
289 if (supportsDXT5Textures())
290 {
291 mNumCompressedTextureFormats += 1;
292 }
293
294 initExtensionString();
295 initRendererString();
296
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000297 mState.viewport.x = 0;
298 mState.viewport.y = 0;
299 mState.viewport.width = surface->getWidth();
300 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000302 mState.scissor.x = 0;
303 mState.scissor.y = 0;
304 mState.scissor.width = surface->getWidth();
305 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306
307 mHasBeenCurrent = true;
308 }
309
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000310 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000311 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000313 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
314 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000315 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
317 setFramebufferZero(framebufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318}
319
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000320// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321void Context::markContextLost()
322{
323 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
324 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
325 mContextLost = true;
326}
327
328bool Context::isContextLost()
329{
330 return mContextLost;
331}
332
333void Context::setClearColor(float red, float green, float blue, float alpha)
334{
335 mState.colorClearValue.red = red;
336 mState.colorClearValue.green = green;
337 mState.colorClearValue.blue = blue;
338 mState.colorClearValue.alpha = alpha;
339}
340
341void Context::setClearDepth(float depth)
342{
343 mState.depthClearValue = depth;
344}
345
346void Context::setClearStencil(int stencil)
347{
348 mState.stencilClearValue = stencil;
349}
350
351void Context::setCullFace(bool enabled)
352{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000353 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354}
355
356bool Context::isCullFaceEnabled() const
357{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000358 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
361void Context::setCullMode(GLenum mode)
362{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000363 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364}
365
366void Context::setFrontFace(GLenum front)
367{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000368 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369}
370
371void Context::setDepthTest(bool enabled)
372{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000373 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000374}
375
376bool Context::isDepthTestEnabled() const
377{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000378 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379}
380
381void Context::setDepthFunc(GLenum depthFunc)
382{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000383 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000384}
385
386void Context::setDepthRange(float zNear, float zFar)
387{
388 mState.zNear = zNear;
389 mState.zFar = zFar;
390}
391
392void Context::setBlend(bool enabled)
393{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000394 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395}
396
397bool Context::isBlendEnabled() const
398{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000399 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400}
401
402void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
403{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000404 mState.blend.sourceBlendRGB = sourceRGB;
405 mState.blend.destBlendRGB = destRGB;
406 mState.blend.sourceBlendAlpha = sourceAlpha;
407 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000408}
409
410void Context::setBlendColor(float red, float green, float blue, float alpha)
411{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000412 mState.blendColor.red = red;
413 mState.blendColor.green = green;
414 mState.blendColor.blue = blue;
415 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.blend.blendEquationRGB = rgbEquation;
421 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424void Context::setStencilTest(bool enabled)
425{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000426 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429bool Context::isStencilTestEnabled() const
430{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000431 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000437 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000444 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setStencilWritemask(GLuint stencilWritemask)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000456}
457
458void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.depthStencil.stencilFail = stencilFail;
461 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
462 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.depthStencil.stencilBackFail = stencilBackFail;
468 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
469 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472void Context::setPolygonOffsetFill(bool enabled)
473{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000474 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477bool Context::isPolygonOffsetFillEnabled() const
478{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000479 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
483{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000484 // An application can pass NaN values here, so handle this gracefully
485 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
486 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489void Context::setSampleAlphaToCoverage(bool enabled)
490{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494bool Context::isSampleAlphaToCoverageEnabled() const
495{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000496 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setSampleCoverage(bool enabled)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504bool Context::isSampleCoverageEnabled() const
505{
506 return mState.sampleCoverage;
507}
508
509void Context::setSampleCoverageParams(GLclampf value, bool invert)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.sampleCoverageValue = value;
512 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setScissorTest(bool enabled)
516{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000517 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520bool Context::isScissorTestEnabled() const
521{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000522 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setDither(bool enabled)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530bool Context::isDitherEnabled() const
531{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000532 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535void Context::setLineWidth(GLfloat width)
536{
537 mState.lineWidth = width;
538}
539
540void Context::setGenerateMipmapHint(GLenum hint)
541{
542 mState.generateMipmapHint = hint;
543}
544
545void Context::setFragmentShaderDerivativeHint(GLenum hint)
546{
547 mState.fragmentShaderDerivativeHint = hint;
548 // TODO: Propagate the hint to shader translator so we can write
549 // ddx, ddx_coarse, or ddx_fine depending on the hint.
550 // Ignore for now. It is valid for implementations to ignore hint.
551}
552
553void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
554{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000555 mState.viewport.x = x;
556 mState.viewport.y = y;
557 mState.viewport.width = width;
558 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
561void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
562{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000563 mState.scissor.x = x;
564 mState.scissor.y = y;
565 mState.scissor.width = width;
566 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.blend.colorMaskRed = red;
572 mState.blend.colorMaskGreen = green;
573 mState.blend.colorMaskBlue = blue;
574 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577void Context::setDepthMask(bool mask)
578{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000579 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582void Context::setActiveSampler(unsigned int active)
583{
584 mState.activeSampler = active;
585}
586
587GLuint Context::getReadFramebufferHandle() const
588{
589 return mState.readFramebuffer;
590}
591
592GLuint Context::getDrawFramebufferHandle() const
593{
594 return mState.drawFramebuffer;
595}
596
597GLuint Context::getRenderbufferHandle() const
598{
599 return mState.renderbuffer.id();
600}
601
602GLuint Context::getArrayBufferHandle() const
603{
604 return mState.arrayBuffer.id();
605}
606
607GLuint Context::getActiveQuery(GLenum target) const
608{
609 Query *queryObject = NULL;
610
611 switch (target)
612 {
613 case GL_ANY_SAMPLES_PASSED_EXT:
614 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
615 break;
616 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
617 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
618 break;
619 default:
620 ASSERT(false);
621 }
622
623 if (queryObject)
624 {
625 return queryObject->id();
626 }
627 else
628 {
629 return 0;
630 }
631}
632
633void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
634{
635 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
636}
637
638const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
639{
640 return mState.vertexAttribute[attribNum];
641}
642
643void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
644 GLsizei stride, const void *pointer)
645{
646 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
647 mState.vertexAttribute[attribNum].mSize = size;
648 mState.vertexAttribute[attribNum].mType = type;
649 mState.vertexAttribute[attribNum].mNormalized = normalized;
650 mState.vertexAttribute[attribNum].mStride = stride;
651 mState.vertexAttribute[attribNum].mPointer = pointer;
652}
653
654const void *Context::getVertexAttribPointer(unsigned int attribNum) const
655{
656 return mState.vertexAttribute[attribNum].mPointer;
657}
658
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000659void Context::setPackAlignment(GLint alignment)
660{
661 mState.packAlignment = alignment;
662}
663
664GLint Context::getPackAlignment() const
665{
666 return mState.packAlignment;
667}
668
669void Context::setUnpackAlignment(GLint alignment)
670{
671 mState.unpackAlignment = alignment;
672}
673
674GLint Context::getUnpackAlignment() const
675{
676 return mState.unpackAlignment;
677}
678
679void Context::setPackReverseRowOrder(bool reverseRowOrder)
680{
681 mState.packReverseRowOrder = reverseRowOrder;
682}
683
684bool Context::getPackReverseRowOrder() const
685{
686 return mState.packReverseRowOrder;
687}
688
689GLuint Context::createBuffer()
690{
691 return mResourceManager->createBuffer();
692}
693
694GLuint Context::createProgram()
695{
696 return mResourceManager->createProgram();
697}
698
699GLuint Context::createShader(GLenum type)
700{
701 return mResourceManager->createShader(type);
702}
703
704GLuint Context::createTexture()
705{
706 return mResourceManager->createTexture();
707}
708
709GLuint Context::createRenderbuffer()
710{
711 return mResourceManager->createRenderbuffer();
712}
713
714// Returns an unused framebuffer name
715GLuint Context::createFramebuffer()
716{
717 GLuint handle = mFramebufferHandleAllocator.allocate();
718
719 mFramebufferMap[handle] = NULL;
720
721 return handle;
722}
723
724GLuint Context::createFence()
725{
726 GLuint handle = mFenceHandleAllocator.allocate();
727
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000728 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000729
730 return handle;
731}
732
733// Returns an unused query name
734GLuint Context::createQuery()
735{
736 GLuint handle = mQueryHandleAllocator.allocate();
737
738 mQueryMap[handle] = NULL;
739
740 return handle;
741}
742
743void Context::deleteBuffer(GLuint buffer)
744{
745 if (mResourceManager->getBuffer(buffer))
746 {
747 detachBuffer(buffer);
748 }
749
750 mResourceManager->deleteBuffer(buffer);
751}
752
753void Context::deleteShader(GLuint shader)
754{
755 mResourceManager->deleteShader(shader);
756}
757
758void Context::deleteProgram(GLuint program)
759{
760 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::deleteTexture(GLuint texture)
764{
765 if (mResourceManager->getTexture(texture))
766 {
767 detachTexture(texture);
768 }
769
770 mResourceManager->deleteTexture(texture);
771}
772
773void Context::deleteRenderbuffer(GLuint renderbuffer)
774{
775 if (mResourceManager->getRenderbuffer(renderbuffer))
776 {
777 detachRenderbuffer(renderbuffer);
778 }
779
780 mResourceManager->deleteRenderbuffer(renderbuffer);
781}
782
783void Context::deleteFramebuffer(GLuint framebuffer)
784{
785 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
786
787 if (framebufferObject != mFramebufferMap.end())
788 {
789 detachFramebuffer(framebuffer);
790
791 mFramebufferHandleAllocator.release(framebufferObject->first);
792 delete framebufferObject->second;
793 mFramebufferMap.erase(framebufferObject);
794 }
795}
796
797void Context::deleteFence(GLuint fence)
798{
799 FenceMap::iterator fenceObject = mFenceMap.find(fence);
800
801 if (fenceObject != mFenceMap.end())
802 {
803 mFenceHandleAllocator.release(fenceObject->first);
804 delete fenceObject->second;
805 mFenceMap.erase(fenceObject);
806 }
807}
808
809void Context::deleteQuery(GLuint query)
810{
811 QueryMap::iterator queryObject = mQueryMap.find(query);
812 if (queryObject != mQueryMap.end())
813 {
814 mQueryHandleAllocator.release(queryObject->first);
815 if (queryObject->second)
816 {
817 queryObject->second->release();
818 }
819 mQueryMap.erase(queryObject);
820 }
821}
822
823Buffer *Context::getBuffer(GLuint handle)
824{
825 return mResourceManager->getBuffer(handle);
826}
827
828Shader *Context::getShader(GLuint handle)
829{
830 return mResourceManager->getShader(handle);
831}
832
833Program *Context::getProgram(GLuint handle)
834{
835 return mResourceManager->getProgram(handle);
836}
837
838Texture *Context::getTexture(GLuint handle)
839{
840 return mResourceManager->getTexture(handle);
841}
842
843Renderbuffer *Context::getRenderbuffer(GLuint handle)
844{
845 return mResourceManager->getRenderbuffer(handle);
846}
847
848Framebuffer *Context::getReadFramebuffer()
849{
850 return getFramebuffer(mState.readFramebuffer);
851}
852
853Framebuffer *Context::getDrawFramebuffer()
854{
855 return mBoundDrawFramebuffer;
856}
857
858void Context::bindArrayBuffer(unsigned int buffer)
859{
860 mResourceManager->checkBufferAllocation(buffer);
861
862 mState.arrayBuffer.set(getBuffer(buffer));
863}
864
865void Context::bindElementArrayBuffer(unsigned int buffer)
866{
867 mResourceManager->checkBufferAllocation(buffer);
868
869 mState.elementArrayBuffer.set(getBuffer(buffer));
870}
871
872void Context::bindTexture2D(GLuint texture)
873{
874 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
875
876 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
877}
878
879void Context::bindTextureCubeMap(GLuint texture)
880{
881 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
882
883 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
884}
885
886void Context::bindReadFramebuffer(GLuint framebuffer)
887{
888 if (!getFramebuffer(framebuffer))
889 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000890 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000891 }
892
893 mState.readFramebuffer = framebuffer;
894}
895
896void Context::bindDrawFramebuffer(GLuint framebuffer)
897{
898 if (!getFramebuffer(framebuffer))
899 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000900 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000901 }
902
903 mState.drawFramebuffer = framebuffer;
904
905 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
906}
907
908void Context::bindRenderbuffer(GLuint renderbuffer)
909{
910 mResourceManager->checkRenderbufferAllocation(renderbuffer);
911
912 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
913}
914
915void Context::useProgram(GLuint program)
916{
917 GLuint priorProgram = mState.currentProgram;
918 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
919
920 if (priorProgram != program)
921 {
922 Program *newProgram = mResourceManager->getProgram(program);
923 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000924 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925
926 if (newProgram)
927 {
928 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000929 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000930 }
931
932 if (oldProgram)
933 {
934 oldProgram->release();
935 }
936 }
937}
938
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000939void Context::linkProgram(GLuint program)
940{
941 Program *programObject = mResourceManager->getProgram(program);
942
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000943 bool linked = programObject->link();
944
945 // if the current program was relinked successfully we
946 // need to install the new executables
947 if (linked && program == mState.currentProgram)
948 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000949 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000950 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000951}
952
953void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
954{
955 Program *programObject = mResourceManager->getProgram(program);
956
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000957 bool loaded = programObject->setProgramBinary(binary, length);
958
959 // if the current program was reloaded successfully we
960 // need to install the new executables
961 if (loaded && program == mState.currentProgram)
962 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000963 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +0000964 }
965
daniel@transgaming.com95d29422012-07-24 18:36:10 +0000966}
967
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000968void Context::beginQuery(GLenum target, GLuint query)
969{
970 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
971 // of zero, if the active query object name for <target> is non-zero (for the
972 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
973 // the active query for either target is non-zero), if <id> is the name of an
974 // existing query object whose type does not match <target>, or if <id> is the
975 // active query object name for any query type, the error INVALID_OPERATION is
976 // generated.
977
978 // Ensure no other queries are active
979 // NOTE: If other queries than occlusion are supported, we will need to check
980 // separately that:
981 // a) The query ID passed is not the current active query for any target/type
982 // b) There are no active queries for the requested target (and in the case
983 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
984 // no query may be active for either if glBeginQuery targets either.
985 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
986 {
987 if (mState.activeQuery[i].get() != NULL)
988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000989 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000990 }
991 }
992
993 QueryType qType;
994 switch (target)
995 {
996 case GL_ANY_SAMPLES_PASSED_EXT:
997 qType = QUERY_ANY_SAMPLES_PASSED;
998 break;
999 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1000 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1001 break;
1002 default:
1003 ASSERT(false);
1004 return;
1005 }
1006
1007 Query *queryObject = getQuery(query, true, target);
1008
1009 // check that name was obtained with glGenQueries
1010 if (!queryObject)
1011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001012 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001013 }
1014
1015 // check for type mismatch
1016 if (queryObject->getType() != target)
1017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001018 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001019 }
1020
1021 // set query as active for specified target
1022 mState.activeQuery[qType].set(queryObject);
1023
1024 // begin query
1025 queryObject->begin();
1026}
1027
1028void Context::endQuery(GLenum target)
1029{
1030 QueryType qType;
1031
1032 switch (target)
1033 {
1034 case GL_ANY_SAMPLES_PASSED_EXT:
1035 qType = QUERY_ANY_SAMPLES_PASSED;
1036 break;
1037 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1038 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1039 break;
1040 default:
1041 ASSERT(false);
1042 return;
1043 }
1044
1045 Query *queryObject = mState.activeQuery[qType].get();
1046
1047 if (queryObject == NULL)
1048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001049 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001050 }
1051
1052 queryObject->end();
1053
1054 mState.activeQuery[qType].set(NULL);
1055}
1056
1057void Context::setFramebufferZero(Framebuffer *buffer)
1058{
1059 delete mFramebufferMap[0];
1060 mFramebufferMap[0] = buffer;
1061 if (mState.drawFramebuffer == 0)
1062 {
1063 mBoundDrawFramebuffer = buffer;
1064 }
1065}
1066
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001067void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001068{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001069 RenderbufferStorage *renderbuffer = NULL;
1070 switch (internalformat)
1071 {
1072 case GL_DEPTH_COMPONENT16:
1073 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1074 break;
1075 case GL_RGBA4:
1076 case GL_RGB5_A1:
1077 case GL_RGB565:
1078 case GL_RGB8_OES:
1079 case GL_RGBA8_OES:
1080 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1081 break;
1082 case GL_STENCIL_INDEX8:
1083 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1084 break;
1085 case GL_DEPTH24_STENCIL8_OES:
1086 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1087 break;
1088 default:
1089 UNREACHABLE(); return;
1090 }
1091
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001092 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1093 renderbufferObject->setStorage(renderbuffer);
1094}
1095
1096Framebuffer *Context::getFramebuffer(unsigned int handle)
1097{
1098 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1099
1100 if (framebuffer == mFramebufferMap.end())
1101 {
1102 return NULL;
1103 }
1104 else
1105 {
1106 return framebuffer->second;
1107 }
1108}
1109
1110Fence *Context::getFence(unsigned int handle)
1111{
1112 FenceMap::iterator fence = mFenceMap.find(handle);
1113
1114 if (fence == mFenceMap.end())
1115 {
1116 return NULL;
1117 }
1118 else
1119 {
1120 return fence->second;
1121 }
1122}
1123
1124Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1125{
1126 QueryMap::iterator query = mQueryMap.find(handle);
1127
1128 if (query == mQueryMap.end())
1129 {
1130 return NULL;
1131 }
1132 else
1133 {
1134 if (!query->second && create)
1135 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001136 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001137 query->second->addRef();
1138 }
1139 return query->second;
1140 }
1141}
1142
1143Buffer *Context::getArrayBuffer()
1144{
1145 return mState.arrayBuffer.get();
1146}
1147
1148Buffer *Context::getElementArrayBuffer()
1149{
1150 return mState.elementArrayBuffer.get();
1151}
1152
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001153ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001154{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001155 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001156}
1157
1158Texture2D *Context::getTexture2D()
1159{
1160 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1161}
1162
1163TextureCubeMap *Context::getTextureCubeMap()
1164{
1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1166}
1167
1168Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1169{
1170 GLuint texid = mState.samplerTexture[type][sampler].id();
1171
1172 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1173 {
1174 switch (type)
1175 {
1176 default: UNREACHABLE();
1177 case TEXTURE_2D: return mTexture2DZero.get();
1178 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1179 }
1180 }
1181
1182 return mState.samplerTexture[type][sampler].get();
1183}
1184
1185bool Context::getBooleanv(GLenum pname, GLboolean *params)
1186{
1187 switch (pname)
1188 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001189 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1190 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1191 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001193 params[0] = mState.blend.colorMaskRed;
1194 params[1] = mState.blend.colorMaskGreen;
1195 params[2] = mState.blend.colorMaskBlue;
1196 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001197 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001198 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1199 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1200 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1201 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001202 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001203 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1204 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1205 case GL_BLEND: *params = mState.blend.blend; break;
1206 case GL_DITHER: *params = mState.blend.dither; break;
1207 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001208 default:
1209 return false;
1210 }
1211
1212 return true;
1213}
1214
1215bool Context::getFloatv(GLenum pname, GLfloat *params)
1216{
1217 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1218 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1219 // GetIntegerv as its native query function. As it would require conversion in any
1220 // case, this should make no difference to the calling application.
1221 switch (pname)
1222 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001223 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1224 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1225 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1226 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1227 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001228 case GL_ALIASED_LINE_WIDTH_RANGE:
1229 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1230 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1231 break;
1232 case GL_ALIASED_POINT_SIZE_RANGE:
1233 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1234 params[1] = getMaximumPointSize();
1235 break;
1236 case GL_DEPTH_RANGE:
1237 params[0] = mState.zNear;
1238 params[1] = mState.zFar;
1239 break;
1240 case GL_COLOR_CLEAR_VALUE:
1241 params[0] = mState.colorClearValue.red;
1242 params[1] = mState.colorClearValue.green;
1243 params[2] = mState.colorClearValue.blue;
1244 params[3] = mState.colorClearValue.alpha;
1245 break;
1246 case GL_BLEND_COLOR:
1247 params[0] = mState.blendColor.red;
1248 params[1] = mState.blendColor.green;
1249 params[2] = mState.blendColor.blue;
1250 params[3] = mState.blendColor.alpha;
1251 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001252 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1253 if (!supportsTextureFilterAnisotropy())
1254 {
1255 return false;
1256 }
1257 *params = mMaxTextureAnisotropy;
1258 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001259 default:
1260 return false;
1261 }
1262
1263 return true;
1264}
1265
1266bool Context::getIntegerv(GLenum pname, GLint *params)
1267{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001268 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1269 {
1270 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1271
1272 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1273 {
1274 // return true to stop further operation in the parent call
1275 return gl::error(GL_INVALID_OPERATION, true);
1276 }
1277
1278 Framebuffer *framebuffer = getDrawFramebuffer();
1279
1280 *params = framebuffer->getDrawBufferState(colorAttachment);
1281 return true;
1282 }
1283
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001284 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1285 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1286 // GetIntegerv as its native query function. As it would require conversion in any
1287 // case, this should make no difference to the calling application. You may find it in
1288 // Context::getFloatv.
1289 switch (pname)
1290 {
1291 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001292 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001293 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1294 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001295 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001296 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001297 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001298 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001299 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001300 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1302 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1303 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1304 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1305 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1306 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1307 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1308 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1309 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1310 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1311 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1312 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1313 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1314 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1315 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001316 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001317 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001318 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1319 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001320 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001321 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1322 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1323 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1324 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1325 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1326 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1327 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1328 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1329 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1330 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1331 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1332 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1333 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1334 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1335 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1336 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001337 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1338 case GL_SUBPIXEL_BITS: *params = 4; break;
1339 case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
1340 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1341 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1342 params[0] = mNumCompressedTextureFormats;
1343 break;
1344 case GL_MAX_SAMPLES_ANGLE:
1345 {
1346 GLsizei maxSamples = getMaxSupportedSamples();
1347 if (maxSamples != 0)
1348 {
1349 *params = maxSamples;
1350 }
1351 else
1352 {
1353 return false;
1354 }
1355
1356 break;
1357 }
1358 case GL_SAMPLE_BUFFERS:
1359 case GL_SAMPLES:
1360 {
1361 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1362 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1363 {
1364 switch (pname)
1365 {
1366 case GL_SAMPLE_BUFFERS:
1367 if (framebuffer->getSamples() != 0)
1368 {
1369 *params = 1;
1370 }
1371 else
1372 {
1373 *params = 0;
1374 }
1375 break;
1376 case GL_SAMPLES:
1377 *params = framebuffer->getSamples();
1378 break;
1379 }
1380 }
1381 else
1382 {
1383 *params = 0;
1384 }
1385 }
1386 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001387 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1388 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1389 {
1390 GLenum format, type;
1391 if (getCurrentReadFormatType(&format, &type))
1392 {
1393 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1394 *params = format;
1395 else
1396 *params = type;
1397 }
1398 }
1399 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001400 case GL_MAX_VIEWPORT_DIMS:
1401 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001402 params[0] = mMaxViewportDimension;
1403 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001404 }
1405 break;
1406 case GL_COMPRESSED_TEXTURE_FORMATS:
1407 {
1408 if (supportsDXT1Textures())
1409 {
1410 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1411 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1412 }
1413 if (supportsDXT3Textures())
1414 {
1415 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1416 }
1417 if (supportsDXT5Textures())
1418 {
1419 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1420 }
1421 }
1422 break;
1423 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001424 params[0] = mState.viewport.x;
1425 params[1] = mState.viewport.y;
1426 params[2] = mState.viewport.width;
1427 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428 break;
1429 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001430 params[0] = mState.scissor.x;
1431 params[1] = mState.scissor.y;
1432 params[2] = mState.scissor.width;
1433 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001435 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1436 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001437 case GL_RED_BITS:
1438 case GL_GREEN_BITS:
1439 case GL_BLUE_BITS:
1440 case GL_ALPHA_BITS:
1441 {
1442 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001443 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001444
1445 if (colorbuffer)
1446 {
1447 switch (pname)
1448 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001449 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1450 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1451 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1452 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001453 }
1454 }
1455 else
1456 {
1457 *params = 0;
1458 }
1459 }
1460 break;
1461 case GL_DEPTH_BITS:
1462 {
1463 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1464 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1465
1466 if (depthbuffer)
1467 {
1468 *params = depthbuffer->getDepthSize();
1469 }
1470 else
1471 {
1472 *params = 0;
1473 }
1474 }
1475 break;
1476 case GL_STENCIL_BITS:
1477 {
1478 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1479 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1480
1481 if (stencilbuffer)
1482 {
1483 *params = stencilbuffer->getStencilSize();
1484 }
1485 else
1486 {
1487 *params = 0;
1488 }
1489 }
1490 break;
1491 case GL_TEXTURE_BINDING_2D:
1492 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001493 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001495 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001496 return false;
1497 }
1498
1499 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1500 }
1501 break;
1502 case GL_TEXTURE_BINDING_CUBE_MAP:
1503 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001504 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001506 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001507 return false;
1508 }
1509
1510 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1511 }
1512 break;
1513 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1514 *params = mResetStrategy;
1515 break;
1516 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1517 *params = 1;
1518 break;
1519 case GL_PROGRAM_BINARY_FORMATS_OES:
1520 *params = GL_PROGRAM_BINARY_ANGLE;
1521 break;
1522 default:
1523 return false;
1524 }
1525
1526 return true;
1527}
1528
1529bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1530{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001531 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1532 {
1533 *type = GL_INT;
1534 *numParams = 1;
1535 return true;
1536 }
1537
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001538 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1539 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1540 // to the fact that it is stored internally as a float, and so would require conversion
1541 // if returned from Context::getIntegerv. Since this conversion is already implemented
1542 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1543 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1544 // application.
1545 switch (pname)
1546 {
1547 case GL_COMPRESSED_TEXTURE_FORMATS:
1548 {
1549 *type = GL_INT;
1550 *numParams = mNumCompressedTextureFormats;
1551 }
1552 break;
1553 case GL_SHADER_BINARY_FORMATS:
1554 {
1555 *type = GL_INT;
1556 *numParams = 0;
1557 }
1558 break;
1559 case GL_MAX_VERTEX_ATTRIBS:
1560 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1561 case GL_MAX_VARYING_VECTORS:
1562 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1563 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1564 case GL_MAX_TEXTURE_IMAGE_UNITS:
1565 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1566 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001567 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001568 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001569 case GL_NUM_SHADER_BINARY_FORMATS:
1570 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1571 case GL_ARRAY_BUFFER_BINDING:
1572 case GL_FRAMEBUFFER_BINDING:
1573 case GL_RENDERBUFFER_BINDING:
1574 case GL_CURRENT_PROGRAM:
1575 case GL_PACK_ALIGNMENT:
1576 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1577 case GL_UNPACK_ALIGNMENT:
1578 case GL_GENERATE_MIPMAP_HINT:
1579 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1580 case GL_RED_BITS:
1581 case GL_GREEN_BITS:
1582 case GL_BLUE_BITS:
1583 case GL_ALPHA_BITS:
1584 case GL_DEPTH_BITS:
1585 case GL_STENCIL_BITS:
1586 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1587 case GL_CULL_FACE_MODE:
1588 case GL_FRONT_FACE:
1589 case GL_ACTIVE_TEXTURE:
1590 case GL_STENCIL_FUNC:
1591 case GL_STENCIL_VALUE_MASK:
1592 case GL_STENCIL_REF:
1593 case GL_STENCIL_FAIL:
1594 case GL_STENCIL_PASS_DEPTH_FAIL:
1595 case GL_STENCIL_PASS_DEPTH_PASS:
1596 case GL_STENCIL_BACK_FUNC:
1597 case GL_STENCIL_BACK_VALUE_MASK:
1598 case GL_STENCIL_BACK_REF:
1599 case GL_STENCIL_BACK_FAIL:
1600 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1601 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1602 case GL_DEPTH_FUNC:
1603 case GL_BLEND_SRC_RGB:
1604 case GL_BLEND_SRC_ALPHA:
1605 case GL_BLEND_DST_RGB:
1606 case GL_BLEND_DST_ALPHA:
1607 case GL_BLEND_EQUATION_RGB:
1608 case GL_BLEND_EQUATION_ALPHA:
1609 case GL_STENCIL_WRITEMASK:
1610 case GL_STENCIL_BACK_WRITEMASK:
1611 case GL_STENCIL_CLEAR_VALUE:
1612 case GL_SUBPIXEL_BITS:
1613 case GL_MAX_TEXTURE_SIZE:
1614 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1615 case GL_SAMPLE_BUFFERS:
1616 case GL_SAMPLES:
1617 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1618 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1619 case GL_TEXTURE_BINDING_2D:
1620 case GL_TEXTURE_BINDING_CUBE_MAP:
1621 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1622 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1623 case GL_PROGRAM_BINARY_FORMATS_OES:
1624 {
1625 *type = GL_INT;
1626 *numParams = 1;
1627 }
1628 break;
1629 case GL_MAX_SAMPLES_ANGLE:
1630 {
1631 if (getMaxSupportedSamples() != 0)
1632 {
1633 *type = GL_INT;
1634 *numParams = 1;
1635 }
1636 else
1637 {
1638 return false;
1639 }
1640 }
1641 break;
1642 case GL_MAX_VIEWPORT_DIMS:
1643 {
1644 *type = GL_INT;
1645 *numParams = 2;
1646 }
1647 break;
1648 case GL_VIEWPORT:
1649 case GL_SCISSOR_BOX:
1650 {
1651 *type = GL_INT;
1652 *numParams = 4;
1653 }
1654 break;
1655 case GL_SHADER_COMPILER:
1656 case GL_SAMPLE_COVERAGE_INVERT:
1657 case GL_DEPTH_WRITEMASK:
1658 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1659 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1660 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1661 case GL_SAMPLE_COVERAGE:
1662 case GL_SCISSOR_TEST:
1663 case GL_STENCIL_TEST:
1664 case GL_DEPTH_TEST:
1665 case GL_BLEND:
1666 case GL_DITHER:
1667 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1668 {
1669 *type = GL_BOOL;
1670 *numParams = 1;
1671 }
1672 break;
1673 case GL_COLOR_WRITEMASK:
1674 {
1675 *type = GL_BOOL;
1676 *numParams = 4;
1677 }
1678 break;
1679 case GL_POLYGON_OFFSET_FACTOR:
1680 case GL_POLYGON_OFFSET_UNITS:
1681 case GL_SAMPLE_COVERAGE_VALUE:
1682 case GL_DEPTH_CLEAR_VALUE:
1683 case GL_LINE_WIDTH:
1684 {
1685 *type = GL_FLOAT;
1686 *numParams = 1;
1687 }
1688 break;
1689 case GL_ALIASED_LINE_WIDTH_RANGE:
1690 case GL_ALIASED_POINT_SIZE_RANGE:
1691 case GL_DEPTH_RANGE:
1692 {
1693 *type = GL_FLOAT;
1694 *numParams = 2;
1695 }
1696 break;
1697 case GL_COLOR_CLEAR_VALUE:
1698 case GL_BLEND_COLOR:
1699 {
1700 *type = GL_FLOAT;
1701 *numParams = 4;
1702 }
1703 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001704 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1705 if (!supportsTextureFilterAnisotropy())
1706 {
1707 return false;
1708 }
1709 *type = GL_FLOAT;
1710 *numParams = 1;
1711 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001712 default:
1713 return false;
1714 }
1715
1716 return true;
1717}
1718
1719// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001720// scissor rectangle to the renderer
1721bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001722{
1723 Framebuffer *framebufferObject = getDrawFramebuffer();
1724
1725 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001727 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728 }
1729
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001730 mRenderer->applyRenderTarget(framebufferObject);
1731
daniel@transgaming.com12985182012-12-20 20:56:31 +00001732 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001733 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001735 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001736 }
1737
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001738 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 return true;
1741}
1742
1743// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1744void Context::applyState(GLenum drawMode)
1745{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001746 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1747 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001748
1749 unsigned int mask = 0;
1750 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001751 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001752 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001754 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001755 float threshold = 0.5f;
1756
1757 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001759 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001760
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001761 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001763 threshold += 1.0f;
1764 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001765 }
1766 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001768
1769 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001770 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001771 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001772 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001773 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001774 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001775 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001776 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001777 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001778 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1779
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001780 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001781 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001782}
1783
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001784// Applies the shaders and shader constants to the Direct3D 9 device
1785void Context::applyShaders()
1786{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001787 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788
daniel@transgaming.come4991412012-12-20 20:55:34 +00001789 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001790
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001791 programBinary->applyUniforms();
1792}
1793
1794// Applies the textures and sampler states to the Direct3D 9 device
1795void Context::applyTextures()
1796{
1797 applyTextures(SAMPLER_PIXEL);
1798
1799 if (mSupportsVertexTexture)
1800 {
1801 applyTextures(SAMPLER_VERTEX);
1802 }
1803}
1804
1805// For each Direct3D 9 sampler of either the pixel or vertex stage,
1806// looks up the corresponding OpenGL texture image unit and texture type,
1807// and sets the texture and its addressing/filtering state (or NULL when inactive).
1808void Context::applyTextures(SamplerType type)
1809{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001810 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001812 // Range of Direct3D samplers of given sampler type
1813 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001814 int samplerRange = programBinary->getUsedSamplerRange(type);
1815
1816 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
1817 {
1818 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001819
1820 if (textureUnit != -1)
1821 {
1822 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001823 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001825 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001826 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001827 SamplerState samplerState;
1828 texture->getSamplerState(&samplerState);
1829 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001830
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001831 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001832
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 texture->resetDirty();
1834 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001835 else
1836 {
1837 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
1838 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839 }
1840 else
1841 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001842 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001843 }
1844 }
1845
1846 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
1847 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00001848 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001849 }
1850}
1851
1852void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
1853 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
1854{
1855 Framebuffer *framebuffer = getReadFramebuffer();
1856
1857 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1858 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001859 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 }
1861
1862 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
1863 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001864 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001865 }
1866
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001867 GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868 // sized query sanity check
1869 if (bufSize)
1870 {
1871 int requiredSize = outputPitch * height;
1872 if (requiredSize > *bufSize)
1873 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001874 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001875 }
1876 }
1877
daniel@transgaming.com6c872172012-11-28 19:39:33 +00001878 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879}
1880
1881void Context::clear(GLbitfield mask)
1882{
1883 Framebuffer *framebufferObject = getDrawFramebuffer();
1884
1885 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001887 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 }
1889
1890 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001891 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892
1893 if (mask & GL_COLOR_BUFFER_BIT)
1894 {
1895 mask &= ~GL_COLOR_BUFFER_BIT;
1896
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00001897 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001899 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 }
1901 }
1902
1903 if (mask & GL_DEPTH_BUFFER_BIT)
1904 {
1905 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001906 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001907 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001908 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909 }
1910 }
1911
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 if (mask & GL_STENCIL_BUFFER_BIT)
1913 {
1914 mask &= ~GL_STENCIL_BUFFER_BIT;
1915 if (framebufferObject->getStencilbufferType() != GL_NONE)
1916 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00001917 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001918 if (!depthStencil)
1919 {
1920 ERR("Depth stencil pointer unexpectedly null.");
1921 return;
1922 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001923
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00001924 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001926 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927 }
1928 }
1929 }
1930
1931 if (mask != 0)
1932 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001933 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001934 }
1935
daniel@transgaming.com12985182012-12-20 20:56:31 +00001936 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 {
1938 return;
1939 }
1940
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001941 ClearParameters clearParams;
1942 clearParams.mask = finalMask;
1943 clearParams.colorClearValue = mState.colorClearValue;
1944 clearParams.colorMaskRed = mState.blend.colorMaskRed;
1945 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
1946 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
1947 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
1948 clearParams.depthClearValue = mState.depthClearValue;
1949 clearParams.stencilClearValue = mState.stencilClearValue;
1950 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00001951
daniel@transgaming.com084a2572012-11-28 20:55:17 +00001952 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001953}
1954
1955void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
1956{
1957 if (!mState.currentProgram)
1958 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001959 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960 }
1961
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001962 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963 {
1964 return;
1965 }
1966
daniel@transgaming.com12985182012-12-20 20:56:31 +00001967 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 {
1969 return;
1970 }
1971
1972 applyState(mode);
1973
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001974 ProgramBinary *programBinary = getCurrentProgramBinary();
1975
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001976 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001977 if (err != GL_NO_ERROR)
1978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001979 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 }
1981
1982 applyShaders();
1983 applyTextures();
1984
daniel@transgaming.com92025f52012-11-28 20:52:54 +00001985 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001987 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988 }
1989
daniel@transgaming.com087e5782012-09-17 21:28:47 +00001990 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00001992 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001993 }
1994}
1995
1996void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
1997{
1998 if (!mState.currentProgram)
1999 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002000 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 }
2002
2003 if (!indices && !mState.elementArrayBuffer)
2004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002005 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002007
2008 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009 {
2010 return;
2011 }
2012
daniel@transgaming.com12985182012-12-20 20:56:31 +00002013 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 {
2015 return;
2016 }
2017
2018 applyState(mode);
2019
daniel@transgaming.com31240482012-11-28 21:06:41 +00002020 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002021 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022 if (err != GL_NO_ERROR)
2023 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002024 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 }
2026
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002027 ProgramBinary *programBinary = getCurrentProgramBinary();
2028
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002030 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002031 if (err != GL_NO_ERROR)
2032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002033 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002034 }
2035
2036 applyShaders();
2037 applyTextures();
2038
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002039 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002041 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 }
2043
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002044 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002045 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002046 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002047 }
2048}
2049
2050// Implements glFlush when block is false, glFinish when block is true
2051void Context::sync(bool block)
2052{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002053 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054}
2055
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002056void Context::recordInvalidEnum()
2057{
2058 mInvalidEnum = true;
2059}
2060
2061void Context::recordInvalidValue()
2062{
2063 mInvalidValue = true;
2064}
2065
2066void Context::recordInvalidOperation()
2067{
2068 mInvalidOperation = true;
2069}
2070
2071void Context::recordOutOfMemory()
2072{
2073 mOutOfMemory = true;
2074}
2075
2076void Context::recordInvalidFramebufferOperation()
2077{
2078 mInvalidFramebufferOperation = true;
2079}
2080
2081// Get one of the recorded errors and clear its flag, if any.
2082// [OpenGL ES 2.0.24] section 2.5 page 13.
2083GLenum Context::getError()
2084{
2085 if (mInvalidEnum)
2086 {
2087 mInvalidEnum = false;
2088
2089 return GL_INVALID_ENUM;
2090 }
2091
2092 if (mInvalidValue)
2093 {
2094 mInvalidValue = false;
2095
2096 return GL_INVALID_VALUE;
2097 }
2098
2099 if (mInvalidOperation)
2100 {
2101 mInvalidOperation = false;
2102
2103 return GL_INVALID_OPERATION;
2104 }
2105
2106 if (mOutOfMemory)
2107 {
2108 mOutOfMemory = false;
2109
2110 return GL_OUT_OF_MEMORY;
2111 }
2112
2113 if (mInvalidFramebufferOperation)
2114 {
2115 mInvalidFramebufferOperation = false;
2116
2117 return GL_INVALID_FRAMEBUFFER_OPERATION;
2118 }
2119
2120 return GL_NO_ERROR;
2121}
2122
2123GLenum Context::getResetStatus()
2124{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002125 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002127 // mResetStatus will be set by the markContextLost callback
2128 // in the case a notification is sent
2129 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130 }
2131
2132 GLenum status = mResetStatus;
2133
2134 if (mResetStatus != GL_NO_ERROR)
2135 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002136 ASSERT(mContextLost);
2137
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002138 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139 {
2140 mResetStatus = GL_NO_ERROR;
2141 }
2142 }
2143
2144 return status;
2145}
2146
2147bool Context::isResetNotificationEnabled()
2148{
2149 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2150}
2151
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002152int Context::getClientVersion() const
2153{
2154 return mClientVersion;
2155}
2156
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002157int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002159 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002160}
2161
2162float Context::getMaximumPointSize() const
2163{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002164 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165}
2166
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167unsigned int Context::getMaximumCombinedTextureImageUnits() const
2168{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002169 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002170}
2171
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002172int Context::getMaxSupportedSamples() const
2173{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002174 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175}
2176
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002177unsigned int Context::getMaximumRenderTargets() const
2178{
2179 return mRenderer->getMaxRenderTargets();
2180}
2181
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002182bool Context::supportsEventQueries() const
2183{
2184 return mSupportsEventQueries;
2185}
2186
2187bool Context::supportsOcclusionQueries() const
2188{
2189 return mSupportsOcclusionQueries;
2190}
2191
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002192bool Context::supportsBGRATextures() const
2193{
2194 return mSupportsBGRATextures;
2195}
2196
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002197bool Context::supportsDXT1Textures() const
2198{
2199 return mSupportsDXT1Textures;
2200}
2201
2202bool Context::supportsDXT3Textures() const
2203{
2204 return mSupportsDXT3Textures;
2205}
2206
2207bool Context::supportsDXT5Textures() const
2208{
2209 return mSupportsDXT5Textures;
2210}
2211
2212bool Context::supportsFloat32Textures() const
2213{
2214 return mSupportsFloat32Textures;
2215}
2216
2217bool Context::supportsFloat32LinearFilter() const
2218{
2219 return mSupportsFloat32LinearFilter;
2220}
2221
2222bool Context::supportsFloat32RenderableTextures() const
2223{
2224 return mSupportsFloat32RenderableTextures;
2225}
2226
2227bool Context::supportsFloat16Textures() const
2228{
2229 return mSupportsFloat16Textures;
2230}
2231
2232bool Context::supportsFloat16LinearFilter() const
2233{
2234 return mSupportsFloat16LinearFilter;
2235}
2236
2237bool Context::supportsFloat16RenderableTextures() const
2238{
2239 return mSupportsFloat16RenderableTextures;
2240}
2241
2242int Context::getMaximumRenderbufferDimension() const
2243{
2244 return mMaxRenderbufferDimension;
2245}
2246
2247int Context::getMaximumTextureDimension() const
2248{
2249 return mMaxTextureDimension;
2250}
2251
2252int Context::getMaximumCubeTextureDimension() const
2253{
2254 return mMaxCubeTextureDimension;
2255}
2256
2257int Context::getMaximumTextureLevel() const
2258{
2259 return mMaxTextureLevel;
2260}
2261
2262bool Context::supportsLuminanceTextures() const
2263{
2264 return mSupportsLuminanceTextures;
2265}
2266
2267bool Context::supportsLuminanceAlphaTextures() const
2268{
2269 return mSupportsLuminanceAlphaTextures;
2270}
2271
2272bool Context::supportsDepthTextures() const
2273{
2274 return mSupportsDepthTextures;
2275}
2276
2277bool Context::supports32bitIndices() const
2278{
2279 return mSupports32bitIndices;
2280}
2281
2282bool Context::supportsNonPower2Texture() const
2283{
2284 return mSupportsNonPower2Texture;
2285}
2286
2287bool Context::supportsInstancing() const
2288{
2289 return mSupportsInstancing;
2290}
2291
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002292bool Context::supportsTextureFilterAnisotropy() const
2293{
2294 return mSupportsTextureFilterAnisotropy;
2295}
2296
2297float Context::getTextureMaxAnisotropy() const
2298{
2299 return mMaxTextureAnisotropy;
2300}
2301
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002302bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2303{
2304 Framebuffer *framebuffer = getReadFramebuffer();
2305 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2306 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002307 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002308 }
2309
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002310 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002311 if (!renderbuffer)
2312 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002313 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002314 }
2315
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002316 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2317 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002318
2319 return true;
2320}
2321
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002322void Context::detachBuffer(GLuint buffer)
2323{
2324 // [OpenGL ES 2.0.24] section 2.9 page 22:
2325 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2326 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2327
2328 if (mState.arrayBuffer.id() == buffer)
2329 {
2330 mState.arrayBuffer.set(NULL);
2331 }
2332
2333 if (mState.elementArrayBuffer.id() == buffer)
2334 {
2335 mState.elementArrayBuffer.set(NULL);
2336 }
2337
2338 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2339 {
2340 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2341 {
2342 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2343 }
2344 }
2345}
2346
2347void Context::detachTexture(GLuint texture)
2348{
2349 // [OpenGL ES 2.0.24] section 3.8 page 84:
2350 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2351 // rebound to texture object zero
2352
2353 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2354 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002355 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 {
2357 if (mState.samplerTexture[type][sampler].id() == texture)
2358 {
2359 mState.samplerTexture[type][sampler].set(NULL);
2360 }
2361 }
2362 }
2363
2364 // [OpenGL ES 2.0.24] section 4.4 page 112:
2365 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2366 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2367 // image was attached in the currently bound framebuffer.
2368
2369 Framebuffer *readFramebuffer = getReadFramebuffer();
2370 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2371
2372 if (readFramebuffer)
2373 {
2374 readFramebuffer->detachTexture(texture);
2375 }
2376
2377 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2378 {
2379 drawFramebuffer->detachTexture(texture);
2380 }
2381}
2382
2383void Context::detachFramebuffer(GLuint framebuffer)
2384{
2385 // [OpenGL ES 2.0.24] section 4.4 page 107:
2386 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2387 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2388
2389 if (mState.readFramebuffer == framebuffer)
2390 {
2391 bindReadFramebuffer(0);
2392 }
2393
2394 if (mState.drawFramebuffer == framebuffer)
2395 {
2396 bindDrawFramebuffer(0);
2397 }
2398}
2399
2400void Context::detachRenderbuffer(GLuint renderbuffer)
2401{
2402 // [OpenGL ES 2.0.24] section 4.4 page 109:
2403 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2404 // had been executed with the target RENDERBUFFER and name of zero.
2405
2406 if (mState.renderbuffer.id() == renderbuffer)
2407 {
2408 bindRenderbuffer(0);
2409 }
2410
2411 // [OpenGL ES 2.0.24] section 4.4 page 111:
2412 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2413 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2414 // point to which this image was attached in the currently bound framebuffer.
2415
2416 Framebuffer *readFramebuffer = getReadFramebuffer();
2417 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2418
2419 if (readFramebuffer)
2420 {
2421 readFramebuffer->detachRenderbuffer(renderbuffer);
2422 }
2423
2424 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2425 {
2426 drawFramebuffer->detachRenderbuffer(renderbuffer);
2427 }
2428}
2429
2430Texture *Context::getIncompleteTexture(TextureType type)
2431{
2432 Texture *t = mIncompleteTextures[type].get();
2433
2434 if (t == NULL)
2435 {
2436 static const GLubyte color[] = { 0, 0, 0, 255 };
2437
2438 switch (type)
2439 {
2440 default:
2441 UNREACHABLE();
2442 // default falls through to TEXTURE_2D
2443
2444 case TEXTURE_2D:
2445 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002446 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002447 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2448 t = incomplete2d;
2449 }
2450 break;
2451
2452 case TEXTURE_CUBE:
2453 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002454 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455
2456 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2457 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2458 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2459 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2460 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2461 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2462
2463 t = incompleteCube;
2464 }
2465 break;
2466 }
2467
2468 mIncompleteTextures[type].set(t);
2469 }
2470
2471 return t;
2472}
2473
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002474bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002476 if (drawMode == GL_POINTS)
2477 {
2478 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2479 // which affects varying interpolation. Since the value of gl_PointSize is
2480 // undefined when not written, just skip drawing to avoid unexpected results.
2481 if (!getCurrentProgramBinary()->usesPointSize())
2482 {
2483 // This is stictly speaking not an error, but developers should be
2484 // notified of risking undefined behavior.
2485 ERR("Point rendering without writing to gl_PointSize.");
2486
2487 return true;
2488 }
2489 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002490 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002491 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002492 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002493 {
2494 return true;
2495 }
2496 }
2497
2498 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499}
2500
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501void Context::setVertexAttrib(GLuint index, const GLfloat *values)
2502{
2503 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2504
2505 mState.vertexAttribute[index].mCurrentValue[0] = values[0];
2506 mState.vertexAttribute[index].mCurrentValue[1] = values[1];
2507 mState.vertexAttribute[index].mCurrentValue[2] = values[2];
2508 mState.vertexAttribute[index].mCurrentValue[3] = values[3];
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509}
2510
2511void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2512{
2513 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2514
2515 mState.vertexAttribute[index].mDivisor = divisor;
2516}
2517
2518// keep list sorted in following order
2519// OES extensions
2520// EXT extensions
2521// Vendor extensions
2522void Context::initExtensionString()
2523{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002524 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002525
2526 // OES extensions
2527 if (supports32bitIndices())
2528 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002529 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002530 }
2531
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002532 extensionString += "GL_OES_packed_depth_stencil ";
2533 extensionString += "GL_OES_get_program_binary ";
2534 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002535 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002536 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002537 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002538 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002539
2540 if (supportsFloat16Textures())
2541 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002542 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002543 }
2544 if (supportsFloat16LinearFilter())
2545 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002546 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002547 }
2548 if (supportsFloat32Textures())
2549 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002550 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002551 }
2552 if (supportsFloat32LinearFilter())
2553 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002554 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002555 }
2556
2557 if (supportsNonPower2Texture())
2558 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002559 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002560 }
2561
2562 // Multi-vendor (EXT) extensions
2563 if (supportsOcclusionQueries())
2564 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002565 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002566 }
2567
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002568 extensionString += "GL_EXT_read_format_bgra ";
2569 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570
2571 if (supportsDXT1Textures())
2572 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002573 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574 }
2575
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002576 if (supportsTextureFilterAnisotropy())
2577 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002578 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002579 }
2580
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002581 if (supportsBGRATextures())
2582 {
2583 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2584 }
2585
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002586 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587
2588 // ANGLE-specific extensions
2589 if (supportsDepthTextures())
2590 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002591 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 }
2593
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002594 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002595 if (getMaxSupportedSamples() != 0)
2596 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002597 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598 }
2599
2600 if (supportsInstancing())
2601 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002602 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603 }
2604
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002605 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606
2607 if (supportsDXT3Textures())
2608 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002609 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610 }
2611 if (supportsDXT5Textures())
2612 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002613 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614 }
2615
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002616 extensionString += "GL_ANGLE_texture_usage ";
2617 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618
2619 // Other vendor-specific extensions
2620 if (supportsEventQueries())
2621 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002622 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623 }
2624
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002625 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002626 if (end != std::string::npos)
2627 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002628 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002630
2631 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632}
2633
2634const char *Context::getExtensionString() const
2635{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002636 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002637}
2638
2639void Context::initRendererString()
2640{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002641 std::ostringstream rendererString;
2642 rendererString << "ANGLE (";
2643 rendererString << mRenderer->getRendererDescription();
2644 rendererString << ")";
2645
2646 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002647}
2648
2649const char *Context::getRendererString() const
2650{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002651 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002652}
2653
2654void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2655 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2656 GLbitfield mask)
2657{
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002658 // TODO: mrt support for blit
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002659 Framebuffer *readFramebuffer = getReadFramebuffer();
2660 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2661
2662 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2663 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2664 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002665 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002666 }
2667
2668 if (drawFramebuffer->getSamples() != 0)
2669 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002670 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002671 }
2672
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002673 int readBufferWidth = readFramebuffer->getColorbuffer(0)->getWidth();
2674 int readBufferHeight = readFramebuffer->getColorbuffer(0)->getHeight();
2675 int drawBufferWidth = drawFramebuffer->getColorbuffer(0)->getWidth();
2676 int drawBufferHeight = drawFramebuffer->getColorbuffer(0)->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002678 Rectangle sourceRect;
2679 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680
2681 if (srcX0 < srcX1)
2682 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002683 sourceRect.x = srcX0;
2684 destRect.x = dstX0;
2685 sourceRect.width = srcX1 - srcX0;
2686 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002687 }
2688 else
2689 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002690 sourceRect.x = srcX1;
2691 destRect.x = dstX1;
2692 sourceRect.width = srcX0 - srcX1;
2693 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002694 }
2695
2696 if (srcY0 < srcY1)
2697 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002698 sourceRect.height = srcY1 - srcY0;
2699 destRect.height = dstY1 - dstY0;
2700 sourceRect.y = srcY0;
2701 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002702 }
2703 else
2704 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002705 sourceRect.height = srcY0 - srcY1;
2706 destRect.height = dstY0 - srcY1;
2707 sourceRect.y = srcY1;
2708 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002709 }
2710
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002711 Rectangle sourceScissoredRect = sourceRect;
2712 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002713
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002714 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002716 // Only write to parts of the destination framebuffer which pass the scissor test.
2717 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002718 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002719 int xDiff = mState.scissor.x - destRect.x;
2720 destScissoredRect.x = mState.scissor.x;
2721 destScissoredRect.width -= xDiff;
2722 sourceScissoredRect.x += xDiff;
2723 sourceScissoredRect.width -= xDiff;
2724
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 }
2726
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002727 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002729 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2730 destScissoredRect.width -= xDiff;
2731 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732 }
2733
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002734 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002736 int yDiff = mState.scissor.y - destRect.y;
2737 destScissoredRect.y = mState.scissor.y;
2738 destScissoredRect.height -= yDiff;
2739 sourceScissoredRect.y += yDiff;
2740 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002741 }
2742
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002743 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002745 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
2746 destScissoredRect.height -= yDiff;
2747 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 }
2749 }
2750
2751 bool blitRenderTarget = false;
2752 bool blitDepthStencil = false;
2753
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002754 Rectangle sourceTrimmedRect = sourceScissoredRect;
2755 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002756
2757 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
2758 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002759 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002761 int xDiff = 0 - sourceTrimmedRect.x;
2762 sourceTrimmedRect.x = 0;
2763 sourceTrimmedRect.width -= xDiff;
2764 destTrimmedRect.x += xDiff;
2765 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766 }
2767
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002768 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002770 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
2771 sourceTrimmedRect.width -= xDiff;
2772 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773 }
2774
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002775 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002777 int yDiff = 0 - sourceTrimmedRect.y;
2778 sourceTrimmedRect.y = 0;
2779 sourceTrimmedRect.height -= yDiff;
2780 destTrimmedRect.y += yDiff;
2781 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 }
2783
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002784 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002786 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
2787 sourceTrimmedRect.height -= yDiff;
2788 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002789 }
2790
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002791 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002792 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002793 int xDiff = 0 - destTrimmedRect.x;
2794 destTrimmedRect.x = 0;
2795 destTrimmedRect.width -= xDiff;
2796 sourceTrimmedRect.x += xDiff;
2797 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002798 }
2799
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002800 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002802 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
2803 destTrimmedRect.width -= xDiff;
2804 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 }
2806
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002807 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002808 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002809 int yDiff = 0 - destTrimmedRect.y;
2810 destTrimmedRect.y = 0;
2811 destTrimmedRect.height -= yDiff;
2812 sourceTrimmedRect.y += yDiff;
2813 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002814 }
2815
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002816 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002818 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
2819 destTrimmedRect.height -= yDiff;
2820 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002821 }
2822
2823 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002824 if (sourceTrimmedRect.height < readBufferHeight ||
2825 sourceTrimmedRect.width < readBufferWidth ||
2826 destTrimmedRect.height < drawBufferHeight ||
2827 destTrimmedRect.width < drawBufferWidth ||
2828 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 {
2830 partialBufferCopy = true;
2831 }
2832
2833 if (mask & GL_COLOR_BUFFER_BIT)
2834 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002835 const bool validReadType = readFramebuffer->getColorbufferType(0) == GL_TEXTURE_2D ||
2836 readFramebuffer->getColorbufferType(0) == GL_RENDERBUFFER;
2837 const bool validDrawType = drawFramebuffer->getColorbufferType(0) == GL_TEXTURE_2D ||
2838 drawFramebuffer->getColorbufferType(0) == GL_RENDERBUFFER;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002839 if (!validReadType || !validDrawType ||
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002840 readFramebuffer->getColorbuffer(0)->getActualFormat() != drawFramebuffer->getColorbuffer(0)->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002841 {
2842 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002843 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002844 }
2845
2846 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
2847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002848 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849 }
2850
2851 blitRenderTarget = true;
2852
2853 }
2854
2855 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
2856 {
2857 Renderbuffer *readDSBuffer = NULL;
2858 Renderbuffer *drawDSBuffer = NULL;
2859
2860 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
2861 // both a depth and stencil buffer, it will be the same buffer.
2862
2863 if (mask & GL_DEPTH_BUFFER_BIT)
2864 {
2865 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
2866 {
2867 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002868 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002870 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 }
2872
2873 blitDepthStencil = true;
2874 readDSBuffer = readFramebuffer->getDepthbuffer();
2875 drawDSBuffer = drawFramebuffer->getDepthbuffer();
2876 }
2877 }
2878
2879 if (mask & GL_STENCIL_BUFFER_BIT)
2880 {
2881 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
2882 {
2883 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002884 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002886 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887 }
2888
2889 blitDepthStencil = true;
2890 readDSBuffer = readFramebuffer->getStencilbuffer();
2891 drawDSBuffer = drawFramebuffer->getStencilbuffer();
2892 }
2893 }
2894
2895 if (partialBufferCopy)
2896 {
2897 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002898 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002899 }
2900
2901 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
2902 (readDSBuffer && readDSBuffer->getSamples() != 0))
2903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002904 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002905 }
2906 }
2907
2908 if (blitRenderTarget || blitDepthStencil)
2909 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00002910 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911 }
2912}
2913
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914}
2915
2916extern "C"
2917{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002918gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002920 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921}
2922
2923void glDestroyContext(gl::Context *context)
2924{
2925 delete context;
2926
2927 if (context == gl::getContext())
2928 {
2929 gl::makeCurrent(NULL, NULL, NULL);
2930 }
2931}
2932
2933void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
2934{
2935 gl::makeCurrent(context, display, surface);
2936}
2937
2938gl::Context *glGetCurrentContext()
2939{
2940 return gl::getContext();
2941}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002942
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002943}