blob: b826bbc57a80e04d98807e2f4abdddc91a1c6e55 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Dian Xianga4928832015-09-15 10:11:17 -070011#include "common/BitSetIterator.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050013#include "libANGLE/Framebuffer.h"
14#include "libANGLE/FramebufferAttachment.h"
15#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040016#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050017#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040018#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000019#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050020#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050021#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/d3d/RendererD3D.h"
23#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050024#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050025#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050026
Jamie Madill01074252016-11-28 15:55:51 -050027using namespace angle;
28
Brandon Jonesc9610c52014-08-25 17:02:59 -070029namespace rx
30{
31
Brandon Joneseb994362014-09-24 10:27:28 -070032namespace
33{
34
Jamie Madillf8dd7b12015-08-05 13:50:08 -040035gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070036{
Jamie Madillbd136f92015-08-10 14:51:37 -040037 gl::InputLayout defaultLayout;
38 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070039 {
Brandon Joneseb994362014-09-24 10:27:28 -070040 if (shaderAttr.type != GL_NONE)
41 {
42 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
43
Jamie Madilld3dfda22015-07-06 08:28:49 -040044 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040045 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070046 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040047 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040048 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040049 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040050 gl::VertexFormatType defaultType =
51 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070052
Jamie Madillbd136f92015-08-10 14:51:37 -040053 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070054 }
55 }
56 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040057
58 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070059}
60
Jamie Madill334d6152015-10-22 14:00:28 -040061std::vector<GLenum> GetDefaultOutputLayoutFromShader(
62 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070063{
Jamie Madillb4463142014-12-19 14:56:54 -050064 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070065
Jamie Madillb4463142014-12-19 14:56:54 -050066 if (!shaderOutputVars.empty())
67 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070068 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
69 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050070 }
Brandon Joneseb994362014-09-24 10:27:28 -070071
72 return defaultPixelOutput;
73}
74
Brandon Jones1a8a7e32014-10-01 12:49:30 -070075bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
76{
77 return var.isRowMajorLayout;
78}
79
80bool IsRowMajorLayout(const sh::ShaderVariable &var)
81{
82 return false;
83}
84
Jamie Madill62d31cb2015-09-11 13:25:51 -040085template <typename VarT>
86void GetUniformBlockInfo(const std::vector<VarT> &fields,
87 const std::string &prefix,
88 sh::BlockLayoutEncoder *encoder,
89 bool inRowMajorLayout,
90 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
91{
92 for (const VarT &field : fields)
93 {
94 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
95
96 if (field.isStruct())
97 {
98 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
99
100 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
101 {
102 encoder->enterAggregateType();
103
104 const std::string uniformElementName =
105 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
106 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
107 blockInfoOut);
108
109 encoder->exitAggregateType();
110 }
111 }
112 else
113 {
114 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
115 (*blockInfoOut)[fieldName] =
116 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
117 }
118 }
119}
120
Jamie Madill334d6152015-10-22 14:00:28 -0400121template <typename T>
Jacek Caban2302e692015-12-01 12:44:43 +0100122static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
123{
124 ASSERT(dest != NULL);
125 ASSERT(dirtyFlag != NULL);
126
127 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
128 *dest = source;
129}
130
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800131template <typename T, int cols, int rows>
132bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400133{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800134 constexpr int targetWidth = 4;
135 constexpr int targetHeight = rows;
136 constexpr int srcWidth = rows;
137 constexpr int srcHeight = cols;
138
139 constexpr int copyWidth = std::min(targetHeight, srcWidth);
140 constexpr int copyHeight = std::min(targetWidth, srcHeight);
141
142 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400143
144 for (int x = 0; x < copyWidth; x++)
145 {
146 for (int y = 0; y < copyHeight; y++)
147 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800148 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400149 }
150 }
151
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800152 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
153 {
154 return false;
155 }
156
157 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
158 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400159}
160
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800161template <typename T, int cols, int rows>
162bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400163{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800164 constexpr int targetWidth = 4;
165 constexpr int targetHeight = rows;
166 constexpr int srcWidth = cols;
167 constexpr int srcHeight = rows;
168
169 constexpr int copyWidth = std::min(targetWidth, srcWidth);
170 constexpr int copyHeight = std::min(targetHeight, srcHeight);
171
172 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400173
174 for (int y = 0; y < copyHeight; y++)
175 {
176 for (int x = 0; x < copyWidth; x++)
177 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800178 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400179 }
180 }
181
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800182 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
183 {
184 return false;
185 }
186
187 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
188 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400189}
190
Jamie Madill4e31ad52015-10-29 10:32:57 -0400191gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
192{
193 switch (drawMode)
194 {
195 // Uses the point sprite geometry shader.
196 case GL_POINTS:
197 return gl::PRIMITIVE_POINTS;
198
199 // All line drawing uses the same geometry shader.
200 case GL_LINES:
201 case GL_LINE_STRIP:
202 case GL_LINE_LOOP:
203 return gl::PRIMITIVE_LINES;
204
205 // The triangle fan primitive is emulated with strips in D3D11.
206 case GL_TRIANGLES:
207 case GL_TRIANGLE_FAN:
208 return gl::PRIMITIVE_TRIANGLES;
209
210 // Special case for triangle strips.
211 case GL_TRIANGLE_STRIP:
212 return gl::PRIMITIVE_TRIANGLE_STRIP;
213
214 default:
215 UNREACHABLE();
216 return gl::PRIMITIVE_TYPE_MAX;
217 }
218}
219
Jamie Madill192745a2016-12-22 15:58:21 -0500220bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
221{
222 // Note: this assumes nested structs can only be packed with one interpolation.
223 for (const auto &varying : varyings)
224 {
225 if (varying.interpolation == sh::INTERPOLATION_FLAT)
226 {
227 return true;
228 }
229 }
230
231 return false;
232}
233
Jamie Madillada9ecc2015-08-17 12:53:37 -0400234} // anonymous namespace
235
Jamie Madill28afae52015-11-09 15:07:57 -0500236// D3DUniform Implementation
237
Jamie Madill62d31cb2015-09-11 13:25:51 -0400238D3DUniform::D3DUniform(GLenum typeIn,
239 const std::string &nameIn,
240 unsigned int arraySizeIn,
241 bool defaultBlock)
242 : type(typeIn),
243 name(nameIn),
244 arraySize(arraySizeIn),
245 data(nullptr),
246 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400247 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400248 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800249 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400250 registerCount(0),
251 registerElement(0)
252{
253 // We use data storage for default block uniforms to cache values that are sent to D3D during
254 // rendering
255 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
256 if (defaultBlock)
257 {
258 size_t bytes = gl::VariableInternalSize(type) * elementCount();
259 data = new uint8_t[bytes];
260 memset(data, 0, bytes);
261
262 // TODO(jmadill): is this correct with non-square matrices?
263 registerCount = gl::VariableRowCount(type) * elementCount();
264 }
265}
266
267D3DUniform::~D3DUniform()
268{
269 SafeDeleteArray(data);
270}
271
272bool D3DUniform::isSampler() const
273{
274 return gl::IsSamplerType(type);
275}
276
277bool D3DUniform::isReferencedByVertexShader() const
278{
279 return vsRegisterIndex != GL_INVALID_INDEX;
280}
281
282bool D3DUniform::isReferencedByFragmentShader() const
283{
284 return psRegisterIndex != GL_INVALID_INDEX;
285}
286
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800287bool D3DUniform::isReferencedByComputeShader() const
288{
289 return csRegisterIndex != GL_INVALID_INDEX;
290}
291
Jamie Madill28afae52015-11-09 15:07:57 -0500292// D3DVarying Implementation
293
Jamie Madill9fc36822015-11-18 13:08:07 -0500294D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500295{
296}
297
Jamie Madill9fc36822015-11-18 13:08:07 -0500298D3DVarying::D3DVarying(const std::string &semanticNameIn,
299 unsigned int semanticIndexIn,
300 unsigned int componentCountIn,
301 unsigned int outputSlotIn)
302 : semanticName(semanticNameIn),
303 semanticIndex(semanticIndexIn),
304 componentCount(componentCountIn),
305 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500306{
307}
308
Jamie Madille39a3f02015-11-17 20:42:15 -0500309// ProgramD3DMetadata Implementation
310
Jamie Madillc9bde922016-07-24 17:58:50 -0400311ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500312 const ShaderD3D *vertexShader,
313 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400314 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
315 mShaderModelSuffix(renderer->getShaderModelSuffix()),
316 mUsesInstancedPointSpriteEmulation(
317 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
318 mUsesViewScale(renderer->presentPathFastEnabled()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500319 mVertexShader(vertexShader),
320 mFragmentShader(fragmentShader)
321{
322}
323
324int ProgramD3DMetadata::getRendererMajorShaderModel() const
325{
326 return mRendererMajorShaderModel;
327}
328
Jamie Madill9082b982016-04-27 15:21:51 -0400329bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500330{
Martin Radev1be913c2016-07-11 17:59:16 +0300331 return (mFragmentShader->usesFragColor() && data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500332}
333
Jamie Madill48ef11b2016-04-27 15:21:52 -0400334bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500335{
Jamie Madill63286672015-11-24 13:00:08 -0500336 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500337}
338
339bool ProgramD3DMetadata::usesPointCoord() const
340{
341 return mFragmentShader->usesPointCoord();
342}
343
344bool ProgramD3DMetadata::usesFragCoord() const
345{
346 return mFragmentShader->usesFragCoord();
347}
348
349bool ProgramD3DMetadata::usesPointSize() const
350{
351 return mVertexShader->usesPointSize();
352}
353
354bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
355{
Jamie Madillc9bde922016-07-24 17:58:50 -0400356 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
357 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500358}
359
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800360bool ProgramD3DMetadata::usesViewScale() const
361{
362 return mUsesViewScale;
363}
364
Jamie Madille39a3f02015-11-17 20:42:15 -0500365bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
366{
Jamie Madillc9bde922016-07-24 17:58:50 -0400367 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500368 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400369 // Even with a geometry shader, the app can render triangles or lines and reference
370 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
371 // simplicity, we always add this to the vertex shader when the fragment shader
372 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500373 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
374 usesInsertedPointCoordValue();
375}
376
377bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
378{
379 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
380 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
381 // the vertex shader in this case. This saves us 1 output vector.
382 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
383}
384
385bool ProgramD3DMetadata::usesSystemValuePointSize() const
386{
387 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
388}
389
390bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
391{
392 return mFragmentShader->usesMultipleRenderTargets();
393}
394
395GLint ProgramD3DMetadata::getMajorShaderVersion() const
396{
397 return mVertexShader->getData().getShaderVersion();
398}
399
400const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
401{
402 return mFragmentShader;
403}
404
Jamie Madill28afae52015-11-09 15:07:57 -0500405// ProgramD3D Implementation
406
Jamie Madilld3dfda22015-07-06 08:28:49 -0400407ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
408 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500409 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400410 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700411{
Brandon Joneseb994362014-09-24 10:27:28 -0700412}
413
414ProgramD3D::VertexExecutable::~VertexExecutable()
415{
416 SafeDelete(mShaderExecutable);
417}
418
Jamie Madilld3dfda22015-07-06 08:28:49 -0400419// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500420ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
421 GLenum type)
422{
423 switch (type)
424 {
425 case GL_INT:
426 return HLSLAttribType::SIGNED_INT;
427 case GL_UNSIGNED_INT:
428 return HLSLAttribType::UNSIGNED_INT;
429 case GL_SIGNED_NORMALIZED:
430 case GL_UNSIGNED_NORMALIZED:
431 case GL_FLOAT:
432 return HLSLAttribType::FLOAT;
433 default:
434 UNREACHABLE();
435 return HLSLAttribType::FLOAT;
436 }
437}
438
439// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400440void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
441 const gl::InputLayout &inputLayout,
442 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700443{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500444 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400445
446 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700447 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400448 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500449 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
450 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400451
Jamie Madillbdec2f42016-03-02 16:35:32 -0500452 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
453 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
454 continue;
455
456 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
457 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700458 }
Brandon Joneseb994362014-09-24 10:27:28 -0700459}
460
Jamie Madilld3dfda22015-07-06 08:28:49 -0400461bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
462{
Jamie Madillbd136f92015-08-10 14:51:37 -0400463 size_t limit = std::max(mSignature.size(), signature.size());
464 for (size_t index = 0; index < limit; ++index)
465 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500466 // treat undefined indexes as FLOAT
467 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
468 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400469 if (a != b)
470 return false;
471 }
472
473 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400474}
475
476ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
477 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400478 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700479{
480}
481
482ProgramD3D::PixelExecutable::~PixelExecutable()
483{
484 SafeDelete(mShaderExecutable);
485}
486
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700487ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
488{
489}
490
Geoff Lang7dd2e102014-11-10 15:19:26 -0500491unsigned int ProgramD3D::mCurrentSerial = 1;
492
Jamie Madill48ef11b2016-04-27 15:21:52 -0400493ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
494 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700495 mRenderer(renderer),
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800496 mDynamicHLSL(nullptr),
497 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
498 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700499 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400500 mUsesFlatInterpolation(false),
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800501 mVertexUniformStorage(nullptr),
502 mFragmentUniformStorage(nullptr),
503 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700504 mUsedVertexSamplerRange(0),
505 mUsedPixelSamplerRange(0),
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800506 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700507 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500508 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700509{
Brandon Joneseb994362014-09-24 10:27:28 -0700510 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700511}
512
513ProgramD3D::~ProgramD3D()
514{
515 reset();
516 SafeDelete(mDynamicHLSL);
517}
518
Brandon Jones44151a92014-09-10 11:32:25 -0700519bool ProgramD3D::usesPointSpriteEmulation() const
520{
521 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
522}
523
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400524bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700525{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400526 if (drawMode != GL_POINTS)
527 {
528 return mUsesFlatInterpolation;
529 }
530
Cooper Partine6664f02015-01-09 16:22:24 -0800531 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
532}
533
534bool ProgramD3D::usesInstancedPointSpriteEmulation() const
535{
536 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700537}
538
Jamie Madill334d6152015-10-22 14:00:28 -0400539GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
540 unsigned int samplerIndex,
541 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700542{
543 GLint logicalTextureUnit = -1;
544
545 switch (type)
546 {
Jamie Madill334d6152015-10-22 14:00:28 -0400547 case gl::SAMPLER_PIXEL:
548 ASSERT(samplerIndex < caps.maxTextureImageUnits);
549 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
550 {
551 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
552 }
553 break;
554 case gl::SAMPLER_VERTEX:
555 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
556 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
557 {
558 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
559 }
560 break;
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800561 case gl::SAMPLER_COMPUTE:
562 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
563 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
564 {
565 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
566 }
567 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400568 default:
569 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700570 }
571
Jamie Madill334d6152015-10-22 14:00:28 -0400572 if (logicalTextureUnit >= 0 &&
573 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700574 {
575 return logicalTextureUnit;
576 }
577
578 return -1;
579}
580
581// Returns the texture type for a given Direct3D 9 sampler type and
582// index (0-15 for the pixel shader and 0-3 for the vertex shader).
583GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
584{
585 switch (type)
586 {
Jamie Madill334d6152015-10-22 14:00:28 -0400587 case gl::SAMPLER_PIXEL:
588 ASSERT(samplerIndex < mSamplersPS.size());
589 ASSERT(mSamplersPS[samplerIndex].active);
590 return mSamplersPS[samplerIndex].textureType;
591 case gl::SAMPLER_VERTEX:
592 ASSERT(samplerIndex < mSamplersVS.size());
593 ASSERT(mSamplersVS[samplerIndex].active);
594 return mSamplersVS[samplerIndex].textureType;
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800595 case gl::SAMPLER_COMPUTE:
596 ASSERT(samplerIndex < mSamplersCS.size());
597 ASSERT(mSamplersCS[samplerIndex].active);
598 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400599 default:
600 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700601 }
602
603 return GL_TEXTURE_2D;
604}
605
Olli Etuaho618bebc2016-01-15 16:40:00 +0200606GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700607{
608 switch (type)
609 {
Jamie Madill334d6152015-10-22 14:00:28 -0400610 case gl::SAMPLER_PIXEL:
611 return mUsedPixelSamplerRange;
612 case gl::SAMPLER_VERTEX:
613 return mUsedVertexSamplerRange;
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800614 case gl::SAMPLER_COMPUTE:
615 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400616 default:
617 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200618 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700619 }
620}
621
622void ProgramD3D::updateSamplerMapping()
623{
624 if (!mDirtySamplerMapping)
625 {
626 return;
627 }
628
629 mDirtySamplerMapping = false;
630
631 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400632 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700633 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400634 if (!d3dUniform->dirty)
635 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700636
Jamie Madill62d31cb2015-09-11 13:25:51 -0400637 if (!d3dUniform->isSampler())
638 continue;
639
640 int count = d3dUniform->elementCount();
641 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
642
643 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700644 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400645 unsigned int firstIndex = d3dUniform->psRegisterIndex;
646
647 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700648 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400649 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650
Jamie Madill62d31cb2015-09-11 13:25:51 -0400651 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700652 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400653 ASSERT(mSamplersPS[samplerIndex].active);
654 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400656 }
657 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700658
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 if (d3dUniform->isReferencedByVertexShader())
660 {
661 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
662
663 for (int i = 0; i < count; i++)
664 {
665 unsigned int samplerIndex = firstIndex + i;
666
667 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400669 ASSERT(mSamplersVS[samplerIndex].active);
670 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700671 }
672 }
673 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800674
675 if (d3dUniform->isReferencedByComputeShader())
676 {
677 unsigned int firstIndex = d3dUniform->csRegisterIndex;
678
679 for (int i = 0; i < count; i++)
680 {
681 unsigned int samplerIndex = firstIndex + i;
682
683 if (samplerIndex < mSamplersCS.size())
684 {
685 ASSERT(mSamplersCS[samplerIndex].active);
686 mSamplersCS[samplerIndex].logicalTextureUnit = v[i][0];
687 }
688 }
689 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690 }
691}
692
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500693LinkResult ProgramD3D::load(const ContextImpl *contextImpl,
694 gl::InfoLog &infoLog,
695 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700696{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500697 // TODO(jmadill): Use Renderer from contextImpl.
698
Jamie Madill62d31cb2015-09-11 13:25:51 -0400699 reset();
700
Jamie Madill334d6152015-10-22 14:00:28 -0400701 DeviceIdentifier binaryDeviceIdentifier = {0};
702 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
703 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700704
705 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
706 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
707 {
708 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500709 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700710 }
711
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500712 int compileFlags = stream->readInt<int>();
713 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
714 {
Jamie Madillf6113162015-05-07 11:49:21 -0400715 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500716 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500717 }
718
Jamie Madill8047c0d2016-03-07 13:02:12 -0500719 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400720 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500721 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400722 }
723
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700724 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
725 for (unsigned int i = 0; i < psSamplerCount; ++i)
726 {
727 Sampler sampler;
728 stream->readBool(&sampler.active);
729 stream->readInt(&sampler.logicalTextureUnit);
730 stream->readInt(&sampler.textureType);
731 mSamplersPS.push_back(sampler);
732 }
733 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
734 for (unsigned int i = 0; i < vsSamplerCount; ++i)
735 {
736 Sampler sampler;
737 stream->readBool(&sampler.active);
738 stream->readInt(&sampler.logicalTextureUnit);
739 stream->readInt(&sampler.textureType);
740 mSamplersVS.push_back(sampler);
741 }
742
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800743 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
744 for (unsigned int i = 0; i < csSamplerCount; ++i)
745 {
746 Sampler sampler;
747 stream->readBool(&sampler.active);
748 stream->readInt(&sampler.logicalTextureUnit);
749 stream->readInt(&sampler.textureType);
750 mSamplersCS.push_back(sampler);
751 }
752
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700753 stream->readInt(&mUsedVertexSamplerRange);
754 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800755 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700756
757 const unsigned int uniformCount = stream->readInt<unsigned int>();
758 if (stream->error())
759 {
Jamie Madillf6113162015-05-07 11:49:21 -0400760 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500761 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700762 }
763
Jamie Madill48ef11b2016-04-27 15:21:52 -0400764 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400765 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
767 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400768 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700769
Jamie Madill62d31cb2015-09-11 13:25:51 -0400770 D3DUniform *d3dUniform =
771 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
772 linkedUniform.isInDefaultBlock());
773 stream->readInt(&d3dUniform->psRegisterIndex);
774 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800775 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400776 stream->readInt(&d3dUniform->registerCount);
777 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700778
Jamie Madill62d31cb2015-09-11 13:25:51 -0400779 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700780 }
781
Jamie Madill4a3c2342015-10-08 12:58:45 -0400782 const unsigned int blockCount = stream->readInt<unsigned int>();
783 if (stream->error())
784 {
785 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500786 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400787 }
788
789 ASSERT(mD3DUniformBlocks.empty());
790 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
791 {
792 D3DUniformBlock uniformBlock;
793 stream->readInt(&uniformBlock.psRegisterIndex);
794 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800795 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400796 mD3DUniformBlocks.push_back(uniformBlock);
797 }
798
Jamie Madill9fc36822015-11-18 13:08:07 -0500799 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
800 mStreamOutVaryings.resize(streamOutVaryingCount);
801 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700802 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500803 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700804
Jamie Madill28afae52015-11-09 15:07:57 -0500805 stream->readString(&varying->semanticName);
806 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500807 stream->readInt(&varying->componentCount);
808 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700809 }
810
Brandon Jones22502d52014-08-29 16:58:36 -0700811 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400812 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500813 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700814 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400815 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500816 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700817 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700818 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400819 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700820
821 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
822 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400823 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
824 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700825 {
826 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
827 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
828 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
829 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
830 }
831
Jamie Madill4e31ad52015-10-29 10:32:57 -0400832 stream->readString(&mGeometryShaderPreamble);
833
Jamie Madill334d6152015-10-22 14:00:28 -0400834 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700835
Jamie Madillb0a838b2016-11-13 20:02:12 -0500836 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
837
Brandon Joneseb994362014-09-24 10:27:28 -0700838 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400839 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
840 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700841 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400842 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400843 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700844
Jamie Madilld3dfda22015-07-06 08:28:49 -0400845 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700846 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400847 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700848 }
849
Jamie Madill334d6152015-10-22 14:00:28 -0400850 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700851 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400852
Jamie Madillada9ecc2015-08-17 12:53:37 -0400853 ShaderExecutableD3D *shaderExecutable = nullptr;
854
Jamie Madillb0a838b2016-11-13 20:02:12 -0500855 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
856 mStreamOutVaryings, separateAttribs,
857 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400858
Brandon Joneseb994362014-09-24 10:27:28 -0700859 if (!shaderExecutable)
860 {
Jamie Madillf6113162015-05-07 11:49:21 -0400861 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500862 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700863 }
864
865 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400866 VertexExecutable::Signature signature;
867 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700868
869 // add new binary
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800870 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
871 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700872
873 stream->skip(vertexShaderSize);
874 }
875
876 const size_t pixelShaderCount = stream->readInt<unsigned int>();
877 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
878 {
879 const size_t outputCount = stream->readInt<unsigned int>();
880 std::vector<GLenum> outputs(outputCount);
881 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
882 {
883 stream->readInt(&outputs[outputIndex]);
884 }
885
Jamie Madill334d6152015-10-22 14:00:28 -0400886 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700887 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400888 ShaderExecutableD3D *shaderExecutable = nullptr;
889
Jamie Madillb0a838b2016-11-13 20:02:12 -0500890 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
891 mStreamOutVaryings, separateAttribs,
892 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700893
894 if (!shaderExecutable)
895 {
Jamie Madillf6113162015-05-07 11:49:21 -0400896 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500897 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700898 }
899
900 // add new binary
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800901 mPixelExecutables.push_back(
902 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700903
904 stream->skip(pixelShaderSize);
905 }
906
Jamie Madill4e31ad52015-10-29 10:32:57 -0400907 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
908 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700909 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400910 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
911 if (geometryShaderSize == 0)
912 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400913 continue;
914 }
915
Brandon Joneseb994362014-09-24 10:27:28 -0700916 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400917
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800918 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500919 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
920 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800921 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700922
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800923 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700924 {
Jamie Madillf6113162015-05-07 11:49:21 -0400925 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500926 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700927 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800928
929 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
930
Brandon Joneseb994362014-09-24 10:27:28 -0700931 stream->skip(geometryShaderSize);
932 }
933
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800934 unsigned int computeShaderSize = stream->readInt<unsigned int>();
935 if (computeShaderSize > 0)
936 {
937 const unsigned char *computeShaderFunction = binary + stream->offset();
938
939 ShaderExecutableD3D *computeExecutable = nullptr;
940 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
941 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
942 &computeExecutable));
943
944 if (!computeExecutable)
945 {
946 infoLog << "Could not create compute shader.";
947 return false;
948 }
949
950 mComputeExecutable.reset(computeExecutable);
951 }
952
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700953 initializeUniformStorage();
954
Jamie Madillb0a838b2016-11-13 20:02:12 -0500955 return true;
Brandon Jones22502d52014-08-29 16:58:36 -0700956}
957
Geoff Langb543aff2014-09-30 14:52:54 -0400958gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700959{
Austin Kinross137b1512015-06-17 16:14:53 -0700960 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400961 // When we load the binary again later, we can validate the device identifier before trying to
962 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700963 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400964 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
965 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700966
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500967 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
968
Jamie Madill8047c0d2016-03-07 13:02:12 -0500969 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400970 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500971 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -0400972 }
973
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700974 stream->writeInt(mSamplersPS.size());
975 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
976 {
977 stream->writeInt(mSamplersPS[i].active);
978 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
979 stream->writeInt(mSamplersPS[i].textureType);
980 }
981
982 stream->writeInt(mSamplersVS.size());
983 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
984 {
985 stream->writeInt(mSamplersVS[i].active);
986 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
987 stream->writeInt(mSamplersVS[i].textureType);
988 }
989
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +0800990 stream->writeInt(mSamplersCS.size());
991 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
992 {
993 stream->writeInt(mSamplersCS[i].active);
994 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
995 stream->writeInt(mSamplersCS[i].textureType);
996 }
997
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700998 stream->writeInt(mUsedVertexSamplerRange);
999 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001000 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001001
Jamie Madill62d31cb2015-09-11 13:25:51 -04001002 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001003 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001004 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001005 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001006 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1007 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001008 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001009 stream->writeInt(uniform->registerCount);
1010 stream->writeInt(uniform->registerElement);
1011 }
1012
Jamie Madill51f522f2016-12-21 15:10:55 -05001013 // Ensure we init the uniform block structure data if we should.
1014 // http://anglebug.com/1637
1015 ensureUniformBlocksInitialized();
1016
Jamie Madill4a3c2342015-10-08 12:58:45 -04001017 stream->writeInt(mD3DUniformBlocks.size());
1018 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1019 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001020 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1021 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001022 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001023 }
1024
Jamie Madill9fc36822015-11-18 13:08:07 -05001025 stream->writeInt(mStreamOutVaryings.size());
1026 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001027 {
Brandon Joneseb994362014-09-24 10:27:28 -07001028 stream->writeString(varying.semanticName);
1029 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001030 stream->writeInt(varying.componentCount);
1031 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001032 }
1033
Brandon Jones22502d52014-08-29 16:58:36 -07001034 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001035 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001036 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001037 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001038 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001039 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001040 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -07001041 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001042 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001043
Brandon Joneseb994362014-09-24 10:27:28 -07001044 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001045 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001046 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1047 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001048 {
Brandon Joneseb994362014-09-24 10:27:28 -07001049 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001050 stream->writeInt(variable.type);
1051 stream->writeString(variable.name);
1052 stream->writeString(variable.source);
1053 stream->writeInt(variable.outputIndex);
1054 }
1055
Jamie Madill4e31ad52015-10-29 10:32:57 -04001056 stream->writeString(mGeometryShaderPreamble);
1057
Brandon Joneseb994362014-09-24 10:27:28 -07001058 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001059 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1060 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001061 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001062 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001063
Jamie Madilld3dfda22015-07-06 08:28:49 -04001064 const auto &inputLayout = vertexExecutable->inputs();
1065 stream->writeInt(inputLayout.size());
1066
1067 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001068 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001069 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001070 }
1071
1072 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1073 stream->writeInt(vertexShaderSize);
1074
1075 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1076 stream->writeBytes(vertexBlob, vertexShaderSize);
1077 }
1078
1079 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001080 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1081 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001082 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001083 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001084
1085 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1086 stream->writeInt(outputs.size());
1087 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1088 {
1089 stream->writeInt(outputs[outputIndex]);
1090 }
1091
1092 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1093 stream->writeInt(pixelShaderSize);
1094
1095 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1096 stream->writeBytes(pixelBlob, pixelShaderSize);
1097 }
1098
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001099 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001100 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001101 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001102 {
1103 stream->writeInt(0);
1104 continue;
1105 }
1106
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001107 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001108 stream->writeInt(geometryShaderSize);
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001109 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1110 }
1111
1112 if (mComputeExecutable)
1113 {
1114 size_t computeShaderSize = mComputeExecutable->getLength();
1115 stream->writeInt(computeShaderSize);
1116 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1117 }
1118 else
1119 {
1120 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001121 }
1122
Jamie Madill51f522f2016-12-21 15:10:55 -05001123 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001124}
1125
Geoff Langc5629752015-12-07 16:29:04 -05001126void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1127{
1128}
1129
Jamie Madill334d6152015-10-22 14:00:28 -04001130gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
1131 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -07001132{
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001133 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -07001134
Jamie Madill85a18042015-03-05 15:41:41 -05001135 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001136 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender();
Brandon Joneseb994362014-09-24 10:27:28 -07001137
1138 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
1139 {
1140 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
1141
1142 if (colorbuffer)
1143 {
Jamie Madill334d6152015-10-22 14:00:28 -04001144 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
1145 ? GL_COLOR_ATTACHMENT0
1146 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -07001147 }
1148 else
1149 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001150 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001151 }
1152 }
1153
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001154 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -07001155}
1156
Jamie Madill97399232014-12-23 12:31:15 -05001157gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -05001158 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001159 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001160{
1161 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1162 {
1163 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
1164 {
Geoff Langb543aff2014-09-30 14:52:54 -04001165 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001166 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001167 }
1168 }
1169
Jamie Madill334d6152015-10-22 14:00:28 -04001170 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
1171 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001172
1173 // Generate new pixel executable
Geoff Lang359ef262015-01-05 14:42:29 -05001174 ShaderExecutableD3D *pixelExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001175
1176 gl::InfoLog tempInfoLog;
1177 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1178
Jamie Madill01074252016-11-28 15:55:51 -05001179 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001180 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001181 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001182 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001183
Jamie Madill97399232014-12-23 12:31:15 -05001184 if (pixelExecutable)
1185 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001186 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
1187 new PixelExecutable(outputSignature, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001188 }
1189 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001190 {
1191 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001192 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Brandon Joneseb994362014-09-24 10:27:28 -07001193 ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
1194 }
Brandon Jones22502d52014-08-29 16:58:36 -07001195
Geoff Langb543aff2014-09-30 14:52:54 -04001196 *outExectuable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001197 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001198}
1199
Jamie Madilld3dfda22015-07-06 08:28:49 -04001200gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001201 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001202 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001203{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001204 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001205
1206 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1207 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001208 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001209 {
Geoff Langb543aff2014-09-30 14:52:54 -04001210 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001211 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001212 }
1213 }
1214
Brandon Jones22502d52014-08-29 16:58:36 -07001215 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001216 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001217 mVertexHLSL, inputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001218
1219 // Generate new vertex executable
Geoff Lang359ef262015-01-05 14:42:29 -05001220 ShaderExecutableD3D *vertexExecutable = NULL;
Jamie Madill97399232014-12-23 12:31:15 -05001221
1222 gl::InfoLog tempInfoLog;
1223 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1224
Jamie Madill01074252016-11-28 15:55:51 -05001225 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001226 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001227 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001228 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001229
Jamie Madill97399232014-12-23 12:31:15 -05001230 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001231 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001232 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1233 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001234 }
Jamie Madill97399232014-12-23 12:31:15 -05001235 else if (!infoLog)
1236 {
1237 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001238 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
Jamie Madill97399232014-12-23 12:31:15 -05001239 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
1240 }
Brandon Jones22502d52014-08-29 16:58:36 -07001241
Geoff Langb543aff2014-09-30 14:52:54 -04001242 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001243 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001244}
1245
Jamie Madill9082b982016-04-27 15:21:51 -04001246gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001247 GLenum drawMode,
1248 ShaderExecutableD3D **outExecutable,
1249 gl::InfoLog *infoLog)
1250{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001251 if (outExecutable)
1252 {
1253 *outExecutable = nullptr;
1254 }
1255
Austin Kinross88829e82016-01-12 13:04:41 -08001256 // Return a null shader if the current rendering doesn't use a geometry shader
1257 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001258 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001259 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001260 }
1261
Jamie Madill4e31ad52015-10-29 10:32:57 -04001262 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1263
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001264 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001265 {
1266 if (outExecutable)
1267 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001268 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001269 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001270 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001271 }
1272
1273 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001274 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001275 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001276
1277 gl::InfoLog tempInfoLog;
1278 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1279
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001280 ShaderExecutableD3D *geometryExecutable = nullptr;
1281 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001282 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001283 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001284 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001285
1286 if (!infoLog && error.isError())
1287 {
1288 std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
1289 tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
1290 ERR("Error compiling dynamic geometry executable:\n%s\n", &tempCharBuffer[0]);
1291 }
1292
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001293 if (geometryExecutable != nullptr)
1294 {
1295 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1296 }
1297
Jamie Madill4e31ad52015-10-29 10:32:57 -04001298 if (outExecutable)
1299 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001300 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001301 }
1302 return error;
1303}
1304
Jamie Madill01074252016-11-28 15:55:51 -05001305class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001306{
Jamie Madill01074252016-11-28 15:55:51 -05001307 public:
1308 GetExecutableTask(ProgramD3D *program)
1309 : mProgram(program), mError(GL_NO_ERROR), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001310 {
Brandon Joneseb994362014-09-24 10:27:28 -07001311 }
1312
Jamie Madill01074252016-11-28 15:55:51 -05001313 virtual gl::Error run() = 0;
1314
1315 void operator()() override { mError = run(); }
1316
1317 const gl::Error &getError() const { return mError; }
1318 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1319 ShaderExecutableD3D *getResult() { return mResult; }
1320
1321 protected:
1322 ProgramD3D *mProgram;
1323 gl::Error mError;
1324 gl::InfoLog mInfoLog;
1325 ShaderExecutableD3D *mResult;
1326};
1327
1328class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1329{
1330 public:
1331 GetVertexExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1332 gl::Error run() override
1333 {
1334 const auto &defaultInputLayout =
1335 GetDefaultInputLayoutFromShader(mProgram->mState.getAttachedVertexShader());
1336
1337 ANGLE_TRY(
1338 mProgram->getVertexExecutableForInputLayout(defaultInputLayout, &mResult, &mInfoLog));
1339
1340 return gl::NoError();
1341 }
1342};
1343
1344class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1345{
1346 public:
1347 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1348 gl::Error run() override
1349 {
1350 const auto &defaultPixelOutput =
1351 GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
1352
1353 ANGLE_TRY(
1354 mProgram->getPixelExecutableForOutputLayout(defaultPixelOutput, &mResult, &mInfoLog));
1355
1356 return gl::NoError();
1357 }
1358};
1359
1360class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1361{
1362 public:
1363 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1364 : GetExecutableTask(program), mContextState(contextState)
1365 {
1366 }
1367
1368 gl::Error run() override
1369 {
1370 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1371 // D3D11.
1372 if (mProgram->usesGeometryShader(GL_POINTS))
1373 {
1374 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1375 &mResult, &mInfoLog));
1376 }
1377
1378 return gl::NoError();
1379 }
1380
1381 private:
1382 const gl::ContextState &mContextState;
1383};
1384
1385LinkResult ProgramD3D::compileProgramExecutables(const gl::ContextState &contextState,
1386 gl::InfoLog &infoLog)
1387{
1388 // Ensure the compiler is initialized to avoid race conditions.
1389 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1390
1391 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1392
1393 GetVertexExecutableTask vertexTask(this);
1394 GetPixelExecutableTask pixelTask(this);
1395 GetGeometryExecutableTask geometryTask(this, contextState);
1396
1397 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1398 workerPool->postWorkerTask(&pixelTask),
1399 workerPool->postWorkerTask(&geometryTask)}};
1400
1401 WaitableEvent::WaitMany(&waitEvents);
1402
1403 infoLog << vertexTask.getInfoLog().str();
1404 infoLog << pixelTask.getInfoLog().str();
1405 infoLog << geometryTask.getInfoLog().str();
1406
1407 ANGLE_TRY(vertexTask.getError());
1408 ANGLE_TRY(pixelTask.getError());
1409 ANGLE_TRY(geometryTask.getError());
1410
1411 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1412 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1413 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1414
Jamie Madill48ef11b2016-04-27 15:21:52 -04001415 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001416
1417 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001418 {
Jamie Madill334d6152015-10-22 14:00:28 -04001419 // Geometry shaders are currently only used internally, so there is no corresponding shader
1420 // object at the interface level. For now the geometry shader debug info is prepended to
1421 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001422 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001423 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001424 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1425 }
1426
1427 if (defaultVertexExecutable)
1428 {
1429 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1430 }
1431
1432 if (defaultPixelExecutable)
1433 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001434 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001435 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001436 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1437 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001438
Jamie Madillb0a838b2016-11-13 20:02:12 -05001439 return (defaultVertexExecutable && defaultPixelExecutable &&
1440 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001441}
1442
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001443LinkResult ProgramD3D::compileComputeExecutable(gl::InfoLog &infoLog)
1444{
1445 // Ensure the compiler is initialized to avoid race conditions.
1446 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1447
1448 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(mState);
1449
1450 ShaderExecutableD3D *computeExecutable = nullptr;
1451 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1452 std::vector<D3DVarying>(), false,
1453 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1454
1455 if (computeExecutable == nullptr)
1456 {
1457 std::vector<char> tempCharBuffer(infoLog.getLength() + 3);
1458 infoLog.getLog(static_cast<GLsizei>(infoLog.getLength()), nullptr, &tempCharBuffer[0]);
1459 ERR("Error compiling dynamic compute executable:\n%s\n", &tempCharBuffer[0]);
1460 }
1461 else
1462 {
1463 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1464 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1465 mComputeExecutable.reset(computeExecutable);
1466 }
1467
1468 return mComputeExecutable.get() != nullptr;
1469}
1470
Jamie Madill192745a2016-12-22 15:58:21 -05001471LinkResult ProgramD3D::link(const gl::ContextState &data,
1472 const gl::VaryingPacking &packing,
1473 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001474{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001475 reset();
1476
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001477 const gl::Shader *computeShader = mState.getAttachedComputeShader();
1478 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001479 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001480 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1481
1482 defineUniformsAndAssignRegisters();
1483
1484 LinkResult result = compileComputeExecutable(infoLog);
1485 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001486 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001487 infoLog << result.getError().getMessage();
1488 return result;
1489 }
1490 else if (!result.getResult())
1491 {
1492 infoLog << "Failed to create D3D compute shader.";
1493 return result;
1494 }
1495
1496 initUniformBlockInfo(computeShader);
1497 }
1498 else
1499 {
1500 const gl::Shader *vertexShader = mState.getAttachedVertexShader();
1501 const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1502
1503 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1504 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1505
1506 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1507 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1508
1509 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1510 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1511
1512 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1513 {
1514 if (fragmentShaderD3D->usesFrontFacing())
1515 {
1516 infoLog << "The current renderer doesn't support gl_FrontFacing";
1517 return false;
1518 }
1519 }
1520
1521 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1522 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1523 // intelligently, but D3D9 assumes one semantic per register.
1524 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1525 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1526 {
1527 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001528 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001529 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001530
1531 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1532 BuiltinVaryingsD3D builtins(metadata, packing);
1533
1534 mDynamicHLSL->generateShaderLinkHLSL(data, mState, metadata, packing, builtins, &mPixelHLSL,
1535 &mVertexHLSL);
1536
1537 mUsesPointSize = vertexShaderD3D->usesPointSize();
1538 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1539 mUsesFragDepth = metadata.usesFragDepth();
1540
1541 // Cache if we use flat shading
1542 mUsesFlatInterpolation = (FindFlatInterpolationVarying(fragmentShader->getVaryings()) ||
1543 FindFlatInterpolationVarying(vertexShader->getVaryings()));
1544
1545 if (mRenderer->getMajorShaderModel() >= 4)
1546 {
1547 mGeometryShaderPreamble =
1548 mDynamicHLSL->generateGeometryShaderPreamble(packing, builtins);
1549 }
1550
1551 initAttribLocationsToD3DSemantic();
1552
1553 defineUniformsAndAssignRegisters();
1554
1555 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1556
1557 LinkResult result = compileProgramExecutables(data, infoLog);
1558 if (result.isError())
1559 {
1560 infoLog << result.getError().getMessage();
1561 return result;
1562 }
1563 else if (!result.getResult())
1564 {
1565 infoLog << "Failed to create D3D shaders.";
1566 return result;
1567 }
1568
1569 initUniformBlockInfo(vertexShader);
1570 initUniformBlockInfo(fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001571 }
1572
Jamie Madillb0a838b2016-11-13 20:02:12 -05001573 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001574}
1575
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001576GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001577{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001578 // TODO(jmadill): Do something useful here?
1579 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001580}
1581
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001582void ProgramD3D::initUniformBlockInfo(const gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001583{
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001584 for (const sh::InterfaceBlock &interfaceBlock : shader->getInterfaceBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001585 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001586 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001587 continue;
1588
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001589 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001590 continue;
1591
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001592 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1593 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001594 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001595}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001596
Jamie Madill51f522f2016-12-21 15:10:55 -05001597void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001598{
Jamie Madill51f522f2016-12-21 15:10:55 -05001599 // Lazy init.
1600 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1601 {
1602 return;
1603 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001604
1605 // Assign registers and update sizes.
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001606 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1607 const ShaderD3D *fragmentShaderD3D =
1608 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1609 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001610
Jamie Madill48ef11b2016-04-27 15:21:52 -04001611 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001612 {
1613 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1614
Jamie Madill4a3c2342015-10-08 12:58:45 -04001615 D3DUniformBlock d3dUniformBlock;
1616
Jamie Madill62d31cb2015-09-11 13:25:51 -04001617 if (uniformBlock.vertexStaticUse)
1618 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001619 ASSERT(vertexShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001620 unsigned int baseRegister =
1621 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001622 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001623 }
1624
1625 if (uniformBlock.fragmentStaticUse)
1626 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001627 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001628 unsigned int baseRegister =
1629 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001630 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001631 }
1632
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001633 if (uniformBlock.computeStaticUse)
1634 {
1635 ASSERT(computeShaderD3D != nullptr);
1636 unsigned int baseRegister =
1637 computeShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
1638 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1639 }
1640
Jamie Madill4a3c2342015-10-08 12:58:45 -04001641 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001642 }
1643}
1644
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001645void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001646{
1647 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001648 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001649 unsigned int fragmentRegisters = 0;
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001650 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001651 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001652 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001653 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001654 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001655 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001656 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001657 vertexRegisters = std::max(vertexRegisters,
1658 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001659 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001660 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001661 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001662 fragmentRegisters = std::max(
1663 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001664 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001665 if (d3dUniform->isReferencedByComputeShader())
1666 {
1667 computeRegisters = std::max(
1668 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1669 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001670 }
1671 }
1672
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001673 mVertexUniformStorage =
1674 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1675 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1676 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1677 mComputeUniformStorage =
1678 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Brandon Jonesc9610c52014-08-25 17:02:59 -07001679}
1680
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001681gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001682{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001683 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001684
Jamie Madill01074252016-11-28 15:55:51 -05001685 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001686
Jamie Madill62d31cb2015-09-11 13:25:51 -04001687 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001688 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001689 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001690 }
1691
Jamie Madill51f522f2016-12-21 15:10:55 -05001692 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001693}
1694
Jamie Madill9082b982016-04-27 15:21:51 -04001695gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001696{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001697 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001698 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001699 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001700 }
1701
Jamie Madill51f522f2016-12-21 15:10:55 -05001702 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001703
Jamie Madill03260fa2015-06-22 13:57:22 -04001704 mVertexUBOCache.clear();
1705 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001706
1707 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1708 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1709
Jamie Madill4a3c2342015-10-08 12:58:45 -04001710 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001711 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001712 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001713 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001714 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001715
Brandon Jones18bd4102014-09-22 14:21:44 -07001716 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001717 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001718 {
1719 continue;
1720 }
1721
Jamie Madill4a3c2342015-10-08 12:58:45 -04001722 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001723 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001724 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001725 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001726
Jamie Madill969194d2015-07-20 14:36:56 -04001727 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001728 {
1729 mVertexUBOCache.resize(registerIndex + 1, -1);
1730 }
1731
1732 ASSERT(mVertexUBOCache[registerIndex] == -1);
1733 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001734 }
1735
Jamie Madill4a3c2342015-10-08 12:58:45 -04001736 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001737 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001738 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001739 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001740
1741 if (mFragmentUBOCache.size() <= registerIndex)
1742 {
1743 mFragmentUBOCache.resize(registerIndex + 1, -1);
1744 }
1745
1746 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1747 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001748 }
1749 }
1750
Jamie Madill03260fa2015-06-22 13:57:22 -04001751 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001752}
1753
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001754void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001755{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001756 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001757 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001758 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001759 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001760}
1761
Jamie Madill334d6152015-10-22 14:00:28 -04001762void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001763{
1764 setUniform(location, count, v, GL_FLOAT);
1765}
1766
1767void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1768{
1769 setUniform(location, count, v, GL_FLOAT_VEC2);
1770}
1771
1772void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1773{
1774 setUniform(location, count, v, GL_FLOAT_VEC3);
1775}
1776
1777void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1778{
1779 setUniform(location, count, v, GL_FLOAT_VEC4);
1780}
1781
Jamie Madill334d6152015-10-22 14:00:28 -04001782void ProgramD3D::setUniformMatrix2fv(GLint location,
1783 GLsizei count,
1784 GLboolean transpose,
1785 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001786{
1787 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1788}
1789
Jamie Madill334d6152015-10-22 14:00:28 -04001790void ProgramD3D::setUniformMatrix3fv(GLint location,
1791 GLsizei count,
1792 GLboolean transpose,
1793 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001794{
1795 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1796}
1797
Jamie Madill334d6152015-10-22 14:00:28 -04001798void ProgramD3D::setUniformMatrix4fv(GLint location,
1799 GLsizei count,
1800 GLboolean transpose,
1801 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001802{
1803 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1804}
1805
Jamie Madill334d6152015-10-22 14:00:28 -04001806void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1807 GLsizei count,
1808 GLboolean transpose,
1809 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001810{
1811 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1812}
1813
Jamie Madill334d6152015-10-22 14:00:28 -04001814void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1815 GLsizei count,
1816 GLboolean transpose,
1817 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001818{
1819 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1820}
1821
Jamie Madill334d6152015-10-22 14:00:28 -04001822void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1823 GLsizei count,
1824 GLboolean transpose,
1825 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001826{
1827 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1828}
1829
Jamie Madill334d6152015-10-22 14:00:28 -04001830void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1831 GLsizei count,
1832 GLboolean transpose,
1833 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001834{
1835 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1836}
1837
Jamie Madill334d6152015-10-22 14:00:28 -04001838void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1839 GLsizei count,
1840 GLboolean transpose,
1841 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001842{
1843 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1844}
1845
Jamie Madill334d6152015-10-22 14:00:28 -04001846void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1847 GLsizei count,
1848 GLboolean transpose,
1849 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001850{
1851 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1852}
1853
1854void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1855{
1856 setUniform(location, count, v, GL_INT);
1857}
1858
1859void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1860{
1861 setUniform(location, count, v, GL_INT_VEC2);
1862}
1863
1864void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1865{
1866 setUniform(location, count, v, GL_INT_VEC3);
1867}
1868
1869void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1870{
1871 setUniform(location, count, v, GL_INT_VEC4);
1872}
1873
1874void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1875{
1876 setUniform(location, count, v, GL_UNSIGNED_INT);
1877}
1878
1879void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1880{
1881 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1882}
1883
1884void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1885{
1886 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1887}
1888
1889void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1890{
1891 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1892}
1893
Jamie Madill4a3c2342015-10-08 12:58:45 -04001894void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1895 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001896{
1897}
1898
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001899void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001900{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001901 D3DUniformMap uniformMap;
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001902 const gl::Shader *computeShader = mState.getAttachedComputeShader();
1903 if (computeShader)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00001904 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001905 for (const sh::Uniform &computeUniform : computeShader->getUniforms())
1906
Jamie Madillfb536032015-09-11 13:19:49 -04001907 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001908 if (computeUniform.staticUse)
1909 {
1910 defineUniformBase(computeShader, computeUniform, &uniformMap);
1911 }
Jamie Madillfb536032015-09-11 13:19:49 -04001912 }
1913 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001914 else
Jamie Madillfb536032015-09-11 13:19:49 -04001915 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001916 const gl::Shader *vertexShader = mState.getAttachedVertexShader();
1917 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
1918
Jamie Madillfb536032015-09-11 13:19:49 -04001919 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08001920 if (vertexUniform.staticUse)
1921 {
1922 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
1923 }
1924 }
1925
1926 const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1927 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
1928 {
1929 if (fragmentUniform.staticUse)
1930 {
1931 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
1932 }
Jamie Madillfb536032015-09-11 13:19:49 -04001933 }
1934 }
1935
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001936 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001937 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001938 {
1939 if (!glUniform.isInDefaultBlock())
1940 continue;
1941
1942 auto mapEntry = uniformMap.find(glUniform.name);
1943 ASSERT(mapEntry != uniformMap.end());
1944 mD3DUniforms.push_back(mapEntry->second);
1945 }
1946
Jamie Madill62d31cb2015-09-11 13:25:51 -04001947 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001948 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001949}
1950
Jamie Madill91445bc2015-09-23 16:47:53 -04001951void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001952 const sh::Uniform &uniform,
1953 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001954{
Olli Etuaho96963162016-03-21 11:54:33 +02001955 // Samplers get their registers assigned in assignAllSamplerRegisters.
1956 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04001957 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001958 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001959 return;
1960 }
1961
Jamie Madill91445bc2015-09-23 16:47:53 -04001962 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1963
1964 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1965 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001966 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
Jamie Madill62d31cb2015-09-11 13:25:51 -04001967 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968
Jamie Madill91445bc2015-09-23 16:47:53 -04001969 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001970}
1971
Jamie Madill62d31cb2015-09-11 13:25:51 -04001972D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
1973{
1974 for (D3DUniform *d3dUniform : mD3DUniforms)
1975 {
1976 if (d3dUniform->name == name)
1977 {
1978 return d3dUniform;
1979 }
1980 }
1981
1982 return nullptr;
1983}
1984
Jamie Madill91445bc2015-09-23 16:47:53 -04001985void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001986 const sh::ShaderVariable &uniform,
1987 const std::string &fullName,
1988 sh::HLSLBlockEncoder *encoder,
1989 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001990{
1991 if (uniform.isStruct())
1992 {
1993 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
1994 {
1995 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
1996
Jamie Madill55def582015-05-04 11:24:57 -04001997 if (encoder)
1998 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999
2000 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2001 {
Jamie Madill334d6152015-10-22 14:00:28 -04002002 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2004
Olli Etuaho96963162016-03-21 11:54:33 +02002005 // Samplers get their registers assigned in assignAllSamplerRegisters.
2006 // Also they couldn't use the same encoder as the rest of the struct, since they are
2007 // extracted out of the struct by the shader translator.
2008 if (gl::IsSamplerType(field.type))
2009 {
2010 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2011 }
2012 else
2013 {
2014 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2015 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002016 }
2017
Jamie Madill55def582015-05-04 11:24:57 -04002018 if (encoder)
2019 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002020 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002021 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002022 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002023
2024 // Not a struct. Arrays are treated as aggregate types.
2025 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002026 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002027 encoder->enterAggregateType();
2028 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002029
Jamie Madill62d31cb2015-09-11 13:25:51 -04002030 // Advance the uniform offset, to track registers allocation for structs
2031 sh::BlockMemberInfo blockInfo =
2032 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2033 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002034
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002035 auto uniformMapEntry = uniformMap->find(fullName);
2036 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002037
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002038 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002039 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002040 d3dUniform = uniformMapEntry->second;
2041 }
2042 else
2043 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002044 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002045 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002046 }
2047
2048 if (encoder)
2049 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002050 d3dUniform->registerElement =
2051 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002052 unsigned int reg =
2053 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002054 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002055 {
2056 d3dUniform->psRegisterIndex = reg;
2057 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002058 else if (shaderType == GL_VERTEX_SHADER)
2059 {
2060 d3dUniform->vsRegisterIndex = reg;
2061 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002062 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002063 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002064 ASSERT(shaderType == GL_COMPUTE_SHADER);
2065 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002066 }
Jamie Madillfb536032015-09-11 13:19:49 -04002067
2068 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002069 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002070 {
2071 encoder->exitAggregateType();
2072 }
2073 }
2074}
2075
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002077void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002078{
Jamie Madill334d6152015-10-22 14:00:28 -04002079 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002080 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2081
Jamie Madill62d31cb2015-09-11 13:25:51 -04002082 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002083
Jamie Madill62d31cb2015-09-11 13:25:51 -04002084 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002085 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002086 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002087
2088 if (targetUniform->type == targetUniformType)
2089 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002090 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002091
Jamie Madill62d31cb2015-09-11 13:25:51 -04002092 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002093 {
Jamie Madill334d6152015-10-22 14:00:28 -04002094 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002095 const T *source = v + (i * components);
2096
2097 for (int c = 0; c < components; c++)
2098 {
2099 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
2100 }
2101 for (int c = components; c < 4; c++)
2102 {
2103 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
2104 }
2105 }
2106 }
2107 else if (targetUniform->type == targetBoolType)
2108 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002109 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110
Jamie Madill62d31cb2015-09-11 13:25:51 -04002111 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002112 {
Jamie Madill334d6152015-10-22 14:00:28 -04002113 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002114 const T *source = v + (i * components);
2115
2116 for (int c = 0; c < components; c++)
2117 {
Jamie Madill334d6152015-10-22 14:00:28 -04002118 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
2119 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002120 }
2121 for (int c = components; c < 4; c++)
2122 {
2123 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
2124 }
2125 }
2126 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002127 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002128 {
2129 ASSERT(targetUniformType == GL_INT);
2130
Jamie Madill62d31cb2015-09-11 13:25:51 -04002131 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002132
2133 bool wasDirty = targetUniform->dirty;
2134
Jamie Madill62d31cb2015-09-11 13:25:51 -04002135 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002136 {
Jamie Madill334d6152015-10-22 14:00:28 -04002137 GLint *dest = target + (i * 4);
2138 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002139
2140 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
2141 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
2142 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
2143 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
2144 }
2145
2146 if (!wasDirty && targetUniform->dirty)
2147 {
2148 mDirtySamplerMapping = true;
2149 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002150 }
Jamie Madill334d6152015-10-22 14:00:28 -04002151 else
2152 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002153}
2154
2155template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002156void ProgramD3D::setUniformMatrixfv(GLint location,
2157 GLsizei countIn,
2158 GLboolean transpose,
2159 const GLfloat *value,
2160 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002161{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002162 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002163
Jamie Madill62d31cb2015-09-11 13:25:51 -04002164 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002165 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002166 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002167
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002168 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002169 GLfloat *target =
2170 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002171
Jamie Madill62d31cb2015-09-11 13:25:51 -04002172 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002173 {
2174 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2175 if (transpose == GL_FALSE)
2176 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002177 targetUniform->dirty =
2178 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002179 }
2180 else
2181 {
Jamie Madill334d6152015-10-22 14:00:28 -04002182 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002183 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002184 }
2185 target += targetMatrixStride;
2186 value += cols * rows;
2187 }
2188}
2189
Jamie Madill4a3c2342015-10-08 12:58:45 -04002190size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002191{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002192 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002193
Jamie Madill62d31cb2015-09-11 13:25:51 -04002194 // define member uniforms
2195 sh::Std140BlockEncoder std140Encoder;
2196 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
2197 sh::BlockLayoutEncoder *encoder = nullptr;
2198
2199 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002201 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202 }
2203 else
2204 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002205 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002206 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002207
Jamie Madill39046162016-02-08 15:05:17 -05002208 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2209 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002210
2211 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002212}
2213
Jamie Madill62d31cb2015-09-11 13:25:51 -04002214void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002215{
Olli Etuaho96963162016-03-21 11:54:33 +02002216 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002217 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002218 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002219 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002220 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002221 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002222 }
2223}
2224
Olli Etuaho96963162016-03-21 11:54:33 +02002225void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002226{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002227 ASSERT(d3dUniform->isSampler());
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002228 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2229 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002230 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002231 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2232 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2233 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2234 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2235 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2236 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002237 }
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002238 else
Jamie Madillfb536032015-09-11 13:19:49 -04002239 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002240 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2241 const ShaderD3D *fragmentShaderD3D =
2242 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2243 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2244 fragmentShaderD3D->hasUniform(d3dUniform));
2245 if (vertexShaderD3D->hasUniform(d3dUniform))
2246 {
2247 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2248 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2249 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2250 mSamplersVS, &mUsedVertexSamplerRange);
2251 }
2252 if (fragmentShaderD3D->hasUniform(d3dUniform))
2253 {
2254 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2255 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2256 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2257 mSamplersPS, &mUsedPixelSamplerRange);
2258 }
Jamie Madillfb536032015-09-11 13:19:49 -04002259 }
2260}
2261
Jamie Madill62d31cb2015-09-11 13:25:51 -04002262// static
2263void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002264 GLenum samplerType,
2265 unsigned int samplerCount,
2266 std::vector<Sampler> &outSamplers,
2267 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002268{
2269 unsigned int samplerIndex = startSamplerIndex;
2270
2271 do
2272 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002273 ASSERT(samplerIndex < outSamplers.size());
2274 Sampler *sampler = &outSamplers[samplerIndex];
2275 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002276 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002277 sampler->logicalTextureUnit = 0;
2278 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002279 samplerIndex++;
2280 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002281}
2282
Brandon Jonesc9610c52014-08-25 17:02:59 -07002283void ProgramD3D::reset()
2284{
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002285 mVertexExecutables.clear();
2286 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002287
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002288 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002289 {
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002290 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002291 }
Brandon Joneseb994362014-09-24 10:27:28 -07002292
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002293 mComputeExecutable.reset(nullptr);
2294
Brandon Jones22502d52014-08-29 16:58:36 -07002295 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002296 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002297
2298 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002299 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002300 mUsesFragDepth = false;
2301 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002302 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002303 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002304
Jamie Madill62d31cb2015-09-11 13:25:51 -04002305 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002306 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002307
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002308 mVertexUniformStorage.reset(nullptr);
2309 mFragmentUniformStorage.reset(nullptr);
2310 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002311
2312 mSamplersPS.clear();
2313 mSamplersVS.clear();
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002314 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002315
2316 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002317 mUsedPixelSamplerRange = 0;
Xinghua Cao2cd9d7e2016-12-13 15:07:05 +08002318 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002319 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002320
Jamie Madill8047c0d2016-03-07 13:02:12 -05002321 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002322
Jamie Madill9fc36822015-11-18 13:08:07 -05002323 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002324
2325 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002326}
2327
Geoff Lang7dd2e102014-11-10 15:19:26 -05002328unsigned int ProgramD3D::getSerial() const
2329{
2330 return mSerial;
2331}
2332
2333unsigned int ProgramD3D::issueSerial()
2334{
2335 return mCurrentSerial++;
2336}
2337
Jamie Madill8047c0d2016-03-07 13:02:12 -05002338void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002339{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002340 const gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002341 ASSERT(vertexShader != nullptr);
2342
2343 // Init semantic index
Jamie Madill48ef11b2016-04-27 15:21:52 -04002344 for (const sh::Attribute &attribute : mState.getAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002345 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002346 int d3dSemantic = vertexShader->getSemanticIndex(attribute.name);
2347 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill63805b42015-08-25 13:17:39 -04002348
Jamie Madill8047c0d2016-03-07 13:02:12 -05002349 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002350 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002351 mAttribLocationToD3DSemantic[attribute.location + reg] = d3dSemantic + reg;
Jamie Madill63805b42015-08-25 13:17:39 -04002352 }
2353 }
Jamie Madill437d2662014-12-05 14:23:35 -05002354}
2355
Jamie Madill63805b42015-08-25 13:17:39 -04002356void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002357{
Jamie Madillbd136f92015-08-10 14:51:37 -04002358 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002359 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002360
Jamie Madill01074252016-11-28 15:55:51 -05002361 for (unsigned int locationIndex : IterateBitSet(mState.getActiveAttribLocationsMask()))
Jamie Madilld3dfda22015-07-06 08:28:49 -04002362 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002363 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002364
Jamie Madill8047c0d2016-03-07 13:02:12 -05002365 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002366 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002367 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002368 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002369 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002370 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002371 mCachedInputLayout[d3dSemantic] =
2372 GetVertexFormatType(vertexAttributes[locationIndex],
2373 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002374 }
2375 }
2376}
2377
Jamie Madill192745a2016-12-22 15:58:21 -05002378void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2379 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002380{
Jamie Madill9fc36822015-11-18 13:08:07 -05002381 const std::string &varyingSemantic =
2382 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2383
Jamie Madillccdf74b2015-08-18 10:46:12 -04002384 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002385 mStreamOutVaryings.clear();
2386
Jamie Madill48ef11b2016-04-27 15:21:52 -04002387 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002388 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2389 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002390 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002391 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2392 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002393 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002394 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002395 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002396 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2397 builtins.glPosition.index, 4, outputSlot));
2398 }
2399 }
2400 else if (tfVaryingName == "gl_FragCoord")
2401 {
2402 if (builtins.glFragCoord.enabled)
2403 {
2404 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2405 builtins.glFragCoord.index, 4, outputSlot));
2406 }
2407 }
2408 else if (tfVaryingName == "gl_PointSize")
2409 {
2410 if (builtins.glPointSize.enabled)
2411 {
2412 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2413 }
2414 }
2415 else
2416 {
Jamie Madill192745a2016-12-22 15:58:21 -05002417 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002418 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002419 const auto &varying = *registerInfo.packedVarying->varying;
2420 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002421 int componentCount = gl::VariableColumnCount(transposedType);
2422 ASSERT(!varying.isBuiltIn());
2423
Jamie Madill55c25d02015-11-18 13:08:08 -05002424 // Transform feedback for varying structs is underspecified.
2425 // See Khronos bug 9856.
2426 // TODO(jmadill): Figure out how to be spec-compliant here.
2427 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2428 continue;
2429
Jamie Madill9fc36822015-11-18 13:08:07 -05002430 // There can be more than one register assigned to a particular varying, and each
2431 // register needs its own stream out entry.
2432 if (tfVaryingName == varying.name)
2433 {
2434 mStreamOutVaryings.push_back(D3DVarying(
2435 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2436 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002437 }
2438 }
2439 }
2440}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002441
2442D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2443{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002444 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002445}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002446
2447bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2448{
2449 std::string baseName = blockName;
2450 gl::ParseAndStripArrayIndex(&baseName);
2451
2452 auto sizeIter = mBlockDataSizes.find(baseName);
2453 if (sizeIter == mBlockDataSizes.end())
2454 {
2455 *sizeOut = 0;
2456 return false;
2457 }
2458
2459 *sizeOut = sizeIter->second;
2460 return true;
2461}
2462
2463bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2464 sh::BlockMemberInfo *memberInfoOut) const
2465{
2466 auto infoIter = mBlockInfo.find(memberUniformName);
2467 if (infoIter == mBlockInfo.end())
2468 {
2469 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2470 return false;
2471 }
2472
2473 *memberInfoOut = infoIter->second;
2474 return true;
2475}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002476
2477void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2478 GLenum genMode,
2479 GLint components,
2480 const GLfloat *coeffs)
2481{
2482 UNREACHABLE();
2483}
2484
Jamie Madill8047c0d2016-03-07 13:02:12 -05002485} // namespace rx