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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// utilities.cpp: Conversion functions and other utility routines.
8
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +00009#include "common/utilities.h"
jchen108225e732017-11-14 16:29:03 +080010#include <GLSLANG/ShaderVars.h>
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000011#include "common/mathutil.h"
Geoff Lang44fa7592014-05-30 11:50:07 -040012#include "common/platform.h"
Geoff Lang83217792014-01-16 09:52:38 -050013
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include <set>
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
Cooper Partin88d3b8c2014-10-08 10:41:56 -070016#if defined(ANGLE_ENABLE_WINDOWS_STORE)
17# include <wrl.h>
18# include <wrl/wrappers/corewrappers.h>
19# include <windows.applicationmodel.core.h>
20# include <windows.graphics.display.h>
21#endif
22
Geoff Lang3edfe032015-09-04 16:38:24 -040023namespace
24{
25
26template <class IndexType>
27gl::IndexRange ComputeTypedIndexRange(const IndexType *indices,
28 size_t count,
29 bool primitiveRestartEnabled,
30 GLuint primitiveRestartIndex)
31{
32 ASSERT(count > 0);
33
34 IndexType minIndex = 0;
35 IndexType maxIndex = 0;
36 size_t nonPrimitiveRestartIndices = 0;
37
38 if (primitiveRestartEnabled)
39 {
40 // Find the first non-primitive restart index to initialize the min and max values
41 size_t i = 0;
42 for (; i < count; i++)
43 {
44 if (indices[i] != primitiveRestartIndex)
45 {
46 minIndex = indices[i];
47 maxIndex = indices[i];
48 nonPrimitiveRestartIndices++;
49 break;
50 }
51 }
52
53 // Loop over the rest of the indices
54 for (; i < count; i++)
55 {
56 if (indices[i] != primitiveRestartIndex)
57 {
58 if (minIndex > indices[i])
59 {
60 minIndex = indices[i];
61 }
62 if (maxIndex < indices[i])
63 {
64 maxIndex = indices[i];
65 }
66 nonPrimitiveRestartIndices++;
67 }
68 }
69 }
70 else
71 {
72 minIndex = indices[0];
73 maxIndex = indices[0];
74 nonPrimitiveRestartIndices = count;
75
76 for (size_t i = 1; i < count; i++)
77 {
78 if (minIndex > indices[i])
79 {
80 minIndex = indices[i];
81 }
82 if (maxIndex < indices[i])
83 {
84 maxIndex = indices[i];
85 }
86 }
87 }
88
89 return gl::IndexRange(static_cast<size_t>(minIndex), static_cast<size_t>(maxIndex),
90 nonPrimitiveRestartIndices);
91}
92
93} // anonymous namespace
94
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000095namespace gl
96{
97
Jamie Madillf2575982014-06-25 16:04:54 -040098int VariableComponentCount(GLenum type)
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000099{
Jamie Madillaa72d782014-07-02 15:31:19 -0400100 return VariableRowCount(type) * VariableColumnCount(type);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000101}
102
Jamie Madillf2575982014-06-25 16:04:54 -0400103GLenum VariableComponentType(GLenum type)
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000104{
105 switch(type)
106 {
107 case GL_BOOL:
108 case GL_BOOL_VEC2:
109 case GL_BOOL_VEC3:
110 case GL_BOOL_VEC4:
Nicolas Capense6050882013-07-08 10:43:10 -0400111 return GL_BOOL;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000112 case GL_FLOAT:
113 case GL_FLOAT_VEC2:
114 case GL_FLOAT_VEC3:
115 case GL_FLOAT_VEC4:
116 case GL_FLOAT_MAT2:
117 case GL_FLOAT_MAT3:
118 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.come6ca6702013-04-13 03:40:44 +0000119 case GL_FLOAT_MAT2x3:
120 case GL_FLOAT_MAT3x2:
121 case GL_FLOAT_MAT2x4:
122 case GL_FLOAT_MAT4x2:
123 case GL_FLOAT_MAT3x4:
124 case GL_FLOAT_MAT4x3:
Nicolas Capense6050882013-07-08 10:43:10 -0400125 return GL_FLOAT;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000126 case GL_INT:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000127 case GL_SAMPLER_2D:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400128 case GL_SAMPLER_2D_RECT_ANGLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400129 case GL_SAMPLER_3D:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000130 case GL_SAMPLER_CUBE:
Nicolas Capense6050882013-07-08 10:43:10 -0400131 case GL_SAMPLER_2D_ARRAY:
Ian Ewellbda75592016-04-18 17:25:54 -0400132 case GL_SAMPLER_EXTERNAL_OES:
JiangYizhou40219322016-12-09 09:50:51 +0800133 case GL_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400134 case GL_INT_SAMPLER_2D:
135 case GL_INT_SAMPLER_3D:
136 case GL_INT_SAMPLER_CUBE:
137 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800138 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400139 case GL_UNSIGNED_INT_SAMPLER_2D:
140 case GL_UNSIGNED_INT_SAMPLER_3D:
141 case GL_UNSIGNED_INT_SAMPLER_CUBE:
142 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800143 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400144 case GL_SAMPLER_2D_SHADOW:
145 case GL_SAMPLER_CUBE_SHADOW:
146 case GL_SAMPLER_2D_ARRAY_SHADOW:
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000147 case GL_INT_VEC2:
148 case GL_INT_VEC3:
149 case GL_INT_VEC4:
Olli Etuahoceb10482017-02-13 12:31:03 +0000150 case GL_IMAGE_2D:
151 case GL_INT_IMAGE_2D:
152 case GL_UNSIGNED_INT_IMAGE_2D:
153 case GL_IMAGE_3D:
154 case GL_INT_IMAGE_3D:
155 case GL_UNSIGNED_INT_IMAGE_3D:
156 case GL_IMAGE_2D_ARRAY:
157 case GL_INT_IMAGE_2D_ARRAY:
158 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
159 case GL_IMAGE_CUBE:
160 case GL_INT_IMAGE_CUBE:
161 case GL_UNSIGNED_INT_IMAGE_CUBE:
jchen104cdac9e2017-05-08 11:01:20 +0800162 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
Olli Etuahoceb10482017-02-13 12:31:03 +0000163 return GL_INT;
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000164 case GL_UNSIGNED_INT:
165 case GL_UNSIGNED_INT_VEC2:
166 case GL_UNSIGNED_INT_VEC3:
167 case GL_UNSIGNED_INT_VEC4:
Nicolas Capense6050882013-07-08 10:43:10 -0400168 return GL_UNSIGNED_INT;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000169 default:
Nicolas Capense6050882013-07-08 10:43:10 -0400170 UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000171 }
172
173 return GL_NONE;
174}
175
Jamie Madillf2575982014-06-25 16:04:54 -0400176size_t VariableComponentSize(GLenum type)
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000177{
178 switch(type)
179 {
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000180 case GL_BOOL: return sizeof(GLint);
181 case GL_FLOAT: return sizeof(GLfloat);
182 case GL_INT: return sizeof(GLint);
183 case GL_UNSIGNED_INT: return sizeof(GLuint);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000184 default: UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000185 }
186
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000187 return 0;
188}
189
Jamie Madillf2575982014-06-25 16:04:54 -0400190size_t VariableInternalSize(GLenum type)
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000191{
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000192 // Expanded to 4-element vectors
Jamie Madillf2575982014-06-25 16:04:54 -0400193 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000194}
195
Jamie Madillf2575982014-06-25 16:04:54 -0400196size_t VariableExternalSize(GLenum type)
daniel@transgaming.com47c60052011-11-12 03:17:50 +0000197{
Jamie Madillf2575982014-06-25 16:04:54 -0400198 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
daniel@transgaming.com47c60052011-11-12 03:17:50 +0000199}
200
Jamie Madillf2575982014-06-25 16:04:54 -0400201GLenum VariableBoolVectorType(GLenum type)
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000202{
203 switch (type)
204 {
205 case GL_FLOAT:
206 case GL_INT:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000207 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000208 return GL_BOOL;
209 case GL_FLOAT_VEC2:
210 case GL_INT_VEC2:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000211 case GL_UNSIGNED_INT_VEC2:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000212 return GL_BOOL_VEC2;
213 case GL_FLOAT_VEC3:
214 case GL_INT_VEC3:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000215 case GL_UNSIGNED_INT_VEC3:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000216 return GL_BOOL_VEC3;
217 case GL_FLOAT_VEC4:
218 case GL_INT_VEC4:
shannon.woods%transgaming.com@gtempaccount.com44ce5b12013-04-13 03:40:30 +0000219 case GL_UNSIGNED_INT_VEC4:
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000220 return GL_BOOL_VEC4;
221
222 default:
223 UNREACHABLE();
224 return GL_NONE;
225 }
226}
227
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000228int VariableRowCount(GLenum type)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000229{
230 switch (type)
231 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000232 case GL_NONE:
233 return 0;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000234 case GL_BOOL:
235 case GL_FLOAT:
236 case GL_INT:
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +0000237 case GL_UNSIGNED_INT:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000238 case GL_BOOL_VEC2:
239 case GL_FLOAT_VEC2:
240 case GL_INT_VEC2:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000241 case GL_UNSIGNED_INT_VEC2:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000242 case GL_BOOL_VEC3:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000243 case GL_FLOAT_VEC3:
244 case GL_INT_VEC3:
245 case GL_UNSIGNED_INT_VEC3:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000246 case GL_BOOL_VEC4:
247 case GL_FLOAT_VEC4:
248 case GL_INT_VEC4:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000249 case GL_UNSIGNED_INT_VEC4:
daniel@transgaming.comda8d3802012-12-20 21:12:55 +0000250 case GL_SAMPLER_2D:
Nicolas Capense6050882013-07-08 10:43:10 -0400251 case GL_SAMPLER_3D:
daniel@transgaming.comda8d3802012-12-20 21:12:55 +0000252 case GL_SAMPLER_CUBE:
Nicolas Capense6050882013-07-08 10:43:10 -0400253 case GL_SAMPLER_2D_ARRAY:
Jamie Madillaa72d782014-07-02 15:31:19 -0400254 case GL_SAMPLER_EXTERNAL_OES:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400255 case GL_SAMPLER_2D_RECT_ANGLE:
JiangYizhou40219322016-12-09 09:50:51 +0800256 case GL_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400257 case GL_INT_SAMPLER_2D:
258 case GL_INT_SAMPLER_3D:
259 case GL_INT_SAMPLER_CUBE:
260 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800261 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400262 case GL_UNSIGNED_INT_SAMPLER_2D:
263 case GL_UNSIGNED_INT_SAMPLER_3D:
264 case GL_UNSIGNED_INT_SAMPLER_CUBE:
265 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800266 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400267 case GL_SAMPLER_2D_SHADOW:
268 case GL_SAMPLER_CUBE_SHADOW:
269 case GL_SAMPLER_2D_ARRAY_SHADOW:
Martin Radev2cc85b32016-08-05 16:22:53 +0300270 case GL_IMAGE_2D:
271 case GL_INT_IMAGE_2D:
272 case GL_UNSIGNED_INT_IMAGE_2D:
273 case GL_IMAGE_2D_ARRAY:
274 case GL_INT_IMAGE_2D_ARRAY:
275 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
276 case GL_IMAGE_3D:
277 case GL_INT_IMAGE_3D:
278 case GL_UNSIGNED_INT_IMAGE_3D:
279 case GL_IMAGE_CUBE:
280 case GL_INT_IMAGE_CUBE:
281 case GL_UNSIGNED_INT_IMAGE_CUBE:
jchen104cdac9e2017-05-08 11:01:20 +0800282 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
Martin Radev2cc85b32016-08-05 16:22:53 +0300283 return 1;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000284 case GL_FLOAT_MAT2:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000285 case GL_FLOAT_MAT3x2:
286 case GL_FLOAT_MAT4x2:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000287 return 2;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000288 case GL_FLOAT_MAT3:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000289 case GL_FLOAT_MAT2x3:
290 case GL_FLOAT_MAT4x3:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000291 return 3;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000292 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000293 case GL_FLOAT_MAT2x4:
294 case GL_FLOAT_MAT3x4:
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000295 return 4;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000296 default:
297 UNREACHABLE();
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000298 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000299
300 return 0;
301}
302
303int VariableColumnCount(GLenum type)
304{
305 switch (type)
306 {
307 case GL_NONE:
308 return 0;
309 case GL_BOOL:
310 case GL_FLOAT:
311 case GL_INT:
shannonwoods@chromium.org6b709912013-05-30 00:20:04 +0000312 case GL_UNSIGNED_INT:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000313 case GL_SAMPLER_2D:
Nicolas Capense6050882013-07-08 10:43:10 -0400314 case GL_SAMPLER_3D:
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000315 case GL_SAMPLER_CUBE:
Nicolas Capense6050882013-07-08 10:43:10 -0400316 case GL_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800317 case GL_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400318 case GL_INT_SAMPLER_2D:
319 case GL_INT_SAMPLER_3D:
320 case GL_INT_SAMPLER_CUBE:
321 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800322 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Jamie Madillaa72d782014-07-02 15:31:19 -0400323 case GL_SAMPLER_EXTERNAL_OES:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400324 case GL_SAMPLER_2D_RECT_ANGLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400325 case GL_UNSIGNED_INT_SAMPLER_2D:
326 case GL_UNSIGNED_INT_SAMPLER_3D:
327 case GL_UNSIGNED_INT_SAMPLER_CUBE:
328 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800329 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400330 case GL_SAMPLER_2D_SHADOW:
331 case GL_SAMPLER_CUBE_SHADOW:
332 case GL_SAMPLER_2D_ARRAY_SHADOW:
Olli Etuahoceb10482017-02-13 12:31:03 +0000333 case GL_IMAGE_2D:
334 case GL_INT_IMAGE_2D:
335 case GL_UNSIGNED_INT_IMAGE_2D:
336 case GL_IMAGE_3D:
337 case GL_INT_IMAGE_3D:
338 case GL_UNSIGNED_INT_IMAGE_3D:
339 case GL_IMAGE_2D_ARRAY:
340 case GL_INT_IMAGE_2D_ARRAY:
341 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
342 case GL_IMAGE_CUBE:
343 case GL_INT_IMAGE_CUBE:
344 case GL_UNSIGNED_INT_IMAGE_CUBE:
jchen104cdac9e2017-05-08 11:01:20 +0800345 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
Olli Etuahoceb10482017-02-13 12:31:03 +0000346 return 1;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000347 case GL_BOOL_VEC2:
348 case GL_FLOAT_VEC2:
349 case GL_INT_VEC2:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000350 case GL_UNSIGNED_INT_VEC2:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000351 case GL_FLOAT_MAT2:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000352 case GL_FLOAT_MAT2x3:
353 case GL_FLOAT_MAT2x4:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000354 return 2;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000355 case GL_BOOL_VEC3:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000356 case GL_FLOAT_VEC3:
357 case GL_INT_VEC3:
358 case GL_UNSIGNED_INT_VEC3:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000359 case GL_FLOAT_MAT3:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000360 case GL_FLOAT_MAT3x2:
361 case GL_FLOAT_MAT3x4:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000362 return 3;
363 case GL_BOOL_VEC4:
364 case GL_FLOAT_VEC4:
365 case GL_INT_VEC4:
shannonwoods@chromium.org8c788e82013-05-30 00:20:21 +0000366 case GL_UNSIGNED_INT_VEC4:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000367 case GL_FLOAT_MAT4:
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000368 case GL_FLOAT_MAT4x2:
369 case GL_FLOAT_MAT4x3:
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000370 return 4;
371 default:
372 UNREACHABLE();
373 }
374
375 return 0;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000376}
377
Geoff Lang2ec386b2014-12-03 14:44:38 -0500378bool IsSamplerType(GLenum type)
Nicolas Capense6050882013-07-08 10:43:10 -0400379{
380 switch (type)
381 {
382 case GL_SAMPLER_2D:
383 case GL_SAMPLER_3D:
384 case GL_SAMPLER_CUBE:
385 case GL_SAMPLER_2D_ARRAY:
Ian Ewellbda75592016-04-18 17:25:54 -0400386 case GL_SAMPLER_EXTERNAL_OES:
JiangYizhou40219322016-12-09 09:50:51 +0800387 case GL_SAMPLER_2D_MULTISAMPLE:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400388 case GL_SAMPLER_2D_RECT_ANGLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400389 case GL_INT_SAMPLER_2D:
390 case GL_INT_SAMPLER_3D:
391 case GL_INT_SAMPLER_CUBE:
392 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800393 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capense6050882013-07-08 10:43:10 -0400394 case GL_UNSIGNED_INT_SAMPLER_2D:
395 case GL_UNSIGNED_INT_SAMPLER_3D:
396 case GL_UNSIGNED_INT_SAMPLER_CUBE:
397 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800398 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Nicolas Capenscb127d32013-07-15 17:26:18 -0400399 case GL_SAMPLER_2D_SHADOW:
400 case GL_SAMPLER_CUBE_SHADOW:
401 case GL_SAMPLER_2D_ARRAY_SHADOW:
Nicolas Capense6050882013-07-08 10:43:10 -0400402 return true;
403 }
404
405 return false;
406}
407
Olli Etuahoceb10482017-02-13 12:31:03 +0000408bool IsImageType(GLenum type)
409{
410 switch (type)
411 {
412 case GL_IMAGE_2D:
413 case GL_INT_IMAGE_2D:
414 case GL_UNSIGNED_INT_IMAGE_2D:
415 case GL_IMAGE_3D:
416 case GL_INT_IMAGE_3D:
417 case GL_UNSIGNED_INT_IMAGE_3D:
418 case GL_IMAGE_2D_ARRAY:
419 case GL_INT_IMAGE_2D_ARRAY:
420 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
421 case GL_IMAGE_CUBE:
422 case GL_INT_IMAGE_CUBE:
423 case GL_UNSIGNED_INT_IMAGE_CUBE:
424 return true;
425 }
426 return false;
427}
428
jchen104cdac9e2017-05-08 11:01:20 +0800429bool IsAtomicCounterType(GLenum type)
430{
431 return type == GL_UNSIGNED_INT_ATOMIC_COUNTER;
432}
433
Olli Etuahoceb10482017-02-13 12:31:03 +0000434bool IsOpaqueType(GLenum type)
435{
436 // ESSL 3.10 section 4.1.7 defines opaque types as: samplers, images and atomic counters.
jchen104cdac9e2017-05-08 11:01:20 +0800437 return IsImageType(type) || IsSamplerType(type) || IsAtomicCounterType(type);
Olli Etuahoceb10482017-02-13 12:31:03 +0000438}
439
Geoff Langf51bc792015-05-04 14:57:03 -0400440GLenum SamplerTypeToTextureType(GLenum samplerType)
441{
442 switch (samplerType)
443 {
444 case GL_SAMPLER_2D:
445 case GL_INT_SAMPLER_2D:
446 case GL_UNSIGNED_INT_SAMPLER_2D:
447 case GL_SAMPLER_2D_SHADOW:
448 return GL_TEXTURE_2D;
449
Ian Ewellbda75592016-04-18 17:25:54 -0400450 case GL_SAMPLER_EXTERNAL_OES:
451 return GL_TEXTURE_EXTERNAL_OES;
452
Geoff Langf51bc792015-05-04 14:57:03 -0400453 case GL_SAMPLER_CUBE:
454 case GL_INT_SAMPLER_CUBE:
455 case GL_UNSIGNED_INT_SAMPLER_CUBE:
456 case GL_SAMPLER_CUBE_SHADOW:
457 return GL_TEXTURE_CUBE_MAP;
458
459 case GL_SAMPLER_2D_ARRAY:
460 case GL_INT_SAMPLER_2D_ARRAY:
461 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
462 case GL_SAMPLER_2D_ARRAY_SHADOW:
463 return GL_TEXTURE_2D_ARRAY;
464
465 case GL_SAMPLER_3D:
466 case GL_INT_SAMPLER_3D:
467 case GL_UNSIGNED_INT_SAMPLER_3D:
468 return GL_TEXTURE_3D;
469
JiangYizhou40219322016-12-09 09:50:51 +0800470 case GL_SAMPLER_2D_MULTISAMPLE:
471 case GL_INT_SAMPLER_2D_MULTISAMPLE:
472 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
473 return GL_TEXTURE_2D_MULTISAMPLE;
474
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400475 case GL_SAMPLER_2D_RECT_ANGLE:
476 return GL_TEXTURE_RECTANGLE_ANGLE;
477
Geoff Langf51bc792015-05-04 14:57:03 -0400478 default:
479 UNREACHABLE();
480 return 0;
481 }
482}
483
shannon.woods%transgaming.com@gtempaccount.com02e11f32013-04-13 03:40:50 +0000484bool IsMatrixType(GLenum type)
485{
486 return VariableRowCount(type) > 1;
487}
488
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000489GLenum TransposeMatrixType(GLenum type)
490{
491 if (!IsMatrixType(type))
492 {
493 return type;
494 }
495
496 switch (type)
497 {
498 case GL_FLOAT_MAT2: return GL_FLOAT_MAT2;
499 case GL_FLOAT_MAT3: return GL_FLOAT_MAT3;
500 case GL_FLOAT_MAT4: return GL_FLOAT_MAT4;
501 case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
502 case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
503 case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
504 case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
505 case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
506 case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
507 default: UNREACHABLE(); return GL_NONE;
508 }
509}
510
Jamie Madill8c6befc2013-06-20 11:55:55 -0400511int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
512{
513 ASSERT(IsMatrixType(type));
514 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
515}
516
517int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
518{
519 ASSERT(IsMatrixType(type));
520 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
521}
522
Jamie Madillf2575982014-06-25 16:04:54 -0400523int VariableRegisterCount(GLenum type)
shannonwoods@chromium.org9bd22fa2013-05-30 00:18:47 +0000524{
525 return IsMatrixType(type) ? VariableColumnCount(type) : 1;
526}
527
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000528int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
529{
530 ASSERT(allocationSize <= bitsSize);
531
532 unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
533
534 for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
535 {
536 if ((*bits & mask) == 0)
537 {
538 *bits |= mask;
539 return i;
540 }
541
542 mask <<= 1;
543 }
544
545 return -1;
546}
547
Geoff Langd4475812015-03-18 10:53:05 -0400548static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value.");
549static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value.");
550static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value.");
551static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value.");
552static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value.");
Geoff Lang691e58c2014-12-19 17:03:25 -0500553
554bool IsCubeMapTextureTarget(GLenum target)
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000555{
Geoff Lang691e58c2014-12-19 17:03:25 -0500556 return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
557}
558
559size_t CubeMapTextureTargetToLayerIndex(GLenum target)
560{
561 ASSERT(IsCubeMapTextureTarget(target));
562 return target - static_cast<size_t>(FirstCubeMapTextureTarget);
563}
564
565GLenum LayerIndexToCubeMapTextureTarget(size_t index)
566{
567 ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
568 return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
daniel@transgaming.com19ffc242010-05-04 03:35:21 +0000569}
570
Geoff Lang3edfe032015-09-04 16:38:24 -0400571IndexRange ComputeIndexRange(GLenum indexType,
572 const GLvoid *indices,
573 size_t count,
574 bool primitiveRestartEnabled)
Geoff Lang831b1952015-05-05 11:02:27 -0400575{
576 switch (indexType)
577 {
Geoff Lang3edfe032015-09-04 16:38:24 -0400578 case GL_UNSIGNED_BYTE:
579 return ComputeTypedIndexRange(static_cast<const GLubyte *>(indices), count,
580 primitiveRestartEnabled,
581 GetPrimitiveRestartIndex(indexType));
582 case GL_UNSIGNED_SHORT:
583 return ComputeTypedIndexRange(static_cast<const GLushort *>(indices), count,
584 primitiveRestartEnabled,
585 GetPrimitiveRestartIndex(indexType));
586 case GL_UNSIGNED_INT:
587 return ComputeTypedIndexRange(static_cast<const GLuint *>(indices), count,
588 primitiveRestartEnabled,
589 GetPrimitiveRestartIndex(indexType));
590 default:
591 UNREACHABLE();
592 return IndexRange();
593 }
594}
595
596GLuint GetPrimitiveRestartIndex(GLenum indexType)
597{
598 switch (indexType)
599 {
600 case GL_UNSIGNED_BYTE:
601 return 0xFF;
602 case GL_UNSIGNED_SHORT:
603 return 0xFFFF;
604 case GL_UNSIGNED_INT:
605 return 0xFFFFFFFF;
606 default:
607 UNREACHABLE();
608 return 0;
Geoff Lang831b1952015-05-05 11:02:27 -0400609 }
610}
611
daniel@transgaming.com97c852b2012-12-20 20:56:23 +0000612bool IsTriangleMode(GLenum drawMode)
613{
614 switch (drawMode)
615 {
616 case GL_TRIANGLES:
617 case GL_TRIANGLE_FAN:
618 case GL_TRIANGLE_STRIP:
619 return true;
620 case GL_POINTS:
621 case GL_LINES:
622 case GL_LINE_LOOP:
623 case GL_LINE_STRIP:
624 return false;
625 default: UNREACHABLE();
626 }
627
628 return false;
629}
630
Geoff Lang4f0e0032017-05-01 16:04:35 -0400631bool IsIntegerFormat(GLenum unsizedFormat)
632{
633 switch (unsizedFormat)
634 {
635 case GL_RGBA_INTEGER:
636 case GL_RGB_INTEGER:
637 case GL_RG_INTEGER:
638 case GL_RED_INTEGER:
639 return true;
640
641 default:
642 return false;
643 }
644}
645
Jamie Madill865d1452014-07-02 15:31:20 -0400646// [OpenGL ES SL 3.00.4] Section 11 p. 120
647// Vertex Outs/Fragment Ins packing priorities
648int VariableSortOrder(GLenum type)
649{
650 switch (type)
651 {
652 // 1. Arrays of mat4 and mat4
653 // Non-square matrices of type matCxR consume the same space as a square
654 // matrix of type matN where N is the greater of C and R
655 case GL_FLOAT_MAT4:
656 case GL_FLOAT_MAT2x4:
657 case GL_FLOAT_MAT3x4:
658 case GL_FLOAT_MAT4x2:
659 case GL_FLOAT_MAT4x3:
660 return 0;
661
662 // 2. Arrays of mat2 and mat2 (since they occupy full rows)
663 case GL_FLOAT_MAT2:
664 return 1;
665
666 // 3. Arrays of vec4 and vec4
667 case GL_FLOAT_VEC4:
668 case GL_INT_VEC4:
669 case GL_BOOL_VEC4:
670 case GL_UNSIGNED_INT_VEC4:
671 return 2;
672
673 // 4. Arrays of mat3 and mat3
674 case GL_FLOAT_MAT3:
675 case GL_FLOAT_MAT2x3:
676 case GL_FLOAT_MAT3x2:
677 return 3;
678
679 // 5. Arrays of vec3 and vec3
680 case GL_FLOAT_VEC3:
681 case GL_INT_VEC3:
682 case GL_BOOL_VEC3:
683 case GL_UNSIGNED_INT_VEC3:
684 return 4;
685
686 // 6. Arrays of vec2 and vec2
687 case GL_FLOAT_VEC2:
688 case GL_INT_VEC2:
689 case GL_BOOL_VEC2:
690 case GL_UNSIGNED_INT_VEC2:
691 return 5;
692
693 // 7. Single component types
694 case GL_FLOAT:
695 case GL_INT:
696 case GL_BOOL:
697 case GL_UNSIGNED_INT:
698 case GL_SAMPLER_2D:
699 case GL_SAMPLER_CUBE:
700 case GL_SAMPLER_EXTERNAL_OES:
Corentin Wallez13c0dd42017-07-04 18:27:01 -0400701 case GL_SAMPLER_2D_RECT_ANGLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400702 case GL_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800703 case GL_SAMPLER_2D_MULTISAMPLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400704 case GL_SAMPLER_3D:
705 case GL_INT_SAMPLER_2D:
706 case GL_INT_SAMPLER_3D:
707 case GL_INT_SAMPLER_CUBE:
708 case GL_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800709 case GL_INT_SAMPLER_2D_MULTISAMPLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400710 case GL_UNSIGNED_INT_SAMPLER_2D:
711 case GL_UNSIGNED_INT_SAMPLER_3D:
712 case GL_UNSIGNED_INT_SAMPLER_CUBE:
713 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
JiangYizhou40219322016-12-09 09:50:51 +0800714 case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
Jamie Madill865d1452014-07-02 15:31:20 -0400715 case GL_SAMPLER_2D_SHADOW:
716 case GL_SAMPLER_2D_ARRAY_SHADOW:
717 case GL_SAMPLER_CUBE_SHADOW:
jchen1005c31da2017-07-18 16:11:39 +0800718 case GL_IMAGE_2D:
719 case GL_INT_IMAGE_2D:
720 case GL_UNSIGNED_INT_IMAGE_2D:
721 case GL_IMAGE_3D:
722 case GL_INT_IMAGE_3D:
723 case GL_UNSIGNED_INT_IMAGE_3D:
724 case GL_IMAGE_2D_ARRAY:
725 case GL_INT_IMAGE_2D_ARRAY:
726 case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
727 case GL_IMAGE_CUBE:
728 case GL_INT_IMAGE_CUBE:
729 case GL_UNSIGNED_INT_IMAGE_CUBE:
730 case GL_UNSIGNED_INT_ATOMIC_COUNTER:
731 return 6;
Jamie Madill865d1452014-07-02 15:31:20 -0400732
733 default:
734 UNREACHABLE();
735 return 0;
736 }
737}
738
Olli Etuahoc8538042017-09-27 11:20:15 +0300739std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400740{
Olli Etuahoc8538042017-09-27 11:20:15 +0300741 if (outSubscripts)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400742 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300743 outSubscripts->clear();
Geoff Langcfaeaa92015-04-14 13:41:02 -0400744 }
Olli Etuahoc8538042017-09-27 11:20:15 +0300745 // Strip any trailing array indexing operators and retrieve the subscripts.
746 size_t baseNameLength = name.length();
747 bool hasIndex = true;
748 while (hasIndex)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400749 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300750 size_t open = name.find_last_of('[', baseNameLength - 1);
751 size_t close = name.find_last_of(']', baseNameLength - 1);
752 hasIndex = (open != std::string::npos) && (close == baseNameLength - 1);
753 if (hasIndex)
Geoff Langcfaeaa92015-04-14 13:41:02 -0400754 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300755 baseNameLength = open;
756 if (outSubscripts)
757 {
758 int index = atoi(name.substr(open + 1).c_str());
759 if (index >= 0)
760 {
761 outSubscripts->push_back(index);
762 }
763 else
764 {
765 outSubscripts->push_back(GL_INVALID_INDEX);
766 }
767 }
Geoff Langcfaeaa92015-04-14 13:41:02 -0400768 }
769 }
770
Olli Etuahoc8538042017-09-27 11:20:15 +0300771 return name.substr(0, baseNameLength);
Geoff Langcfaeaa92015-04-14 13:41:02 -0400772}
773
jchen108225e732017-11-14 16:29:03 +0800774const sh::ShaderVariable *FindShaderVarField(const sh::ShaderVariable &var,
775 const std::string &fullName)
776{
777 if (var.fields.empty())
778 {
779 return nullptr;
780 }
781 size_t pos = fullName.find_first_of(".");
782 if (pos == std::string::npos)
783 {
784 return nullptr;
785 }
786 std::string topName = fullName.substr(0, pos);
787 if (topName != var.name)
788 {
789 return nullptr;
790 }
791 std::string fieldName = fullName.substr(pos + 1);
792 if (fieldName.empty())
793 {
794 return nullptr;
795 }
796 for (const auto &field : var.fields)
797 {
798 if (field.name == fieldName)
799 {
800 return &field;
801 }
802 }
803 return nullptr;
804}
805
Olli Etuaho465835d2017-09-26 13:34:10 +0300806unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes)
807{
808 unsigned int arraySizeProduct = 1u;
809 for (unsigned int arraySize : arraySizes)
810 {
811 arraySizeProduct *= arraySize;
812 }
813 return arraySizeProduct;
814}
815
Olli Etuahod2551232017-10-26 20:03:33 +0300816unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut)
Jamie Madill4a3c2342015-10-08 12:58:45 -0400817{
Olli Etuahod2551232017-10-26 20:03:33 +0300818 ASSERT(nameLengthWithoutArrayIndexOut != nullptr);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400819
820 // Strip any trailing array operator and retrieve the subscript
Olli Etuahod2551232017-10-26 20:03:33 +0300821 size_t open = name.find_last_of('[');
822 if (open != std::string::npos && name.back() == ']')
Jamie Madill4a3c2342015-10-08 12:58:45 -0400823 {
Olli Etuahod2551232017-10-26 20:03:33 +0300824 bool indexIsValidDecimalNumber = true;
825 for (size_t i = open + 1; i < name.length() - 1u; ++i)
826 {
827 if (!isdigit(name[i]))
828 {
829 indexIsValidDecimalNumber = false;
830 break;
831 }
832 }
833 if (indexIsValidDecimalNumber)
834 {
Bryan Bernhart (Intel Americas Inc)f4f293e2017-11-06 15:56:29 -0800835 errno = 0; // reset global error flag.
836 unsigned long subscript =
837 strtoul(name.c_str() + open + 1, /*endptr*/ nullptr, /*radix*/ 10);
838
839 // Check if resulting integer is out-of-range or conversion error.
840 if ((subscript <= static_cast<unsigned long>(UINT_MAX)) &&
841 !(subscript == ULONG_MAX && errno == ERANGE) && !(errno != 0 && subscript == 0))
842 {
843 *nameLengthWithoutArrayIndexOut = open;
844 return static_cast<unsigned int>(subscript);
845 }
Olli Etuahod2551232017-10-26 20:03:33 +0300846 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400847 }
848
Olli Etuahod2551232017-10-26 20:03:33 +0300849 *nameLengthWithoutArrayIndexOut = name.length();
Bryan Bernhart (Intel Americas Inc)f4f293e2017-11-06 15:56:29 -0800850 return GL_INVALID_INDEX;
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000851}
852
Geoff Langee6884e2017-11-09 16:51:11 -0500853const char *GetGenericErrorMessage(GLenum error)
854{
855 switch (error)
856 {
857 case GL_NO_ERROR:
858 return "";
859 case GL_INVALID_ENUM:
860 return "Invalid enum.";
861 case GL_INVALID_VALUE:
862 return "Invalid value.";
863 case GL_INVALID_OPERATION:
864 return "Invalid operation.";
865 case GL_STACK_OVERFLOW:
866 return "Stack overflow.";
867 case GL_STACK_UNDERFLOW:
868 return "Stack underflow.";
869 case GL_OUT_OF_MEMORY:
870 return "Out of memory.";
871 case GL_INVALID_FRAMEBUFFER_OPERATION:
872 return "Invalid framebuffer operation.";
873 default:
874 UNREACHABLE();
875 return "Unknown error.";
876 }
877}
878
Jamie Madill8957b6c2017-11-14 12:40:38 -0500879unsigned int ElementTypeSize(GLenum elementType)
880{
881 switch (elementType)
882 {
883 case GL_UNSIGNED_BYTE:
884 return sizeof(GLubyte);
885 case GL_UNSIGNED_SHORT:
886 return sizeof(GLushort);
887 case GL_UNSIGNED_INT:
888 return sizeof(GLuint);
889 default:
890 UNREACHABLE();
891 return 0;
892 }
893}
894
Jamie Madill4a3c2342015-10-08 12:58:45 -0400895} // namespace gl
896
Geoff Langa8406172015-07-21 16:53:39 -0400897namespace egl
898{
899static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 1,
900 "Unexpected EGL cube map enum value.");
901static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 2,
902 "Unexpected EGL cube map enum value.");
903static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 3,
904 "Unexpected EGL cube map enum value.");
905static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 4,
906 "Unexpected EGL cube map enum value.");
907static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 5,
908 "Unexpected EGL cube map enum value.");
909
910bool IsCubeMapTextureTarget(EGLenum target)
911{
912 return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
913}
914
915size_t CubeMapTextureTargetToLayerIndex(EGLenum target)
916{
917 ASSERT(IsCubeMapTextureTarget(target));
918 return target - static_cast<size_t>(FirstCubeMapTextureTarget);
919}
920
921EGLenum LayerIndexToCubeMapTextureTarget(size_t index)
922{
923 ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
924 return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
925}
926
927bool IsTextureTarget(EGLenum target)
928{
929 switch (target)
930 {
931 case EGL_GL_TEXTURE_2D_KHR:
932 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
933 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
934 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
935 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
936 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
937 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
938 case EGL_GL_TEXTURE_3D_KHR:
939 return true;
940
941 default:
942 return false;
943 }
944}
945
946bool IsRenderbufferTarget(EGLenum target)
947{
948 return target == EGL_GL_RENDERBUFFER_KHR;
949}
Geoff Langee6884e2017-11-09 16:51:11 -0500950
951const char *GetGenericErrorMessage(EGLint error)
952{
953 switch (error)
954 {
955 case EGL_SUCCESS:
956 return "";
957 case EGL_NOT_INITIALIZED:
958 return "Not initialized.";
959 case EGL_BAD_ACCESS:
960 return "Bad access.";
961 case EGL_BAD_ALLOC:
962 return "Bad allocation.";
963 case EGL_BAD_ATTRIBUTE:
964 return "Bad attribute.";
965 case EGL_BAD_CONFIG:
966 return "Bad config.";
967 case EGL_BAD_CONTEXT:
968 return "Bad context.";
969 case EGL_BAD_CURRENT_SURFACE:
970 return "Bad current surface.";
971 case EGL_BAD_DISPLAY:
972 return "Bad display.";
973 case EGL_BAD_MATCH:
974 return "Bad match.";
975 case EGL_BAD_NATIVE_WINDOW:
976 return "Bad native window.";
977 case EGL_BAD_PARAMETER:
978 return "Bad parameter.";
979 case EGL_BAD_SURFACE:
980 return "Bad surface.";
981 case EGL_CONTEXT_LOST:
982 return "Context lost.";
983 case EGL_BAD_STREAM_KHR:
984 return "Bad stream.";
985 case EGL_BAD_STATE_KHR:
986 return "Bad state.";
987 case EGL_BAD_DEVICE_EXT:
988 return "Bad device.";
989 default:
990 UNREACHABLE();
991 return "Unknown error.";
992 }
993}
994
Jamie Madill8b9b7922016-05-19 13:13:37 -0400995} // namespace egl
Geoff Langa8406172015-07-21 16:53:39 -0400996
997namespace egl_gl
998{
999GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget)
1000{
1001 ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
1002 return gl::LayerIndexToCubeMapTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
1003}
1004
1005GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget)
1006{
1007 switch (eglTarget)
1008 {
1009 case EGL_GL_TEXTURE_2D_KHR:
1010 return GL_TEXTURE_2D;
1011
1012 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
1013 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
1014 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
1015 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
1016 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
1017 case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
1018 return EGLCubeMapTargetToGLCubeMapTarget(eglTarget);
1019
1020 case EGL_GL_TEXTURE_3D_KHR:
1021 return GL_TEXTURE_3D;
1022
1023 default:
1024 UNREACHABLE();
1025 return GL_NONE;
1026 }
1027}
1028
Corentin Wallez9db70de2017-07-04 18:28:42 -04001029GLenum EGLTextureTargetToGLTextureTarget(EGLenum eglTarget)
1030{
1031 switch (eglTarget)
1032 {
1033 case EGL_TEXTURE_2D:
1034 return GL_TEXTURE_2D;
1035
1036 case EGL_TEXTURE_RECTANGLE_ANGLE:
1037 return GL_TEXTURE_RECTANGLE_ANGLE;
1038
1039 default:
1040 UNREACHABLE();
1041 return GL_NONE;
1042 }
1043}
1044
Geoff Langa8406172015-07-21 16:53:39 -04001045GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer)
1046{
1047 return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer));
1048}
Jamie Madill8b9b7922016-05-19 13:13:37 -04001049} // namespace egl_gl
Geoff Langa8406172015-07-21 16:53:39 -04001050
Geoff Langc5a2a172017-01-13 15:55:07 -05001051namespace gl_egl
1052{
1053EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType)
1054{
1055 switch (glComponentType)
1056 {
1057 case GL_FLOAT:
1058 return EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
1059
1060 case GL_UNSIGNED_NORMALIZED:
1061 return EGL_COLOR_COMPONENT_TYPE_FIXED_EXT;
1062
1063 default:
1064 UNREACHABLE();
1065 return EGL_NONE;
1066 }
1067}
1068} // namespace gl_egl
1069
Austin Kinross922a9fb2014-10-21 14:26:33 -07001070#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001071std::string getTempPath()
1072{
Shannon Woodsfb839472014-06-16 13:21:41 -04001073#ifdef ANGLE_PLATFORM_WINDOWS
Austin Kinross922a9fb2014-10-21 14:26:33 -07001074 char path[MAX_PATH];
1075 DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
1076 if (pathLen == 0)
1077 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001078 UNREACHABLE();
1079 return std::string();
Austin Kinross922a9fb2014-10-21 14:26:33 -07001080 }
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001081
Austin Kinross922a9fb2014-10-21 14:26:33 -07001082 UINT unique = GetTempFileNameA(path, "sh", 0, path);
1083 if (unique == 0)
1084 {
1085 UNREACHABLE();
1086 return std::string();
1087 }
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +00001088
Austin Kinross922a9fb2014-10-21 14:26:33 -07001089 return path;
Geoff Lang83217792014-01-16 09:52:38 -05001090#else
1091 UNIMPLEMENTED();
1092 return "";
1093#endif
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001094}
1095
1096void writeFile(const char* path, const void* content, size_t size)
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001097{
1098 FILE* file = fopen(path, "w");
1099 if (!file)
1100 {
1101 UNREACHABLE();
1102 return;
1103 }
1104
1105 fwrite(content, sizeof(char), size, file);
1106 fclose(file);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001107}
Austin Kinross922a9fb2014-10-21 14:26:33 -07001108#endif // !ANGLE_ENABLE_WINDOWS_STORE
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001109
Cooper Partin1edac3b2014-11-20 13:49:27 -08001110#if defined (ANGLE_PLATFORM_WINDOWS)
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001111
Cooper Partin1edac3b2014-11-20 13:49:27 -08001112// Causes the thread to relinquish the remainder of its time slice to any
1113// other thread that is ready to run.If there are no other threads ready
1114// to run, the function returns immediately, and the thread continues execution.
1115void ScheduleYield()
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001116{
Geoff Lange5f735f2015-09-17 13:26:59 -04001117 Sleep(0);
Cooper Partin88d3b8c2014-10-08 10:41:56 -07001118}
1119
Kenneth Russellb23deb22014-11-21 14:53:56 -08001120#endif