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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Langcec35902014-04-16 10:52:36 -04002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Shader.cpp: Implements the gl::Shader class and its derived classes
8// VertexShader and FragmentShader. Implements GL shader objects and related
9// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
10
Geoff Lang2b5420c2014-11-19 14:20:15 -050011#include "libANGLE/Shader.h"
Geoff Lang0b7eef72014-06-12 14:10:47 -040012
13#include <sstream>
14
Jamie Madill91445bc2015-09-23 16:47:53 -040015#include "common/utilities.h"
16#include "GLSLANG/ShaderLang.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Caps.h"
Jamie Madill006cbc52015-09-23 16:47:54 -040018#include "libANGLE/Compiler.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040019#include "libANGLE/Constants.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040020#include "libANGLE/renderer/GLImplFactory.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040021#include "libANGLE/renderer/ShaderImpl.h"
22#include "libANGLE/ResourceManager.h"
Bryan Bernhart619c8332016-11-09 11:11:41 -080023#include "libANGLE/Context.h"
Jamie Madill91445bc2015-09-23 16:47:53 -040024
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025namespace gl
26{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027
Jamie Madill006cbc52015-09-23 16:47:54 -040028namespace
29{
30template <typename VarT>
31std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
32{
33 ASSERT(variableList);
34 std::vector<VarT> result;
35 for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
36 {
37 const VarT &var = variableList->at(varIndex);
38 if (var.staticUse)
39 {
40 result.push_back(var);
41 }
42 }
43 return result;
44}
45
46template <typename VarT>
47const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
48{
49 ASSERT(variableList);
50 return *variableList;
51}
52
Jamie Madill9fc36822015-11-18 13:08:07 -050053} // anonymous namespace
54
Jamie Madill006cbc52015-09-23 16:47:54 -040055// true if varying x has a higher priority in packing than y
Jamie Madill55c25d02015-11-18 13:08:08 -050056bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
Jamie Madill006cbc52015-09-23 16:47:54 -040057{
58 if (x.type == y.type)
59 {
Olli Etuaho465835d2017-09-26 13:34:10 +030060 return x.getArraySizeProduct() > y.getArraySizeProduct();
Jamie Madill006cbc52015-09-23 16:47:54 -040061 }
62
63 // Special case for handling structs: we sort these to the end of the list
Jamie Madillf00f7ff2017-08-31 14:39:15 -040064 if (x.type == GL_NONE)
Jamie Madill006cbc52015-09-23 16:47:54 -040065 {
66 return false;
67 }
68
Jamie Madillf00f7ff2017-08-31 14:39:15 -040069 if (y.type == GL_NONE)
Jamie Madill006cbc52015-09-23 16:47:54 -040070 {
71 return true;
72 }
73
74 return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
75}
76
Jamie Madill34ca4f52017-06-13 11:49:39 -040077ShaderState::ShaderState(GLenum shaderType)
78 : mLabel(),
79 mShaderType(shaderType),
80 mShaderVersion(100),
Martin Radev7cf61662017-07-26 17:10:53 +030081 mNumViews(-1),
Jiawei Shao89be29a2017-11-06 14:36:45 +080082 mGeometryShaderInputPrimitiveType(GL_INVALID_VALUE),
83 mGeometryShaderOutputPrimitiveType(GL_INVALID_VALUE),
84 mGeometryShaderInvocations(1),
85 mGeometryShaderMaxVertices(-1),
Jamie Madill34ca4f52017-06-13 11:49:39 -040086 mCompileStatus(CompileStatus::NOT_COMPILED)
Jamie Madill91445bc2015-09-23 16:47:53 -040087{
Martin Radev4c4c8e72016-08-04 12:25:34 +030088 mLocalSize.fill(-1);
Jamie Madill91445bc2015-09-23 16:47:53 -040089}
90
Jamie Madill15243d92016-04-26 13:41:35 -040091ShaderState::~ShaderState()
Jamie Madill91445bc2015-09-23 16:47:53 -040092{
93}
94
Geoff Lang4ddf5af2016-12-01 14:30:44 -050095Shader::Shader(ShaderProgramManager *manager,
Jamie Madill7aea7e02016-05-10 10:39:45 -040096 rx::GLImplFactory *implFactory,
Jamie Madill006cbc52015-09-23 16:47:54 -040097 const gl::Limitations &rendererLimitations,
98 GLenum type,
99 GLuint handle)
Jamie Madill15243d92016-04-26 13:41:35 -0400100 : mState(type),
101 mImplementation(implFactory->createShader(mState)),
Jamie Madill006cbc52015-09-23 16:47:54 -0400102 mRendererLimitations(rendererLimitations),
Brandon Jonesf05cdee2014-08-27 15:24:07 -0700103 mHandle(handle),
Corentin Wallezbc99bb62015-05-14 17:42:20 -0400104 mType(type),
Brandon Jonesf05cdee2014-08-27 15:24:07 -0700105 mRefCount(0),
106 mDeleteStatus(false),
Corentin Wallezbc99bb62015-05-14 17:42:20 -0400107 mResourceManager(manager)
Jamie Madille294bb82014-07-17 14:16:26 -0400108{
Jamie Madill91445bc2015-09-23 16:47:53 -0400109 ASSERT(mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000110}
111
Jamie Madill4928b7c2017-06-20 12:57:39 -0400112void Shader::onDestroy(const gl::Context *context)
113{
114 mBoundCompiler.set(context, nullptr);
115 mImplementation.reset(nullptr);
116 delete this;
117}
118
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119Shader::~Shader()
120{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400121 ASSERT(!mImplementation);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122}
123
Geoff Lang70d0f492015-12-10 17:45:46 -0500124void Shader::setLabel(const std::string &label)
125{
Jamie Madill15243d92016-04-26 13:41:35 -0400126 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500127}
128
129const std::string &Shader::getLabel() const
130{
Jamie Madill15243d92016-04-26 13:41:35 -0400131 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500132}
133
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000134GLuint Shader::getHandle() const
135{
136 return mHandle;
137}
138
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +0000139void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000140{
Geoff Lang536d7262013-08-26 17:04:20 -0400141 std::ostringstream stream;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000142
143 for (int i = 0; i < count; i++)
144 {
Geoff Langf60fab62014-11-24 11:21:20 -0500145 if (length == nullptr || length[i] < 0)
146 {
Jamie Madille7cfb3d2014-12-03 10:58:56 -0500147 stream.write(string[i], strlen(string[i]));
Geoff Langf60fab62014-11-24 11:21:20 -0500148 }
149 else
150 {
151 stream.write(string[i], length[i]);
152 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000153 }
154
Jamie Madill15243d92016-04-26 13:41:35 -0400155 mState.mSource = stream.str();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156}
157
Jamie Madillbd044ed2017-06-05 12:59:21 -0400158int Shader::getInfoLogLength(const Context *context)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000159{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400160 resolveCompile(context);
Jamie Madill006cbc52015-09-23 16:47:54 -0400161 if (mInfoLog.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400162 {
163 return 0;
164 }
165
Jamie Madill006cbc52015-09-23 16:47:54 -0400166 return (static_cast<int>(mInfoLog.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000167}
168
Jamie Madillbd044ed2017-06-05 12:59:21 -0400169void Shader::getInfoLog(const Context *context, GLsizei bufSize, GLsizei *length, char *infoLog)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000170{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400171 resolveCompile(context);
172
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000173 int index = 0;
174
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000175 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000176 {
Jamie Madill006cbc52015-09-23 16:47:54 -0400177 index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
178 memcpy(infoLog, mInfoLog.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000179
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000180 infoLog[index] = '\0';
181 }
182
183 if (length)
184 {
185 *length = index;
186 }
187}
188
189int Shader::getSourceLength() const
190{
Jamie Madill15243d92016-04-26 13:41:35 -0400191 return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000192}
193
Jamie Madillbd044ed2017-06-05 12:59:21 -0400194int Shader::getTranslatedSourceLength(const Context *context)
zmo@google.coma574f782011-10-03 21:45:23 +0000195{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400196 resolveCompile(context);
197
Jamie Madill15243d92016-04-26 13:41:35 -0400198 if (mState.mTranslatedSource.empty())
Jamie Madill91445bc2015-09-23 16:47:53 -0400199 {
200 return 0;
201 }
202
Jamie Madill15243d92016-04-26 13:41:35 -0400203 return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
zmo@google.coma574f782011-10-03 21:45:23 +0000204}
205
Jamie Madillbd044ed2017-06-05 12:59:21 -0400206int Shader::getTranslatedSourceWithDebugInfoLength(const Context *context)
Jamie Madill847638a2015-11-20 13:01:41 -0500207{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400208 resolveCompile(context);
209
Jamie Madill847638a2015-11-20 13:01:41 -0500210 const std::string &debugInfo = mImplementation->getDebugInfo();
211 if (debugInfo.empty())
212 {
213 return 0;
214 }
215
216 return (static_cast<int>(debugInfo.length()) + 1);
217}
218
Jamie Madillbd044ed2017-06-05 12:59:21 -0400219// static
220void Shader::GetSourceImpl(const std::string &source,
221 GLsizei bufSize,
222 GLsizei *length,
223 char *buffer)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000224{
225 int index = 0;
226
daniel@transgaming.com807d8c32012-04-04 15:06:04 +0000227 if (bufSize > 0)
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000228 {
Geoff Lang536d7262013-08-26 17:04:20 -0400229 index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
230 memcpy(buffer, source.c_str(), index);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000231
zmo@google.coma574f782011-10-03 21:45:23 +0000232 buffer[index] = '\0';
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000233 }
234
235 if (length)
236 {
237 *length = index;
238 }
239}
240
Geoff Lang536d7262013-08-26 17:04:20 -0400241void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
zmo@google.coma574f782011-10-03 21:45:23 +0000242{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400243 GetSourceImpl(mState.mSource, bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000244}
245
Jamie Madillbd044ed2017-06-05 12:59:21 -0400246void Shader::getTranslatedSource(const Context *context,
247 GLsizei bufSize,
248 GLsizei *length,
249 char *buffer)
zmo@google.coma574f782011-10-03 21:45:23 +0000250{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400251 GetSourceImpl(getTranslatedSource(context), bufSize, length, buffer);
zmo@google.coma574f782011-10-03 21:45:23 +0000252}
253
Jamie Madillbd044ed2017-06-05 12:59:21 -0400254const std::string &Shader::getTranslatedSource(const Context *context)
Tibor den Ouden97049c62014-10-06 21:39:16 +0200255{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400256 resolveCompile(context);
257 return mState.mTranslatedSource;
258}
259
260void Shader::getTranslatedSourceWithDebugInfo(const Context *context,
261 GLsizei bufSize,
262 GLsizei *length,
263 char *buffer)
264{
265 resolveCompile(context);
Jamie Madill847638a2015-11-20 13:01:41 -0500266 const std::string &debugInfo = mImplementation->getDebugInfo();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400267 GetSourceImpl(debugInfo, bufSize, length, buffer);
Tibor den Ouden97049c62014-10-06 21:39:16 +0200268}
269
Bryan Bernhart619c8332016-11-09 11:11:41 -0800270void Shader::compile(const Context *context)
Jamie Madillbf9cce22014-07-18 10:33:09 -0400271{
Jamie Madill15243d92016-04-26 13:41:35 -0400272 mState.mTranslatedSource.clear();
Jamie Madill006cbc52015-09-23 16:47:54 -0400273 mInfoLog.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400274 mState.mShaderVersion = 100;
Jiawei Shao3d404882017-10-16 13:30:48 +0800275 mState.mInputVaryings.clear();
276 mState.mOutputVaryings.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400277 mState.mUniforms.clear();
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800278 mState.mUniformBlocks.clear();
279 mState.mShaderStorageBlocks.clear();
Jamie Madill15243d92016-04-26 13:41:35 -0400280 mState.mActiveAttributes.clear();
281 mState.mActiveOutputVariables.clear();
Martin Radev7cf61662017-07-26 17:10:53 +0300282 mState.mNumViews = -1;
Jiawei Shao89be29a2017-11-06 14:36:45 +0800283 mState.mGeometryShaderInputPrimitiveType = GL_INVALID_VALUE;
284 mState.mGeometryShaderOutputPrimitiveType = GL_INVALID_VALUE;
285 mState.mGeometryShaderInvocations = 1;
286 mState.mGeometryShaderMaxVertices = -1;
Jamie Madill91445bc2015-09-23 16:47:53 -0400287
Jamie Madill34ca4f52017-06-13 11:49:39 -0400288 mState.mCompileStatus = CompileStatus::COMPILE_REQUESTED;
Jamie Madill4928b7c2017-06-20 12:57:39 -0400289 mBoundCompiler.set(context, context->getCompiler());
Jamie Madillbd044ed2017-06-05 12:59:21 -0400290
291 // Cache the compile source and options for compilation. Must be done now, since the source
292 // can change before the link call or another call that resolves the compile.
Jamie Madill006cbc52015-09-23 16:47:54 -0400293
294 std::stringstream sourceStream;
295
Jamie Madillbd044ed2017-06-05 12:59:21 -0400296 mLastCompileOptions =
297 mImplementation->prepareSourceAndReturnOptions(&sourceStream, &mLastCompiledSourcePath);
298 mLastCompileOptions |= (SH_OBJECT_CODE | SH_VARIABLES);
299 mLastCompiledSource = sourceStream.str();
Jamie Madill006cbc52015-09-23 16:47:54 -0400300
Bryan Bernhart619c8332016-11-09 11:11:41 -0800301 // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
302 if (context->getExtensions().webglCompatibility)
303 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400304 mLastCompileOptions |= SH_INIT_GL_POSITION;
305 mLastCompileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
306 mLastCompileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
307 mLastCompileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
Bryan Bernhart619c8332016-11-09 11:11:41 -0800308 }
309
Jamie Madill006cbc52015-09-23 16:47:54 -0400310 // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
311 // in fragment shaders. Shader compilation will fail. To provide a better error message we can
312 // instruct the compiler to pre-validate.
313 if (mRendererLimitations.shadersRequireIndexedLoopValidation)
314 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400315 mLastCompileOptions |= SH_VALIDATE_LOOP_INDEXING;
Jamie Madill006cbc52015-09-23 16:47:54 -0400316 }
Jamie Madillbd044ed2017-06-05 12:59:21 -0400317}
Jamie Madill006cbc52015-09-23 16:47:54 -0400318
Jamie Madillbd044ed2017-06-05 12:59:21 -0400319void Shader::resolveCompile(const Context *context)
320{
Jamie Madill34ca4f52017-06-13 11:49:39 -0400321 if (!mState.compilePending())
Jamie Madilld2c52e32015-10-14 17:07:05 -0400322 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400323 return;
Jamie Madilld2c52e32015-10-14 17:07:05 -0400324 }
325
Jamie Madillbd044ed2017-06-05 12:59:21 -0400326 ASSERT(mBoundCompiler.get());
327 ShHandle compilerHandle = mBoundCompiler->getCompilerHandle(mState.mShaderType);
Jamie Madilld2c52e32015-10-14 17:07:05 -0400328
Jamie Madillbd044ed2017-06-05 12:59:21 -0400329 std::vector<const char *> srcStrings;
Jamie Madill006cbc52015-09-23 16:47:54 -0400330
Jamie Madillbd044ed2017-06-05 12:59:21 -0400331 if (!mLastCompiledSourcePath.empty())
332 {
333 srcStrings.push_back(mLastCompiledSourcePath.c_str());
334 }
335
336 srcStrings.push_back(mLastCompiledSource.c_str());
337
338 if (!sh::Compile(compilerHandle, &srcStrings[0], srcStrings.size(), mLastCompileOptions))
Jamie Madill006cbc52015-09-23 16:47:54 -0400339 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500340 mInfoLog = sh::GetInfoLog(compilerHandle);
Yuly Novikovd73f8522017-01-13 17:48:57 -0500341 WARN() << std::endl << mInfoLog;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400342 mState.mCompileStatus = CompileStatus::NOT_COMPILED;
Jamie Madill006cbc52015-09-23 16:47:54 -0400343 return;
344 }
345
Jamie Madillacb4b812016-11-07 13:50:29 -0500346 mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400347
Jamie Madillbd044ed2017-06-05 12:59:21 -0400348#if !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400349 // Prefix translated shader with commented out un-translated shader.
350 // Useful in diagnostics tools which capture the shader source.
351 std::ostringstream shaderStream;
352 shaderStream << "// GLSL\n";
353 shaderStream << "//\n";
354
Geoff Lang9e1bf102017-03-28 15:10:48 -0400355 std::istringstream inputSourceStream(mState.mSource);
356 std::string line;
357 while (std::getline(inputSourceStream, line))
Jamie Madill006cbc52015-09-23 16:47:54 -0400358 {
Geoff Lang9e1bf102017-03-28 15:10:48 -0400359 // Remove null characters from the source line
360 line.erase(std::remove(line.begin(), line.end(), '\0'), line.end());
Jamie Madill006cbc52015-09-23 16:47:54 -0400361
Geoff Langab4be842017-07-18 11:23:07 -0400362 shaderStream << "// " << line << std::endl;
Jamie Madill006cbc52015-09-23 16:47:54 -0400363 }
364 shaderStream << "\n\n";
Jamie Madill15243d92016-04-26 13:41:35 -0400365 shaderStream << mState.mTranslatedSource;
366 mState.mTranslatedSource = shaderStream.str();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400367#endif // !defined(NDEBUG)
Jamie Madill006cbc52015-09-23 16:47:54 -0400368
369 // Gather the shader information
Jamie Madillacb4b812016-11-07 13:50:29 -0500370 mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
Jamie Madill006cbc52015-09-23 16:47:54 -0400371
Jamie Madillacb4b812016-11-07 13:50:29 -0500372 mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800373 mState.mUniformBlocks = GetShaderVariables(sh::GetUniformBlocks(compilerHandle));
374 mState.mShaderStorageBlocks = GetShaderVariables(sh::GetShaderStorageBlocks(compilerHandle));
Jamie Madill006cbc52015-09-23 16:47:54 -0400375
Martin Radev4c4c8e72016-08-04 12:25:34 +0300376 switch (mState.mShaderType)
Jamie Madill006cbc52015-09-23 16:47:54 -0400377 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300378 case GL_COMPUTE_SHADER:
379 {
Jamie Madillacb4b812016-11-07 13:50:29 -0500380 mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300381 break;
382 }
383 case GL_VERTEX_SHADER:
384 {
Martin Radev7cf61662017-07-26 17:10:53 +0300385 {
Jiawei Shao3d404882017-10-16 13:30:48 +0800386 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
Martin Radev7cf61662017-07-26 17:10:53 +0300387 mState.mActiveAttributes =
388 GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
389 mState.mNumViews = sh::GetVertexShaderNumViews(compilerHandle);
390 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300391 break;
392 }
393 case GL_FRAGMENT_SHADER:
394 {
Jiawei Shao3d404882017-10-16 13:30:48 +0800395 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300396 // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
Jiawei Shao3d404882017-10-16 13:30:48 +0800397 std::sort(mState.mInputVaryings.begin(), mState.mInputVaryings.end(), CompareShaderVar);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300398 mState.mActiveOutputVariables =
Jamie Madillacb4b812016-11-07 13:50:29 -0500399 GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
Martin Radev4c4c8e72016-08-04 12:25:34 +0300400 break;
401 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800402 case GL_GEOMETRY_SHADER_EXT:
403 {
404 mState.mInputVaryings = GetShaderVariables(sh::GetInputVaryings(compilerHandle));
405 mState.mOutputVaryings = GetShaderVariables(sh::GetOutputVaryings(compilerHandle));
406
407 mState.mGeometryShaderInputPrimitiveType =
408 sh::GetGeometryShaderInputPrimitiveType(compilerHandle);
409 mState.mGeometryShaderOutputPrimitiveType =
410 sh::GetGeometryShaderOutputPrimitiveType(compilerHandle);
411 mState.mGeometryShaderInvocations = sh::GetGeometryShaderInvocations(compilerHandle);
412 mState.mGeometryShaderMaxVertices = sh::GetGeometryShaderMaxVertices(compilerHandle);
413 break;
414 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300415 default:
416 UNREACHABLE();
Jamie Madill006cbc52015-09-23 16:47:54 -0400417 }
418
Jamie Madill15243d92016-04-26 13:41:35 -0400419 ASSERT(!mState.mTranslatedSource.empty());
Jamie Madill006cbc52015-09-23 16:47:54 -0400420
Jamie Madillbd044ed2017-06-05 12:59:21 -0400421 bool success = mImplementation->postTranslateCompile(mBoundCompiler.get(), &mInfoLog);
Jamie Madill34ca4f52017-06-13 11:49:39 -0400422 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423}
424
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000425void Shader::addRef()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000426{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000427 mRefCount++;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000428}
429
Jamie Madill6c1f6712017-02-14 19:08:04 -0500430void Shader::release(const Context *context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000431{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000432 mRefCount--;
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000433
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000434 if (mRefCount == 0 && mDeleteStatus)
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000435 {
Jamie Madill6c1f6712017-02-14 19:08:04 -0500436 mResourceManager->deleteShader(context, mHandle);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000437 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000438}
439
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000440unsigned int Shader::getRefCount() const
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000441{
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000442 return mRefCount;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000443}
444
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000445bool Shader::isFlaggedForDeletion() const
446{
447 return mDeleteStatus;
448}
449
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000450void Shader::flagForDeletion()
451{
452 mDeleteStatus = true;
453}
454
Jamie Madillbd044ed2017-06-05 12:59:21 -0400455bool Shader::isCompiled(const Context *context)
Jamie Madill80a6fc02015-08-21 16:53:16 -0400456{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400457 resolveCompile(context);
Jamie Madill34ca4f52017-06-13 11:49:39 -0400458 return mState.mCompileStatus == CompileStatus::COMPILED;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400459}
460
461int Shader::getShaderVersion(const Context *context)
462{
463 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400464 return mState.mShaderVersion;
Jamie Madill80a6fc02015-08-21 16:53:16 -0400465}
466
Jiawei Shao3d404882017-10-16 13:30:48 +0800467const std::vector<sh::Varying> &Shader::getInputVaryings(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400468{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400469 resolveCompile(context);
Jiawei Shao3d404882017-10-16 13:30:48 +0800470 return mState.getInputVaryings();
471}
472
473const std::vector<sh::Varying> &Shader::getOutputVaryings(const Context *context)
474{
475 resolveCompile(context);
476 return mState.getOutputVaryings();
Jamie Madilld15250e2014-09-03 09:40:44 -0400477}
478
Jamie Madillbd044ed2017-06-05 12:59:21 -0400479const std::vector<sh::Uniform> &Shader::getUniforms(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400480{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400481 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400482 return mState.getUniforms();
Jamie Madilld15250e2014-09-03 09:40:44 -0400483}
484
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800485const std::vector<sh::InterfaceBlock> &Shader::getUniformBlocks(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400486{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400487 resolveCompile(context);
Jiajia Qin9b11ea42017-07-11 16:50:08 +0800488 return mState.getUniformBlocks();
489}
490
491const std::vector<sh::InterfaceBlock> &Shader::getShaderStorageBlocks(const Context *context)
492{
493 resolveCompile(context);
494 return mState.getShaderStorageBlocks();
Jamie Madilld15250e2014-09-03 09:40:44 -0400495}
496
Jamie Madillbd044ed2017-06-05 12:59:21 -0400497const std::vector<sh::Attribute> &Shader::getActiveAttributes(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400498{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400499 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400500 return mState.getActiveAttributes();
Jamie Madilld15250e2014-09-03 09:40:44 -0400501}
502
Jamie Madillbd044ed2017-06-05 12:59:21 -0400503const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables(const Context *context)
Jamie Madilld15250e2014-09-03 09:40:44 -0400504{
Jamie Madillbd044ed2017-06-05 12:59:21 -0400505 resolveCompile(context);
Jamie Madill15243d92016-04-26 13:41:35 -0400506 return mState.getActiveOutputVariables();
Jamie Madilld15250e2014-09-03 09:40:44 -0400507}
508
Olli Etuaho855d9642017-05-17 14:05:06 +0300509std::string Shader::getTransformFeedbackVaryingMappedName(const std::string &tfVaryingName,
510 const Context *context)
511{
Jiawei Shao3d404882017-10-16 13:30:48 +0800512 // TODO(jiawei.shao@intel.com): support transform feedback on geometry shader.
513 ASSERT(mState.getShaderType() == GL_VERTEX_SHADER);
514 const auto &varyings = getOutputVaryings(context);
Olli Etuaho855d9642017-05-17 14:05:06 +0300515 auto bracketPos = tfVaryingName.find("[");
516 if (bracketPos != std::string::npos)
517 {
518 auto tfVaryingBaseName = tfVaryingName.substr(0, bracketPos);
519 for (const auto &varying : varyings)
520 {
521 if (varying.name == tfVaryingBaseName)
522 {
523 std::string mappedNameWithArrayIndex =
524 varying.mappedName + tfVaryingName.substr(bracketPos);
525 return mappedNameWithArrayIndex;
526 }
527 }
528 }
529 else
530 {
531 for (const auto &varying : varyings)
532 {
533 if (varying.name == tfVaryingName)
534 {
535 return varying.mappedName;
536 }
jchen108225e732017-11-14 16:29:03 +0800537 else if (varying.isStruct())
538 {
539 const auto *field = FindShaderVarField(varying, tfVaryingName);
540 ASSERT(field != nullptr && !field->isStruct() && !field->isArray());
541 return varying.mappedName + "." + field->mappedName;
542 }
Olli Etuaho855d9642017-05-17 14:05:06 +0300543 }
544 }
545 UNREACHABLE();
546 return std::string();
547}
548
Jamie Madillbd044ed2017-06-05 12:59:21 -0400549const sh::WorkGroupSize &Shader::getWorkGroupSize(const Context *context)
550{
551 resolveCompile(context);
552 return mState.mLocalSize;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000553}
Jamie Madillbd044ed2017-06-05 12:59:21 -0400554
Martin Radev7cf61662017-07-26 17:10:53 +0300555int Shader::getNumViews(const Context *context)
556{
557 resolveCompile(context);
558 return mState.mNumViews;
559}
560
Jamie Madill32447362017-06-28 14:53:52 -0400561const std::string &Shader::getCompilerResourcesString() const
562{
563 ASSERT(mBoundCompiler.get());
564 return mBoundCompiler->getBuiltinResourcesString(mState.mShaderType);
565}
566
Jamie Madillbd044ed2017-06-05 12:59:21 -0400567} // namespace gl