blob: 3ebfbf62fcfaa8b7e13eb691fd3204ae0cabf08d [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050021#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050022#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050023#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/RendererD3D.h"
25#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050026#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050027#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050028
Jamie Madill01074252016-11-28 15:55:51 -050029using namespace angle;
30
Brandon Jonesc9610c52014-08-25 17:02:59 -070031namespace rx
32{
33
Brandon Joneseb994362014-09-24 10:27:28 -070034namespace
35{
36
Jamie Madillbd044ed2017-06-05 12:59:21 -040037gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Context *context,
38 gl::Shader *vertexShader)
Brandon Joneseb994362014-09-24 10:27:28 -070039{
Jamie Madillbd136f92015-08-10 14:51:37 -040040 gl::InputLayout defaultLayout;
Jamie Madillbd044ed2017-06-05 12:59:21 -040041 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070042 {
Brandon Joneseb994362014-09-24 10:27:28 -070043 if (shaderAttr.type != GL_NONE)
44 {
45 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
46
Jamie Madilld3dfda22015-07-06 08:28:49 -040047 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040048 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070049 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040051 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040053 gl::VertexFormatType defaultType =
54 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070055
Jamie Madillbd136f92015-08-10 14:51:37 -040056 defaultLayout.push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070057 }
58 }
59 }
Jamie Madillf8dd7b12015-08-05 13:50:08 -040060
61 return defaultLayout;
Brandon Joneseb994362014-09-24 10:27:28 -070062}
63
Jamie Madill334d6152015-10-22 14:00:28 -040064std::vector<GLenum> GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
Brandon Joneseb994362014-09-24 10:27:28 -070066{
Jamie Madillb4463142014-12-19 14:56:54 -050067 std::vector<GLenum> defaultPixelOutput;
Brandon Joneseb994362014-09-24 10:27:28 -070068
Jamie Madillb4463142014-12-19 14:56:54 -050069 if (!shaderOutputVars.empty())
70 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -070071 defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
72 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050073 }
Brandon Joneseb994362014-09-24 10:27:28 -070074
75 return defaultPixelOutput;
76}
77
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
79{
80 return var.isRowMajorLayout;
81}
82
83bool IsRowMajorLayout(const sh::ShaderVariable &var)
84{
85 return false;
86}
87
Jamie Madill62d31cb2015-09-11 13:25:51 -040088template <typename VarT>
89void GetUniformBlockInfo(const std::vector<VarT> &fields,
90 const std::string &prefix,
91 sh::BlockLayoutEncoder *encoder,
92 bool inRowMajorLayout,
93 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
94{
95 for (const VarT &field : fields)
96 {
97 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
98
99 if (field.isStruct())
100 {
101 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
102
103 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
104 {
105 encoder->enterAggregateType();
106
107 const std::string uniformElementName =
108 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
109 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
110 blockInfoOut);
111
112 encoder->exitAggregateType();
113 }
114 }
115 else
116 {
117 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
118 (*blockInfoOut)[fieldName] =
119 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
120 }
121 }
122}
123
Jamie Madill334d6152015-10-22 14:00:28 -0400124template <typename T>
Jacek Caban2302e692015-12-01 12:44:43 +0100125static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
126{
Yunchao He4f285442017-04-21 12:15:49 +0800127 ASSERT(dest != nullptr);
128 ASSERT(dirtyFlag != nullptr);
Jacek Caban2302e692015-12-01 12:44:43 +0100129
130 *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
131 *dest = source;
132}
133
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800134template <typename T, int cols, int rows>
135bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400136{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800137 constexpr int targetWidth = 4;
138 constexpr int targetHeight = rows;
139 constexpr int srcWidth = rows;
140 constexpr int srcHeight = cols;
141
142 constexpr int copyWidth = std::min(targetHeight, srcWidth);
143 constexpr int copyHeight = std::min(targetWidth, srcHeight);
144
145 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400146
147 for (int x = 0; x < copyWidth; x++)
148 {
149 for (int y = 0; y < copyHeight; y++)
150 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800151 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400152 }
153 }
154
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800155 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
156 {
157 return false;
158 }
159
160 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
161 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400162}
163
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800164template <typename T, int cols, int rows>
165bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400166{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800167 constexpr int targetWidth = 4;
168 constexpr int targetHeight = rows;
169 constexpr int srcWidth = cols;
170 constexpr int srcHeight = rows;
171
172 constexpr int copyWidth = std::min(targetWidth, srcWidth);
173 constexpr int copyHeight = std::min(targetHeight, srcHeight);
174
175 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400176
177 for (int y = 0; y < copyHeight; y++)
178 {
179 for (int x = 0; x < copyWidth; x++)
180 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800181 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400182 }
183 }
184
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800185 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
186 {
187 return false;
188 }
189
190 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
191 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400192}
193
Jamie Madill4e31ad52015-10-29 10:32:57 -0400194gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
195{
196 switch (drawMode)
197 {
198 // Uses the point sprite geometry shader.
199 case GL_POINTS:
200 return gl::PRIMITIVE_POINTS;
201
202 // All line drawing uses the same geometry shader.
203 case GL_LINES:
204 case GL_LINE_STRIP:
205 case GL_LINE_LOOP:
206 return gl::PRIMITIVE_LINES;
207
208 // The triangle fan primitive is emulated with strips in D3D11.
209 case GL_TRIANGLES:
210 case GL_TRIANGLE_FAN:
211 return gl::PRIMITIVE_TRIANGLES;
212
213 // Special case for triangle strips.
214 case GL_TRIANGLE_STRIP:
215 return gl::PRIMITIVE_TRIANGLE_STRIP;
216
217 default:
218 UNREACHABLE();
219 return gl::PRIMITIVE_TYPE_MAX;
220 }
221}
222
Jamie Madill192745a2016-12-22 15:58:21 -0500223bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
224{
225 // Note: this assumes nested structs can only be packed with one interpolation.
226 for (const auto &varying : varyings)
227 {
228 if (varying.interpolation == sh::INTERPOLATION_FLAT)
229 {
230 return true;
231 }
232 }
233
234 return false;
235}
236
Jamie Madillada9ecc2015-08-17 12:53:37 -0400237} // anonymous namespace
238
Jamie Madill28afae52015-11-09 15:07:57 -0500239// D3DUniform Implementation
240
Jamie Madill62d31cb2015-09-11 13:25:51 -0400241D3DUniform::D3DUniform(GLenum typeIn,
242 const std::string &nameIn,
243 unsigned int arraySizeIn,
244 bool defaultBlock)
245 : type(typeIn),
246 name(nameIn),
247 arraySize(arraySizeIn),
248 data(nullptr),
249 dirty(true),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400250 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400251 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800252 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 registerCount(0),
254 registerElement(0)
255{
256 // We use data storage for default block uniforms to cache values that are sent to D3D during
257 // rendering
258 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
259 if (defaultBlock)
260 {
261 size_t bytes = gl::VariableInternalSize(type) * elementCount();
262 data = new uint8_t[bytes];
263 memset(data, 0, bytes);
264
Jamie Madillcc2ed612017-03-14 15:59:00 -0400265 // Use the row count as register count, will work for non-square matrices.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 registerCount = gl::VariableRowCount(type) * elementCount();
267 }
268}
269
270D3DUniform::~D3DUniform()
271{
272 SafeDeleteArray(data);
273}
274
275bool D3DUniform::isSampler() const
276{
277 return gl::IsSamplerType(type);
278}
279
280bool D3DUniform::isReferencedByVertexShader() const
281{
282 return vsRegisterIndex != GL_INVALID_INDEX;
283}
284
285bool D3DUniform::isReferencedByFragmentShader() const
286{
287 return psRegisterIndex != GL_INVALID_INDEX;
288}
289
Xinghua Caob1239382016-12-13 15:07:05 +0800290bool D3DUniform::isReferencedByComputeShader() const
291{
292 return csRegisterIndex != GL_INVALID_INDEX;
293}
294
Jamie Madill28afae52015-11-09 15:07:57 -0500295// D3DVarying Implementation
296
Jamie Madill9fc36822015-11-18 13:08:07 -0500297D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500298{
299}
300
Jamie Madill9fc36822015-11-18 13:08:07 -0500301D3DVarying::D3DVarying(const std::string &semanticNameIn,
302 unsigned int semanticIndexIn,
303 unsigned int componentCountIn,
304 unsigned int outputSlotIn)
305 : semanticName(semanticNameIn),
306 semanticIndex(semanticIndexIn),
307 componentCount(componentCountIn),
308 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500309{
310}
311
Jamie Madille39a3f02015-11-17 20:42:15 -0500312// ProgramD3DMetadata Implementation
313
Jamie Madillc9bde922016-07-24 17:58:50 -0400314ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500315 const ShaderD3D *vertexShader,
316 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400317 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
318 mShaderModelSuffix(renderer->getShaderModelSuffix()),
319 mUsesInstancedPointSpriteEmulation(
320 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
321 mUsesViewScale(renderer->presentPathFastEnabled()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500322 mVertexShader(vertexShader),
323 mFragmentShader(fragmentShader)
324{
325}
326
327int ProgramD3DMetadata::getRendererMajorShaderModel() const
328{
329 return mRendererMajorShaderModel;
330}
331
Jamie Madill9082b982016-04-27 15:21:51 -0400332bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500333{
Corentin Wallezc084de12017-06-05 14:28:52 -0700334 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
335 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500336}
337
Jamie Madill48ef11b2016-04-27 15:21:52 -0400338bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500339{
Jamie Madill63286672015-11-24 13:00:08 -0500340 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500341}
342
343bool ProgramD3DMetadata::usesPointCoord() const
344{
345 return mFragmentShader->usesPointCoord();
346}
347
348bool ProgramD3DMetadata::usesFragCoord() const
349{
350 return mFragmentShader->usesFragCoord();
351}
352
353bool ProgramD3DMetadata::usesPointSize() const
354{
355 return mVertexShader->usesPointSize();
356}
357
358bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
359{
Jamie Madillc9bde922016-07-24 17:58:50 -0400360 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
361 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500362}
363
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800364bool ProgramD3DMetadata::usesViewScale() const
365{
366 return mUsesViewScale;
367}
368
Jamie Madille39a3f02015-11-17 20:42:15 -0500369bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
370{
Jamie Madillc9bde922016-07-24 17:58:50 -0400371 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500372 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400373 // Even with a geometry shader, the app can render triangles or lines and reference
374 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
375 // simplicity, we always add this to the vertex shader when the fragment shader
376 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500377 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
378 usesInsertedPointCoordValue();
379}
380
381bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
382{
383 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
384 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
385 // the vertex shader in this case. This saves us 1 output vector.
386 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
387}
388
389bool ProgramD3DMetadata::usesSystemValuePointSize() const
390{
391 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
392}
393
394bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
395{
396 return mFragmentShader->usesMultipleRenderTargets();
397}
398
399GLint ProgramD3DMetadata::getMajorShaderVersion() const
400{
401 return mVertexShader->getData().getShaderVersion();
402}
403
404const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
405{
406 return mFragmentShader;
407}
408
Jamie Madill28afae52015-11-09 15:07:57 -0500409// ProgramD3D Implementation
410
Jamie Madilld3dfda22015-07-06 08:28:49 -0400411ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
412 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500413 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400414 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700415{
Brandon Joneseb994362014-09-24 10:27:28 -0700416}
417
418ProgramD3D::VertexExecutable::~VertexExecutable()
419{
420 SafeDelete(mShaderExecutable);
421}
422
Jamie Madilld3dfda22015-07-06 08:28:49 -0400423// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500424ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
425 GLenum type)
426{
427 switch (type)
428 {
429 case GL_INT:
430 return HLSLAttribType::SIGNED_INT;
431 case GL_UNSIGNED_INT:
432 return HLSLAttribType::UNSIGNED_INT;
433 case GL_SIGNED_NORMALIZED:
434 case GL_UNSIGNED_NORMALIZED:
435 case GL_FLOAT:
436 return HLSLAttribType::FLOAT;
437 default:
438 UNREACHABLE();
439 return HLSLAttribType::FLOAT;
440 }
441}
442
443// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400444void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
445 const gl::InputLayout &inputLayout,
446 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700447{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500448 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400449
450 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700451 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400452 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500453 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
454 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400455
Jamie Madillbdec2f42016-03-02 16:35:32 -0500456 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
457 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
458 continue;
459
460 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
461 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700462 }
Brandon Joneseb994362014-09-24 10:27:28 -0700463}
464
Jamie Madilld3dfda22015-07-06 08:28:49 -0400465bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
466{
Jamie Madillbd136f92015-08-10 14:51:37 -0400467 size_t limit = std::max(mSignature.size(), signature.size());
468 for (size_t index = 0; index < limit; ++index)
469 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500470 // treat undefined indexes as FLOAT
471 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
472 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400473 if (a != b)
474 return false;
475 }
476
477 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400478}
479
480ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
481 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400482 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700483{
484}
485
486ProgramD3D::PixelExecutable::~PixelExecutable()
487{
488 SafeDelete(mShaderExecutable);
489}
490
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700491ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
492{
493}
494
Geoff Lang7dd2e102014-11-10 15:19:26 -0500495unsigned int ProgramD3D::mCurrentSerial = 1;
496
Jamie Madill48ef11b2016-04-27 15:21:52 -0400497ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
498 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700499 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800500 mDynamicHLSL(nullptr),
501 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
502 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700503 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400504 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800505 mVertexUniformStorage(nullptr),
506 mFragmentUniformStorage(nullptr),
507 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700508 mUsedVertexSamplerRange(0),
509 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800510 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700511 mDirtySamplerMapping(true),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500512 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700513{
Brandon Joneseb994362014-09-24 10:27:28 -0700514 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700515}
516
517ProgramD3D::~ProgramD3D()
518{
519 reset();
520 SafeDelete(mDynamicHLSL);
521}
522
Brandon Jones44151a92014-09-10 11:32:25 -0700523bool ProgramD3D::usesPointSpriteEmulation() const
524{
525 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
526}
527
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400528bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700529{
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400530 if (drawMode != GL_POINTS)
531 {
532 return mUsesFlatInterpolation;
533 }
534
Cooper Partine6664f02015-01-09 16:22:24 -0800535 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
536}
537
538bool ProgramD3D::usesInstancedPointSpriteEmulation() const
539{
540 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700541}
542
Jamie Madill334d6152015-10-22 14:00:28 -0400543GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
544 unsigned int samplerIndex,
545 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700546{
547 GLint logicalTextureUnit = -1;
548
549 switch (type)
550 {
Jamie Madill334d6152015-10-22 14:00:28 -0400551 case gl::SAMPLER_PIXEL:
552 ASSERT(samplerIndex < caps.maxTextureImageUnits);
553 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
554 {
555 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
556 }
557 break;
558 case gl::SAMPLER_VERTEX:
559 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
560 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
561 {
562 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
563 }
564 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800565 case gl::SAMPLER_COMPUTE:
566 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
567 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
568 {
569 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
570 }
571 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400572 default:
573 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700574 }
575
Jamie Madill334d6152015-10-22 14:00:28 -0400576 if (logicalTextureUnit >= 0 &&
577 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700578 {
579 return logicalTextureUnit;
580 }
581
582 return -1;
583}
584
585// Returns the texture type for a given Direct3D 9 sampler type and
586// index (0-15 for the pixel shader and 0-3 for the vertex shader).
587GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
588{
589 switch (type)
590 {
Jamie Madill334d6152015-10-22 14:00:28 -0400591 case gl::SAMPLER_PIXEL:
592 ASSERT(samplerIndex < mSamplersPS.size());
593 ASSERT(mSamplersPS[samplerIndex].active);
594 return mSamplersPS[samplerIndex].textureType;
595 case gl::SAMPLER_VERTEX:
596 ASSERT(samplerIndex < mSamplersVS.size());
597 ASSERT(mSamplersVS[samplerIndex].active);
598 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800599 case gl::SAMPLER_COMPUTE:
600 ASSERT(samplerIndex < mSamplersCS.size());
601 ASSERT(mSamplersCS[samplerIndex].active);
602 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400603 default:
604 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700605 }
606
607 return GL_TEXTURE_2D;
608}
609
Olli Etuaho618bebc2016-01-15 16:40:00 +0200610GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700611{
612 switch (type)
613 {
Jamie Madill334d6152015-10-22 14:00:28 -0400614 case gl::SAMPLER_PIXEL:
615 return mUsedPixelSamplerRange;
616 case gl::SAMPLER_VERTEX:
617 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800618 case gl::SAMPLER_COMPUTE:
619 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400620 default:
621 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200622 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 }
624}
625
626void ProgramD3D::updateSamplerMapping()
627{
628 if (!mDirtySamplerMapping)
629 {
630 return;
631 }
632
633 mDirtySamplerMapping = false;
634
635 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400636 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700637 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400638 if (!d3dUniform->dirty)
639 continue;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640
Jamie Madill62d31cb2015-09-11 13:25:51 -0400641 if (!d3dUniform->isSampler())
642 continue;
643
644 int count = d3dUniform->elementCount();
645 const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
646
647 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700648 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400649 unsigned int firstIndex = d3dUniform->psRegisterIndex;
650
651 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700652 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400653 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700654
Jamie Madill62d31cb2015-09-11 13:25:51 -0400655 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700656 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400657 ASSERT(mSamplersPS[samplerIndex].active);
658 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700659 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400660 }
661 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700662
Jamie Madill62d31cb2015-09-11 13:25:51 -0400663 if (d3dUniform->isReferencedByVertexShader())
664 {
665 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
666
667 for (int i = 0; i < count; i++)
668 {
669 unsigned int samplerIndex = firstIndex + i;
670
671 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400673 ASSERT(mSamplersVS[samplerIndex].active);
674 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700675 }
676 }
677 }
Xinghua Caob1239382016-12-13 15:07:05 +0800678
679 if (d3dUniform->isReferencedByComputeShader())
680 {
681 unsigned int firstIndex = d3dUniform->csRegisterIndex;
682
683 for (int i = 0; i < count; i++)
684 {
685 unsigned int samplerIndex = firstIndex + i;
686
687 if (samplerIndex < mSamplersCS.size())
688 {
689 ASSERT(mSamplersCS[samplerIndex].active);
690 mSamplersCS[samplerIndex].logicalTextureUnit = v[i][0];
691 }
692 }
693 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694 }
695}
696
Jamie Madillc564c072017-06-01 12:45:42 -0400697LinkResult ProgramD3D::load(const gl::Context *context,
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500698 gl::InfoLog &infoLog,
699 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700700{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500701 // TODO(jmadill): Use Renderer from contextImpl.
702
Jamie Madill62d31cb2015-09-11 13:25:51 -0400703 reset();
704
Jamie Madill334d6152015-10-22 14:00:28 -0400705 DeviceIdentifier binaryDeviceIdentifier = {0};
706 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
707 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700708
709 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
710 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
711 {
712 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500713 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700714 }
715
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500716 int compileFlags = stream->readInt<int>();
717 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
718 {
Jamie Madillf6113162015-05-07 11:49:21 -0400719 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500720 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500721 }
722
Jamie Madill8047c0d2016-03-07 13:02:12 -0500723 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400724 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500725 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400726 }
727
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
729 for (unsigned int i = 0; i < psSamplerCount; ++i)
730 {
731 Sampler sampler;
732 stream->readBool(&sampler.active);
733 stream->readInt(&sampler.logicalTextureUnit);
734 stream->readInt(&sampler.textureType);
735 mSamplersPS.push_back(sampler);
736 }
737 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
738 for (unsigned int i = 0; i < vsSamplerCount; ++i)
739 {
740 Sampler sampler;
741 stream->readBool(&sampler.active);
742 stream->readInt(&sampler.logicalTextureUnit);
743 stream->readInt(&sampler.textureType);
744 mSamplersVS.push_back(sampler);
745 }
746
Xinghua Caob1239382016-12-13 15:07:05 +0800747 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
748 for (unsigned int i = 0; i < csSamplerCount; ++i)
749 {
750 Sampler sampler;
751 stream->readBool(&sampler.active);
752 stream->readInt(&sampler.logicalTextureUnit);
753 stream->readInt(&sampler.textureType);
754 mSamplersCS.push_back(sampler);
755 }
756
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700757 stream->readInt(&mUsedVertexSamplerRange);
758 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800759 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700760
761 const unsigned int uniformCount = stream->readInt<unsigned int>();
762 if (stream->error())
763 {
Jamie Madillf6113162015-05-07 11:49:21 -0400764 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500765 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 }
767
Jamie Madill48ef11b2016-04-27 15:21:52 -0400768 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400769 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700770 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
771 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400772 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773
Jamie Madill62d31cb2015-09-11 13:25:51 -0400774 D3DUniform *d3dUniform =
775 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
776 linkedUniform.isInDefaultBlock());
777 stream->readInt(&d3dUniform->psRegisterIndex);
778 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800779 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400780 stream->readInt(&d3dUniform->registerCount);
781 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700782
Jamie Madill62d31cb2015-09-11 13:25:51 -0400783 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700784 }
785
Jamie Madill4a3c2342015-10-08 12:58:45 -0400786 const unsigned int blockCount = stream->readInt<unsigned int>();
787 if (stream->error())
788 {
789 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500790 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400791 }
792
793 ASSERT(mD3DUniformBlocks.empty());
794 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
795 {
796 D3DUniformBlock uniformBlock;
797 stream->readInt(&uniformBlock.psRegisterIndex);
798 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800799 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400800 mD3DUniformBlocks.push_back(uniformBlock);
801 }
802
Jamie Madill9fc36822015-11-18 13:08:07 -0500803 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
804 mStreamOutVaryings.resize(streamOutVaryingCount);
805 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700806 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500807 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700808
Jamie Madill28afae52015-11-09 15:07:57 -0500809 stream->readString(&varying->semanticName);
810 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500811 stream->readInt(&varying->componentCount);
812 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700813 }
814
Brandon Jones22502d52014-08-29 16:58:36 -0700815 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400816 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500817 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700818 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400819 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500820 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700821 stream->readBool(&mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -0700822 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400823 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700824
825 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
826 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400827 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
828 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700829 {
830 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
831 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
832 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
833 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
834 }
835
Jamie Madill4e31ad52015-10-29 10:32:57 -0400836 stream->readString(&mGeometryShaderPreamble);
837
Jamie Madill334d6152015-10-22 14:00:28 -0400838 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700839
Jamie Madillb0a838b2016-11-13 20:02:12 -0500840 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
841
Brandon Joneseb994362014-09-24 10:27:28 -0700842 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400843 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
844 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700845 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400846 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400847 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700848
Jamie Madilld3dfda22015-07-06 08:28:49 -0400849 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700850 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400851 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700852 }
853
Jamie Madill334d6152015-10-22 14:00:28 -0400854 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700855 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400856
Jamie Madillada9ecc2015-08-17 12:53:37 -0400857 ShaderExecutableD3D *shaderExecutable = nullptr;
858
Jamie Madillb0a838b2016-11-13 20:02:12 -0500859 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
860 mStreamOutVaryings, separateAttribs,
861 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400862
Brandon Joneseb994362014-09-24 10:27:28 -0700863 if (!shaderExecutable)
864 {
Jamie Madillf6113162015-05-07 11:49:21 -0400865 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500866 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700867 }
868
869 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400870 VertexExecutable::Signature signature;
871 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700872
873 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800874 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
875 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700876
877 stream->skip(vertexShaderSize);
878 }
879
880 const size_t pixelShaderCount = stream->readInt<unsigned int>();
881 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
882 {
883 const size_t outputCount = stream->readInt<unsigned int>();
884 std::vector<GLenum> outputs(outputCount);
885 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
886 {
887 stream->readInt(&outputs[outputIndex]);
888 }
889
Jamie Madill334d6152015-10-22 14:00:28 -0400890 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700891 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400892 ShaderExecutableD3D *shaderExecutable = nullptr;
893
Jamie Madillb0a838b2016-11-13 20:02:12 -0500894 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
895 mStreamOutVaryings, separateAttribs,
896 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700897
898 if (!shaderExecutable)
899 {
Jamie Madillf6113162015-05-07 11:49:21 -0400900 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500901 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700902 }
903
904 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800905 mPixelExecutables.push_back(
906 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700907
908 stream->skip(pixelShaderSize);
909 }
910
Jamie Madill4e31ad52015-10-29 10:32:57 -0400911 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
912 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700913 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400914 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
915 if (geometryShaderSize == 0)
916 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400917 continue;
918 }
919
Brandon Joneseb994362014-09-24 10:27:28 -0700920 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400921
Xinghua Caob1239382016-12-13 15:07:05 +0800922 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500923 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
924 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800925 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700926
Xinghua Caob1239382016-12-13 15:07:05 +0800927 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700928 {
Jamie Madillf6113162015-05-07 11:49:21 -0400929 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500930 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700931 }
Xinghua Caob1239382016-12-13 15:07:05 +0800932
933 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
934
Brandon Joneseb994362014-09-24 10:27:28 -0700935 stream->skip(geometryShaderSize);
936 }
937
Xinghua Caob1239382016-12-13 15:07:05 +0800938 unsigned int computeShaderSize = stream->readInt<unsigned int>();
939 if (computeShaderSize > 0)
940 {
941 const unsigned char *computeShaderFunction = binary + stream->offset();
942
943 ShaderExecutableD3D *computeExecutable = nullptr;
944 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
945 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
946 &computeExecutable));
947
948 if (!computeExecutable)
949 {
950 infoLog << "Could not create compute shader.";
951 return false;
952 }
953
954 mComputeExecutable.reset(computeExecutable);
955 }
956
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700957 initializeUniformStorage();
958
Jamie Madillb0a838b2016-11-13 20:02:12 -0500959 return true;
Brandon Jones22502d52014-08-29 16:58:36 -0700960}
961
Jamie Madill83418fb2017-06-05 12:59:24 -0400962void ProgramD3D::save(gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700963{
Austin Kinross137b1512015-06-17 16:14:53 -0700964 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -0400965 // When we load the binary again later, we can validate the device identifier before trying to
966 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -0700967 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -0400968 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
969 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700970
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500971 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
972
Jamie Madill8047c0d2016-03-07 13:02:12 -0500973 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400974 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500975 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -0400976 }
977
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700978 stream->writeInt(mSamplersPS.size());
979 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
980 {
981 stream->writeInt(mSamplersPS[i].active);
982 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
983 stream->writeInt(mSamplersPS[i].textureType);
984 }
985
986 stream->writeInt(mSamplersVS.size());
987 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
988 {
989 stream->writeInt(mSamplersVS[i].active);
990 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
991 stream->writeInt(mSamplersVS[i].textureType);
992 }
993
Xinghua Caob1239382016-12-13 15:07:05 +0800994 stream->writeInt(mSamplersCS.size());
995 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
996 {
997 stream->writeInt(mSamplersCS[i].active);
998 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
999 stream->writeInt(mSamplersCS[i].textureType);
1000 }
1001
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001002 stream->writeInt(mUsedVertexSamplerRange);
1003 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001004 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001005
Jamie Madill62d31cb2015-09-11 13:25:51 -04001006 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001007 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001008 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001009 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001010 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1011 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001012 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001013 stream->writeInt(uniform->registerCount);
1014 stream->writeInt(uniform->registerElement);
1015 }
1016
Jamie Madill51f522f2016-12-21 15:10:55 -05001017 // Ensure we init the uniform block structure data if we should.
1018 // http://anglebug.com/1637
1019 ensureUniformBlocksInitialized();
1020
Jamie Madill4a3c2342015-10-08 12:58:45 -04001021 stream->writeInt(mD3DUniformBlocks.size());
1022 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1023 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001024 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1025 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001026 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001027 }
1028
Jamie Madill9fc36822015-11-18 13:08:07 -05001029 stream->writeInt(mStreamOutVaryings.size());
1030 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001031 {
Brandon Joneseb994362014-09-24 10:27:28 -07001032 stream->writeString(varying.semanticName);
1033 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001034 stream->writeInt(varying.componentCount);
1035 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001036 }
1037
Brandon Jones22502d52014-08-29 16:58:36 -07001038 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001039 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001040 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001041 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001042 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001043 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001044 stream->writeInt(mUsesFragDepth);
Brandon Jones44151a92014-09-10 11:32:25 -07001045 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001046 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001047
Brandon Joneseb994362014-09-24 10:27:28 -07001048 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001049 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001050 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1051 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001052 {
Brandon Joneseb994362014-09-24 10:27:28 -07001053 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001054 stream->writeInt(variable.type);
1055 stream->writeString(variable.name);
1056 stream->writeString(variable.source);
1057 stream->writeInt(variable.outputIndex);
1058 }
1059
Jamie Madill4e31ad52015-10-29 10:32:57 -04001060 stream->writeString(mGeometryShaderPreamble);
1061
Brandon Joneseb994362014-09-24 10:27:28 -07001062 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001063 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1064 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001065 {
Xinghua Caob1239382016-12-13 15:07:05 +08001066 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001067
Jamie Madilld3dfda22015-07-06 08:28:49 -04001068 const auto &inputLayout = vertexExecutable->inputs();
1069 stream->writeInt(inputLayout.size());
1070
1071 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001072 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001073 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001074 }
1075
1076 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1077 stream->writeInt(vertexShaderSize);
1078
1079 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1080 stream->writeBytes(vertexBlob, vertexShaderSize);
1081 }
1082
1083 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001084 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1085 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001086 {
Xinghua Caob1239382016-12-13 15:07:05 +08001087 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001088
1089 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1090 stream->writeInt(outputs.size());
1091 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1092 {
1093 stream->writeInt(outputs[outputIndex]);
1094 }
1095
1096 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1097 stream->writeInt(pixelShaderSize);
1098
1099 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1100 stream->writeBytes(pixelBlob, pixelShaderSize);
1101 }
1102
Xinghua Caob1239382016-12-13 15:07:05 +08001103 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001104 {
Xinghua Caob1239382016-12-13 15:07:05 +08001105 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001106 {
1107 stream->writeInt(0);
1108 continue;
1109 }
1110
Xinghua Caob1239382016-12-13 15:07:05 +08001111 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001112 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001113 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1114 }
1115
1116 if (mComputeExecutable)
1117 {
1118 size_t computeShaderSize = mComputeExecutable->getLength();
1119 stream->writeInt(computeShaderSize);
1120 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1121 }
1122 else
1123 {
1124 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001125 }
Brandon Jones22502d52014-08-29 16:58:36 -07001126}
1127
Geoff Langc5629752015-12-07 16:29:04 -05001128void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1129{
1130}
1131
Yunchao He61afff12017-03-14 15:34:03 +08001132void ProgramD3D::setSeparable(bool /* separable */)
1133{
1134}
1135
Jamie Madill334d6152015-10-22 14:00:28 -04001136gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
1137 ShaderExecutableD3D **outExecutable)
Brandon Jones22502d52014-08-29 16:58:36 -07001138{
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001139 mPixelShaderOutputFormatCache.clear();
Brandon Joneseb994362014-09-24 10:27:28 -07001140
Jamie Madill85a18042015-03-05 15:41:41 -05001141 const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
Jamie Madill60ec6ea2016-01-22 15:27:19 -05001142 const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender();
Brandon Joneseb994362014-09-24 10:27:28 -07001143
1144 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
1145 {
1146 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
1147
1148 if (colorbuffer)
1149 {
Jamie Madill334d6152015-10-22 14:00:28 -04001150 mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
1151 ? GL_COLOR_ATTACHMENT0
1152 : colorbuffer->getBinding());
Brandon Joneseb994362014-09-24 10:27:28 -07001153 }
1154 else
1155 {
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001156 mPixelShaderOutputFormatCache.push_back(GL_NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001157 }
1158 }
1159
Geoff Lang7a26a1a2015-03-25 12:29:06 -04001160 return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
Brandon Joneseb994362014-09-24 10:27:28 -07001161}
1162
Jamie Madill97399232014-12-23 12:31:15 -05001163gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
Geoff Lang359ef262015-01-05 14:42:29 -05001164 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001165 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001166{
1167 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
1168 {
1169 if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
1170 {
Geoff Langb543aff2014-09-30 14:52:54 -04001171 *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001172 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001173 }
1174 }
1175
Jamie Madill334d6152015-10-22 14:00:28 -04001176 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
1177 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
Brandon Jones22502d52014-08-29 16:58:36 -07001178
1179 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001180 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001181
1182 gl::InfoLog tempInfoLog;
1183 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1184
Jamie Madill01074252016-11-28 15:55:51 -05001185 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001186 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001187 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001188 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001189
Jamie Madill97399232014-12-23 12:31:15 -05001190 if (pixelExecutable)
1191 {
Xinghua Caob1239382016-12-13 15:07:05 +08001192 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
1193 new PixelExecutable(outputSignature, pixelExecutable)));
Jamie Madill97399232014-12-23 12:31:15 -05001194 }
1195 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001196 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001197 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1198 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001199 }
Brandon Jones22502d52014-08-29 16:58:36 -07001200
Geoff Langb543aff2014-09-30 14:52:54 -04001201 *outExectuable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001202 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001203}
1204
Jamie Madilld3dfda22015-07-06 08:28:49 -04001205gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
Geoff Lang359ef262015-01-05 14:42:29 -05001206 ShaderExecutableD3D **outExectuable,
Jamie Madill97399232014-12-23 12:31:15 -05001207 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001208{
Jamie Madilld3dfda22015-07-06 08:28:49 -04001209 VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
Brandon Joneseb994362014-09-24 10:27:28 -07001210
1211 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
1212 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001213 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
Brandon Joneseb994362014-09-24 10:27:28 -07001214 {
Geoff Langb543aff2014-09-30 14:52:54 -04001215 *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
Jamie Madill51f522f2016-12-21 15:10:55 -05001216 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001217 }
1218 }
1219
Brandon Jones22502d52014-08-29 16:58:36 -07001220 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001221 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001222 mVertexHLSL, inputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001223
1224 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001225 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001226
1227 gl::InfoLog tempInfoLog;
1228 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1229
Jamie Madill01074252016-11-28 15:55:51 -05001230 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001231 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001232 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001233 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001234
Jamie Madill97399232014-12-23 12:31:15 -05001235 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001236 {
Xinghua Caob1239382016-12-13 15:07:05 +08001237 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1238 new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001239 }
Jamie Madill97399232014-12-23 12:31:15 -05001240 else if (!infoLog)
1241 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001242 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1243 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001244 }
Brandon Jones22502d52014-08-29 16:58:36 -07001245
Geoff Langb543aff2014-09-30 14:52:54 -04001246 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001247 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001248}
1249
Jamie Madill9082b982016-04-27 15:21:51 -04001250gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001251 GLenum drawMode,
1252 ShaderExecutableD3D **outExecutable,
1253 gl::InfoLog *infoLog)
1254{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001255 if (outExecutable)
1256 {
1257 *outExecutable = nullptr;
1258 }
1259
Austin Kinross88829e82016-01-12 13:04:41 -08001260 // Return a null shader if the current rendering doesn't use a geometry shader
1261 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001262 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001263 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001264 }
1265
Jamie Madill4e31ad52015-10-29 10:32:57 -04001266 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1267
Xinghua Caob1239382016-12-13 15:07:05 +08001268 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001269 {
1270 if (outExecutable)
1271 {
Xinghua Caob1239382016-12-13 15:07:05 +08001272 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001273 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001274 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001275 }
1276
1277 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001278 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Austin Kinross2a63b3f2016-02-08 12:29:08 -08001279 mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001280
1281 gl::InfoLog tempInfoLog;
1282 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1283
Xinghua Caob1239382016-12-13 15:07:05 +08001284 ShaderExecutableD3D *geometryExecutable = nullptr;
1285 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001286 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001287 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001288 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001289
1290 if (!infoLog && error.isError())
1291 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001292 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1293 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001294 }
1295
Xinghua Caob1239382016-12-13 15:07:05 +08001296 if (geometryExecutable != nullptr)
1297 {
1298 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1299 }
1300
Jamie Madill4e31ad52015-10-29 10:32:57 -04001301 if (outExecutable)
1302 {
Xinghua Caob1239382016-12-13 15:07:05 +08001303 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001304 }
1305 return error;
1306}
1307
Jamie Madill01074252016-11-28 15:55:51 -05001308class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001309{
Jamie Madill01074252016-11-28 15:55:51 -05001310 public:
1311 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001312 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001313 {
Brandon Joneseb994362014-09-24 10:27:28 -07001314 }
1315
Jamie Madill01074252016-11-28 15:55:51 -05001316 virtual gl::Error run() = 0;
1317
1318 void operator()() override { mError = run(); }
1319
1320 const gl::Error &getError() const { return mError; }
1321 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1322 ShaderExecutableD3D *getResult() { return mResult; }
1323
1324 protected:
1325 ProgramD3D *mProgram;
1326 gl::Error mError;
1327 gl::InfoLog mInfoLog;
1328 ShaderExecutableD3D *mResult;
1329};
1330
1331class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1332{
1333 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001334 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1335 : GetExecutableTask(program), mContext(context)
1336 {
1337 }
Jamie Madill01074252016-11-28 15:55:51 -05001338 gl::Error run() override
1339 {
1340 const auto &defaultInputLayout =
Jamie Madillbd044ed2017-06-05 12:59:21 -04001341 GetDefaultInputLayoutFromShader(mContext, mProgram->mState.getAttachedVertexShader());
Jamie Madill01074252016-11-28 15:55:51 -05001342
1343 ANGLE_TRY(
1344 mProgram->getVertexExecutableForInputLayout(defaultInputLayout, &mResult, &mInfoLog));
1345
1346 return gl::NoError();
1347 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001348
1349 private:
1350 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001351};
1352
1353class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1354{
1355 public:
1356 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1357 gl::Error run() override
1358 {
1359 const auto &defaultPixelOutput =
1360 GetDefaultOutputLayoutFromShader(mProgram->getPixelShaderKey());
1361
1362 ANGLE_TRY(
1363 mProgram->getPixelExecutableForOutputLayout(defaultPixelOutput, &mResult, &mInfoLog));
1364
1365 return gl::NoError();
1366 }
1367};
1368
1369class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1370{
1371 public:
1372 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1373 : GetExecutableTask(program), mContextState(contextState)
1374 {
1375 }
1376
1377 gl::Error run() override
1378 {
1379 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1380 // D3D11.
1381 if (mProgram->usesGeometryShader(GL_POINTS))
1382 {
1383 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1384 &mResult, &mInfoLog));
1385 }
1386
1387 return gl::NoError();
1388 }
1389
1390 private:
1391 const gl::ContextState &mContextState;
1392};
1393
Xinghua Cao73badc02017-03-29 19:14:53 +08001394gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1395{
1396 if (outExecutable)
1397 {
1398 *outExecutable = mComputeExecutable.get();
1399 }
1400
1401 return gl::NoError();
1402}
1403
Jamie Madillbd044ed2017-06-05 12:59:21 -04001404LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context, gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001405{
1406 // Ensure the compiler is initialized to avoid race conditions.
1407 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1408
1409 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1410
Jamie Madillbd044ed2017-06-05 12:59:21 -04001411 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001412 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001413 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001414
1415 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1416 workerPool->postWorkerTask(&pixelTask),
1417 workerPool->postWorkerTask(&geometryTask)}};
1418
1419 WaitableEvent::WaitMany(&waitEvents);
1420
1421 infoLog << vertexTask.getInfoLog().str();
1422 infoLog << pixelTask.getInfoLog().str();
1423 infoLog << geometryTask.getInfoLog().str();
1424
1425 ANGLE_TRY(vertexTask.getError());
1426 ANGLE_TRY(pixelTask.getError());
1427 ANGLE_TRY(geometryTask.getError());
1428
1429 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1430 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1431 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1432
Jamie Madill48ef11b2016-04-27 15:21:52 -04001433 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001434
1435 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001436 {
Jamie Madill334d6152015-10-22 14:00:28 -04001437 // Geometry shaders are currently only used internally, so there is no corresponding shader
1438 // object at the interface level. For now the geometry shader debug info is prepended to
1439 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001440 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001441 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001442 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1443 }
1444
1445 if (defaultVertexExecutable)
1446 {
1447 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1448 }
1449
1450 if (defaultPixelExecutable)
1451 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001452 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001453 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001454 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1455 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001456
Jamie Madillb0a838b2016-11-13 20:02:12 -05001457 return (defaultVertexExecutable && defaultPixelExecutable &&
1458 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001459}
1460
Jamie Madillbd044ed2017-06-05 12:59:21 -04001461LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001462{
1463 // Ensure the compiler is initialized to avoid race conditions.
1464 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1465
Jamie Madillbd044ed2017-06-05 12:59:21 -04001466 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001467
1468 ShaderExecutableD3D *computeExecutable = nullptr;
1469 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1470 std::vector<D3DVarying>(), false,
1471 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1472
1473 if (computeExecutable == nullptr)
1474 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001475 ERR() << "Error compiling dynamic compute executable:" << std::endl
1476 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001477 }
1478 else
1479 {
1480 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1481 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1482 mComputeExecutable.reset(computeExecutable);
1483 }
1484
1485 return mComputeExecutable.get() != nullptr;
1486}
1487
Jamie Madillc564c072017-06-01 12:45:42 -04001488LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madill192745a2016-12-22 15:58:21 -05001489 const gl::VaryingPacking &packing,
1490 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001491{
Jamie Madillc564c072017-06-01 12:45:42 -04001492 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001493
Jamie Madill62d31cb2015-09-11 13:25:51 -04001494 reset();
1495
Jamie Madillbd044ed2017-06-05 12:59:21 -04001496 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001497 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001498 {
Xinghua Caob1239382016-12-13 15:07:05 +08001499 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1500
Jamie Madillbd044ed2017-06-05 12:59:21 -04001501 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001502
Jamie Madillbd044ed2017-06-05 12:59:21 -04001503 LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001504 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001505 {
Xinghua Caob1239382016-12-13 15:07:05 +08001506 infoLog << result.getError().getMessage();
1507 return result;
1508 }
1509 else if (!result.getResult())
1510 {
1511 infoLog << "Failed to create D3D compute shader.";
1512 return result;
1513 }
1514
Jamie Madillbd044ed2017-06-05 12:59:21 -04001515 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001516 }
1517 else
1518 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001519 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1520 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001521
1522 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1523 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1524
1525 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1526 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1527
1528 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1529 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1530
1531 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1532 {
1533 if (fragmentShaderD3D->usesFrontFacing())
1534 {
1535 infoLog << "The current renderer doesn't support gl_FrontFacing";
1536 return false;
1537 }
1538 }
1539
1540 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1541 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1542 // intelligently, but D3D9 assumes one semantic per register.
1543 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1544 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1545 {
1546 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001547 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001548 }
Xinghua Caob1239382016-12-13 15:07:05 +08001549
1550 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1551 BuiltinVaryingsD3D builtins(metadata, packing);
1552
Jamie Madillbd044ed2017-06-05 12:59:21 -04001553 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1554 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001555
1556 mUsesPointSize = vertexShaderD3D->usesPointSize();
1557 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1558 mUsesFragDepth = metadata.usesFragDepth();
1559
1560 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001561 mUsesFlatInterpolation =
1562 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1563 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001564
1565 if (mRenderer->getMajorShaderModel() >= 4)
1566 {
1567 mGeometryShaderPreamble =
1568 mDynamicHLSL->generateGeometryShaderPreamble(packing, builtins);
1569 }
1570
Jamie Madillbd044ed2017-06-05 12:59:21 -04001571 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001572
Jamie Madillbd044ed2017-06-05 12:59:21 -04001573 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001574
1575 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1576
Jamie Madillbd044ed2017-06-05 12:59:21 -04001577 LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001578 if (result.isError())
1579 {
1580 infoLog << result.getError().getMessage();
1581 return result;
1582 }
1583 else if (!result.getResult())
1584 {
1585 infoLog << "Failed to create D3D shaders.";
1586 return result;
1587 }
1588
Jamie Madillbd044ed2017-06-05 12:59:21 -04001589 initUniformBlockInfo(context, vertexShader);
1590 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001591 }
1592
Jamie Madillb0a838b2016-11-13 20:02:12 -05001593 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001594}
1595
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001596GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001597{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001598 // TODO(jmadill): Do something useful here?
1599 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001600}
1601
Jamie Madillbd044ed2017-06-05 12:59:21 -04001602void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001603{
Jamie Madillbd044ed2017-06-05 12:59:21 -04001604 for (const sh::InterfaceBlock &interfaceBlock : shader->getInterfaceBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001605 {
Xinghua Caob1239382016-12-13 15:07:05 +08001606 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001607 continue;
1608
Xinghua Caob1239382016-12-13 15:07:05 +08001609 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001610 continue;
1611
Xinghua Caob1239382016-12-13 15:07:05 +08001612 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1613 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001614 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001615}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001616
Jamie Madill51f522f2016-12-21 15:10:55 -05001617void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001618{
Jamie Madill51f522f2016-12-21 15:10:55 -05001619 // Lazy init.
1620 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1621 {
1622 return;
1623 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001624
1625 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001626 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1627 const ShaderD3D *fragmentShaderD3D =
1628 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1629 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001630
Jamie Madill48ef11b2016-04-27 15:21:52 -04001631 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001632 {
1633 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1634
Jamie Madill4a3c2342015-10-08 12:58:45 -04001635 D3DUniformBlock d3dUniformBlock;
1636
Jamie Madill62d31cb2015-09-11 13:25:51 -04001637 if (uniformBlock.vertexStaticUse)
1638 {
Xinghua Caob1239382016-12-13 15:07:05 +08001639 ASSERT(vertexShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001640 unsigned int baseRegister =
1641 vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001642 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001643 }
1644
1645 if (uniformBlock.fragmentStaticUse)
1646 {
Xinghua Caob1239382016-12-13 15:07:05 +08001647 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001648 unsigned int baseRegister =
1649 fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001650 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001651 }
1652
Xinghua Caob1239382016-12-13 15:07:05 +08001653 if (uniformBlock.computeStaticUse)
1654 {
1655 ASSERT(computeShaderD3D != nullptr);
1656 unsigned int baseRegister =
1657 computeShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
1658 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1659 }
1660
Jamie Madill4a3c2342015-10-08 12:58:45 -04001661 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001662 }
1663}
1664
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001665void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001666{
1667 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001668 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001669 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001670 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001671 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001672 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001673 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001674 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001675 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001676 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677 vertexRegisters = std::max(vertexRegisters,
1678 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001679 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001680 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001681 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001682 fragmentRegisters = std::max(
1683 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001684 }
Xinghua Caob1239382016-12-13 15:07:05 +08001685 if (d3dUniform->isReferencedByComputeShader())
1686 {
1687 computeRegisters = std::max(
1688 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1689 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001690 }
1691 }
1692
Xinghua Caob1239382016-12-13 15:07:05 +08001693 mVertexUniformStorage =
1694 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1695 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1696 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1697 mComputeUniformStorage =
1698 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Brandon Jonesc9610c52014-08-25 17:02:59 -07001699}
1700
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001701gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
Brandon Jones18bd4102014-09-22 14:21:44 -07001702{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001703 ASSERT(!mDirtySamplerMapping);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001704
Jamie Madill01074252016-11-28 15:55:51 -05001705 ANGLE_TRY(mRenderer->applyUniforms(*this, drawMode, mD3DUniforms));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001706
Jamie Madill62d31cb2015-09-11 13:25:51 -04001707 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001708 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001709 d3dUniform->dirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001710 }
1711
Jamie Madill51f522f2016-12-21 15:10:55 -05001712 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001713}
1714
Xinghua Cao73badc02017-03-29 19:14:53 +08001715gl::Error ProgramD3D::applyComputeUniforms()
1716{
1717 ASSERT(!mDirtySamplerMapping);
1718 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
1719
1720 for (D3DUniform *d3dUniform : mD3DUniforms)
1721 {
1722 d3dUniform->dirty = false;
1723 }
1724
1725 return gl::NoError();
1726}
1727
Jamie Madill9082b982016-04-27 15:21:51 -04001728gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001729{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001730 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001731 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001732 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001733 }
1734
Jamie Madill51f522f2016-12-21 15:10:55 -05001735 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001736
Jamie Madill03260fa2015-06-22 13:57:22 -04001737 mVertexUBOCache.clear();
1738 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001739
1740 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1741 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1742
Jamie Madill4a3c2342015-10-08 12:58:45 -04001743 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001744 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001745 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001746 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001747 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001748
Brandon Jones18bd4102014-09-22 14:21:44 -07001749 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001750 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001751 {
1752 continue;
1753 }
1754
Jamie Madill4a3c2342015-10-08 12:58:45 -04001755 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001756 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001757 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001758 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001759
Jamie Madill969194d2015-07-20 14:36:56 -04001760 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001761 {
1762 mVertexUBOCache.resize(registerIndex + 1, -1);
1763 }
1764
1765 ASSERT(mVertexUBOCache[registerIndex] == -1);
1766 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001767 }
1768
Jamie Madill4a3c2342015-10-08 12:58:45 -04001769 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001770 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001771 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001772 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001773
1774 if (mFragmentUBOCache.size() <= registerIndex)
1775 {
1776 mFragmentUBOCache.resize(registerIndex + 1, -1);
1777 }
1778
1779 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1780 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001781 }
1782 }
1783
Jamie Madill03260fa2015-06-22 13:57:22 -04001784 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001785}
1786
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001787void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001788{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001789 for (D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones18bd4102014-09-22 14:21:44 -07001790 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001791 d3dUniform->dirty = true;
Brandon Jones18bd4102014-09-22 14:21:44 -07001792 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001793}
1794
Jamie Madill334d6152015-10-22 14:00:28 -04001795void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001796{
1797 setUniform(location, count, v, GL_FLOAT);
1798}
1799
1800void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1801{
1802 setUniform(location, count, v, GL_FLOAT_VEC2);
1803}
1804
1805void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1806{
1807 setUniform(location, count, v, GL_FLOAT_VEC3);
1808}
1809
1810void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1811{
1812 setUniform(location, count, v, GL_FLOAT_VEC4);
1813}
1814
Jamie Madill334d6152015-10-22 14:00:28 -04001815void ProgramD3D::setUniformMatrix2fv(GLint location,
1816 GLsizei count,
1817 GLboolean transpose,
1818 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001819{
1820 setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
1821}
1822
Jamie Madill334d6152015-10-22 14:00:28 -04001823void ProgramD3D::setUniformMatrix3fv(GLint location,
1824 GLsizei count,
1825 GLboolean transpose,
1826 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001827{
1828 setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
1829}
1830
Jamie Madill334d6152015-10-22 14:00:28 -04001831void ProgramD3D::setUniformMatrix4fv(GLint location,
1832 GLsizei count,
1833 GLboolean transpose,
1834 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001835{
1836 setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
1837}
1838
Jamie Madill334d6152015-10-22 14:00:28 -04001839void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1840 GLsizei count,
1841 GLboolean transpose,
1842 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001843{
1844 setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
1845}
1846
Jamie Madill334d6152015-10-22 14:00:28 -04001847void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1848 GLsizei count,
1849 GLboolean transpose,
1850 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001851{
1852 setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
1853}
1854
Jamie Madill334d6152015-10-22 14:00:28 -04001855void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1856 GLsizei count,
1857 GLboolean transpose,
1858 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001859{
1860 setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
1861}
1862
Jamie Madill334d6152015-10-22 14:00:28 -04001863void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1864 GLsizei count,
1865 GLboolean transpose,
1866 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001867{
1868 setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
1869}
1870
Jamie Madill334d6152015-10-22 14:00:28 -04001871void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1872 GLsizei count,
1873 GLboolean transpose,
1874 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001875{
1876 setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
1877}
1878
Jamie Madill334d6152015-10-22 14:00:28 -04001879void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1880 GLsizei count,
1881 GLboolean transpose,
1882 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001883{
1884 setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
1885}
1886
1887void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1888{
1889 setUniform(location, count, v, GL_INT);
1890}
1891
1892void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1893{
1894 setUniform(location, count, v, GL_INT_VEC2);
1895}
1896
1897void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1898{
1899 setUniform(location, count, v, GL_INT_VEC3);
1900}
1901
1902void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1903{
1904 setUniform(location, count, v, GL_INT_VEC4);
1905}
1906
1907void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1908{
1909 setUniform(location, count, v, GL_UNSIGNED_INT);
1910}
1911
1912void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1913{
1914 setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
1915}
1916
1917void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1918{
1919 setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
1920}
1921
1922void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1923{
1924 setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
1925}
1926
Jamie Madill4a3c2342015-10-08 12:58:45 -04001927void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1928 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001929{
1930}
1931
Jamie Madillbd044ed2017-06-05 12:59:21 -04001932void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001933{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001934 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001935 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001936 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001937 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001938 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001939 {
Xinghua Caob1239382016-12-13 15:07:05 +08001940 if (computeUniform.staticUse)
1941 {
1942 defineUniformBase(computeShader, computeUniform, &uniformMap);
1943 }
Jamie Madillfb536032015-09-11 13:19:49 -04001944 }
1945 }
Xinghua Caob1239382016-12-13 15:07:05 +08001946 else
Jamie Madillfb536032015-09-11 13:19:49 -04001947 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001948 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1949 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001950 {
Xinghua Caob1239382016-12-13 15:07:05 +08001951 if (vertexUniform.staticUse)
1952 {
1953 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
1954 }
1955 }
1956
Jamie Madillbd044ed2017-06-05 12:59:21 -04001957 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
1958 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001959 {
1960 if (fragmentUniform.staticUse)
1961 {
1962 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
1963 }
Jamie Madillfb536032015-09-11 13:19:49 -04001964 }
1965 }
1966
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001967 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001968 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001969 {
1970 if (!glUniform.isInDefaultBlock())
1971 continue;
1972
1973 auto mapEntry = uniformMap.find(glUniform.name);
1974 ASSERT(mapEntry != uniformMap.end());
1975 mD3DUniforms.push_back(mapEntry->second);
1976 }
1977
Jamie Madill62d31cb2015-09-11 13:25:51 -04001978 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04001979 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04001980}
1981
Jamie Madill91445bc2015-09-23 16:47:53 -04001982void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001983 const sh::Uniform &uniform,
1984 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001985{
Olli Etuaho96963162016-03-21 11:54:33 +02001986 // Samplers get their registers assigned in assignAllSamplerRegisters.
1987 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04001988 {
Jamie Madill91445bc2015-09-23 16:47:53 -04001989 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04001990 return;
1991 }
1992
Jamie Madill91445bc2015-09-23 16:47:53 -04001993 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
1994
1995 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
1996 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04001997 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001998 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999
Jamie Madill91445bc2015-09-23 16:47:53 -04002000 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001}
2002
Jamie Madill62d31cb2015-09-11 13:25:51 -04002003D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2004{
2005 for (D3DUniform *d3dUniform : mD3DUniforms)
2006 {
2007 if (d3dUniform->name == name)
2008 {
2009 return d3dUniform;
2010 }
2011 }
2012
2013 return nullptr;
2014}
2015
Jamie Madill91445bc2015-09-23 16:47:53 -04002016void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002017 const sh::ShaderVariable &uniform,
2018 const std::string &fullName,
2019 sh::HLSLBlockEncoder *encoder,
2020 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002021{
2022 if (uniform.isStruct())
2023 {
2024 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2025 {
2026 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2027
Jamie Madill55def582015-05-04 11:24:57 -04002028 if (encoder)
2029 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002030
2031 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2032 {
Jamie Madill334d6152015-10-22 14:00:28 -04002033 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002034 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2035
Olli Etuaho96963162016-03-21 11:54:33 +02002036 // Samplers get their registers assigned in assignAllSamplerRegisters.
2037 // Also they couldn't use the same encoder as the rest of the struct, since they are
2038 // extracted out of the struct by the shader translator.
2039 if (gl::IsSamplerType(field.type))
2040 {
2041 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2042 }
2043 else
2044 {
2045 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2046 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002047 }
2048
Jamie Madill55def582015-05-04 11:24:57 -04002049 if (encoder)
2050 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002051 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002052 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002053 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002054
2055 // Not a struct. Arrays are treated as aggregate types.
2056 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002057 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002058 encoder->enterAggregateType();
2059 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002060
Jamie Madill62d31cb2015-09-11 13:25:51 -04002061 // Advance the uniform offset, to track registers allocation for structs
2062 sh::BlockMemberInfo blockInfo =
2063 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2064 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002065
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002066 auto uniformMapEntry = uniformMap->find(fullName);
2067 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002068
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002069 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002070 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002071 d3dUniform = uniformMapEntry->second;
2072 }
2073 else
2074 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002075 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002076 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002077 }
2078
2079 if (encoder)
2080 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002081 d3dUniform->registerElement =
2082 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002083 unsigned int reg =
2084 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002085 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002086 {
2087 d3dUniform->psRegisterIndex = reg;
2088 }
Xinghua Caob1239382016-12-13 15:07:05 +08002089 else if (shaderType == GL_VERTEX_SHADER)
2090 {
2091 d3dUniform->vsRegisterIndex = reg;
2092 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002093 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002094 {
Xinghua Caob1239382016-12-13 15:07:05 +08002095 ASSERT(shaderType == GL_COMPUTE_SHADER);
2096 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002097 }
Jamie Madillfb536032015-09-11 13:19:49 -04002098
2099 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002100 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002101 {
2102 encoder->exitAggregateType();
2103 }
2104 }
2105}
2106
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002107template <typename T>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002108void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002109{
Jamie Madill334d6152015-10-22 14:00:28 -04002110 const int components = gl::VariableComponentCount(targetUniformType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002111 const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
2112
Jamie Madill62d31cb2015-09-11 13:25:51 -04002113 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002114
Jamie Madill62d31cb2015-09-11 13:25:51 -04002115 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002116 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002117 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002118
2119 if (targetUniform->type == targetUniformType)
2120 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002121 T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002122
Jamie Madill62d31cb2015-09-11 13:25:51 -04002123 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002124 {
Jamie Madill334d6152015-10-22 14:00:28 -04002125 T *dest = target + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002126 const T *source = v + (i * components);
2127
2128 for (int c = 0; c < components; c++)
2129 {
2130 SetIfDirty(dest + c, source[c], &targetUniform->dirty);
2131 }
2132 for (int c = components; c < 4; c++)
2133 {
2134 SetIfDirty(dest + c, T(0), &targetUniform->dirty);
2135 }
2136 }
2137 }
2138 else if (targetUniform->type == targetBoolType)
2139 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002140 GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002141
Jamie Madill62d31cb2015-09-11 13:25:51 -04002142 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002143 {
Jamie Madill334d6152015-10-22 14:00:28 -04002144 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002145 const T *source = v + (i * components);
2146
2147 for (int c = 0; c < components; c++)
2148 {
Jamie Madill334d6152015-10-22 14:00:28 -04002149 SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
2150 &targetUniform->dirty);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002151 }
2152 for (int c = components; c < 4; c++)
2153 {
2154 SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
2155 }
2156 }
2157 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002158 else if (targetUniform->isSampler())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002159 {
2160 ASSERT(targetUniformType == GL_INT);
2161
Jamie Madill62d31cb2015-09-11 13:25:51 -04002162 GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002163
2164 bool wasDirty = targetUniform->dirty;
2165
Jamie Madill62d31cb2015-09-11 13:25:51 -04002166 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002167 {
Jamie Madill334d6152015-10-22 14:00:28 -04002168 GLint *dest = target + (i * 4);
2169 const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002170
2171 SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
2172 SetIfDirty(dest + 1, 0, &targetUniform->dirty);
2173 SetIfDirty(dest + 2, 0, &targetUniform->dirty);
2174 SetIfDirty(dest + 3, 0, &targetUniform->dirty);
2175 }
2176
2177 if (!wasDirty && targetUniform->dirty)
2178 {
2179 mDirtySamplerMapping = true;
2180 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002181 }
Jamie Madill334d6152015-10-22 14:00:28 -04002182 else
2183 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002184}
2185
2186template <int cols, int rows>
Jamie Madill62d31cb2015-09-11 13:25:51 -04002187void ProgramD3D::setUniformMatrixfv(GLint location,
2188 GLsizei countIn,
2189 GLboolean transpose,
2190 const GLfloat *value,
2191 GLenum targetUniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002192{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002193 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002194
Jamie Madill62d31cb2015-09-11 13:25:51 -04002195 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002196 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002197 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002198
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002199 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002200 GLfloat *target =
2201 (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202
Jamie Madill62d31cb2015-09-11 13:25:51 -04002203 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204 {
2205 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2206 if (transpose == GL_FALSE)
2207 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002208 targetUniform->dirty =
2209 TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002210 }
2211 else
2212 {
Jamie Madill334d6152015-10-22 14:00:28 -04002213 targetUniform->dirty =
Corentin Wallezb58e9ba2016-12-15 14:07:56 -08002214 ExpandMatrix<GLfloat, cols, rows>(target, value) || targetUniform->dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215 }
2216 target += targetMatrixStride;
2217 value += cols * rows;
2218 }
2219}
2220
Jamie Madill4a3c2342015-10-08 12:58:45 -04002221size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002222{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002223 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002224
Jamie Madill62d31cb2015-09-11 13:25:51 -04002225 // define member uniforms
2226 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002227 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002228 sh::BlockLayoutEncoder *encoder = nullptr;
2229
2230 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002232 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002233 }
2234 else
2235 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002236 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002237 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002238
Jamie Madill39046162016-02-08 15:05:17 -05002239 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2240 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002241
2242 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002243}
2244
Jamie Madill62d31cb2015-09-11 13:25:51 -04002245void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002246{
Olli Etuaho96963162016-03-21 11:54:33 +02002247 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002248 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002249 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002250 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002251 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002252 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002253 }
2254}
2255
Olli Etuaho96963162016-03-21 11:54:33 +02002256void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002257{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002258 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002259 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2260 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002261 {
Xinghua Caob1239382016-12-13 15:07:05 +08002262 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2263 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2264 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2265 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2266 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2267 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002268 }
Xinghua Caob1239382016-12-13 15:07:05 +08002269 else
Jamie Madillfb536032015-09-11 13:19:49 -04002270 {
Xinghua Caob1239382016-12-13 15:07:05 +08002271 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2272 const ShaderD3D *fragmentShaderD3D =
2273 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2274 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2275 fragmentShaderD3D->hasUniform(d3dUniform));
2276 if (vertexShaderD3D->hasUniform(d3dUniform))
2277 {
2278 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2279 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
2280 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2281 mSamplersVS, &mUsedVertexSamplerRange);
2282 }
2283 if (fragmentShaderD3D->hasUniform(d3dUniform))
2284 {
2285 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2286 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
2287 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
2288 mSamplersPS, &mUsedPixelSamplerRange);
2289 }
Jamie Madillfb536032015-09-11 13:19:49 -04002290 }
2291}
2292
Jamie Madill62d31cb2015-09-11 13:25:51 -04002293// static
2294void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002295 GLenum samplerType,
2296 unsigned int samplerCount,
2297 std::vector<Sampler> &outSamplers,
2298 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002299{
2300 unsigned int samplerIndex = startSamplerIndex;
2301
2302 do
2303 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002304 ASSERT(samplerIndex < outSamplers.size());
2305 Sampler *sampler = &outSamplers[samplerIndex];
2306 sampler->active = true;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002307 sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002308 sampler->logicalTextureUnit = 0;
2309 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002310 samplerIndex++;
2311 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002312}
2313
Brandon Jonesc9610c52014-08-25 17:02:59 -07002314void ProgramD3D::reset()
2315{
Xinghua Caob1239382016-12-13 15:07:05 +08002316 mVertexExecutables.clear();
2317 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002318
Xinghua Caob1239382016-12-13 15:07:05 +08002319 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002320 {
Xinghua Caob1239382016-12-13 15:07:05 +08002321 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002322 }
Brandon Joneseb994362014-09-24 10:27:28 -07002323
Xinghua Caob1239382016-12-13 15:07:05 +08002324 mComputeExecutable.reset(nullptr);
2325
Brandon Jones22502d52014-08-29 16:58:36 -07002326 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002327 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002328
2329 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002330 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002331 mUsesFragDepth = false;
2332 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002333 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002334 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002335
Jamie Madill62d31cb2015-09-11 13:25:51 -04002336 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002337 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002338
Xinghua Caob1239382016-12-13 15:07:05 +08002339 mVertexUniformStorage.reset(nullptr);
2340 mFragmentUniformStorage.reset(nullptr);
2341 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002342
2343 mSamplersPS.clear();
2344 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002345 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002346
2347 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002348 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002349 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002350 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002351
Jamie Madill8047c0d2016-03-07 13:02:12 -05002352 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002353
Jamie Madill9fc36822015-11-18 13:08:07 -05002354 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002355
2356 mGeometryShaderPreamble.clear();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002357}
2358
Geoff Lang7dd2e102014-11-10 15:19:26 -05002359unsigned int ProgramD3D::getSerial() const
2360{
2361 return mSerial;
2362}
2363
2364unsigned int ProgramD3D::issueSerial()
2365{
2366 return mCurrentSerial++;
2367}
2368
Jamie Madillbd044ed2017-06-05 12:59:21 -04002369void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002370{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002371 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002372 ASSERT(vertexShader != nullptr);
2373
2374 // Init semantic index
Jamie Madill48ef11b2016-04-27 15:21:52 -04002375 for (const sh::Attribute &attribute : mState.getAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002376 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002377 int d3dSemantic = vertexShader->getSemanticIndex(context, attribute.name);
Jamie Madill8047c0d2016-03-07 13:02:12 -05002378 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill63805b42015-08-25 13:17:39 -04002379
Jamie Madill8047c0d2016-03-07 13:02:12 -05002380 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002381 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002382 mAttribLocationToD3DSemantic[attribute.location + reg] = d3dSemantic + reg;
Jamie Madill63805b42015-08-25 13:17:39 -04002383 }
2384 }
Jamie Madill437d2662014-12-05 14:23:35 -05002385}
2386
Jamie Madill63805b42015-08-25 13:17:39 -04002387void ProgramD3D::updateCachedInputLayout(const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002388{
Jamie Madillbd136f92015-08-10 14:51:37 -04002389 mCachedInputLayout.clear();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002390 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002391
Jamie Madill6de51852017-04-12 09:53:01 -04002392 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002393 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002394 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002395
Jamie Madill8047c0d2016-03-07 13:02:12 -05002396 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002397 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002398 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002399 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002400 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002401 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002402 mCachedInputLayout[d3dSemantic] =
2403 GetVertexFormatType(vertexAttributes[locationIndex],
2404 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002405 }
2406 }
2407}
2408
Jamie Madill192745a2016-12-22 15:58:21 -05002409void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2410 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002411{
Jamie Madill9fc36822015-11-18 13:08:07 -05002412 const std::string &varyingSemantic =
2413 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2414
Jamie Madillccdf74b2015-08-18 10:46:12 -04002415 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002416 mStreamOutVaryings.clear();
2417
Jamie Madill48ef11b2016-04-27 15:21:52 -04002418 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002419 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2420 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002421 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002422 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2423 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002424 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002425 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002426 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002427 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2428 builtins.glPosition.index, 4, outputSlot));
2429 }
2430 }
2431 else if (tfVaryingName == "gl_FragCoord")
2432 {
2433 if (builtins.glFragCoord.enabled)
2434 {
2435 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2436 builtins.glFragCoord.index, 4, outputSlot));
2437 }
2438 }
2439 else if (tfVaryingName == "gl_PointSize")
2440 {
2441 if (builtins.glPointSize.enabled)
2442 {
2443 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2444 }
2445 }
2446 else
2447 {
jchen10a9042d32017-03-17 08:50:45 +08002448 size_t subscript = GL_INVALID_INDEX;
2449 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002450 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002451 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002452 const auto &varying = *registerInfo.packedVarying->varying;
2453 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002454 int componentCount = gl::VariableColumnCount(transposedType);
2455 ASSERT(!varying.isBuiltIn());
2456
Jamie Madill55c25d02015-11-18 13:08:08 -05002457 // Transform feedback for varying structs is underspecified.
2458 // See Khronos bug 9856.
2459 // TODO(jmadill): Figure out how to be spec-compliant here.
2460 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2461 continue;
2462
Jamie Madill9fc36822015-11-18 13:08:07 -05002463 // There can be more than one register assigned to a particular varying, and each
2464 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002465 if (baseName == registerInfo.packedVarying->varying->name &&
2466 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002467 {
2468 mStreamOutVaryings.push_back(D3DVarying(
2469 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2470 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002471 }
2472 }
2473 }
2474}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002475
2476D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2477{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002478 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002479}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002480
2481bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
2482{
2483 std::string baseName = blockName;
2484 gl::ParseAndStripArrayIndex(&baseName);
2485
2486 auto sizeIter = mBlockDataSizes.find(baseName);
2487 if (sizeIter == mBlockDataSizes.end())
2488 {
2489 *sizeOut = 0;
2490 return false;
2491 }
2492
2493 *sizeOut = sizeIter->second;
2494 return true;
2495}
2496
2497bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
2498 sh::BlockMemberInfo *memberInfoOut) const
2499{
2500 auto infoIter = mBlockInfo.find(memberUniformName);
2501 if (infoIter == mBlockInfo.end())
2502 {
2503 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2504 return false;
2505 }
2506
2507 *memberInfoOut = infoIter->second;
2508 return true;
2509}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002510
2511void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2512 GLenum genMode,
2513 GLint components,
2514 const GLfloat *coeffs)
2515{
2516 UNREACHABLE();
2517}
2518
Jamie Madill8047c0d2016-03-07 13:02:12 -05002519} // namespace rx